]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Allow using blaster secondary during round start delay in Overkill as long as it...
authorterencehill <piuntn@gmail.com>
Sun, 25 Sep 2016 16:14:18 +0000 (18:14 +0200)
committerterencehill <piuntn@gmail.com>
Sun, 25 Sep 2016 16:21:55 +0000 (18:21 +0200)
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc

index c29814eb16698c5cc8caf857ef8dfa51cfa7a285..0dcdc5b76f038855b288b8e5f28668915215dea5 100644 (file)
@@ -197,7 +197,8 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        ok_IncreaseCharge(player, PS(player).m_weapon.m_id);
 
        if(PHYS_INPUT_BUTTON_ATCK2(player))
        ok_IncreaseCharge(player, PS(player).m_weapon.m_id);
 
        if(PHYS_INPUT_BUTTON_ATCK2(player))
-       if(!forbidWeaponUse(player) || player.weapon_blocked) // allow if weapon is blocked
+       if( !forbidWeaponUse(player) || player.weapon_blocked // allow if weapon is blocked
+               || (round_handler_IsActive() && !round_handler_IsRoundStarted()) )
        if(time >= player.jump_interval)
        {
                player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);
        if(time >= player.jump_interval)
        {
                player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);