shake = damage * 5 / (bound(0,skill,100) + 1);
self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;
shake = damage * 5 / (bound(0,skill,100) + 1);
self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;