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[regression_tests] Convert line endings to Unix style uniformly
[xonotic/netradiant.git] / regression_tests / q3map2 / model_clipping_45_degrees / models / mapobjects / wedges / wedge_45.ase
1 *3DSMAX_ASCIIEXPORT     200
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"
3 *SCENE  {
4         *SCENE_FILENAME "wedge_45.bsp"
5         *SCENE_FIRSTFRAME       0
6         *SCENE_LASTFRAME        100
7         *SCENE_FRAMESPEED       30
8         *SCENE_TICKSPERFRAME    160
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000
11 }
12 *MATERIAL_LIST  {
13         *MATERIAL_COUNT 2
14         *MATERIAL       0       {
15                 *MATERIAL_NAME  "textures/radiant_regression_tests/tile_model"
16                 *MATERIAL_CLASS "Standard"
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        0.833333
18                 *MATERIAL_SHADING Phong
19                 *MAP_DIFFUSE    {
20                         *MAP_NAME       "textures/radiant_regression_tests/tile_model"
21                         *MAP_CLASS      "Bitmap"
22                         *MAP_SUBNO      1
23                         *MAP_AMOUNT     1.0
24                         *MAP_TYPE       Screen
25                         *BITMAP "..\textures\radiant_regression_tests\tile_model.tga"
26                         *BITMAP_FILTER  Pyramidal
27                 }
28         }
29         *MATERIAL       1       {
30                 *MATERIAL_NAME  "noshader"
31                 *MATERIAL_CLASS "Standard"
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000
33                 *MATERIAL_SHADING Phong
34                 *MAP_DIFFUSE    {
35                         *MAP_NAME       "noshader"
36                         *MAP_CLASS      "Bitmap"
37                         *MAP_SUBNO      1
38                         *MAP_AMOUNT     1.0
39                         *MAP_TYPE       Screen
40                         *BITMAP "..\noshader.tga"
41                         *BITMAP_FILTER  Pyramidal
42                 }
43         }
44 }
45 *GEOMOBJECT     {
46         *NODE_NAME      "mat0model0surf0"
47         *NODE_TM        {
48                 *NODE_NAME      "mat0model0surf0"
49                 *INHERIT_POS    0       0       0
50                 *INHERIT_ROT    0       0       0
51                 *INHERIT_SCL    0       0       0
52                 *TM_ROW0        1.0     0       0
53                 *TM_ROW1        0       1.0     0
54                 *TM_ROW2        0       0       1.0
55                 *TM_ROW3        0       0       0
56                 *TM_POS 0.000000        0.000000        0.000000
57         }
58         *MESH   {
59                 *TIMEVALUE      0
60                 *MESH_NUMVERTEX 4
61                 *MESH_NUMFACES  2
62                 *COMMENT        "SURFACETYPE    MST_PLANAR"
63                 *MESH_VERTEX_LIST       {
64                         *MESH_VERTEX    0       128.000000      0.000000        0.000000
65                         *MESH_VERTEX    1       64.000000       0.000000        64.000000
66                         *MESH_VERTEX    2       128.000000      128.000000      0.000000
67                         *MESH_VERTEX    3       64.000000       128.000000      64.000000
68                 }
69                 *MESH_NORMALS   {
70                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107
71                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107
72                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107
73                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107
74                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107
75                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107
76                 }
77                 *MESH_FACE_LIST {
78                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
79                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
80                 }
81                 *MESH_NUMTVERTEX        4
82                 *MESH_TVERTLIST {
83                         *MESH_TVERT     0       1.000000        -1.000000       1.000000
84                         *MESH_TVERT     1       -1.000000       -1.000000       1.000000
85                         *MESH_TVERT     2       1.000000        3.000000        1.000000
86                         *MESH_TVERT     3       -1.000000       3.000000        1.000000
87                 }
88                 *MESH_NUMTVFACES        2
89                 *MESH_TFACELIST {
90                         *MESH_TFACE     0       0       2       1
91                         *MESH_TFACE     1       2       3       1
92                 }
93         }
94         *PROP_MOTIONBLUR        0
95         *PROP_CASTSHADOW        1
96         *PROP_RECVSHADOW        1
97         *MATERIAL_REF   0
98 }
99 *GEOMOBJECT     {
100         *NODE_NAME      "mat0model0surf1"
101         *NODE_TM        {
102                 *NODE_NAME      "mat0model0surf1"
103                 *INHERIT_POS    0       0       0
104                 *INHERIT_ROT    0       0       0
105                 *INHERIT_SCL    0       0       0
106                 *TM_ROW0        1.0     0       0
107                 *TM_ROW1        0       1.0     0
108                 *TM_ROW2        0       0       1.0
109                 *TM_ROW3        0       0       0
110                 *TM_POS 0.000000        0.000000        0.000000
111         }
112         *MESH   {
113                 *TIMEVALUE      0
114                 *MESH_NUMVERTEX 4
115                 *MESH_NUMFACES  2
116                 *COMMENT        "SURFACETYPE    MST_PLANAR"
117                 *MESH_VERTEX_LIST       {
118                         *MESH_VERTEX    0       0.000000        128.000000      64.000000
119                         *MESH_VERTEX    1       0.000000        128.000000      0.000000
120                         *MESH_VERTEX    2       64.000000       128.000000      64.000000
121                         *MESH_VERTEX    3       128.000000      128.000000      0.000000
122                 }
123                 *MESH_NORMALS   {
124                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107
125                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107
126                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000
127                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000
128                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000
129                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000
130                 }
131                 *MESH_FACE_LIST {
132                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
133                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
134                 }
135                 *MESH_NUMTVERTEX        4
136                 *MESH_TVERTLIST {
137                         *MESH_TVERT     0       -2.000000       2.000000        1.000000
138                         *MESH_TVERT     1       -2.000000       0.000000        1.000000
139                         *MESH_TVERT     2       0.000000        2.000000        1.000000
140                         *MESH_TVERT     3       2.000000        0.000000        1.000000
141                 }
142                 *MESH_NUMTVFACES        2
143                 *MESH_TFACELIST {
144                         *MESH_TFACE     0       0       2       1
145                         *MESH_TFACE     1       2       3       1
146                 }
147         }
148         *PROP_MOTIONBLUR        0
149         *PROP_CASTSHADOW        1
150         *PROP_RECVSHADOW        1
151         *MATERIAL_REF   0
152 }
153 *GEOMOBJECT     {
154         *NODE_NAME      "mat0model0surf2"
155         *NODE_TM        {
156                 *NODE_NAME      "mat0model0surf2"
157                 *INHERIT_POS    0       0       0
158                 *INHERIT_ROT    0       0       0
159                 *INHERIT_SCL    0       0       0
160                 *TM_ROW0        1.0     0       0
161                 *TM_ROW1        0       1.0     0
162                 *TM_ROW2        0       0       1.0
163                 *TM_ROW3        0       0       0
164                 *TM_POS 0.000000        0.000000        0.000000
165         }
166         *MESH   {
167                 *TIMEVALUE      0
168                 *MESH_NUMVERTEX 4
169                 *MESH_NUMFACES  2
170                 *COMMENT        "SURFACETYPE    MST_PLANAR"
171                 *MESH_VERTEX_LIST       {
172                         *MESH_VERTEX    0       64.000000       0.000000        64.000000
173                         *MESH_VERTEX    1       0.000000        0.000000        64.000000
174                         *MESH_VERTEX    2       64.000000       128.000000      64.000000
175                         *MESH_VERTEX    3       0.000000        128.000000      64.000000
176                 }
177                 *MESH_NORMALS   {
178                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107
179                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107
180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000
181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000
182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000
183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000
184                 }
185                 *MESH_FACE_LIST {
186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
187                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
188                 }
189                 *MESH_NUMTVERTEX        4
190                 *MESH_TVERTLIST {
191                         *MESH_TVERT     0       1.000000        -1.000000       1.000000
192                         *MESH_TVERT     1       -1.000000       -1.000000       1.000000
193                         *MESH_TVERT     2       1.000000        3.000000        1.000000
194                         *MESH_TVERT     3       -1.000000       3.000000        1.000000
195                 }
196                 *MESH_NUMTVFACES        2
197                 *MESH_TFACELIST {
198                         *MESH_TFACE     0       0       2       1
199                         *MESH_TFACE     1       2       3       1
200                 }
201         }
202         *PROP_MOTIONBLUR        0
203         *PROP_CASTSHADOW        1
204         *PROP_RECVSHADOW        1
205         *MATERIAL_REF   0
206 }
207 *GEOMOBJECT     {
208         *NODE_NAME      "mat0model0surf3"
209         *NODE_TM        {
210                 *NODE_NAME      "mat0model0surf3"
211                 *INHERIT_POS    0       0       0
212                 *INHERIT_ROT    0       0       0
213                 *INHERIT_SCL    0       0       0
214                 *TM_ROW0        1.0     0       0
215                 *TM_ROW1        0       1.0     0
216                 *TM_ROW2        0       0       1.0
217                 *TM_ROW3        0       0       0
218                 *TM_POS 0.000000        0.000000        0.000000
219         }
220         *MESH   {
221                 *TIMEVALUE      0
222                 *MESH_NUMVERTEX 4
223                 *MESH_NUMFACES  2
224                 *COMMENT        "SURFACETYPE    MST_PLANAR"
225                 *MESH_VERTEX_LIST       {
226                         *MESH_VERTEX    0       0.000000        0.000000        64.000000
227                         *MESH_VERTEX    1       0.000000        0.000000        0.000000
228                         *MESH_VERTEX    2       0.000000        128.000000      64.000000
229                         *MESH_VERTEX    3       0.000000        128.000000      0.000000
230                 }
231                 *MESH_NORMALS   {
232                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107
233                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107
234                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000
235                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000
236                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000
237                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000
238                 }
239                 *MESH_FACE_LIST {
240                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
241                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
242                 }
243                 *MESH_NUMTVERTEX        4
244                 *MESH_TVERTLIST {
245                         *MESH_TVERT     0       -2.000000       2.000000        1.000000
246                         *MESH_TVERT     1       -2.000000       0.000000        1.000000
247                         *MESH_TVERT     2       2.000000        2.000000        1.000000
248                         *MESH_TVERT     3       2.000000        0.000000        1.000000
249                 }
250                 *MESH_NUMTVFACES        2
251                 *MESH_TFACELIST {
252                         *MESH_TFACE     0       0       2       1
253                         *MESH_TFACE     1       2       3       1
254                 }
255         }
256         *PROP_MOTIONBLUR        0
257         *PROP_CASTSHADOW        1
258         *PROP_RECVSHADOW        1
259         *MATERIAL_REF   0
260 }
261 *GEOMOBJECT     {
262         *NODE_NAME      "mat0model0surf4"
263         *NODE_TM        {
264                 *NODE_NAME      "mat0model0surf4"
265                 *INHERIT_POS    0       0       0
266                 *INHERIT_ROT    0       0       0
267                 *INHERIT_SCL    0       0       0
268                 *TM_ROW0        1.0     0       0
269                 *TM_ROW1        0       1.0     0
270                 *TM_ROW2        0       0       1.0
271                 *TM_ROW3        0       0       0
272                 *TM_POS 0.000000        0.000000        0.000000
273         }
274         *MESH   {
275                 *TIMEVALUE      0
276                 *MESH_NUMVERTEX 4
277                 *MESH_NUMFACES  2
278                 *COMMENT        "SURFACETYPE    MST_PLANAR"
279                 *MESH_VERTEX_LIST       {
280                         *MESH_VERTEX    0       128.000000      0.000000        0.000000
281                         *MESH_VERTEX    1       0.000000        0.000000        0.000000
282                         *MESH_VERTEX    2       64.000000       0.000000        64.000000
283                         *MESH_VERTEX    3       0.000000        0.000000        64.000000
284                 }
285                 *MESH_NORMALS   {
286                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107
287                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107
288                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000
289                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000
290                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000
291                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000
292                 }
293                 *MESH_FACE_LIST {
294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
295                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
296                 }
297                 *MESH_NUMTVERTEX        4
298                 *MESH_TVERTLIST {
299                         *MESH_TVERT     0       2.000000        0.000000        1.000000
300                         *MESH_TVERT     1       -2.000000       0.000000        1.000000
301                         *MESH_TVERT     2       0.000000        2.000000        1.000000
302                         *MESH_TVERT     3       -2.000000       2.000000        1.000000
303                 }
304                 *MESH_NUMTVFACES        2
305                 *MESH_TFACELIST {
306                         *MESH_TFACE     0       0       2       1
307                         *MESH_TFACE     1       2       3       1
308                 }
309         }
310         *PROP_MOTIONBLUR        0
311         *PROP_CASTSHADOW        1
312         *PROP_RECVSHADOW        1
313         *MATERIAL_REF   0
314 }
315 *GEOMOBJECT     {
316         *NODE_NAME      "mat0model0surf5"
317         *NODE_TM        {
318                 *NODE_NAME      "mat0model0surf5"
319                 *INHERIT_POS    0       0       0
320                 *INHERIT_ROT    0       0       0
321                 *INHERIT_SCL    0       0       0
322                 *TM_ROW0        1.0     0       0
323                 *TM_ROW1        0       1.0     0
324                 *TM_ROW2        0       0       1.0
325                 *TM_ROW3        0       0       0
326                 *TM_POS 0.000000        0.000000        0.000000
327         }
328         *MESH   {
329                 *TIMEVALUE      0
330                 *MESH_NUMVERTEX 4
331                 *MESH_NUMFACES  2
332                 *COMMENT        "SURFACETYPE    MST_PLANAR"
333                 *MESH_VERTEX_LIST       {
334                         *MESH_VERTEX    0       0.000000        128.000000      0.000000
335                         *MESH_VERTEX    1       0.000000        0.000000        0.000000
336                         *MESH_VERTEX    2       128.000000      128.000000      0.000000
337                         *MESH_VERTEX    3       128.000000      0.000000        0.000000
338                 }
339                 *MESH_NORMALS   {
340                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107
341                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107
342                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000
343                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000
344                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000
345                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000
346                 }
347                 *MESH_FACE_LIST {
348                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
349                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0
350                 }
351                 *MESH_NUMTVERTEX        4
352                 *MESH_TVERTLIST {
353                         *MESH_TVERT     0       -2.000000       3.000000        1.000000
354                         *MESH_TVERT     1       -2.000000       -1.000000       1.000000
355                         *MESH_TVERT     2       2.000000        3.000000        1.000000
356                         *MESH_TVERT     3       2.000000        -1.000000       1.000000
357                 }
358                 *MESH_NUMTVFACES        2
359                 *MESH_TFACELIST {
360                         *MESH_TFACE     0       0       2       1
361                         *MESH_TFACE     1       2       3       1
362                 }
363         }
364         *PROP_MOTIONBLUR        0
365         *PROP_CASTSHADOW        1
366         *PROP_RECVSHADOW        1
367         *MATERIAL_REF   0
368 }