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Impulses: register priority lists
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2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-03 TimePathGlobalsound: assert source is a player
2015-12-02 MarioMake the WeaponModel hook common
2015-12-02 MarioDon't show doublejump in running mutators
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 TimePathMutators: network
2015-12-01 MarioFix spawn near teammates
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathMultijump: fix 262/head
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 MarioFinish off the last of the stats
2015-11-27 MarioDo another bunch of stats
2015-11-26 MarioMake sure self is set on the PlayerJump mutator hook
2015-11-26 MarioKill use of self in player physics code
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 MarioPotentially fix an issue with buff times and vehicle...
2015-11-24 MarioFix compile
2015-11-23 MarioMake multijump smoother
2015-11-23 MarioDecouple doublejump
2015-11-23 MarioDecouple bugrigs from the main code base
2015-11-23 MarioMove dodging related stuff into the dodging file (no...
2015-11-23 MarioMake physics hook common, move multijump stuff into...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-21 MarioDo 10 more stats
2015-11-17 MarioPort another 10 stats
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 MarioMerge branch 'Mario/bulldozer' into 'master'
2015-11-15 MarioMerge branch 'terencehill/menu_gametype_sliders' into...
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'terencehill/menu_serverlist_tooltip'...
2015-11-15 MarioMerge branch 'terencehill/menu_saveCvarsMulti_fix'...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 TimePathRegistry: simplify API
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-12 MarioFix a crash
2015-11-11 terencehillUse a more appropriated check 252/head
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathsound8
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 MarioDon't offset buff location when spawning at a spawnpoin...
2015-11-06 TimePathMutators: increase limit
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathRegistry: hide arrays
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathItemstime: ignore weapons
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 TimePathInstagib cells: suppress spawnfunc warning
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-25 TimePathDamagetext: option to change colour depending on weapon
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch
2015-10-24 MarioMerge branch 'TimePath/gamemode_composition' into ...
2015-10-24 MarioLet's not use uppercase filenames
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-18 TimePathGametypes: invert control
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-14 TimePathmapinfo: remove some IS_GAMETYPE macros
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-14 MarioMove an existing mutator hook to support the killing...
2015-10-14 MarioButcher another hidden gamemode specific block
2015-10-14 MarioMinor comment fix
2015-10-14 TimePathMutators: increase limit
2015-10-14 TimePathMutators: remove MUTATOR_(DECLARATION|DEFINITION)
2015-10-14 MarioMerge branch 'TimePath/gamemode_composition' of https...
2015-10-14 TimePathMutators: remove MUTATOR_HOOKFUNCTION_1
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 TimePathItems: fix blank weapon names
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
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