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Random Start Weapons: Updated to URS3.
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2017-09-02 LybertaRandom Start Weapons: Updated to URS3.
2017-09-02 LybertaMerge branch 'Lyberta/URS3' into Lyberta/RandomStartWeapons
2017-09-02 LybertaMerge branch 'master' into Lyberta/URS3
2017-09-02 LybertaUSR: Ported ammo.
2017-09-02 LybertaMerge branch 'master' into Lyberta/RandomStartWeapons
2017-09-02 TimePathMerge branch 'martin-t/snt' into 'master'
2017-09-02 Martin Taibruse expression to enable SNT 480/head
2017-09-02 TimePathMake some mutators accept cvar expressions for being...
2017-09-02 TimePathMerge branch 'TimePath/spawnfuncs' into 'master'
2017-09-01 TimePathMerge branch 'Lyberta/URS2' into 'master'
2017-09-01 TimePathspawnfuncs: suppress some now visible warnings on init
2017-09-01 TimePathStats: don't assign to world
2017-09-01 MarioAdd a note about the reserved nade projectile IDs in...
2017-08-30 LybertaMerge branch 'Lyberta/URS2' into Lyberta/RandomStartWeapons
2017-08-30 LybertaURS: Improved vampire buff.
2017-08-30 LybertaURS: Added GiveResourceWithLimit.
2017-08-30 LybertaMerge branch 'master' into Lyberta/URS2
2017-08-29 LybertaMerged Lyberta/URS2 into Lyberta/RandomStartWeapons.
2017-08-29 Martin Taibrdisable SNT in ft and as
2017-08-29 MarioMerge branch 'martin-t/dmgtext' into 'master'
2017-08-29 LybertaURS: Refactored Item_GiveAmmoTo.
2017-08-29 LybertaMerge branch 'Lyberta/URS2' into Lyberta/RandomStartWeapons
2017-08-28 LybertaURS: Ported Nades mutator to URS.
2017-08-28 LybertaURS: Ported NIX mutator to URS.
2017-08-28 Martin Taibrdocument spectatee_status, disable 2d dmgtext for observers 477/head
2017-08-28 LybertaURS: Ported Instagib mutator to URS.
2017-08-28 LybertaURS: Ported Campcheck mutator to URS.
2017-08-28 LybertaURS: Ported Buffs mutator to URS.
2017-08-28 LybertaURS: Ported Blood loss mutator to URS.
2017-08-28 LybertaMerge branch 'Lyberta/URS2' into Lyberta/RandomStartWeapons
2017-08-28 LybertaRandom start weapons: Use GetResourceAmount.
2017-08-28 LybertaRandom start weapons: Merged URS2.
2017-08-28 LybertaMoved USR into separate file.
2017-08-28 LybertaOnly only players can get random weapons.
2017-08-28 LybertaMerged Lyberta/URS2 into Lyberta/RandomStartWeapons.
2017-08-28 LybertaURS: Not only players have resources.
2017-08-28 LybertaURS: Added player argument to GetResourceLimit.
2017-08-28 LybertaRandon start weapons: Use GivePlayerResource instead...
2017-08-28 LybertaMerge branch 'Lyberta/URS2' into Lyberta/RandomStartWeapons
2017-08-28 LybertaUse GetResourceLimit in player_regen.
2017-08-28 LybertaFixed typo.
2017-08-28 LybertaStarted unified resource system - step 2.
2017-08-28 MarioAdd a spawnflag to start func_rotating off, and add...
2017-08-27 LybertaMerge branch 'master' into Lyberta/RandomStartWeapons
2017-08-27 MarioFix button not resetting, and allow wait time < 0 to...
2017-08-27 MarioMerge branch 'martin-t/okc' into 'master'
2017-08-27 Martin Taibroptimize player based respawn time 464/head
2017-08-27 Martin TaibrMerge branch 'master' into martin-t/okc
2017-08-27 MarioMerge branch 'Lyberta/GivePlayerAmmo' into 'master'
2017-08-27 MarioMerge branch 'master' into Lyberta/GivePlayerAmmo
2017-08-27 TimePathMerge branch 'TimePath/gamerules' into 'master'
2017-08-27 TimePathGameRules: initialize as early as possible 472/head
2017-08-27 TimePathNexball: move weapon code to weapon file
2017-08-27 TimePathgamemodes: prevent addition and removal at runtime...
2017-08-27 TimePathGameRules: encapsulate scoring
2017-08-27 TimePathGameRules: encapsulate player 'VIP' status
2017-08-27 LybertaRenamed ITEM_COUNT_HARD_LIMIT to RESOURCE_AMOUNT_HARD_L...
2017-08-27 TimePathGameRules: make `GameRules_teams(true)` imply `have_tea...
2017-08-27 TimePathRefactor game rules
2017-08-27 TimePathLOG_INFO: remove 'extra' newlines
2017-08-27 TimePathLOG_INFOF: remove 'extra' newlines
2017-08-27 TimePathLogging: tidy
2017-08-26 LybertaMerged Lyberta/GivePlayerAmmo into Lyberta/RandomStartW...
2017-08-26 LybertaAdded GivePlayerResource.
2017-08-26 LybertaMerged master into Lyberta/GivePlayerAmmo.
2017-08-26 LybertaReturn early in GivePlayerAmmo.
2017-08-26 LybertaMoved HARD_LIMIT check a bit.
2017-08-26 LybertaMoved HARD_LIMIT check into player_regen.
2017-08-26 LybertaAdded GivePlayerFuel.
2017-08-26 MarioMerge branch 'Mario/invasion_types' into 'master'
2017-08-26 LybertaAdded ITEM_COUNT_HARD_LIMIT.
2017-08-26 LybertaUse g_balance_health/armor_limit in GivePlayerStuff.
2017-08-26 LybertaUse GivePlayerHealth in Vampire.
2017-08-26 MarioMerge branch 'master' into Mario/invasion_types
2017-08-26 MarioMerge branch 'martin-t/flag' into 'master'
2017-08-25 Martin Taibrgive MG WEP_FLAG_PENETRATEWALLS
2017-08-25 Martin TaibrMerge branch 'master' into martin-t/okc
2017-08-25 Martin TaibrMerge branch 'master' into martin-t/okc
2017-08-25 Martin Taibrdocument item respawntime scaling
2017-08-25 MarioMerge branch 'martin-t/gunalign' into 'master'
2017-08-25 MarioMerge branch 'martin-t/insta' into 'master'
2017-08-25 MarioMerge branch 'marin-t/nadectr' into 'master'
2017-08-24 MarioDon't show Nades in the mutator list (a more in-depth...
2017-08-24 Martin Taibrmake it easier to imagine
2017-08-20 MarioAdd a temporary flag for weapons that penetrate walls...
2017-08-18 MarioAdd an anyrandom string to spawnmonster, which allows...
2017-08-16 terencehillFix a few checkpvs calls
2017-08-16 LybertaDocumentation fix.
2017-08-16 LybertaAdded random start weapons.
2017-08-16 LybertaMerge branch 'master' into Lyberta/GivePlayerAmmo
2017-08-15 MarioPort the weapon priority cvars to ClientState
2017-08-13 MarioMerge branch 'martin-t/angles' into 'master'
2017-08-13 TimePathweapons: remove IMPLEMENTATION
2017-08-13 TimePatheffects: remove IMPLEMENTATION
2017-08-13 TimePathvehicles: remove _all
2017-08-13 TimePathturrets: remove _all
2017-08-10 Martin TaibrMerge branch 'master' into martin-t/okc
2017-08-10 Martin Taibrdo the lazy thing
2017-08-10 Martin Taibrs/his/their
2017-08-10 Martin Taibrdamagetext: put insta inside macro, update description
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