2011-05-01 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
tree | commitdiff |
2011-04-29 |
Rudolf Polzer | Merge remote-tracking branch 'origin/divVerent/relics... |
tree | commitdiff |
2011-04-29 |
Samual | Merge branch 'mirceakitsune/event_chasecam' of ssh... |
tree | commitdiff |
2011-04-29 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
tree | commitdiff |
2011-04-28 |
Rudolf Polzer | fix warpzone prediction |
tree | commitdiff |
2011-04-28 |
Rudolf Polzer | warpzones: fix attempt for physics to adjust for warpzo... |
tree | commitdiff |
2011-04-28 |
Rudolf Polzer | remove the ^1 from the watermark |
tree | commitdiff |
2011-04-25 |
Rudolf Polzer | fix last fix :) |
tree | commitdiff |
2011-04-25 |
Rudolf Polzer | do not remove non-.serverpackage files from sv_curl_ser... |
tree | commitdiff |
2011-04-24 |
mand1nga | Merge remote branch 'origin/fruitiex/scoreboard_integer... |
tree | commitdiff |
2011-04-23 |
Rudolf Polzer | dom point selection: show a warning when no dom points... |
tree | commitdiff |
2011-04-23 |
Rudolf Polzer | when trying to spawn, and your team has no spawns on... |
tree | commitdiff |
2011-04-22 |
Rudolf Polzer | func_breakable: also support respawntimejitter; fix... |
tree | commitdiff |
2011-04-22 |
Mircea Kitsune | Allow func_breakable entities to respawn, using the... |
tree | commitdiff |
2011-04-22 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/event_chasecam |
tree | commitdiff |
2011-04-22 |
Rudolf Polzer | fix entity name, use misc_breakablemodel instead to... |
tree | commitdiff |
2011-04-22 |
Rudolf Polzer | misc_breakable -> func_breakable (see entities.def... |
tree | commitdiff |
2011-04-22 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-04-22 |
Rudolf Polzer | remove an old teleport related hack |
tree | commitdiff |
2011-04-22 |
Rudolf Polzer | document what is actually in teleport_time |
tree | commitdiff |
2011-04-22 |
mand1nga | Prevent a bot for monopolizing the waypoint queue |
tree | commitdiff |
2011-04-22 |
mand1nga | Merge remote branch 'origin/mand1nga/fix-bot-wandering' |
tree | commitdiff |
2011-04-22 |
mand1nga | Better debugging messages |
tree | commitdiff |
2011-04-22 |
mand1nga | Cleaner handling of the queue |
tree | commitdiff |
2011-04-22 |
mand1nga | Better variable names |
tree | commitdiff |
2011-04-22 |
mand1nga | Scan for waypoints only if the strategy frame is owned... |
tree | commitdiff |
2011-04-21 |
mand1nga | Minor indentation fix |
tree | commitdiff |
2011-04-21 |
mand1nga | Merge branch 'master' into mand1nga/fix-bot-wandering |
tree | commitdiff |
2011-04-21 |
Samual | Merge remote branch 'origin/mirceakitsune/event_chaseca... |
tree | commitdiff |
2011-04-21 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
tree | commitdiff |
2011-04-20 |
Mircea Kitsune | Always play the beep sound when loading the last rocket... |
tree | commitdiff |
2011-04-20 |
Mircea Kitsune | Check both ammos before attempting to switch guns |
tree | commitdiff |
2011-04-20 |
Mircea Kitsune | Fix issues when hagar is reloadable (now respects weapo... |
tree | commitdiff |
2011-04-20 |
Rudolf Polzer | only do headshot announcer if headshot bonus is > 0 |
tree | commitdiff |
2011-04-20 |
mand1nga | Remove check for closer waypoints |
tree | commitdiff |
2011-04-20 |
mand1nga | Honor autocvar_bot_wander_enable |
tree | commitdiff |
2011-04-20 |
mand1nga | Check deadflag |
tree | commitdiff |
2011-04-20 |
mand1nga | Added a better handling of stuck bots. Walkability... |
tree | commitdiff |
2011-04-20 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-debug' |
tree | commitdiff |
2011-04-20 |
mand1nga | Merge branch 'master' into mand1nga/bot-debug |
tree | commitdiff |
2011-04-20 |
mand1nga | Added cvar bot_wander_enable |
tree | commitdiff |
2011-04-19 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
tree | commitdiff |
2011-04-19 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/event_chasecam |
tree | commitdiff |
2011-04-19 |
Rudolf Polzer | rifle: fix damage calculation for accuracy stats |
tree | commitdiff |
2011-04-19 |
mand1nga | Merge remote branch 'origin/mirceakitsune/multijump_fix' |
tree | commitdiff |
2011-04-19 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-debug' |
tree | commitdiff |
2011-04-19 |
mand1nga | Merge branch 'master' into mand1nga/bot-debug |
tree | commitdiff |
2011-04-19 |
mand1nga | Added cvar bot_debug_goalstack to visualize the path... |
tree | commitdiff |
2011-04-19 |
mand1nga | Added cvar bot_debug_tracewalk to enable visual indicat... |
tree | commitdiff |
2011-04-18 |
Rudolf Polzer | rifle code: make it have a _shots cvar too |
tree | commitdiff |
2011-04-15 |
Rudolf Polzer | remove some unused functions; add "checkfail" logic... |
tree | commitdiff |
2011-04-14 |
Mircea Kitsune | Fix an issue with the multijump code that caused infini... |
tree | commitdiff |
2011-04-13 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-misc-fixes' |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Disable the load block in WR_SETUP, to prevent a minor... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Remove the WR_DROP weapon_action, now that it's not... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | More correct sorting |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Actually, create a weapon independent function that... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Actually, forbid throwing the hagar at all while loadin... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Further secure dropping while loading, and also create... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Fix giving back ammo to the player if they drop the... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Fix a bug with dropping the hagar while loading it... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Reduce now useless ammo checking code |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Fix ammo checks, all works properly again |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Decrease ammo with each rocket we load, and not suddenl... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Cvar the feature of releasing loaded rockets upon death |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Release loaded rockets when the player dies |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Move the releasing of loaded rockets in its own function. |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Implement a new weapon check called WR_PLAYERDEATH... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Don't allow switching to another weapon if we're loadin... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Also use the beep sound when aborting loading. |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Play the beep sound when the last rocket is loaded... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Cvar the abort feature |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Pause until we can load rockets again, once we re-press... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Rename stuff in the code |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Another change to the buttons, making them work much... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Another minor code sorting to the button checks |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Further improve that last check, and make sure it does... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Improve how firing buttons are checked |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Require letting go of both firing buttons before we... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Allow primary fire button to abort loading if clicking... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Also apply a loading brake after the last rocket has... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Revert that last change, as it cannot check for ammo... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | If no loading speed is set, fill in all the rockets... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Remove an useless code |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Rename something in the code |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Use a different cvar for rocket loading speed than... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | OMG, forgot the firing animation *beats self* |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Also update the reload delay when firing, to add a... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Add some weapon firing functions that are prolly important. |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Rename some cvars |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Add the correct .use function, fixes damage value |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Use the normal secondary spread cvar |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Code comments and cleanups |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Force switch to another weapon when out of ammo (needs... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Release the rockets we loaded so far if canhold is... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Make sure we have enough ammo for all the rockets we... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | No need to keep the fully loaded status a global any... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Add a canhold cvar. When enabled, reaching the maximum... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Play the sound on CHAN_WEAPON2, to avoid cutting it... |
tree | commitdiff |
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