]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Find best suitable angles for the generator's camera
authorterencehill <piuntn@gmail.com>
Mon, 19 Sep 2016 15:20:11 +0000 (17:20 +0200)
committerterencehill <piuntn@gmail.com>
Mon, 19 Sep 2016 15:20:11 +0000 (17:20 +0200)
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc

index 8426b202d9e6456592e96c456b71b10681a48d85..284b4fbb986341a8f89f6ae6fb53f41fc0eb882b 100644 (file)
@@ -837,10 +837,31 @@ void ons_camSetup(entity this)
 {
        if(cam) return;
 
+       vector dir;
+       vector ang = '0 0 0';
+       vector best_ang = '0 0 0';
+       float best_trace_fraction = 0;
+       while(ang.y < 360)
+       {
+               dir = eX * cos(ang.y * DEG2RAD) + eY * sin(ang.y * DEG2RAD);
+               dir *= 500;
+               traceline(this.origin, this.origin - dir, MOVE_WORLDONLY, this);
+               if(trace_fraction > best_trace_fraction)
+               {
+                       best_trace_fraction = trace_fraction;
+                       best_ang = ang;
+                       if(trace_fraction == 1)
+                               break;
+               }
+               ang.y += 90;
+               if(ang.y == 360)
+                       ang.y = 45;
+       }
+
        cam = new(objective_camera);
        cam.origin = this.origin;
        setorigin(cam, cam.origin);
-       cam.angles = this.angles;
+       cam.angles = best_ang;
        Net_LinkEntity(cam, false, 0, clientcamera_send);
 
        FOREACH_CLIENT(true, it.clientcamera = cam;);