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Make spider's aim true even if case/chase_up/tilted
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 float autocvar_g_vehicle_spiderbot_bouncefactor;
55 float autocvar_g_vehicle_spiderbot_bouncestop;
56 vector autocvar_g_vehicle_spiderbot_bouncepain;
57
58
59 void spiderbot_exit(float eject);
60 void spiderbot_enter();
61 void spiderbot_spawn();
62
63 void spiderbot_rocket_unguided()
64 {
65     vector newdir, olddir;
66
67     self.nextthink  = time;
68
69     olddir = normalize(self.velocity);
70     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
71     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
72
73     UpdateCSQCProjectile(self);
74
75     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
76         self.use();
77 }
78
79 void spiderbot_rocket_guided()
80 {
81     vector newdir, olddir;
82
83     self.nextthink  = time;
84
85     if not (self.realowner.vehicle)
86         self.think = spiderbot_rocket_unguided;
87
88     crosshair_trace(self.realowner);
89     olddir = normalize(self.velocity);
90     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
91     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
92
93     UpdateCSQCProjectile(self);
94
95     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
96         self.use();
97 }
98
99 void spiderbot_guide_release()
100 {
101     entity rkt;
102     rkt = findchainentity(realowner, self.owner);
103     if not (rkt)
104         return;
105
106     crosshair_trace(self.owner);
107     while(rkt)
108     {
109         if(rkt.think == spiderbot_rocket_guided)
110         {
111             rkt.pos1 = trace_endpos;
112             rkt.think = spiderbot_rocket_unguided;
113         }
114         rkt = rkt.chain;
115     }
116 }
117
118 void spiderbot_rocket_do()
119 {
120
121     vector v;
122     entity rocket;
123
124     if (self.owner.BUTTON_ATCK2)
125     {
126         if (self.wait == 1)
127         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
128         {
129             if(self.gun2.cnt < time && self.tur_head.frame == 9)
130                 self.tur_head.frame = 1;
131
132             return;
133         }
134         self.wait = 1;
135     }
136     else
137     {
138         if(self.wait)
139             spiderbot_guide_release();
140
141         self.wait = 0;
142     }
143
144     if(self.gun2.cnt > time)
145         return;
146
147     if (self.tur_head.frame >= 9)
148         self.tur_head.frame = 1;
149
150     if not (self.owner.BUTTON_ATCK2)
151         return;
152
153     crosshair_trace(self.owner);
154
155     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
156     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
157                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
158                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
159                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
160
161     rocket.cnt        = time + 15;
162     rocket.classname  = "spiderbot_rocket";
163     rocket.pos1       = trace_endpos;
164     rocket.think      = spiderbot_rocket_guided;
165     rocket.nextthink  = time;
166     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
167
168     self.tur_head.frame += 1;
169     if (self.tur_head.frame == 9)
170         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
171     else
172         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
173
174     self.gun2.cnt = time + self.attack_finished_single;
175 }
176
177 float spiderbot_frame()
178 {
179     vector ad, vf;
180     entity player, spider;
181     float ftmp;
182
183         if(intermission_running)
184                 return 1;
185                 
186     player = self;
187     spider = self.vehicle;
188     self   = spider;
189
190     vehicles_painframe();
191     
192     player.BUTTON_ZOOM      = 0;
193     player.BUTTON_CROUCH    = 0;
194     player.switchweapon     = 0;
195
196 #if 1 // 0 to enable per-gun impact aux crosshairs
197     // Avarage gun impact point's -> aux cross
198     ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
199     vf = v_forward;
200     ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
201     vf += v_forward;
202     ad = ad * 0.5;
203     v_forward = vf * 0.5;
204     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
205     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
206 #else
207     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
208     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
209     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
210     vf = ad;
211     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
212     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
213     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
214     ad = 0.5 * (ad + vf);
215 #endif
216
217     crosshair_trace(player);
218     ad = vectoangles(normalize(trace_endpos - ad));
219     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
220     ad = AnglesTransform_Normalize(ad, TRUE);
221     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
222     
223     // Rotate head
224     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
225     ad_y = bound(-ftmp, ad_y, ftmp);
226     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
227
228     // Pitch head
229     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
230     ad_x = bound(ftmp * -1, ad_x, ftmp);
231     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
232
233     // Turn Body
234     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
235     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
236
237     //fixedmakevectors(spider.angles);
238     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
239     
240     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
241
242     if(spider.flags & FL_ONGROUND)
243     {
244         if(spider.frame == 4 && self.tur_head.wait != 0)
245         {
246             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
247             spider.frame = 5;            
248         }
249         
250         if(player.BUTTON_JUMP && self.tur_head.wait < time)
251         {        
252             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
253             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
254             self.delay = 0;
255
256             self.tur_head.wait = time + 2;
257             player.BUTTON_JUMP = 0;
258             spider.velocity   = v_forward * 700 + v_up * 600;
259             spider.frame = 4;
260         }
261         else
262         {
263             if(vlen(player.movement) == 0)
264             {
265                 if(self.sound_nexttime < time || self.delay != 3)
266                 {                        
267                     self.delay = 3;
268                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
269                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
270                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
271                 }                
272                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
273                 spider.frame = 5;
274             }
275             else
276             {
277                 spider.angles_y = anglemods(spider.angles_y + ftmp);
278                 spider.tur_head.angles_y -= ftmp;
279
280                 if(player.movement_x != 0)
281                 {
282                     if(player.movement_x > 0)
283                     {
284                         player.movement_x = 1;
285                         spider.frame = 0;
286                     }
287                     else if(player.movement_x < 0)
288                     {
289                         player.movement_x = -1;
290                         spider.frame = 1;
291                     }
292                     player.movement_y = 0;
293                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
294
295                     if(self.sound_nexttime < time || self.delay != 1)
296                     {                        
297                         self.delay = 1;
298                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
299                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
300                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
301                     }
302                 }
303                 else if(player.movement_y != 0)
304                 {
305                     if(player.movement_y < 0)
306                     {
307                         player.movement_y = -1;
308                         spider.frame = 2;
309                     }
310                     else if(player.movement_y > 0)
311                     {
312                         player.movement_y = 1;
313                         spider.frame = 3;
314                     }
315                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
316                     if(self.sound_nexttime < time || self.delay != 2)
317                     {                        
318                         self.delay = 2;
319                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
320                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
321                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
322                     }
323                 }
324             }
325         }
326     }
327
328     self.angles_x = bound(-45, self.angles_x, 45);
329     self.angles_z = bound(-45, self.angles_z, 45);
330
331     if(player.BUTTON_ATCK)
332     {
333         spider.cnt = time;
334         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
335         {
336             entity gun;
337             vector v;
338             spider.misc_bulletcounter += 1;
339
340             self = player;
341
342             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
343             v = gettaginfo(gun, gettagindex(gun, "barrels"));
344             v_forward = normalize(v_forward);
345             v += v_forward * 50;
346
347             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
348                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
349
350             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
351             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
352             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
353
354             self = spider;
355
356             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
357             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
358             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
359             spider.gun1.angles_z += 45;
360             spider.gun2.angles_z -= 45;
361             if(spider.gun1.angles_z >= 360)
362             {
363                 spider.gun1.angles_z = 0;
364                 spider.gun2.angles_z = 0;
365             }
366         }
367     }
368     else
369         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
370                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
371                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
372         
373
374     spiderbot_rocket_do();
375
376     if(self.vehicle_flags  & VHF_SHIELDREGEN)
377         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
378
379     if(self.vehicle_flags  & VHF_HEALTHREGEN)
380         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
381
382     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
383     player.vehicle_ammo2 = spider.tur_head.frame;
384
385     if(spider.gun2.cnt <= time)
386         player.vehicle_reload2 = 100;
387     else
388         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
389
390     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
391     player.velocity = spider.velocity;
392
393     VEHICLE_UPDATE_PLAYER(health, spiderbot);
394
395     if(self.vehicle_flags & VHF_HASSHIELD)
396         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
397
398     self = player;
399     return 1;    
400 }
401 void spiderbot_think()
402 {
403     if(self.flags & FL_ONGROUND)
404         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
405
406     self.nextthink = time;
407 }
408
409 void spiderbot_enter()
410 {
411     self.movetype   = MOVETYPE_WALK;
412
413     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
414     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
415
416     if(self.owner.flagcarried)
417     {
418         setattachment(self.owner.flagcarried, self.tur_head, ""); 
419         setorigin(self.owner.flagcarried, '-20 0 120'); 
420     }
421 }
422
423 void spiderbot_exit(float eject)
424 {
425     entity e;
426     vector spot;
427     
428     e = findchain(classname,"spiderbot_rocket");
429     while(e)
430     {
431         if(e.owner == self.owner)
432         {
433             e.realowner = self.owner;
434             e.owner = world;
435         }
436         e = e.chain;
437     }
438
439     self.velocity   = '0 0 0';
440     self.think      = spiderbot_think;
441     self.nextthink  = time;
442     self.frame      = 5;
443     self.movetype   = MOVETYPE_WALK;
444     
445     if not (self.owner)
446         return;
447
448         makevectors(self.angles);
449         if(eject)
450         {
451             spot = self.origin + v_forward * 100 + '0 0 64';
452             spot = vehicles_findgoodexit(spot);
453             setorigin(self.owner , spot);
454             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
455         }
456         else
457         {
458             spot = self.origin - v_forward * 200 + '0 0 64';
459             spot = vehicles_findgoodexit(spot);
460             setorigin(self.owner , spot);
461         }
462         
463     self.owner = world;
464 }
465 void spider_impact()
466 {
467     if(autocvar_g_vehicle_spiderbot_bouncepain_x)
468         vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);    
469 }
470 void spiderbot_spawn()
471 {
472     self.frame              = 5;
473     self.tur_head.frame     = 1;
474     self.think              = spiderbot_think;
475     self.nextthink          = time;
476     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
477     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
478     self.movetype           = MOVETYPE_WALK;
479     self.solid              = SOLID_SLIDEBOX;
480     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
481     self.tur_head.angles    = '0 0 0';
482
483     setorigin(self, self.pos1 + '0 0 128');
484     self.angles = self.pos2;
485     self.vehicle_impact = spider_impact;
486 }
487
488 void spiderbot_headfade()
489 {
490         self.think = spiderbot_headfade;
491         self.nextthink = self.fade_time;
492         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
493
494     if(self.cnt < time || self.alpha < 0.1)
495     {
496         if(self.alpha > 0.1)
497         {
498             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
499             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
500         }
501         remove(self);
502     }
503 }
504
505 void spiderbot_blowup()
506 {
507     if(self.cnt > time)
508     {
509         if(random() < 0.1)
510         {
511             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
512             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
513         }
514         self.nextthink = time + 0.1;
515         return;
516     }
517     
518     entity h, g1, g2, b;
519     b = spawn();
520     h = spawn();
521     g1 = spawn();
522     g2 = spawn();
523
524     setmodel(b,  "models/vehicles/spiderbot.dpm");
525     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
526     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
527     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
528
529     setorigin(b, self.origin);
530     b.frame         = 11;
531     b.angles        = self.angles;
532     setsize(b, self.mins, self.maxs);
533
534     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
535     h.movetype      = MOVETYPE_BOUNCE;
536     h.solid         = SOLID_BBOX;
537     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
538     h.modelflags    = MF_ROCKET;
539     h.effects       = EF_FLAME | EF_LOWPRECISION;
540     h.avelocity     = randomvec() * 360;
541
542     h.alpha         = 1;
543     h.cnt           = time + (3.5 * random());
544     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
545     h.fade_time     = time;
546     h.think         = spiderbot_headfade;
547     h.nextthink     = time;
548
549     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
550     g1.movetype     = MOVETYPE_TOSS;
551     g1.solid        = SOLID_CORPSE;
552     g1.velocity     = v_forward * 700 + (randomvec() * 32);
553     g1.avelocity    = randomvec() * 180;
554
555     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
556     g2.movetype     = MOVETYPE_TOSS;
557     g2.solid        = SOLID_CORPSE;
558     g2.velocity     = v_forward * 700 + (randomvec() * 32);
559     g2.avelocity    = randomvec() * 180;
560
561     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
562
563     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
564     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
565     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
566     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
567
568     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
569
570     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
571     self.movetype   = MOVETYPE_NONE;
572     self.deadflag   = DEAD_DEAD;
573     self.solid      = SOLID_NOT;
574     self.tur_head.effects  &~=  EF_FLAME;
575         self.vehicle_hudmodel.viewmodelforclient = self;
576 }
577
578 void spiderbot_die()
579 {
580     self.health             = 0;
581     self.event_damage       = SUB_Null;
582     self.takedamage         = DAMAGE_NO;
583     self.touch              = SUB_Null;
584     self.cnt                = 3.4 + time + random() * 2;
585     self.think              = spiderbot_blowup;
586     self.nextthink          = time;
587     self.deadflag           = DEAD_DYING;
588         self.frame              = 5;
589         self.tur_head.effects  |= EF_FLAME;
590         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
591         self.frame              = 10;
592         self.movetype           = MOVETYPE_TOSS;
593 }
594
595 void vewhicle_spiderbot_dinit()
596 {
597     if not (vehicle_initialize(
598              "Spiderbot",
599              "models/vehicles/spiderbot.dpm",
600              "models/vehicles/spiderbot_top.dpm",
601              "models/vehicles/spiderbot_cockpit.dpm",
602              "tag_head", "tag_hud", "",
603              HUD_SPIDERBOT,
604              SPIDERBOT_MIN, SPIDERBOT_MAX,
605              FALSE,
606              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
607              spiderbot_frame,
608              spiderbot_enter, spiderbot_exit,
609              spiderbot_die,   spiderbot_think,
610              FALSE))
611     {
612         remove(self);
613         return;
614     }
615
616
617     self.gun1               = spawn();
618     self.gun2               = spawn();
619
620     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
621     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
622
623     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
624     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
625
626     self.gravity            = 2;
627     self.mass               = 5000;
628 }
629
630 void spawnfunc_vehicle_spiderbot()
631 {
632     self.vehicle_flags |= VHF_DMGSHAKE;
633     //self.vehicle_flags |= VHF_DMGROLL;
634     //self.vehicle_flags |= VHF_DMGHEADROLL;
635     
636     precache_model ( "models/vhshield.md3");
637     precache_model ( "models/vehicles/spiderbot.dpm");
638     precache_model ( "models/vehicles/spiderbot_top.dpm");
639     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
640     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
641     precache_model ( "models/uziflash.md3");
642
643     precache_sound ( "weapons/uzi_fire.wav" );
644     precache_sound ( "weapons/rocket_impact.wav");
645     
646     precache_sound ( "vehicles/spiderbot_die.wav");
647     precache_sound ( "vehicles/spiderbot_idle.wav");
648     precache_sound ( "vehicles/spiderbot_jump.wav");
649     precache_sound ( "vehicles/spiderbot_strafe.wav");
650     precache_sound ( "vehicles/spiderbot_walk.wav");
651     precache_sound ( "vehicles/spiderbot_land.wav");
652
653     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
654     if(autocvar_g_vehicle_spiderbot_shield)
655         self.vehicle_flags |= VHF_HASSHIELD;
656
657     if(autocvar_g_vehicle_spiderbot_shield_regen)
658         self.vehicle_flags |= VHF_SHIELDREGEN;
659
660     if(autocvar_g_vehicle_spiderbot_health_regen)
661         self.vehicle_flags |= VHF_HEALTHREGEN;
662     
663     self.think = vewhicle_spiderbot_dinit;
664     
665     if(g_assault)
666         self.nextthink = time + 0.5;
667     else
668         self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
669 }
670 #endif // SVQC