]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server
Use IS_DEAD where possible, also fix vehicles targeting frozen enemies
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioRemove qcc.cfg (we no longer support FTEQCC)
2016-01-01 MarioUse loop on race checkpoints
2016-01-01 MarioUse new loop for finding player's placed mines
2016-01-01 MarioIt should be safe to remove this safety check
2015-12-31 MarioDeprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 MarioUse the constant string for player classname where...
2015-12-31 MarioClean up some player loops
2015-12-31 MarioRemove a now useless debug function
2015-12-31 MarioRemove a compile-time message
2015-12-30 MarioRevert change to client models (breaks on some maps)
2015-12-30 MarioMake all game models client models (may need to revert...
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathIter: prevent invalidation
2015-12-29 MarioFix compile
2015-12-29 MarioPotentially fix a crash
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-25 MarioFix up a couple more cases
2015-12-24 terencehillFix definition of many server aliases in local games... 271/head
2015-12-24 TimePathtuba: fix #1621
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 MarioAdd a deprecation note for FOR_EACH_REALCLIENT
2015-12-24 TimePathWRITESPECTATABLE_MSG_ONE: cleanup
2015-12-24 MarioKill most cases of FOR_EACH_CLIENT and deprecate FOR_EA...
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioKill FOR_EACH_REALPLAYER
2015-12-24 MarioRemove leftovers
2015-12-24 MarioLoops
2015-12-24 MarioFOR_EACH_OBSERVER is deprecated too
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 MarioMore loops
2015-12-24 MarioFix a bunch of loops
2015-12-24 MarioKill a few more loops
2015-12-24 MarioCleanse teamplay.qc of the looping horrors
2015-12-24 MarioPull the commit trigger again
2015-12-24 MarioLoooooops
2015-12-24 MarioMore loops
2015-12-24 MarioLoops
2015-12-24 MarioEven more loops
2015-12-24 MarioLoopify bot enemy player role
2015-12-24 MarioThis is a debug message, not an info message
2015-12-24 TimePathClientConnect: cleanup
2015-12-24 MarioFix domination control point sound and message when...
2015-12-24 MarioLoopify another trace
2015-12-24 MarioFix a bunch of loops in freezetag
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 MarioFix up some more FOR_EACH_PLAYER loops
2015-12-24 MarioMore loopification
2015-12-24 MarioLoopify t_items.qc
2015-12-24 MarioLoopify readplayerstartcvars
2015-12-24 MarioLoopify player death slots
2015-12-24 MarioLoopify more bot weapon stuff
2015-12-24 TimePathAutopause: cvar
2015-12-23 MarioFix compile
2015-12-23 MarioLoopify bot weapon reloading
2015-12-23 MarioUse new weapon loop logic on spawnfuncs
2015-12-23 MarioClean up nJoinAllowed a little
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-23 terencehillFix another message: "player X connecting..." wasn...
2015-12-23 terencehillFix a bug where the message "You cannot change to a...
2015-12-23 MarioImprove server performance a bit
2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathShare common inclusions
2015-12-23 MarioFix a couple of setorigin pains
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-22 MarioTake score instead of giving it if teamkilling FC
2015-12-21 TimePathMonsters: resolve assertion failures
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathC2S protocol
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-17 MarioUpdate items instantly when they pass through warpzones
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-16 MarioMake CSQC items much more accurately predicted
2015-12-13 TimePathlog: now in colour
2015-12-13 TimePathlog: optimize size
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathString: cons
2015-12-11 TimePathprecache_playermodels: fix insidious bug; sounds loaded...
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-11 TimePathWeapons: fix cvar networking for late joins
2015-12-10 MarioFix some minor annoyances
2015-12-10 TimePathConsole: reduce verbosity
2015-12-10 TimePathConsole: reduce verbosity
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