]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Port Port-O-Launch to w_new weapon_func
authorTimePath <andrew.hardaker1995@gmail.com>
Fri, 25 Sep 2015 11:11:55 +0000 (21:11 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Fri, 25 Sep 2015 11:11:55 +0000 (21:11 +1000)
qcsrc/common/weapons/weapon/porto.qc

index dfbcac933a1e56a6555c1953795699770981df31..bdd5bb59f2bd1c39f5f00cdf936e4e7e2e7cf42c 100644 (file)
@@ -1,19 +1,20 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ PORTO,
-/* function  */ W_Porto,
-/* ammotype  */ ammo_none,
-/* impulse   */ 0,
-/* flags     */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
-/* rating    */ 0,
-/* color     */ '0.5 0.5 0.5',
-/* modelname */ "porto",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairporto 0.6",
-/* wepimg    */ "weaponporto",
-/* refname   */ "porto",
-/* wepname   */ _("Port-O-Launch")
-);
+CLASS(PortoLaunch, Weapon)
+/* ammotype  */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none)
+/* impulse   */ ATTRIB(PortoLaunch, impulse, int, 0)
+/* flags     */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
+/* rating    */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
+/* color     */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
+/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
+/* model     */ ATTRIB(PortoLaunch, model, string, strzone(W_Model(strcat("g_", this.mdl, ".md3"))));
+/* simplemdl */ ATTRIB(PortoLaunch, w_simplemdl, string, "foobar");
+/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
+/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
+/* wepimg    */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
+/* refname   */ ATTRIB(PortoLaunch, netname, string, "porto");
+/* wepname   */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
+ENDCLASS(PortoLaunch)
+REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
 
 #define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
 #define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -284,16 +285,15 @@ void W_Porto_Attack(float type)
 }
 
 bool w_nexball_weapon(int req); // WEAPONTODO
-bool W_Porto(entity thiswep, int req)
-{SELFPARAM();
-       //vector v_angle_save;
 
+METHOD(PortoLaunch, weapon_func, bool(entity this, int req)) {
        if(g_nexball) { return w_nexball_weapon(req); }
+       return super.weapon_func(this, req);
+}
 
-       switch(req)
-       {
-               case WR_AIM:
+               METHOD(PortoLaunch, wr_aim, bool(entity thiswep))
                {
+                       SELFPARAM();
                        self.BUTTON_ATCK = false;
                        self.BUTTON_ATCK2 = false;
                        if(!WEP_CVAR(porto, secondary))
@@ -302,13 +302,14 @@ bool W_Porto(entity thiswep, int req)
 
                        return true;
                }
-               case WR_CONFIG:
+               METHOD(PortoLaunch, wr_config, bool(entity this))
                {
                        PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
-               case WR_THINK:
+               METHOD(PortoLaunch, wr_think, bool(entity thiswep))
                {
+                       SELFPARAM();
                        if(WEP_CVAR(porto, secondary))
                        {
                                if(self.BUTTON_ATCK)
@@ -365,13 +366,17 @@ bool W_Porto(entity thiswep, int req)
 
                        return true;
                }
-               case WR_CHECKAMMO1:
-               case WR_CHECKAMMO2:
+               METHOD(PortoLaunch, wr_checkammo1, bool(entity this))
+               {
+                       // always allow infinite ammo
+                       return true;
+               }
+               METHOD(PortoLaunch, wr_checkammo2, bool(entity this))
                {
                        // always allow infinite ammo
                        return true;
                }
-               case WR_INIT:
+               METHOD(PortoLaunch, wr_init, bool(entity this))
                {
                        precache_sound("porto/bounce.wav");
                        precache_sound("porto/create.wav");
@@ -382,42 +387,31 @@ bool W_Porto(entity thiswep, int req)
                        PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
-               case WR_SETUP:
+               METHOD(PortoLaunch, wr_setup, bool(entity thiswep))
                {
+                       SELFPARAM();
                        self.ammo_field = ammo_none;
                        return true;
                }
-               case WR_RESETPLAYER:
+               METHOD(PortoLaunch, wr_resetplayer, bool(entity thiswep))
                {
+                       SELFPARAM();
                        self.porto_current = world;
                        return true;
                }
-       }
-       return false;
-}
 #endif
 #ifdef CSQC
-bool W_Porto(entity thiswep, int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
-               {
-                       LOG_INFO("Since when does Porto send DamageInfo?\n");
+               METHOD(PortoLaunch, wr_impacteffect, bool(entity this)) {
+                       LOG_WARNING("Since when does Porto send DamageInfo?\n");
                        return true;
                }
-               case WR_INIT:
-               {
+               METHOD(PortoLaunch, wr_init, bool(entity this)) {
                        // nothing to do
                        return true;
                }
-               case WR_ZOOMRETICLE:
-               {
+               METHOD(PortoLaunch, wr_zoomreticle, bool(entity this)) {
                        // no weapon specific image for this weapon
                        return false;
                }
-       }
-       return false;
-}
 #endif
 #endif