2004-12-16 |
black | -Now playermodel and playerskin finally work correctly... |
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2004-12-14 |
havoc | don't warn about svc_precache failing to precache sound... |
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2004-12-01 |
havoc | changed a lot of Con_DPrint/Con_DPrintf calls to Con_Pr... |
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2004-12-01 |
molivier | Removed wrong FIXME comment (in-game precached sounds... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-11-25 |
havoc | removed Sys_Sleep call from CL_KeepaliveMessage, as... |
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2004-11-25 |
havoc | forgot to commit a bunch of CL_AllocDlight changes... |
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2004-11-22 |
molivier | Several changes to the SFX lock code in the sound engin... |
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2004-11-20 |
havoc | added support for PROTOCOL_NEHAHRAMOVIE in more places... |
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2004-11-16 |
havoc | call Mod_FindName directly instead of Mod_TouchModel... |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-11-03 |
havoc | internal cleanup: split up CL_SparkShower into CL_Spark... |
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2004-10-27 |
molivier | Pure cleaning commit: removed "crc.[ch]" and "gl_warp_s... |
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2004-10-26 |
havoc | S_LoadSound now automatically tries both with and witho... |
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2004-10-25 |
havoc | don't warn about missing frames and skins in models... |
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2004-10-13 |
molivier | Lots of minor fixes and improvements to the sound engin... |
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2004-10-12 |
havoc | allow invalid skin numbers on entities using tenebrae... |
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2004-10-08 |
havoc | fixed constant resetting of animation interpolation... |
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2004-10-04 |
havoc | fix colormap checking in ValidateState, it was throwing... |
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2004-10-04 |
havoc | fix negative frags showing up as 65535 and such |
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2004-09-21 |
havoc | made quakec stuffed quake1 protocol entities work along... |
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2004-09-17 |
havoc | missing \n on one dprint in ValidateState |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-08-25 |
havoc | Mem_AllocPool flags and parent parameters added, now... |
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2004-08-22 |
tomaz | Made ValidateState warn and not error out about colorma... |
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2004-08-09 |
havoc | rocket glow is now more orange, less pale |
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2004-08-08 |
havoc | changed rocket explosion color to be more redish orange |
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2004-07-02 |
molivier | Modified the sound code so it can handle sounds outside... |
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2004-05-21 |
havoc | Tomaz made the progs/bolt.mdl and progs/bolt2.mdl loadi... |
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2004-04-05 |
havoc | inlined Host_EndGame in CL_ParseServerMessage's svc_dis... |
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2004-04-03 |
havoc | fixed missing newline after map name in join message |
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2004-04-02 |
molivier | Added a CHANNELFLAG_LOCALSOUND flag for channels playin... |
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2004-03-16 |
havoc | doubled brightness of most dlights, and halved brightne... |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-09 |
havoc | now supports loading skybox specified by q3 sky shaders |
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2004-03-01 |
havoc | remove unused variable i in CL_ParseStartSoundPacket |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-21 |
havoc | rate limited networking ("rate" command in client conso... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-10 |
molivier | Added a couple of function skeletons for the automatic... |
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2004-02-01 |
havoc | changed Sys_Sleep from (void) to (int milliseconds... |
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2003-10-07 |
black | Changed dp so the new vm fits in. |
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2003-09-30 |
molivier | More strcpy -> strlcpy and sprintf -> snprintf |
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2003-09-30 |
molivier | Lots of str[n]cat, str[n]cpy, and [v]sprintf have been... |
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2003-09-18 |
havoc | after an argument with Black it was decided that GAME_N... |
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2003-09-14 |
havoc | more Nexuiz hud stuff from BlackHC, minor style edits... |
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2003-09-13 |
havoc | renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO... |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-22 |
havoc | fixed TE_BLOOD2 (by making it go away, it was not used... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | now sends nops to server as unreliable, to avoid trashi... |
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2003-07-08 |
havoc | check svc_setview against MAX_EDICTS |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-06-26 |
havoc | fix a bug in non-monster interpolation code (it was... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-03-30 |
havoc | dlights now cast shadows in realtime lighting mode... |
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2003-03-22 |
havoc | got rid of R_NewMap, directly calls R_Modules_NewMap... |
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2003-03-09 |
havoc | Mod_FindNonSolidLocation now takes a radius and can... |
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2003-03-07 |
havoc | view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying... |
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2003-02-28 |
havoc | fix chthon lightning (ugh, how did I manage to use... |
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2003-02-21 |
havoc | disable step interpolation unless entity is MOVETYPE_STEP |
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2003-02-17 |
havoc | no longer adopt colors from server updates (this means... |
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2003-02-12 |
havoc | get rid of yet another entity_frame_t on the stack... |
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2003-02-10 |
havoc | fix win32 stack overflows in CL_ParseServerInfo, it... |
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2003-02-10 |
havoc | MAX_EDICTS has changed to 32768. Yes this is madness... |
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2003-01-31 |
havoc | chthon lightning no longer uses beam polygons |
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2003-01-22 |
havoc | reduced intensity and radius of teleport flash |
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2003-01-15 |
havoc | cleanup of precache messages and assorted comments |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-07 |
havoc | changed a server protocol error to use Host_Error |
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2002-10-21 |
havoc | change maximum lerp time from 1 second to 0.1 seconds... |
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2002-10-14 |
havoc | cruft |
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2002-10-14 |
havoc | fix jitter in interpolation of monster movement |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-09-28 |
havoc | map and load commands are now delayed until the video... |
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2002-09-28 |
havoc | added sparks and smoke to explosions |
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2002-09-26 |
havoc | limit entity movement lerp to 10th of a second |
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2002-09-19 |
havoc | shuffled cl_light and some of cl_tent into cl_main... |
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2002-09-11 |
havoc | whitespace |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-25 |
havoc | monster movement interpolation now works in both protoc... |
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2002-08-16 |
havoc | update client color values when new values are recieved... |
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2002-08-05 |
havoc | spawned entities were often not appearing in quake... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-03 |
havoc | optimized entity updates substantially (or rather,... |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-07-09 |
knghtbrd | The Nehahra movie was borked. They were making static... |
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2002-06-29 |
havoc | no longer complains about missing sounds loaded by... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-04-28 |
lordhavoc | minor cleaning of obsolete protocol stuff (svc_fog... |
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2002-04-05 |
lordhavoc | MSG_Read functions are never used inside if's anymore... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-03-01 |
lordhavoc | reenabled loading plaques (and cleaned up that code... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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