6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/_mod.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .entity m_lowest_human; ///< Human with the lowest score in a team.
38 .entity m_lowest_bot; ///< Bot with the lowest score in a team.
40 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
42 STATIC_INIT(g_team_entities)
44 for (int i = 0; i < NUM_TEAMS; ++i)
46 g_team_entities[i] = spawn();
50 entity Team_GetTeamFromIndex(int index)
52 if (!Team_IsValidIndex(index))
54 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
56 return g_team_entities[index - 1];
59 entity Team_GetTeam(int team_num)
61 if (!Team_IsValidTeam(team_num))
63 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
65 return g_team_entities[Team_TeamToIndex(team_num) - 1];
68 float Team_GetTeamScore(entity team_)
70 return team_.m_team_score;
73 void Team_SetTeamScore(entity team_, float score)
75 team_.m_team_score = score;
78 void TeamchangeFrags(entity e)
83 void LogTeamchange(float player_id, float team_number, float type)
85 if(!autocvar_sv_eventlog)
91 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
94 void default_delayedinit(entity this)
96 if(!scores_initialized)
100 void InitGameplayMode()
104 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
106 // assign reflectively to avoid "assignment to world" warning
107 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
108 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
110 putentityfieldstring(i, world, sprintf("%v", v));
111 if (++done == 2) break;
114 // currently, NetRadiant's limit is 131072 qu for each side
115 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
116 // set the distance according to map size but don't go over the limit to avoid issues with float precision
117 // in case somebody makes extremely large maps
118 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
120 MapInfo_LoadMapSettings(mapname);
121 GameRules_teams(false);
123 if (!cvar_value_issafe(world.fog))
125 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
126 world.fog = string_null;
128 if(MapInfo_Map_fog != "")
129 if(MapInfo_Map_fog == "none")
130 world.fog = string_null;
132 world.fog = strzone(MapInfo_Map_fog);
133 clientstuff = strzone(MapInfo_Map_clientstuff);
135 MapInfo_ClearTemps();
137 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
139 cache_mutatormsg = strzone("");
140 cache_lastmutatormsg = strzone("");
142 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
145 string GetClientVersionMessage(entity this)
147 if (CS(this).version_mismatch) {
148 if(CS(this).version < autocvar_gameversion) {
149 return strcat("This is Xonotic ", autocvar_g_xonoticversion,
150 "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
152 return strcat("This is Xonotic ", autocvar_g_xonoticversion,
153 "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
156 return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
160 string getwelcomemessage(entity this)
162 MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
163 string modifications = M_ARGV(0, string);
167 if(g_weaponarena_random)
168 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
170 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
172 else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
173 modifications = strcat(modifications, ", No start weapons");
174 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
175 modifications = strcat(modifications, ", Low gravity");
176 if(g_weapon_stay && !g_cts)
177 modifications = strcat(modifications, ", Weapons stay");
179 modifications = strcat(modifications, ", Jet pack");
180 if(autocvar_g_powerups == 0)
181 modifications = strcat(modifications, ", No powerups");
182 if(autocvar_g_powerups > 0)
183 modifications = strcat(modifications, ", Powerups");
184 modifications = substring(modifications, 2, strlen(modifications) - 2);
186 string versionmessage = GetClientVersionMessage(this);
187 string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
189 if(modifications != "")
190 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
192 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
194 if(cache_lastmutatormsg)
195 strunzone(cache_lastmutatormsg);
197 strunzone(cache_mutatormsg);
198 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
199 cache_mutatormsg = strzone(cache_lastmutatormsg);
202 if (cache_mutatormsg != "") {
203 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
206 string mutator_msg = "";
207 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
208 mutator_msg = M_ARGV(0, string);
210 s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
212 string motd = autocvar_sv_motd;
214 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
219 void setcolor(entity this, int clr)
222 this.clientcolors = clr;
223 this.team = (clr & 15) + 1;
225 builtin_setcolor(this, clr);
229 int Entity_GetTeamIndex(entity this)
231 return Team_TeamToIndex(this.team);
234 void SetPlayerColors(entity player, float _color)
236 float pants = _color & 0x0F;
237 float shirt = _color & 0xF0;
240 setcolor(player, 16 * pants + pants);
244 setcolor(player, shirt + pants);
248 void KillPlayerForTeamChange(entity player)
254 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
258 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
259 player.origin, '0 0 0');
262 bool SetPlayerTeamSimple(entity player, int team_num)
264 if (player.team == team_num)
266 // This is important when players join the game and one of their color
267 // matches the team color while other doesn't. For example [BOT]Lion.
268 SetPlayerColors(player, team_num - 1);
271 int old_team_index = Team_TeamToIndex(player.team);
272 int new_team_index = Team_TeamToIndex(team_num);
273 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_team_index,
274 new_team_index) == true)
276 // Mutator has blocked team change.
279 SetPlayerColors(player, team_num - 1);
280 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team_index,
285 bool SetPlayerTeam(entity player, int destination_team_index,
286 int source_team_index, bool no_print)
288 int team_num = Team_IndexToTeam(destination_team_index);
289 if (!SetPlayerTeamSimple(player, team_num))
293 LogTeamchange(player.playerid, player.team, 3); // log manual team join
298 bprint(playername(player, false), "^7 has changed from ",
299 Team_IndexToColoredFullName(source_team_index), "^7 to ",
300 Team_IndexToColoredFullName(destination_team_index), "\n");
304 entity TeamBalance_CheckAllowedTeams(entity for_whom)
306 entity balance = spawn();
307 for (int i = 0; i < NUM_TEAMS; ++i)
309 entity team_ = balance.m_team_balance_team[i] = spawn();
310 team_.m_team_score = g_team_entities[i].m_team_score;
311 team_.m_num_players = TEAM_NOT_ALLOWED;
312 team_.m_num_bots = 0;
313 team_.m_lowest_human = NULL;
314 team_.m_lowest_bot = NULL;
318 string teament_name = string_null;
319 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
320 teams_mask, teament_name, for_whom);
321 teams_mask = M_ARGV(0, float);
322 teament_name = M_ARGV(1, string);
323 if (mutator_returnvalue)
325 for (int i = 0; i < NUM_TEAMS; ++i)
327 if (teams_mask & BIT(i))
329 balance.m_team_balance_team[i].m_num_players = 0;
336 entity head = find(NULL, classname, teament_name);
339 if (Team_IsValidTeam(head.team))
341 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
343 head = find(head, classname, teament_name);
347 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
348 if (AvailableTeams() == 2)
349 if (autocvar_bot_vs_human && for_whom)
351 if (autocvar_bot_vs_human > 0)
353 // find last team available
354 if (IS_BOT_CLIENT(for_whom))
356 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
358 TeamBalance_BanTeamsExcept(balance, 4);
360 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
362 TeamBalance_BanTeamsExcept(balance, 3);
366 TeamBalance_BanTeamsExcept(balance, 2);
368 // no further cases, we know at least 2 teams exist
372 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
374 TeamBalance_BanTeamsExcept(balance, 1);
376 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
378 TeamBalance_BanTeamsExcept(balance, 2);
382 TeamBalance_BanTeamsExcept(balance, 3);
384 // no further cases, bots have one of the teams
389 // find first team available
390 if (IS_BOT_CLIENT(for_whom))
392 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
394 TeamBalance_BanTeamsExcept(balance, 1);
396 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
398 TeamBalance_BanTeamsExcept(balance, 2);
402 TeamBalance_BanTeamsExcept(balance, 3);
404 // no further cases, we know at least 2 teams exist
408 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
410 TeamBalance_BanTeamsExcept(balance, 4);
412 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
414 TeamBalance_BanTeamsExcept(balance, 3);
418 TeamBalance_BanTeamsExcept(balance, 2);
420 // no further cases, bots have one of the teams
427 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
431 // if player has a forced team, ONLY allow that one
432 for (int i = 1; i <= NUM_TEAMS; ++i)
434 if (for_whom.team_forced == Team_IndexToTeam(i) &&
435 TeamBalance_IsTeamAllowedInternal(balance, i))
437 TeamBalance_BanTeamsExcept(balance, i);
441 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
445 void TeamBalance_Destroy(entity balance)
451 for (int i = 0; i < NUM_TEAMS; ++i)
453 remove(balance.(m_team_balance_team[i]));
458 int TeamBalance_GetAllowedTeams(entity balance)
462 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
464 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
466 LOG_FATAL("TeamBalance_GetAllowedTeams: "
467 "Team balance entity is not initialized.");
470 for (int i = 1; i <= NUM_TEAMS; ++i)
472 if (TeamBalance_IsTeamAllowedInternal(balance, i))
474 result |= Team_IndexToBit(i);
480 bool TeamBalance_IsTeamAllowed(entity balance, int index)
484 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
486 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
488 LOG_FATAL("TeamBalance_IsTeamAllowed: "
489 "Team balance entity is not initialized.");
491 if (!Team_IsValidIndex(index))
493 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
496 return TeamBalance_IsTeamAllowedInternal(balance, index);
499 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
503 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
505 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
507 LOG_FATAL("TeamBalance_GetTeamCounts: "
508 "Team balance entity is not initialized.");
510 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
512 // Mutator has overriden the configuration.
513 for (int i = 1; i <= NUM_TEAMS; ++i)
515 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
516 if (TeamBalanceTeam_IsAllowed(team_))
518 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
519 team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
521 team_.m_num_players = M_ARGV(2, float);
522 team_.m_num_bots = M_ARGV(3, float);
523 team_.m_lowest_human = M_ARGV(4, entity);
524 team_.m_lowest_bot = M_ARGV(5, entity);
530 // Manually count all players.
538 if (IS_PLAYER(it) || it.caplayer)
542 else if (it.team_forced > 0)
544 team_num = it.team_forced; // reserve the spot
550 if (!Team_IsValidTeam(team_num))
554 entity team_ = TeamBalance_GetTeam(balance, team_num);
555 if (!TeamBalanceTeam_IsAllowed(team_))
559 ++team_.m_num_players;
560 if (IS_BOT_CLIENT(it))
564 float temp_score = PlayerScore_Get(it, SP_SCORE);
565 if (!IS_BOT_CLIENT(it))
567 if (team_.m_lowest_human == NULL)
569 team_.m_lowest_human = it;
572 if (temp_score < PlayerScore_Get(team_.m_lowest_human,
575 team_.m_lowest_human = it;
579 if (team_.m_lowest_bot == NULL)
581 team_.m_lowest_bot = it;
584 if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
586 team_.m_lowest_bot = it;
591 // if the player who has a forced team has not joined yet, reserve the spot
592 if (autocvar_g_campaign)
594 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
596 entity team_ = TeamBalance_GetTeamFromIndex(balance,
597 autocvar_g_campaign_forceteam);
598 if (team_.m_num_players == team_.m_num_bots)
600 ++team_.m_num_players;
604 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
607 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
611 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
612 "Team balance entity is NULL.");
614 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
616 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
617 "TeamBalance_GetTeamCounts has not been called.");
619 if (!Team_IsValidIndex(index))
621 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
624 return balance.m_team_balance_team[index - 1].m_num_players;
627 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
631 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
633 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
635 LOG_FATAL("TeamBalance_FindBestTeam: "
636 "Team balance entity is not initialized.");
638 // count how many players are in each team
641 TeamBalance_GetTeamCounts(balance, player);
645 TeamBalance_GetTeamCounts(balance, NULL);
647 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
650 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
651 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
653 RandomSelection_Init();
654 for (int i = 1; i <= NUM_TEAMS; ++i)
656 if (team_bits & Team_IndexToBit(i))
658 RandomSelection_AddFloat(i, 1, 1);
661 return RandomSelection_chosen_float;
664 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
668 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
670 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
672 LOG_FATAL("TeamBalance_FindBestTeams: "
673 "TeamBalance_GetTeamCounts has not been called.");
675 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
677 return M_ARGV(1, float);
680 int previous_team = 0;
681 for (int i = 1; i <= NUM_TEAMS; ++i)
683 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
687 if (previous_team == 0)
689 team_bits = Team_IndexToBit(i);
693 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
695 if (compare == TEAMS_COMPARE_LESS)
697 team_bits = Team_IndexToBit(i);
701 if (compare == TEAMS_COMPARE_EQUAL)
703 team_bits |= Team_IndexToBit(i);
710 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
712 // don't join a team if we're not playing a team game
718 // find out what teams are available
719 entity balance = TeamBalance_CheckAllowedTeams(this);
721 // if we don't care what team they end up on, put them on whatever team they entered as.
722 // if they're not on a valid team, then let other code put them on the smallest team
723 if (!force_best_team)
725 int selected_team_num = -1;
726 for (int i = 1; i <= NUM_TEAMS; ++i)
728 if (TeamBalance_IsTeamAllowedInternal(balance, i) && (this.team ==
729 Team_IndexToTeam(i)))
731 selected_team_num = this.team;
736 if (Team_IsValidTeam(selected_team_num))
738 SetPlayerTeamSimple(this, selected_team_num);
739 LogTeamchange(this.playerid, this.team, 99);
740 TeamBalance_Destroy(balance);
744 // otherwise end up on the smallest team (handled below)
745 if (this.bot_forced_team)
747 TeamBalance_Destroy(balance);
750 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
751 int best_team_num = Team_IndexToTeam(best_team_index);
752 int old_team_index = Team_TeamToIndex(this.team);
753 TeamchangeFrags(this);
754 SetPlayerTeamSimple(this, best_team_num);
755 LogTeamchange(this.playerid, this.team, 2); // log auto join
756 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
758 TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
760 KillPlayerForTeamChange(this);
761 TeamBalance_Destroy(balance);
764 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
765 entity player, bool use_score)
769 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
771 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
773 LOG_FATAL("TeamBalance_CompareTeams: "
774 "TeamBalance_GetTeamCounts has not been called.");
776 if (!Team_IsValidIndex(team_index_a))
778 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
781 if (!Team_IsValidIndex(team_index_b))
783 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
786 if (team_index_a == team_index_b)
788 return TEAMS_COMPARE_EQUAL;
790 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
791 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
792 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
795 void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
796 int destination_team_index)
800 LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
802 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
804 LOG_FATAL("TeamBalance_AutoBalanceBots: "
805 "TeamBalance_GetTeamCounts has not been called.");
807 if (!Team_IsValidIndex(source_team_index))
809 LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
813 if (!Team_IsValidIndex(destination_team_index))
815 LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
816 destination_team_index);
819 if (!autocvar_g_balance_teams ||
820 !autocvar_g_balance_teams_prevent_imbalance)
824 entity source_team = TeamBalance_GetTeamFromIndex(balance,
826 if (!TeamBalanceTeam_IsAllowed(source_team))
830 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
831 destination_team_index);
832 if ((destination_team.m_num_players <= source_team.m_num_players) ||
833 (destination_team.m_lowest_bot == NULL))
837 SetPlayerTeamSimple(destination_team.m_lowest_bot,
838 Team_IndexToTeam(source_team_index));
839 KillPlayerForTeamChange(destination_team.m_lowest_bot);
842 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
844 return balance.m_team_balance_team[index - 1].m_num_players !=
848 void TeamBalance_BanTeamsExcept(entity balance, int index)
850 for (int i = 1; i <= NUM_TEAMS; ++i)
854 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
859 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
861 if (!Team_IsValidIndex(index))
863 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
865 return balance.m_team_balance_team[index - 1];
868 entity TeamBalance_GetTeam(entity balance, int team_num)
870 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
873 bool TeamBalanceTeam_IsAllowed(entity team_)
875 return team_.m_num_players != TEAM_NOT_ALLOWED;
878 int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
880 return team_.m_num_players;
883 int TeamBalanceTeam_GetNumberOfBots(entity team_)
885 return team_.m_num_bots;
888 entity TeamBalanceTeam_GetLowestHuman(entity team_)
890 return team_.m_lowest_human;
893 entity TeamBalanceTeam_GetLowestBot(entity team_)
895 return team_.m_lowest_bot;
898 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
899 entity player, bool use_score)
901 if (team_a == team_b)
903 return TEAMS_COMPARE_EQUAL;
905 if (!TeamBalanceTeam_IsAllowed(team_a) ||
906 !TeamBalanceTeam_IsAllowed(team_b))
908 return TEAMS_COMPARE_INVALID;
910 int num_players_team_a = team_a.m_num_players;
911 int num_players_team_b = team_b.m_num_players;
912 if (IS_REAL_CLIENT(player) && bots_would_leave)
914 num_players_team_a -= team_a.m_num_bots;
915 num_players_team_b -= team_b.m_num_bots;
917 if (num_players_team_a < num_players_team_b)
919 return TEAMS_COMPARE_LESS;
921 if (num_players_team_a > num_players_team_b)
923 return TEAMS_COMPARE_GREATER;
927 return TEAMS_COMPARE_EQUAL;
929 if (team_a.m_team_score < team_b.m_team_score)
931 return TEAMS_COMPARE_LESS;
933 if (team_a.m_team_score > team_b.m_team_score)
935 return TEAMS_COMPARE_GREATER;
937 return TEAMS_COMPARE_EQUAL;
940 void SV_ChangeTeam(entity this, float _color)
942 int source_color, destination_color;
943 int source_team_index, destination_team_index;
945 // in normal deathmatch we can just apply the color and we're done
947 SetPlayerColors(this, _color);
951 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
952 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
959 source_color = this.clientcolors & 0x0F;
960 destination_color = _color & 0x0F;
962 source_team_index = Team_TeamToIndex(source_color + 1);
963 destination_team_index = Team_TeamToIndex(destination_color + 1);
965 if (destination_team_index == -1)
970 entity balance = TeamBalance_CheckAllowedTeams(this);
972 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
975 destination_team_index = 4;
977 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
980 destination_team_index = 3;
982 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
985 destination_team_index = 2;
987 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
990 destination_team_index = 1;
993 // not changing teams
994 if (source_color == destination_color)
996 SetPlayerTeam(this, destination_team_index, source_team_index, true);
997 TeamBalance_Destroy(balance);
1001 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
1002 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
1003 return; // changing teams is not allowed
1006 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
1007 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
1009 TeamBalance_GetTeamCounts(balance, this);
1010 if ((Team_IndexToBit(destination_team_index) &
1011 TeamBalance_FindBestTeams(balance, this, false)) == 0)
1013 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
1014 TeamBalance_Destroy(balance);
1018 if (IS_PLAYER(this) && source_team_index != destination_team_index)
1020 // reduce frags during a team change
1021 TeamchangeFrags(this);
1023 if (!SetPlayerTeam(this, destination_team_index, source_team_index,
1026 TeamBalance_Destroy(balance);
1029 TeamBalance_AutoBalanceBots(balance, source_team_index,
1030 destination_team_index);
1031 if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
1033 TeamBalance_Destroy(balance);
1036 KillPlayerForTeamChange(this);
1037 TeamBalance_Destroy(balance);