]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/cheats.qc
Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2
3 #include "g_damage.qh"
4 #include "race.qh"
5 #include "../common/triggers/teleporters.qh"
6
7 #include "mutators/all.qh"
8
9 #include "weapons/tracing.qh"
10
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
14
15 #include "../common/monsters/all.qh"
16
17 #include "../common/weapons/all.qh"
18
19 #include "../common/triggers/subs.qh"
20
21 #include "../common/triggers/func/breakable.qh"
22
23 #include "../lib/csqcmodel/sv_model.qh"
24
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
27
28 void CopyBody(float keepvelocity);
29
30 #ifdef NOCHEATS
31
32 float CheatImpulse(int imp) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatShutdownClient() { }
38 void Drag_MoveDrag(entity from, entity to) { }
39
40 #else
41
42 .float maycheat;
43 float gamestart_sv_cheats;
44
45
46
47 void CheatInit()
48 {
49         gamestart_sv_cheats = autocvar_sv_cheats;
50 }
51
52 void CheatShutdown()
53 {
54 }
55
56 void CheatShutdownClient()
57 {
58 }
59
60 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
61 {SELFPARAM();
62         // dead people cannot cheat
63         if(IS_DEAD(self))
64                 return 0;
65         if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
66                 return 0;
67
68         // sv_clones
69         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
70                 if(self.lip < sv_clones)
71                         return 1;
72
73         // haha
74         if(self.maycheat)
75                 return 1;
76
77         // sv_cheats
78         if(gamestart_sv_cheats && autocvar_sv_cheats)
79                 return 1;
80
81         // if we get here, player is not allowed to cheat. Log it.
82         if(i)
83                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
84         else if(argc)
85                 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
86         else if(fr)
87                 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
88         else
89                 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
90
91         return 0;
92 }
93
94 #define BEGIN_CHEAT_FUNCTION() \
95         float cheating, attempting; \
96         cheating = 0; attempting = 0
97 #define DID_CHEAT() \
98         ++cheating
99 #define ADD_CHEATS(e,n) \
100         cheatcount_total += n; \
101         e.cheatcount += n
102 #define END_CHEAT_FUNCTION() \
103         ADD_CHEATS(self,cheating); \
104         return attempting
105 #define IS_CHEAT(i,argc,fr) \
106         if((++attempting, !CheatsAllowed(i,argc,fr))) \
107                 break
108
109 float num_autoscreenshot;
110 void info_autoscreenshot_findtarget()
111 {SELFPARAM();
112         entity e;
113         e = find(world, targetname, self.target);
114         if(!e)
115         {
116                 objerror("Missing target. FAIL!");
117                 return;
118         }
119         vector a = vectoangles(e.origin - self.origin);
120         a.x = -a.x; // don't ask
121         self.angles_x = a.x;
122         self.angles_y = a.y;
123         // we leave Rick Roll alone
124 }
125 spawnfunc(info_autoscreenshot)
126 {
127         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
128         {
129                 objerror("Too many info_autoscreenshot entitites. FAIL!");
130                 return;
131         }
132         if(self.target != "")
133                 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
134         // this one just has to exist
135 }
136
137 float CheatImpulse(int imp)
138 {SELFPARAM();
139         BEGIN_CHEAT_FUNCTION();
140         switch(imp)
141         {
142                 entity e, e2;
143
144                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
145                         // shared with regular waypoint init, so this is not a cheat by itself
146                         if(!self.personal)
147                         {
148                                 self.personal = new(personal_wp);
149                         }
150                         self.personal.origin = self.origin;
151                         self.personal.v_angle = self.v_angle;
152                         self.personal.velocity = self.velocity;
153                         self.personal.ammo_rockets = self.ammo_rockets;
154                         self.personal.ammo_nails = self.ammo_nails;
155                         self.personal.ammo_cells = self.ammo_cells;
156                         self.personal.ammo_plasma = self.ammo_plasma;
157                         self.personal.ammo_shells = self.ammo_shells;
158                         self.personal.ammo_fuel = self.ammo_fuel;
159                         self.personal.health = self.health;
160                         self.personal.armorvalue = self.armorvalue;
161                         self.personal.weapons = self.weapons;
162                         self.personal.items = self.items;
163                         self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
164                         self.personal.pauserothealth_finished = self.pauserothealth_finished;
165                         self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
166                         self.personal.pauseregen_finished = self.pauseregen_finished;
167                         self.personal.strength_finished = self.strength_finished;
168                         self.personal.invincible_finished = self.invincible_finished;
169                         self.personal.teleport_time = time;
170                         break; // this part itself doesn't cheat, so let's not count this
171                 case CHIMPULSE_CLONE_MOVING.impulse:
172                         IS_CHEAT(imp, 0, 0);
173                         makevectors (self.v_angle);
174                         self.velocity = self.velocity + v_forward * 300;
175                         CopyBody(1);
176                         self.lip += 1;
177                         self.velocity = self.velocity - v_forward * 300;
178                         DID_CHEAT();
179                         break;
180                 case CHIMPULSE_CLONE_STANDING.impulse:
181                         IS_CHEAT(imp, 0, 0);
182                         CopyBody(0);
183                         self.lip += 1;
184                         DID_CHEAT();
185                         break;
186                 case CHIMPULSE_GIVE_ALL.impulse:
187                         IS_CHEAT(imp, 0, 0);
188                         CheatCommand(tokenize_console("give all"));
189                         break; // already counted as cheat
190                 case CHIMPULSE_SPEEDRUN.impulse:
191                         IS_CHEAT(imp, 0, 0);
192                         if(self.personal)
193                         {
194                                 self.speedrunning = true;
195                                 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
196                                 if(trace_startsolid)
197                                 {
198                                         sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
199                                 }
200                                 else
201                                 {
202                                         // Abort speedrun, teleport back
203                                         setorigin(self, self.personal.origin);
204                                         self.oldvelocity = self.velocity = self.personal.velocity;
205                                         self.angles = self.personal.v_angle;
206                                         self.fixangle = true;
207
208                                         MUTATOR_CALLHOOK(AbortSpeedrun, self);
209                                 }
210
211                                 self.ammo_rockets = self.personal.ammo_rockets;
212                                 self.ammo_nails = self.personal.ammo_nails;
213                                 self.ammo_cells = self.personal.ammo_cells;
214                                 self.ammo_plasma = self.personal.ammo_plasma;
215                                 self.ammo_shells = self.personal.ammo_shells;
216                                 self.ammo_fuel = self.personal.ammo_fuel;
217                                 self.health = self.personal.health;
218                                 self.armorvalue = self.personal.armorvalue;
219                                 self.weapons = self.personal.weapons;
220                                 self.items = self.personal.items;
221                                 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
222                                 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
223                                 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
224                                 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
225                                 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
226                                 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
227
228                                 DID_CHEAT();
229                                 break;
230                         }
231                         if(IS_DEAD(self))
232                                 sprint(self, "UR DEAD AHAHAH))\n");
233                         else
234                                 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
235                         break;
236                 case CHIMPULSE_TELEPORT.impulse:
237                         IS_CHEAT(imp, 0, 0);
238                         if(self.movetype == MOVETYPE_NOCLIP)
239                         {
240                                 e = find(world, classname, "info_autoscreenshot");
241                                 if(e)
242                                 {
243                                         sprint(self, "Emergency teleport used info_autoscreenshot location\n");
244                                         setorigin(self, e.origin);
245                                         self.angles = e.angles;
246                                         remove(e);
247                                         // should we? self.angles_x = -self.angles_x;
248                                         self.fixangle = true;
249                                         self.velocity = '0 0 0';
250                                         DID_CHEAT();
251                                         break;
252                                 }
253                         }
254                         if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
255                         {
256                                 sprint(self, "Emergency teleport used random location\n");
257                                 self.angles_x = -self.angles.x;
258                                 self.fixangle = true;
259                                 self.velocity = '0 0 0';
260                                 DID_CHEAT();
261                                 break;
262                         }
263                         sprint(self, "Emergency teleport could not find a good location, forget it!\n");
264                         break;
265                 case CHIMPULSE_R00T.impulse:
266                         IS_CHEAT(imp, 0, 0);
267                         RandomSelection_Init();
268                         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
269                         if(RandomSelection_chosen_ent)
270                                 e = RandomSelection_chosen_ent;
271                         else
272                                 e = self;
273
274                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
275                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
276
277                         e2 = spawn();
278                         setorigin(e2, e.origin);
279                         RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
280                         remove(e2);
281
282                         LOG_INFO("404 Sportsmanship not found.\n");
283                         DID_CHEAT();
284                         break;
285         }
286
287         END_CHEAT_FUNCTION();
288 }
289
290 void DragBox_Think();
291 float drag_lastcnt;
292 float CheatCommand(float argc)
293 {SELFPARAM();
294         BEGIN_CHEAT_FUNCTION();
295         string cmd;
296         cmd = argv(0);
297         switch(cmd)
298         {
299                 float effectnum, f;
300                 vector start, end;
301                 entity oldself;
302
303                 case "pointparticles":
304                         IS_CHEAT(0, argc, 0);
305                         if(argc == 5)
306                         {
307                                 // arguments:
308                                 //   effectname
309                                 //   origin (0..1, on crosshair line)
310                                 //   velocity
311                                 //   howmany
312                                 f = stof(argv(2));
313                                 crosshair_trace(self);
314                                 start = (1-f) * self.origin + f * trace_endpos;
315                                 end = stov(argv(3));
316                                 f = stof(argv(4));
317                                 Send_Effect_(argv(1), start, end, f);
318                                 DID_CHEAT();
319                                 break;
320                         }
321                         sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
322                         break;
323                 case "trailparticles":
324                         IS_CHEAT(0, argc, 0);
325                         if(argc == 2)
326                         {
327                                 // arguments:
328                                 //   effectname
329                                 effectnum = _particleeffectnum(argv(1));
330                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
331                                 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
332                                 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
333                                 DID_CHEAT();
334                                 break;
335                         }
336                         sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
337                         break;
338                 case "make":
339                         IS_CHEAT(0, argc, 0);
340                         if(argc == 3)
341                         {
342                                 // arguments:
343                                 //   modelname mode
344                                 f = stof(argv(2));
345                                 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
346                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
347                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
348                                 {
349                                         sprint(self, "cannot make stuff there (bad surface)\n");
350                                 }
351                                 else
352                                 {
353                                         entity e = spawn();
354                                         e.model = strzone(argv(1));
355                                         e.mdl = "rocket_explode";
356                                         e.health = 1000;
357                                         setorigin(e, trace_endpos);
358                                         e.effects = EF_NOMODELFLAGS;
359                                         if(f == 1)
360                                         {
361                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
362                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
363                                         }
364                                         WITH(entity, self, e, spawnfunc_func_breakable(e));
365                                         // now, is it valid?
366                                         if(f == 0)
367                                         {
368                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
369                                                 if(trace_startsolid)
370                                                 {
371                                                         remove(e);
372                                                         sprint(self, "cannot make stuff there (no space)\n");
373                                                 }
374                                                 else
375                                                         DID_CHEAT();
376                                         }
377                                         else
378                                                 DID_CHEAT();
379                                 }
380                         }
381                         else
382                                 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
383                         break;
384                 case "penalty":
385                         IS_CHEAT(0, argc, 0);
386                         if(argc == 3)
387                         {
388                                 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
389                                 DID_CHEAT();
390                                 break;
391                         }
392                         sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
393                         break;
394                 case "dragbox_spawn": {
395                         IS_CHEAT(0, argc, 0);
396                         entity e = new(dragbox_box);
397                         e.think = DragBox_Think;
398                         e.nextthink = time;
399                         e.solid = -1; // black
400                         setmodel(e, MDL_Null); // network it
401                         if(argc == 4)
402                                 e.cnt = stof(argv(1));
403                         else
404                                 e.cnt = max(0, drag_lastcnt);
405
406                         e.aiment = new(dragbox_corner_1);
407                         e.aiment.owner = e;
408                         setmodel(e.aiment, MDL_MARKER);
409                         e.aiment.skin = 0;
410                         setsize(e.aiment, '0 0 0', '0 0 0');
411                         if(argc == 4)
412                                 setorigin(e.aiment, stov(argv(2)));
413                         else
414                         {
415                                 crosshair_trace(self);
416                                 setorigin(e.aiment, trace_endpos);
417                         }
418
419                         e.enemy = new(dragbox_corner_2);
420                         e.enemy.owner = e;
421                         setmodel(e.enemy, MDL_MARKER);
422                         e.enemy.skin = 1;
423                         setsize(e.enemy, '0 0 0', '0 0 0');
424                         end = normalize(self.origin + self.view_ofs - e.aiment.origin);
425                         end.x = (end.x > 0) * 2 - 1;
426                         end.y = (end.y > 0) * 2 - 1;
427                         end.z = (end.z > 0) * 2 - 1;
428                         if(argc == 4)
429                                 setorigin(e.enemy, stov(argv(3)));
430                         else
431                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
432
433                         e.killindicator = new(drag_digit);
434                         e.killindicator.owner = e;
435                         setattachment(e.killindicator, e, "");
436                         setorigin(e.killindicator, '0 0 -8');
437                         e.killindicator.killindicator = new(drag_digit);
438                         e.killindicator.killindicator.owner = e;
439                         setattachment(e.killindicator.killindicator, e, "");
440                         setorigin(e.killindicator.killindicator, '0 0 8');
441                         DID_CHEAT();
442                         break;
443                 }
444                 case "dragpoint_spawn": {
445                         IS_CHEAT(0, argc, 0);
446                         entity e = new(dragpoint);
447                         e.think = DragBox_Think;
448                         e.nextthink = time;
449                         e.solid = 0; // nothing special
450                         setmodel(e, MDL_MARKER);
451                         setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
452                         e.skin = 2;
453                         if(argc == 3)
454                                 e.cnt = stof(argv(1));
455                         else
456                                 e.cnt = drag_lastcnt;
457                         if(argc == 3)
458                                 setorigin(e, stov(argv(2)));
459                         else
460                         {
461                                 crosshair_trace(self);
462                                 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
463                                 move_out_of_solid(e);
464                         }
465
466                         e.killindicator = new(drag_digit);
467                         e.killindicator.owner = e;
468                         setattachment(e.killindicator, e, "");
469                         setorigin(e.killindicator, '0 0 40');
470                         e.killindicator.killindicator = new(drag_digit);
471                         e.killindicator.killindicator.owner = e;
472                         setattachment(e.killindicator.killindicator, e, "");
473                         setorigin(e.killindicator.killindicator, '0 0 56');
474                         DID_CHEAT();
475                         break;
476                 }
477                 case "drag_remove":
478                         IS_CHEAT(0, argc, 0);
479                         RandomSelection_Init();
480                         crosshair_trace(self);
481                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
482                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
483                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
484                                 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
485                         if(RandomSelection_chosen_ent)
486                         {
487                                 remove(RandomSelection_chosen_ent.killindicator.killindicator);
488                                 remove(RandomSelection_chosen_ent.killindicator);
489                                 if(RandomSelection_chosen_ent.aiment)
490                                         remove(RandomSelection_chosen_ent.aiment);
491                                 if(RandomSelection_chosen_ent.enemy)
492                                         remove(RandomSelection_chosen_ent.enemy);
493                                 remove(RandomSelection_chosen_ent);
494                         }
495                         DID_CHEAT();
496                         break;
497                 case "drag_setcnt":
498                         IS_CHEAT(0, argc, 0);
499                         if(argc == 2)
500                         {
501                                 RandomSelection_Init();
502                                 crosshair_trace(self);
503                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
504                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
505                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
506                                         RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
507                                 if(RandomSelection_chosen_ent)
508                                 {
509                                         if(substring(argv(1), 0, 1) == "*")
510                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
511                                         else
512                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
513                                 }
514                                 DID_CHEAT();
515                                 break;
516                         }
517                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
518                         break;
519                 case "drag_save":
520                         IS_CHEAT(0, argc, 0);
521                         if(argc == 2)
522                         {
523                                 f = fopen(argv(1), FILE_WRITE);
524                                 fputs(f, "cmd drag_clear\n");
525                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
526                                 {
527                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
528                                 }
529                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
530                                 {
531                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
532                                 }
533                                 fclose(f);
534                                 DID_CHEAT();
535                                 break;
536                         }
537                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
538                         break;
539                 case "drag_saveraceent":
540                         IS_CHEAT(0, argc, 0);
541                         if(argc == 2)
542                         {
543                                 f = fopen(argv(1), FILE_WRITE);
544                                 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
545                                 {
546                                         fputs(f, "{\n");
547                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
548                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
549                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
550                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
551                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
552                                         fputs(f, "}\n");
553                                 }
554                                 for(entity e = world; (e = find(e, classname, "dragpoint")); )
555                                 {
556                                         start = '0 0 0';
557                                         effectnum = 0;
558                                         for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
559                                         {
560                                                 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
561                                                 {
562                                                         start = start + oldself.origin;
563                                                         ++effectnum;
564                                                 }
565                                         }
566                                         start *= 1 / effectnum;
567                                         fputs(f, "{\n");
568                                         fputs(f, "\"classname\" \"info_player_race\"\n");
569                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
570                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
571                                         if(e.cnt == -2)
572                                         {
573                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
574                                                 fputs(f, "\"race_place\" \"0\"\n");
575                                         }
576                                         else if(e.cnt == -1)
577                                         {
578                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
579                                                 fputs(f, "\"race_place\" \"-1\"\n");
580                                         }
581                                         else
582                                         {
583                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
584                                                 if(e.cnt == 0)
585                                                 {
586                                                         // these need race_place
587                                                         // counting...
588                                                         effectnum = 1;
589                                                         for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
590                                                         if(oldself.cnt == 0)
591                                                         {
592                                                                 if(vlen(oldself.origin - start) < vlen(e.origin - start))
593                                                                         ++effectnum;
594                                                                 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
595                                                                         ++effectnum;
596                                                         }
597                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
598                                                 }
599                                         }
600                                         fputs(f, "}\n");
601                                 }
602                                 fclose(f);
603                                 DID_CHEAT();
604                                 break;
605                         }
606                         sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
607                         break;
608                 case "drag_clear":
609                         IS_CHEAT(0, argc, 0);
610                         for(entity e = world; (e = find(e, classname, "dragbox_box")); )
611                                 remove(e);
612                         for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
613                                 remove(e);
614                         for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
615                                 remove(e);
616                         for(entity e = world; (e = find(e, classname, "dragpoint")); )
617                                 remove(e);
618                         for(entity e = world; (e = find(e, classname, "drag_digit")); )
619                                 remove(e);
620                         DID_CHEAT();
621                         break;
622                 case "god":
623                         IS_CHEAT(0, argc, 0);
624                         BITXOR_ASSIGN(self.flags, FL_GODMODE);
625                         if(self.flags & FL_GODMODE)
626                         {
627                                 sprint(self, "godmode ON\n");
628                                 DID_CHEAT();
629                         }
630                         else
631                                 sprint(self, "godmode OFF\n");
632                         break;
633                 case "notarget":
634                         IS_CHEAT(0, argc, 0);
635                         BITXOR_ASSIGN(self.flags, FL_NOTARGET);
636                         if(self.flags & FL_NOTARGET)
637                         {
638                                 sprint(self, "notarget ON\n");
639                                 DID_CHEAT();
640                         }
641                         else
642                                 sprint(self, "notarget OFF\n");
643                         break;
644                 case "noclip":
645                         IS_CHEAT(0, argc, 0);
646                         if(self.movetype != MOVETYPE_NOCLIP)
647                         {
648                                 self.movetype = MOVETYPE_NOCLIP;
649                                 sprint(self, "noclip ON\n");
650                                 DID_CHEAT();
651                         }
652                         else
653                         {
654                                 self.movetype = MOVETYPE_WALK;
655                                 sprint(self, "noclip OFF\n");
656                         }
657                         break;
658                 case "fly":
659                         IS_CHEAT(0, argc, 0);
660                         if(self.movetype != MOVETYPE_FLY)
661                         {
662                                 self.movetype = MOVETYPE_FLY;
663                                 sprint(self, "flymode ON\n");
664                                 DID_CHEAT();
665                         }
666                         else
667                         {
668                                 self.movetype = MOVETYPE_WALK;
669                                 sprint(self, "flymode OFF\n");
670                         }
671                         break;
672                 case "give":
673                         IS_CHEAT(0, argc, 0);
674                         if(GiveItems(self, 1, argc))
675                                 DID_CHEAT();
676                         break;
677                 case "usetarget":
678                         IS_CHEAT(0, argc, 0);
679                         setself(spawn());
680                         self.target = argv(1);
681                         activator = this;
682                         SUB_UseTargets();
683                         remove(self);
684                         setself(this);
685                         DID_CHEAT();
686                         break;
687                 case "killtarget":
688                         IS_CHEAT(0, argc, 0);
689                         setself(spawn());
690                         self.killtarget = argv(1);
691                         activator = this;
692                         SUB_UseTargets();
693                         remove(self);
694                         setself(this);
695                         DID_CHEAT();
696                         break;
697                 case "teleporttotarget":
698                         IS_CHEAT(0, argc, 0);
699                         setself(new(cheattriggerteleport));
700                         setorigin(self, self.origin);
701                         self.target = argv(1);
702                         teleport_findtarget();
703                         if(!wasfreed(self))
704                         {
705                                 Simple_TeleportPlayer(self, this);
706                                 remove(self);
707                                 DID_CHEAT();
708                         }
709                         setself(this);
710                         break;
711         }
712
713         END_CHEAT_FUNCTION();
714 }
715
716 float Drag(float force_allow_pick, float ischeat);
717 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
718 void Drag_Finish(entity dragger);
719 float Drag_IsDraggable(entity draggee);
720 float Drag_MayChangeAngles(entity draggee);
721 void Drag_MoveForward(entity dragger);
722 void Drag_SetSpeed(entity dragger, float s);
723 void Drag_MoveBackward(entity dragger);
724 void Drag_Update(entity dragger);
725 float Drag_CanDrag(entity dragger);
726 float Drag_IsDragging(entity dragger);
727 void Drag_MoveDrag(entity from, entity to);
728 .entity dragentity;
729
730 float CheatFrame()
731 {SELFPARAM();
732         BEGIN_CHEAT_FUNCTION();
733
734         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
735         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
736         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
737         // grabbing itself no longer being accounted as cheating.
738
739         switch(0)
740         {
741                 default:
742                         if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
743                         {
744                                 // use cheat dragging if cheats are enabled
745                                 crosshair_trace_plusvisibletriggers(self);
746                                 Drag(true, true);
747                         }
748                         else
749                         {
750                                 Drag(false, false); // execute dragging
751                         }
752                         break;
753         }
754
755         END_CHEAT_FUNCTION();
756 }
757
758
759
760
761
762 // ENTITY DRAGGING
763
764 // on dragger:
765 .float draggravity;
766 .float dragspeed; // speed of mouse wheel action
767 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
768 .vector draglocalvector; // local attachment vector of the dragentity
769 .float draglocalangle;
770 // on draggee:
771 .entity draggedby;
772 .float dragmovetype;
773
774 float Drag(float force_allow_pick, float ischeat)
775 {SELFPARAM();
776         BEGIN_CHEAT_FUNCTION();
777
778         // returns true when an entity has been picked up
779         // If pick is true, the object can also be picked up if it's not being held already
780         // If pick is false, only keep dragging the object if it's already being held
781
782         switch(0)
783         {
784                 default:
785                         if(Drag_IsDragging(self))
786                         {
787                                 if(self.BUTTON_DRAG)
788                                 {
789                                         if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
790                                         {
791                                                 Drag_MoveForward(self);
792                                                 self.impulse = 0;
793                                         }
794                                         else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
795                                         {
796                                                 Drag_MoveBackward(self);
797                                                 self.impulse = 0;
798                                         }
799                                         else if(self.impulse >= 1 && self.impulse <= 9)
800                                         {
801                                                 Drag_SetSpeed(self, self.impulse - 1);
802                                         }
803                                         else if(self.impulse == 14)
804                                         {
805                                                 Drag_SetSpeed(self, 9);
806                                         }
807
808                                         if(frametime)
809                                                 Drag_Update(self);
810                                 }
811                                 else
812                                 {
813                                         Drag_Finish(self);
814                                 }
815                         }
816                         else
817                         {
818                                 if(Drag_CanDrag(self))
819                                         if(self.BUTTON_DRAG)
820                                         {
821                                                 crosshair_trace_plusvisibletriggers(self);
822                                                 entity e = trace_ent;
823                                                 float pick = force_allow_pick;
824                                                 if (e && !pick)
825                                                 {
826                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
827                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
828                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
829                                                         // it goes out of range while slinging it around.
830
831                                                         if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
832                                                         {
833                                                                 switch(e.grab)
834                                                                 {
835                                                                         case 0: // can't grab
836                                                                                 break;
837                                                                         case 1: // owner can grab
838                                                                                 if(e.owner == self || e.realowner == self)
839                                                                                         pick = true;
840                                                                                 break;
841                                                                         case 2: // owner and team mates can grab
842                                                                                 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
843                                                                                         pick = true;
844                                                                                 break;
845                                                                         case 3: // anyone can grab
846                                                                                 pick = true;
847                                                                                 break;
848                                                                         default:
849                                                                                 break;
850                                                                 }
851                                                         }
852                                                 }
853                                                 // Find e and pick
854                                                 if(e && pick)
855                                                         if(Drag_IsDraggable(e))
856                                                         {
857                                                                 if(ischeat)
858                                                                         IS_CHEAT(0, 0, CHRAME_DRAG);
859                                                                 if(e.draggedby)
860                                                                         Drag_Finish(e.draggedby);
861                                                                 if(e.tag_entity)
862                                                                         detach_sameorigin(e);
863                                                                 Drag_Begin(self, e, trace_endpos);
864                                                                 if(ischeat)
865                                                                         DID_CHEAT();
866                                                                 return true;
867                                                         }
868                                         }
869                         }
870                         break;
871         }
872         return false;
873 }
874
875 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
876 {
877         float tagscale;
878
879         draggee.dragmovetype = draggee.movetype;
880         draggee.draggravity = draggee.gravity;
881         draggee.movetype = MOVETYPE_WALK;
882         draggee.gravity = 0.00001;
883         UNSET_ONGROUND(draggee);
884         draggee.draggedby = dragger;
885
886         dragger.dragentity = draggee;
887
888         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
889         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
890         touchpoint = touchpoint - gettaginfo(draggee, 0);
891         tagscale = pow(vlen(v_forward), -2);
892         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
893         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
894         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
895
896         dragger.dragspeed = 64;
897 }
898
899 void Drag_Finish(entity dragger)
900 {
901         entity draggee;
902         draggee = dragger.dragentity;
903         if(dragger)
904                 dragger.dragentity = world;
905         draggee.draggedby = world;
906         draggee.movetype = draggee.dragmovetype;
907         draggee.gravity = draggee.draggravity;
908
909         switch(draggee.movetype)
910         {
911                 case MOVETYPE_TOSS:
912                 case MOVETYPE_WALK:
913                 case MOVETYPE_STEP:
914                 case MOVETYPE_FLYMISSILE:
915                 case MOVETYPE_BOUNCE:
916                 case MOVETYPE_BOUNCEMISSILE:
917                 case MOVETYPE_PHYSICS:
918                         break;
919                 default:
920                         draggee.velocity = '0 0 0';
921                         break;
922         }
923
924         if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
925         {
926                 draggee.velocity = '0 0 0';
927                 SET_ONGROUND(draggee); // floating items are FUN
928         }
929 }
930
931 float Drag_IsDraggable(entity draggee)
932 {
933         // TODO add more checks for bad stuff here
934         if(draggee == world)
935                 return false;
936         if(draggee.classname == "func_bobbing")
937                 return false;
938         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
939                 return false;
940         if(draggee.classname == "plat")
941                 return false;
942         if(draggee.classname == "func_button")
943                 return false;
944 //      if(draggee.model == "")
945 //              return false;
946         if(IS_SPEC(draggee))
947                 return false;
948         if(IS_OBSERVER(draggee))
949                 return false;
950         if(draggee.classname == "exteriorweaponentity")
951                 return false;
952         if(draggee.classname == "weaponentity")
953                 return false;
954
955         return true;
956 }
957
958 float Drag_MayChangeAngles(entity draggee)
959 {
960         // TODO add more checks for bad stuff here
961         if(substring(draggee.model, 0, 1) == "*")
962                 return false;
963         return true;
964 }
965
966 void Drag_MoveForward(entity dragger)
967 {
968         dragger.dragdistance += dragger.dragspeed;
969 }
970
971 void Drag_SetSpeed(entity dragger, float s)
972 {
973         dragger.dragspeed = pow(2, s);
974 }
975
976 void Drag_MoveBackward(entity dragger)
977 {
978         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
979 }
980
981 void Drag_Update(entity dragger)
982 {
983         vector curorigin, neworigin, goodvelocity;
984         float f;
985         entity draggee;
986
987         draggee = dragger.dragentity;
988         UNSET_ONGROUND(draggee);
989
990         curorigin = gettaginfo(draggee, 0);
991         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
992         makevectors(dragger.v_angle);
993         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
994         goodvelocity = (neworigin - curorigin) * (1 / frametime);
995
996         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
997                 dragger.draglocalangle += 360;
998         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
999                 dragger.draglocalangle -= 360;
1000
1001         f = min(frametime * 10, 1);
1002         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1003
1004         if(Drag_MayChangeAngles(draggee))
1005                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1006
1007         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1008
1009         vector vecs = '0 0 0';
1010         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1011         if(dragger.(weaponentity).movedir.x > 0)
1012                 vecs = dragger.(weaponentity).movedir;
1013
1014         vector dv = v_right * -vecs_y + v_up * vecs_z;
1015
1016         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1017 }
1018
1019 float Drag_CanDrag(entity dragger)
1020 {
1021         return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1022 }
1023
1024 float Drag_IsDragging(entity dragger)
1025 {
1026         if(!dragger.dragentity)
1027                 return false;
1028         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1029         {
1030                 dragger.dragentity = world;
1031                 return false;
1032         }
1033         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1034         {
1035                 Drag_Finish(dragger);
1036                 return false;
1037         }
1038         return true;
1039 }
1040
1041 void Drag_MoveDrag(entity from, entity to)
1042 {
1043         if(from.draggedby)
1044         {
1045                 to.draggedby = from.draggedby;
1046                 to.draggedby.dragentity = to;
1047                 from.draggedby = world;
1048         }
1049 }
1050
1051 void DragBox_Think()
1052 {SELFPARAM();
1053         if(self.aiment && self.enemy)
1054         {
1055                 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1056                 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1057                 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1058                 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1059                 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1060                 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1061                 self.mins = -1 * self.maxs;
1062                 setorigin(self, self.origin);
1063                 setsize(self, self.mins, self.maxs); // link edict
1064         }
1065
1066         if(self.cnt == -1) // actually race_place -1
1067         {
1068                 // show "10 10" for qualifying spawns
1069                 setmodel(self.killindicator, MDL_NUM(10));
1070                 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1071         }
1072         else if(self.cnt == -2) // actually race_place 0
1073         {
1074                 // show "10 0" for loser spawns
1075                 setmodel(self.killindicator, MDL_NUM(10));
1076                 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1077         }
1078         else
1079         {
1080                 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1081                 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1082         }
1083
1084         self.nextthink = time;
1085 }
1086
1087 #endif