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Lots of new stuff... Mostly focusing around making rockets and other projectiles...
[xonotic/xonotic-data.pk3dir.git] / balanceLeeStricklin.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 200
21 set g_balance_armor_start 115
22 set g_start_ammo_shells 45
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 50
37 set g_lms_start_ammo_nails 150
38 set g_lms_start_ammo_rockets 50
39 set g_lms_start_ammo_cells 50
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 0
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 20
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 120
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 25
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 25
68 set g_pickup_cells_weapon 25
69 set g_pickup_cells_max 200
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 25
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 999
74 set g_pickup_armorsmall 10
75 set g_pickup_armorsmall_max 250
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 250
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 250
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 250
85 set g_pickup_armorlarge_anyway 0
86 set g_pickup_healthsmall 10
87 set g_pickup_healthsmall_max 300
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 300
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 300
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 300
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 15
103 set g_pickup_respawntime_ammo 15
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 10
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0
114 set g_balance_health_regenlinear 5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 5
119 set g_balance_pause_health_rot 3
120 set g_balance_pause_health_rot_spawn 1
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 300
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 4.86
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 1
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 200
132 set g_balance_armor_limit 250
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 100
142 set g_balance_fuel_rotstable 999
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.6
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.4
157 set g_throughfloor_force 0.7
158 set g_projectiles_newton_style 2
159 // possible values:
160 // 0: absolute velocity projectiles (like Quake)
161 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
162 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
163 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
164 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
165 set g_projectiles_newton_style_2_minfactor 0.8
166 set g_projectiles_newton_style_2_maxfactor 1.5
167 set g_projectiles_spread_style 0
168 // possible values:
169 // 0: forward + solid sphere (like Quake) - varies velocity
170 // 1: forward + flattened solid sphere
171 // 2: forward + solid circle
172 // 3: forward + normal distribution 3D - varies velocity
173 // 4: forward + normal distribution on a plane
174 // 5: forward + circle with 1-r falloff
175 // 6: forward + circle with 1-r^2 falloff
176 // 7: forward + circle with (1-r)(2-r) falloff
177 set g_balance_falldamage_deadminspeed 150
178 set g_balance_falldamage_minspeed 1400
179 set g_balance_falldamage_factor 0.15
180 set g_balance_falldamage_maxdamage 25
181 set g_balance_damagepush_speedfactor 0
182 set g_balance_contents_damagerate 5 
183 set g_balance_contents_playerdamage_drowning 5
184 set g_balance_contents_playerdamage_lava 10
185 set g_balance_contents_playerdamage_slime 5
186 set g_balance_contents_projectiledamage 15
187 // }}}
188
189 // {{{ powerups
190 set g_balance_powerup_invincible_takedamage 0.2
191 set g_balance_powerup_invincible_time 30
192 set g_balance_powerup_strength_damage 3
193 set g_balance_powerup_strength_force 3
194 set g_balance_powerup_strength_time 30
195 set g_balance_powerup_strength_selfdamage 1.5
196 set g_balance_powerup_strength_selfforce 1.5
197 // }}}
198
199 // {{{ jetpack/hook
200 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
201 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
202 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
203 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
204 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
205 set g_jetpack_fuel 8 "fuel per second for jetpack"
206 set g_jetpack_attenuation 2 "jetpack sound attenuation"
207
208 set g_grappling_hook_tarzan 2 // 2: can also pull players
209 set g_balance_grapplehook_speed_fly 1800
210 set g_balance_grapplehook_speed_pull 2000
211 set g_balance_grapplehook_force_rubber 2000
212 set g_balance_grapplehook_force_rubber_overstretch 1000
213 set g_balance_grapplehook_length_min 50
214 set g_balance_grapplehook_stretch 50
215 set g_balance_grapplehook_airfriction 0.2
216 set g_balance_grapplehook_health 130
217 // }}}
218
219 // {{{ weapon properties
220 // {{{ laser
221 set g_balance_laser_primary_damage 25
222 set g_balance_laser_primary_edgedamage 10
223 set g_balance_laser_primary_force 182 // Original value was insanely low :P
224 set g_balance_laser_primary_radius 70
225 set g_balance_laser_primary_speed 12000
226 set g_balance_laser_primary_spread 0
227 set g_balance_laser_primary_refire 0.7
228 set g_balance_laser_primary_animtime 0.3
229 set g_balance_laser_primary_lifetime 30
230 set g_balance_laser_primary_shotangle 0
231 set g_balance_laser_primary_delay 0.03
232 set g_balance_laser_primary_gauntlet 0
233 set g_balance_laser_primary_force_zscale 2 // 300 upforce
234 set g_balance_laser_primary_force_velocitybias 0.3
235 set g_balance_laser_primary_force_other_scale 1
236 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
237 set g_balance_laser_secondary_damage 200 // dps
238 set g_balance_laser_secondary_edgedamage 0
239 set g_balance_laser_secondary_force 1300
240 set g_balance_laser_secondary_radius 60
241 set g_balance_laser_secondary_speed 0
242 set g_balance_laser_secondary_spread 0
243 set g_balance_laser_secondary_refire 0.066
244 set g_balance_laser_secondary_animtime 0.066
245 set g_balance_laser_secondary_lifetime 0
246 set g_balance_laser_secondary_shotangle 0
247 set g_balance_laser_secondary_delay 0
248 set g_balance_laser_secondary_gauntlet 1
249 set g_balance_laser_secondary_force_zscale 1.25
250 set g_balance_laser_secondary_force_velocitybias 0
251 set g_balance_laser_secondary_force_other_scale 1
252 set g_balance_laser_reload_ammo 0 //default: 6
253 set g_balance_laser_reload_time 2
254 // }}}
255 // {{{ shotgun
256 set g_balance_shotgun_primary_bullets 5
257 set g_balance_shotgun_primary_damage 12
258 set g_balance_shotgun_primary_force 40
259 set g_balance_shotgun_primary_spread 0.08
260 set g_balance_shotgun_primary_refire 0.5
261 set g_balance_shotgun_primary_animtime 0.2
262 set g_balance_shotgun_primary_ammo 1
263 set g_balance_shotgun_primary_speed 12000
264 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
265 set g_balance_shotgun_secondary 1
266 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
267 set g_balance_shotgun_secondary_melee_range 120
268 set g_balance_shotgun_secondary_melee_swing_side 120
269 set g_balance_shotgun_secondary_melee_swing_up 30
270 set g_balance_shotgun_secondary_melee_time 0.15
271 set g_balance_shotgun_secondary_melee_traces 10
272 set g_balance_shotgun_secondary_melee_no_doubleslap 1
273 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
274 set g_balance_shotgun_secondary_melee_multihit 1
275 set g_balance_shotgun_secondary_damage 84
276 set g_balance_shotgun_secondary_force 147
277 set g_balance_shotgun_secondary_refire 1.1
278 set g_balance_shotgun_secondary_animtime 1
279 set g_balance_shotgun_reload_ammo 0 //default: 5
280 set g_balance_shotgun_reload_time 2
281 // }}}
282 // {{{ uzi
283 set g_balance_uzi_mode 0                                // Activates varible spread for sustained & burst mode secondary
284 set g_balance_uzi_spread_min 0.02
285 set g_balance_uzi_spread_max 0.6
286 set g_balance_uzi_spread_add 0.012
287
288 set g_balance_uzi_burst 0                               // # of bullets in a burst (if set to 2 or more)
289 set g_balance_uzi_burst_animtime 0.75
290 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
291 set g_balance_uzi_burst_refire2 0.75    // refire after burst
292 set g_balance_uzi_burst_spread 0.04
293 set g_balance_uzi_burst_damage 18               
294 set g_balance_uzi_burst_force 50
295 set g_balance_uzi_burst_ammo 3
296
297 set g_balance_uzi_first 1
298 set g_balance_uzi_first_damage 26
299 set g_balance_uzi_first_force -30
300 set g_balance_uzi_first_spread 0.01
301 set g_balance_uzi_first_refire 0.2
302 set g_balance_uzi_first_ammo 1
303
304 set g_balance_uzi_sustained_damage 17
305 set g_balance_uzi_sustained_force 27
306 set g_balance_uzi_sustained_spread 0.05
307 set g_balance_uzi_sustained_refire 0.1
308 set g_balance_uzi_sustained_ammo 1
309
310 set g_balance_uzi_speed 18000
311 set g_balance_uzi_bulletconstant 300 // 13.1qu
312
313 set g_balance_uzi_reload_ammo 0 //default: 30
314 set g_balance_uzi_reload_time 2
315 // }}}
316 // {{{ mortar
317 set g_balance_grenadelauncher_primary_type 0
318 set g_balance_grenadelauncher_primary_damage 65
319 set g_balance_grenadelauncher_primary_edgedamage 35
320 set g_balance_grenadelauncher_primary_force 310
321 set g_balance_grenadelauncher_primary_radius 140
322 set g_balance_grenadelauncher_primary_speed 2000
323 set g_balance_grenadelauncher_primary_speed_up 200
324 set g_balance_grenadelauncher_primary_speed_z 0
325 set g_balance_grenadelauncher_primary_spread 0
326 set g_balance_grenadelauncher_primary_lifetime 30
327 set g_balance_grenadelauncher_primary_lifetime2 0.65
328 set g_balance_grenadelauncher_primary_refire 0.7
329 set g_balance_grenadelauncher_primary_animtime 0.3
330 set g_balance_grenadelauncher_primary_ammo 2
331 set g_balance_grenadelauncher_primary_health 72
332 set g_balance_grenadelauncher_primary_damageforcescale 0
333 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
334
335 set g_balance_grenadelauncher_secondary_type 1
336 set g_balance_grenadelauncher_secondary_damage 65
337 set g_balance_grenadelauncher_secondary_edgedamage 35
338 set g_balance_grenadelauncher_secondary_force 320
339 set g_balance_grenadelauncher_secondary_radius 140
340 set g_balance_grenadelauncher_secondary_speed 1400
341 set g_balance_grenadelauncher_secondary_speed_up 200
342 set g_balance_grenadelauncher_secondary_speed_z 0
343 set g_balance_grenadelauncher_secondary_spread 0
344 set g_balance_grenadelauncher_secondary_lifetime 2.5
345 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
346 set g_balance_grenadelauncher_secondary_lifetime_stick 1
347 set g_balance_grenadelauncher_secondary_refire 0.6
348 set g_balance_grenadelauncher_secondary_animtime 0.3
349 set g_balance_grenadelauncher_secondary_ammo 2
350 set g_balance_grenadelauncher_secondary_health 40
351 set g_balance_grenadelauncher_secondary_damageforcescale 0
352 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
353
354 set g_balance_grenadelauncher_bouncefactor 0.7
355 set g_balance_grenadelauncher_bouncestop 0.12
356
357 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
358 set g_balance_grenadelauncher_reload_time 2
359 // }}}
360 // {{{ minelayer
361 set g_balance_minelayer_damage 65
362 set g_balance_minelayer_edgedamage 30
363 set g_balance_minelayer_force 250
364 set g_balance_minelayer_radius 175
365 set g_balance_minelayer_proximityradius 150
366 set g_balance_minelayer_speed 750
367 set g_balance_minelayer_lifetime 60
368 set g_balance_minelayer_lifetime_countdown 0
369 set g_balance_minelayer_refire 1.3
370 set g_balance_minelayer_animtime 0.4
371 set g_balance_minelayer_ammo 5
372 set g_balance_minelayer_health 15
373 set g_balance_minelayer_limit 4 // 0 disables the limit
374 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
375 set g_balance_minelayer_damageforcescale 0
376 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
377 set g_balance_minelayer_time 0.5
378 set g_balance_minelayer_remote_damage 45
379 set g_balance_minelayer_remote_edgedamage 40
380 set g_balance_minelayer_remote_radius 200
381 set g_balance_minelayer_remote_force 300
382 set g_balance_minelayer_reload_ammo 0 //default: 15
383 set g_balance_minelayer_reload_time 2
384 // }}}
385 // {{{ electro
386 set g_balance_electro_lightning 0
387 set g_balance_electro_primary_damage 55
388 set g_balance_electro_primary_edgedamage 5
389 set g_balance_electro_primary_force 267
390 set g_balance_electro_primary_force_up 125
391 set g_balance_electro_primary_radius 150
392 set g_balance_electro_primary_comboradius 75
393 set g_balance_electro_primary_speed 2000
394 set g_balance_electro_primary_spread 0
395 set g_balance_electro_primary_lifetime 30
396 set g_balance_electro_primary_refire 0.78
397 set g_balance_electro_primary_animtime 0.4
398 set g_balance_electro_primary_ammo 2
399 set g_balance_electro_primary_range 800
400 set g_balance_electro_primary_falloff_mindist 255
401 set g_balance_electro_primary_falloff_maxdist 850
402 set g_balance_electro_primary_falloff_halflifedist 0
403 set g_balance_electro_secondary_damage 60
404 set g_balance_electro_secondary_edgedamage 0
405 set g_balance_electro_secondary_force 200
406 set g_balance_electro_secondary_radius 150
407 set g_balance_electro_secondary_speed 900
408 set g_balance_electro_secondary_speed_up 200
409 set g_balance_electro_secondary_speed_z 0
410 set g_balance_electro_secondary_spread 0.05
411 set g_balance_electro_secondary_lifetime 3
412 set g_balance_electro_secondary_refire 0.2
413 set g_balance_electro_secondary_refire2 1
414 set g_balance_electro_secondary_animtime 0.3
415 set g_balance_electro_secondary_ammo 2
416 set g_balance_electro_secondary_health 10
417 set g_balance_electro_secondary_damageforcescale 4
418 set g_balance_electro_secondary_count 3
419 set g_balance_electro_secondary_bouncefactor 0.5
420 set g_balance_electro_secondary_bouncestop 0.075
421 set g_balance_electro_combo_damage 70
422 set g_balance_electro_combo_edgedamage 0
423 set g_balance_electro_combo_force 200
424 set g_balance_electro_combo_radius 250
425 set g_balance_electro_combo_comboradius 70
426 set g_balance_electro_combo_speed 400
427 set g_balance_electro_reload_ammo 0 //default: 20
428 set g_balance_electro_reload_time 2
429 // }}}
430 // {{{ crylink
431 set g_balance_crylink_primary_damage 23
432 set g_balance_crylink_primary_edgedamage 0
433 set g_balance_crylink_primary_force -55
434 set g_balance_crylink_primary_radius 80
435 set g_balance_crylink_primary_speed 6820
436 set g_balance_crylink_primary_spread 0.03
437 set g_balance_crylink_primary_shots 4
438 set g_balance_crylink_primary_bounces 2
439 set g_balance_crylink_primary_refire 0.4
440 set g_balance_crylink_primary_animtime 0.30008
441 set g_balance_crylink_primary_ammo 3
442 set g_balance_crylink_primary_bouncedamagefactor 0.2
443 set g_balance_crylink_primary_joindelay 0
444 set g_balance_crylink_primary_joinspread 0
445 set g_balance_crylink_primary_jointime 0
446 set g_balance_crylink_primary_joinexplode 0
447 set g_balance_crylink_primary_joinexplode_damage 0
448 set g_balance_crylink_primary_joinexplode_edgedamage 0
449 set g_balance_crylink_primary_joinexplode_radius 0
450 set g_balance_crylink_primary_joinexplode_force 0
451 set g_balance_crylink_primary_linkexplode 1
452
453 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
454 set g_balance_crylink_primary_middle_fadetime 5
455 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
456 set g_balance_crylink_primary_other_fadetime 0.25
457
458 set g_balance_crylink_secondary 1
459 set g_balance_crylink_secondary_damage 19
460 set g_balance_crylink_secondary_edgedamage 0
461 set g_balance_crylink_secondary_force -55
462 set g_balance_crylink_secondary_radius 3
463 set g_balance_crylink_secondary_speed 6950
464 set g_balance_crylink_secondary_spread 0.08
465 set g_balance_crylink_secondary_shots 7
466 set g_balance_crylink_secondary_bounces 0
467 set g_balance_crylink_secondary_refire 0.5
468 set g_balance_crylink_secondary_animtime 0.3
469 set g_balance_crylink_secondary_ammo 3
470 set g_balance_crylink_secondary_bouncedamagefactor 0.5
471 set g_balance_crylink_secondary_joindelay 0
472 set g_balance_crylink_secondary_joinspread 0
473 set g_balance_crylink_secondary_jointime 0
474 set g_balance_crylink_secondary_joinexplode 0                   
475 set g_balance_crylink_secondary_joinexplode_damage 0    
476 set g_balance_crylink_secondary_joinexplode_edgedamage 0
477 set g_balance_crylink_secondary_joinexplode_radius 0
478 set g_balance_crylink_secondary_joinexplode_force 0
479 set g_balance_crylink_secondary_linkexplode 1
480
481 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
482 set g_balance_crylink_secondary_middle_fadetime 5
483 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
484 set g_balance_crylink_secondary_line_fadetime 2
485
486 set g_balance_crylink_reload_ammo 0 //default: 10
487 set g_balance_crylink_reload_time 2
488 // }}}
489 // {{{ nex
490 set g_balance_nex_primary_damage 72
491 set g_balance_nex_primary_force 600
492 set g_balance_nex_primary_refire 1.505
493 set g_balance_nex_primary_animtime 0.3
494 set g_balance_nex_primary_ammo 5
495 set g_balance_nex_primary_damagefalloff_mindist 9999999
496 set g_balance_nex_primary_damagefalloff_maxdist 9999999
497 set g_balance_nex_primary_damagefalloff_halflife 9999999
498 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
499
500 set g_balance_nex_secondary 1
501 set g_balance_nex_secondary_charge 1
502 set g_balance_nex_secondary_charge_rate 0.25
503 set g_balance_nex_secondary_chargepool 0
504 set g_balance_nex_secondary_chargepool_regen 0.15
505 set g_balance_nex_secondary_chargepool_pause_regen 1
506 set g_balance_nex_secondary_chargepool_pause_health_regen 1
507 set g_balance_nex_secondary_damage 80
508 set g_balance_nex_secondary_force -500
509 set g_balance_nex_secondary_refire 1.25
510 set g_balance_nex_secondary_animtime 0.75
511 set g_balance_nex_secondary_ammo 2
512 set g_balance_nex_secondary_damagefalloff_mindist 9999999
513 set g_balance_nex_secondary_damagefalloff_maxdist 9999999
514 set g_balance_nex_secondary_damagefalloff_halflife 9999999
515 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
516
517 set g_balance_nex_charge 1
518 set g_balance_nex_charge_mindmg 40
519 set g_balance_nex_charge_start 0
520 set g_balance_nex_charge_rate 0.1
521 set g_balance_nex_charge_animlimit 0.5
522 set g_balance_nex_charge_limit 0.5
523 set g_balance_nex_charge_rot_rate 0
524 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
525 set g_balance_nex_charge_shot_multiplier 0
526 set g_balance_nex_charge_velocity_rate 0.2
527 set g_balance_nex_charge_minspeed ""
528 set g_balance_nex_charge_maxspeed ""
529
530 set g_balance_nex_reload_ammo 0 //default: 25
531 set g_balance_nex_reload_time 2
532 // }}}
533 // {{{ minstanex
534 set g_balance_minstanex_refire 1
535 set g_balance_minstanex_animtime 0.278
536 set g_balance_minstanex_ammo 10
537 set g_balance_minstanex_laser_ammo 0
538 set g_balance_minstanex_reload_ammo 0 //default: 50
539 set g_balance_minstanex_reload_time 2
540 // }}}
541 // {{{ hagar
542 set g_balance_hagar_primary_damage 43
543 set g_balance_hagar_primary_edgedamage 15
544 set g_balance_hagar_primary_force 94
545 set g_balance_hagar_primary_health 0
546 set g_balance_hagar_primary_damageforcescale 0
547 set g_balance_hagar_primary_radius 70
548 set g_balance_hagar_primary_spread 0.010
549 set g_balance_hagar_primary_speed 3000
550 set g_balance_hagar_primary_lifetime 30
551 set g_balance_hagar_primary_refire 0.15
552 set g_balance_hagar_primary_ammo 2
553 set g_balance_hagar_secondary 1
554 set g_balance_hagar_secondary_load 0
555 set g_balance_hagar_secondary_load_speed 0.6
556 set g_balance_hagar_secondary_load_spread 0.075
557 set g_balance_hagar_secondary_load_spread_bias 0.5
558 set g_balance_hagar_secondary_load_max 4
559 set g_balance_hagar_secondary_load_hold 0
560 set g_balance_hagar_secondary_load_releasedeath 1
561 set g_balance_hagar_secondary_load_abort 1
562 set g_balance_hagar_secondary_damage 43
563 set g_balance_hagar_secondary_edgedamage 15
564 set g_balance_hagar_secondary_force 100
565 set g_balance_hagar_secondary_health 0
566 set g_balance_hagar_secondary_damageforcescale 0
567 set g_balance_hagar_secondary_radius 70
568 set g_balance_hagar_secondary_spread 0.015
569 set g_balance_hagar_secondary_speed 1400
570 set g_balance_hagar_secondary_lifetime_min 5
571 set g_balance_hagar_secondary_lifetime_rand 0
572 set g_balance_hagar_secondary_refire 0.15
573 set g_balance_hagar_secondary_ammo 2
574 set g_balance_hagar_reload_ammo 0 //default: 25
575 set g_balance_hagar_reload_time 2
576 // }}}
577 // {{{ rocketlauncher
578 set g_balance_rocketlauncher_damage 65
579 set g_balance_rocketlauncher_edgedamage 25
580 set g_balance_rocketlauncher_force 360
581 set g_balance_rocketlauncher_radius 185
582 set g_balance_rocketlauncher_speed 900
583 set g_balance_rocketlauncher_speedaccel 0
584 set g_balance_rocketlauncher_speedstart 850
585 set g_balance_rocketlauncher_lifetime 30
586 set g_balance_rocketlauncher_refire 1
587 set g_balance_rocketlauncher_animtime 0.3
588 set g_balance_rocketlauncher_ammo 7
589 set g_balance_rocketlauncher_health 40
590 set g_balance_rocketlauncher_damageforcescale 4
591 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
592 set g_balance_rocketlauncher_guiderate 65 // max degrees per second
593 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
594 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
595 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
596 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
597 set g_balance_rocketlauncher_remote_damage 120
598 set g_balance_rocketlauncher_remote_edgedamage 46
599 set g_balance_rocketlauncher_remote_radius 185
600 set g_balance_rocketlauncher_remote_force 590
601 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
602 set g_balance_rocketlauncher_reload_time 2
603 // }}}
604 // {{{ porto
605 set g_balance_porto_primary_refire 1.5
606 set g_balance_porto_primary_animtime 0.3
607 set g_balance_porto_primary_speed 5000
608 set g_balance_porto_primary_lifetime 30
609 set g_balance_portal_health 200 // these get recharged whenever the portal is used
610 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
611 // }}}
612 // {{{ hook
613 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
614 set g_balance_hook_primary_refire 0 // hook monkeys set 0
615 set g_balance_hook_primary_animtime 0.3 // good shoot anim
616 set g_balance_hook_primary_hooked_time_max 0 // infinite
617 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
618 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
619 set g_balance_hook_secondary_damage 25 // not much
620 set g_balance_hook_secondary_edgedamage 5 // not much
621 set g_balance_hook_secondary_radius 500 // LOTS
622 set g_balance_hook_secondary_force -2000 // LOTS
623 set g_balance_hook_secondary_ammo 50 // a whole pack
624 set g_balance_hook_secondary_lifetime 30 // infinite
625 set g_balance_hook_secondary_speed 0 // not much throwing
626 set g_balance_hook_secondary_gravity 5 // fast falling
627 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
628 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
629 set g_balance_hook_secondary_power 3 // effect behaves like a square function
630 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
631 // }}}
632 // {{{ hlac
633 set g_balance_hlac_primary_spread_min 0.01
634 set g_balance_hlac_primary_spread_max 0.25
635 set g_balance_hlac_primary_spread_add 0.0045
636 set g_balance_hlac_primary_spread_crouchmod 0.25
637
638 set g_balance_hlac_primary_damage 17
639 set g_balance_hlac_primary_edgedamage 10
640 set g_balance_hlac_primary_force 45
641 set g_balance_hlac_primary_radius 70
642 set g_balance_hlac_primary_speed 9000
643 set g_balance_hlac_primary_lifetime 5
644
645 set g_balance_hlac_primary_refire 0.1
646 set g_balance_hlac_primary_animtime 0.3
647 set g_balance_hlac_primary_ammo 3
648
649 set g_balance_hlac_secondary 1
650 set g_balance_hlac_secondary_spread 0.15
651 set g_balance_hlac_secondary_spread_crouchmod 0.5
652
653 set g_balance_hlac_secondary_damage 18
654 set g_balance_hlac_secondary_edgedamage 10
655 set g_balance_hlac_secondary_force 100
656 set g_balance_hlac_secondary_radius 70
657 set g_balance_hlac_secondary_speed 9000
658 set g_balance_hlac_secondary_lifetime 5
659
660 set g_balance_hlac_secondary_refire 1
661 set g_balance_hlac_secondary_animtime 0.3
662 set g_balance_hlac_secondary_ammo 11
663 set g_balance_hlac_secondary_shots 6
664
665 set g_balance_hlac_reload_ammo 0 //default: 20
666 set g_balance_hlac_reload_time 2
667 // }}}
668 // {{{ rifle
669 set g_balance_rifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
670 set g_balance_rifle_primary_tracer 0
671 set g_balance_rifle_primary_shots 1
672 set g_balance_rifle_primary_damage 75
673 set g_balance_rifle_primary_headshotaddeddamage 90
674 set g_balance_rifle_primary_spread 0
675 set g_balance_rifle_primary_force 2
676 set g_balance_rifle_primary_speed 35000
677 set g_balance_rifle_primary_lifetime 5
678 set g_balance_rifle_primary_refire 0.7
679 set g_balance_rifle_primary_animtime 0.3
680 set g_balance_rifle_primary_ammo 10
681 set g_balance_rifle_primary_bulletconstant 130 // 56.3qu
682 set g_balance_rifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
683 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
684 set g_balance_rifle_secondary 1
685 set g_balance_rifle_secondary_reload 0
686 set g_balance_rifle_secondary_tracer 0
687 set g_balance_rifle_secondary_shots 1
688 set g_balance_rifle_secondary_damage 40
689 set g_balance_rifle_secondary_headshotaddeddamage 20
690 set g_balance_rifle_secondary_spread 0.008
691 set g_balance_rifle_secondary_force 1
692 set g_balance_rifle_secondary_speed 20000
693 set g_balance_rifle_secondary_lifetime 5
694 set g_balance_rifle_secondary_refire 0.0006
695 set g_balance_rifle_secondary_animtime 0.1
696 set g_balance_rifle_secondary_ammo 10
697 set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu
698 set g_balance_rifle_secondary_burstcost 0
699 set g_balance_rifle_secondary_bullethail 0
700 set g_balance_rifle_reload_ammo 80 //default: 80
701 set g_balance_rifle_reload_time 2
702 // }}}
703 // {{{ tuba
704 set g_balance_tuba_refire 0.05
705 set g_balance_tuba_animtime 0.05
706 set g_balance_tuba_attenuation 0.5
707 set g_balance_tuba_volume 1
708 set g_balance_tuba_fadetime 0.25
709 set g_balance_tuba_damage 5
710 set g_balance_tuba_edgedamage 0
711 set g_balance_tuba_radius 200
712 set g_balance_tuba_force 40
713 set g_balance_tuba_pitchstep 6
714 // }}}
715 // {{{ fireball
716 set g_balance_fireball_primary_ammo 5
717 set g_balance_fireball_primary_animtime 0.3
718 set g_balance_fireball_primary_bfgdamage 0
719 set g_balance_fireball_primary_bfgforce 0
720 set g_balance_fireball_primary_bfgradius 0
721 set g_balance_fireball_primary_damage 40
722 set g_balance_fireball_primary_damageforcescale 4
723 set g_balance_fireball_primary_edgedamage 0
724 set g_balance_fireball_primary_force 100
725 set g_balance_fireball_primary_health 9999
726 set g_balance_fireball_primary_laserburntime 0.5
727 set g_balance_fireball_primary_laserdamage 30
728 set g_balance_fireball_primary_laseredgedamage 20
729 set g_balance_fireball_primary_laserradius 110
730 set g_balance_fireball_primary_lifetime 7
731 set g_balance_fireball_primary_radius 20
732 set g_balance_fireball_primary_refire 2
733 set g_balance_fireball_primary_refire2 1.5
734 set g_balance_fireball_primary_speed 900
735 set g_balance_fireball_primary_spread 0
736 set g_balance_fireball_secondary_ammo 25
737 set g_balance_fireball_secondary_animtime 0.15
738 set g_balance_fireball_secondary_damage 150
739 set g_balance_fireball_secondary_damageforcescale 4
740 set g_balance_fireball_secondary_damagetime 3
741 set g_balance_fireball_secondary_force 700
742 set g_balance_fireball_secondary_laserburntime 0.5
743 set g_balance_fireball_secondary_laserdamage 30
744 set g_balance_fireball_secondary_laseredgedamage 20
745 set g_balance_fireball_secondary_laserradius 256
746 set g_balance_fireball_secondary_lifetime 15
747 set g_balance_fireball_secondary_refire 0
748 set g_balance_fireball_secondary_speed 650
749 set g_balance_fireball_secondary_speed_up 0
750 set g_balance_fireball_secondary_speed_z 0
751 set g_balance_fireball_secondary_spread 0
752 set g_balance_fireball_reload_ammo 0 //default: 60
753 set g_balance_fireball_reload_time 2
754 // }}}
755 // {{{ seeker
756 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
757 set g_balance_seeker_flac_ammo 0.5
758 set g_balance_seeker_flac_animtime 0.1
759 set g_balance_seeker_flac_damage 15
760 set g_balance_seeker_flac_edgedamage 10
761 set g_balance_seeker_flac_force 50
762 set g_balance_seeker_flac_lifetime 0.1
763 set g_balance_seeker_flac_lifetime_rand 0.05
764 set g_balance_seeker_flac_radius 100
765 set g_balance_seeker_flac_refire 0.1
766 set g_balance_seeker_flac_speed 3000
767 set g_balance_seeker_flac_speed_up 1000
768 set g_balance_seeker_flac_speed_z 0
769 set g_balance_seeker_flac_spread 0.4
770 set g_balance_seeker_missile_accel 3000
771 set g_balance_seeker_missile_ammo 2
772 set g_balance_seeker_missile_animtime 0.3
773 set g_balance_seeker_missile_count 8
774 set g_balance_seeker_missile_damage 25
775 set g_balance_seeker_missile_damageforcescale 4
776 set g_balance_seeker_missile_decel 6000
777 set g_balance_seeker_missile_delay 0.25
778 set g_balance_seeker_missile_edgedamage 10
779 set g_balance_seeker_missile_force 250
780 set g_balance_seeker_missile_health 5
781 set g_balance_seeker_missile_lifetime 15
782 set g_balance_seeker_missile_proxy 0
783 set g_balance_seeker_missile_proxy_delay 0.2
784 set g_balance_seeker_missile_proxy_maxrange 45
785 set g_balance_seeker_missile_radius 80
786 set g_balance_seeker_missile_refire 0.5
787 set g_balance_seeker_missile_smart 1
788 set g_balance_seeker_missile_smart_mindist 800
789 set g_balance_seeker_missile_smart_trace_max 2500
790 set g_balance_seeker_missile_smart_trace_min 1000
791 set g_balance_seeker_missile_speed 700
792 set g_balance_seeker_missile_speed_up 300
793 set g_balance_seeker_missile_speed_z 0
794 set g_balance_seeker_missile_speed_max 1250
795 set g_balance_seeker_missile_spread 0
796 set g_balance_seeker_missile_turnrate 0.65
797 set g_balance_seeker_tag_ammo 1
798 set g_balance_seeker_tag_animtime 0.3
799 set g_balance_seeker_tag_damageforcescale 4
800 set g_balance_seeker_tag_health 5
801 set g_balance_seeker_tag_lifetime 15
802 set g_balance_seeker_tag_refire 0.7
803 set g_balance_seeker_tag_speed 9000
804 set g_balance_seeker_tag_spread 0
805 set g_balance_seeker_tag_tracker_lifetime 10
806 set g_balance_seeker_reload_ammo 0 //default: 15
807 set g_balance_seeker_reload_time 2
808 // End new seeker