3 // #define PROP(public, fld, sv, cl)
4 #define ENTCS_NETPROPS(PROP) \
5 PROP(true, sv_entnum, \
6 { WriteByte(chan, etof(player) - 1); }, \
7 { this.sv_entnum = ReadByte(); }) \
10 { WriteShort(chan, this.origin.x); WriteShort(chan, this.origin.y); \
11 WriteShort(chan, this.origin.z); }, \
12 { this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
14 PROP(false, angles_y, \
15 { WriteByte(chan, this.angles.y / 360 * 256); }, \
16 { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
19 { WriteByte(chan, this.health / 10); /* FIXME: use a better scale? */ }, \
20 { this.healthvalue = ReadByte() * 10; }) \
22 PROP(false, armorvalue, \
23 { WriteByte(chan, this.armorvalue / 10); /* FIXME: use a better scale? */ }, \
24 { this.armorvalue = ReadByte() * 10; }) \
27 { WriteString(chan, this.netname); }, \
28 { if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
31 { WriteString(chan, this.model); }, \
32 { if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
35 { WriteByte(chan, this.skin); }, \
36 { this.skin = ReadByte(); }) \
42 int ENTCS_PUBLICMASK = 0;
43 STATIC_INIT(ENTCS_PUBLICMASK)
46 #define X(public, fld, sv, cl) { if (public) ENTCS_PUBLICMASK |= BIT(i); } i += 1;
49 if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
53 bool entcs_send(entity this, entity to, int sf)
55 int chan = entcs_send_init ? MSG_INIT : MSG_ENTITY;
56 entcs_send_init = false;
57 entity player = this.owner;
58 sf |= BIT(0) | BIT(1);
59 if (IS_PLAYER(to) || to.caplayer) // unless spectating,
61 bool same_team = (to == player) || (teamplay && player.team == to.team);
62 if (!same_team && !radar_showennemies) sf &= ENTCS_PUBLICMASK; // no private updates
64 sf |= this.m_forceupdate;
65 this.m_forceupdate = 0;
67 IS_PLAYER(player) // player must be active
68 || player == to // player is self
71 WriteHeader(chan, ENT_CLIENT_ENTCS);
74 #define X(public, fld, sv, cl) { if (sf & BIT(i)) sv; } i += 1;
83 this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing
84 entity o = this.owner;
86 #define X(public, fld, sv, cl) \
87 if (o.fld != this.fld) \
90 this.SendFlags |= BIT(i); \
97 void entcs_attach(entity player)
99 entity e = player.entcs = new(entcs_sender);
102 e.think = entcs_think;
104 Net_LinkEntity(e, false, 0, entcs_send);
105 if (!IS_REAL_CLIENT(player)) return;
109 entcs_send_init = true;
110 entcs_send(e.entcs, player, BITS(23));
114 void entcs_detach(entity player)
116 if (!player.entcs) return;
117 remove(player.entcs);
125 void Ent_RemoveEntCS()
128 entcs_receiver(this.sv_entnum, NULL);
134 entity e = CSQCModel_server2csqc(this.sv_entnum);
137 this.has_origin = this.has_sv_origin;
140 this.has_origin = true;
141 this.origin = e.origin;
142 // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
143 if (this.model != e.model)
145 if (this.model) strunzone(this.model);
146 this.model = strzone(e.model);
150 NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
155 this.classname = "entcs_receiver";
156 this.entremove = Ent_RemoveEntCS;
157 this.think = entcs_think;
159 InterpolateOrigin_Undo(this);
160 int sf = ReadShort();
161 this.has_sv_origin = false;
162 this.m_entcs_private = boolean(sf & BIT(0));
164 #define X(public, fld, sv, cl) { if (sf & BIT(i)) cl; } i += 1;
167 entcs_receiver(this.sv_entnum, this);
168 this.iflags |= IFLAG_ORIGIN;
169 InterpolateOrigin_Note(this);