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Merge branch 'master' into LegendaryGuard/cyber
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / clanarena / sv_clanarena.qh
1 #pragma once
2
3 #include <common/mutators/base.qh>
4 #include <server/elimination.qh>
5 #include <server/round_handler.qh>
6 #include <server/command/sv_cmd.qh>
7
8 int autocvar_g_ca_point_limit;
9 int autocvar_g_ca_point_leadlimit;
10 float autocvar_g_ca_round_timelimit;
11 bool autocvar_g_ca_round_stop;
12 bool autocvar_g_ca_team_spawns;
13 //int autocvar_g_ca_teams;
14 int autocvar_g_ca_teams_override;
15 float autocvar_g_ca_warmup;
16 string autocvar_g_ca_weaponarena = "most";
17
18
19 int ca_teams;
20 bool allowed_to_spawn;
21
22 const int ST_CA_ROUNDS = 1;
23
24 bool CA_CheckTeams();
25 bool CA_CheckWinner();
26 void CA_RoundStart();
27 bool ca_isEliminated(entity e);
28
29 REGISTER_MUTATOR(ca, false)
30 {
31     MUTATOR_STATIC();
32         MUTATOR_ONADD
33         {
34                 GameRules_teams(true);
35         GameRules_spawning_teams(autocvar_g_ca_team_spawns);
36         GameRules_limit_score(autocvar_g_ca_point_limit);
37         GameRules_limit_lead(autocvar_g_ca_point_leadlimit);
38
39                 ca_teams = autocvar_g_ca_teams_override;
40                 if (ca_teams < 2)
41                         ca_teams = cvar("g_ca_teams"); // read the cvar directly as it gets written earlier in the same frame
42
43                 ca_teams = BITS(bound(2, ca_teams, 4));
44         GameRules_scoring(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, {
45             field_team(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
46         });
47
48                 allowed_to_spawn = true;
49                 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
50                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
51                 EliminatedPlayers_Init(ca_isEliminated);
52         }
53         return 0;
54 }