+float GameTypeVote_AvailabilityStatus(string gtname)
+{
+ float type = MapInfo_Type_FromString(gtname);
+ if( type == 0 )
+ return GTV_FORBIDDEN;
+
+ if ( autocvar_nextmap != "" )
+ if ( !MapInfo_Get_ByName(autocvar_nextmap, FALSE, type) )
+ return GTV_FORBIDDEN;
+
+ return GTV_AVAILABLE;
+}
+
+float GameTypeVote_GetMask()
+{
+ float n, j, gametype_mask;
+ n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
+ n = min(MAPVOTE_COUNT, n);
+ gametype_mask = 0;
+ for(j = 0; j < n; ++j)
+ gametype_mask |= MapInfo_Type_FromString(argv(j));
+ return gametype_mask;
+}
+
+string GameTypeVote_MapInfo_FixName(string m)
+{
+ if ( autocvar_sv_vote_gametype )
+ {
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(GameTypeVote_GetMask(), 0, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ }
+ return MapInfo_FixName(m);
+}
+
+void MapVote_ClearAllVotes()
+{
+ FOR_EACH_CLIENT(other)
+ other.mapvote = 0;
+}
+
+void MapVote_UnzoneStrings()
+{
+ float j;
+ for(j = 0; j < mapvote_count; ++j)
+ {
+ if ( mapvote_maps[j] )
+ {
+ strunzone(mapvote_maps[j]);
+ mapvote_maps[j] = string_null;
+ }
+ if ( mapvote_maps_pakfile[j] )
+ {
+ strunzone(mapvote_maps_pakfile[j]);
+ mapvote_maps_pakfile[j] = string_null;
+ }
+ }
+}
+
+string MapVote_Suggest(string m)
+{
+ float i;
+ if(m == "")
+ return "That's not how to use this command.";
+ if(!autocvar_g_maplist_votable_suggestions)
+ return "Suggestions are not accepted on this server.";
+ if(mapvote_initialized)
+ if(!gametypevote)
+ return "Can't suggest - voting is already in progress!";
+ m = GameTypeVote_MapInfo_FixName(m);
+ if (!m)
+ return "The map you suggested is not available on this server.";
+ if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
+ if(Map_IsRecent(m))
+ return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
+
+ if (!autocvar_sv_vote_gametype)
+ if(!MapInfo_CheckMap(m))
+ return "The map you suggested does not support the current game mode.";
+ for(i = 0; i < mapvote_suggestion_ptr; ++i)
+ if(mapvote_suggestions[i] == m)
+ return "This map was already suggested.";
+ if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
+ {
+ i = floor(random() * mapvote_suggestion_ptr);
+ }
+ else
+ {
+ i = mapvote_suggestion_ptr;
+ mapvote_suggestion_ptr += 1;
+ }
+ if(mapvote_suggestions[i] != "")
+ strunzone(mapvote_suggestions[i]);
+ mapvote_suggestions[i] = strzone(m);
+ if(autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
+ return strcat("Suggestion of ", m, " accepted.");
+}
+
+void MapVote_AddVotable(string nextMap, float isSuggestion)
+{
+ float j, i, o;
+ string pakfile, mapfile;
+
+ if(nextMap == "")
+ return;
+ for(j = 0; j < mapvote_count; ++j)
+ if(mapvote_maps[j] == nextMap)
+ return;
+ // suggestions might be no longer valid/allowed after gametype switch!
+ if(isSuggestion)
+ if(!MapInfo_CheckMap(nextMap))
+ return;
+ mapvote_maps[mapvote_count] = strzone(nextMap);
+ mapvote_maps_suggested[mapvote_count] = isSuggestion;
+
+ pakfile = string_null;
+ for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ {
+ mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
+ pakfile = whichpack(strcat(mapfile, ".tga"));
+ if(pakfile == "")
+ pakfile = whichpack(strcat(mapfile, ".jpg"));
+ if(pakfile == "")
+ pakfile = whichpack(strcat(mapfile, ".png"));
+ if(pakfile != "")
+ break;
+ }
+ if(i >= mapvote_screenshot_dirs_count)
+ i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
+ for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
+ pakfile = substring(pakfile, o, -1);
+
+ mapvote_maps_screenshot_dir[mapvote_count] = i;
+ mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
+ mapvote_maps_availability[mapvote_count] = GTV_AVAILABLE;
+
+ mapvote_count += 1;
+}
+
+void MapVote_Init()
+{
+ float i;
+ float nmax, smax;
+
+ MapVote_ClearAllVotes();
+ MapVote_UnzoneStrings();
+
+ mapvote_count = 0;
+ mapvote_detail = !autocvar_g_maplist_votable_nodetail;
+ mapvote_abstain = autocvar_g_maplist_votable_abstain;
+
+ if(mapvote_abstain)
+ nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
+ else
+ nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
+ smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
+
+ // we need this for AddVotable, as that cycles through the screenshot dirs
+ mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
+ if(mapvote_screenshot_dirs_count == 0)
+ mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
+ mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
+ for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ mapvote_screenshot_dirs[i] = strzone(argv(i));
+
+ if(mapvote_suggestion_ptr)
+ for(i = 0; i < 100 && mapvote_count < smax; ++i)
+ MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
+
+ for(i = 0; i < 100 && mapvote_count < nmax; ++i)
+ MapVote_AddVotable(GetNextMap(), FALSE);
+
+ if(mapvote_count == 0)
+ {
+ bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
+ cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_CurrentGametype(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+ if(autocvar_g_maplist_shuffle)
+ ShuffleMaplist();
+ localcmd("\nmenu_cmd sync\n");
+ for(i = 0; i < 100 && mapvote_count < nmax; ++i)
+ MapVote_AddVotable(GetNextMap(), FALSE);
+ }
+
+ mapvote_count_real = mapvote_count;
+ if(mapvote_abstain)
+ MapVote_AddVotable("don't care", 0);
+
+ //dprint("mapvote count is ", ftos(mapvote_count), "\n");
+
+ mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
+ mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
+ if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
+ mapvote_keeptwotime = 0;
+ mapvote_message = "Choose a map and press its key!";
+
+ MapVote_Spawn();
+}
+
+void MapVote_SendPicture(float id)
+{
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_PICTURE);
+ WriteByte(MSG_ONE, id);
+ WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
+}
+
+
+void MapVote_WriteMask()
+{
+ float i;
+ if ( mapvote_count < 24 )
+ {
+ float mask,power;
+ mask = 0;
+ for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
+ if(mapvote_maps_availability[i] == GTV_AVAILABLE )
+ mask |= power;
+
+ if(mapvote_count < 8)
+ WriteByte(MSG_ENTITY, mask);
+ else if (mapvote_count < 16)
+ WriteShort(MSG_ENTITY,mask);
+ else
+ WriteLong(MSG_ENTITY, mask);
+ }
+ else
+ {
+ for ( i = 0; i < mapvote_count; ++i )
+ WriteByte(MSG_ENTITY, mapvote_maps_availability[i]);
+ }
+}
+
+float MapVote_SendEntity(entity to, float sf)
+{
+ float i;
+
+ if(sf & 1)
+ sf &= ~2; // if we send 1, we don't need to also send 2
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
+ WriteByte(MSG_ENTITY, sf);
+
+ if(sf & 1)
+ {
+ // flag 1 == initialization
+ for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
+ WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
+ WriteString(MSG_ENTITY, "");
+ WriteByte(MSG_ENTITY, mapvote_count);
+ WriteByte(MSG_ENTITY, mapvote_abstain);
+ WriteByte(MSG_ENTITY, mapvote_detail);
+ WriteCoord(MSG_ENTITY, mapvote_timeout);
+
+ WriteByte(MSG_ENTITY, gametypevote);
+
+ if(gametypevote)
+ WriteString(MSG_ENTITY, autocvar_nextmap);
+
+ MapVote_WriteMask();
+
+ for(i = 0; i < mapvote_count; ++i)
+ {
+ if(mapvote_abstain && i == mapvote_count - 1)
+ {
+ WriteString(MSG_ENTITY, ""); // abstain needs no text
+ WriteString(MSG_ENTITY, ""); // abstain needs no pack
+ WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
+ WriteByte(MSG_ENTITY, GTV_AVAILABLE);
+ }
+ else
+ {
+ WriteString(MSG_ENTITY, mapvote_maps[i]);
+ WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
+ WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
+ WriteByte(MSG_ENTITY, mapvote_maps_availability[i]);
+ }
+ }
+ }
+
+ if(sf & 2)
+ {
+ // flag 2 == update of mask
+ MapVote_WriteMask();
+ }
+
+ if(sf & 4)
+ {
+ if(mapvote_detail)
+ for(i = 0; i < mapvote_count; ++i)
+ if ( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ WriteByte(MSG_ENTITY, mapvote_selections[i]);
+
+ WriteByte(MSG_ENTITY, to.mapvote);
+ }
+
+ return TRUE;
+}
+
+void MapVote_Spawn()
+{
+ Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
+}
+
+void MapVote_TouchMask()
+{
+ mapvote_ent.SendFlags |= 2;
+}
+
+void MapVote_TouchVotes(entity voter)
+{
+ mapvote_ent.SendFlags |= 4;
+}
+
+float MapVote_Finished(float mappos)
+{
+ if(alreadychangedlevel)
+ return FALSE;
+
+ string result;
+ float i;
+ float didntvote;
+
+ if(autocvar_sv_eventlog)
+ {
+ result = strcat(":vote:finished:", mapvote_maps[mappos]);
+ result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
+ didntvote = mapvote_voters;
+ for(i = 0; i < mapvote_count; ++i)
+ if(mapvote_maps_availability[i] == GTV_AVAILABLE )
+ {
+ didntvote -= mapvote_selections[i];
+ if(i != mappos)
+ {
+ result = strcat(result, ":", mapvote_maps[i]);
+ result = strcat(result, ":", ftos(mapvote_selections[i]));
+ }
+ }
+ result = strcat(result, ":didn't vote:", ftos(didntvote));
+
+ GameLogEcho(result);
+ if(mapvote_maps_suggested[mappos])
+ GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
+ }
+
+ FOR_EACH_REALCLIENT(other)
+ FixClientCvars(other);
+
+ if(gametypevote)
+ {
+ if ( GameTypeVote_Finished(mappos) )
+ {
+ gametypevote = FALSE;
+ if(autocvar_nextmap != "")
+ {
+ Map_Goto_SetStr(autocvar_nextmap);
+ Map_Goto(0);
+ alreadychangedlevel = TRUE;
+ return TRUE;
+ }
+ else
+ MapVote_Init();
+ }
+ return FALSE;
+ }
+
+ Map_Goto_SetStr(mapvote_maps[mappos]);
+ Map_Goto(0);
+ alreadychangedlevel = TRUE;
+
+ return TRUE;
+}
+
+void MapVote_CheckRules_1()
+{
+ float i;
+
+ for(i = 0; i < mapvote_count; ++i)
+ if( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ {
+ //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
+ mapvote_selections[i] = 0;
+ }
+
+ mapvote_voters = 0;
+ FOR_EACH_REALCLIENT(other)
+ {
+ ++mapvote_voters;
+ if(other.mapvote)
+ {
+ i = other.mapvote - 1;
+ //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
+ mapvote_selections[i] = mapvote_selections[i] + 1;
+ }
+ }
+}
+
+float MapVote_CheckRules_2()
+{
+ float i;
+ float firstPlace, secondPlace, currentPlace;
+ float firstPlaceVotes, secondPlaceVotes, currentVotes;
+ float mapvote_voters_real;
+ string result;
+
+ if(mapvote_count_real == 1)
+ return MapVote_Finished(0);
+
+ mapvote_voters_real = mapvote_voters;
+ if(mapvote_abstain)
+ mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
+
+ RandomSelection_Init();
+ currentPlace = 0;
+ currentVotes = -1;
+ for(i = 0; i < mapvote_count_real; ++i)
+ if ( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ {
+ RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
+ if ( gametypevote && mapvote_maps[i] == MapInfo_Type_ToString(MapInfo_CurrentGametype()) )
+ {
+ currentVotes = mapvote_selections[i];
+ currentPlace = i;
+ }
+ }
+ firstPlaceVotes = RandomSelection_best_priority;
+ if ( autocvar_sv_vote_gametype_default_current && currentVotes == firstPlaceVotes )
+ firstPlace = currentPlace;
+ else
+ firstPlace = RandomSelection_chosen_float;
+
+ //dprint("First place: ", ftos(firstPlace), "\n");
+ //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
+
+ RandomSelection_Init();
+ for(i = 0; i < mapvote_count_real; ++i)
+ if(i != firstPlace)
+ if ( mapvote_maps_availability[i] == GTV_AVAILABLE )
+ RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
+ secondPlace = RandomSelection_chosen_float;
+ secondPlaceVotes = RandomSelection_best_priority;
+ //dprint("Second place: ", ftos(secondPlace), "\n");
+ //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
+
+ if(firstPlace == -1)
+ error("No first place in map vote... WTF?");
+
+ if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
+ return MapVote_Finished(firstPlace);
+
+ if(mapvote_keeptwotime)
+ if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
+ {
+ float didntvote;
+ MapVote_TouchMask();
+ mapvote_message = "Now decide between the TOP TWO!";
+ mapvote_keeptwotime = 0;
+ result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
+ result = strcat(result, ":", ftos(firstPlaceVotes));
+ result = strcat(result, ":", mapvote_maps[secondPlace]);
+ result = strcat(result, ":", ftos(secondPlaceVotes), "::");
+ didntvote = mapvote_voters;
+ for(i = 0; i < mapvote_count; ++i)
+ {
+ didntvote -= mapvote_selections[i];
+ if(i != firstPlace)
+ if(i != secondPlace)
+ {
+ result = strcat(result, ":", mapvote_maps[i]);
+ result = strcat(result, ":", ftos(mapvote_selections[i]));
+ if(i < mapvote_count_real)
+ {
+ mapvote_maps_availability[i] = GTV_FORBIDDEN;
+ }
+ }
+ }
+ result = strcat(result, ":didn't vote:", ftos(didntvote));
+ if(autocvar_sv_eventlog)
+ GameLogEcho(result);
+ }
+
+ return FALSE;
+}
+
+void MapVote_Tick()
+{
+ float keeptwo;
+ float totalvotes;
+
+ keeptwo = mapvote_keeptwotime;
+ MapVote_CheckRules_1(); // count
+ if(MapVote_CheckRules_2()) // decide
+ return;
+
+ totalvotes = 0;
+ FOR_EACH_REALCLIENT(other)
+ {
+ // hide scoreboard again
+ if(other.health != 2342)
+ {
+ other.health = 2342;
+ other.impulse = 0;
+ if(IS_REAL_CLIENT(other))
+ {
+ msg_entity = other;
+ WriteByte(MSG_ONE, SVC_FINALE);
+ WriteString(MSG_ONE, "");
+ }
+ }
+
+ // clear possibly invalid votes
+ if ( mapvote_maps_availability[other.mapvote-1] != GTV_AVAILABLE )
+ other.mapvote = 0;
+ // use impulses as new vote
+ if(other.impulse >= 1 && other.impulse <= mapvote_count)
+ if( mapvote_maps_availability[other.impulse - 1] == GTV_AVAILABLE )
+ {
+ other.mapvote = other.impulse;
+ MapVote_TouchVotes(other);
+ }
+ other.impulse = 0;
+
+ if(other.mapvote)
+ ++totalvotes;
+ }
+
+ MapVote_CheckRules_1(); // just count
+}
+
+void MapVote_Start()
+{
+ if(mapvote_run)
+ return;
+
+ // wait for stats to be sent first
+ if(!playerstats_waitforme)
+ return;
+
+ MapInfo_Enumerate();
+ if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
+ mapvote_run = TRUE;
+}
+
+void MapVote_Think()
+{
+ if(!mapvote_run)
+ return;
+
+ if(alreadychangedlevel)
+ return;
+
+ if(time < mapvote_nextthink)
+ return;
+ //dprint("tick\n");
+
+ mapvote_nextthink = time + 0.5;
+
+ if(!mapvote_initialized)
+ {
+ if(autocvar_rescan_pending == 1)
+ {
+ cvar_set("rescan_pending", "2");
+ localcmd("fs_rescan\nrescan_pending 3\n");
+ return;
+ }
+ else if(autocvar_rescan_pending == 2)
+ {
+ return;
+ }
+ else if(autocvar_rescan_pending == 3)
+ {
+ // now build missing mapinfo files
+ if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
+ return;
+
+ // we're done, start the timer
+ cvar_set("rescan_pending", "0");
+ }
+
+ mapvote_initialized = TRUE;
+ if(DoNextMapOverride(0))
+ return;
+ if(!autocvar_g_maplist_votable || player_count <= 0)
+ {
+ GotoNextMap(0);
+ return;
+ }
+
+ if(autocvar_sv_vote_gametype) { GameTypeVote_Start(); }
+ else if(autocvar_nextmap == "") { MapVote_Init(); }
+ }
+
+ MapVote_Tick();
+}
+
+float GameTypeVote_SetGametype(float type)
+{
+ if (MapInfo_CurrentGametype() == type)
+ return TRUE;
+
+ float tsave = MapInfo_CurrentGametype();
+
+ MapInfo_SwitchGameType(type);
+
+ MapInfo_Enumerate();
+ MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ if(MapInfo_count > 0)
+ {
+ // update lsmaps in case the gametype changed, this way people can easily list maps for it
+ if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+ lsmaps_reply = strzone(getlsmaps());
+ bprint("Game type successfully switched to ", MapInfo_Type_ToString(type), "\n");
+ }
+ else
+ {
+ bprint("Cannot use this game type: no map for it found\n");
+ MapInfo_SwitchGameType(tsave);
+ MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+ return FALSE;
+ }
+
+ //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
+
+ cvar_set("g_maplist", MapInfo_ListAllowedMaps(type, MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()) );
+ if(autocvar_g_maplist_shuffle)
+ ShuffleMaplist();
+
+ return TRUE;
+}
+
+float gametypevote_finished;
+float GameTypeVote_Finished(float pos)
+{
+ if(!gametypevote || gametypevote_finished)
+ return FALSE;
+
+ if ( !GameTypeVote_SetGametype(MapInfo_Type_FromString(mapvote_maps[pos])) )
+ {
+ dprint("Selected gametype is not supported by any map");
+ }
+
+ localcmd("sv_vote_gametype_hook_all\n");
+ localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
+
+ gametypevote_finished = TRUE;
+
+ return TRUE;
+}
+
+float GameTypeVote_AddVotable(string nextMode)
+{
+ float j;
+ if ( nextMode == "" || MapInfo_Type_FromString(nextMode) == 0 )
+ return FALSE;
+ for(j = 0; j < mapvote_count; ++j)
+ if(mapvote_maps[j] == nextMode)
+ return FALSE;
+
+ mapvote_maps[mapvote_count] = strzone(nextMode);
+ mapvote_maps_suggested[mapvote_count] = FALSE;
+
+ mapvote_maps_screenshot_dir[mapvote_count] = 0;
+ mapvote_maps_pakfile[mapvote_count] = strzone("");
+ mapvote_maps_availability[mapvote_count] = GameTypeVote_AvailabilityStatus(nextMode);
+
+ mapvote_count += 1;
+
+ return TRUE;
+
+}
+
+float GameTypeVote_Start()
+{
+ float j;
+ MapVote_ClearAllVotes();
+ MapVote_UnzoneStrings();
+
+ mapvote_count = 0;
+ mapvote_timeout = time + autocvar_sv_vote_gametype_timeout;
+ mapvote_abstain = 0;
+ mapvote_detail = !autocvar_g_maplist_votable_nodetail;
+
+ float n = tokenizebyseparator(autocvar_sv_vote_gametype_options, " ");
+ n = min(MAPVOTE_COUNT, n);
+
+ float really_available, which_available;
+ really_available = 0;
+ which_available = -1;
+ for(j = 0; j < n; ++j)
+ {
+ if ( GameTypeVote_AddVotable(argv(j)) )
+ if ( mapvote_maps_availability[j] == GTV_AVAILABLE )
+ {
+ really_available++;
+ which_available = j;
+ }
+ }
+
+ mapvote_count_real = mapvote_count;
+
+ gametypevote = 1;
+
+ if ( really_available == 0 )
+ {
+ if ( mapvote_count > 0 )
+ strunzone(mapvote_maps[0]);
+ mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
+ //GameTypeVote_Finished(0);
+ MapVote_Finished(0);
+ return FALSE;
+ }
+ if ( really_available == 1 )
+ {
+ //GameTypeVote_Finished(which_available);
+ MapVote_Finished(which_available);
+ return FALSE;
+ }
+
+ mapvote_count_real = mapvote_count;
+
+ mapvote_keeptwotime = time + autocvar_sv_vote_gametype_keeptwotime;
+ if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
+ mapvote_keeptwotime = 0;
+
+ MapVote_Spawn();
+
+ return TRUE;
+}