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Make sure it isn't counted as cheating
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
1 #include "cheats.qh"
2
3 #include "g_damage.qh"
4 #include "race.qh"
5 #include "../common/triggers/teleporters.qh"
6
7 #include "mutators/_mod.qh"
8
9 #include "weapons/tracing.qh"
10
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
14
15 #include <common/physics/player.qh>
16
17 #include "../common/monsters/_mod.qh"
18
19 #include <common/weapons/_all.qh>
20
21 #include "../common/triggers/subs.qh"
22
23 #include "../common/triggers/func/breakable.qh"
24
25 #include "../lib/csqcmodel/sv_model.qh"
26
27 #include "../lib/warpzone/anglestransform.qh"
28 #include "../lib/warpzone/util_server.qh"
29
30 void CopyBody(entity this, float keepvelocity);
31
32 #ifdef NOCHEATS
33
34 float CheatImpulse(entity this, int imp) { return 0; }
35 float CheatCommand(entity this, int argc) { return 0; }
36 float CheatFrame(entity this) { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void Drag_MoveDrag(entity from, entity to) { }
40
41 #else
42
43 .float maycheat;
44 float gamestart_sv_cheats;
45
46
47
48 void CheatInit()
49 {
50         gamestart_sv_cheats = autocvar_sv_cheats;
51 }
52
53 void CheatShutdown()
54 {
55 }
56
57 float CheatsAllowed(entity this, float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
58 {
59         // dead people cannot cheat
60         if(IS_DEAD(this))
61                 return 0;
62         if(gamestart_sv_cheats < 2 && !IS_PLAYER(this))
63                 return 0;
64
65         // sv_clones
66         if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
67                 if(this.lip < sv_clones)
68                         return 1;
69
70         // haha
71         if(this.maycheat)
72                 return 1;
73
74         // sv_cheats
75         if(gamestart_sv_cheats && autocvar_sv_cheats)
76                 return 1;
77
78         // if we get here, player is not allowed to cheat. Log it.
79         if(i)
80                 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", this.netname, i);
81         else if(argc)
82                 bprintf("Player %s^7 tried to use cheat '%s'\n", this.netname, argv(0));
83         else if(fr)
84                 bprintf("Player %s^7 tried to use cheat frame %d\n", this.netname, fr);
85         else
86                 bprintf("Player %s^7 tried to use an unknown cheat\n", this.netname);
87
88         return 0;
89 }
90
91 #define BEGIN_CHEAT_FUNCTION() \
92         float cheating, attempting; \
93         cheating = 0; attempting = 0
94 #define DID_CHEAT() \
95         ++cheating
96 #define ADD_CHEATS(e,n) \
97         cheatcount_total += n; \
98         e.cheatcount += n
99 #define END_CHEAT_FUNCTION() \
100         ADD_CHEATS(this, cheating); \
101         return attempting
102 #define IS_CHEAT(ent,i,argc,fr) \
103         if((++attempting, !CheatsAllowed(ent,i,argc,fr))) \
104                 break
105
106 float num_autoscreenshot;
107 void info_autoscreenshot_findtarget(entity this)
108 {
109         entity e;
110         e = find(NULL, targetname, this.target);
111         if(!e)
112         {
113                 objerror(this, "Missing target. FAIL!");
114                 return;
115         }
116         vector a = vectoangles(e.origin - this.origin);
117         a.x = -a.x; // don't ask
118         this.angles_x = a.x;
119         this.angles_y = a.y;
120         // we leave Rick Roll alone
121 }
122 spawnfunc(info_autoscreenshot)
123 {
124         if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
125         {
126                 objerror(this, "Too many info_autoscreenshot entitites. FAIL!");
127                 return;
128         }
129         if(this.target != "")
130                 InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
131         // this one just has to exist
132 }
133
134 bool autocvar_g_allow_checkpoints;
135 float CheatImpulse(entity this, int imp)
136 {
137         BEGIN_CHEAT_FUNCTION();
138         switch(imp)
139         {
140                 entity e, e2;
141
142                 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
143                         // shared with regular waypoint init, so this is not a cheat by itself
144                         if(!this.personal)
145                         {
146                                 this.personal = new(personal_wp);
147                         }
148                         this.personal.origin = this.origin;
149                         this.personal.v_angle = this.v_angle;
150                         this.personal.velocity = this.velocity;
151                         this.personal.ammo_rockets = this.ammo_rockets;
152                         this.personal.ammo_nails = this.ammo_nails;
153                         this.personal.ammo_cells = this.ammo_cells;
154                         this.personal.ammo_plasma = this.ammo_plasma;
155                         this.personal.ammo_shells = this.ammo_shells;
156                         this.personal.ammo_fuel = this.ammo_fuel;
157                         this.personal.health = this.health;
158                         this.personal.armorvalue = this.armorvalue;
159                         this.personal.weapons = this.weapons;
160                         this.personal.items = this.items;
161                         this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
162                         this.personal.pauserothealth_finished = this.pauserothealth_finished;
163                         this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
164                         this.personal.pauseregen_finished = this.pauseregen_finished;
165                         this.personal.strength_finished = this.strength_finished;
166                         this.personal.invincible_finished = this.invincible_finished;
167                         this.personal.teleport_time = time;
168                         break; // this part itself doesn't cheat, so let's not count this
169                 case CHIMPULSE_CLONE_MOVING.impulse:
170                         IS_CHEAT(this, imp, 0, 0);
171                         makevectors (this.v_angle);
172                         this.velocity = this.velocity + v_forward * 300;
173                         CopyBody(this, 1);
174                         this.lip += 1;
175                         this.velocity = this.velocity - v_forward * 300;
176                         DID_CHEAT();
177                         break;
178                 case CHIMPULSE_CLONE_STANDING.impulse:
179                         IS_CHEAT(this, imp, 0, 0);
180                         CopyBody(this, 0);
181                         this.lip += 1;
182                         DID_CHEAT();
183                         break;
184                 case CHIMPULSE_GIVE_ALL.impulse:
185                         IS_CHEAT(this, imp, 0, 0);
186                         CheatCommand(this, tokenize_console("give all"));
187                         break; // already counted as cheat
188                 case CHIMPULSE_SPEEDRUN.impulse:
189                         if(!autocvar_g_allow_checkpoints)
190                                 IS_CHEAT(this, imp, 0, 0);
191                         if(this.personal)
192                         {
193                                 this.speedrunning = true;
194                                 tracebox(this.personal.origin, this.mins, this.maxs, this.personal.origin, MOVE_WORLDONLY, this);
195                                 if(trace_startsolid)
196                                 {
197                                         sprint(this, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
198                                 }
199                                 else
200                                 {
201                                         // Abort speedrun, teleport back
202                                         setorigin(this, this.personal.origin);
203                                         this.oldvelocity = this.velocity = this.personal.velocity;
204                                         this.angles = this.personal.v_angle;
205                                         this.fixangle = true;
206
207                                         MUTATOR_CALLHOOK(AbortSpeedrun, this);
208                                 }
209
210                                 this.ammo_rockets = this.personal.ammo_rockets;
211                                 this.ammo_nails = this.personal.ammo_nails;
212                                 this.ammo_cells = this.personal.ammo_cells;
213                                 this.ammo_plasma = this.personal.ammo_plasma;
214                                 this.ammo_shells = this.personal.ammo_shells;
215                                 this.ammo_fuel = this.personal.ammo_fuel;
216                                 this.health = this.personal.health;
217                                 this.armorvalue = this.personal.armorvalue;
218                                 this.weapons = this.personal.weapons;
219                                 this.items = this.personal.items;
220                                 this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
221                                 this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
222                                 this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
223                                 this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
224                                 this.strength_finished = time + this.personal.strength_finished - this.personal.teleport_time;
225                                 this.invincible_finished = time + this.personal.invincible_finished - this.personal.teleport_time;
226
227                                 if(!autocvar_g_allow_checkpoints)
228                                         DID_CHEAT();
229                                 break;
230                         }
231                         if(IS_DEAD(this))
232                                 sprint(this, "UR DEAD AHAHAH))\n");
233                         else
234                                 sprint(this, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
235                         break;
236                 case CHIMPULSE_TELEPORT.impulse:
237                         IS_CHEAT(this, imp, 0, 0);
238                         if(this.move_movetype == MOVETYPE_NOCLIP)
239                         {
240                                 e = find(NULL, classname, "info_autoscreenshot");
241                                 if(e)
242                                 {
243                                         sprint(this, "Emergency teleport used info_autoscreenshot location\n");
244                                         setorigin(this, e.origin);
245                                         this.angles = e.angles;
246                                         delete(e);
247                                         // should we? this.angles_x = -this.angles_x;
248                                         this.fixangle = true;
249                                         this.velocity = '0 0 0';
250                                         DID_CHEAT();
251                                         break;
252                                 }
253                         }
254                         if(MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
255                         {
256                                 sprint(this, "Emergency teleport used random location\n");
257                                 this.angles_x = -this.angles.x;
258                                 this.fixangle = true;
259                                 this.velocity = '0 0 0';
260                                 DID_CHEAT();
261                                 break;
262                         }
263                         sprint(this, "Emergency teleport could not find a good location, forget it!\n");
264                         break;
265                 case CHIMPULSE_R00T.impulse:
266                         IS_CHEAT(this, imp, 0, 0);
267                         RandomSelection_Init();
268                         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_AddEnt(it, 1, 1)));
269                         if(RandomSelection_chosen_ent)
270                                 e = RandomSelection_chosen_ent;
271                         else
272                                 e = this;
273
274                         Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
275                         sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
276
277                         e2 = spawn();
278                         setorigin(e2, e.origin);
279                         RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, e);
280                         delete(e2);
281
282                         LOG_INFO("404 Sportsmanship not found.\n");
283                         DID_CHEAT();
284                         break;
285         }
286
287         END_CHEAT_FUNCTION();
288 }
289
290 void DragBox_Think(entity this);
291 float drag_lastcnt;
292 float CheatCommand(entity this, int argc)
293 {
294         BEGIN_CHEAT_FUNCTION();
295         string cmd;
296         cmd = argv(0);
297         switch(cmd)
298         {
299                 float effectnum, f;
300                 vector start, end;
301
302                 case "pointparticles":
303                         IS_CHEAT(this, 0, argc, 0);
304                         if(argc == 5)
305                         {
306                                 // arguments:
307                                 //   effectname
308                                 //   origin (0..1, on crosshair line)
309                                 //   velocity
310                                 //   howmany
311                                 f = stof(argv(2));
312                                 crosshair_trace(this);
313                                 start = (1-f) * this.origin + f * trace_endpos;
314                                 end = stov(argv(3));
315                                 f = stof(argv(4));
316                                 Send_Effect_(argv(1), start, end, f);
317                                 DID_CHEAT();
318                                 break;
319                         }
320                         sprint(this, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
321                         break;
322                 case "trailparticles":
323                         IS_CHEAT(this, 0, argc, 0);
324                         if(argc == 2)
325                         {
326                                 // arguments:
327                                 //   effectname
328                                 effectnum = _particleeffectnum(argv(1));
329                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
330                                 traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
331                                 __trailparticles(this, effectnum, w_shotorg, trace_endpos);
332                                 DID_CHEAT();
333                                 break;
334                         }
335                         sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
336                         break;
337                 case "make":
338                         IS_CHEAT(this, 0, argc, 0);
339                         if(argc == 3)
340                         {
341                                 // arguments:
342                                 //   modelname mode
343                                 f = stof(argv(2));
344                                 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
345                                 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
346                                 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
347                                 {
348                                         sprint(this, "cannot make stuff there (bad surface)\n");
349                                 }
350                                 else
351                                 {
352                                         entity e = spawn();
353                                         e.model = strzone(argv(1));
354                                         e.mdl = "rocket_explode";
355                                         e.health = 1000;
356                                         setorigin(e, trace_endpos);
357                                         e.effects = EF_NOMODELFLAGS;
358                                         if(f == 1)
359                                         {
360                                                 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
361                                                 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
362                                         }
363                                         spawnfunc_func_breakable(e);
364                                         // now, is it valid?
365                                         if(f == 0)
366                                         {
367                                                 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
368                                                 if(trace_startsolid)
369                                                 {
370                                                         delete(e);
371                                                         sprint(this, "cannot make stuff there (no space)\n");
372                                                 }
373                                                 else
374                                                         DID_CHEAT();
375                                         }
376                                         else
377                                                 DID_CHEAT();
378                                 }
379                         }
380                         else
381                                 sprint(this, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
382                         break;
383                 case "penalty":
384                         IS_CHEAT(this, 0, argc, 0);
385                         if(argc == 3)
386                         {
387                                 race_ImposePenaltyTime(this, stof(argv(1)), argv(2));
388                                 DID_CHEAT();
389                                 break;
390                         }
391                         sprint(this, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
392                         break;
393                 case "dragbox_spawn": {
394                         IS_CHEAT(this, 0, argc, 0);
395                         entity e = new(dragbox_box);
396                         setthink(e, DragBox_Think);
397                         e.nextthink = time;
398                         e.solid = -1; // black
399                         setmodel(e, MDL_Null); // network it
400                         if(argc == 4)
401                                 e.cnt = stof(argv(1));
402                         else
403                                 e.cnt = max(0, drag_lastcnt);
404
405                         e.aiment = new(dragbox_corner_1);
406                         e.aiment.owner = e;
407                         setmodel(e.aiment, MDL_MARKER);
408                         e.aiment.skin = 0;
409                         setsize(e.aiment, '0 0 0', '0 0 0');
410                         if(argc == 4)
411                                 setorigin(e.aiment, stov(argv(2)));
412                         else
413                         {
414                                 crosshair_trace(this);
415                                 setorigin(e.aiment, trace_endpos);
416                         }
417
418                         e.enemy = new(dragbox_corner_2);
419                         e.enemy.owner = e;
420                         setmodel(e.enemy, MDL_MARKER);
421                         e.enemy.skin = 1;
422                         setsize(e.enemy, '0 0 0', '0 0 0');
423                         end = normalize(this.origin + this.view_ofs - e.aiment.origin);
424                         end.x = (end.x > 0) * 2 - 1;
425                         end.y = (end.y > 0) * 2 - 1;
426                         end.z = (end.z > 0) * 2 - 1;
427                         if(argc == 4)
428                                 setorigin(e.enemy, stov(argv(3)));
429                         else
430                                 setorigin(e.enemy, e.aiment.origin + 32 * end);
431
432                         e.killindicator = new(drag_digit);
433                         e.killindicator.owner = e;
434                         setattachment(e.killindicator, e, "");
435                         setorigin(e.killindicator, '0 0 -8');
436                         e.killindicator.killindicator = new(drag_digit);
437                         e.killindicator.killindicator.owner = e;
438                         setattachment(e.killindicator.killindicator, e, "");
439                         setorigin(e.killindicator.killindicator, '0 0 8');
440                         DID_CHEAT();
441                         break;
442                 }
443                 case "dragpoint_spawn": {
444                         IS_CHEAT(this, 0, argc, 0);
445                         entity e = new(dragpoint);
446                         setthink(e, DragBox_Think);
447                         e.nextthink = time;
448                         e.solid = 0; // nothing special
449                         setmodel(e, MDL_MARKER);
450                         setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
451                         e.skin = 2;
452                         if(argc == 3)
453                                 e.cnt = stof(argv(1));
454                         else
455                                 e.cnt = drag_lastcnt;
456                         if(argc == 3)
457                                 setorigin(e, stov(argv(2)));
458                         else
459                         {
460                                 crosshair_trace(this);
461                                 setorigin(e, trace_endpos + normalize(this.origin + this.view_ofs - trace_endpos));
462                                 move_out_of_solid(e);
463                         }
464
465                         e.killindicator = new(drag_digit);
466                         e.killindicator.owner = e;
467                         setattachment(e.killindicator, e, "");
468                         setorigin(e.killindicator, '0 0 40');
469                         e.killindicator.killindicator = new(drag_digit);
470                         e.killindicator.killindicator.owner = e;
471                         setattachment(e.killindicator.killindicator, e, "");
472                         setorigin(e.killindicator.killindicator, '0 0 56');
473                         DID_CHEAT();
474                         break;
475                 }
476                 case "drag_remove":
477                         IS_CHEAT(this, 0, argc, 0);
478                         RandomSelection_Init();
479                         crosshair_trace(this);
480                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
481                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
482                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
483                                 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
484                         if(RandomSelection_chosen_ent)
485                         {
486                                 delete(RandomSelection_chosen_ent.killindicator.killindicator);
487                                 delete(RandomSelection_chosen_ent.killindicator);
488                                 if(RandomSelection_chosen_ent.aiment)
489                                         delete(RandomSelection_chosen_ent.aiment);
490                                 if(RandomSelection_chosen_ent.enemy)
491                                         delete(RandomSelection_chosen_ent.enemy);
492                                 delete(RandomSelection_chosen_ent);
493                         }
494                         DID_CHEAT();
495                         break;
496                 case "drag_setcnt":
497                         IS_CHEAT(this, 0, argc, 0);
498                         if(argc == 2)
499                         {
500                                 RandomSelection_Init();
501                                 crosshair_trace(this);
502                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
503                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
504                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
505                                         RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
506                                 if(RandomSelection_chosen_ent)
507                                 {
508                                         if(substring(argv(1), 0, 1) == "*")
509                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
510                                         else
511                                                 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
512                                 }
513                                 DID_CHEAT();
514                                 break;
515                         }
516                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
517                         break;
518                 case "drag_save":
519                         IS_CHEAT(this, 0, argc, 0);
520                         if(argc == 2)
521                         {
522                                 f = fopen(argv(1), FILE_WRITE);
523                                 fputs(f, "cmd drag_clear\n");
524                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
525                                 {
526                                         fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
527                                 }
528                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
529                                 {
530                                         fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
531                                 }
532                                 fclose(f);
533                                 DID_CHEAT();
534                                 break;
535                         }
536                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
537                         break;
538                 case "drag_saveraceent":
539                         IS_CHEAT(this, 0, argc, 0);
540                         if(argc == 2)
541                         {
542                                 f = fopen(argv(1), FILE_WRITE);
543                                 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
544                                 {
545                                         fputs(f, "{\n");
546                                         fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
547                                         fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
548                                         fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
549                                         fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
550                                         fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
551                                         fputs(f, "}\n");
552                                 }
553                                 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
554                                 {
555                                         start = '0 0 0';
556                                         effectnum = 0;
557                                         for(entity ent = NULL; (ent = find(ent, classname, "dragbox_box")); )
558                                         {
559                                                 if(e.cnt <= 0 && ent.cnt == 0 || e.cnt == ent.cnt)
560                                                 {
561                                                         start = start + ent.origin;
562                                                         ++effectnum;
563                                                 }
564                                         }
565                                         start *= 1 / effectnum;
566                                         fputs(f, "{\n");
567                                         fputs(f, "\"classname\" \"info_player_race\"\n");
568                                         fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
569                                         fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
570                                         if(e.cnt == -2)
571                                         {
572                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
573                                                 fputs(f, "\"race_place\" \"0\"\n");
574                                         }
575                                         else if(e.cnt == -1)
576                                         {
577                                                 fputs(f, "\"target\" \"checkpoint0\"\n");
578                                                 fputs(f, "\"race_place\" \"-1\"\n");
579                                         }
580                                         else
581                                         {
582                                                 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
583                                                 if(e.cnt == 0)
584                                                 {
585                                                         // these need race_place
586                                                         // counting...
587                                                         effectnum = 1;
588                                                         for(entity ent = NULL; (ent = find(ent, classname, "dragpoint")); )
589                                                         if(ent.cnt == 0)
590                                                         {
591                                                                 if(vlen2(ent.origin - start) < vlen2(e.origin - start))
592                                                                         ++effectnum;
593                                                                 else if(vlen2(ent.origin - start) == vlen2(e.origin - start) && etof(ent) < etof(e))
594                                                                         ++effectnum;
595                                                         }
596                                                         fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
597                                                 }
598                                         }
599                                         fputs(f, "}\n");
600                                 }
601                                 fclose(f);
602                                 DID_CHEAT();
603                                 break;
604                         }
605                         sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
606                         break;
607                 case "drag_clear":
608                         IS_CHEAT(this, 0, argc, 0);
609                         for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
610                                 delete(e);
611                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
612                                 delete(e);
613                         for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
614                                 delete(e);
615                         for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
616                                 delete(e);
617                         for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
618                                 delete(e);
619                         DID_CHEAT();
620                         break;
621                 case "god":
622                         IS_CHEAT(this, 0, argc, 0);
623                         BITXOR_ASSIGN(this.flags, FL_GODMODE);
624                         if(this.flags & FL_GODMODE)
625                         {
626                                 sprint(this, "godmode ON\n");
627                                 DID_CHEAT();
628                         }
629                         else
630                                 sprint(this, "godmode OFF\n");
631                         break;
632                 case "notarget":
633                         IS_CHEAT(this, 0, argc, 0);
634                         BITXOR_ASSIGN(this.flags, FL_NOTARGET);
635                         if(this.flags & FL_NOTARGET)
636                         {
637                                 sprint(this, "notarget ON\n");
638                                 DID_CHEAT();
639                         }
640                         else
641                                 sprint(this, "notarget OFF\n");
642                         break;
643                 case "noclip":
644                         IS_CHEAT(this, 0, argc, 0);
645                         if(this.move_movetype != MOVETYPE_NOCLIP)
646                         {
647                                 set_movetype(this, MOVETYPE_NOCLIP);
648                                 sprint(this, "noclip ON\n");
649                                 DID_CHEAT();
650                         }
651                         else
652                         {
653                                 set_movetype(this, MOVETYPE_WALK);
654                                 sprint(this, "noclip OFF\n");
655                         }
656                         break;
657                 case "fly":
658                         IS_CHEAT(this, 0, argc, 0);
659                         if(this.move_movetype != MOVETYPE_FLY)
660                         {
661                                 set_movetype(this, MOVETYPE_FLY);
662                                 sprint(this, "flymode ON\n");
663                                 DID_CHEAT();
664                         }
665                         else
666                         {
667                                 set_movetype(this, MOVETYPE_WALK);
668                                 sprint(this, "flymode OFF\n");
669                         }
670                         break;
671                 case "give":
672                         IS_CHEAT(this, 0, argc, 0);
673                         if(GiveItems(this, 1, argc))
674                                 DID_CHEAT();
675                         break;
676                 case "usetarget":
677                         IS_CHEAT(this, 0, argc, 0);
678                         entity e = spawn();
679                         e.target = argv(1);
680                         SUB_UseTargets(e, this, NULL);
681                         delete(e);
682                         DID_CHEAT();
683                         break;
684                 case "killtarget":
685                         IS_CHEAT(this, 0, argc, 0);
686                         entity e2 = spawn();
687                         e2.killtarget = argv(1);
688                         SUB_UseTargets(e2, this, NULL);
689                         delete(e2);
690                         DID_CHEAT();
691                         break;
692                 case "teleporttotarget":
693                         IS_CHEAT(this, 0, argc, 0);
694                         entity ent = new(cheattriggerteleport);
695                         setorigin(ent, ent.origin);
696                         ent.target = argv(1);
697                         teleport_findtarget(ent);
698                         if(!wasfreed(ent))
699                         {
700                                 Simple_TeleportPlayer(ent, this);
701                                 delete(ent);
702                                 DID_CHEAT();
703                         }
704                         break;
705         }
706
707         END_CHEAT_FUNCTION();
708 }
709
710 float Drag(entity this, float force_allow_pick, float ischeat);
711 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
712 void Drag_Finish(entity dragger);
713 float Drag_IsDraggable(entity draggee);
714 float Drag_MayChangeAngles(entity draggee);
715 void Drag_MoveForward(entity dragger);
716 void Drag_SetSpeed(entity dragger, float s);
717 void Drag_MoveBackward(entity dragger);
718 void Drag_Update(entity dragger);
719 float Drag_CanDrag(entity dragger);
720 float Drag_IsDragging(entity dragger);
721 void Drag_MoveDrag(entity from, entity to);
722 .entity dragentity;
723
724 float CheatFrame(entity this)
725 {
726         BEGIN_CHEAT_FUNCTION();
727
728         // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
729         // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
730         // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
731         // grabbing itself no longer being accounted as cheating.
732
733         switch(0)
734         {
735                 default:
736                         if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
737                         {
738                                 // use cheat dragging if cheats are enabled
739                                 //if(Drag_IsDragging(this))
740                                         //crosshair_trace_plusvisibletriggers(this);
741                                 Drag(this, true, true);
742                         }
743                         else
744                         {
745                                 Drag(this, false, false); // execute dragging
746                         }
747                         break;
748         }
749
750         END_CHEAT_FUNCTION();
751 }
752
753
754
755
756
757 // ENTITY DRAGGING
758
759 // on dragger:
760 .float draggravity;
761 .float dragspeed; // speed of mouse wheel action
762 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
763 .vector draglocalvector; // local attachment vector of the dragentity
764 .float draglocalangle;
765 // on draggee:
766 .entity draggedby;
767 .float dragmovetype;
768
769 float Drag(entity this, float force_allow_pick, float ischeat)
770 {
771         BEGIN_CHEAT_FUNCTION();
772
773         // returns true when an entity has been picked up
774         // If pick is true, the object can also be picked up if it's not being held already
775         // If pick is false, only keep dragging the object if it's already being held
776
777         switch(0)
778         {
779                 default:
780                         if(Drag_IsDragging(this))
781                         {
782                                 if(PHYS_INPUT_BUTTON_DRAG(this))
783                                 {
784                                         if(this.impulse == 10 || this.impulse == 15 || this.impulse == 18)
785                                         {
786                                                 Drag_MoveForward(this);
787                                                 this.impulse = 0;
788                                         }
789                                         else if(this.impulse == 12 || this.impulse == 16 || this.impulse == 19)
790                                         {
791                                                 Drag_MoveBackward(this);
792                                                 this.impulse = 0;
793                                         }
794                                         else if(this.impulse >= 1 && this.impulse <= 9)
795                                         {
796                                                 Drag_SetSpeed(this, this.impulse - 1);
797                                         }
798                                         else if(this.impulse == 14)
799                                         {
800                                                 Drag_SetSpeed(this, 9);
801                                         }
802
803                                         if(frametime)
804                                                 Drag_Update(this);
805                                 }
806                                 else
807                                 {
808                                         Drag_Finish(this);
809                                 }
810                         }
811                         else
812                         {
813                                 if(Drag_CanDrag(this))
814                                         if(PHYS_INPUT_BUTTON_DRAG(this))
815                                         {
816                                                 crosshair_trace_plusvisibletriggers(this);
817                                                 entity e = trace_ent;
818                                                 float pick = force_allow_pick;
819                                                 if (e && !pick)
820                                                 {
821                                                         // pick is true if the object can be picked up. While an object is being carried, the Drag() function
822                                                         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
823                                                         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
824                                                         // it goes out of range while slinging it around.
825
826                                                         if(vdist(this.origin - e.origin, <=, autocvar_g_grab_range))
827                                                         {
828                                                                 switch(e.grab)
829                                                                 {
830                                                                         case 0: // can't grab
831                                                                                 break;
832                                                                         case 1: // owner can grab
833                                                                                 if(e.owner == this || e.realowner == this)
834                                                                                         pick = true;
835                                                                                 break;
836                                                                         case 2: // owner and team mates can grab
837                                                                                 if(SAME_TEAM(e.owner, this) || SAME_TEAM(e.realowner, this) || e.team == this.team)
838                                                                                         pick = true;
839                                                                                 break;
840                                                                         case 3: // anyone can grab
841                                                                                 pick = true;
842                                                                                 break;
843                                                                         default:
844                                                                                 break;
845                                                                 }
846                                                         }
847                                                 }
848                                                 // Find e and pick
849                                                 if(e && pick)
850                                                         if(Drag_IsDraggable(e))
851                                                         {
852                                                                 if(ischeat)
853                                                                         IS_CHEAT(this, 0, 0, CHRAME_DRAG);
854                                                                 if(e.draggedby)
855                                                                         Drag_Finish(e.draggedby);
856                                                                 if(e.tag_entity)
857                                                                         detach_sameorigin(e);
858                                                                 Drag_Begin(this, e, trace_endpos);
859                                                                 if(ischeat)
860                                                                         DID_CHEAT();
861                                                                 return true;
862                                                         }
863                                         }
864                         }
865                         break;
866         }
867         return false;
868 }
869
870 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
871 {
872         float tagscale;
873
874         draggee.dragmovetype = draggee.move_movetype;
875         draggee.draggravity = draggee.gravity;
876         set_movetype(draggee, MOVETYPE_WALK);
877         draggee.gravity = 0.00001;
878         UNSET_ONGROUND(draggee);
879         draggee.draggedby = dragger;
880
881         dragger.dragentity = draggee;
882
883         dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
884         dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
885         touchpoint = touchpoint - gettaginfo(draggee, 0);
886         tagscale = pow(vlen(v_forward), -2);
887         dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
888         dragger.draglocalvector_y = touchpoint * v_right * tagscale;
889         dragger.draglocalvector_z = touchpoint * v_up * tagscale;
890
891         dragger.dragspeed = 64;
892 }
893
894 void Drag_Finish(entity dragger)
895 {
896         entity draggee;
897         draggee = dragger.dragentity;
898         if(dragger)
899                 dragger.dragentity = NULL;
900         draggee.draggedby = NULL;
901         set_movetype(draggee, draggee.dragmovetype);
902         draggee.gravity = draggee.draggravity;
903
904         switch(draggee.move_movetype)
905         {
906                 case MOVETYPE_TOSS:
907                 case MOVETYPE_WALK:
908                 case MOVETYPE_STEP:
909                 case MOVETYPE_FLYMISSILE:
910                 case MOVETYPE_BOUNCE:
911                 case MOVETYPE_BOUNCEMISSILE:
912                 case MOVETYPE_PHYSICS:
913                         break;
914                 default:
915                         draggee.velocity = '0 0 0';
916                         break;
917         }
918
919         if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32)))
920         {
921                 draggee.velocity = '0 0 0';
922                 SET_ONGROUND(draggee); // floating items are FUN
923         }
924 }
925
926 float Drag_IsDraggable(entity draggee)
927 {
928         // TODO add more checks for bad stuff here
929         if(draggee == NULL)
930                 return false;
931         if(draggee.classname == "func_bobbing")
932                 return false;
933         if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
934                 return false;
935         if(draggee.classname == "plat")
936                 return false;
937         if(draggee.classname == "func_button")
938                 return false;
939 //      if(draggee.model == "")
940 //              return false;
941         if(IS_SPEC(draggee))
942                 return false;
943         if(IS_OBSERVER(draggee))
944                 return false;
945         if(draggee.classname == "exteriorweaponentity")
946                 return false;
947         if(draggee.classname == "weaponentity")
948                 return false;
949
950         return true;
951 }
952
953 float Drag_MayChangeAngles(entity draggee)
954 {
955         // TODO add more checks for bad stuff here
956         if(substring(draggee.model, 0, 1) == "*")
957                 return false;
958         return true;
959 }
960
961 void Drag_MoveForward(entity dragger)
962 {
963         dragger.dragdistance += dragger.dragspeed;
964 }
965
966 void Drag_SetSpeed(entity dragger, float s)
967 {
968         dragger.dragspeed = pow(2, s);
969 }
970
971 void Drag_MoveBackward(entity dragger)
972 {
973         dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
974 }
975
976 void Drag_Update(entity dragger)
977 {
978         vector curorigin, neworigin, goodvelocity;
979         float f;
980         entity draggee;
981
982         draggee = dragger.dragentity;
983         UNSET_ONGROUND(draggee);
984
985         curorigin = gettaginfo(draggee, 0);
986         curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
987         makevectors(dragger.v_angle);
988         neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
989         goodvelocity = (neworigin - curorigin) * (1 / frametime);
990
991         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
992                 dragger.draglocalangle += 360;
993         while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
994                 dragger.draglocalangle -= 360;
995
996         f = min(frametime * 10, 1);
997         draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
998
999         if(Drag_MayChangeAngles(draggee))
1000                 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1001
1002         draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1003
1004         vector vecs = '0 0 0';
1005         .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1006         if(dragger.(weaponentity).movedir.x > 0)
1007                 vecs = dragger.(weaponentity).movedir;
1008
1009         vector dv = v_right * -vecs_y + v_up * vecs_z;
1010
1011         te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1012 }
1013
1014 float Drag_CanDrag(entity dragger)
1015 {
1016         return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1017 }
1018
1019 float Drag_IsDragging(entity dragger)
1020 {
1021         if(!dragger.dragentity)
1022                 return false;
1023         if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1024         {
1025                 dragger.dragentity = NULL;
1026                 return false;
1027         }
1028         if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1029         {
1030                 Drag_Finish(dragger);
1031                 return false;
1032         }
1033         return true;
1034 }
1035
1036 void Drag_MoveDrag(entity from, entity to)
1037 {
1038         if(from.draggedby)
1039         {
1040                 to.draggedby = from.draggedby;
1041                 to.draggedby.dragentity = to;
1042                 from.draggedby = NULL;
1043         }
1044 }
1045
1046 void DragBox_Think(entity this)
1047 {
1048         if(this.aiment && this.enemy)
1049         {
1050                 this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
1051                 this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
1052                 this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
1053                 this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
1054                 this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
1055                 this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
1056                 this.mins = -1 * this.maxs;
1057                 setorigin(this, this.origin);
1058                 setsize(this, this.mins, this.maxs); // link edict
1059         }
1060
1061         if(this.cnt == -1) // actually race_place -1
1062         {
1063                 // show "10 10" for qualifying spawns
1064                 setmodel(this.killindicator, MDL_NUM(10));
1065                 setmodel(this.killindicator.killindicator, MDL_NUM(10));
1066         }
1067         else if(this.cnt == -2) // actually race_place 0
1068         {
1069                 // show "10 0" for loser spawns
1070                 setmodel(this.killindicator, MDL_NUM(10));
1071                 setmodel(this.killindicator.killindicator, MDL_NUM(0));
1072         }
1073         else
1074         {
1075                 setmodel(this.killindicator, MDL_NUM(this.cnt % 10));
1076                 setmodel(this.killindicator.killindicator, MDL_NUM(floor(this.cnt / 10)));
1077         }
1078
1079         this.nextthink = time;
1080 }
1081
1082 #endif