]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/client/damage.qc
Merge remote-tracking branch 'origin/mrbougo/killspree_bugfix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qc
2012-08-23 Jakob MGMerge remote-tracking branch 'origin/mrbougo/killspree_...
2012-07-21 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2012-06-17 Jakob MGMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-06-17 Jakob MGFix bones on bumblebee model. Update vehicle balance...
2012-03-09 nyovMerge tag 'xonotic-v0.6.0' into nyov/dedicated-startups...
2012-03-06 Rudolf PolzerMerge branch 'divVerent/ru'
2012-03-06 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/italia...
2012-02-29 SamualMerge remote branch 'origin/terencehill/minstagib_outof...
2012-02-29 Rudolf PolzerMerge remote-tracking branch 'origin/tzork/gm_nexball'
2012-02-29 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/morpheds_...
2012-02-29 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2012-02-28 Jakob MGMerge remote-tracking branch 'origin/master' into tzork...
2012-02-27 Rudolf Polzerdon't damage attached entities
2012-02-26 Mircea KitsuneName a float more correctly, doesn't change functionality
2012-02-26 Mircea KitsuneOnly for hitscan weapons. Otherwise rockets have no...
2012-02-26 Mircea KitsuneFix the bug causing ground impacts to show when hitting...
2012-02-26 SamualMerge remote branch 'origin/terencehill/powerups_respaw...
2012-02-26 SamualMerge remote branch 'origin/terencehill/arena_and_ca_fixes'
2012-02-26 SamualMerge remote branch 'origin/terencehill/physics_panel_u...
2012-02-18 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/new...
2012-01-31 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-26 SamualMerge remote branch 'origin/master' into terencehill...
2012-01-20 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-20 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-20 SamualMerge remote branch 'origin/mirceakitsune/damage_effects'
2012-01-20 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-16 Mircea KitsuneMake my TODO clearer
2012-01-16 Mircea KitsuneMerge branch 'mirceakitsune/damage_effects' of git...
2012-01-16 Mircea KitsuneAdd a TODO of my own for the future
2012-01-16 Mircea KitsuneAdd a safety check on the total damages count, requeste...
2012-01-16 Rudolf Polzerprepare for future removal of spectatee_status
2012-01-16 Mircea KitsuneRename effectnum to effectname
2012-01-16 Mircea KitsuneCheck if the master cvar is enabled first thing in...
2012-01-16 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-14 Mircea KitsuneUse a safer formula to skip empty bones
2012-01-14 Mircea KitsuneRemove a check which is now useless
2012-01-14 Mircea KitsuneSimplify the bone detection code for damage effects
2012-01-14 Mircea KitsuneMerge branch 'mirceakitsune/damage_effects' of git...
2012-01-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-14 Jakob MGMerge branch 'tzork/gm_nexball' of git://de.git.xonotic...
2012-01-14 Jakob MGMerge remote-tracking branch 'origin/master' into tzork...
2012-01-12 SamualUse "null" instead of a whole other model for it -...
2012-01-12 SamualUse a .qh file for this
2012-01-12 SamualCleanup in client/damage.qc
2012-01-12 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-10 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-10 Mircea KitsuneRename weapondamage to damage in particle names
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/allow...
2012-01-09 Mircea KitsuneTweak some descriptions and code comments. Now damage...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/waypoint...
2012-01-09 Mircea KitsuneRename cl_damageeffect_limit to cl_damageeffect_bones...
2012-01-09 Mircea KitsuneFix a bug with self detection. Code working properly...
2012-01-09 Mircea KitsuneAttempt to make damage effects use skeletal attachments...
2012-01-09 Mircea KitsuneOptimize my last change
2012-01-09 Mircea KitsuneDetect if the player respawned and clear damage effects...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-07 nyovMerge branch 'master' into nyov/dedicated-startupscreen
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-05 terencehillMerge branch 'master' into terencehill/arena_and_ca_fixes
2012-01-05 Mircea KitsuneBlacklist floating bones so the effect won't stick...
2012-01-05 Mircea KitsuneHide damage effects on spectated players too, if we...
2012-01-05 Mircea KitsuneMore minor tweaks and cleanups
2012-01-05 Mircea KitsuneDistribute particles between damage effects on the...
2012-01-05 Mircea KitsuneFix a code failure
2012-01-05 Mircea KitsuneFix the cvar switch check
2012-01-05 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-05 Mircea KitsuneMore code optimizations and code comments
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/hud_sk...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/duckanims'
2012-01-04 Mircea KitsuneFix blood-dependent damage effects
2012-01-04 Mircea KitsuneSimpler way of defining the entity number of the player
2012-01-04 Mircea KitsuneAllow cvar to specify whether effects should show only...
2012-01-04 Mircea KitsuneChange how damage effects are applied to non-player...
2012-01-04 Mircea KitsuneFix a bug causing damage effects to not show for alt...
2012-01-04 Mircea KitsuneKill damage effects when the player gets gibbed or...
2012-01-04 Mircea KitsuneMake damage effects last longer
2012-01-04 Mircea KitsuneImprove the tag counting macro
2012-01-04 Mircea KitsuneUse a different and smarter way to go through the bones...
2012-01-04 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-04 Mircea KitsuneAttach the damage effect entity to the bone and use...
2012-01-04 Mircea KitsuneRemove the old way of showing damage effects on gibs...
2012-01-04 Mircea KitsuneAllow multiple damage effects on the same player, but...
2012-01-04 Mircea KitsuneSkip damage effects for entities that have un model...
2012-01-04 Mircea KitsuneGo through all bones on the player model, and select...
2012-01-04 Mircea KitsuneFirst part of bone-based damage effects: The origin...
2012-01-04 Mircea KitsuneGet the correct species value. This fixes the last...
2012-01-04 Mircea KitsuneUse the correct damage value in damage effects. Edge...
2012-01-04 Mircea KitsuneFix an epic failure in my code. This finally gets the...
2012-01-04 Rudolf Polzerdon't overemphasize direct hits
2012-01-04 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-04 Mircea KitsuneSome tweaks, and preparations for a fix
2012-01-04 Rudolf PolzerMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-01-04 Rudolf Polzerdamageextraradius for svqc too
2012-01-04 Rudolf Polzeradd a field .damageextraradius to DamageInfo entities...
2012-01-04 Mircea KitsuneSend ent_DamageInfo for hitscan damage too. Why wasn...
2012-01-04 Mircea KitsuneGet damage effects working without using a separate...
2012-01-03 SamualMerge remote branch 'origin/master' into samual/menu_up...
2012-01-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-12-04 mand1ngaMerge master
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