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Remove legacy Quake bbox expansion: map entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qc
1 #include "sv_keyhunt.qh"
2
3 #include <server/command/vote.qh>
4 #include <server/gamelog.qh>
5 #include <server/damage.qh>
6 #include <server/items/items.qh>
7 #include <common/mapobjects/triggers.qh>
8
9 float autocvar_g_balance_keyhunt_damageforcescale;
10 float autocvar_g_balance_keyhunt_delay_collect;
11 float autocvar_g_balance_keyhunt_delay_damage_return;
12 float autocvar_g_balance_keyhunt_delay_return;
13 float autocvar_g_balance_keyhunt_delay_round;
14 float autocvar_g_balance_keyhunt_delay_tracking;
15 float autocvar_g_balance_keyhunt_return_when_unreachable;
16 float autocvar_g_balance_keyhunt_dropvelocity;
17 float autocvar_g_balance_keyhunt_maxdist;
18 float autocvar_g_balance_keyhunt_protecttime;
19
20 int autocvar_g_balance_keyhunt_score_capture;
21 int autocvar_g_balance_keyhunt_score_carrierfrag;
22 int autocvar_g_balance_keyhunt_score_collect;
23 int autocvar_g_balance_keyhunt_score_destroyed;
24 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
25 int autocvar_g_balance_keyhunt_score_push;
26 float autocvar_g_balance_keyhunt_throwvelocity;
27
28 //int autocvar_g_keyhunt_teams;
29 int autocvar_g_keyhunt_teams_override;
30
31 // #define KH_PLAYER_USE_ATTACHMENT
32 // TODO? no model exists for this
33 // #define KH_PLAYER_USE_CARRIEDMODEL
34
35 #ifdef KH_PLAYER_USE_ATTACHMENT
36 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
37 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
38 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
39 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
40 const string KH_PLAYER_ATTACHMENT_BONE = "";
41 #else
42 const float KH_KEY_ZSHIFT = 22;
43 const float KH_KEY_XYDIST = 24;
44 const float KH_KEY_XYSPEED = 45;
45 #endif
46 const float KH_KEY_WP_ZSHIFT = 20;
47
48 const vector KH_KEY_MIN = '-25 -25 -46'; // 0.8.5 used '-10 -10 -46' with sv_legacy_bbox_expand 1
49 const vector KH_KEY_MAX = '25 25 3';     // 0.8.5 used '10 10 3'     with sv_legacy_bbox_expand 1
50 const float KH_KEY_BRIGHTNESS = 2;
51
52 bool kh_no_radar_circles;
53
54 // kh_state
55 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
56 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
57 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
58 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
59 .float siren_time;  //  time delay the siren
60 //.float stuff_time;  //  time delay to stuffcmd a cvar
61
62 int kh_Team_ByID(int t)
63 {
64         if(t == 0) return NUM_TEAM_1;
65         if(t == 1) return NUM_TEAM_2;
66         if(t == 2) return NUM_TEAM_3;
67         if(t == 3) return NUM_TEAM_4;
68         return 0;
69 }
70
71 entity kh_controller;
72 //bool kh_tracking_enabled;
73 int kh_teams;
74 int kh_interferemsg_team;
75 float kh_interferemsg_time;
76 .entity kh_next, kh_prev; // linked list
77 .float kh_droptime;
78 .int kh_dropperteam;
79 .entity kh_previous_owner;
80 .int kh_previous_owner_playerid;
81
82 int kh_key_dropped, kh_key_carried;
83
84 int kh_Key_AllOwnedByWhichTeam();
85
86 const int ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
88 {
89         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
90         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92         field(SP_KH_PUSHES, "pushes", 0);
93         field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
94         field(SP_KH_PICKUPS, "pickups", 0);
95         field(SP_KH_KCKILLS, "kckills", 0);
96         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
97         });
98 }
99
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
101 {
102         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103                 if(!kh_tracking_enabled)
104                         return false;
105
106         return true;
107 }
108
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
110 {
111         if(!kh_tracking_enabled)
112                 return false;
113         if(!this.owner)
114                 return true;
115         if(!this.owner.owner)
116                 return true;
117         return false;  // draw only when key is not owned
118 }
119
120 void kh_update_state()
121 {
122         entity key;
123         int f;
124         int s = 0;
125         FOR_EACH_KH_KEY(key)
126         {
127                 if(key.owner)
128                         f = key.team;
129                 else
130                         f = 30;
131                 s |= (32 ** key.count) * f;
132         }
133
134         FOREACH_CLIENT(true, { STAT(OBJECTIVE_STATUS, it) = s; });
135
136         FOR_EACH_KH_KEY(key)
137         {
138                 if(key.owner)
139                         STAT(OBJECTIVE_STATUS, key.owner) |= (32 ** key.count) * 31;
140         }
141         //print(ftos((nextent(NULL)).kh_state), "\n");
142 }
143
144
145
146
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
149 {
150         kh_Controller_Thinkfunc = func;
151         kh_controller.cnt = ceil(t);
152         if(t == 0)
153                 kh_controller.nextthink = time; // force
154 }
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this)  // called a lot
157 {
158         if(game_stopped)
159                 return;
160         if(this.cnt > 0)
161         {
162                 if(getthink(this) != kh_WaitForPlayers)
163                         this.cnt -= 1;
164         }
165         else if(this.cnt == 0)
166         {
167                 this.cnt -= 1;
168                 kh_Controller_Thinkfunc();
169         }
170         this.nextthink = time + 1;
171 }
172
173 // frags f: take from cvar * f
174 // frags 0: no frags
175 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
176 {
177         string s;
178         if(game_stopped)
179                 return;
180
181         if(frags_player)
182                 UpdateFrags(player, frags_player);
183
184         if(key && key.owner && frags_owner)
185                 UpdateFrags(key.owner, frags_owner);
186
187         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
188                 return;
189
190         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
191
192         if(key && key.owner)
193                 s = strcat(s, ":", ftos(key.owner.playerid));
194         else
195                 s = strcat(s, ":0");
196
197         s = strcat(s, ":", ftos(frags_owner), ":");
198
199         if(key)
200                 s = strcat(s, key.netname);
201
202         GameLogEcho(s);
203 }
204
205 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
206 {
207         if(e.tag_entity)
208         {
209                 makevectors(e.tag_entity.angles);
210                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
211         }
212         else
213                 return e.origin;
214 }
215
216 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
217 {
218         key.solid = SOLID_NOT; // before setorigin to prevent area grid linking
219 #ifdef KH_PLAYER_USE_ATTACHMENT
220         entity first = key.owner.kh_next;
221         if(key == first)
222         {
223                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
224                 if(key.kh_next)
225                 {
226                         setattachment(key.kh_next, key, "");
227                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
228                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
229                         key.kh_next.angles = '0 0 0';
230                 }
231                 else
232                         setorigin(key, KH_PLAYER_ATTACHMENT);
233                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234         }
235         else
236         {
237                 setattachment(key, key.kh_prev, "");
238                 if(key.kh_next)
239                         setattachment(key.kh_next, key, "");
240                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
241                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
242                 key.angles = '0 0 0';
243         }
244 #else
245         setattachment(key, key.owner, "");
246         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
247         key.angles_y -= key.owner.angles.y;
248 #endif
249         key.flags = 0;
250         if(IL_CONTAINS(g_items, key))
251                 IL_REMOVE(g_items, key);
252         set_movetype(key, MOVETYPE_NONE);
253         key.team = key.owner.team;
254         key.nextthink = time;
255         key.damageforcescale = 0;
256         key.takedamage = DAMAGE_NO;
257         key.modelindex = kh_key_carried;
258         navigation_dynamicgoal_unset(key);
259 }
260
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
262 {
263         key.solid = SOLID_TRIGGER; // before setorigin to ensure area grid linking
264 #ifdef KH_PLAYER_USE_ATTACHMENT
265         entity first = key.owner.kh_next;
266         if(key == first)
267         {
268                 if(key.kh_next)
269                 {
270                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
271                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273                 }
274         }
275         else
276         {
277                 if(key.kh_next)
278                         setattachment(key.kh_next, key.kh_prev, "");
279                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
280         }
281         // in any case:
282         setattachment(key, NULL, "");
283         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
284         key.angles = key.owner.angles;
285 #else
286         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
287         setattachment(key, NULL, "");
288         key.angles_y += key.owner.angles.y;
289 #endif
290         key.flags = FL_ITEM;
291         if(!IL_CONTAINS(g_items, key))
292                 IL_PUSH(g_items, key);
293         set_movetype(key, MOVETYPE_TOSS);
294         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
295         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
296         key.takedamage = DAMAGE_YES;
297         // let key.team stay
298         key.modelindex = kh_key_dropped;
299         navigation_dynamicgoal_set(key, key.owner);
300         key.kh_previous_owner = key.owner;
301         key.kh_previous_owner_playerid = key.owner.playerid;
302 }
303
304 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 {
306         if(key.owner == player)
307                 return;
308
309         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
310
311         if(key.owner)
312         {
313                 kh_Key_Detach(key);
314
315                 // remove from linked list
316                 if(key.kh_next)
317                         key.kh_next.kh_prev = key.kh_prev;
318                 key.kh_prev.kh_next = key.kh_next;
319                 key.kh_next = NULL;
320                 key.kh_prev = NULL;
321
322                 if(key.owner.kh_next == NULL)
323                 {
324                         // No longer a key carrier
325                         if(!kh_no_radar_circles)
326                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
327                         WaypointSprite_DetachCarrier(key.owner);
328                 }
329         }
330
331         key.owner = player;
332
333         if(player)
334         {
335                 // insert into linked list
336                 key.kh_next = player.kh_next;
337                 key.kh_prev = player;
338                 player.kh_next = key;
339                 if(key.kh_next)
340                         key.kh_next.kh_prev = key;
341
342                 kh_Key_Attach(key);
343
344                 if(key.kh_next == NULL)
345                 {
346                         // player is now a key carrier
347                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
348                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
349                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
350                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
351                         if(player.team == NUM_TEAM_1)
352                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
353                         else if(player.team == NUM_TEAM_2)
354                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
355                         else if(player.team == NUM_TEAM_3)
356                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
357                         else if(player.team == NUM_TEAM_4)
358                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
359                         if(!kh_no_radar_circles)
360                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
361                 }
362         }
363
364         // moved that here, also update if there's no player
365         kh_update_state();
366
367         key.pusher = NULL;
368
369         int ownerteam = kh_Key_AllOwnedByWhichTeam();
370         if(ownerteam != ownerteam0)
371         {
372                 entity k;
373                 if(ownerteam != -1)
374                 {
375                         kh_interferemsg_time = time + 0.2;
376                         kh_interferemsg_team = player.team;
377
378                         // audit all key carrier sprites, update them to "Run here"
379                         FOR_EACH_KH_KEY(k)
380                         {
381                                 if (!k.owner) continue;
382                                 entity first = WP_Null;
383                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
384                                 entity third = WP_Null;
385                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
386                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
387                         }
388                 }
389                 else
390                 {
391                         kh_interferemsg_time = 0;
392
393                         // audit all key carrier sprites, update them to "Key Carrier"
394                         FOR_EACH_KH_KEY(k)
395                         {
396                                 if (!k.owner) continue;
397                                 entity first = WP_Null;
398                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
399                                 entity third = WP_Null;
400                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
401                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
402                         }
403                 }
404         }
405 }
406
407 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
408 {
409         if(this.owner)
410                 return;
411         if(ITEM_DAMAGE_NEEDKILL(deathtype))
412         {
413                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
414                 return;
415         }
416         if(force == '0 0 0')
417                 return;
418         if(time > this.pushltime)
419                 if(IS_PLAYER(attacker))
420                         this.team = attacker.team;
421 }
422
423 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
424 {
425         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
426
427         if(key.kh_dropperteam != player.team)
428         {
429                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
430                 GameRules_scoring_add(player, KH_PICKUPS, 1);
431         }
432         key.kh_dropperteam = 0;
433         int realteam = kh_Team_ByID(key.count);
434         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
435
436         kh_Key_AssignTo(key, player); // this also updates .kh_state
437 }
438
439 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
440 {
441         if(game_stopped)
442                 return;
443
444         if(this.owner) // already carried
445                 return;
446
447         if(ITEM_TOUCH_NEEDKILL())
448         {
449                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
450                 return;
451         }
452
453         if (!IS_PLAYER(toucher))
454                 return;
455         if(IS_DEAD(toucher))
456                 return;
457         if(toucher == this.enemy)
458                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
459                         return;  // you just dropped it!
460         kh_Key_Collect(this, toucher);
461 }
462
463 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
464 {
465         entity o = key.owner;
466         kh_Key_AssignTo(key, NULL);
467         if(o) // it was attached
468                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
469         else // it was dropped
470                 WaypointSprite_DetachCarrier(key);
471
472         // remove key from key list
473         if (kh_worldkeylist == key)
474                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
475         else
476         {
477                 o = kh_worldkeylist;
478                 while (o)
479                 {
480                         if (o.kh_worldkeynext == key)
481                         {
482                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
483                                 break;
484                         }
485                         o = o.kh_worldkeynext;
486                 }
487         }
488
489         delete(key);
490
491         kh_update_state();
492 }
493
494 void kh_FinishRound()  // runs when a team captures the keys
495 {
496         // prepare next round
497         kh_interferemsg_time = 0;
498         entity key;
499
500         kh_no_radar_circles = true;
501         FOR_EACH_KH_KEY(key)
502                 kh_Key_Remove(key);
503         kh_no_radar_circles = false;
504
505         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
506         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
507 }
508
509 void nades_GiveBonus(entity player, float score);
510
511 void kh_WinnerTeam(int winner_team)  // runs when a team wins
512 {
513         // all key carriers get some points
514         entity key;
515         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
516         DistributeEvenly_Init(score, NumTeams(kh_teams));
517         // twice the score for 3 team games, three times the score for 4 team games!
518         // note: for a win by destroying the key, this should NOT be applied
519         FOR_EACH_KH_KEY(key)
520         {
521                 float f = DistributeEvenly_Get(1);
522                 kh_Scores_Event(key.owner, key, "capture", f, 0);
523                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
524                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
525         }
526
527         bool first = true;
528         string keyowner = "";
529         FOR_EACH_KH_KEY(key)
530                 if(key.owner.kh_next == key)
531                 {
532                         if(!first)
533                                 keyowner = strcat(keyowner, ", ");
534                         keyowner = key.owner.netname;
535                         first = false;
536                 }
537
538         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
539         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
540
541         first = true;
542         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
543         FOR_EACH_KH_KEY(key)
544         {
545                 vector thisorigin = kh_AttachedOrigin(key);
546                 //dprint("Key origin: ", vtos(thisorigin), "\n");
547                 midpoint += thisorigin;
548
549                 if(!first)
550                 {
551                         // TODO: this effect has been replaced due to a possible crash it causes
552                         // see https://gitlab.com/xonotic/darkplaces/issues/123
553                         //te_lightning2(NULL, lastorigin, thisorigin);
554                         Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
555                 }
556                 lastorigin = thisorigin;
557                 if(first)
558                         firstorigin = thisorigin;
559                 first = false;
560         }
561         if(NumTeams(kh_teams) > 2)
562         {
563                 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
564                 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
565         }
566         midpoint = midpoint * (1 / NumTeams(kh_teams));
567         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
568
569         play2all(SND(KH_CAPTURE));
570         kh_FinishRound();
571 }
572
573 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
574 {
575         float f;
576         entity attacker = NULL;
577         if(lostkey.pusher)
578                 if(lostkey.pusher.team != loser_team)
579                         if(IS_PLAYER(lostkey.pusher))
580                                 attacker = lostkey.pusher;
581
582         if(attacker)
583         {
584                 if(lostkey.kh_previous_owner)
585                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
586                         // don't actually GIVE them the -nn points, just log
587                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
588                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
589                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
590         }
591         else
592         {
593                 int players = 0;
594                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
595
596                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
597
598                 entity key;
599                 int keys = 0;
600                 FOR_EACH_KH_KEY(key)
601                         if(key.owner && key.team != loser_team)
602                                 ++keys;
603
604                 if(lostkey.kh_previous_owner)
605                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
606                         // don't actually GIVE them the -nn points, just log
607
608                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
609                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
610
611                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
612
613                 FOR_EACH_KH_KEY(key)
614                         if(key.owner && key.team != loser_team)
615                         {
616                                 f = DistributeEvenly_Get(of);
617                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
618                         }
619
620                 int fragsleft = DistributeEvenly_Get(players);
621
622                 // Now distribute these among all other teams...
623                 int j = NumTeams(kh_teams) - 1;
624                 for(int i = 0; i < NumTeams(kh_teams); ++i)
625                 {
626                         int thisteam = kh_Team_ByID(i);
627                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
628                                 continue;
629
630                         players = 0;
631                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
632
633                         DistributeEvenly_Init(fragsleft, j);
634                         fragsleft = DistributeEvenly_Get(j - 1);
635                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
636
637                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
638                                 f = DistributeEvenly_Get(1);
639                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
640                         });
641
642                         --j;
643                 }
644         }
645
646         int realteam = kh_Team_ByID(lostkey.count);
647         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
648         if(attacker)
649                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
650         else
651                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
652
653         play2all(SND(KH_DESTROY));
654         te_tarexplosion(lostkey.origin);
655
656         kh_FinishRound();
657 }
658
659 void kh_Key_Think(entity this)  // runs all the time
660 {
661         if(game_stopped)
662                 return;
663
664         if(this.owner)
665         {
666 #ifndef KH_PLAYER_USE_ATTACHMENT
667                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
668                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
669 #endif
670         }
671
672         // if in nodrop or time over, end the round
673         if(!this.owner)
674                 if(time > this.pain_finished)
675                         kh_LoserTeam(this.team, this);
676
677         if(this.owner)
678         if(kh_Key_AllOwnedByWhichTeam() != -1)
679         {
680                 if(this.siren_time < time)
681                 {
682                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
683                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
684                 }
685
686                 entity key;
687                 vector p = this.owner.origin;
688                 FOR_EACH_KH_KEY(key)
689                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
690                                 goto not_winning;
691                 kh_WinnerTeam(this.team);
692 LABEL(not_winning)
693         }
694
695         if(kh_interferemsg_time && time > kh_interferemsg_time)
696         {
697                 kh_interferemsg_time = 0;
698                 FOREACH_CLIENT(IS_PLAYER(it), {
699                         if(it.team == kh_interferemsg_team)
700                         {
701                                 if(it.kh_next)
702                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
703                                 else
704                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
705                         }
706                         else
707                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
708                 });
709         }
710
711         this.nextthink = time + 0.05;
712 }
713
714 void key_reset(entity this)
715 {
716         kh_Key_AssignTo(this, NULL);
717         kh_Key_Remove(this);
718 }
719
720 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
721 {
722         entity key = new(item_kh_key);
723         key.count = i;
724         settouch(key, kh_Key_Touch);
725         setthink(key, kh_Key_Think);
726         key.nextthink = time;
727         key.cnt = _angle;
728         key.angles = '0 360 0' * random();
729         key.event_damage = kh_Key_Damage;
730         key.takedamage = DAMAGE_YES;
731         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
732         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
733         key.modelindex = kh_key_dropped;
734         key.model = "key";
735         key.kh_dropperteam = 0;
736         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
737         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
738         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
739         key.reset = key_reset;
740         navigation_dynamicgoal_init(key, false);
741
742         switch(initial_owner.team)
743         {
744                 case NUM_TEAM_1:
745                         key.netname = "^1red key";
746                         break;
747                 case NUM_TEAM_2:
748                         key.netname = "^4blue key";
749                         break;
750                 case NUM_TEAM_3:
751                         key.netname = "^3yellow key";
752                         break;
753                 case NUM_TEAM_4:
754                         key.netname = "^6pink key";
755                         break;
756                 default:
757                         key.netname = "NETGIER key";
758                         break;
759         }
760
761         // link into key list
762         key.kh_worldkeynext = kh_worldkeylist;
763         kh_worldkeylist = key;
764
765         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
766
767         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
768         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
769
770         kh_Key_AssignTo(key, initial_owner);
771 }
772
773 // -1 when no team completely owns all keys yet
774 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
775 {
776         entity key;
777         int teem = -1;
778         int keys = NumTeams(kh_teams);
779         FOR_EACH_KH_KEY(key)
780         {
781                 if(!key.owner)
782                         return -1;
783                 if(teem == -1)
784                         teem = key.team;
785                 else if(teem != key.team)
786                         return -1;
787                 --keys;
788         }
789         if(keys != 0)
790                 return -1;
791         return teem;
792 }
793
794 void kh_Key_DropOne(entity key)
795 {
796         // prevent collecting this one for some time
797         entity player = key.owner;
798
799         key.kh_droptime = time;
800         key.enemy = player;
801
802         kh_Scores_Event(player, key, "dropkey", 0, 0);
803         GameRules_scoring_add(player, KH_LOSSES, 1);
804         int realteam = kh_Team_ByID(key.count);
805         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
806
807         kh_Key_AssignTo(key, NULL);
808         makevectors(player.v_angle);
809         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
810         key.pusher = NULL;
811         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
812         key.kh_dropperteam = key.team;
813
814         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
815 }
816
817 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
818 {
819         if(player.kh_next)
820         {
821                 entity mypusher = NULL;
822                 if(player.pusher)
823                         if(time < player.pushltime)
824                                 mypusher = player.pusher;
825
826                 entity key;
827                 while((key = player.kh_next))
828                 {
829                         kh_Scores_Event(player, key, "losekey", 0, 0);
830                         GameRules_scoring_add(player, KH_LOSSES, 1);
831                         int realteam = kh_Team_ByID(key.count);
832                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
833                         kh_Key_AssignTo(key, NULL);
834                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
835                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
836                         key.pusher = mypusher;
837                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
838                         if(suicide)
839                                 key.kh_dropperteam = player.team;
840                 }
841                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
842         }
843 }
844
845 int kh_GetMissingTeams()
846 {
847         int missing_teams = 0;
848         for(int i = 0; i < NumTeams(kh_teams); ++i)
849         {
850                 int teem = kh_Team_ByID(i);
851                 int players = 0;
852                 FOREACH_CLIENT(IS_PLAYER(it), {
853                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
854                                 ++players;
855                 });
856                 if (!players)
857                         missing_teams |= BIT(i);
858         }
859         return missing_teams;
860 }
861
862 void kh_WaitForPlayers()  // delay start of the round until enough players are present
863 {
864         static int prev_missing_teams_mask;
865         if(time < game_starttime)
866         {
867                 if (prev_missing_teams_mask > 0)
868                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869                 prev_missing_teams_mask = -1;
870                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
871                 return;
872         }
873
874         int missing_teams_mask = kh_GetMissingTeams();
875         if(!missing_teams_mask)
876         {
877                 if(prev_missing_teams_mask > 0)
878                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879                 prev_missing_teams_mask = -1;
880                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
881                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
882         }
883         else
884         {
885                 if(player_count == 0)
886                 {
887                         if(prev_missing_teams_mask > 0)
888                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
889                         prev_missing_teams_mask = -1;
890                 }
891                 else
892                 {
893                         if(prev_missing_teams_mask != missing_teams_mask)
894                         {
895                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
896                                 prev_missing_teams_mask = missing_teams_mask;
897                         }
898                 }
899                 kh_Controller_SetThink(1, kh_WaitForPlayers);
900         }
901 }
902
903 void kh_EnableTrackingDevice()  // runs after each round
904 {
905         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
906         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
907
908         kh_tracking_enabled = true;
909 }
910
911 void kh_StartRound()  // runs at the start of each round
912 {
913         if(time < game_starttime)
914         {
915                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
916                 return;
917         }
918
919         if(kh_GetMissingTeams())
920         {
921                 kh_Controller_SetThink(1, kh_WaitForPlayers);
922                 return;
923         }
924
925         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
926         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
927
928         for(int i = 0; i < NumTeams(kh_teams); ++i)
929         {
930                 int teem = kh_Team_ByID(i);
931                 int players = 0;
932                 entity my_player = NULL;
933                 FOREACH_CLIENT(IS_PLAYER(it), {
934                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
935                         {
936                                 ++players;
937                                 if(random() * players <= 1)
938                                         my_player = it;
939                         }
940                 });
941                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
942         }
943
944         kh_tracking_enabled = false;
945         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
946         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
947 }
948
949 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
950 {
951         if(attacker == targ)
952                 return f;
953
954         if(targ.kh_next)
955         {
956                 if(attacker.team == targ.team)
957                 {
958                         int nk = 0;
959                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
960                                 ++nk;
961                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
962                 }
963                 else
964                 {
965                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
966                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
967                         // the frag gets added later
968                 }
969         }
970
971         return f;
972 }
973
974 void kh_Initialize()  // sets up th KH environment
975 {
976         // setup variables
977         kh_teams = autocvar_g_keyhunt_teams_override;
978         if(kh_teams < 2)
979                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
980         kh_teams = BITS(bound(2, kh_teams, 4));
981
982         // use a temp entity to avoid linking kh_controller to the world with setmodel
983         entity tmp_ent = spawn();
984         setmodel(tmp_ent, MDL_KH_KEY);
985         kh_key_dropped = tmp_ent.modelindex;
986
987 #ifdef KH_PLAYER_USE_CARRIEDMODEL
988         setmodel(tmp_ent, MDL_KH_KEY_CARRIED);
989         kh_key_carried = tmp_ent.modelindex;
990 #else
991         kh_key_carried = kh_key_dropped;
992 #endif
993
994         delete(tmp_ent);
995
996         // make a KH entity for controlling the game
997         kh_controller = new_pure(kh_controller);
998         setthink(kh_controller, kh_Controller_Think);
999         kh_Controller_SetThink(0, kh_WaitForPlayers);
1000
1001         kh_ScoreRules(kh_teams);
1002 }
1003
1004 void kh_finalize()
1005 {
1006         // to be called before intermission
1007         kh_FinishRound();
1008         delete(kh_controller);
1009         kh_controller = NULL;
1010 }
1011
1012 // legacy bot role
1013
1014 void(entity this) havocbot_role_kh_carrier;
1015 void(entity this) havocbot_role_kh_defense;
1016 void(entity this) havocbot_role_kh_offense;
1017 void(entity this) havocbot_role_kh_freelancer;
1018
1019
1020 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1021 {
1022         entity head;
1023         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1024         {
1025                 if(head.owner == this)
1026                         continue;
1027                 if(!kh_tracking_enabled)
1028                 {
1029                         // if it's carried by our team we know about it
1030                         // otherwise we have to see it to know about it
1031                         if(!head.owner || head.team != this.team)
1032                         {
1033                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1034                                 if (trace_fraction < 1 && trace_ent != head)
1035                                         continue; // skip what I can't see
1036                         }
1037                 }
1038                 if(!head.owner)
1039                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1040                 else if(head.team == this.team)
1041                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1042                 else
1043                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1044         }
1045
1046         havocbot_goalrating_items(this, 80000, this.origin, 10000);
1047 }
1048
1049 void havocbot_role_kh_carrier(entity this)
1050 {
1051         if(IS_DEAD(this))
1052                 return;
1053
1054         if (!(this.kh_next))
1055         {
1056                 LOG_TRACE("changing role to freelancer");
1057                 this.havocbot_role = havocbot_role_kh_freelancer;
1058                 this.havocbot_role_timeout = 0;
1059                 return;
1060         }
1061
1062         if (navigation_goalrating_timeout(this))
1063         {
1064                 navigation_goalrating_start(this);
1065
1066                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1067                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1068                 else
1069                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1070
1071                 navigation_goalrating_end(this);
1072
1073                 navigation_goalrating_timeout_set(this);
1074         }
1075 }
1076
1077 void havocbot_role_kh_defense(entity this)
1078 {
1079         if(IS_DEAD(this))
1080                 return;
1081
1082         if (this.kh_next)
1083         {
1084                 LOG_TRACE("changing role to carrier");
1085                 this.havocbot_role = havocbot_role_kh_carrier;
1086                 this.havocbot_role_timeout = 0;
1087                 return;
1088         }
1089
1090         if (!this.havocbot_role_timeout)
1091                 this.havocbot_role_timeout = time + random() * 10 + 20;
1092         if (time > this.havocbot_role_timeout)
1093         {
1094                 LOG_TRACE("changing role to freelancer");
1095                 this.havocbot_role = havocbot_role_kh_freelancer;
1096                 this.havocbot_role_timeout = 0;
1097                 return;
1098         }
1099
1100         if (navigation_goalrating_timeout(this))
1101         {
1102                 float key_owner_team;
1103                 navigation_goalrating_start(this);
1104
1105                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1106                 if(key_owner_team == this.team)
1107                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1108                 else if(key_owner_team == -1)
1109                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1110                 else
1111                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1112
1113                 navigation_goalrating_end(this);
1114
1115                 navigation_goalrating_timeout_set(this);
1116         }
1117 }
1118
1119 void havocbot_role_kh_offense(entity this)
1120 {
1121         if(IS_DEAD(this))
1122                 return;
1123
1124         if (this.kh_next)
1125         {
1126                 LOG_TRACE("changing role to carrier");
1127                 this.havocbot_role = havocbot_role_kh_carrier;
1128                 this.havocbot_role_timeout = 0;
1129                 return;
1130         }
1131
1132         if (!this.havocbot_role_timeout)
1133                 this.havocbot_role_timeout = time + random() * 10 + 20;
1134         if (time > this.havocbot_role_timeout)
1135         {
1136                 LOG_TRACE("changing role to freelancer");
1137                 this.havocbot_role = havocbot_role_kh_freelancer;
1138                 this.havocbot_role_timeout = 0;
1139                 return;
1140         }
1141
1142         if (navigation_goalrating_timeout(this))
1143         {
1144                 float key_owner_team;
1145
1146                 navigation_goalrating_start(this);
1147
1148                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1149                 if(key_owner_team == this.team)
1150                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1151                 else if(key_owner_team == -1)
1152                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1153                 else
1154                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1155
1156                 navigation_goalrating_end(this);
1157
1158                 navigation_goalrating_timeout_set(this);
1159         }
1160 }
1161
1162 void havocbot_role_kh_freelancer(entity this)
1163 {
1164         if(IS_DEAD(this))
1165                 return;
1166
1167         if (this.kh_next)
1168         {
1169                 LOG_TRACE("changing role to carrier");
1170                 this.havocbot_role = havocbot_role_kh_carrier;
1171                 this.havocbot_role_timeout = 0;
1172                 return;
1173         }
1174
1175         if (!this.havocbot_role_timeout)
1176                 this.havocbot_role_timeout = time + random() * 10 + 10;
1177         if (time > this.havocbot_role_timeout)
1178         {
1179                 if (random() < 0.5)
1180                 {
1181                         LOG_TRACE("changing role to offense");
1182                         this.havocbot_role = havocbot_role_kh_offense;
1183                 }
1184                 else
1185                 {
1186                         LOG_TRACE("changing role to defense");
1187                         this.havocbot_role = havocbot_role_kh_defense;
1188                 }
1189                 this.havocbot_role_timeout = 0;
1190                 return;
1191         }
1192
1193         if (navigation_goalrating_timeout(this))
1194         {
1195                 navigation_goalrating_start(this);
1196
1197                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1198                 if(key_owner_team == this.team)
1199                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1200                 else if(key_owner_team == -1)
1201                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1202                 else
1203                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1204
1205                 navigation_goalrating_end(this);
1206
1207                 navigation_goalrating_timeout_set(this);
1208         }
1209 }
1210
1211
1212 // register this as a mutator
1213
1214 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1215 {
1216         entity player = M_ARGV(0, entity);
1217
1218         kh_Key_DropAll(player, true);
1219 }
1220
1221 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1222 {
1223         entity player = M_ARGV(0, entity);
1224
1225         kh_Key_DropAll(player, true);
1226 }
1227
1228 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1229 {
1230         entity frag_attacker = M_ARGV(1, entity);
1231         entity frag_target = M_ARGV(2, entity);
1232
1233         if(frag_target == frag_attacker)
1234                 kh_Key_DropAll(frag_target, true);
1235         else if(IS_PLAYER(frag_attacker))
1236                 kh_Key_DropAll(frag_target, false);
1237         else
1238                 kh_Key_DropAll(frag_target, true);
1239 }
1240
1241 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1242 {
1243         entity frag_attacker = M_ARGV(0, entity);
1244         entity frag_target = M_ARGV(1, entity);
1245         float frag_score = M_ARGV(2, float);
1246         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1247 }
1248
1249 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1250 {
1251         kh_finalize();
1252 }
1253
1254 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1255 {
1256         M_ARGV(0, float) = kh_teams;
1257         return true;
1258 }
1259
1260 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1261 {
1262         entity player = M_ARGV(0, entity);
1263
1264         if(MUTATOR_RETURNVALUE == 0)
1265         {
1266                 entity k = player.kh_next;
1267                 if(k)
1268                 {
1269                         kh_Key_DropOne(k);
1270                         return true;
1271                 }
1272         }
1273 }
1274
1275 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1276 {
1277     entity bot = M_ARGV(0, entity);
1278
1279         if(IS_DEAD(bot))
1280                 return true;
1281
1282         float r = random() * 3;
1283         if (r < 1)
1284                 bot.havocbot_role = havocbot_role_kh_offense;
1285         else if (r < 2)
1286                 bot.havocbot_role = havocbot_role_kh_defense;
1287         else
1288                 bot.havocbot_role = havocbot_role_kh_freelancer;
1289
1290         return true;
1291 }
1292
1293 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1294 {
1295         entity player = M_ARGV(0, entity);
1296         if(player.kh_next)
1297                 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1298 }
1299
1300 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1301 {
1302         entity frag_target = M_ARGV(0, entity);
1303
1304         kh_Key_DropAll(frag_target, false);
1305 }
1306
1307 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1308 {
1309         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1310 }