]> de.git.xonotic.org Git - xonotic/xonotic.wiki.git/blob - Home.md
explicit is better than implicit..... so maybe fix your stdlib... especially given...
[xonotic/xonotic.wiki.git] / Home.md
1 # Xonotic Wiki
2
3 Welcome to the Xonotic wiki. If you wish to contribute, see [Editing](Editing).
4
5 -       You are looking at the [official wiki](https://gitlab.com/xonotic/xonotic/wikis/home) or its [mirror](https://github.com/xonotic/xonotic/wiki).
6         -       [Unofficial wiki](http://xonotic.wikia.com/wiki/Xonotic_Wiki) may contain dated but still helpful information.
7 -       [Website](http://xonotic.org)
8         -       [Forums](http://forums.xonotic.org) are a lively place for Xonotic players to discuss anything.
9         -       [Xonotic game stats](http://stats.xonotic.org/) show useful statistics information about servers, players, scores, maps, etc.
10 -       [IRC channels](Channels) are where most players ask/answer questions, exchange ideas, organize game events, etc. in **real time**. You can even chat with players in the game.
11 -       [Facebook](https://www.facebook.com/xonotic/)
12 -       [Twitter](https://twitter.com/xonotic)
13
14 ## Gameplay
15
16 ### Tutorials
17 - [HALOGENE’S NEWBIE CORNER](Halogenes_Newbie_Corner) has rich information for beginners. **Must read!** You will enjoy the game more!
18 - [Overkill Tutorial](Overkill-Tutorial)
19
20 ### Game Mechanics
21 -   [Maps](Maps)
22 -   [Players](Players)
23 -   [Items](Items)
24 -   [Vehicles](Vehicles)
25 -   [Weapons](Weapons)
26
27 ### Game Modes/Types/Mutators/Mods and Special Servers
28
29 #### Game Modes (or Game Types)
30 In Xonotic, game modes and game types mean the same thing -- different modes/types have different goals to achieve in a game.
31
32 The following modes are more popular ones:
33
34 -   [Capture the Flag](Capture-the-Flag)
35 -   [Clan Arena](Clan-Arena)
36 -   [Deathmatch](Deathmatch)
37 -   [Duel](Duel)
38 -   [Freeze Tag](Freeze-Tag)
39 -   [Keepaway](Keepaway)
40 -   [Key Hunt](Key-Hunt)
41 -   [Race CTS](Race-CTS)
42 -   [Team Deathmatch](Team-Deathmatch)
43
44 The following modes are available, although slightly less common than the above:
45
46 -   [Arena](Arena)
47 -   [Assault](Assault)
48 -   [Conquest](Conquest)
49 -   [Domination](Domination)
50 -   [Last Man Standing](Last-Man-Standing)
51 -   [Nexball](Nexball)
52 -   [Onslaught](Onslaught)
53 -   [Race](Race)
54 -   [Runematch](Rune)
55
56 #### Standard Mutators
57 Mutators change the configuration of the game play, e.g. how weapon appears, which special weapons are availabale, or the physics in the game. This is usually set by the game admins who set up games for other players.  Standard Mutators are available in the game menu.
58
59 -   [Dodging](Dodging)
60 -   [Midair](Midair)
61 -   [Vampire](Vampire)
62 -   [Blood Loss](Blood-Loss)
63 -   [Low Gravity](Low-Gravity)
64 -   [Cloak](Cloak)
65 -   [Relics](Relics)
66 -   [Weapon Arena](Weapon-Arena)
67 -   [Grappling Hook](Grappling-Hook)
68 -   [Jet Pack](Jet-Pack)
69 -   [Rocket Flying](Rocket-Flying)
70 -   [Pinata](Pinata)
71 -   [Weapons Stay](Weapons-Stay)
72 -   [InstaGib](InstaGib)
73 -   [NIX](NIX)
74 -   [Dynamic handicap](dynamic-handicap)
75
76 #### [Special Servers](Special-Servers)
77
78 #### [Mods](Mods)
79
80 ### Misc
81 -   [Handicap](handicap)
82 -   [Camera for demos explained](Demo-Camera)
83 -   [Xonotic Bot Orchestra](Xonotic-Bot-Orchestra)
84 -   [Impulse map](impulse-map)
85
86
87 ## The Software
88 -   [Repository Access](Repository_Access) (how to compile from git) (see also [Git repo structure](Git))
89 -   [Autobuilds](Autobuilds)
90 -   [Privacy and Security](privacy-and-security)
91 -   [Hardware Requirements](Hardware-Requirements)
92
93 ## Arts & Media
94 -   [Art Roadmap](Art-Roadmap)
95 -   [Artistic Style](Artistic-Style)
96 -   [Xonotic Logo](Logo)
97 -   [Maps Makeover](Maps-Makeover)
98 -   [Weapons Makeover](Weapons-Makeover)
99     -   [New weapon names discussion](NamesWeapons)
100 -   [2d art](2d art)
101 -   [Music](Music)
102     -   [Music contributions](Music-contributions)
103 -   [Sound FX](Sound-FX)
104     -   [Sound FX contributions](Sound-FX-contributions)
105 -   Story Themes
106     -   [Close to home](Close-to-home)
107     -   [Tech Conglomerate](Tech-Conglomerate)
108
109 ## Server Administration
110 ### Tutorials
111 -   [Local test server on GNU/Linux](local-test-server-on-gnu-linux)
112
113 ### Configuration
114 -   [Basic server configuration](basic-server-configuration)
115 -   [Custom server votes](custom-server-votes)
116 -   [Custom user directory](custom-user-directory)
117 -   [The `info` command](https://forums.xonotic.org/showthread.php?tid=7474&pid=81277#pid81277)
118 -   [Random start weapons](Random-start-weapons)
119
120 ### Map hosting
121
122 ### Troubleshooting
123 -   [Performance](https://forums.xonotic.org/showthread.php?tid=7374&pid=80938#pid80938)
124
125 ## Contribute
126
127 In this section you will find helpful information about development of the software Xonotic in general, let that be coding, texturing, modeling, mapping, etc
128
129 ### Programming
130 -   [Introduction to QuakeC](Introduction-to-QuakeC)
131 -   [DarkPlaces Wiki](DarkPlaces-Index)
132 -   [QuakeC Specifications v1.0](QuakeC-Wiki)
133 -   [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com
134 -   [NewQC](NewQC) - Possible changes regarding QC (compiler, syntax, …)
135 -   [Writing your first mutator](writing-your-first-mutator)
136
137 ### [Modeling](Modeling)
138 -   [Textures know-how](Textures)
139 -   [Normal Maps know-how](Normal-Maps)
140 -   [Polygon count](Polycounts) on Weapons and Models
141 -   [.framegroups](framegroups) file (allow self playing animations) know-how
142 -   [.sounds](Voices-and-sounds) file (player model sounds) know-how
143 -   [How to compile dpm models](dpmodel)
144 -   [How to make weapons](Weaponsystem)
145 -   How to get an animated mesh from [Blender to DPM](Blender-to-DPM)
146 -   [Inter-Quake Model (IQM) Format](http://sauerbraten.org/iqm/)
147 -   [Player Model Spec](Player-Model-Spec)
148 -   [Blender to IQM](Blender-to-IQM)
149
150 ### Texturing
151 -   Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials)
152 -   [Recovering detailed normals from photo textures](http://www.cgtextures.com/content.php?action=tutorial&name=normalmap)
153 -   [Hard Surface Texture Painting](http://forums.cgsociety.org/showthread.php?t=373024)
154 -   Some [tips](http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445) by *FruitieX*
155 -   [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/)
156
157 ### Configuration
158 -   [Capturing video clips and using the demo camera](Democapture)
159 -   [Git](Git)
160
161 ### [Mapping](Mapping)
162 -   [Creating Maps](Creating-Maps)
163 -   [Mapper resources](Mapper-resources)
164 -   [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330)
165
166 ## Project
167
168 ### Team, Community, and Public Relations
169 -   [Organizational Structure](Organizational-Structure)
170 -   [Roles and Skills](Roles) of contributing community members
171 -   [Community development](Community-development) planning
172 -   [Public Relations](Pr)
173
174 ### Plans
175 -   Check out our [Project Plan](Plan) so far
176 -   [Website planning](Website)
177 -   Notes from brainstorming [ideas for names](names)
178 -   [Xonotic compatibility pack](Xonotic-compatibility-pack) a small pk3 that will rebrand a default Nexuiz install
179
180 ## Nexuiz-related
181
182 ### General Info
183 -   [Licensing / Legal](Legal)
184 -   [Announcements](Announcements)
185 -   [About Xonotic and Nexuiz](Faq)
186
187 ## References
188
189 -   [Git repo structure](Git)
190 -   [Forbidden disposable e-mail providers](Forbidden-disposable-email-providers)
191 -   [Archive](Archive)
192 -   [Gitlab Markdown Reference](https://gitlab.com/help/user/markdown.md) (for editing this wiki)