5 #include "../common/util-pre.qh"
7 #include "../dpdefs/csprogsdefs.qc"
10 #include "../dpdefs/keycodes.qc"
11 #include "../common/constants.qh"
12 #include "../common/stats.qh"
13 #include "../warpzonelib/anglestransform.qh"
14 #include "../warpzonelib/mathlib.qh"
15 #include "../warpzonelib/common.qh"
16 #include "../warpzonelib/client.qh"
17 #include "../common/playerstats.qh"
18 #include "../common/teams.qh"
19 #include "../common/util.qh"
20 #include "../common/nades.qh"
21 #include "../common/buffs.qh"
22 #include "../common/test.qh"
23 #include "../common/counting.qh"
24 #include "../common/weapons/weapons.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/command/markup.qh"
27 #include "../common/command/rpn.qh"
28 #include "../common/command/generic.qh"
29 #include "../common/command/shared_defs.qh"
30 #include "../common/urllib.qh"
31 #include "../common/animdecide.qh"
32 #include "command/cl_cmd.qh"
33 #include "../common/monsters/monsters.qh"
34 #include "autocvars.qh"
35 #include "../common/notifications.qh"
36 #include "../common/deathtypes.qh"
38 #include "../csqcmodellib/interpolate.qh"
39 #include "teamradar.qh"
41 #include "scoreboard.qh"
42 #include "waypointsprites.qh"
51 .vector move_velocity;
52 .vector move_avelocity;
54 .float move_watertype;
55 .float move_waterlevel;
56 .void(void) move_touch;
57 .void(float, float) contentstransition;
58 .float move_bounce_factor;
59 .float move_bounce_stopspeed;
60 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
62 // should match sv_gameplayfix_fixedcheckwatertransition
63 float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
65 void Movetype_Physics_MatchTicrate(float tr, bool sloppy);
66 void Movetype_Physics_MatchServer(bool sloppy);
67 void Movetype_Physics_NoMatchServer();
69 const int MOVETYPE_NONE = 0;
70 const int MOVETYPE_ANGLENOCLIP = 1;
71 const int MOVETYPE_ANGLECLIP = 2;
72 const int MOVETYPE_WALK = 3;
73 const int MOVETYPE_STEP = 4;
74 const int MOVETYPE_FLY = 5;
75 const int MOVETYPE_TOSS = 6;
76 const int MOVETYPE_PUSH = 7;
77 const int MOVETYPE_NOCLIP = 8;
78 const int MOVETYPE_FLYMISSILE = 9;
79 const int MOVETYPE_BOUNCE = 10;
80 const int MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
81 const int MOVETYPE_FOLLOW = 12;
82 const int MOVETYPE_FAKEPUSH = 13;
83 const int MOVETYPE_FLY_WORLDONLY = 33;
85 const int FL_ITEM = 256;
86 const int FL_ONGROUND = 512;