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In order for the new grabbing to work, a sandbox object's owner must be set as an...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .entity object_attach;
4 .string material;
5
6 .float touch_timer;
7 void sandbox_ObjectFunction_Touch()
8 {
9         // apply material impact effects
10
11         if(!self.material)
12                 return;
13         if(self.touch_timer > time)
14                 return; // don't execute each frame
15         self.touch_timer = time + 0.1;
16
17         // make particle count and sound volume depend on impact speed
18         float intensity;
19         intensity = vlen(self.velocity) + vlen(other.velocity);
20         if(intensity) // avoid divisions by 0
21                 intensity /= 2; // average the two velocities
22         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23                 return; // impact not strong enough to do anything
24         // now offset intensity and apply it to the effects
25         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
27
28         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
30 }
31
32 void sandbox_ObjectFunction_Think()
33 {
34         entity e;
35
36         // decide if and how this object can be grabbed
37         if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
38                 self.grab = 1;
39         else
40                 self.grab = 3;
41
42         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
43         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
44         // since if the owning player disconnects, the object's owner should also be reset.
45         FOR_EACH_REALPLAYER(e) // bots can't have objects
46         {
47                 if(self.crypto_idfp == e.crypto_idfp)
48                 {
49                         self.realowner = e;
50                         break;
51                 }
52                 self.realowner = world;
53         }
54
55         self.nextthink = time;
56 }
57
58 entity sandbox_ObjectEdit_Get(float permissions)
59 {
60         // returns the traced entity if the player can edit it, and world if not
61         // if permissions if FALSE, the object is returned regardless of editing rights
62         // attached objects are SOLID_NOT and don't risk getting traced
63
64         makevectors(self.v_angle);
65         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
66
67         if(trace_ent.classname != "object")
68                 return world; // entity is not an object
69         if(!permissions)
70                 return trace_ent; // don't check permissions, anyone can edit this object
71         if(!trace_ent.crypto_idfp)
72                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
73         if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
74                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
75         return world;
76 }
77
78 void sandbox_ObjectEdit_Scale(entity e, float f)
79 {
80         e.scale = f;
81         if(e.scale)
82         {
83                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
84                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
85         }
86 }
87
88 .float old_movetype;
89 void sandbox_ObjectAttach_Remove(entity e);
90 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
91 {
92         // attaches e to parent on string s
93
94         // we can't attach to an attachment, for obvious reasons
95         sandbox_ObjectAttach_Remove(e);
96
97         e.old_movetype = e.movetype; // persist physics
98         e.movetype = MOVETYPE_FOLLOW;
99         e.solid = SOLID_NOT;
100         e.takedamage = DAMAGE_NO;
101
102         setattachment(e, parent, s);
103         e.owner = parent;
104 }
105
106 void sandbox_ObjectAttach_Remove(entity e)
107 {
108         // detaches any object attached to e
109
110         entity head;
111         for(head = world; (head = find(head, classname, "object")); )
112         {
113                 if(head.owner == e)
114                 {
115                         vector org;
116                         head.movetype = head.old_movetype; // restore persisted physics
117                         head.solid = SOLID_BBOX;
118                         head.takedamage = DAMAGE_AIM;
119
120                         org = gettaginfo(head, 0);
121                         setattachment(head, world, "");
122                         head.owner = world;
123
124                         // objects change origin and angles when detached, so apply previous position
125                         setorigin(head, org);
126                         head.angles = e.angles; // don't allow detached objects to spin or roll
127                 }
128         }
129 }
130
131 entity sandbox_ObjectSpawn(float database)
132 {
133         // spawn a new object with default properties
134
135         entity e;
136         e = spawn();
137         e.classname = "object";
138         e.takedamage = DAMAGE_AIM;
139         e.damageforcescale = 1;
140         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
141         e.movetype = MOVETYPE_TOSS;
142         e.frame = 0;
143         e.skin = 0;
144         e.material = string_null;
145         e.touch = sandbox_ObjectFunction_Touch;
146         e.think = sandbox_ObjectFunction_Think;
147         e.nextthink = time;
148         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
149
150         if(!database)
151         {
152                 // set the object's owner via player UID
153                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
154                 if(self.crypto_idfp != "")
155                         e.crypto_idfp = strzone(self.crypto_idfp);
156                 else
157                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
158
159                 // set public object information
160                 e.netname = strzone(self.netname); // name of the owner
161                 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
162                 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
163
164                 // set origin and direction based on player position and view angle
165                 makevectors(self.v_angle);
166                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
167                 setorigin(e, trace_endpos);
168                 e.angles_y = self.v_angle_y;
169         }
170
171         object_count += 1;
172         return e;
173 }
174
175 void sandbox_ObjectRemove(entity e)
176 {
177         sandbox_ObjectAttach_Remove(e); // detach child objects
178
179         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
180         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
181         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
182         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
183         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
184         remove(e);
185         e = world;
186
187         object_count -= 1;
188 }
189
190 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
191
192 string sandbox_ObjectPort_Save(entity e, float database)
193 {
194         // save object properties, and return them as a string
195         float i;
196         string s;
197         entity head;
198
199         for(head = world; (head = find(head, classname, "object")); )
200         {
201                 // the main object needs to be first in the array [0] with attached objects following
202                 float slot, physics;
203                 if(head == e) // this is the main object, place it first
204                 {
205                         slot = 0;
206                         physics = head.movetype; // applied physics are normal physics for parents
207                 }
208                 else if(head.owner == e) // child object, list them in order
209                 {
210                         i += 1; // children start from 1
211                         slot = i;
212                         physics = head.old_movetype; // persisted physics are normal physics for children
213                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
214                 }
215                 else
216                         continue;
217
218                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
219                 if(slot)
220                 {
221                         // properties stored only for child objects
222                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
223                 }
224                 else
225                 {
226                         // properties stored only for parent objects
227                         if(database)
228                         {
229                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
230                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
231                         }
232                 }
233                 // properties stored for all objects
234                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
235                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
236                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
237                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
238                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
239                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
240                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
241                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
242                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
243                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
244                 if(database)
245                 {
246                         // properties stored only for the database
247                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
248                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
249                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
250                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
251                 }
252         }
253
254         // now apply the array to a simple string, with the ; symbol separating objects
255         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
256         {
257                 if(port_string[i])
258                         s = strcat(s, port_string[i], "; ");
259                 port_string[i] = string_null; // fully clear the string
260         }
261
262         return s;
263 }
264
265 entity sandbox_ObjectPort_Load(string s, float database)
266 {
267         // load object properties, and spawn a new object with them
268         float n, i;
269         entity e, parent;
270
271         // separate objects between the ; symbols
272         n = tokenizebyseparator(s, "; ");
273         for(i = 0; i < n; ++i)
274                 port_string[i] = argv(i);
275
276         // now separate and apply the properties of each object
277         for(i = 0; i < n; ++i)
278         {
279                 float argv_num;
280                 string tagname;
281                 argv_num = 0;
282                 tokenize_console(port_string[i]);
283                 e = sandbox_ObjectSpawn(database);
284
285                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
286                 if(i)
287                 {
288                         // properties stored only for child objects
289                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
290                 }
291                 else
292                 {
293                         // properties stored only for parent objects
294                         if(database)
295                         {
296                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
297                                 e.angles = stov(argv(argv_num));        ++argv_num;
298                         }
299                         parent = e; // mark parent objects as such
300                 }
301                 // properties stored for all objects
302                 setmodel(e, argv(argv_num));    ++argv_num;
303                 e.skin = stof(argv(argv_num));  ++argv_num;
304                 e.alpha = stof(argv(argv_num)); ++argv_num;
305                 e.colormod = stov(argv(argv_num));      ++argv_num;
306                 e.glowmod = stov(argv(argv_num));       ++argv_num;
307                 e.frame = stof(argv(argv_num)); ++argv_num;
308                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
309                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
310                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
311                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
312                 if(database)
313                 {
314                         // properties stored only for the database
315                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
316                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
317                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
318                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
319                 }
320
321                 // attach last
322                 if(i)
323                         sandbox_ObjectAttach_Set(e, parent, tagname);
324         }
325
326         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
327                 port_string[i] = string_null; // fully clear the string
328
329         return e;
330 }
331
332 void sandbox_Database_Save()
333 {
334         // saves all objects to the database file
335         entity head;
336         string file_name;
337         float file_get;
338
339         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
340         file_get = fopen(file_name, FILE_WRITE);
341         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
342         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
343
344         for(head = world; (head = find(head, classname, "object")); )
345         {
346                 // attached objects are persisted separately, ignore them here
347                 if(head.owner != world)
348                         continue;
349
350                 // use a line of text for each object, listing all properties
351                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
352         }
353         fclose(file_get);
354 }
355
356 void sandbox_Database_Load()
357 {
358         // loads all objects from the database file
359         string file_read, file_name;
360         float file_get, i;
361
362         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
363         file_get = fopen(file_name, FILE_READ);
364         if(file_get < 0)
365         {
366                 if(autocvar_g_sandbox_info > 0)
367                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
368         }
369         else
370         {
371                 for(;;)
372                 {
373                         file_read = fgets(file_get);
374                         if(!file_read)
375                                 break;
376                         if(substring(file_read, 0, 2) == "//")
377                                 continue;
378                         if(substring(file_read, 0, 1) == "#")
379                                 continue;
380
381                         entity e;
382                         e = sandbox_ObjectPort_Load(file_read, TRUE);
383
384                         if(e.material)
385                         {
386                                 // since objects are being loaded for the first time, precache material sounds for each
387                                 for (i = 1; i <= 5; i++) // 5 sounds in total
388                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
389                         }
390                 }
391                 if(autocvar_g_sandbox_info > 0)
392                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
393         }
394 }
395
396 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
397 {
398         if(MUTATOR_RETURNVALUE) // command was already handled?
399                 return FALSE;
400         if(cmd_name == "g_sandbox")
401         {
402                 if(cmd_argc < 2)
403                 {
404                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
405                         return TRUE;
406                 }
407
408                 switch(argv(1))
409                 {
410                         entity e;
411                         float i;
412                         string s;
413
414                         // ---------------- COMMAND: HELP ----------------
415                         case "help":
416                                 print_to(self, "You can use the following sandbox commands:");
417                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
418                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
419                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
420                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
421                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
422                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
423                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
424                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
425                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
426                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
427                                 print_to(self, "^3skin value ^7- changes the skin of the object");
428                                 print_to(self, "^3alpha value ^7- sets object transparency");
429                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
430                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
431                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
432                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
433                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
434                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
435                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
436                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
437                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
438                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
439                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
440                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
441                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
442                                 return TRUE;
443
444                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
445                         case "object_spawn":
446                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
447                                 {
448                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
449                                         return TRUE;
450                                 }
451                                 if(cmd_argc < 3)
452                                 {
453                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
454                                         return TRUE;
455                                 }
456                                 else if not(fexists(argv(2)))
457                                 {
458                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
459                                         return TRUE;
460                                 }
461
462                                 e = sandbox_ObjectSpawn(FALSE);
463                                 setmodel(e, argv(2));
464
465                                 if(autocvar_g_sandbox_info > 0)
466                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
467                                 return TRUE;
468
469                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
470                         case "object_remove":
471                                 e = sandbox_ObjectEdit_Get(TRUE);
472                                 if(e != world)
473                                 {
474                                         if(autocvar_g_sandbox_info > 0)
475                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
476                                         sandbox_ObjectRemove(e);
477                                         return TRUE;
478                                 }
479
480                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
481                                 return TRUE;
482
483                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
484                         case "object_duplicate":
485                                 switch(argv(2))
486                                 {
487                                         case "copy":
488                                                 // copies customizable properties of the selected object to the clipboard cvar
489                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
490                                                 if(e != world)
491                                                 {
492                                                         s = sandbox_ObjectPort_Save(e, FALSE);
493                                                         s = strreplace("\"", "\\\"", s);
494                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
495
496                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
497                                                         return TRUE;
498                                                 }
499                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
500                                                 return TRUE;
501
502                                         case "paste":
503                                                 // spawns a new object using the properties in the player's clipboard cvar
504                                                 if(!argv(3)) // no object in clipboard
505                                                 {
506                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
507                                                         return TRUE;
508                                                 }
509                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
510                                                 {
511                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
512                                                         return TRUE;
513                                                 }
514                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
515
516                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
517                                                 if(autocvar_g_sandbox_info > 0)
518                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
519                                                 return TRUE;
520                                 }
521                                 return TRUE;
522
523                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
524                         case "object_attach":
525                                 switch(argv(2))
526                                 {
527                                         case "get":
528                                                 // select e as the object as meant to be attached
529                                                 e = sandbox_ObjectEdit_Get(TRUE);
530                                                 if(e != world)
531                                                 {
532                                                         self.object_attach = e;
533                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
534                                                         return TRUE;
535                                                 }
536                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
537                                                 return TRUE;
538                                         case "set":
539                                                 if(self.object_attach == world)
540                                                 {
541                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
542                                                         return TRUE;
543                                                 }
544
545                                                 // attaches the previously selected object to e
546                                                 e = sandbox_ObjectEdit_Get(TRUE);
547                                                 if(e != world)
548                                                 {
549                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
550                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
551                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
552                                                         if(autocvar_g_sandbox_info > 1)
553                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
554                                                         return TRUE;
555                                                 }
556                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
557                                                 return TRUE;
558                                         case "remove":
559                                                 // removes e if it was attached
560                                                 e = sandbox_ObjectEdit_Get(TRUE);
561                                                 if(e != world)
562                                                 {
563                                                         sandbox_ObjectAttach_Remove(e);
564                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
565                                                         if(autocvar_g_sandbox_info > 1)
566                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
567                                                         return TRUE;
568                                                 }
569                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
570                                                 return TRUE;
571                                 }
572                                 return TRUE;
573
574                         // ---------------- COMMAND: OBJECT, EDIT ----------------
575                         case "object_edit":
576                                 if(!argv(2))
577                                 {
578                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
579                                         return TRUE;
580                                 }
581
582                                 e = sandbox_ObjectEdit_Get(TRUE);
583                                 if(e != world)
584                                 {
585                                         switch(argv(2))
586                                         {
587                                                 case "skin":
588                                                         e.skin = stof(argv(3));
589                                                         break;
590                                                 case "alpha":
591                                                         e.alpha = stof(argv(3));
592                                                         break;
593                                                 case "color_main":
594                                                         e.colormod = stov(argv(3));
595                                                         break;
596                                                 case "color_glow":
597                                                         e.glowmod = stov(argv(3));
598                                                         break;
599                                                 case "frame":
600                                                         e.frame = stof(argv(3));
601                                                         break;
602                                                 case "scale":
603                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
604                                                         break;
605                                                 case "physics":
606                                                         switch(argv(3))
607                                                         {
608                                                                 case "0": // static
609                                                                         e.movetype = MOVETYPE_NONE;
610                                                                         break;
611                                                                 case "1": // movable
612                                                                         e.movetype = MOVETYPE_TOSS;
613                                                                         break;
614                                                                 case "2": // physical
615                                                                         e.movetype = MOVETYPE_PHYSICS;
616                                                                         break;
617                                                                 default:
618                                                                         break;
619                                                         }
620                                                         break;
621                                                 case "force":
622                                                         e.damageforcescale = stof(argv(3));
623                                                         break;
624                                                 case "material":
625                                                         if(e.material)  strunzone(e.material);
626                                                         if(argv(3))
627                                                         {
628                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
629                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
630                                                                 e.material = strzone(argv(3));
631                                                         }
632                                                         else
633                                                                 e.material = string_null; // no material
634                                                         break;
635                                                 default:
636                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
637                                                         return TRUE;
638                                         }
639
640                                         // update last editing time
641                                         if(e.message2)  strunzone(e.message2);
642                                         e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
643
644                                         if(autocvar_g_sandbox_info > 1)
645                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
646                                         return TRUE;
647                                 }
648
649                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
650                                 return TRUE;
651
652                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
653                         case "object_claim":
654                                 // if the player can edit an object but is not its owner, this can be used to claim that object
655                                 if(self.crypto_idfp == "")
656                                 {
657                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
658                                         return TRUE;
659                                 }
660                                 e = sandbox_ObjectEdit_Get(TRUE);
661                                 if(e != world)
662                                 {
663                                         // update the owner's name
664                                         // Do this before checking if you're already the owner and skipping if such, so we
665                                         // also update the player's nickname if he changed it (but has the same player UID)
666                                         if(e.netname != self.netname)
667                                         {
668                                                 if(e.netname)   strunzone(e.netname);
669                                                 e.netname = strzone(self.netname);
670                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
671                                         }
672
673                                         if(e.crypto_idfp == self.crypto_idfp)
674                                         {
675                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
676                                                 return TRUE;
677                                         }
678
679                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
680                                         e.crypto_idfp = strzone(self.crypto_idfp);
681
682                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
683                                 }
684                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
685                                 return TRUE;
686
687                         // ---------------- COMMAND: OBJECT, INFO ----------------
688                         case "object_info":
689                                 // prints public information about the object to the player
690                                 e = sandbox_ObjectEdit_Get(FALSE);
691                                 if(e != world)
692                                 {
693                                         switch(argv(2))
694                                         {
695                                                 case "object":
696                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
697                                                         return TRUE;
698                                                 case "mesh":
699                                                         for(i = 1; gettaginfo(e, i); i++)
700                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
701                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
702                                                         return TRUE;
703                                                 case "attachments":
704                                                         // this should show the same info as 'mesh' but for attachments
705                                                         entity head;
706                                                         for(head = world; (head = find(head, classname, "object")); )
707                                                         {
708                                                                 if(head.owner == e)
709                                                                 {
710                                                                         ++i; // start from 1
711                                                                         gettaginfo(e, head.tag_index);
712                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
713                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
714                                                                 }
715                                                         }
716                                                         if(i) // object contains attachments
717                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
718                                                         else
719                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
720                                                         return TRUE;
721                                         }
722                                 }
723                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
724                                 return TRUE;
725
726                         // ---------------- COMMAND: DEFAULT ----------------
727                         default:
728                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
729                                 return TRUE;
730                 }
731         }
732         return FALSE;
733 }
734
735 float autosave_time;
736 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
737 {
738         if(!autocvar_g_sandbox_storage_autosave)
739                 return FALSE;
740         if(time < autosave_time)
741                 return FALSE;
742         autosave_time = time + autocvar_g_sandbox_storage_autosave;
743
744         sandbox_Database_Save();
745
746         return TRUE;
747 }
748
749 MUTATOR_DEFINITION(sandbox)
750 {
751         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
752         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
753
754         MUTATOR_ONADD
755         {
756                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
757                 if(autocvar_g_sandbox_storage_autoload)
758                         sandbox_Database_Load();
759         }
760
761         return FALSE;
762 }
763