]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server
rename the sniper rifle to just a rifle.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2011-04-23 Rudolf Polzerwhen trying to spawn, and your team has no spawns on...
2011-04-22 Rudolf Polzerfunc_breakable: also support respawntimejitter; fix...
2011-04-22 Mircea KitsuneAllow func_breakable entities to respawn, using the...
2011-04-22 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-22 Rudolf Polzerfix entity name, use misc_breakablemodel instead to...
2011-04-22 Rudolf Polzermisc_breakable -> func_breakable (see entities.def...
2011-04-22 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-04-22 Rudolf Polzerremove an old teleport related hack
2011-04-22 Rudolf Polzerdocument what is actually in teleport_time
2011-04-22 mand1ngaPrevent a bot for monopolizing the waypoint queue
2011-04-22 mand1ngaMerge remote branch 'origin/mand1nga/fix-bot-wandering'
2011-04-22 mand1ngaBetter debugging messages
2011-04-22 mand1ngaCleaner handling of the queue
2011-04-22 mand1ngaBetter variable names
2011-04-22 mand1ngaScan for waypoints only if the strategy frame is owned...
2011-04-21 mand1ngaMinor indentation fix
2011-04-21 mand1ngaMerge branch 'master' into mand1nga/fix-bot-wandering
2011-04-21 SamualMerge remote branch 'origin/master' into mirceakitsune...
2011-04-21 SamualMerge remote branch 'origin/mirceakitsune/event_chaseca...
2011-04-21 SamualMerge remote branch 'origin/master' into mirceakitsune...
2011-04-20 terencehillFix color not updated and ping not displayed in the...
2011-04-20 Mircea KitsuneAlways play the beep sound when loading the last rocket...
2011-04-20 Mircea KitsuneCheck both ammos before attempting to switch guns
2011-04-20 Mircea KitsuneFix issues when hagar is reloadable (now respects weapo...
2011-04-20 Rudolf Polzeronly do headshot announcer if headshot bonus is > 0
2011-04-20 mand1ngaRemove check for closer waypoints
2011-04-20 mand1ngaHonor autocvar_bot_wander_enable
2011-04-20 mand1ngaCheck deadflag
2011-04-20 mand1ngaAdded a better handling of stuck bots. Walkability...
2011-04-20 mand1ngaMerge remote branch 'origin/mand1nga/bot-debug'
2011-04-20 mand1ngaMerge branch 'master' into mand1nga/bot-debug
2011-04-20 mand1ngaAdded cvar bot_wander_enable
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-19 Rudolf Polzerrifle: fix damage calculation for accuracy stats
2011-04-19 mand1ngaMerge remote branch 'origin/mirceakitsune/multijump_fix'
2011-04-19 mand1ngaMerge remote branch 'origin/mand1nga/bot-debug'
2011-04-19 mand1ngaMerge branch 'master' into mand1nga/bot-debug
2011-04-19 mand1ngaAdded cvar bot_debug_goalstack to visualize the path...
2011-04-19 mand1ngaAdded cvar bot_debug_tracewalk to enable visual indicat...
2011-04-18 Rudolf Polzerrifle code: make it have a _shots cvar too
2011-04-18 FruitieXhack that hopefully fixes the count fields for some...
2011-04-18 FruitieXadd frags per weapon into playerstats (e acc-weapon...
2011-04-18 FruitieXadd counts to the accuracy system (amount of shots...
2011-04-18 FruitieXsend weapon accuracy stats
2011-04-17 terencehillMerge remote-tracking branch 'remotes/origin/fruitiex...
2011-04-16 FruitieXonly send players' name tags
2011-04-16 FruitieXfix something...
2011-04-16 FruitieXbring back the serverside cull distance, why it didn...
2011-04-16 FruitieXMerge branch 'master' into fruitiex/panelhud
2011-04-15 FruitieXcvar this behaviour
2011-04-15 FruitieXstop the slap if player dies! Why did I not do this...
2011-04-15 FruitieXadd some more stuff to playerstats: 1) In header: W...
2011-04-15 Rudolf Polzerremove some unused functions; add "checkfail" logic...
2011-04-15 FruitieXadd teams to the playerstats output, properly this...
2011-04-14 Mircea KitsuneFix an issue with the multijump code that caused infini...
2011-04-13 FruitieXsend team in playerstats
2011-04-13 FruitieXfix health/armor wrapping around when someone was fragged
2011-04-13 mand1ngaMerge remote branch 'origin/mand1nga/bot-misc-fixes'
2011-04-13 FruitieXdistance culling doesn't want to work for some reason...
2011-04-13 FruitieX@ CSQC: You've been trolled, you've been trolled.....
2011-04-13 FruitieXsome more tweaks, remaining issues: why does it project...
2011-04-13 FruitieXnow it "works" again
2011-04-13 FruitieXdo some restructuring according to div0s suggestions...
2011-04-13 FruitieXholy crap it compiles
2011-04-13 FruitieXwhy do i store the edict when i call this function...
2011-04-13 FruitieXha! got health/armor networking right finally
2011-04-13 FruitieXMerge remote-tracking branch 'origin/master' into fruit...
2011-04-12 Mircea KitsuneDisable the load block in WR_SETUP, to prevent a minor...
2011-04-12 Mircea KitsuneRemove the WR_DROP weapon_action, now that it's not...
2011-04-12 Mircea KitsuneMore correct sorting
2011-04-12 Mircea KitsuneActually, create a weapon independent function that...
2011-04-12 Mircea KitsuneActually, forbid throwing the hagar at all while loadin...
2011-04-12 Mircea KitsuneFurther secure dropping while loading, and also create...
2011-04-12 Mircea KitsuneFix giving back ammo to the player if they drop the...
2011-04-12 Mircea KitsuneFix a bug with dropping the hagar while loading it...
2011-04-12 Mircea KitsuneReduce now useless ammo checking code
2011-04-12 Mircea KitsuneFix ammo checks, all works properly again
2011-04-12 Mircea KitsuneDecrease ammo with each rocket we load, and not suddenl...
2011-04-12 Mircea KitsuneCvar the feature of releasing loaded rockets upon death
2011-04-12 Mircea KitsuneRelease loaded rockets when the player dies
2011-04-12 Mircea KitsuneMove the releasing of loaded rockets in its own function.
2011-04-12 Mircea KitsuneImplement a new weapon check called WR_PLAYERDEATH...
2011-04-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-12 Mircea KitsuneDon't allow switching to another weapon if we're loadin...
2011-04-12 Mircea KitsuneAlso use the beep sound when aborting loading.
2011-04-12 Mircea KitsunePlay the beep sound when the last rocket is loaded...
2011-04-12 Mircea KitsuneCvar the abort feature
2011-04-12 Mircea KitsunePause until we can load rockets again, once we re-press...
2011-04-12 Mircea KitsuneRename stuff in the code
2011-04-12 Mircea KitsuneAnother change to the buttons, making them work much...
2011-04-12 Mircea KitsuneAnother minor code sorting to the button checks
2011-04-12 Mircea KitsuneFurther improve that last check, and make sure it does...
2011-04-12 Mircea KitsuneImprove how firing buttons are checked
2011-04-12 Mircea KitsuneRequire letting go of both firing buttons before we...
2011-04-12 Mircea KitsuneAllow primary fire button to abort loading if clicking...
2011-04-12 Mircea KitsuneAlso apply a loading brake after the last rocket has...
2011-04-11 Mircea KitsuneRevert that last change, as it cannot check for ammo...
2011-04-11 Mircea KitsuneIf no loading speed is set, fill in all the rockets...
2011-04-11 Mircea KitsuneRemove an useless code
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