2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
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2011-02-26 |
MirceaKitsune | Remove comments saying armor is not used in VT. Now... |
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2011-02-26 |
MirceaKitsune | Another small positioning tweak |
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2011-02-26 |
MirceaKitsune | More position tweaking |
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2011-02-26 |
MirceaKitsune | Properly position the armor icon too |
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2011-02-26 |
MirceaKitsune | First part of reintegrating HUD armor. Text is now... |
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2011-02-26 |
MirceaKitsune | Tweak some defaults again |
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2011-02-26 |
MirceaKitsune | Add some code comments |
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2011-02-26 |
MirceaKitsune | Further fix and improve the sound fading code |
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2011-02-26 |
MirceaKitsune | Some more fixes to that hack. Not sure what more can... |
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2011-02-26 |
MirceaKitsune | Make the hack less ugly, first step. Still needs one... |
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2011-02-26 |
MirceaKitsune | Use an even uglier hack in the menu, until I can figure... |
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2011-02-26 |
MirceaKitsune | Improve the cutsound code. Unfortunately, as long as... |
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2011-02-26 |
MirceaKitsune | First step toward repairing the volume adjusters with... |
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2011-02-26 |
MirceaKitsune | Use different content blur cvars for the stomach |
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2011-02-26 |
MirceaKitsune | Arrange the code better |
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2011-02-26 |
MirceaKitsune | Allow the green goo to slowly wash away from the player... |
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2011-02-26 |
MirceaKitsune | Fix stats conflict from pickup crosshair. Happens all... |
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2011-02-26 |
MirceaKitsune | Correct check on the cutsound cvars |
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2011-02-26 |
MirceaKitsune | Add sound / music cutting to the menu. |
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2011-02-26 |
MirceaKitsune | Make hud_damage and hud_stomach 0.6 by default |
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2011-02-26 |
MirceaKitsune | Sound and music cutting effect when inside the stomach |
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2011-02-26 |
MirceaKitsune | Properly fix the menu to use the current settings |
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2011-02-26 |
MirceaKitsune | Quick fix for menu |
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2011-02-26 |
MirceaKitsune | Oops! Forgot the underwater blur code. Blur postprocess... |
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2011-02-26 |
MirceaKitsune | Add sharpening effect in the menu |
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2011-02-26 |
MirceaKitsune | Fix some things with the sharpen effect |
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2011-02-26 |
MirceaKitsune | Implement sharpen effect when having the shield or... |
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2011-02-26 |
MirceaKitsune | don't allow blur to get stuck on if we disable the... |
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2011-02-25 |
MirceaKitsune | Damage blur requires screen splashes in the menu, due... |
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2011-02-25 |
MirceaKitsune | Though honestly, 0.65 seems like a better default |
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2011-02-25 |
MirceaKitsune | Oops, 0.5 on value |
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2011-02-25 |
MirceaKitsune | Add screen splashes in the menu |
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2011-02-25 |
MirceaKitsune | Also remove the stomach splash effect for observers |
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2011-02-25 |
MirceaKitsune | Only fade out the stomach splash if we're still alive. |
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2011-02-25 |
MirceaKitsune | Remove the stomach splash effect at respawn |
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2011-02-25 |
MirceaKitsune | Separate image file for the food splash. Currently... |
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2011-02-25 |
MirceaKitsune | Fade the stomach splash effect in and out. Once you... |
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2011-02-25 |
MirceaKitsune | Splash screen with green goo when inside the stomach... |
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2011-02-25 |
MirceaKitsune | Add the screen colorize effect for when in the stomach... |
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2011-02-25 |
MirceaKitsune | Add intensity slider for bloom |
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2011-02-25 |
MirceaKitsune | Lengthen menu. Will be needed for a future change. |
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2011-02-25 |
MirceaKitsune | Remove old damage blur system from the menu |
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2011-02-25 |
MirceaKitsune | Blur postprocessing effect when damaged. Ported from... |
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2011-02-25 |
MirceaKitsune | Port blood effect from Xonotic code. When your health... |
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2011-02-25 |
MirceaKitsune | Colorize the screen when inside water or other fluids... |
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2011-02-25 |
MirceaKitsune | Port crosshair pickup effect from Xonotic |
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2010-10-30 |
MirceaKitsune | Simplify fall damage sound, as done in Xonotic |
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2010-10-05 |
MirceaKitsune | Fix another comment just for the sake of it |
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2010-10-05 |
MirceaKitsune | Gramm@r |
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2010-10-05 |
MirceaKitsune | Fix a major forgotten issue in the vore AI. 0.4 has... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | You are defenseless in the stomach if you can't kick... |
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2010-10-04 |
MirceaKitsune | Comment |
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2010-10-04 |
MirceaKitsune | Vore AI: Team heal swallowing should be done the same... |
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2010-10-04 |
MirceaKitsune | Add another check to the digestion switch |
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2010-10-04 |
MirceaKitsune | Add Gentle Digestion mutator to menu. 0.4 has been... |
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2010-10-04 |
MirceaKitsune | Properly implement that last change. 0.4 has been delay... |
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2010-10-04 |
MirceaKitsune | Add a request made by several players; A way to disable... |
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2010-10-04 |
MirceaKitsune | Fix some little things I came across. 0.4 has been... |
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2010-10-04 |
MirceaKitsune | A comment too |
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2010-10-04 |
MirceaKitsune | Vore AI: Don't eat someone with spawn shield active... |
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2010-10-04 |
MirceaKitsune | Lose spawn shield when we vore someone |
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2010-10-03 |
MirceaKitsune | Implement stomach kick force (predators get pushed... |
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2010-10-03 |
MirceaKitsune | Tutorial map in the menu |
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2010-10-03 |
MirceaKitsune | Same for other similar func's |
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2010-10-03 |
MirceaKitsune | Comment on my last fix |
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2010-10-03 |
MirceaKitsune | Fix a major and very rare issue, that would cause killt... |
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2010-10-03 |
MirceaKitsune | simplify player/botclip collision cvars |
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2010-10-03 |
MirceaKitsune | Botclip CTF flags and Keyhunt keys too. Or if the key... |
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2010-10-03 |
MirceaKitsune | Bot clips should block waypoints too |
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2010-10-03 |
MirceaKitsune | Implement botclip collisions |
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2010-10-02 |
MirceaKitsune | Properly execute target_changelevel |
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2010-10-02 |
MirceaKitsune | Transform this too, from Quake's trigger_changelevel |
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2010-10-02 |
MirceaKitsune | Gametype key |
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2010-10-02 |
MirceaKitsune | Make trigger_changelevel a target instead |
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2010-10-02 |
MirceaKitsune | trigger_changelevel. Changing maps when touched |
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2010-09-30 |
MirceaKitsune | keepinstomach - same thing on the predator's end. When... |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Cvar bots leaving the stomach automatically once team... |
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2010-09-30 |
MirceaKitsune | Move a check in the proper place |
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2010-09-30 |
MirceaKitsune | Don't execute the predator vore AI if the bot is prey |
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2010-09-30 |
MirceaKitsune | We only need one randomtry float now |
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2010-09-30 |
MirceaKitsune | Vore AI: Correct fearing system, and teach bots to... |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Don't play fall sound for dead players |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Enable falling sounds |
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2010-09-29 |
MirceaKitsune | Allow fall damage in situations where it should be... |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | New health pickup sounds |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Switch to the old (safer) instantaction system. With... |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Actually, set the gametype in the .instantaction file |
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2010-09-28 |
MirceaKitsune | Leave the game type alone |
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2010-09-28 |
MirceaKitsune | Better Instant Action system |
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2010-09-28 |
MirceaKitsune | Simpler file name |
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2010-09-28 |
MirceaKitsune | Hide the screenshots of locked campaign levels |
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2010-09-28 |
MirceaKitsune | Fix campaign entries getting cut when a new level is... |
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2010-09-28 |
MirceaKitsune | Slightly better text arrangement in campaign window |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | A nice message in the campaign winning dialog |
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2010-09-27 |
MirceaKitsune | Fix maplist overlapping with all / none buttons |
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2010-09-27 |
MirceaKitsune | Fix intermission music being played each frame. Also... |
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2010-09-27 |
MirceaKitsune | More intermission music client side, and fix an issue... |
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2010-09-27 |
MirceaKitsune | Add menu entry for intermission art & music |
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2010-09-27 |
MirceaKitsune | Don't do intermission in RPG, since no one wins or... |
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