2011-05-02 |
MirceaKitsune | Copy spectatee scale |
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2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
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2011-05-02 |
MirceaKitsune | Do update health-based scale for prey, just not the... |
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2011-05-02 |
MirceaKitsune | Some tiny tweaks |
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2011-05-02 |
MirceaKitsune | Move the falldamage offset in the right spot |
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2011-05-02 |
MirceaKitsune | Make falling damage depend on size (especially since... |
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2011-05-02 |
MirceaKitsune | Don't attempt to scale the world when weapon models... |
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2011-05-02 |
MirceaKitsune | Same for fake predator |
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2011-05-02 |
MirceaKitsune | Use a different method of applying the predator's scale... |
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2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
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2011-05-02 |
MirceaKitsune | Use a separate view offset for prey |
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2011-05-02 |
MirceaKitsune | Run the camera effect when fake prey too |
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2011-05-02 |
MirceaKitsune | Separate cvars for exterior and view weapon scaling |
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2011-05-02 |
MirceaKitsune | The exterior weapon entity will now scale properly... |
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2011-05-02 |
MirceaKitsune | Allow weapons to keep their size while the player shrin... |
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2011-05-02 |
MirceaKitsune | Scale the amount by which movement is influenced by... |
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2011-05-02 |
MirceaKitsune | Fix a comment |
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2011-05-02 |
MirceaKitsune | Don't account view offset when attempting to swallow... |
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2011-05-02 |
MirceaKitsune | Size also determines the distance from which you can... |
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2011-05-02 |
MirceaKitsune | Fix player sizing working in reverse |
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2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
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2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
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2011-05-02 |
MirceaKitsune | Fix view offset with prey at different sizes. |
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2011-05-02 |
MirceaKitsune | Movement and jumping speed now depends on size. Needs... |
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2011-05-02 |
MirceaKitsune | Include the scale factor in CopyBody() |
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2011-05-02 |
MirceaKitsune | Set the view offset according to the payer size. Due... |
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2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
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2011-05-02 |
MirceaKitsune | Don't resize the bounding box any more, due to the... |
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2011-05-01 |
MirceaKitsune | Account crouching for the bbox. Still need to fix issue... |
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2011-05-01 |
MirceaKitsune | Set bounding box to the size of the player model. This... |
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2011-05-01 |
MirceaKitsune | Basic implementation for scaling players based on their... |
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2011-05-01 |
MirceaKitsune | Only use the event chasecam when we aren't fake prey... |
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2011-04-19 |
MirceaKitsune | Remove my previous prevention of running the models... |
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2011-04-19 |
MirceaKitsune | Remove commented out code blocking the animation of... |
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2011-04-19 |
MirceaKitsune | Make sure that only the animation info of the normal... |
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2011-04-19 |
MirceaKitsune | Fix a big issue with my probability deadprey check |
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2011-04-19 |
MirceaKitsune | Make keeping digested prey in the stomach probability... |
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2011-04-19 |
MirceaKitsune | Finally fix the animation issue when eating players... |
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2011-04-19 |
MirceaKitsune | With the last commit, it's now safe to allow setting... |
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2011-04-19 |
MirceaKitsune | Some rather major changes to the model setting system... |
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2011-04-19 |
MirceaKitsune | No, undo that last change! It just brings back another... |
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2011-04-19 |
MirceaKitsune | Attempt to fix multiplayer animation issue found in... |
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2011-04-18 |
MirceaKitsune | Allow bots to swallow you even when gentle vore mutator... |
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2011-04-18 |
MirceaKitsune | Don't allow players with spawn shields active to be... |
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2011-04-18 |
MirceaKitsune | An added check to make sure we can only fire when we... |
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2011-04-18 |
MirceaKitsune | Don't allow reloading in the stomach (once again).... |
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2011-04-18 |
MirceaKitsune | Fix some comments |
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2011-04-18 |
MirceaKitsune | Ugly workaround for a Keyhunt issue. Your team's key... |
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2011-04-17 |
MirceaKitsune | Some fixes I forgot to self.deadflag in the vore code |
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2011-04-17 |
MirceaKitsune | Some changes to the punch angles in vore. No longer... |
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2011-04-17 |
MirceaKitsune | Remove my idea of stomach kicking with the grabber... |
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2011-04-17 |
MirceaKitsune | Actually, allow reloading inside bellies. Better and... |
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2011-04-17 |
MirceaKitsune | Use swing animation and sound for normal grabber alt... |
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2011-04-17 |
MirceaKitsune | Fix a few things regarding grabber swinging |
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2011-04-17 |
MirceaKitsune | TODO: make bots also know the amount of damage boost... |
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2011-04-17 |
MirceaKitsune | When stomach kicking with a weapon, do more damage... |
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2011-04-16 |
MirceaKitsune | Don't allow dropping weapons from the stomach. They... |
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2011-04-16 |
MirceaKitsune | Also play woosh sound (shotgun melee sound from Xonotic... |
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2011-04-16 |
MirceaKitsune | Play the swing animation on the weapon when stomach... |
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2011-04-16 |
MirceaKitsune | Fix secondary fire anim |
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2011-04-16 |
MirceaKitsune | Add iqm support to the code, and use it for weapons... |
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2011-04-16 |
MirceaKitsune | Fix bug with fake prey being removed from predator |
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2011-04-16 |
MirceaKitsune | Use modelindex to hide dead fakeprey. Also fix another... |
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2011-04-16 |
MirceaKitsune | If we teleported above the ground, require touching... |
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2011-04-16 |
MirceaKitsune | Same thing in player_setupanimsformodel(), to fix legac... |
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2011-04-16 |
MirceaKitsune | Finally fix the server code attempting to animate stoma... |
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2011-04-16 |
MirceaKitsune | Make sure we can never reload weapons inside stomachs |
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2011-04-16 |
MirceaKitsune | Prefix all sounds as .wav, since this is the way it... |
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2011-04-16 |
MirceaKitsune | Play beep sound when a team mate was healed to the... |
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2011-04-15 |
MirceaKitsune | Remove part of an old forgotten Nexuiz code |
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2011-04-15 |
MirceaKitsune | Do it AFTER setting the new player origin, else the... |
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2011-04-15 |
MirceaKitsune | Fix a bug that caused insane speeds when respawning... |
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2011-04-15 |
MirceaKitsune | Only show "don't digest" / "don't kick" team messages... |
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2011-04-15 |
MirceaKitsune | Show a no swallow indicator when the entity is a player... |
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2011-04-15 |
MirceaKitsune | Play a different sound when unable to do some vore... |
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2011-04-15 |
MirceaKitsune | Only do vore complaints if the player is holding down... |
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2011-04-14 |
MirceaKitsune | Port a xonotic feature with UTF-8 characters |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Fix infinite multijumps |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Fix another forgotten code. Multijump finally works now |
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2011-04-14 |
MirceaKitsune | Some multijump code I forgot |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Attempt to port Xonotic's multi-jump feature (previousl... |
tree | commitdiff |
2011-03-23 |
MirceaKitsune | Some bugfixes from Xonotic, regarding features I ported... |
tree | commitdiff |
2011-03-20 |
MirceaKitsune | Cvar the amount of health dead bodies must take in... |
tree | commitdiff |
2011-03-14 |
MirceaKitsune | Small tweaks to the weapon reload code, that I also... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Fix an issue that appeared as of recent. Odd this didn... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Move code in an already existing function, as that... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Add a comment |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Only update grabber accuracy stats when we hit a player... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Play hit sound when the grabber links to a player. |
tree | commitdiff |
2011-03-01 |
MirceaKitsune | Remove firing the grabber with the jetpack button when... |
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2011-03-01 |
MirceaKitsune | Enable having to reload your weapon after dropping... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | The unavailable.wav sound is only located in misc/... |
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2011-02-28 |
MirceaKitsune | Since we don't have an infinite ammo weapon in vore... |
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2011-02-28 |
MirceaKitsune | Tilted view when receiving stomach kicks |
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2011-02-28 |
MirceaKitsune | Recoil for the grabber |
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2011-02-28 |
MirceaKitsune | Canswallow indicator for crosshair. When enabled, the... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | No shooting while reloading |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Don't allow one grabber firing button to block the... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix an issue with forced reloading. It shouldn't force... |
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2011-02-28 |
MirceaKitsune | Don't set ammo to 0 when out of ammo |
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