]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server
Escape argument of cl_damagetext_format (it displayed a warning when changing it)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2016-01-23 MarioAdd default icons for teams 3 and 4 and neutral flag...
2016-01-22 MarioRemove flight buff
2016-01-17 MarioAdd a new notification for joining a specific team...
2016-01-16 MarioFix a crash and a warning with clones
2016-01-16 MarioFix domination ready-restart disabling player movement
2016-01-15 MarioMove assault winning condition function into the assaul...
2016-01-15 MarioMerge branch 'packer/alias_movetospec' into 'master'
2016-01-15 TimePathpk3 csprogs: fix logic error when switching to csprogs...
2016-01-12 TimePathRevert fs_rescan on listen servers
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathcsqc_progname: reset when starting a listen server...
2016-01-08 TimePathcsprogs: more pk3 support
2016-01-07 MarioPurge self from CopyBody, fix a potential animation...
2016-01-07 TimePathcsprogs pk3 support
2016-01-06 MarioPurge self from PlayerDies
2016-01-06 MarioFix odd angles on respawn (hopefully)
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioMinor maths improvements
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioPurge self from event_damage
2016-01-03 MarioGib monsters at -50 health, so they can be gibbed when...
2016-01-03 MarioPurge self from most of the monster code
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioRemove qcc.cfg (we no longer support FTEQCC)
2016-01-01 MarioUse loop on race checkpoints
2016-01-01 MarioUse new loop for finding player's placed mines
2016-01-01 MarioIt should be safe to remove this safety check
2015-12-31 MarioDeprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 MarioUse the constant string for player classname where...
2015-12-31 MarioClean up some player loops
2015-12-31 MarioRemove a now useless debug function
2015-12-31 MarioRemove a compile-time message
2015-12-30 MarioRevert change to client models (breaks on some maps)
2015-12-30 MarioMake all game models client models (may need to revert...
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathIter: prevent invalidation
2015-12-29 MarioFix compile
2015-12-29 MarioPotentially fix a crash
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-25 MarioFix up a couple more cases
2015-12-24 terencehillFix definition of many server aliases in local games... 271/head
2015-12-24 TimePathtuba: fix #1621
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 MarioAdd a deprecation note for FOR_EACH_REALCLIENT
2015-12-24 TimePathWRITESPECTATABLE_MSG_ONE: cleanup
2015-12-24 MarioKill most cases of FOR_EACH_CLIENT and deprecate FOR_EA...
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioKill FOR_EACH_REALPLAYER
2015-12-24 MarioRemove leftovers
2015-12-24 MarioLoops
2015-12-24 MarioFOR_EACH_OBSERVER is deprecated too
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 MarioMore loops
2015-12-24 MarioFix a bunch of loops
2015-12-24 MarioKill a few more loops
2015-12-24 MarioCleanse teamplay.qc of the looping horrors
2015-12-24 MarioPull the commit trigger again
2015-12-24 MarioLoooooops
2015-12-24 MarioMore loops
2015-12-24 MarioLoops
2015-12-24 MarioEven more loops
2015-12-24 MarioLoopify bot enemy player role
2015-12-24 MarioThis is a debug message, not an info message
2015-12-24 TimePathClientConnect: cleanup
2015-12-24 MarioFix domination control point sound and message when...
2015-12-24 MarioLoopify another trace
2015-12-24 MarioFix a bunch of loops in freezetag
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 MarioFix up some more FOR_EACH_PLAYER loops
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-24 MarioMore loopification
2015-12-24 MarioLoopify t_items.qc
2015-12-24 MarioLoopify readplayerstartcvars
2015-12-24 MarioLoopify player death slots
2015-12-24 MarioLoopify more bot weapon stuff
2015-12-24 TimePathAutopause: cvar
2015-12-23 MarioFix compile
2015-12-23 MarioLoopify bot weapon reloading
2015-12-23 MarioUse new weapon loop logic on spawnfuncs
2015-12-23 MarioClean up nJoinAllowed a little
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-23 terencehillFix another message: "player X connecting..." wasn...
2015-12-23 terencehillFix a bug where the message "You cannot change to a...
2015-12-23 MarioImprove server performance a bit
2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathShare common inclusions
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