2011-04-22 |
mand1nga | Better variable names |
tree | commitdiff |
2011-04-22 |
mand1nga | Scan for waypoints only if the strategy frame is owned... |
tree | commitdiff |
2011-04-21 |
mand1nga | Minor indentation fix |
tree | commitdiff |
2011-04-21 |
mand1nga | Merge branch 'master' into mand1nga/fix-bot-wandering |
tree | commitdiff |
2011-04-21 |
terencehill | Fix typo |
tree | commitdiff |
2011-04-21 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
tree | commitdiff |
2011-04-21 |
Samual | Use v_forward instead of view_forward |
tree | commitdiff |
2011-04-21 |
Samual | Use MOVE_WORLDONLY for the trace for chase_eventcam... |
tree | commitdiff |
2011-04-21 |
Samual | Merge remote branch 'origin/mirceakitsune/event_chaseca... |
tree | commitdiff |
2011-04-21 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
tree | commitdiff |
2011-04-20 |
terencehill | Fix color not updated and ping not displayed in the... |
tree | commitdiff |
2011-04-20 |
Mircea Kitsune | Always play the beep sound when loading the last rocket... |
tree | commitdiff |
2011-04-20 |
Mircea Kitsune | Check both ammos before attempting to switch guns |
tree | commitdiff |
2011-04-20 |
Mircea Kitsune | Fix issues when hagar is reloadable (now respects weapo... |
tree | commitdiff |
2011-04-20 |
Rudolf Polzer | only do headshot announcer if headshot bonus is > 0 |
tree | commitdiff |
2011-04-20 |
Rudolf Polzer | fix scoreboard field widths when translated |
tree | commitdiff |
2011-04-20 |
Rudolf Polzer | fix an annoying spelling mistake |
tree | commitdiff |
2011-04-20 |
mand1nga | Remove check for closer waypoints |
tree | commitdiff |
2011-04-20 |
mand1nga | Honor autocvar_bot_wander_enable |
tree | commitdiff |
2011-04-20 |
mand1nga | Check deadflag |
tree | commitdiff |
2011-04-20 |
mand1nga | Added a better handling of stuck bots. Walkability... |
tree | commitdiff |
2011-04-20 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-debug' |
tree | commitdiff |
2011-04-20 |
mand1nga | Merge branch 'master' into mand1nga/bot-debug |
tree | commitdiff |
2011-04-20 |
mand1nga | Added cvar bot_wander_enable |
tree | commitdiff |
2011-04-19 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
tree | commitdiff |
2011-04-19 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/event_chasecam |
tree | commitdiff |
2011-04-19 |
Rudolf Polzer | rifle: fix damage calculation for accuracy stats |
tree | commitdiff |
2011-04-19 |
mand1nga | Merge remote branch 'origin/mirceakitsune/multijump_fix' |
tree | commitdiff |
2011-04-19 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-debug' |
tree | commitdiff |
2011-04-19 |
mand1nga | Merge branch 'master' into mand1nga/bot-debug |
tree | commitdiff |
2011-04-19 |
mand1nga | Added cvar bot_debug_goalstack to visualize the path... |
tree | commitdiff |
2011-04-19 |
mand1nga | Added cvar bot_debug_tracewalk to enable visual indicat... |
tree | commitdiff |
2011-04-18 |
Rudolf Polzer | rifle code: make it have a _shots cvar too |
tree | commitdiff |
2011-04-17 |
terencehill | Make translatable remaining strings of the panel hud... |
tree | commitdiff |
2011-04-17 |
terencehill | Make text labels of the panel hud dialogs use the max... |
tree | commitdiff |
2011-04-17 |
Rudolf Polzer | add more checkfails |
tree | commitdiff |
2011-04-17 |
terencehill | Fix hud_panel_ammo_progressbar not working cause of... |
tree | commitdiff |
2011-04-17 |
terencehill | Merge remote-tracking branch 'remotes/origin/fruitiex... |
tree | commitdiff |
2011-04-16 |
FruitieX | only send players' name tags |
tree | commitdiff |
2011-04-16 |
FruitieX | fix something... |
tree | commitdiff |
2011-04-16 |
FruitieX | bring back the serverside cull distance, why it didn... |
tree | commitdiff |
2011-04-16 |
FruitieX | Merge branch 'master' into fruitiex/panelhud |
tree | commitdiff |
2011-04-15 |
FruitieX | cvar this behaviour |
tree | commitdiff |
2011-04-15 |
FruitieX | stop the slap if player dies! Why did I not do this... |
tree | commitdiff |
2011-04-15 |
Rudolf Polzer | remove some unused functions; add "checkfail" logic... |
tree | commitdiff |
2011-04-14 |
Mircea Kitsune | Fix an issue with the multijump code that caused infini... |
tree | commitdiff |
2011-04-13 |
FruitieX | fix health/armor wrapping around when someone was fragged |
tree | commitdiff |
2011-04-13 |
FruitieX | woops, forgot some header files |
tree | commitdiff |
2011-04-13 |
FruitieX | allow decolorization as an option, enable by default... |
tree | commitdiff |
2011-04-13 |
FruitieX | support resizing the name and enable by default |
tree | commitdiff |
2011-04-13 |
mand1nga | Merge remote branch 'origin/mand1nga/bot-misc-fixes' |
tree | commitdiff |
2011-04-13 |
FruitieX | smooth alpha fade clientside from 1500 to 2500 units... |
tree | commitdiff |
2011-04-13 |
FruitieX | distance culling doesn't want to work for some reason... |
tree | commitdiff |
2011-04-13 |
FruitieX | small fix |
tree | commitdiff |
2011-04-13 |
FruitieX | make them fade out/in :o |
tree | commitdiff |
2011-04-13 |
FruitieX | one more feature is WIP (only show enemies when pointed... |
tree | commitdiff |
2011-04-13 |
FruitieX | i forgot to center the names, lol |
tree | commitdiff |
2011-04-13 |
FruitieX | only draw the question mark health/armor icons in teamp... |
tree | commitdiff |
2011-04-13 |
FruitieX | @ CSQC: You've been trolled, you've been trolled..... |
tree | commitdiff |
2011-04-13 |
FruitieX | fix the aforementioned problem in the previous commit |
tree | commitdiff |
2011-04-13 |
FruitieX | some more tweaks, remaining issues: why does it project... |
tree | commitdiff |
2011-04-13 |
FruitieX | that think function was useless actually, remove it... |
tree | commitdiff |
2011-04-13 |
FruitieX | now it "works" again |
tree | commitdiff |
2011-04-13 |
FruitieX | do some restructuring according to div0s suggestions... |
tree | commitdiff |
2011-04-13 |
FruitieX | holy crap it compiles |
tree | commitdiff |
2011-04-13 |
FruitieX | remove the shownames HUD panel, start implementing... |
tree | commitdiff |
2011-04-13 |
FruitieX | why do i store the edict when i call this function... |
tree | commitdiff |
2011-04-13 |
FruitieX | ha! got health/armor networking right finally |
tree | commitdiff |
2011-04-13 |
FruitieX | Merge remote-tracking branch 'origin/master' into fruit... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Disable the load block in WR_SETUP, to prevent a minor... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Remove the WR_DROP weapon_action, now that it's not... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | More correct sorting |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Actually, create a weapon independent function that... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Actually, forbid throwing the hagar at all while loadin... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Further secure dropping while loading, and also create... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Fix giving back ammo to the player if they drop the... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Fix a bug with dropping the hagar while loading it... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Reduce now useless ammo checking code |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Fix ammo checks, all works properly again |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Decrease ammo with each rocket we load, and not suddenl... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Cvar the feature of releasing loaded rockets upon death |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Release loaded rockets when the player dies |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Move the releasing of loaded rockets in its own function. |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Implement a new weapon check called WR_PLAYERDEATH... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/weapon_hagar_s... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/event_chasecam |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Don't allow switching to another weapon if we're loadin... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Also use the beep sound when aborting loading. |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Play the beep sound when the last rocket is loaded... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Cvar the abort feature |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Pause until we can load rockets again, once we re-press... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Rename stuff in the code |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Another change to the buttons, making them work much... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Another minor code sorting to the button checks |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Further improve that last check, and make sure it does... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Improve how firing buttons are checked |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Require letting go of both firing buttons before we... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Allow primary fire button to abort loading if clicking... |
tree | commitdiff |
2011-04-12 |
Mircea Kitsune | Also apply a loading brake after the last rocket has... |
tree | commitdiff |
2011-04-11 |
Mircea Kitsune | Revert that last change, as it cannot check for ammo... |
tree | commitdiff |
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