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remove the wish_reload system again
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2011-01-23 Mircea Kitsuneremove the wish_reload system again
2011-01-23 Mircea KitsuneProperly implement the new check for all weapons (hopef...
2011-01-23 Mircea KitsuneMelee attack always available for shotgun
2011-01-23 Mircea KitsuneRemove the switchable check and do all checks in the...
2011-01-22 Mircea KitsuneDon't look at WR_SWITCHABLE Where we check ammo for...
2011-01-22 Mircea KitsuneUse only WR_SWITCHABLE to check if we can select our...
2011-01-22 Mircea Kitsunereturn true in WR_SWITCHABLE for all non-reloadable...
2011-01-22 Mircea KitsuneRemove the wish_reload system. WR_RELOAD can replace it
2011-01-22 Mircea KitsuneDoh, it CAN be done differently than my ugly list....
2011-01-22 Mircea KitsuneFix the weapon load check from last commit. You can...
2011-01-22 Mircea KitsuneAttempt to setup a better system for detecting if the...
2011-01-22 Mircea KitsuneMove weapon load floats in defs.qh, rather than in...
2011-01-22 Mircea KitsuneSpectateCopy the clip load and clip size, to see the...
2011-01-22 Mircea Kitsuneskip non-reloadable weapons, or we access undefined...
2011-01-22 Mircea KitsuneRemove a now useless cvar
2011-01-22 Mircea KitsuneReturn ammo code I previously removed from the UZI...
2011-01-22 Mircea KitsuneSmall fix and precaches
2011-01-22 Mircea KitsuneProperly check the weapon we are switching to
2011-01-22 Mircea KitsuneFix seeker cvar
2011-01-22 Mircea KitsuneRemove the crosshair ring if the player goes unarmed...
2011-01-22 Mircea KitsuneProper weapon ordering
2011-01-22 Mircea KitsuneEmpty clip size when selecting a weapon that doesn...
2011-01-22 Mircea KitsuneRename the Laser cvar, to avoid a functionality conflict
2011-01-22 Mircea KitsuneVery well... add reloading to the Laser too. Uses no...
2011-01-22 Mircea KitsuneLastly, the Hagar and Rocket Launcher
2011-01-22 Mircea KitsuneFix the ammo check for that last change
2011-01-22 Mircea KitsuneActually, create an optional ammo usage cvar for the...
2011-01-22 Mircea KitsuneSimplify that last code a bit
2011-01-22 Mircea KitsuneAn additional feature for the minstanex, allowing the...
2011-01-22 Mircea KitsuneMinstanex and Nex
2011-01-22 Mircea KitsuneSeeker
2011-01-22 Mircea KitsuneFix some code that was defined in the client part of...
2011-01-22 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-22 Mircea KitsuneFix some ammo config issues
2011-01-22 Mircea KitsuneRevert that last change, due to not working properly...
2011-01-22 Mircea KitsuneReload if we don't have ammo for a certain attack....
2011-01-22 Mircea KitsuneReloading for fireball
2011-01-22 Mircea KitsuneLittle comment change
2011-01-22 Mircea KitsuneOnly switch to another weapon if the current one doesn...
2011-01-22 Mircea KitsuneSome case sensitivity name changes
2011-01-22 Mircea KitsuneDo the ammo maths at the beginning again, more correct...
2011-01-21 Mircea KitsuneMove onto to the Crylink and HLAC
2011-01-21 Mircea KitsuneFix a forgotten buggy line of code that was causing...
2011-01-21 Mircea KitsuneFix issues with electro beam
2011-01-21 Mircea KitsuneRemove forgotten code
2011-01-21 Mircea KitsunePort reload code over to the Electro
2011-01-21 Mircea KitsuneRemove useless returns on attack and attack2. There...
2011-01-21 Mircea KitsuneProperly take ammo bounds when checking for forced...
2011-01-21 Mircea KitsuneDo the Grenade Launcher and Mine Layer
2011-01-21 Mircea KitsuneUse self.switchweapon instead of self.weapon where...
2011-01-21 Rudolf Polzeras the previous change made gibbing easier, make it...
2011-01-21 Rudolf Polzerfix damage handling when gibbing
2011-01-21 Mircea KitsuneRemove an useless ammo code from the UZI
2011-01-21 Mircea KitsunePort reload code over to the UZI
2011-01-21 Mircea Kitsune"enough ammo" sounds better
2011-01-21 Mircea KitsuneAnother rename
2011-01-21 Mircea KitsuneRename a stat again
2011-01-21 Mircea KitsuneRename another float
2011-01-21 Mircea KitsuneBetter naming for the stats
2011-01-21 Mircea KitsuneMake the crosshair ring properly display ammo based...
2011-01-21 Mircea KitsuneDon't think this code is any longer necessary. If anyth...
2011-01-21 Mircea KitsuneRename the sound file, as it no longer belongs to one...
2011-01-21 Mircea KitsuneComment that last change
2011-01-21 Mircea KitsuneDon't switch to another weapon when reloading, if there...
2011-01-21 Mircea KitsuneAdd a check that was still necessary
2011-01-21 Mircea KitsuneProper complaining when there's no ammo to reload
2011-01-21 Mircea KitsuneTidy up code and comments
2011-01-21 Mircea KitsuneMake sure we can / need to reload before checking if...
2011-01-21 Mircea KitsuneOuch... forgot a fixed cvar
2011-01-21 Mircea KitsuneFix the remaining issues. At this point, the reload...
2011-01-21 Mircea KitsuneFix more issues
2011-01-21 Mircea KitsuneProperly do the ammo checks, and tweak the sniper rifle...
2011-01-21 Mircea KitsuneAll weapons must be loaded the first time you get them
2011-01-21 Mircea KitsuneCheck the weapon load, not player ammo
2011-01-21 Mircea KitsuneProperly check the amount of ammo we'd be using too
2011-01-21 Mircea KitsuneAllow using weapons when the player has no more ammo...
2011-01-21 Mircea KitsuneProperly check the necessary amount of ammo for reloading
2011-01-21 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/translation_r...
2011-01-21 Mircea KitsuneProper cvars and remove old cvars
2011-01-21 Mircea KitsuneFix weapons with reloading disabled
2011-01-21 Mircea KitsuneProperly consider ammo we still had in the weapon befor...
2011-01-21 Mircea KitsuneFix forced reload
2011-01-21 Mircea KitsuneRename something back
2011-01-21 Mircea KitsuneOnly use wish_reload where we have to
2011-01-21 Mircea KitsuneOops... sniper uses nails
2011-01-21 Mircea KitsuneUpdate the sniper as well
2011-01-21 Mircea KitsuneSmall forgotten fix
2011-01-21 Mircea KitsunePart 2 of per-weapon load persistence. Much closer...
2011-01-21 Mircea KitsunePer weapon load, part 1. Still buggy and not functionin...
2011-01-21 Mircea KitsuneProper names
2011-01-21 Mircea KitsuneImprove functionality
2011-01-20 Mircea KitsuneMake the reload code use the proper type of ammo
2011-01-20 Mircea KitsuneFirst reload functionality for the shotgun (requires...
2011-01-20 Mircea KitsuneOh, we don't need a qh file
2011-01-20 Mircea KitsuneFirst step in a common reload system for all weapons...
2011-01-20 Rudolf Polzerallow translations of weapon names (NOTE: will only...
2011-01-18 SamualMerge branch 'samual/water_and_damage_blur' into samual...
2011-01-18 SamualMerge branch 'master' into samual/water_and_damage_blur
2011-01-17 Rudolf PolzerSeeker from Slot 9 auf 8
2011-01-17 Rudolf PolzerMerge branch 'master' into divVerent/german-translation
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