]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/master' into samual/updatecommands
authorSamual <samual@xonotic.org>
Mon, 12 Dec 2011 04:41:12 +0000 (23:41 -0500)
committerSamual <samual@xonotic.org>
Mon, 12 Dec 2011 04:41:12 +0000 (23:41 -0500)
Conflicts:
qcsrc/server/clientcommands.qc

1  2 
qcsrc/server/bot/scripting.qc
qcsrc/server/clientcommands.qc
qcsrc/server/defs.qh

Simple merge
index 53df3a84e27ba3b65f61f3b56ee9ace34d6675a7,b62f34f23320de68f6e46cf0dbe4ce8b366244f5..9cfcbf910a1f38b4b9d755b8b7c249d3bf210465
 -entity nagger;
 -float readycount;
 +// =========================================================
 +//  Server side networked commands code, reworked by Samual
 +//  Last updated: December 11th, 2011
 +// =========================================================
  
 -float Nagger_SendEntity(entity to, float sendflags)
 -{
 -      float nags, i, f, b;
 -      entity e;
 -      WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
 +#define CC_REQUEST_COMMAND 1
 +#define CC_REQUEST_USAGE 2
 +
 +.float cmd_floodtime;
 +.float cmd_floodcount;
 +.float checkfail;
 +.float lms_spectate_warning;
  
 -      // bits:
 -      //   1 = ready
 -      //   2 = player needs to ready up
 -      //   4 = vote
 -      //   8 = player needs to vote
 -      //  16 = warmup
 -      // sendflags:
 -      //  64 = vote counts
 -      // 128 = vote string
 +string MapVote_Suggest(string m);
 +//void MapVote_SendPicture(float id)
 +
 +// move any necessary sprint statements to "print_to"
 +
 +// ============================
 +//  Misc. Supporting Functions
 +// ============================
  
 -      nags = 0;
 -      if(readycount)
 +float SV_ParseClientCommand_floodcheck()
 +{
 +      if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
        {
 -              nags |= 1;
 -              if(to.ready == 0)
 -                      nags |= 2;
 +              if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
 +              {
 +                      self.cmd_floodcount += 1;
 +                      if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
 +              }
 +              else
 +              {
 +                      self.cmd_floodtime = time;
 +                      self.cmd_floodcount = 1;
 +              }
        }
 -      if(votecalled)
 +      return TRUE; // continue, as we're not flooding yet
 +}
 +
 +
 +// =======================
 +//  Command Sub-Functions
 +// =======================
 +
 +void ClientCommand_autoswitch(float request, float argc)
 +{
 +      switch(request)
        {
 -              nags |= 4;
 -              if(to.vote_vote == 0)
 -                      nags |= 8;
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      self.autoswitch = ("0" != argv(1));
 +                      sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
 +                      sprint(self, "  Where 'selection' is 1 or 0 for on or off.\n"); 
 +                      return;
 +              }
        }
 -      if(inWarmupStage)
 -              nags |= 16;
 +}
  
 -      if(sendflags & 64)
 -              nags |= 64;
 +void ClientCommand_checkfail(float request, string command) // used only by client side code
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
 +                      self.checkfail = 1;
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd checkfail message\n");
 +                      sprint(self, "  Where 'message' is the message reported by client about the fail.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      if(sendflags & 128)
 -              nags |= 128;
 +void ClientCommand_clientversion(float request, float argc) // used only by client side code
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(self.flags & FL_CLIENT)
 +                      {
 +                              self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
 +                              
 +                              if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
 +                              {
 +                                      self.version_mismatch = 1;
 +                                      ClientKill_TeamChange(-2); // observe
 +                              } 
 +                              else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) 
 +                              {
 +                                      //JoinBestTeam(self, FALSE, TRUE);
 +                              } 
 +                              else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) 
 +                              {
 +                                      self.classname = "observer"; // really?
 +                                      stuffcmd(self, "menu_showteamselect\n");
 +                              }
 +                      }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd clientversion version\n");
 +                      sprint(self, "  Where 'version' is the game version reported by self.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      if(!(nags & 4)) // no vote called? send no string
 -              nags &~= (64 | 128);
 +void ClientCommand_cvar_changes(float request)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, cvar_changes);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      //sprint(self, "See also: ^2cvar_purechanges^7\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      WriteByte(MSG_ENTITY, nags);
 +void ClientCommand_cvar_purechanges(float request)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, cvar_purechanges);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      //sprint(self, "See also: ^2cvar_changes^7\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      if(nags & 64)
 +void ClientCommand_getmapvotepic(float request, float argc)
 +{
 +      switch(request)
        {
 -              WriteByte(MSG_ENTITY, vote_yescount);
 -              WriteByte(MSG_ENTITY, vote_nocount);
 -              WriteByte(MSG_ENTITY, vote_needed_absolute);
 -              WriteChar(MSG_ENTITY, to.vote_vote);
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(intermission_running)                                
 +                              MapVote_SendPicture(stof(argv(1)));
 +
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
 +                      sprint(self, "  Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
 +                      return;
 +              }
        }
 +}
  
 -      if(nags & 128)
 -              WriteString(MSG_ENTITY, votecalledvote_display);
 +void ClientCommand_info(float request, float argc)
 +{     
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      string command;
 +                      
 +                      command = builtin_cvar_string(strcat("sv_info_", argv(1))); 
 +                      if(command)
 +                              wordwrap_sprint(command, 1111); // why 1111?
 +                      else
 +                              sprint(self, "ERROR: unsupported info command\n");
 +                              
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd info request\n");
 +                      sprint(self, "  Where 'request' is the suffixed string appended onto the request for cvar.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      if(nags & 1)
 +void ClientCommand_join(float request)
 +{
 +      switch(request)
        {
 -              for(i = 1; i <= maxclients; i += 8)
 +              case CC_REQUEST_COMMAND:
                {
 -                      for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
 -                              if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
 -                                      f |= b;
 -                      WriteByte(MSG_ENTITY, f);
 +                      if(self.flags & FL_CLIENT)
 +                      {
 +                              if(self.classname != "player" && !lockteams && !g_arena)
 +                              {
 +                                      if(nJoinAllowed(1)) 
 +                                      {
 +                                              if(g_ca) { self.caplayer = 1; }
 +                                              if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
 +                                              
 +                                              self.classname = "player";
 +                                              PlayerScore_Clear(self);
 +                                              bprint ("^4", self.netname, "^4 is playing now\n");
 +                                              PutClientInServer();
 +                                      }
 +                                      else 
 +                                      {
 +                                              //player may not join because of g_maxplayers is set
 +                                              centerprint(self, PREVENT_JOIN_TEXT);
 +                                      }
 +                              }
 +                      }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd join\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
                }
        }
 +}
  
 -      return TRUE;
 +void ClientCommand_ladder(float request)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, ladder_reply);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd ladder\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
  }
 -void Nagger_Init()
 +
 +void ClientCommand_lsmaps(float request)
  {
 -      Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, lsmaps_reply);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd lsmaps\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
  }
 -void Nagger_VoteChanged()
 +
 +void ClientCommand_lsnewmaps(float request)
  {
 -      if(nagger)
 -              nagger.SendFlags |= 128;
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, lsnewmaps_reply);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
  }
 -void Nagger_VoteCountChanged()
 +
 +void ClientCommand_maplist(float request)
  {
 -      if(nagger)
 -              nagger.SendFlags |= 64;
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, maplist_reply);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd maplist\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
  }
 -void Nagger_ReadyCounted()
 +
 +void ClientCommand_rankings(float request)
  {
 -      if(nagger)
 -              nagger.SendFlags |= 1;
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, rankings_reply);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd rankings\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
  }
  
 -void ReadyCount();
 -string MapVote_Suggest(string m);
 +void ClientCommand_ready(float request) 
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(self.flags & FL_CLIENT)
 +                      {
 +                              if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
 +                              {
 +                                      if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
 +                                      {
 +                                              if (self.ready) // toggle
 +                                              {
 +                                                      self.ready = FALSE;
 +                                                      bprint(self.netname, "^2 is ^1NOT^2 ready\n");
 +                                              }
 +                                              else
 +                                              {
 +                                                      self.ready = TRUE;
 +                                                      bprint(self.netname, "^2 is ready\n");
 +                                              }
  
 -entity GetPlayer(string name)
 -{
 -      float num;
 -      entity e;
 -      string ns;
 -
 -      if(substring(name, 0, 1) == "#") {
 -              num = stof(substring(name, 1, 999));
 -              if(num >= 1 && num <= maxclients) {
 -                      for((e = world); num > 0; --num, (e = nextent(e)))
 -                              ;
 -                      //if(clienttype(e) == CLIENTTYPE_REAL)
 -                      if(e.classname == "player")
 -                              return e;
 -              }
 -      } else {
 -              ns = strdecolorize(name);
 -              FOR_EACH_REALPLAYER(e) {
 -                      if(!strcasecmp(strdecolorize(e.netname), ns)) {
 -                              return e;
 +                                              // cannot reset the game while a timeout is active!
 +                                              if(!timeoutStatus)
 +                                                      ReadyCount();
 +                                      } else {
 +                                              sprint(self, "^1Game has already been restarted\n");
 +                                      }
 +                              }
                        }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd ready\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
                }
        }
 -      return world;
  }
  
 -//float ctf_clientcommand();
 -float readyrestart_happened;
 -.float lms_spectate_warning;
 -void spawnfunc_func_breakable();
 +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
 +{     
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      float i;
 +                      
 +                      for(i = 0; i < 10; ++i)
 +                              sprint(self, records_reply[i]);
 +                              
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd records\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -.float cmd_floodtime;
 -.float cmd_floodcount;
 -float cmd_floodcheck()
 -{
 -      if (timeoutStatus != 2)
 +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
 +{     
 +      switch(request)
        {
 -              if(time == self.cmd_floodtime)
 +              case CC_REQUEST_COMMAND:
                {
 -                      self.cmd_floodcount += 1;
 -                      if(self.cmd_floodcount > 8)
 -                              return TRUE;
 +                      float tokens;
 +                      string s;
 +                      
 +                      if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
 +                      {
 +                              s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
 +                              tokens = tokenize_console(s);
 +                      }
 +                      GetCvars(1);
 +                      return; // never fall through to usage
                }
 -              else
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
                {
 -                      self.cmd_floodtime = time;
 -                      self.cmd_floodcount = 1;
 +                      sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
 +                      sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
 +                      return;
                }
        }
 -      return FALSE;
  }
  
 -.float checkfail;
 -void SV_ParseClientCommand(string s) {
 -      float i;
 -      entity e;
 +void ClientCommand_say(float request, float argc, string command)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd say <message>\n");
 +                      sprint(self, "  Where 'message' is the string of text to say.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      cmd_argc = tokenize_console(s);
 -      cmd_string = s;
 -      cmd_name = strtolower(argv(0));
 -      if(cmd_name != "reportcvar")
 -      if(cmd_name != "sentcvar")
 -      if(cmd_name != "pause")
 -      if(cmd_name != "prespawn")
 -      if(cmd_name != "spawn")
 -      if(cmd_name != "begin")
 +void ClientCommand_say_team(float request, float argc, string command)
 +{
 +      switch(request)
        {
 -              if(cmd_floodcheck())
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd say_team <message>\n");
 +                      sprint(self, "  Where 'message' is the string of text to say.\n");
                        return;
 +              }
        }
 +}
  
 -      if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
 -              return; // already handled
 -      
 -      if(GameCommand_Vote(s, self)) {
 -              return;
 -      } else if(GameCommand_MapVote(argv(0))) {
 -              return;
 -      } else if(cmd_name == "checkfail") {
 -              print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
 -              self.checkfail = 1;
 -      } else if(cmd_name == "autoswitch") {
 -              // be backwards compatible with older clients (enabled)
 -              self.autoswitch = ("0" != argv(1));
 -              string autoswitchmsg;
 -              if (self.autoswitch) {
 -                      autoswitchmsg = "on";
 -              } else {
 -                      autoswitchmsg = "off";
 -              }
 -              sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
 -      } else if(cmd_name == "clientversion") {
 -              if not(self.flags & FL_CLIENT)
 -                      return;
 -              if (argv(1) == "$gameversion") {
 -                      //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.xonotic.com)^8";
 -                      // either that or someone wants to be funny
 -                      self.version = 1;
 -              } else {
 -                      self.version = stof(argv(1));
 -              }
 -              if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
 -              {
 -                      self.version_mismatch = 1;
 -                      ClientKill_TeamChange(-2); // observe
 -              } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) {
 -                      //JoinBestTeam(self, FALSE, TRUE);
 -              } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) {
 -                      self.classname = "observer";
 -                      stuffcmd(self,"menu_showteamselect\n");
 -              }
 -      } else if(cmd_name == "reportcvar") { // old system
 -              if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
 -              {
 -                      s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
 -                      cmd_argc = tokenize_console(s);
 -              }
 -              GetCvars(1);
 -      } else if(cmd_name == "sentcvar") { // new system
 -              if(cmd_argc == 2) // undefined cvar: use the default value on the server then
 -              {
 -                      s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
 -                      cmd_argc = tokenize_console(s);
 -              }
 -              GetCvars(1);
 -      } else if(cmd_name == "spectate") {
 -              if(cmd_floodcheck())
 -                      return;
 -              if not(self.flags & FL_CLIENT)
 -                      return;
 -              if(g_arena)
 -                      return;
 -              if(g_lms)
 -              {
 -                      if(self.lms_spectate_warning)
 -                      {
 -                              // mark player as spectator
 -                              PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
 -                      }
 -                      else
 +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      float selection;
 +                      
 +                      if (self.flags & FL_CLIENT)
                        {
 -                              self.lms_spectate_warning = 1;
 -                              sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
 -                              return;
 +                              if(teamplay)
 +                                      if not(self.team_forced > 0) 
 +                                              if not(lockteams) 
 +                                              {
 +                                                      switch(argv(1))
 +                                                      {
 +                                                              case "red": selection = COLOR_TEAM1; break;
 +                                                              case "blue": selection = COLOR_TEAM2; break;
 +                                                              case "yellow": selection = COLOR_TEAM3; break;
 +                                                              case "pink": selection = COLOR_TEAM4; break;
 +                                                              case "auto": selection = (-1); break;
 +                                                              
 +                                                              default: break;
 +                                                      }
 +                                                      
 +                                                      if(selection)
 +                                                      {
 +                                                              if(self.team != selection || self.deadflag != DEAD_NO)
 +                                                                      ClientKill_TeamChange(selection);
 +                                                              else
 +                                                                      sprint(self, "^7You already are on that team.\n");
 +                                                      }
 +                                              }
 +                                              else
 +                                                      sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
 +                                      else
 +                                              sprint(self, "^7selectteam can not be used as your team is forced\n");
 +                              else
 +                                      sprint(self, "^7selectteam can only be used in teamgames\n");
                        }
 +                      return; // never fall through to usage
                }
 -              if(self.classname == "player" && autocvar_sv_spectate == 1) {
 -                      ClientKill_TeamChange(-2); // observe
 -              }
 -              if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) {
 -                      // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
 -                      sprint(self, "WARNING: you will spectate in the next round.\n");
 -                      self.caplayer = 0;
 -              }
 -      } else if(cmd_name == "join") {
 -              if not(self.flags & FL_CLIENT)
 -                      return;
 -              if(!g_arena)
 -              if (self.classname != "player" && !lockteams)
 -              {
 -                      if(nJoinAllowed(1)) {
 -                              self.classname = "player";
 -                              if(g_ca)
 -                                      self.caplayer = 1;
 -                              PlayerScore_Clear(self);
 -                              bprint ("^4", self.netname, "^4 is playing now\n");
 -                              PutClientInServer();
 -                              if(autocvar_g_campaign)
 -                                      campaign_bots_may_start = 1;
 -                      }
 -                      else {
 -                              //player may not join because of g_maxplayers is set
 -                              centerprint(self, PREVENT_JOIN_TEXT);
 -                      }
 +
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
 +                      sprint(self, "\nUsage:^3 cmd selectteam team\n");
 +                      sprint(self, "  Where 'team' is the prefered team to try and join.\n");
 +                      sprint(self, "  Full list of options here: \"red, blue, yellow, pink, auto\"\n");
 +                      return;
                }
 -      } else if( cmd_name == "selectteam" ) {
 -              if not(self.flags & FL_CLIENT)
 -                      return;
 -              if( !teamplay ) {
 -                      sprint( self, "selectteam can only be used in teamgames\n");
 -              } else if(autocvar_g_campaign) {
 -                      //JoinBestTeam(self, 0);
 -              } else if(self.team_forced > 0) {
 -                      sprint( self, "selectteam can not be used as your team is forced\n");
 -              } else if(lockteams) {
 -                      sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
 -              } else if( argv(1) == "red" ) {
 -                      if(self.team != COLOR_TEAM1 || self.deadflag != DEAD_NO)
 -                              ClientKill_TeamChange(COLOR_TEAM1);
 -                      else
 -                              sprint( self, "^7You already are on that team.\n");
 -              } else if( argv(1) == "blue" ) {
 -                      if(self.team != COLOR_TEAM2 || self.deadflag != DEAD_NO)
 -                              ClientKill_TeamChange(COLOR_TEAM2);
 -                      else
 -                              sprint( self, "^7You already are on that team.\n");
 -              } else if( argv(1) == "yellow" ) {
 -                      if(self.team != COLOR_TEAM3 || self.deadflag != DEAD_NO)
 -                              ClientKill_TeamChange(COLOR_TEAM3);
 -                      else
 -                              sprint( self, "^7You already are on that team.\n");
 -              } else if( argv(1) == "pink" ) {
 -                      if(self.team != COLOR_TEAM4 || self.deadflag != DEAD_NO)
 -                              ClientKill_TeamChange(COLOR_TEAM4);
 -                      else
 -                              sprint( self, "^7You already are on that team.\n");
 -              } else if( argv(1) == "auto" ) {
 -                      ClientKill_TeamChange(-1);
 -              } else {
 -                      sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
 +      }
 +}
 +
++void ClientCommand_selfstuff(float request, string command)
++{
++      switch(request)
++      {
++              case CC_REQUEST_COMMAND:
++              {
++                      stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
++                      return; // never fall through to usage
+               }
 -      } else if(cmd_name == "ready") {
 -              if not(self.flags & FL_CLIENT)
++                      
++              default:
++              case CC_REQUEST_USAGE:
++              {
++                      sprint(self, "\nUsage:^3 cmd selfstuff command\n");
++                      sprint(self, "  Where 'command' is the string to be stuffed to your client.\n");
+                       return;
++              }
++      }
++}
 -              if((inWarmupStage)
 -                 || autocvar_sv_ready_restart || g_race_qualifying == 2)
 +void ClientCommand_sentcvar(float request, float argc, string command)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
                {
 -                      if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
 +                      float tokens;
 +                      string s;
 +                      
 +                      if(argc == 2) // undefined cvar: use the default value on the server then
                        {
 -                              if (self.ready) // toggle
 +                              s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
 +                              tokens = tokenize_console(s);
 +                      }
 +                      GetCvars(1);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
 +                      sprint(self, "  Where 'cvar' is the cvar plus arguments to send to the server.\n");
 +                      return;
 +              }
 +      }
 +}
 +
 +void ClientCommand_spectate(float request)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(self.flags & FL_CLIENT)
 +                      {
 +                              if(g_arena) { return; } 
 +                              if(g_lms)
                                {
 -                                      self.ready = FALSE;
 -                                      bprint(self.netname, "^2 is ^1NOT^2 ready\n");
 +                                      if(self.lms_spectate_warning)
 +                                      {
 +                                              // mark player as spectator
 +                                              PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
 +                                      }
 +                                      else
 +                                      {
 +                                              self.lms_spectate_warning = 1;
 +                                              sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
 +                                              return;
 +                                      }
                                }
 -                              else
 +                              
 +                              if(self.classname == "player" && autocvar_sv_spectate == 1) 
 +                                      ClientKill_TeamChange(-2); // observe
 +                              
 +                              // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
 +                              // note: if arena game mode is ever done properly, this needs to be removed.
 +                              if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
                                {
 -                                      self.ready = TRUE;
 -                                      bprint(self.netname, "^2 is ready\n");
 +                                      sprint(self, "WARNING: you will spectate in the next round.\n");
 +                                      self.caplayer = 0;
                                }
 -
 -                              // cannot reset the game while a timeout is active!
 -                              if(!timeoutStatus)
 -                                      ReadyCount();
 -                      } else {
 -                              sprint(self, "^1Game has already been restarted\n");
                        }
 +                      return; // never fall through to usage
                }
 -      } else if(cmd_name == "maplist") {
 -              sprint(self, maplist_reply);
 -      } else if(cmd_name == "lsmaps") {
 -              sprint(self, lsmaps_reply);
 -      } else if(cmd_name == "lsnewmaps") {
 -              sprint(self, lsnewmaps_reply);
 -      } else if(cmd_name == "records") {
 -              for(i = 0; i < 10; ++i)
 -                      sprint(self, records_reply[i]);
 -      } else if(cmd_name == "ladder") {
 -              sprint(self, ladder_reply);
 -      } else if(cmd_name == "rankings") {
 -              sprint(self, rankings_reply);
 -      } else if(cmd_name == "voice") {
 -              if(cmd_argc >= 3)
 -                      VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
 -              else
 -                      VoiceMessage(argv(1), "");
 -      } else if(cmd_name == "say") {
 -              if(cmd_argc >= 2)
 -                      Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
 -              //clientcommand(self, formatmessage(s));
 -      } else if(cmd_name == "say_team") {
 -              if(cmd_argc >= 2)
 -                      Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
 -              //clientcommand(self, formatmessage(s));
 -      } else if(cmd_name == "selfstuff") {
 -              // this command mainly serves to embed a command to be executed into a demo (HINT: use settemp)
 -              stuffcmd(self, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
 -      } else if(cmd_name == "tell") {
 -              e = GetCommandPlayerSlotTargetFromTokenizedCommand(cmd_argc, 1);
 -              if(e && cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
 -              {
 -                      Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
 -              }
 -              else
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
                {
 -                      if(cmd_argc > ParseCommandPlayerSlotTarget_firsttoken)
 -                              trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
 -                      sprint(self, "ERROR: usage: tell # playerid text...\n");
 +                      sprint(self, "\nUsage:^3 cmd spectate\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
                }
 -              //clientcommand(self, formatmessage(s));
 -      } else if(cmd_name == "info") {
 -              cmd_name = builtin_cvar_string(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
 -              if(cmd_name == "")
 -                      sprint(self, "ERROR: unsupported info command\n");
 -              else
 -                      wordwrap_sprint(cmd_name, 1111);
 -      } else if(cmd_name == "suggestmap") {
 -              sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
 -      } else if(cmd_name == "timeout") {
 -              if not(self.flags & FL_CLIENT)
 -                      return;
 -              if(autocvar_sv_timeout) {
 -                      if(self.classname == "player") {
 -                              if(votecalled)
 -                                      sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
 -                              else
 -                                      evaluateTimeout();
 -                      }
 -                      else
 -                              sprint(self, "^7Error: only players can call a timeout!\n");
 -              }
 -      } else if(cmd_name == "timein") {
 -              if not(self.flags & FL_CLIENT)
 -                      return;
 -              if(autocvar_sv_timeout) {
 -                      evaluateTimein();
 -              }
 -      } else if(cmd_name == "teamstatus") {
 -              Score_NicePrint(self);
 -      } else if(cmd_name == "cvar_changes") {
 -              sprint(self, cvar_changes);
 -      } else if(cmd_name == "cvar_purechanges") {
 -              sprint(self, cvar_purechanges);
 -      } else if(CheatCommand(cmd_argc)) {
 -      } else {
 -#if 0
 -              //if(ctf_clientcommand())
 -              //      return;
 -              // grep for Cmd_AddCommand_WithClientCommand to find them all
 -              if(cmd_name != "status")
 -              //if(cmd_name != "say") // handled above
 -              //if(cmd_name != "say_team") // handled above
 -              if(cmd_name != "kill")
 -              if(cmd_name != "pause")
 -              if(cmd_name != "ping")
 -              if(cmd_name != "name")
 -              if(cmd_name != "color")
 -              if(cmd_name != "rate")
 -              if(cmd_name != "pmodel")
 -              if(cmd_name != "playermodel")
 -              if(cmd_name != "playerskin")
 -              if(cmd_name != "prespawn")
 -              if(cmd_name != "spawn")
 -              if(cmd_name != "begin")
 -              if(cmd_name != "pings")
 -              if(cmd_name != "sv_startdownload")
 -              if(cmd_name != "download")
 -              {
 -                      print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
 -                      return;
 -              }
 -#endif
 -
 -              if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
 -              if(cmd_name == "name" || cmd_name == "playermodel") // TODO also playerskin and color?
 -              {
 -                      if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout)
 -                              // good, no serious flood
 -                              self.nickspamcount = 1;
 -                      else
 -                              self.nickspamcount += 1;
 -                      self.nickspamtime = time + autocvar_g_nick_flood_penalty;
 +      }
 +}
  
 -                      if (timeoutStatus == 2) //when game is paused, no flood protection
 -                              self.nickspamcount = self.nickspamtime = 0;
 +void ClientCommand_suggestmap(float request, float argc)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd suggestmap map\n");
 +                      sprint(self, "  Where 'map' is the name of the map to suggest.\n");
 +                      return;
                }
 -
 -              clientcommand(self,s);
        }
  }
  
 -void ReadyRestartForce()
 +void ClientCommand_teamstatus(float request)
  {
 -      entity e;
 -
 -      bprint("^1Server is restarting...\n");
 -
 -      VoteReset();
 -
 -      // clear overtime
 -      if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
 -              //we have to decrease timelimit to its original value again!!
 -              float newTL;
 -              newTL = autocvar_timelimit;
 -              newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
 -              cvar_set("timelimit", ftos(newTL));
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      Score_NicePrint(self);
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd teamstatus\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
        }
 +}
  
 -      checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
 -
 +void ClientCommand_tell(float request, float argc, string command)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
 +                      
 +                      if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
 +                      {
 +                              Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
 +                      }
 +                      else
 +                      {
 +                              if(argc > ParseCommandPlayerSlotTarget_firsttoken)
 +                                      trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
 +                      }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
 +                      sprint(self, "  Where 'playerid' is the entity number of the player to send the 'message' to.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      readyrestart_happened = 1;
 -      game_starttime = time;
 -      if(!g_ca && !g_arena)
 -              game_starttime += RESTART_COUNTDOWN;
 -      restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
 +void ClientCommand_timein(float request)
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(self.flags & FL_CLIENT)
 +                      {
 +                              if(autocvar_sv_timeout)
 +                              {
 +                                      if (!timeoutStatus)
 +                                              return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
 +                                      if (self != timeoutInitiator)
 +                                              return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
 +                                              
 +                                      if (timeoutStatus == 1) 
 +                                      {
 +                                              remainingTimeoutTime = timeoutStatus = 0;
 +                                              timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
 +                                              bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
 +                                      }
 +                                      else if (timeoutStatus == 2) 
 +                                      {
 +                                              //only shorten the remainingTimeoutTime if it makes sense
 +                                              if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) 
 +                                              {
 +                                                      bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
 +                                                      remainingTimeoutTime = autocvar_sv_timeout_resumetime;
 +                                                      timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
 +                                              }
 +                                              else
 +                                                      sprint(self, "^7Error: Your resumegame call was discarded!\n");
 +                                      }
 +                              }
 +                      }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd timein\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      inWarmupStage = 0; //once the game is restarted the game is in match stage
 +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
 +{
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(self.flags & FL_CLIENT)
 +                      {
 +                              if(autocvar_sv_timeout) 
 +                              {
 +                                      if(self.classname == "player") 
 +                                      {
 +                                              if(votecalled)
 +                                                      sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
 +                                              else
 +                                              {
 +                                                      if (inWarmupStage && !g_warmup_allow_timeout)
 +                                                              return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
 +                                                      if (time < game_starttime )
 +                                                              return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
 +                                                              
 +                                                      if (timeoutStatus != 2) {
 +                                                              //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
 +                                                              if (autocvar_timelimit) {
 +                                                                      //a timelimit was used
 +                                                                      float myTl;
 +                                                                      myTl = autocvar_timelimit;
  
 -      //reset the .ready status of all players (also spectators)
 -      FOR_EACH_CLIENTSLOT(e)
 -              e.ready = 0;
 -      readycount = 0;
 -      Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
 +                                                                      float lastPossibleTimeout;
 +                                                                      lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
  
 -      if(autocvar_teamplay_lockonrestart && teamplay) {
 -              lockteams = 1;
 -              bprint("^1The teams are now locked.\n");
 -      }
 +                                                                      if (lastPossibleTimeout < time - game_starttime)
 +                                                                              return sprint(self, "^7Error: It is too late to call a timeout now!\n");
 +                                                              }
 +                                                      }
 +                                                      
 +                                                      //player may not call a timeout if he has no calls left
 +                                                      if (self.allowedTimeouts < 1)
 +                                                              return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
 +                                                              
 +                                                              
 +                                                      //now all required checks are passed
 +                                                      self.allowedTimeouts -= 1;
 +                                                      bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
 +                                                      remainingTimeoutTime = autocvar_sv_timeout_length;
 +                                                      remainingLeadTime = autocvar_sv_timeout_leadtime;
 +                                                      timeoutInitiator = self;
 +                                                      if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
 +                                                              timeoutStatus = 1;
 +                                                              //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
 +                                                              timeoutHandler = spawn();
 +                                                              timeoutHandler.think = timeoutHandler_Think;
 +                                                      }
 +                                                      timeoutHandler.nextthink = time; //always let the entity think asap
  
 -      //initiate the restart-countdown-announcer entity
 -      if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
 -      {
 -              restartTimer = spawn();
 -              restartTimer.think = restartTimer_Think;
 -              restartTimer.nextthink = game_starttime;
 +                                                      //inform all connected clients about the timeout call
 +                                                      Announce("timeoutcalled");
 +                                              }
 +                                      }
 +                                      else
 +                                              sprint(self, "^7Error: only players can call a timeout!\n");
 +                              }
 +                      }
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd timeout\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
        }
 +}
  
 -      //after a restart every players number of allowed timeouts gets reset, too
 -      if(autocvar_sv_timeout)
 +void ClientCommand_voice(float request, float argc, string command)
 +{
 +      switch(request)
        {
 -              FOR_EACH_REALPLAYER(e)
 -                      e.allowedTimeouts = autocvar_sv_timeout_number;
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      if(argc >= 3)
 +                              VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
 +                      else
 +                              VoiceMessage(argv(1), "");
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd voice\n");
 +                      sprint(self, "  FIXME ARGUMENTS UNKNOWN.\n");
 +                      return;
 +              }
        }
 -
 -      //reset map immediately if this cvar is not set
 -      if (!autocvar_sv_ready_restart_after_countdown)
 -              reset_map(TRUE);
 -
 -      if(autocvar_sv_eventlog)
 -              GameLogEcho(":restart");
  }
  
 -void ReadyRestart()
 +string strlimitedlen(string input, float strip_colors, float limit)
  {
 -      // no arena, assault support yet...
 -      if(g_arena | g_assault | gameover | intermission_running | race_completing)
 -              localcmd("restart\n");
 +      if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
 +              return input;
        else
 -              localcmd("\nsv_hook_gamerestart\n");
 -
 -      ReadyRestartForce();
 -
 -      // reset ALL scores, but only do that at the beginning
 -      //of the countdown if sv_ready_restart_after_countdown is off!
 -      //Otherwise scores could be manipulated during the countdown!
 -      if (!autocvar_sv_ready_restart_after_countdown)
 -              Score_ClearAll();
 +              return strcat(substring(input, 0, (strlen(input) - 3)), "...");
  }
  
 -/**
 - * Counts how many players are ready. If not enough players are ready, the function
 - * does nothing. If all players are ready, the timelimit will be extended and the
 - * restart_countdown variable is set to allow other functions like PlayerPostThink
 - * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
 - * is not set the map will be resetted.
 - *
 - * Function is called after the server receives a 'ready' sign from a player.
 - */
 -void ReadyCount()
 +void ClientCommand_who(float request)
  {
 -      entity e;
 -      float r, p;
 -
 -      r = p = 0;
 +      switch(request)
 +      {
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
 +                      entity tmp_player;
 +                      string tmp_player_name;
 +                      
 +                      sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
 +                      sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
 +                      
 +                      FOR_EACH_CLIENT(tmp_player)
 +                      {
 +                              tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
 +                              
 +                              tmp_hours = tmp_minutes = tmp_seconds = 0;
 +                              
 +                              tmp_seconds = (time - tmp_player.jointime);
 +                              tmp_minutes = (tmp_seconds / 60);
 +                              
 +                              if(tmp_minutes)
 +                              {
 +                                      tmp_seconds -= (tmp_minutes * 60);
 +                                      tmp_hours = (tmp_minutes / 60);
 +                                      
 +                                      if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
 +                              }
 +                              
 +                              sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n", 
 +                                      strcat("#", ftos(num_for_edict(tmp_player))), 
 +                                      strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
 +                                      tmp_player.ping, tmp_player.ping_packetloss, 
 +                                      sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
 +                                      (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
 +                                      (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
 +                                      
 +                              ++total_listed_players;
 +                      }
 +                      
 +                      sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
 +                      
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd who\n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
 +      }
 +}
  
 -      FOR_EACH_REALPLAYER(e)
 +/* use this when creating a new command, making sure to place it in alphabetical order.
 +void ClientCommand_(float request)
 +{
 +      switch(request)
        {
 -              p += 1;
 -              if(e.ready)
 -                      r += 1;
 +              case CC_REQUEST_COMMAND:
 +              {
 +                      
 +                      return; // never fall through to usage
 +              }
 +                      
 +              default:
 +              case CC_REQUEST_USAGE:
 +              {
 +                      sprint(self, "\nUsage:^3 cmd \n");
 +                      sprint(self, "  No arguments required.\n");
 +                      return;
 +              }
        }
 +}
 +*/
  
 -      readycount = r;
  
 -      Nagger_ReadyCounted();
 +// =====================================
 +//  Macro system for networked commands
 +// =====================================
  
 -      if(r) // at least one is ready
 -      if(r == p) // and, everyone is ready
 -              ReadyRestart();
 +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
 +#define CLIENT_COMMANDS(request,arguments,command) \
 +      CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
 +      CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
 +      CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
 +      CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
 +      CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
 +      CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
 +      CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
 +      CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
 +      CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
 +      CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
 +      CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
 +      CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
 +      CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
 +      CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
 +      CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
 +      CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
 +      CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
 +      CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
 +      CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
++      CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
 +      CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
 +      CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
 +      CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
 +      CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
 +      CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
 +      CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
 +      CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
 +      CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
 +      CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
 +      CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
 +      /* nothing */
 +      
 +void ClientCommand_macro_help()
 +{
 +      #define CLIENT_COMMAND(name,function,description) \
 +              { print("  ^2", name, "^7: ", description, "\n"); }
 +              
 +      CLIENT_COMMANDS(0, 0, "")
 +      #undef CLIENT_COMMAND
 +      
 +      return;
  }
  
 -/**
 - * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
 - * is set)
 - */
 -void restartTimer_Think() {
 -      restart_mapalreadyrestarted = 1;
 -      reset_map(TRUE);
 -      Score_ClearAll();
 -      remove(self);
 -      return;
 +float ClientCommand_macro_command(float argc, string command)
 +{
 +      #define CLIENT_COMMAND(name,function,description) \
 +              { if(name == strtolower(argv(0))) { function; return TRUE; } }
 +              
 +      CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
 +      #undef CLIENT_COMMAND
 +      
 +      return FALSE;
  }
  
 -/**
 - * Checks whether the player who calls the timeout is allowed to do so.
 - * If so, it initializes the timeout countdown. It also checks whether another
 - * timeout was already running at this time and reacts correspondingly.
 - *
 - * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
 - *                          timeoutInitiator, timeoutStatus, timeoutHandler
 - *
 - * This function is called when a player issues the calltimeout command.
 - */
 -void evaluateTimeout() {
 -      if (inWarmupStage && !g_warmup_allow_timeout)
 -              return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
 -      if (time < game_starttime )
 -              return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
 -      if (timeoutStatus != 2) {
 -              //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
 -              if (autocvar_timelimit) {
 -                      //a timelimit was used
 -                      float myTl;
 -                      myTl = autocvar_timelimit;
 -
 -                      float lastPossibleTimeout;
 -                      lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
 -
 -                      if (lastPossibleTimeout < time - game_starttime)
 -                              return sprint(self, "^7Error: It is too late to call a timeout now!\n");
 -              }
 -      }
 -      //player may not call a timeout if he has no calls left
 -      if (self.allowedTimeouts < 1)
 -              return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
 -      //now all required checks are passed
 -      self.allowedTimeouts -= 1;
 -      bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
 -      remainingTimeoutTime = autocvar_sv_timeout_length;
 -      remainingLeadTime = autocvar_sv_timeout_leadtime;
 -      timeoutInitiator = self;
 -      if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
 -              timeoutStatus = 1;
 -              //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
 -              timeoutHandler = spawn();
 -              timeoutHandler.think = timeoutHandler_Think;
 -      }
 -      timeoutHandler.nextthink = time; //always let the entity think asap
 -
 -      //inform all connected clients about the timeout call
 -      Announce("timeoutcalled");
 -}
 -
 -/**
 - * Checks whether a player is allowed to resume the game. If he is allowed to do it,
 - * and the lead time for the timeout is still active, this countdown just will be aborted (the
 - * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
 - * value of the cvar sv_timeout_resumetime.
 - *
 - * This function is called when a player issues the resumegame command.
 - */
 -void evaluateTimein() {
 -      if (!timeoutStatus)
 -              return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
 -      if (self != timeoutInitiator)
 -              return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
 -      if (timeoutStatus == 1) {
 -              remainingTimeoutTime = timeoutStatus = 0;
 -              timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
 -              bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
 -      }
 -      else if (timeoutStatus == 2) {
 -              //only shorten the remainingTimeoutTime if it makes sense
 -              if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) {
 -                      bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
 -                      remainingTimeoutTime = autocvar_sv_timeout_resumetime;
 -                      timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
 -              }
 -              else
 -                      sprint(self, "^7Error: Your resumegame call was discarded!\n");
 +float ClientCommand_macro_usage(float argc, string command)
 +{
 +      #define CLIENT_COMMAND(name,function,description) \
 +              { if(name == strtolower(argv(1))) { function; return TRUE; } }
 +              
 +      CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
 +      #undef CLIENT_COMMAND
 +      
 +      return FALSE;
 +}
 +
 +
 +// ======================================
 +//  Main Function Called By Engine (cmd)
 +// ======================================
 +// If this function exists, server game code parses clientcommand before the engine code gets it.
  
 +void SV_ParseClientCommand(string command)
 +{
 +      float argc = tokenize_console(command);
 +      
 +      // for floodcheck
 +      switch(strtolower(argv(0)))
 +      {
 +              // exempt commands which are not subject to floodcheck
 +              case "begin": break; // handled by engine in host_cmd.c
 +              case "getmapvotepic": break; // handled by server in this file
 +              case "pause": break; // handled by engine in host_cmd.c
 +              case "prespawn": break; // handled by engine in host_cmd.c
 +              case "reportcvar": break; // handled by server in this file
 +              case "sentcvar": break; // handled by server in this file
 +              case "spawn": break; // handled by engine in host_cmd.c
 +              
 +              default: 
 +                      if(SV_ParseClientCommand_floodcheck())
 +                              break; // "TRUE": continue, as we're not flooding yet
 +                      else
 +                              return; // "FALSE": not allowed to continue, halt
        }
 -}
 +      
 +      /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
 +      if(argv(0) == "help") 
 +      {
 +              if(argc == 1) 
 +              {
 +                      sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
 +                      ClientCommand_macro_help;
 +                      sprint(self, "For help about specific commands, type cmd help COMMAND\n");
 +                      return;
 +              } 
 +              else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
 +              {
 +                      return;
 +              }
 +      } 
 +      else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
 +      {
 +              return; // handled by a mutator
 +      }
 +      else if(CheatCommand(argc)) 
 +      {
 +              return; // handled by server/cheats.qc
 +      }
 +      else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
 +      {
 +              return; // handled by one of the above GameCommand_* functions
 +      }
 +      else
 +              clientcommand(self, command);
 +}
Simple merge