1 #include "sv_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
39 const float KH_KEY_WP_ZSHIFT = 20;
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
45 bool kh_no_radar_circles;
48 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .float siren_time; // time delay the siren
53 //.float stuff_time; // time delay to stuffcmd a cvar
55 int kh_Team_ByID(int t)
57 if(t == 0) return NUM_TEAM_1;
58 if(t == 1) return NUM_TEAM_2;
59 if(t == 2) return NUM_TEAM_3;
60 if(t == 3) return NUM_TEAM_4;
65 //bool kh_tracking_enabled;
67 int kh_interferemsg_team;
68 float kh_interferemsg_time;
69 .entity kh_next, kh_prev; // linked list
72 .entity kh_previous_owner;
73 .int kh_previous_owner_playerid;
75 int kh_key_dropped, kh_key_carried;
77 int kh_Key_AllOwnedByWhichTeam();
79 const int ST_KH_CAPS = 1;
80 void kh_ScoreRules(int teams)
82 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
83 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
84 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
85 field(SP_KH_PUSHES, "pushes", 0);
86 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
87 field(SP_KH_PICKUPS, "pickups", 0);
88 field(SP_KH_KCKILLS, "kckills", 0);
89 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
93 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
95 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
96 if(!kh_tracking_enabled)
102 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
104 if(!kh_tracking_enabled)
108 if(!this.owner.owner)
110 return false; // draw only when key is not owned
113 void kh_update_state()
124 s |= (32 ** key.count) * f;
127 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
132 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
134 //print(ftos((nextent(NULL)).kh_state), "\n");
140 var kh_Think_t kh_Controller_Thinkfunc;
141 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
143 kh_Controller_Thinkfunc = func;
144 kh_controller.cnt = ceil(t);
146 kh_controller.nextthink = time; // force
148 void kh_WaitForPlayers();
149 void kh_Controller_Think(entity this) // called a lot
155 if(getthink(this) != kh_WaitForPlayers)
158 else if(this.cnt == 0)
161 kh_Controller_Thinkfunc();
163 this.nextthink = time + 1;
166 // frags f: take from cvar * f
168 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
175 UpdateFrags(player, frags_player);
177 if(key && key.owner && frags_owner)
178 UpdateFrags(key.owner, frags_owner);
180 if(!autocvar_sv_eventlog) //output extra info to the console or text file
183 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
186 s = strcat(s, ":", ftos(key.owner.playerid));
190 s = strcat(s, ":", ftos(frags_owner), ":");
193 s = strcat(s, key.netname);
198 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
202 makevectors(e.tag_entity.angles);
203 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
209 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
211 #ifdef KH_PLAYER_USE_ATTACHMENT
212 entity first = key.owner.kh_next;
215 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
218 setattachment(key.kh_next, key, "");
219 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
221 key.kh_next.angles = '0 0 0';
224 setorigin(key, KH_PLAYER_ATTACHMENT);
225 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
229 setattachment(key, key.kh_prev, "");
231 setattachment(key.kh_next, key, "");
232 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
233 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
234 key.angles = '0 0 0';
237 setattachment(key, key.owner, "");
238 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
239 key.angles_y -= key.owner.angles.y;
242 if(IL_CONTAINS(g_items, key))
243 IL_REMOVE(g_items, key);
244 key.solid = SOLID_NOT;
245 set_movetype(key, MOVETYPE_NONE);
246 key.team = key.owner.team;
247 key.nextthink = time;
248 key.damageforcescale = 0;
249 key.takedamage = DAMAGE_NO;
250 key.modelindex = kh_key_carried;
251 navigation_dynamicgoal_unset(key);
254 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
256 #ifdef KH_PLAYER_USE_ATTACHMENT
257 entity first = key.owner.kh_next;
262 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
263 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
264 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
270 setattachment(key.kh_next, key.kh_prev, "");
271 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274 setattachment(key, NULL, "");
275 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
276 key.angles = key.owner.angles;
278 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
279 setattachment(key, NULL, "");
280 key.angles_y += key.owner.angles.y;
283 if(!IL_CONTAINS(g_items, key))
284 IL_PUSH(g_items, key);
285 key.solid = SOLID_TRIGGER;
286 set_movetype(key, MOVETYPE_TOSS);
287 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
288 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
289 key.takedamage = DAMAGE_YES;
291 key.modelindex = kh_key_dropped;
292 navigation_dynamicgoal_set(key, key.owner);
293 key.kh_previous_owner = key.owner;
294 key.kh_previous_owner_playerid = key.owner.playerid;
297 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
299 if(key.owner == player)
302 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
308 // remove from linked list
310 key.kh_next.kh_prev = key.kh_prev;
311 key.kh_prev.kh_next = key.kh_next;
315 if(key.owner.kh_next == NULL)
317 // No longer a key carrier
318 if(!kh_no_radar_circles)
319 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
320 WaypointSprite_DetachCarrier(key.owner);
328 // insert into linked list
329 key.kh_next = player.kh_next;
330 key.kh_prev = player;
331 player.kh_next = key;
333 key.kh_next.kh_prev = key;
337 if(key.kh_next == NULL)
339 // player is now a key carrier
340 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
341 wp.colormod = colormapPaletteColor(player.team - 1, 0);
342 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
343 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
344 if(player.team == NUM_TEAM_1)
345 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
346 else if(player.team == NUM_TEAM_2)
347 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
348 else if(player.team == NUM_TEAM_3)
349 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
350 else if(player.team == NUM_TEAM_4)
351 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
352 if(!kh_no_radar_circles)
353 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
357 // moved that here, also update if there's no player
362 int ownerteam = kh_Key_AllOwnedByWhichTeam();
363 if(ownerteam != ownerteam0)
368 kh_interferemsg_time = time + 0.2;
369 kh_interferemsg_team = player.team;
371 // audit all key carrier sprites, update them to "Run here"
374 if (!k.owner) continue;
375 entity first = WP_Null;
376 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
377 entity third = WP_Null;
378 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
379 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
384 kh_interferemsg_time = 0;
386 // audit all key carrier sprites, update them to "Key Carrier"
389 if (!k.owner) continue;
390 entity first = WP_Null;
391 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
392 entity third = WP_Null;
393 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
394 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
400 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
404 if(ITEM_DAMAGE_NEEDKILL(deathtype))
406 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
411 if(time > this.pushltime)
412 if(IS_PLAYER(attacker))
413 this.team = attacker.team;
416 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
418 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
420 if(key.kh_dropperteam != player.team)
422 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
423 GameRules_scoring_add(player, KH_PICKUPS, 1);
425 key.kh_dropperteam = 0;
426 int realteam = kh_Team_ByID(key.count);
427 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
429 kh_Key_AssignTo(key, player); // this also updates .kh_state
432 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
437 if(this.owner) // already carried
440 if(ITEM_TOUCH_NEEDKILL())
442 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
446 if (!IS_PLAYER(toucher))
450 if(toucher == this.enemy)
451 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
452 return; // you just dropped it!
453 kh_Key_Collect(this, toucher);
456 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
458 entity o = key.owner;
459 kh_Key_AssignTo(key, NULL);
460 if(o) // it was attached
461 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
462 else // it was dropped
463 WaypointSprite_DetachCarrier(key);
465 // remove key from key list
466 if (kh_worldkeylist == key)
467 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
473 if (o.kh_worldkeynext == key)
475 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
478 o = o.kh_worldkeynext;
487 void kh_FinishRound() // runs when a team captures the keys
489 // prepare next round
490 kh_interferemsg_time = 0;
493 kh_no_radar_circles = true;
496 kh_no_radar_circles = false;
498 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
499 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
502 void nades_GiveBonus(entity player, float score);
504 void kh_WinnerTeam(int winner_team) // runs when a team wins
506 // all key carriers get some points
508 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
509 DistributeEvenly_Init(score, NumTeams(kh_teams));
510 // twice the score for 3 team games, three times the score for 4 team games!
511 // note: for a win by destroying the key, this should NOT be applied
514 float f = DistributeEvenly_Get(1);
515 kh_Scores_Event(key.owner, key, "capture", f, 0);
516 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
517 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
521 string keyowner = "";
523 if(key.owner.kh_next == key)
526 keyowner = strcat(keyowner, ", ");
527 keyowner = key.owner.netname;
531 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
532 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
535 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
538 vector thisorigin = kh_AttachedOrigin(key);
539 //dprint("Key origin: ", vtos(thisorigin), "\n");
540 midpoint += thisorigin;
543 te_lightning2(NULL, lastorigin, thisorigin);
544 lastorigin = thisorigin;
546 firstorigin = thisorigin;
549 if(NumTeams(kh_teams) > 2)
551 te_lightning2(NULL, lastorigin, firstorigin);
553 midpoint = midpoint * (1 / NumTeams(kh_teams));
554 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
556 play2all(SND(KH_CAPTURE));
560 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
563 entity attacker = NULL;
565 if(lostkey.pusher.team != loser_team)
566 if(IS_PLAYER(lostkey.pusher))
567 attacker = lostkey.pusher;
571 if(lostkey.kh_previous_owner)
572 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
573 // don't actually GIVE him the -nn points, just log
574 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
575 GameRules_scoring_add(attacker, KH_PUSHES, 1);
576 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
581 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
583 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
588 if(key.owner && key.team != loser_team)
591 if(lostkey.kh_previous_owner)
592 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
593 // don't actually GIVE him the -nn points, just log
595 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
596 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
598 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
601 if(key.owner && key.team != loser_team)
603 f = DistributeEvenly_Get(of);
604 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
607 int fragsleft = DistributeEvenly_Get(players);
609 // Now distribute these among all other teams...
610 int j = NumTeams(kh_teams) - 1;
611 for(int i = 0; i < NumTeams(kh_teams); ++i)
613 int thisteam = kh_Team_ByID(i);
614 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
618 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
620 DistributeEvenly_Init(fragsleft, j);
621 fragsleft = DistributeEvenly_Get(j - 1);
622 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
624 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
625 f = DistributeEvenly_Get(1);
626 kh_Scores_Event(it, NULL, "destroyed", f, 0);
633 int realteam = kh_Team_ByID(lostkey.count);
634 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
636 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
638 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
640 play2all(SND(KH_DESTROY));
641 te_tarexplosion(lostkey.origin);
646 void kh_Key_Think(entity this) // runs all the time
653 #ifndef KH_PLAYER_USE_ATTACHMENT
654 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
655 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
659 // if in nodrop or time over, end the round
661 if(time > this.pain_finished)
662 kh_LoserTeam(this.team, this);
665 if(kh_Key_AllOwnedByWhichTeam() != -1)
667 if(this.siren_time < time)
669 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
670 this.siren_time = time + 2.5; // repeat every 2.5 seconds
674 vector p = this.owner.origin;
676 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
678 kh_WinnerTeam(this.team);
682 if(kh_interferemsg_time && time > kh_interferemsg_time)
684 kh_interferemsg_time = 0;
685 FOREACH_CLIENT(IS_PLAYER(it), {
686 if(it.team == kh_interferemsg_team)
689 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
691 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
694 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
698 this.nextthink = time + 0.05;
701 void key_reset(entity this)
703 kh_Key_AssignTo(this, NULL);
707 const string STR_ITEM_KH_KEY = "item_kh_key";
708 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
710 entity key = spawn();
712 key.classname = STR_ITEM_KH_KEY;
713 settouch(key, kh_Key_Touch);
714 setthink(key, kh_Key_Think);
715 key.nextthink = time;
716 key.items = IT_KEY1 | IT_KEY2;
718 key.angles = '0 360 0' * random();
719 key.event_damage = kh_Key_Damage;
720 key.takedamage = DAMAGE_YES;
721 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
722 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
723 key.modelindex = kh_key_dropped;
725 key.kh_dropperteam = 0;
726 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
727 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
728 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
729 key.reset = key_reset;
730 navigation_dynamicgoal_init(key, false);
732 switch(initial_owner.team)
735 key.netname = "^1red key";
738 key.netname = "^4blue key";
741 key.netname = "^3yellow key";
744 key.netname = "^6pink key";
747 key.netname = "NETGIER key";
751 // link into key list
752 key.kh_worldkeynext = kh_worldkeylist;
753 kh_worldkeylist = key;
755 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
757 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
758 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
760 kh_Key_AssignTo(key, initial_owner);
763 // -1 when no team completely owns all keys yet
764 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
768 int keys = NumTeams(kh_teams);
775 else if(teem != key.team)
784 void kh_Key_DropOne(entity key)
786 // prevent collecting this one for some time
787 entity player = key.owner;
789 key.kh_droptime = time;
792 kh_Scores_Event(player, key, "dropkey", 0, 0);
793 GameRules_scoring_add(player, KH_LOSSES, 1);
794 int realteam = kh_Team_ByID(key.count);
795 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
797 kh_Key_AssignTo(key, NULL);
798 makevectors(player.v_angle);
799 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
801 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
802 key.kh_dropperteam = key.team;
804 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
807 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
811 entity mypusher = NULL;
813 if(time < player.pushltime)
814 mypusher = player.pusher;
817 while((key = player.kh_next))
819 kh_Scores_Event(player, key, "losekey", 0, 0);
820 GameRules_scoring_add(player, KH_LOSSES, 1);
821 int realteam = kh_Team_ByID(key.count);
822 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
823 kh_Key_AssignTo(key, NULL);
824 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
825 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
826 key.pusher = mypusher;
827 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
829 key.kh_dropperteam = player.team;
831 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
835 int kh_GetMissingTeams()
837 int missing_teams = 0;
838 for(int i = 0; i < NumTeams(kh_teams); ++i)
840 int teem = kh_Team_ByID(i);
842 FOREACH_CLIENT(IS_PLAYER(it), {
843 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
847 missing_teams |= (2 ** i);
849 return missing_teams;
852 void kh_WaitForPlayers() // delay start of the round until enough players are present
854 static int prev_missing_teams_mask;
855 if(time < game_starttime)
857 if (prev_missing_teams_mask > 0)
858 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
859 prev_missing_teams_mask = -1;
860 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
864 int missing_teams_mask = kh_GetMissingTeams();
865 if(!missing_teams_mask)
867 if(prev_missing_teams_mask > 0)
868 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869 prev_missing_teams_mask = -1;
870 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
871 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
875 if(player_count == 0)
877 if(prev_missing_teams_mask > 0)
878 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879 prev_missing_teams_mask = -1;
883 if(prev_missing_teams_mask != missing_teams_mask)
885 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
886 prev_missing_teams_mask = missing_teams_mask;
889 kh_Controller_SetThink(1, kh_WaitForPlayers);
893 void kh_EnableTrackingDevice() // runs after each round
895 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
896 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
898 kh_tracking_enabled = true;
901 void kh_StartRound() // runs at the start of each round
903 if(time < game_starttime)
905 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
909 if(kh_GetMissingTeams())
911 kh_Controller_SetThink(1, kh_WaitForPlayers);
915 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
916 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
918 for(int i = 0; i < NumTeams(kh_teams); ++i)
920 int teem = kh_Team_ByID(i);
922 entity my_player = NULL;
923 FOREACH_CLIENT(IS_PLAYER(it), {
924 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
927 if(random() * players <= 1)
931 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
934 kh_tracking_enabled = false;
935 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
936 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
939 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
946 if(attacker.team == targ.team)
949 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
951 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
955 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
956 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
957 // the frag gets added later
964 void kh_Initialize() // sets up th KH environment
967 kh_teams = autocvar_g_keyhunt_teams_override;
969 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
970 kh_teams = BITS(bound(2, kh_teams, 4));
972 // make a KH entity for controlling the game
973 kh_controller = spawn();
974 setthink(kh_controller, kh_Controller_Think);
975 kh_Controller_SetThink(0, kh_WaitForPlayers);
977 setmodel(kh_controller, MDL_KH_KEY);
978 kh_key_dropped = kh_controller.modelindex;
980 dprint(vtos(kh_controller.mins));
981 dprint(vtos(kh_controller.maxs));
984 #ifdef KH_PLAYER_USE_CARRIEDMODEL
985 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
986 kh_key_carried = kh_controller.modelindex;
988 kh_key_carried = kh_key_dropped;
991 kh_controller.model = "";
992 kh_controller.modelindex = 0;
994 kh_ScoreRules(kh_teams);
999 // to be called before intermission
1001 delete(kh_controller);
1002 kh_controller = NULL;
1007 void(entity this) havocbot_role_kh_carrier;
1008 void(entity this) havocbot_role_kh_defense;
1009 void(entity this) havocbot_role_kh_offense;
1010 void(entity this) havocbot_role_kh_freelancer;
1013 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1016 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1018 if(head.owner == this)
1020 if(!kh_tracking_enabled)
1022 // if it's carried by our team we know about it
1023 // otherwise we have to see it to know about it
1024 if(!head.owner || head.team != this.team)
1026 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1027 if (trace_fraction < 1 && trace_ent != head)
1028 continue; // skip what I can't see
1032 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1033 else if(head.team == this.team)
1034 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1036 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1039 havocbot_goalrating_items(this, 1, this.origin, 10000);
1042 void havocbot_role_kh_carrier(entity this)
1047 if (!(this.kh_next))
1049 LOG_TRACE("changing role to freelancer");
1050 this.havocbot_role = havocbot_role_kh_freelancer;
1051 this.havocbot_role_timeout = 0;
1055 if (navigation_goalrating_timeout(this))
1057 navigation_goalrating_start(this);
1059 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1060 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1062 havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1064 navigation_goalrating_end(this);
1066 navigation_goalrating_timeout_set(this);
1070 void havocbot_role_kh_defense(entity this)
1077 LOG_TRACE("changing role to carrier");
1078 this.havocbot_role = havocbot_role_kh_carrier;
1079 this.havocbot_role_timeout = 0;
1083 if (!this.havocbot_role_timeout)
1084 this.havocbot_role_timeout = time + random() * 10 + 20;
1085 if (time > this.havocbot_role_timeout)
1087 LOG_TRACE("changing role to freelancer");
1088 this.havocbot_role = havocbot_role_kh_freelancer;
1089 this.havocbot_role_timeout = 0;
1093 if (navigation_goalrating_timeout(this))
1095 float key_owner_team;
1096 navigation_goalrating_start(this);
1098 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1099 if(key_owner_team == this.team)
1100 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1101 else if(key_owner_team == -1)
1102 havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1104 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1106 navigation_goalrating_end(this);
1108 navigation_goalrating_timeout_set(this);
1112 void havocbot_role_kh_offense(entity this)
1119 LOG_TRACE("changing role to carrier");
1120 this.havocbot_role = havocbot_role_kh_carrier;
1121 this.havocbot_role_timeout = 0;
1125 if (!this.havocbot_role_timeout)
1126 this.havocbot_role_timeout = time + random() * 10 + 20;
1127 if (time > this.havocbot_role_timeout)
1129 LOG_TRACE("changing role to freelancer");
1130 this.havocbot_role = havocbot_role_kh_freelancer;
1131 this.havocbot_role_timeout = 0;
1135 if (navigation_goalrating_timeout(this))
1137 float key_owner_team;
1139 navigation_goalrating_start(this);
1141 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1142 if(key_owner_team == this.team)
1143 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1144 else if(key_owner_team == -1)
1145 havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1147 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1149 navigation_goalrating_end(this);
1151 navigation_goalrating_timeout_set(this);
1155 void havocbot_role_kh_freelancer(entity this)
1162 LOG_TRACE("changing role to carrier");
1163 this.havocbot_role = havocbot_role_kh_carrier;
1164 this.havocbot_role_timeout = 0;
1168 if (!this.havocbot_role_timeout)
1169 this.havocbot_role_timeout = time + random() * 10 + 10;
1170 if (time > this.havocbot_role_timeout)
1174 LOG_TRACE("changing role to offense");
1175 this.havocbot_role = havocbot_role_kh_offense;
1179 LOG_TRACE("changing role to defense");
1180 this.havocbot_role = havocbot_role_kh_defense;
1182 this.havocbot_role_timeout = 0;
1186 if (navigation_goalrating_timeout(this))
1188 navigation_goalrating_start(this);
1190 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1191 if(key_owner_team == this.team)
1192 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1193 else if(key_owner_team == -1)
1194 havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1196 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1198 navigation_goalrating_end(this);
1200 navigation_goalrating_timeout_set(this);
1205 // register this as a mutator
1207 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1209 entity player = M_ARGV(0, entity);
1211 kh_Key_DropAll(player, true);
1214 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1216 entity player = M_ARGV(0, entity);
1218 kh_Key_DropAll(player, true);
1221 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1223 entity frag_attacker = M_ARGV(1, entity);
1224 entity frag_target = M_ARGV(2, entity);
1226 if(frag_target == frag_attacker)
1227 kh_Key_DropAll(frag_target, true);
1228 else if(IS_PLAYER(frag_attacker))
1229 kh_Key_DropAll(frag_target, false);
1231 kh_Key_DropAll(frag_target, true);
1234 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1236 entity frag_attacker = M_ARGV(0, entity);
1237 entity frag_target = M_ARGV(1, entity);
1238 float frag_score = M_ARGV(2, float);
1239 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1242 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1247 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1249 M_ARGV(0, float) = kh_teams;
1253 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1255 entity spectatee = M_ARGV(0, entity);
1256 entity client = M_ARGV(1, entity);
1258 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1261 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1263 entity player = M_ARGV(0, entity);
1265 if(MUTATOR_RETURNVALUE == 0)
1267 entity k = player.kh_next;
1276 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1278 entity bot = M_ARGV(0, entity);
1283 float r = random() * 3;
1285 bot.havocbot_role = havocbot_role_kh_offense;
1287 bot.havocbot_role = havocbot_role_kh_defense;
1289 bot.havocbot_role = havocbot_role_kh_freelancer;
1294 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1296 entity player = M_ARGV(0, entity);
1298 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1301 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1303 entity frag_target = M_ARGV(0, entity);
1305 kh_Key_DropAll(frag_target, false);
1308 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1310 kh_WaitForPlayers(); // takes care of killing the "missing teams" message