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Add a mutator hook to append special item codes to the death log
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qc
1 #include "sv_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
13
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
21
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
24
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
27
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
34 #else
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
38 #endif
39 const float KH_KEY_WP_ZSHIFT = 20;
40
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
44
45 bool kh_no_radar_circles;
46
47 // kh_state
48 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .float siren_time;  //  time delay the siren
53 //.float stuff_time;  //  time delay to stuffcmd a cvar
54
55 int kh_Team_ByID(int t)
56 {
57         if(t == 0) return NUM_TEAM_1;
58         if(t == 1) return NUM_TEAM_2;
59         if(t == 2) return NUM_TEAM_3;
60         if(t == 3) return NUM_TEAM_4;
61         return 0;
62 }
63
64 entity kh_controller;
65 //bool kh_tracking_enabled;
66 int kh_teams;
67 int kh_interferemsg_team;
68 float kh_interferemsg_time;
69 .entity kh_next, kh_prev; // linked list
70 .float kh_droptime;
71 .int kh_dropperteam;
72 .entity kh_previous_owner;
73 .int kh_previous_owner_playerid;
74
75 int kh_key_dropped, kh_key_carried;
76
77 int kh_Key_AllOwnedByWhichTeam();
78
79 const int ST_KH_CAPS = 1;
80 void kh_ScoreRules(int teams)
81 {
82         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
83         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
84         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
85         field(SP_KH_PUSHES, "pushes", 0);
86         field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
87         field(SP_KH_PICKUPS, "pickups", 0);
88         field(SP_KH_KCKILLS, "kckills", 0);
89         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
90         });
91 }
92
93 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
94 {
95         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
96                 if(!kh_tracking_enabled)
97                         return false;
98
99         return true;
100 }
101
102 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
103 {
104         if(!kh_tracking_enabled)
105                 return false;
106         if(!this.owner)
107                 return true;
108         if(!this.owner.owner)
109                 return true;
110         return false;  // draw only when key is not owned
111 }
112
113 void kh_update_state()
114 {
115         entity key;
116         int f;
117         int s = 0;
118         FOR_EACH_KH_KEY(key)
119         {
120                 if(key.owner)
121                         f = key.team;
122                 else
123                         f = 30;
124                 s |= (32 ** key.count) * f;
125         }
126
127         FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
128
129         FOR_EACH_KH_KEY(key)
130         {
131                 if(key.owner)
132                         STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
133         }
134         //print(ftos((nextent(NULL)).kh_state), "\n");
135 }
136
137
138
139
140 var kh_Think_t kh_Controller_Thinkfunc;
141 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
142 {
143         kh_Controller_Thinkfunc = func;
144         kh_controller.cnt = ceil(t);
145         if(t == 0)
146                 kh_controller.nextthink = time; // force
147 }
148 void kh_WaitForPlayers();
149 void kh_Controller_Think(entity this)  // called a lot
150 {
151         if(game_stopped)
152                 return;
153         if(this.cnt > 0)
154         {
155                 if(getthink(this) != kh_WaitForPlayers)
156                         this.cnt -= 1;
157         }
158         else if(this.cnt == 0)
159         {
160                 this.cnt -= 1;
161                 kh_Controller_Thinkfunc();
162         }
163         this.nextthink = time + 1;
164 }
165
166 // frags f: take from cvar * f
167 // frags 0: no frags
168 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
169 {
170         string s;
171         if(game_stopped)
172                 return;
173
174         if(frags_player)
175                 UpdateFrags(player, frags_player);
176
177         if(key && key.owner && frags_owner)
178                 UpdateFrags(key.owner, frags_owner);
179
180         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
181                 return;
182
183         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
184
185         if(key && key.owner)
186                 s = strcat(s, ":", ftos(key.owner.playerid));
187         else
188                 s = strcat(s, ":0");
189
190         s = strcat(s, ":", ftos(frags_owner), ":");
191
192         if(key)
193                 s = strcat(s, key.netname);
194
195         GameLogEcho(s);
196 }
197
198 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
199 {
200         if(e.tag_entity)
201         {
202                 makevectors(e.tag_entity.angles);
203                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
204         }
205         else
206                 return e.origin;
207 }
208
209 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
210 {
211 #ifdef KH_PLAYER_USE_ATTACHMENT
212         entity first = key.owner.kh_next;
213         if(key == first)
214         {
215                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
216                 if(key.kh_next)
217                 {
218                         setattachment(key.kh_next, key, "");
219                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
221                         key.kh_next.angles = '0 0 0';
222                 }
223                 else
224                         setorigin(key, KH_PLAYER_ATTACHMENT);
225                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
226         }
227         else
228         {
229                 setattachment(key, key.kh_prev, "");
230                 if(key.kh_next)
231                         setattachment(key.kh_next, key, "");
232                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
233                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
234                 key.angles = '0 0 0';
235         }
236 #else
237         setattachment(key, key.owner, "");
238         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
239         key.angles_y -= key.owner.angles.y;
240 #endif
241         key.flags = 0;
242         if(IL_CONTAINS(g_items, key))
243                 IL_REMOVE(g_items, key);
244         key.solid = SOLID_NOT;
245         set_movetype(key, MOVETYPE_NONE);
246         key.team = key.owner.team;
247         key.nextthink = time;
248         key.damageforcescale = 0;
249         key.takedamage = DAMAGE_NO;
250         key.modelindex = kh_key_carried;
251         navigation_dynamicgoal_unset(key);
252 }
253
254 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
255 {
256 #ifdef KH_PLAYER_USE_ATTACHMENT
257         entity first = key.owner.kh_next;
258         if(key == first)
259         {
260                 if(key.kh_next)
261                 {
262                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
263                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
264                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
265                 }
266         }
267         else
268         {
269                 if(key.kh_next)
270                         setattachment(key.kh_next, key.kh_prev, "");
271                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272         }
273         // in any case:
274         setattachment(key, NULL, "");
275         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
276         key.angles = key.owner.angles;
277 #else
278         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
279         setattachment(key, NULL, "");
280         key.angles_y += key.owner.angles.y;
281 #endif
282         key.flags = FL_ITEM;
283         if(!IL_CONTAINS(g_items, key))
284                 IL_PUSH(g_items, key);
285         key.solid = SOLID_TRIGGER;
286         set_movetype(key, MOVETYPE_TOSS);
287         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
288         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
289         key.takedamage = DAMAGE_YES;
290         // let key.team stay
291         key.modelindex = kh_key_dropped;
292         navigation_dynamicgoal_set(key, key.owner);
293         key.kh_previous_owner = key.owner;
294         key.kh_previous_owner_playerid = key.owner.playerid;
295 }
296
297 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
298 {
299         if(key.owner == player)
300                 return;
301
302         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
303
304         if(key.owner)
305         {
306                 kh_Key_Detach(key);
307
308                 // remove from linked list
309                 if(key.kh_next)
310                         key.kh_next.kh_prev = key.kh_prev;
311                 key.kh_prev.kh_next = key.kh_next;
312                 key.kh_next = NULL;
313                 key.kh_prev = NULL;
314
315                 if(key.owner.kh_next == NULL)
316                 {
317                         // No longer a key carrier
318                         if(!kh_no_radar_circles)
319                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
320                         WaypointSprite_DetachCarrier(key.owner);
321                 }
322         }
323
324         key.owner = player;
325
326         if(player)
327         {
328                 // insert into linked list
329                 key.kh_next = player.kh_next;
330                 key.kh_prev = player;
331                 player.kh_next = key;
332                 if(key.kh_next)
333                         key.kh_next.kh_prev = key;
334
335                 kh_Key_Attach(key);
336
337                 if(key.kh_next == NULL)
338                 {
339                         // player is now a key carrier
340                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
341                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
342                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
343                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
344                         if(player.team == NUM_TEAM_1)
345                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
346                         else if(player.team == NUM_TEAM_2)
347                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
348                         else if(player.team == NUM_TEAM_3)
349                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
350                         else if(player.team == NUM_TEAM_4)
351                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
352                         if(!kh_no_radar_circles)
353                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
354                 }
355         }
356
357         // moved that here, also update if there's no player
358         kh_update_state();
359
360         key.pusher = NULL;
361
362         int ownerteam = kh_Key_AllOwnedByWhichTeam();
363         if(ownerteam != ownerteam0)
364         {
365                 entity k;
366                 if(ownerteam != -1)
367                 {
368                         kh_interferemsg_time = time + 0.2;
369                         kh_interferemsg_team = player.team;
370
371                         // audit all key carrier sprites, update them to "Run here"
372                         FOR_EACH_KH_KEY(k)
373                         {
374                                 if (!k.owner) continue;
375                                 entity first = WP_Null;
376                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
377                                 entity third = WP_Null;
378                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
379                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
380                         }
381                 }
382                 else
383                 {
384                         kh_interferemsg_time = 0;
385
386                         // audit all key carrier sprites, update them to "Key Carrier"
387                         FOR_EACH_KH_KEY(k)
388                         {
389                                 if (!k.owner) continue;
390                                 entity first = WP_Null;
391                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
392                                 entity third = WP_Null;
393                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
394                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
395                         }
396                 }
397         }
398 }
399
400 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
401 {
402         if(this.owner)
403                 return;
404         if(ITEM_DAMAGE_NEEDKILL(deathtype))
405         {
406                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
407                 return;
408         }
409         if(force == '0 0 0')
410                 return;
411         if(time > this.pushltime)
412                 if(IS_PLAYER(attacker))
413                         this.team = attacker.team;
414 }
415
416 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
417 {
418         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
419
420         if(key.kh_dropperteam != player.team)
421         {
422                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
423                 GameRules_scoring_add(player, KH_PICKUPS, 1);
424         }
425         key.kh_dropperteam = 0;
426         int realteam = kh_Team_ByID(key.count);
427         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
428
429         kh_Key_AssignTo(key, player); // this also updates .kh_state
430 }
431
432 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
433 {
434         if(game_stopped)
435                 return;
436
437         if(this.owner) // already carried
438                 return;
439
440         if(ITEM_TOUCH_NEEDKILL())
441         {
442                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
443                 return;
444         }
445
446         if (!IS_PLAYER(toucher))
447                 return;
448         if(IS_DEAD(toucher))
449                 return;
450         if(toucher == this.enemy)
451                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
452                         return;  // you just dropped it!
453         kh_Key_Collect(this, toucher);
454 }
455
456 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
457 {
458         entity o = key.owner;
459         kh_Key_AssignTo(key, NULL);
460         if(o) // it was attached
461                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
462         else // it was dropped
463                 WaypointSprite_DetachCarrier(key);
464
465         // remove key from key list
466         if (kh_worldkeylist == key)
467                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
468         else
469         {
470                 o = kh_worldkeylist;
471                 while (o)
472                 {
473                         if (o.kh_worldkeynext == key)
474                         {
475                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
476                                 break;
477                         }
478                         o = o.kh_worldkeynext;
479                 }
480         }
481
482         delete(key);
483
484         kh_update_state();
485 }
486
487 void kh_FinishRound()  // runs when a team captures the keys
488 {
489         // prepare next round
490         kh_interferemsg_time = 0;
491         entity key;
492
493         kh_no_radar_circles = true;
494         FOR_EACH_KH_KEY(key)
495                 kh_Key_Remove(key);
496         kh_no_radar_circles = false;
497
498         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
499         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
500 }
501
502 void nades_GiveBonus(entity player, float score);
503
504 void kh_WinnerTeam(int winner_team)  // runs when a team wins
505 {
506         // all key carriers get some points
507         entity key;
508         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
509         DistributeEvenly_Init(score, NumTeams(kh_teams));
510         // twice the score for 3 team games, three times the score for 4 team games!
511         // note: for a win by destroying the key, this should NOT be applied
512         FOR_EACH_KH_KEY(key)
513         {
514                 float f = DistributeEvenly_Get(1);
515                 kh_Scores_Event(key.owner, key, "capture", f, 0);
516                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
517                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
518         }
519
520         bool first = true;
521         string keyowner = "";
522         FOR_EACH_KH_KEY(key)
523                 if(key.owner.kh_next == key)
524                 {
525                         if(!first)
526                                 keyowner = strcat(keyowner, ", ");
527                         keyowner = key.owner.netname;
528                         first = false;
529                 }
530
531         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
532         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
533
534         first = true;
535         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
536         FOR_EACH_KH_KEY(key)
537         {
538                 vector thisorigin = kh_AttachedOrigin(key);
539                 //dprint("Key origin: ", vtos(thisorigin), "\n");
540                 midpoint += thisorigin;
541
542                 if(!first)
543                         te_lightning2(NULL, lastorigin, thisorigin);
544                 lastorigin = thisorigin;
545                 if(first)
546                         firstorigin = thisorigin;
547                 first = false;
548         }
549         if(NumTeams(kh_teams) > 2)
550         {
551                 te_lightning2(NULL, lastorigin, firstorigin);
552         }
553         midpoint = midpoint * (1 / NumTeams(kh_teams));
554         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
555
556         play2all(SND(KH_CAPTURE));
557         kh_FinishRound();
558 }
559
560 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
561 {
562         float f;
563         entity attacker = NULL;
564         if(lostkey.pusher)
565                 if(lostkey.pusher.team != loser_team)
566                         if(IS_PLAYER(lostkey.pusher))
567                                 attacker = lostkey.pusher;
568
569         if(attacker)
570         {
571                 if(lostkey.kh_previous_owner)
572                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
573                         // don't actually GIVE him the -nn points, just log
574                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
575                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
576                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
577         }
578         else
579         {
580                 int players = 0;
581                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
582
583                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
584
585                 entity key;
586                 int keys = 0;
587                 FOR_EACH_KH_KEY(key)
588                         if(key.owner && key.team != loser_team)
589                                 ++keys;
590
591                 if(lostkey.kh_previous_owner)
592                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
593                         // don't actually GIVE him the -nn points, just log
594
595                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
596                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
597
598                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
599
600                 FOR_EACH_KH_KEY(key)
601                         if(key.owner && key.team != loser_team)
602                         {
603                                 f = DistributeEvenly_Get(of);
604                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
605                         }
606
607                 int fragsleft = DistributeEvenly_Get(players);
608
609                 // Now distribute these among all other teams...
610                 int j = NumTeams(kh_teams) - 1;
611                 for(int i = 0; i < NumTeams(kh_teams); ++i)
612                 {
613                         int thisteam = kh_Team_ByID(i);
614                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
615                                 continue;
616
617                         players = 0;
618                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
619
620                         DistributeEvenly_Init(fragsleft, j);
621                         fragsleft = DistributeEvenly_Get(j - 1);
622                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
623
624                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
625                                 f = DistributeEvenly_Get(1);
626                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
627                         });
628
629                         --j;
630                 }
631         }
632
633         int realteam = kh_Team_ByID(lostkey.count);
634         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
635         if(attacker)
636                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
637         else
638                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
639
640         play2all(SND(KH_DESTROY));
641         te_tarexplosion(lostkey.origin);
642
643         kh_FinishRound();
644 }
645
646 void kh_Key_Think(entity this)  // runs all the time
647 {
648         if(game_stopped)
649                 return;
650
651         if(this.owner)
652         {
653 #ifndef KH_PLAYER_USE_ATTACHMENT
654                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
655                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
656 #endif
657         }
658
659         // if in nodrop or time over, end the round
660         if(!this.owner)
661                 if(time > this.pain_finished)
662                         kh_LoserTeam(this.team, this);
663
664         if(this.owner)
665         if(kh_Key_AllOwnedByWhichTeam() != -1)
666         {
667                 if(this.siren_time < time)
668                 {
669                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
670                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
671                 }
672
673                 entity key;
674                 vector p = this.owner.origin;
675                 FOR_EACH_KH_KEY(key)
676                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
677                                 goto not_winning;
678                 kh_WinnerTeam(this.team);
679 LABEL(not_winning)
680         }
681
682         if(kh_interferemsg_time && time > kh_interferemsg_time)
683         {
684                 kh_interferemsg_time = 0;
685                 FOREACH_CLIENT(IS_PLAYER(it), {
686                         if(it.team == kh_interferemsg_team)
687                         {
688                                 if(it.kh_next)
689                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
690                                 else
691                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
692                         }
693                         else
694                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
695                 });
696         }
697
698         this.nextthink = time + 0.05;
699 }
700
701 void key_reset(entity this)
702 {
703         kh_Key_AssignTo(this, NULL);
704         kh_Key_Remove(this);
705 }
706
707 const string STR_ITEM_KH_KEY = "item_kh_key";
708 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
709 {
710         entity key = spawn();
711         key.count = i;
712         key.classname = STR_ITEM_KH_KEY;
713         settouch(key, kh_Key_Touch);
714         setthink(key, kh_Key_Think);
715         key.nextthink = time;
716         key.items = IT_KEY1 | IT_KEY2;
717         key.cnt = _angle;
718         key.angles = '0 360 0' * random();
719         key.event_damage = kh_Key_Damage;
720         key.takedamage = DAMAGE_YES;
721         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
722         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
723         key.modelindex = kh_key_dropped;
724         key.model = "key";
725         key.kh_dropperteam = 0;
726         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
727         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
728         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
729         key.reset = key_reset;
730         navigation_dynamicgoal_init(key, false);
731
732         switch(initial_owner.team)
733         {
734                 case NUM_TEAM_1:
735                         key.netname = "^1red key";
736                         break;
737                 case NUM_TEAM_2:
738                         key.netname = "^4blue key";
739                         break;
740                 case NUM_TEAM_3:
741                         key.netname = "^3yellow key";
742                         break;
743                 case NUM_TEAM_4:
744                         key.netname = "^6pink key";
745                         break;
746                 default:
747                         key.netname = "NETGIER key";
748                         break;
749         }
750
751         // link into key list
752         key.kh_worldkeynext = kh_worldkeylist;
753         kh_worldkeylist = key;
754
755         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
756
757         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
758         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
759
760         kh_Key_AssignTo(key, initial_owner);
761 }
762
763 // -1 when no team completely owns all keys yet
764 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
765 {
766         entity key;
767         int teem = -1;
768         int keys = NumTeams(kh_teams);
769         FOR_EACH_KH_KEY(key)
770         {
771                 if(!key.owner)
772                         return -1;
773                 if(teem == -1)
774                         teem = key.team;
775                 else if(teem != key.team)
776                         return -1;
777                 --keys;
778         }
779         if(keys != 0)
780                 return -1;
781         return teem;
782 }
783
784 void kh_Key_DropOne(entity key)
785 {
786         // prevent collecting this one for some time
787         entity player = key.owner;
788
789         key.kh_droptime = time;
790         key.enemy = player;
791
792         kh_Scores_Event(player, key, "dropkey", 0, 0);
793         GameRules_scoring_add(player, KH_LOSSES, 1);
794         int realteam = kh_Team_ByID(key.count);
795         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
796
797         kh_Key_AssignTo(key, NULL);
798         makevectors(player.v_angle);
799         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
800         key.pusher = NULL;
801         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
802         key.kh_dropperteam = key.team;
803
804         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
805 }
806
807 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
808 {
809         if(player.kh_next)
810         {
811                 entity mypusher = NULL;
812                 if(player.pusher)
813                         if(time < player.pushltime)
814                                 mypusher = player.pusher;
815
816                 entity key;
817                 while((key = player.kh_next))
818                 {
819                         kh_Scores_Event(player, key, "losekey", 0, 0);
820                         GameRules_scoring_add(player, KH_LOSSES, 1);
821                         int realteam = kh_Team_ByID(key.count);
822                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
823                         kh_Key_AssignTo(key, NULL);
824                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
825                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
826                         key.pusher = mypusher;
827                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
828                         if(suicide)
829                                 key.kh_dropperteam = player.team;
830                 }
831                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
832         }
833 }
834
835 int kh_GetMissingTeams()
836 {
837         int missing_teams = 0;
838         for(int i = 0; i < NumTeams(kh_teams); ++i)
839         {
840                 int teem = kh_Team_ByID(i);
841                 int players = 0;
842                 FOREACH_CLIENT(IS_PLAYER(it), {
843                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
844                                 ++players;
845                 });
846                 if (!players)
847                         missing_teams |= (2 ** i);
848         }
849         return missing_teams;
850 }
851
852 void kh_WaitForPlayers()  // delay start of the round until enough players are present
853 {
854         static int prev_missing_teams_mask;
855         if(time < game_starttime)
856         {
857                 if (prev_missing_teams_mask > 0)
858                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
859                 prev_missing_teams_mask = -1;
860                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
861                 return;
862         }
863
864         int missing_teams_mask = kh_GetMissingTeams();
865         if(!missing_teams_mask)
866         {
867                 if(prev_missing_teams_mask > 0)
868                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869                 prev_missing_teams_mask = -1;
870                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
871                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
872         }
873         else
874         {
875                 if(player_count == 0)
876                 {
877                         if(prev_missing_teams_mask > 0)
878                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879                         prev_missing_teams_mask = -1;
880                 }
881                 else
882                 {
883                         if(prev_missing_teams_mask != missing_teams_mask)
884                         {
885                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
886                                 prev_missing_teams_mask = missing_teams_mask;
887                         }
888                 }
889                 kh_Controller_SetThink(1, kh_WaitForPlayers);
890         }
891 }
892
893 void kh_EnableTrackingDevice()  // runs after each round
894 {
895         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
896         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
897
898         kh_tracking_enabled = true;
899 }
900
901 void kh_StartRound()  // runs at the start of each round
902 {
903         if(time < game_starttime)
904         {
905                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
906                 return;
907         }
908
909         if(kh_GetMissingTeams())
910         {
911                 kh_Controller_SetThink(1, kh_WaitForPlayers);
912                 return;
913         }
914
915         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
916         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
917
918         for(int i = 0; i < NumTeams(kh_teams); ++i)
919         {
920                 int teem = kh_Team_ByID(i);
921                 int players = 0;
922                 entity my_player = NULL;
923                 FOREACH_CLIENT(IS_PLAYER(it), {
924                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
925                         {
926                                 ++players;
927                                 if(random() * players <= 1)
928                                         my_player = it;
929                         }
930                 });
931                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
932         }
933
934         kh_tracking_enabled = false;
935         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
936         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
937 }
938
939 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
940 {
941         if(attacker == targ)
942                 return f;
943
944         if(targ.kh_next)
945         {
946                 if(attacker.team == targ.team)
947                 {
948                         int nk = 0;
949                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
950                                 ++nk;
951                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
952                 }
953                 else
954                 {
955                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
956                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
957                         // the frag gets added later
958                 }
959         }
960
961         return f;
962 }
963
964 void kh_Initialize()  // sets up th KH environment
965 {
966         // setup variables
967         kh_teams = autocvar_g_keyhunt_teams_override;
968         if(kh_teams < 2)
969                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
970         kh_teams = BITS(bound(2, kh_teams, 4));
971
972         // make a KH entity for controlling the game
973         kh_controller = spawn();
974         setthink(kh_controller, kh_Controller_Think);
975         kh_Controller_SetThink(0, kh_WaitForPlayers);
976
977         setmodel(kh_controller, MDL_KH_KEY);
978         kh_key_dropped = kh_controller.modelindex;
979         /*
980         dprint(vtos(kh_controller.mins));
981         dprint(vtos(kh_controller.maxs));
982         dprint("\n");
983         */
984 #ifdef KH_PLAYER_USE_CARRIEDMODEL
985         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
986         kh_key_carried = kh_controller.modelindex;
987 #else
988         kh_key_carried = kh_key_dropped;
989 #endif
990
991         kh_controller.model = "";
992         kh_controller.modelindex = 0;
993
994         kh_ScoreRules(kh_teams);
995 }
996
997 void kh_finalize()
998 {
999         // to be called before intermission
1000         kh_FinishRound();
1001         delete(kh_controller);
1002         kh_controller = NULL;
1003 }
1004
1005 // legacy bot role
1006
1007 void(entity this) havocbot_role_kh_carrier;
1008 void(entity this) havocbot_role_kh_defense;
1009 void(entity this) havocbot_role_kh_offense;
1010 void(entity this) havocbot_role_kh_freelancer;
1011
1012
1013 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1014 {
1015         entity head;
1016         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1017         {
1018                 if(head.owner == this)
1019                         continue;
1020                 if(!kh_tracking_enabled)
1021                 {
1022                         // if it's carried by our team we know about it
1023                         // otherwise we have to see it to know about it
1024                         if(!head.owner || head.team != this.team)
1025                         {
1026                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1027                                 if (trace_fraction < 1 && trace_ent != head)
1028                                         continue; // skip what I can't see
1029                         }
1030                 }
1031                 if(!head.owner)
1032                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1033                 else if(head.team == this.team)
1034                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1035                 else
1036                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1037         }
1038
1039         havocbot_goalrating_items(this, 1, this.origin, 10000);
1040 }
1041
1042 void havocbot_role_kh_carrier(entity this)
1043 {
1044         if(IS_DEAD(this))
1045                 return;
1046
1047         if (!(this.kh_next))
1048         {
1049                 LOG_TRACE("changing role to freelancer");
1050                 this.havocbot_role = havocbot_role_kh_freelancer;
1051                 this.havocbot_role_timeout = 0;
1052                 return;
1053         }
1054
1055         if (navigation_goalrating_timeout(this))
1056         {
1057                 navigation_goalrating_start(this);
1058
1059                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1060                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1061                 else
1062                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1063
1064                 navigation_goalrating_end(this);
1065
1066                 navigation_goalrating_timeout_set(this);
1067         }
1068 }
1069
1070 void havocbot_role_kh_defense(entity this)
1071 {
1072         if(IS_DEAD(this))
1073                 return;
1074
1075         if (this.kh_next)
1076         {
1077                 LOG_TRACE("changing role to carrier");
1078                 this.havocbot_role = havocbot_role_kh_carrier;
1079                 this.havocbot_role_timeout = 0;
1080                 return;
1081         }
1082
1083         if (!this.havocbot_role_timeout)
1084                 this.havocbot_role_timeout = time + random() * 10 + 20;
1085         if (time > this.havocbot_role_timeout)
1086         {
1087                 LOG_TRACE("changing role to freelancer");
1088                 this.havocbot_role = havocbot_role_kh_freelancer;
1089                 this.havocbot_role_timeout = 0;
1090                 return;
1091         }
1092
1093         if (navigation_goalrating_timeout(this))
1094         {
1095                 float key_owner_team;
1096                 navigation_goalrating_start(this);
1097
1098                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1099                 if(key_owner_team == this.team)
1100                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1101                 else if(key_owner_team == -1)
1102                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1103                 else
1104                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1105
1106                 navigation_goalrating_end(this);
1107
1108                 navigation_goalrating_timeout_set(this);
1109         }
1110 }
1111
1112 void havocbot_role_kh_offense(entity this)
1113 {
1114         if(IS_DEAD(this))
1115                 return;
1116
1117         if (this.kh_next)
1118         {
1119                 LOG_TRACE("changing role to carrier");
1120                 this.havocbot_role = havocbot_role_kh_carrier;
1121                 this.havocbot_role_timeout = 0;
1122                 return;
1123         }
1124
1125         if (!this.havocbot_role_timeout)
1126                 this.havocbot_role_timeout = time + random() * 10 + 20;
1127         if (time > this.havocbot_role_timeout)
1128         {
1129                 LOG_TRACE("changing role to freelancer");
1130                 this.havocbot_role = havocbot_role_kh_freelancer;
1131                 this.havocbot_role_timeout = 0;
1132                 return;
1133         }
1134
1135         if (navigation_goalrating_timeout(this))
1136         {
1137                 float key_owner_team;
1138
1139                 navigation_goalrating_start(this);
1140
1141                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1142                 if(key_owner_team == this.team)
1143                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1144                 else if(key_owner_team == -1)
1145                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1146                 else
1147                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1148
1149                 navigation_goalrating_end(this);
1150
1151                 navigation_goalrating_timeout_set(this);
1152         }
1153 }
1154
1155 void havocbot_role_kh_freelancer(entity this)
1156 {
1157         if(IS_DEAD(this))
1158                 return;
1159
1160         if (this.kh_next)
1161         {
1162                 LOG_TRACE("changing role to carrier");
1163                 this.havocbot_role = havocbot_role_kh_carrier;
1164                 this.havocbot_role_timeout = 0;
1165                 return;
1166         }
1167
1168         if (!this.havocbot_role_timeout)
1169                 this.havocbot_role_timeout = time + random() * 10 + 10;
1170         if (time > this.havocbot_role_timeout)
1171         {
1172                 if (random() < 0.5)
1173                 {
1174                         LOG_TRACE("changing role to offense");
1175                         this.havocbot_role = havocbot_role_kh_offense;
1176                 }
1177                 else
1178                 {
1179                         LOG_TRACE("changing role to defense");
1180                         this.havocbot_role = havocbot_role_kh_defense;
1181                 }
1182                 this.havocbot_role_timeout = 0;
1183                 return;
1184         }
1185
1186         if (navigation_goalrating_timeout(this))
1187         {
1188                 navigation_goalrating_start(this);
1189
1190                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1191                 if(key_owner_team == this.team)
1192                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1193                 else if(key_owner_team == -1)
1194                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1195                 else
1196                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1197
1198                 navigation_goalrating_end(this);
1199
1200                 navigation_goalrating_timeout_set(this);
1201         }
1202 }
1203
1204
1205 // register this as a mutator
1206
1207 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1208 {
1209         entity player = M_ARGV(0, entity);
1210
1211         kh_Key_DropAll(player, true);
1212 }
1213
1214 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1215 {
1216         entity player = M_ARGV(0, entity);
1217
1218         kh_Key_DropAll(player, true);
1219 }
1220
1221 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1222 {
1223         entity frag_attacker = M_ARGV(1, entity);
1224         entity frag_target = M_ARGV(2, entity);
1225
1226         if(frag_target == frag_attacker)
1227                 kh_Key_DropAll(frag_target, true);
1228         else if(IS_PLAYER(frag_attacker))
1229                 kh_Key_DropAll(frag_target, false);
1230         else
1231                 kh_Key_DropAll(frag_target, true);
1232 }
1233
1234 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1235 {
1236         entity frag_attacker = M_ARGV(0, entity);
1237         entity frag_target = M_ARGV(1, entity);
1238         float frag_score = M_ARGV(2, float);
1239         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1240 }
1241
1242 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1243 {
1244         kh_finalize();
1245 }
1246
1247 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1248 {
1249         M_ARGV(0, float) = kh_teams;
1250         return true;
1251 }
1252
1253 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1254 {
1255         entity spectatee = M_ARGV(0, entity);
1256         entity client = M_ARGV(1, entity);
1257
1258         STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1259 }
1260
1261 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1262 {
1263         entity player = M_ARGV(0, entity);
1264
1265         if(MUTATOR_RETURNVALUE == 0)
1266         {
1267                 entity k = player.kh_next;
1268                 if(k)
1269                 {
1270                         kh_Key_DropOne(k);
1271                         return true;
1272                 }
1273         }
1274 }
1275
1276 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1277 {
1278     entity bot = M_ARGV(0, entity);
1279
1280         if(IS_DEAD(bot))
1281                 return true;
1282
1283         float r = random() * 3;
1284         if (r < 1)
1285                 bot.havocbot_role = havocbot_role_kh_offense;
1286         else if (r < 2)
1287                 bot.havocbot_role = havocbot_role_kh_defense;
1288         else
1289                 bot.havocbot_role = havocbot_role_kh_freelancer;
1290
1291         return true;
1292 }
1293
1294 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1295 {
1296         entity player = M_ARGV(0, entity);
1297         if(player.kh_next)
1298                 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1299 }
1300
1301 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1302 {
1303         entity frag_target = M_ARGV(0, entity);
1304
1305         kh_Key_DropAll(frag_target, false);
1306 }
1307
1308 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1309 {
1310         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1311 }