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allow docks with different names than "dock", duh :P
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 // return HUD background color
88 vector HUD_GetBgColor()
89 {
90         vector color;
91         if (teamplay)
92                 GetTeamRGB(myteam) * hud_color_bg_team;
93         else {
94                 // allow custom HUD colors in non-teamgames
95                 color_x = cvar("hud_color_bg_r");
96                 color_y = cvar("hud_color_bg_g");
97                 color_z = cvar("hud_color_bg_b");
98         }
99         return color;
100 }
101
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
104 {
105         vector rgb;
106         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107         if(accuracy >= 100) {
108                 rgb_x = 0;
109                 rgb_y = 1;
110         }
111         else if(accuracy > yellow_accuracy) {
112                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113                 rgb_y = 1;
114         }
115         else {
116                 rgb_x = 1;
117                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
118         }
119         rgb_z = 0;
120         return rgb;
121 }
122
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
125 {
126         float l, i;
127         string str, tmp, l_length;
128         float minus, plus;
129         vector vsize, num_color;
130
131         vsize_x = vsize_y = lettersize;
132         vsize_z = 0;
133
134         // showsign 1: always prefix with minus sign (useful in race distribution display)
135         // showsign 2: always prefix with plus sign (useful in race distribution display)
136         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
137
138         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
139         {
140                 plus = true;
141                 pos_x -= lettersize;
142         } else
143                 plus = false;
144
145         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
146         {
147                 minus = true;
148                 num = -num;
149                 pos_x -= lettersize;
150         } else
151                 minus = false;
152
153         if(digits < 0)
154         {
155                 tmp = ftos(num);
156                 digits = -digits;
157                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
158         } else
159                 str = ftos(num);
160
161         l = strlen(str);
162         l_length = ftos(l);
163
164         if(l > digits)
165         {
166                 str = substring(str, l-digits, 999);
167                 l = strlen(str);
168         } else if(l < digits)
169                 pos_x += (digits-l) * lettersize;
170
171         if (highlighted == 1) {
172                 vector hl_size;
173                 hl_size_x = vsize_x * l + vsize_x * 0.2;
174                 hl_size_y = vsize_y * 1.1;
175                 hl_size_z = 0;
176                 if(minus)
177                         hl_size_x = hl_size_x + vsize_x;
178
179                 vector hl_pos;
180                 hl_pos_x = pos_x - lettersize/10;
181                 hl_pos_y = pos_y - lettersize/20;
182                 hl_pos_z = 0;
183
184                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
185         }
186
187         if (stroke == 1)
188                 num_color = '1 1 1';
189         else
190                 num_color = rgb;
191
192         if(minus)
193         {
194                 if (stroke == 1)
195                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         } else if(plus)
199         {
200                 if (stroke == 1)
201                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205
206         for(i = 0; i < l; ++i)
207         {
208                 tmp = substring(str, i, 1);
209                 if (stroke == 1)
210                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         }
214 }
215
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
218 {
219         vector color;
220         if(x > 200) {
221                 color_x = 0;
222                 color_y = 1;
223                 color_z = 0;
224         }
225         else if(x > 150) {
226                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
228                 color_z = 0;
229         }
230         else if(x > 100) {
231                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234         }
235         else if(x > 50) {
236                 color_x = 1;
237                 color_y = 1;
238                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
239         }
240         else if(x > 20) {
241                 color_x = 1;
242                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
244         }
245         else {
246                 color_x = 1;
247                 color_y = 0;
248                 color_z = 0;
249         }
250         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
251 }
252
253 float stringwidth_colors(string s, vector theSize)
254 {
255         return stringwidth(s, TRUE, theSize);
256 }
257
258 float stringwidth_nocolors(string s, vector theSize)
259 {
260         return stringwidth(s, FALSE, theSize);
261 }
262
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
271
272 void centerprint(string strMessage)
273 {
274         float i, j, n, hcount;
275         string s;
276
277         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
278
279         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
280
281         if(cvar("scr_centertime") <= 0)
282                 return;
283
284         if(strMessage == "")
285                 return;
286
287         // strip trailing newlines
288         j = strlen(strMessage) - 1;
289         while(substring(strMessage, j, 1) == "\n" && j >= 0)
290                 j = j - 1;
291         strMessage = substring(strMessage, 0, j + 1);
292
293         if(strMessage == "")
294                 return;
295
296         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
297         j = 0;
298         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
299                 j = j + 1;
300         strMessage = substring(strMessage, j, strlen(strMessage) - j);
301         centerprint_offset_hint = j;
302
303         if(strMessage == "")
304                 return;
305
306         // if we get here, we have a message. Initialize its height.
307         centerprint_num = 0;
308
309         n = tokenizebyseparator(strMessage, "\n");
310         i = hcount = 0;
311         for(j = 0; j < n; ++j)
312         {
313                 getWrappedLine_remaining = argv(j);
314                 while(getWrappedLine_remaining)
315                 {
316                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317                         if(centerprint_messages[i])
318                                 strunzone(centerprint_messages[i]);
319                         centerprint_messages[i] = strzone(s);
320                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
321                         ++i;
322
323                         // half height for empty lines looks better
324                         if(s == "")
325                                 hcount += 0.5;
326                         else
327                                 hcount += 1;
328
329                         if(i >= CENTERPRINT_MAX_LINES)
330                                 break;
331                 }
332         }
333
334         float h, havail;
335         h = centerprint_fontsize_y*hcount;
336
337         havail = vid_conheight;
338         if(cvar("con_chatpos") < 0)
339                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340         if(havail > vid_conheight - 70)
341                 havail = vid_conheight - 70; // avoid overlapping HUD
342
343         centerprint_start_x = 0;
344
345 #if 0
346         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
347
348         // here, the centerprint would cover the crosshair. REALLY BAD.
349         forbiddenmin = vid_conheight * 0.5 - h - 16;
350         forbiddenmax = vid_conheight * 0.5 + 16;
351
352         allowedmin = scoreboard_bottom;
353         allowedmax = havail - h;
354         preferred = (havail - h)/2;
355
356
357         // possible orderings (total: 4! / 4 = 6)
358         //  allowedmin allowedmax forbiddenmin forbiddenmax
359         //  forbiddenmin forbiddenmax allowedmin allowedmax
360         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
361         {
362                 // forbidden doesn't matter in this case
363                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
364         }
365         //  allowedmin forbiddenmin allowedmax forbiddenmax
366         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
367         {
368                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
369         }
370         //  allowedmin forbiddenmin forbiddenmax allowedmax
371         else if(allowedmin < forbiddenmin)
372         {
373                 // make sure the forbidden zone is not covered
374                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
376                 else
377                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
378         }
379         //  forbiddenmin allowedmin allowedmax forbiddenmax
380         else if(allowedmax < forbiddenmax)
381         {
382                 // it's better to leave the allowed zone (overlap with scoreboard) than
383                 // to cover the forbidden zone (crosshair)
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = forbiddenmax;
386                 else
387                         centerprint_start_y = forbiddenmin;
388         }
389         //  forbiddenmin allowedmin forbiddenmax allowedmax
390         else
391         {
392                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
393         }
394 #else
395         centerprint_start_y =
396                 min(
397                         max(
398                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
399                                 (havail - h)/2
400                         ),
401                         havail - h
402                 );
403 #endif
404
405         centerprint_num = i;
406         centerprint_expire = time + cvar("scr_centertime");
407 }
408
409 void HUD_DrawCenterPrint (void)
410 {
411         float i;
412         vector pos;
413         string ts;
414         float a;
415
416         //if(time > centerprint_expire)
417         //      return;
418
419         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421         //sz = 1.2 / (a + 0.2);
422
423         if(a <= 0)
424                 return;
425
426         pos = centerprint_start;
427         for (i=0; i<centerprint_num; i = i + 1)
428         {
429                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430                 ts = centerprint_messages[i];
431                 if (ts != "")
432                 {
433                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436                         pos_y = pos_y + centerprint_fontsize_y;
437                 }
438                 else
439                         // half height for empty lines looks better
440                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
441         }
442 }
443
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
445 {
446         position_x -= 2 / 3 * strlen(text) * scale_x;
447         drawstring(position, text, scale, rgb, alpha, flag);
448 }
449
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
451 {
452         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453         drawstring(position, text, scale, rgb, alpha, flag);
454 }
455
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
458         if(pos == 1)
459                 return "1st";
460         else if(pos == 2)
461                 return "2nd";
462         else if(pos == 3)
463                 return "3rd";
464         else
465                 return strcat(ftos(pos), "th");
466 }
467
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
470 {
471         string col;
472         string timestr;
473         string cpname;
474         string lapstr;
475         lapstr = "";
476
477         if(histime == 0) // goal hit
478         {
479                 if(mytime > 0)
480                 {
481                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482                         col = "^1";
483                 }
484                 else if(mytime == 0)
485                 {
486                         timestr = "+0.0";
487                         col = "^3";
488                 }
489                 else
490                 {
491                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
492                         col = "^2";
493                 }
494
495                 if(lapdelta > 0)
496                 {
497                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
498                         col = "^2";
499                 }
500                 else if(lapdelta < 0)
501                 {
502                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
503                         col = "^1";
504                 }
505         }
506         else if(histime > 0) // anticipation
507         {
508                 if(mytime >= histime)
509                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
510                 else
511                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
512                 col = "^3";
513         }
514         else
515                 col = "^7";
516
517         if(cp == 254)
518                 cpname = "Start line";
519         else if(cp == 255)
520                 cpname = "Finish line";
521         else if(cp)
522                 cpname = strcat("Intermediate ", ftos(cp));
523         else
524                 cpname = "Finish line";
525
526         if(histime < 0)
527                 return strcat(col, cpname);
528         else if(hisname == "")
529                 return strcat(col, cpname, " (", timestr, ")");
530         else
531                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
532 }
533
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
536         float i;
537         for (i=RANKINGS_CNT-1;i>=0;--i)
538                 if(grecordholder[i] == net_name)
539                         return i+1;
540         return 0;
541 }
542
543 /*
544 ==================
545 HUD panels
546 ==================
547 */
548
549 string HUD_Panel_GetName(float id)
550 {
551         switch(id) {
552                 case 0: return "weaponicons"; break;
553                 case 1: return "inventory"; break;
554                 case 2: return "powerups"; break;
555                 case 3: return "healtharmor"; break;
556                 case 4: return "notify"; break;
557                 case 5: return "timer"; break;
558                 case 6: return "radar"; break;
559                 case 7: return "score"; break;
560                 case 8: return "racetimer"; break;
561                 case 9: return "vote"; break;
562                 case 10: return "modicons"; break;
563                 case 11: return "pressedkeys"; break;
564                 default: return "";
565         }
566 }
567
568 // Save the config
569 void HUD_Panel_ExportCfg(string cfgname)
570 {
571         float fh;
572         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
573         if(fh >= 0)
574         {
575                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
582                 fputs(fh, "\n");
583
584                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
587                 fputs(fh, "\n");
588
589                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
590                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
596                 fputs(fh, "\n");
597
598                 // common cvars for all panels
599                 float i;
600                 for (i = 0; i < panel_cnt; ++i)
601                 {
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
604                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
605                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
610                         switch(i) {
611                                 case 0:
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
613                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
614                                         break;
615                                 case 1:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
617                                         break;
618                                 case 2:
619                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
621                                         break;
622                                 case 3:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 9:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
628                                         break;
629                         }
630                         fputs(fh, "\n");
631                 }
632
633                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
634         }
635         fclose(fh);
636 }
637
638 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
639 {
640         switch(id) {
641                 case 0: 
642                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
643                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
644                         break;
645                 case 1: 
646                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
647                         break;
648                 //case 2: 
649                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
650                 //      break;
651                 //case 3: 
652                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
653                 //      break;
654                 case 5: 
655                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
656                         break;
657                 case 7: 
658                         mySize_y = (1/4) * mySize_x; // 1/4 * width
659                         break;
660                 case 8: 
661                         mySize_y = (1/4) * mySize_x; // 1/4 * width
662                         break;
663                 case 9: 
664                         mySize_y = (1/4) * mySize_x; // 1/4 * width
665                         break;
666                 case 10: 
667                         mySize_y = (1/2) * mySize_x; // 1/2 * width
668                         break;
669                 case 11: 
670                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
671                         break;
672         }
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         string color;
722         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
723         if(color == "")
724                 color = cvar_string("hud_bg_color");
725         return stov(color);
726 }
727
728 float HUD_Panel_GetAlpha(float id)
729 {
730         string alpha;
731         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
732         if(alpha == "")
733                 alpha = cvar_string("hud_bg_alpha");
734         return stof(alpha);
735 }
736
737 float HUD_Panel_GetPadding(float id)
738 {
739         string padding;
740         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
741         if(padding == "")
742                 padding = cvar_string("hud_bg_padding");
743         return stof(padding);
744 }
745
746 // draw the background/borders
747 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
748 {
749         float alpha;
750
751         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
752                 return;
753
754         string bg;
755         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
756         if(bg == "")
757                 bg = cvar_string("hud_bg");
758
759         if(bg == "0" && hud_configure) {
760                 bg = "border"; // we probably want to see a background in config mode at all times...
761                 alpha = cvar("hud_configure_bg_minalpha");
762         }
763
764         if(bg != "0")
765         {
766                 float border;
767                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
768
769                 vector color;
770                 color = HUD_Panel_GetColor(id);
771
772                 if(!alpha)
773                         alpha = HUD_Panel_GetAlpha(id);
774
775                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
776         }
777 }
778
779 vector HUD_Panel_GetProgressBarColor(string item)
780 {
781         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
782 }
783
784 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
785 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
786 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
787 {
788         float i;
789
790         vector myTarget;
791         myTarget = mySize;
792
793         vector targPos;
794         vector targSize;
795         vector myCenter;
796         vector targCenter;
797         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
798         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
799
800         for (i = 0; i < panel_cnt; ++i) {
801                 if(i == id || !HUD_Panel_CheckActive(i))
802                         continue;
803
804                 targPos = HUD_Panel_GetPos(i);
805                 targSize = HUD_Panel_GetSize(i);
806
807                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
808                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
809
810                 if(myPos_y + mySize_y < targPos_y)
811                         continue;
812                 if(myPos_y > targPos_y + targSize_y)
813                         continue;
814
815                 if(myPos_x + mySize_x < targPos_x)
816                         continue;
817                 if(myPos_x > targPos_x + targSize_x)
818                         continue;
819
820                 // OK, there IS a collision.
821
822                 myCenter_x = myPos_x + 0.5 * mySize_x;
823                 myCenter_y = myPos_y + 0.5 * mySize_y;
824
825                 targCenter_x = targPos_x + 0.5 * targSize_x;
826                 targCenter_y = targPos_y + 0.5 * targSize_y;
827
828                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
829                 {
830                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
831                                 myTarget_x = targPos_x - myPos_x;
832                         else // push it upwards
833                                 myTarget_y = targPos_y - myPos_y;
834                 }
835                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
836                 {
837                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
838                                 myTarget_x = targPos_x + targSize_x;
839                         else // push it upwards
840                                 myTarget_y = targPos_y - myPos_y;
841                 }
842                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
843                 {
844                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
845                                 myTarget_x = targPos_x - myPos_x;
846                         else // push it downwards
847                                 myTarget_y = targPos_y + targSize_y;
848                 }
849                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
850                 {
851                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
852                                 myTarget_x = targPos_x + targSize_x;
853                         else // push it downwards
854                                 myTarget_y = targPos_y + targSize_y;
855                 }
856         }
857
858         return myTarget;
859 }
860
861 // TODO: checkResize
862 float HUD_Panel_SetSize(float id, vector mySize)
863 {
864         float didntresize;
865
866         vector oldSize;
867         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
868
869         vector myPos;
870         myPos = HUD_Panel_GetPos(id);
871
872         // check for collisions
873         if(cvar("hud_configure_checkcollisions"))
874                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
875
876         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
877         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
878
879         // cap against panel's own limits
880         mySize = HUD_Panel_CheckLimitSize(id, mySize);
881
882         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
883         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
884
885         if(cvar("hud_configure_grid"))
886         {
887                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
888                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
889         }
890
891         // TODO: is this needed?
892         // this is to check if (and how) SetPos should be called
893         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
894                 didntresize = 3; // didnt resize either
895         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
896                 didntresize = 2; // resized Y
897         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
898                 didntresize = 1; // resized X
899
900         string s;
901         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
902         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
903         return didntresize;
904 }
905
906 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
907 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
908 {
909         float i;
910
911         vector myTarget;
912         myTarget = myPos;
913
914         vector targPos;
915         vector targSize;
916         vector myCenter;
917         vector targCenter;
918         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
919         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
920
921         for (i = 0; i < panel_cnt; ++i) {
922                 if(i == id || !HUD_Panel_CheckActive(i))
923                         continue;
924
925                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
926                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
927
928                 if(myPos_y + mySize_y < targPos_y)
929                         continue;
930                 if(myPos_y > targPos_y + targSize_y)
931                         continue;
932
933                 if(myPos_x + mySize_x < targPos_x)
934                         continue;
935                 if(myPos_x > targPos_x + targSize_x)
936                         continue;
937
938                 // OK, there IS a collision.
939
940                 myCenter_x = myPos_x + 0.5 * mySize_x;
941                 myCenter_y = myPos_y + 0.5 * mySize_y;
942
943                 targCenter_x = targPos_x + 0.5 * targSize_x;
944                 targCenter_y = targPos_y + 0.5 * targSize_y;
945
946                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
947                 {
948                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
949                                 myTarget_x = targPos_x - mySize_x;
950                         else // push it upwards
951                                 myTarget_y = targPos_y - mySize_y;
952                 }
953                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
954                 {
955                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
956                                 myTarget_x = targPos_x + targSize_x;
957                         else // push it upwards
958                                 myTarget_y = targPos_y - mySize_y;
959                 }
960                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
961                 {
962                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
963                                 myTarget_x = targPos_x - mySize_x;
964                         else // push it downwards
965                                 myTarget_y = targPos_y + targSize_y;
966                 }
967                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
968                 {
969                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
970                                 myTarget_x = targPos_x + targSize_x;
971                         else // push it downwards
972                                 myTarget_y = targPos_y + targSize_y;
973                 }
974         }
975
976         return myTarget;
977 }
978
979 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
980 {
981         vector oldPos;
982         oldPos = HUD_Panel_GetPos(id);
983         if(didntresize == 2)
984                 pos_x = oldPos_x;
985         else if(didntresize == 1)
986                 pos_y = oldPos_y;
987         else if(didntresize == 3)
988                 return;
989
990         vector mySize;
991         mySize = HUD_Panel_GetSize(id);
992
993         if(cvar("hud_configure_checkcollisions"))
994                 pos = HUD_Panel_CheckMove(id, pos, mySize);
995
996         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
997         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
998
999         if(cvar("hud_configure_grid"))
1000         {
1001                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1002                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1003         }
1004
1005         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1006                 pos_x = pos_x - vid_conwidth;
1007         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1008                 pos_y = pos_y - vid_conheight;
1009
1010         string s;
1011         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1012
1013         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1014 }
1015
1016 float mouseClicked;
1017 float prevMouseClicked; // previous state
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1019 {
1020         prevMouseClicked = mouseClicked;
1021         if(nPrimary == K_MOUSE1)
1022         {
1023                 if(bInputType == 0) { // key pressed
1024                         mouseClicked = 1;
1025                         return true;
1026                 }
1027                 if(bInputType == 1) {// key released
1028                         mouseClicked = 0;
1029                         return true;
1030                 }
1031         }
1032         return false;
1033 }
1034
1035 vector mousepos, mouseprevpos;
1036 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1037 vector panel_click_pos; // panel pos (saved only upon a click)
1038 vector panel_click_size; // panel size (saved only upon a click)
1039 float highlightedPanel;
1040 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1041 void HUD_Panel_Mouse()
1042 {
1043         if(mouseClicked == 0) {
1044                 highlightedPanel = -1;
1045                 highlightedAction = 0;
1046         }
1047
1048         mousepos = mousepos + getmousepos();
1049
1050         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1051         mousepos_y = bound(0, mousepos_y, vid_conheight);
1052
1053         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1054
1055         if(mouseClicked)
1056         {
1057                 float i, border;
1058                 vector panelPos;
1059                 vector panelSize;
1060
1061                 for(i = 0; i <= panel_cnt; ++i)
1062                 {
1063                         panelPos = HUD_Panel_GetPos(i);
1064                         panelSize = HUD_Panel_GetSize(i);
1065                         border = HUD_Panel_GetBorder(i);
1066                         if(prevMouseClicked == 0) {
1067                                 // move
1068                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1069                                 {
1070                                         highlightedPanel = i;
1071                                         highlightedAction = 1;
1072                                 }
1073                                 // resize from topleft border
1074                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1075                                 {
1076                                         highlightedPanel = i;
1077                                         highlightedAction = 2;
1078                                         resizeCorner = 1;
1079                                 }
1080                                 // resize from topright border
1081                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1082                                 {
1083                                         highlightedPanel = i;
1084                                         highlightedAction = 2;
1085                                         resizeCorner = 2;
1086                                 }
1087                                 // resize from bottomleft border
1088                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1089                                 {
1090                                         highlightedPanel = i;
1091                                         highlightedAction = 2;
1092                                         resizeCorner = 3;
1093                                 }
1094                                 // resize from bottomright border
1095                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1096                                 {
1097                                         highlightedPanel = i;
1098                                         highlightedAction = 2;
1099                                         resizeCorner = 4;
1100                                 }
1101                         }
1102
1103                         if(highlightedPanel == i)
1104                         {
1105                                 if(prevMouseClicked == 0)
1106                                 {
1107                                         panel_click_distance = mousepos - panelPos;
1108                                         panel_click_pos = panelPos;
1109                                         panel_click_size = panelSize;
1110                                 }
1111
1112                                 if(highlightedAction == 1)
1113                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1114                                 else if(highlightedAction == 2)
1115                                 {
1116                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1117                                         if(resizeCorner == 1) {
1118                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1119                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1120                                         }
1121                                         if(resizeCorner == 2) {
1122                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1123                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1124                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1125                                         }
1126                                         if(resizeCorner == 3) {
1127                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1128                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1129                                         }
1130                                         if(resizeCorner == 4) {
1131                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1132                                         }
1133                                 }
1134                         }
1135                 }
1136         }
1137         mouseprevpos = mousepos;
1138         prevMouseClicked = mouseClicked;
1139 }
1140
1141 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1142 {
1143         vector pos;
1144         vector size;
1145
1146         pos =
1147 */ // maybe one day, since this will be quite complicated
1148
1149 // Weapon icons (#0)
1150 //
1151 float weaponspace[10];
1152 void HUD_WeaponIcons_Clear()
1153 {
1154         float idx;
1155         for(idx = 0; idx < 10; ++idx)
1156                 weaponspace[idx] = 0;
1157 }
1158
1159 entity weaponorder[WEP_MAXCOUNT];
1160
1161 void weaponorder_swap(float i, float j, entity pass)
1162 {
1163         entity h;
1164         h = weaponorder[i];
1165         weaponorder[i] = weaponorder[j];
1166         weaponorder[j] = h;
1167 }
1168
1169 float weaponorder_cmp(float i, float j, entity pass)
1170 {
1171         float d;
1172         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1173         if(d)
1174                 return d;
1175         d = weaponorder[i].weapon - weaponorder[j].weapon;
1176         return d;
1177 }
1178
1179 void HUD_WeaponIcons()
1180 {
1181         float id = 0;
1182         float alpha, stat_weapons; // "constants"
1183         vector pos, mySize, accuracy_color;
1184         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1185
1186         pos = HUD_Panel_GetPos(id);
1187         mySize = HUD_Panel_GetSize(id);
1188
1189         stat_weapons = getstati(STAT_WEAPONS);
1190         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1191         {
1192                 self = get_weaponinfo(i);
1193                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1194                 {
1195                         weaponorder[weapon_cnt] = self;
1196                         ++weapon_cnt;
1197                 }
1198         }
1199         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1200
1201         HUD_Panel_DrawBg(id, pos, mySize);
1202         float padding;
1203         padding = HUD_Panel_GetPadding(id);
1204         if(padding)
1205         {
1206                 pos += '1 1 0' * padding;
1207                 mySize -= '2 2 0' * padding;
1208         }
1209
1210         // hits
1211         weapon_stats = getstati(STAT_DAMAGE_HITS);
1212         weapon_number = weapon_stats & 63;
1213         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1214         // fired
1215         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1216         weapon_number = weapon_stats & 63;
1217         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1218
1219         if(cvar_or("hud_weaponicons_fade", 1))
1220         {
1221                 fade = 3.2 - 2 * (time - weapontime);
1222                 fade = bound(0.7, fade, 1);
1223         }
1224         else
1225                 fade = 1;
1226
1227         HUD_WeaponIcons_Clear();
1228
1229         float rows, columns;
1230         rows = mySize_y/mySize_x;
1231         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1232         //                               ^^^ weapon icon aspect goes here
1233
1234         columns = ceil(WEP_COUNT/rows);
1235         float row, column;
1236         for(i = 0; i < weapon_cnt; ++i)
1237         {
1238                 self = weaponorder[i];
1239                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1240                 {
1241                         weapid = self.impulse;
1242
1243                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1244
1245                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1246                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1247
1248                         // draw background behind currently selected weapon
1249                         if(self.weapon == activeweapon)
1250                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1251
1252                         // draw the weapon accuracy on the HUD
1253                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1254                         {
1255                                 if(weapon_damage)
1256                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1257
1258                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1259                                 if(weapon_damage)
1260                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1261                         }
1262
1263                         // draw the weapon icon
1264                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1265
1266                         if(cvar_or("hud_weaponicons_number", 1))
1267                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1268                 }
1269
1270                 ++row;
1271                 if(row >= rows)
1272                 {
1273                         row = 0;
1274                         ++column;
1275                 }
1276         }
1277
1278 }
1279
1280 // Inventory (#1)
1281 //
1282 float GetAmmoStat(float i)
1283 {
1284         switch(i)
1285         {
1286                 case 0: return STAT_SHELLS;
1287                 case 1: return STAT_NAILS;
1288                 case 2: return STAT_ROCKETS;
1289                 case 3: return STAT_CELLS;
1290                 case 4: return STAT_FUEL;
1291                 default: return -1;
1292         }
1293 }
1294
1295 float GetAmmoItemCode(float i)
1296 {
1297         switch(i)
1298         {
1299                 case 0: return IT_SHELLS;
1300                 case 1: return IT_NAILS;
1301                 case 2: return IT_ROCKETS;
1302                 case 3: return IT_CELLS;
1303                 case 4: return IT_FUEL;
1304                 default: return -1;
1305         }
1306 }
1307
1308 string GetAmmoPicture(float i)
1309 {
1310         switch(i)
1311         {
1312                 case 0: return "ammo_shells";
1313                 case 1: return "ammo_bullets";
1314                 case 2: return "ammo_rocket";
1315                 case 3: return "ammo_cells";
1316                 case 4: return "ammo_fuel";
1317                 default: return "";
1318         }
1319 }
1320
1321 void HUD_Inventory()
1322 {
1323         float id = 1;
1324         float i;
1325         float stat_items;
1326
1327         vector pos, mySize, mysize, mypos;
1328         pos = HUD_Panel_GetPos(id);
1329         mySize = HUD_Panel_GetSize(id);
1330
1331         HUD_Panel_DrawBg(id, pos, mySize);
1332         float padding;
1333         padding = HUD_Panel_GetPadding(id);
1334         if(padding)
1335         {
1336                 pos += '1 1 0' * padding;
1337                 mySize -= '2 2 0' * padding;
1338         }
1339
1340         // ammo
1341         stat_items = getstati(STAT_ITEMS);
1342         for (i = 0; i < 4; ++i) {
1343                 float a;
1344                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1345                 if(hud_configure)
1346                         a = 100;
1347
1348                 if(cvar("hud_inventory_onlycurrent")) {
1349                         if (stat_items & GetAmmoItemCode(i)) {
1350                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1351                                 if(a < 10)
1352                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1353                                 else
1354                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1355                         }
1356                 } else {
1357                         if (a > 0) {
1358                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1359                                         switch (i) {
1360                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1361                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1362                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1363                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1364                                         }
1365                                         mysize_x = 0.25 * mySize_x;
1366                                         mysize_y = mySize_y;
1367                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1368                                         switch (i) {
1369                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1370                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1371                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1372                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1373                                         }
1374                                         mysize_x = 0.5 * mySize_x;
1375                                         mysize_y = 0.5 * mySize_y;
1376                                 } else { // arrange vertically
1377                                         switch (i) {
1378                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1379                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1380                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1381                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1382                                         }
1383                                         mysize_x = mySize_x;
1384                                         mysize_y = 0.25 * mySize_y;
1385                                 }
1386
1387                                 if (stat_items & GetAmmoItemCode(i))
1388                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1389                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1390                                 if (a < 10) {
1391                                         if(stat_items & GetAmmoItemCode(i))
1392                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1393                                         else
1394                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1395                                 } else {
1396                                         if(stat_items & GetAmmoItemCode(i))
1397                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1398                                         else
1399                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1400                                 }
1401                         }
1402                 }
1403         }
1404 }
1405
1406
1407 // Powerups (#2)
1408 //
1409 void HUD_Powerups() {
1410         float id = 2;
1411         float stat_items;
1412         stat_items = getstati(STAT_ITEMS);
1413
1414         if(!hud_configure)
1415         {
1416                 if not(stat_items & IT_STRENGTH)
1417                         if not(stat_items & IT_INVINCIBLE)
1418                                 return;
1419
1420                 if (getstati(STAT_HEALTH) <= 0)
1421                         return;
1422         }
1423
1424         vector pos, mySize;
1425         pos = HUD_Panel_GetPos(id);
1426         mySize = HUD_Panel_GetSize(id);
1427
1428         HUD_Panel_DrawBg(id, pos, mySize);
1429         float padding;
1430         padding = HUD_Panel_GetPadding(id);
1431         if(padding)
1432         {
1433                 pos += '1 1 0' * padding;
1434                 mySize -= '2 2 0' * padding;
1435         }
1436
1437         float strength_time, shield_time;
1438
1439         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1440         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1441
1442         if(hud_configure)
1443         {
1444                 strength_time = 15;
1445                 shield_time = 27;
1446         }
1447
1448         float len;
1449
1450         vector barpos, barsize;
1451         vector picpos;
1452         vector numpos;
1453
1454         string leftname, rightname;
1455         float leftcnt, rightcnt;
1456         float leftalpha, rightalpha;
1457         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1458                 leftname = "strength";
1459                 leftcnt = strength_time;
1460
1461                 rightname = "shield";
1462                 rightcnt = shield_time;
1463         } else {
1464                 leftname = "shield";
1465                 leftcnt = shield_time;
1466
1467                 rightname = "strength";
1468                 rightcnt = strength_time;
1469         }
1470         leftalpha = bound(0, leftcnt, 1);
1471         rightalpha = bound(0, rightcnt, 1);
1472
1473         // TODO: tile statusbars?
1474         if (mySize_x/mySize_y > 4)
1475         {
1476                 if(leftcnt)
1477                 {
1478                         len = strlen(ftos(leftcnt));
1479
1480                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1481                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1482                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1483                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1484                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1485                         } else {
1486                                 barpos = pos;
1487                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1488                                 picpos = pos;
1489                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1490                         }
1491
1492                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1493                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1494                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1495                 }
1496
1497                 if(rightcnt)
1498                 {
1499                         len = strlen(ftos(rightcnt));
1500
1501                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1502                                 barpos = pos + eX * 0.5 * mySize_x;
1503                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1504                                 picpos = pos + eX * 0.5 * mySize_x;
1505                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1506                         } else {
1507                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1508                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1509                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1510                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1511                         }
1512
1513                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1514                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1515                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1516                 }
1517         }
1518         else if (mySize_x/mySize_y > 1.5)
1519         {
1520                 if(leftcnt)
1521                 {
1522                         len = strlen(ftos(leftcnt));
1523
1524                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1525                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1526                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1527                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1528                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1529                         } else {
1530                                 barpos = pos;
1531                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1532                                 picpos = pos;
1533                                 numpos = picpos + eX * 0.5 * mySize_y;
1534                         }
1535
1536                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1537                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1538                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1539                 }
1540
1541                 if(rightcnt)
1542                 {
1543                         len = strlen(ftos(rightcnt));
1544
1545                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1546                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1547                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1548                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1549                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1550                         } else {
1551                                 barpos = pos + eY * 0.5 * mySize_y;
1552                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1553                                 picpos = pos + eY * 0.5 * mySize_y;
1554                                 numpos = picpos + eX * 0.5 * mySize_y;
1555                         }
1556
1557                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1558                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1559                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1560                 }
1561         }
1562         else
1563         {
1564                 if(leftcnt)
1565                 {
1566                         len = strlen(ftos(leftcnt));
1567
1568                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1569                                 barpos = pos;
1570                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1571                                 picpos = pos + eX * 0.05 * mySize_x;
1572                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1573                         } else {
1574                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1575                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1576                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1577                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1578                         }
1579
1580                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1581                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1582                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1583                 }
1584
1585                 if(rightcnt)
1586                 {
1587                         len = strlen(ftos(rightcnt));
1588
1589                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1590                                 barpos = pos + eX * 0.5 * mySize_x;
1591                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1592                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1593                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1594                         } else {
1595                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1596                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1597                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1598                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1599                         }
1600
1601                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1602                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1603                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1604                 }
1605         }
1606
1607         /* TODO: add expand from old code!
1608         //strength
1609         if (strength_time) {
1610                 dt = strength_time - time;
1611                 if(dt > 0)
1612                 {
1613                         if(dt < 5)
1614                         {
1615                                 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1616                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1617                         }
1618                         else
1619                         {
1620                                 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1621                         }
1622                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1623                 }
1624                 else if(dt > -1)
1625                 {
1626                         drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1627                                 bound(0, -dt / 0.5, 1));
1628                 }
1629         }
1630
1631         //invincibility
1632         if (invincibility_time) {
1633                 dt = invincibility_time - time;
1634                 if(dt > 0)
1635                 {
1636                         if(dt < 5)
1637                         {
1638                                 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1639                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1640                         }
1641                         else
1642                         {
1643                                 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1644                         }
1645                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1646                 }
1647                 else if(dt > -1)
1648                 {
1649                         drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1650                                 bound(0, -dt / 0.5, 1));
1651                 }
1652         }
1653         */
1654 }
1655
1656 // Health/armor (#3)
1657 //
1658 void HUD_HealthArmor(void)
1659 {
1660         float id = 3;
1661         vector pos, mySize;
1662         pos = HUD_Panel_GetPos(id);
1663         mySize = HUD_Panel_GetSize(id);
1664
1665         HUD_Panel_DrawBg(id, pos, mySize);
1666         float padding;
1667         padding = HUD_Panel_GetPadding(id);
1668         if(padding)
1669         {
1670                 pos += '1 1 0' * padding;
1671                 mySize -= '2 2 0' * padding;
1672         }
1673
1674         float armor, health;
1675         armor = getstati(STAT_ARMOR);
1676         health = getstati(STAT_HEALTH);
1677
1678         float fuel;
1679         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1680
1681         if(hud_configure)
1682         {
1683                 armor = 150;
1684                 health = 100;
1685                 fuel = 70;
1686         }
1687
1688         if(health <= 0)
1689                 return;
1690
1691         float len;
1692
1693         // TODO!
1694         /*
1695         if(hud_hudselector == 2) // combined health and armor display
1696         {
1697                 vector v;
1698                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1699
1700                 vector num_pos;
1701                 num_pos = - '96 28 0';
1702
1703                 x = floor(v_x + 1);
1704
1705                 if(v_z) // fully armored
1706                 {
1707                         // here, armorideal > armor
1708                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1709                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1710                 }
1711                 else
1712                 {
1713                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1714                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1715                 }
1716                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1717         }
1718
1719         else
1720         {
1721         */
1722         vector barpos, barsize;
1723         vector picpos;
1724         vector numpos;
1725
1726         string leftname, rightname;
1727         float leftcnt, rightcnt;
1728         float leftactive, rightactive;
1729         float leftalpha, rightalpha;
1730         // TODO!
1731         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1732                 leftname = "armor";
1733                 leftcnt = armor;
1734                 if(leftcnt)
1735                         leftactive = 1;
1736                 leftalpha = min((armor+10)/55, 1);
1737
1738                 rightname = "health";
1739                 rightcnt = health;
1740                 rightactive = 1;
1741                 rightalpha = 1;
1742         } else {
1743                 leftname = "health";
1744                 leftcnt = health;
1745                 leftactive = 1;
1746                 leftalpha = 1;
1747
1748                 rightname = "armor";
1749                 rightcnt = armor;
1750                 if(rightcnt)
1751                         rightactive = 1;
1752                 rightalpha = min((armor+10)/55, 1);
1753         }
1754
1755         // TODO: tile statusbars?
1756         if (mySize_x/mySize_y > 5)
1757         {
1758                 if(leftactive)
1759                 {
1760                         len = strlen(ftos(leftcnt));
1761
1762                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1763                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1764                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1765                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1766                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1767                         } else {
1768                                 barpos = pos;
1769                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1770                                 picpos = pos;
1771                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1772                         }
1773
1774                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1775                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1776                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1777                 }
1778
1779                 if(rightactive)
1780                 {
1781                         len = strlen(ftos(rightcnt));
1782
1783                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1784                                 barpos = pos + eX * 0.5 * mySize_x;
1785                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1786                                 picpos = pos + eX * 0.5 * mySize_x;
1787                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1788                         } else {
1789                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1790                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1791                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1792                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1793                         }
1794
1795                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1796                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1797                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1798                 }
1799
1800                 if(fuel)
1801                         drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1802         }
1803         else if (mySize_x/mySize_y > 2)
1804         {
1805                 if(leftactive)
1806                 {
1807                         len = strlen(ftos(leftcnt));
1808
1809                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1810                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1811                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1812                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1813                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1814                         } else {
1815                                 barpos = pos;
1816                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1817                                 picpos = pos;
1818                                 numpos = picpos + eX * 0.5 * mySize_y;
1819                         }
1820
1821                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1822                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1823                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1824                 }
1825
1826                 if(rightactive)
1827                 {
1828                         len = strlen(ftos(rightcnt));
1829
1830                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1831                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1832                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1833                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1834                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1835                         } else {
1836                                 barpos = pos + eY * 0.5 * mySize_y;
1837                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1838                                 picpos = pos + eY * 0.5 * mySize_y;
1839                                 numpos = picpos + eX * 0.5 * mySize_y;
1840                         }
1841
1842                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1843                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1844                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1845                 }
1846
1847                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1848                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1849                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1850                 } else {
1851                         barpos = pos;
1852                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1853                 }
1854                 if(fuel)
1855                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1856         }
1857         else
1858         {
1859                 if(leftactive)
1860                 {
1861                         len = strlen(ftos(leftcnt));
1862
1863                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1864                                 barpos = pos;
1865                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1866                                 picpos = pos + eX * 0.05 * mySize_x;
1867                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1868                         } else {
1869                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1870                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1871                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1872                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1873                         }
1874
1875                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1876                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1877                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1878                 }
1879
1880                 if(rightactive)
1881                 {
1882                         len = strlen(ftos(rightcnt));
1883
1884                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1885                                 barpos = pos + eX * 0.5 * mySize_x;
1886                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1887                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1888                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1889                         } else {
1890                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1891                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1892                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1893                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1894                         }
1895
1896                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1897                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1898                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1899                 }
1900
1901                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1902                         barpos = pos;
1903                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1904                 } else {
1905                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1906                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1907                 }
1908                 if(fuel)
1909                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1910         }
1911 }
1912
1913 // ___TODO___ !!!
1914 // Notification area (#4)
1915 //
1916 void HUD_Notify (void)
1917 {
1918         float id = 4;
1919         vector pos, mySize;
1920         pos = HUD_Panel_GetPos(id);
1921         mySize = HUD_Panel_GetSize(id);
1922
1923         HUD_Panel_DrawBg(id, pos, mySize);
1924         float padding;
1925         padding = HUD_Panel_GetPadding(id);
1926         if(padding)
1927         {
1928                 pos += '1 1 0' * padding;
1929                 mySize -= '2 2 0' * padding;
1930         }
1931
1932         string s;
1933         entity tm;
1934         if(spectatee_status && !intermission)
1935         {
1936                 drawfont = hud_bigfont;
1937                 if(spectatee_status == -1)
1938                         s = "^1Observing";
1939                 else
1940                         s = GetPlayerName(spectatee_status - 1);
1941                 // spectated player name between HUD and chat area, aligned to the left
1942                 pos_x = 0;
1943                 pos_y = - 50 - hud_fontsize_spec_y;
1944                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1945                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1946                 drawfont = hud_font;
1947
1948                 // spectator text in the upper right corner
1949                 if(spectatee_status == -1)
1950                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1951                 else
1952                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1953
1954                 if(spectatee_status == -1)
1955                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1956                 else
1957                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1958
1959                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1960
1961                 if(gametype == GAME_ARENA)
1962                         s = "^1Wait for your turn to join";
1963                 else if(gametype == GAME_LMS)
1964                 {
1965                         entity sk;
1966                         sk = playerslots[player_localentnum - 1];
1967                         if(sk.(scores[ps_primary]) >= 666)
1968                                 s = "^1Match has already begun";
1969                         else if(sk.(scores[ps_primary]) > 0)
1970                                 s = "^1You have no more lives left";
1971                         else
1972                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1973                 }
1974                 else
1975                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1976
1977                 //show restart countdown:
1978                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1979                         float countdown;
1980                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1981                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1982                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1983                 }
1984         }
1985         if(warmup_stage && !intermission)
1986         {
1987                 s = "^2Currently in ^1warmup^2 stage!";
1988         }
1989
1990         // move more important stuff more to the middle so its more visible
1991
1992         string blinkcolor;
1993         if(mod(time, 1) >= 0.5)
1994                 blinkcolor = "^1";
1995         else
1996                 blinkcolor = "^3";
1997
1998         if(ready_waiting && !intermission && !spectatee_status)
1999         {
2000                 if(ready_waiting_for_me)
2001                 {
2002                         if(warmup_stage)
2003                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2004                         else
2005                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2006                 }
2007                 else
2008                 {
2009                         if(warmup_stage)
2010                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2011                         else
2012                                 s = strcat("^2Waiting for others to ready up...");
2013                 }
2014         }
2015         else if(warmup_stage && !intermission && !spectatee_status)
2016         {
2017                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2018         }
2019
2020         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2021         {
2022                 float ts_min, ts_max;
2023                 tm = teams.sort_next;
2024                 if (tm)
2025                 {
2026                         for(; tm.sort_next; tm = tm.sort_next)
2027                         {
2028                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2029                                         continue;
2030                                 if(!ts_min) ts_min = tm.team_size;
2031                                 else ts_min = min(ts_min, tm.team_size);
2032                                 if(!ts_max) ts_max = tm.team_size;
2033                                 else ts_max = max(ts_max, tm.team_size);
2034                         }
2035                         if ((ts_max - ts_min) > 1)
2036                         {
2037                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2038                                 tm = GetTeam(myteam, false);
2039                                 if (tm)
2040                                 if (tm.team != COLOR_SPECTATOR)
2041                                 if (tm.team_size == ts_max)
2042                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2043
2044                         }
2045                 }
2046         }
2047 }
2048
2049 // Timer (#5)
2050 //
2051 void HUD_Timer()
2052 {
2053         float id = 5;
2054         vector pos, mySize;
2055         pos = HUD_Panel_GetPos(id);
2056         mySize = HUD_Panel_GetSize(id);
2057
2058         HUD_Panel_DrawBg(id, pos, mySize);
2059         float padding;
2060         padding = HUD_Panel_GetPadding(id);
2061         if(padding)
2062         {
2063                 pos += '1 1 0' * padding;
2064                 mySize -= '2 2 0' * padding;
2065         }
2066
2067         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2068
2069         timelimit = getstatf(STAT_TIMELIMIT);
2070
2071         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2072         timeleft = ceil(timeleft);
2073         minutesLeft = floor(timeleft / 60);
2074         secondsLeft = timeleft - minutesLeft*60;
2075
2076         vector timer_color;
2077         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2078                 timer_color = '1 1 1'; //white
2079         else if(minutesLeft >= 1)
2080                 timer_color = '1 1 0'; //yellow
2081         else
2082                 timer_color = '1 0 0'; //red
2083
2084         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2085                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2086                         //while restart is still active, show 00:00
2087                         minutes = seconds = 0;
2088                 } else {
2089                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2090                         minutes = floor(elapsedTime / 60);
2091                         seconds = elapsedTime - minutes*60;
2092                 }
2093         } else {
2094                 minutes = minutesLeft;
2095                 seconds = secondsLeft;
2096         }
2097
2098         if(minutes > 999)
2099                 seconds = 99;
2100         minutes = min(minutes, 999);
2101         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2102                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2103                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2104         }
2105         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2106 }
2107
2108 // Radar (#6)
2109 //
2110 void HUD_Radar(void)
2111 {
2112         float id = 6;
2113         vector pos, mySize;
2114         pos = HUD_Panel_GetPos(id);
2115         mySize = HUD_Panel_GetSize(id);
2116
2117         HUD_Panel_DrawBg(id, pos, mySize);
2118         float padding;
2119         padding = HUD_Panel_GetPadding(id);
2120         if(padding)
2121         {
2122                 pos += '1 1 0' * padding;
2123                 mySize -= '2 2 0' * padding;
2124         }
2125
2126         local float color1, color2; // color already declared as a global in hud.qc
2127         local vector rgb;
2128         local entity tm;
2129         float scale2d, normalsize, bigsize;
2130         float f;
2131
2132         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2133         teamradar_size2d = mySize;
2134
2135         if(minimapname == "")
2136                 return;
2137
2138         teamradar_loadcvars();
2139
2140         switch(hud_radar_zoommode)
2141         {
2142                 default:
2143                 case 0:
2144                         f = current_zoomfraction;
2145                         break;
2146                 case 1:
2147                         f = 1 - current_zoomfraction;
2148                         break;
2149                 case 2:
2150                         f = 0;
2151                         break;
2152                 case 3:
2153                         f = 1;
2154                         break;
2155         }
2156
2157         switch(hud_radar_rotation)
2158         {
2159                 case 0:
2160                         teamradar_angle = view_angles_y - 90;
2161                         break;
2162                 default:
2163                         teamradar_angle = 90 * hud_radar_rotation;
2164                         break;
2165         }
2166
2167         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2168         teamradar_size2d = mySize;
2169
2170         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2171
2172         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2173         if(hud_radar_rotation == 0)
2174         {
2175                 // max-min distance must fit the radar in any rotation
2176                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2177         }
2178         else
2179         {
2180                 vector c0, c1, c2, c3, span;
2181                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2182                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2183                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2184                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2185                 span = '0 0 0';
2186                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2187                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2188
2189                 // max-min distance must fit the radar in x=x, y=y
2190                 bigsize = min(
2191                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2192                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2193                 );
2194         }
2195
2196         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2197         if(bigsize > normalsize)
2198                 normalsize = bigsize;
2199
2200         teamradar_size =
2201                   f * bigsize
2202                 + (1 - f) * normalsize;
2203         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2204                   f * (mi_min + mi_max) * 0.5
2205                 + (1 - f) * view_origin);
2206
2207         color1 = GetPlayerColor(player_localentnum-1);
2208         rgb = GetTeamRGB(color1);
2209
2210         drawsetcliparea(
2211                 pos_x,
2212                 pos_y,
2213                 mySize_x,
2214                 mySize_y
2215         );
2216
2217         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2218
2219         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2220                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2221         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2222                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2223         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2224         {
2225                 color2 = GetPlayerColor(tm.sv_entnum);
2226                 //if(color == COLOR_SPECTATOR || color == color2)
2227                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2228         }
2229         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2230
2231         drawresetcliparea();
2232 };
2233
2234 // Score (#7)
2235 //
2236 void HUD_Score()
2237 {
2238         float id = 7;
2239         vector pos, mySize;
2240         pos = HUD_Panel_GetPos(id);
2241         mySize = HUD_Panel_GetSize(id);
2242
2243         HUD_Panel_DrawBg(id, pos, mySize);
2244         float padding;
2245         padding = HUD_Panel_GetPadding(id);
2246         if(padding)
2247         {
2248                 pos += '1 1 0' * padding;
2249                 mySize -= '2 2 0' * padding;
2250         }
2251
2252         float score, distribution, leader;
2253         float score_len, distr_len;
2254         vector distribution_color;
2255         entity tm, pl, me;
2256         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2257
2258         // TODO... this (race part) still uses constant coordinates :/
2259         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2260                 /*pl = players.sort_next;
2261                 if(pl == me)
2262                         pl = pl.sort_next;
2263                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2264                         if(pl.scores[ps_primary] == 0)
2265                                 pl = world;
2266
2267                 score = me.(scores[ps_primary]);
2268
2269                 float racemin, racesec, racemsec;
2270                 float distsec, distmsec, minusplus;
2271
2272                 racemin = floor(score/(60 * TIME_FACTOR));
2273                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2274                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2275
2276                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2277                         // distribution display
2278                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2279
2280                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2281                                 distmsec = fabs(distribution);
2282                         else {
2283                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2284                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2285                                 if (distribution < 0)
2286                                         distsec = -distsec;
2287                         }
2288
2289                         if (distribution <= 0) {
2290                                 distribution_color = eY;
2291                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2292                         }
2293                         else {
2294                                 distribution_color = eX;
2295                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2296                         }
2297                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2298                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2299                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2300                 }
2301                 // race record display
2302                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2303                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2304
2305                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2306                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2307                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2308
2309                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2310                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2311                 */
2312         } else if (!teamplay) { // non-teamgames
2313                 // me vector := [team/connected frags id]
2314                 pl = players.sort_next;
2315                 if(pl == me)
2316                         pl = pl.sort_next;
2317
2318                 if(hud_configure)
2319                         distribution = 42;
2320                 else if(pl)
2321                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2322                 else
2323                         distribution = 0;
2324
2325                 score = me.(scores[ps_primary]);
2326                 if(hud_configure)
2327                         score = 123;
2328
2329                 if(distribution >= 5) {
2330                         distribution_color = eY;
2331                         leader = 1;
2332                 } else if(distribution >= 0) {
2333                         distribution_color = '1 1 1';
2334                         leader = 1;
2335                 } else if(distribution >= -5)
2336                         distribution_color = '1 1 0';
2337                 else
2338                         distribution_color = eX;
2339
2340                 score_len = strlen(ftos(score));
2341                 distr_len = strlen(ftos(distribution));
2342
2343                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2344                 if (leader)
2345                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2346                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2347         } else { // teamgames
2348                 float max_fragcount;
2349                 max_fragcount = -99;
2350
2351                 float teamnum;
2352                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2353                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2354                                 continue;
2355                         score = tm.(teamscores[ts_primary]);
2356                         if(hud_configure)
2357                                 score = 123;
2358                         leader = 0;
2359                         
2360                         score_len = strlen(ftos(score));
2361
2362                         if (score > max_fragcount)
2363                                 max_fragcount = score;
2364
2365                         if(tm.team == myteam) {
2366                                 if (max_fragcount == score)
2367                                         leader = 1;
2368                                 if (leader)
2369                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2370                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2371                         } else {
2372                                 if (max_fragcount == score)
2373                                         leader = 1;
2374                                 if (leader)
2375                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2376                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2377                                 teamnum += 1;
2378                         }
2379                 }
2380         }
2381 }
2382
2383 // Race timer (#8)
2384 //
2385 void HUD_RaceTimer (void) {
2386         float id = 8;
2387         vector pos, mySize;
2388         pos = HUD_Panel_GetPos(id);
2389         mySize = HUD_Panel_GetSize(id);
2390
2391         HUD_Panel_DrawBg(id, pos, mySize);
2392         float padding;
2393         padding = HUD_Panel_GetPadding(id);
2394         if(padding)
2395         {
2396                 pos += '1 1 0' * padding;
2397                 mySize -= '2 2 0' * padding;
2398         }
2399
2400         drawfont = hud_bigfont;
2401         float a, t;
2402         string s, forcetime;
2403
2404         if(hud_configure)
2405         {
2406                 s = "0:13:37";
2407                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2408                 s = "^1Intermediate 1 (+15.42)";
2409                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2410         }
2411         else if(race_checkpointtime)
2412         {
2413                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2414                 s = "";
2415                 forcetime = "";
2416                 if(a > 0) // just hit a checkpoint?
2417                 {
2418                         if(race_checkpoint != 254)
2419                         {
2420                                 if(race_time && race_previousbesttime)
2421                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2422                                 else
2423                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2424                                 if(race_time)
2425                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2426                         }
2427                 }
2428                 else
2429                 {
2430                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2431                         {
2432                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2433                                 if(a > 0) // next one?
2434                                 {
2435                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2436                                 }
2437                         }
2438                 }
2439
2440                 if(s != "" && a > 0)
2441                 {
2442                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2443                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2444                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2445                 }
2446
2447                 // ___ TODO!!!___
2448                 if(race_penaltytime)
2449                 {
2450                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2451                         if(a > 0)
2452                         {
2453                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2454                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2455                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2456                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2457                         }
2458                 }
2459
2460                 if(forcetime != "")
2461                 {
2462                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2463                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2464                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2465                 }
2466                 else
2467                         a = 1;
2468
2469                 if(race_laptime && race_checkpoint != 255)
2470                 {
2471                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2472                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2473                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2474                 }
2475         }
2476         else
2477         {
2478                 if(race_mycheckpointtime)
2479                 {
2480                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2481                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2482                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2483                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2484                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2485                 }
2486                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2487                 {
2488                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2489                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2490                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2491                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2492                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2493                 }
2494
2495                 if(race_penaltytime && !race_penaltyaccumulator)
2496                 {
2497                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2498                         a = bound(0, (1 + t - time), 1);
2499                         if(a > 0)
2500                         {
2501                                 if(time < t)
2502                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2503                                 else
2504                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2505                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2506                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2507                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2508                         }
2509                 }
2510         }
2511
2512         drawfont = hud_font;
2513 }
2514
2515 // Vote window (#9)
2516 //
2517 float vote_yescount;
2518 float vote_nocount;
2519 float vote_needed;
2520 float vote_highlighted; // currently selected vote
2521
2522 float vote_active; // is there an active vote?
2523 float vote_prev; // previous state of vote_active to check for a change
2524 float vote_alpha;
2525 float vote_change; // "time" when vote_active changed
2526
2527 void HUD_VoteWindow(void) 
2528 {
2529         float id = 9;
2530         vector pos, mySize;
2531         pos = HUD_Panel_GetPos(id);
2532         mySize = HUD_Panel_GetSize(id);
2533
2534         string s;
2535         float a;
2536         if(vote_active != vote_prev) {
2537                 vote_change = time;
2538                 vote_prev = bound(0, vote_active, 1);
2539         }
2540
2541         if(vote_active)
2542                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2543         else
2544                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2545
2546         if(hud_configure)
2547         {
2548                 vote_alpha = 1;
2549                 vote_yescount = 3;
2550                 vote_nocount = 2;
2551                 vote_needed = 4;
2552         }
2553
2554         HUD_Panel_DrawBg(id, pos, mySize);
2555         float padding;
2556         padding = HUD_Panel_GetPadding(id);
2557         if(padding)
2558         {
2559                 pos += '1 1 0' * padding;
2560                 mySize -= '2 2 0' * padding;
2561         }
2562
2563         if(vote_alpha) {
2564                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2565
2566                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2567
2568                 s = "A vote has been called for: ";
2569                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2570                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2571                 if(hud_configure)
2572                         s = "Configure the HUD";
2573                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2574
2575                 // print the yes/no counts
2576                 s = strcat("Yes: ", ftos(vote_yescount));
2577                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2578                 s = strcat("No: ", ftos(vote_nocount));
2579                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2580
2581                 // draw the progress bars
2582                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2583                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2584
2585                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2586                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2587
2588                 // draw the highlights
2589                 if(vote_highlighted == 1) {
2590                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2591                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2592                 }
2593                 else if(vote_highlighted == 2) {
2594                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2595                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2596                 }
2597
2598                 drawresetcliparea();
2599         }
2600         else if(!vote_active) {
2601                 vote_highlighted = 0;
2602         }
2603 }
2604
2605 // Mod icons panel (#10)
2606 //
2607
2608 // CTF HUD modicon section
2609 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2610 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2611 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2612
2613 void HUD_Mod_CTF_Reset(void)
2614 {
2615         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2616 }
2617
2618 void HUD_Mod_CTF(vector pos, vector mySize)
2619 {
2620         vector redflag_pos, blueflag_pos;
2621         float f; // every function should have that
2622
2623         float redflag, blueflag; // current status
2624         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2625         float stat_items;
2626
2627         stat_items = getstati(STAT_ITEMS);
2628         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2629         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2630
2631         if(hud_configure)
2632         {
2633                 redflag = 1;
2634                 blueflag = 2;
2635         }
2636
2637         // when status CHANGES, set old status into prevstatus and current status into status
2638         if (redflag != redflag_prevframe)
2639         {
2640                 redflag_statuschange_time = time;
2641                 redflag_prevstatus = redflag_prevframe;
2642                 redflag_prevframe = redflag;
2643         }
2644
2645         if (blueflag != blueflag_prevframe)
2646         {
2647                 blueflag_statuschange_time = time;
2648                 blueflag_prevstatus = blueflag_prevframe;
2649                 blueflag_prevframe = blueflag;
2650         }
2651
2652         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2653         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2654
2655         float BLINK_FACTOR = 0.15;
2656         float BLINK_BASE = 0.85;
2657         // note:
2658         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2659         // thus
2660         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2661         // ensure RMS == 1
2662         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2663
2664         string red_icon, red_icon_prevstatus;
2665         float red_alpha, red_alpha_prevstatus;
2666         red_alpha = red_alpha_prevstatus = 1;
2667         switch(redflag) {
2668                 case 1: red_icon = "flag_red_taken"; break;
2669                 case 2: red_icon = "flag_red_lost"; break;
2670                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2671                 default:
2672                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2673                                 red_icon = "flag_red_shielded";
2674                         else
2675                                 red_icon = string_null;
2676                         break;
2677         }
2678         switch(redflag_prevstatus) {
2679                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2680                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2681                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2682                 default:
2683                         if(redflag == 3)
2684                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2685                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2686                                 red_icon_prevstatus = "flag_red_shielded";
2687                         else
2688                                 red_icon_prevstatus = string_null;
2689                         break;
2690         }
2691
2692         string blue_icon, blue_icon_prevstatus;
2693         float blue_alpha, blue_alpha_prevstatus;
2694         blue_alpha = blue_alpha_prevstatus = 1;
2695         switch(blueflag) {
2696                 case 1: blue_icon = "flag_blue_taken"; break;
2697                 case 2: blue_icon = "flag_blue_lost"; break;
2698                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2699                 default:
2700                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2701                                 blue_icon = "flag_blue_shielded";
2702                         else
2703                                 blue_icon = string_null;
2704                         break;
2705         }
2706         switch(blueflag_prevstatus) {
2707                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2708                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2709                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2710                 default:
2711                         if(blueflag == 3)
2712                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2713                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2714                                 blue_icon_prevstatus = "flag_blue_shielded";
2715                         else
2716                                 blue_icon_prevstatus = string_null;
2717                         break;
2718         }
2719
2720         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2721                 redflag_pos = pos;
2722                 blueflag_pos = pos + eX * mySize_y;
2723         } else {
2724                 blueflag_pos = pos;
2725                 redflag_pos = pos + eX * mySize_y;
2726         }
2727
2728         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2729         if(red_icon_prevstatus && f < 1)
2730                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2731         if(red_icon)
2732                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2733
2734         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2735         if(blue_icon_prevstatus && f < 1)
2736                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2737         if(blue_icon)
2738                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2739 }
2740
2741 // Keyhunt HUD modicon section
2742 float kh_runheretime;
2743
2744 void HUD_Mod_KH_Reset(void)
2745 {
2746         kh_runheretime = 0;
2747 }
2748
2749 void HUD_Mod_KH(vector pos, vector mySize)
2750 {
2751         float kh_keys;
2752         float keyteam;
2753         float a, aa;
2754         vector p, pa, kh_size, kh_asize;
2755
2756         p_x = pos_x;
2757         p_y = pos_y + 0.25 * mySize_y;
2758
2759         kh_keys = getstati(STAT_KH_KEYS);
2760
2761         kh_size_x = mySize_x * 0.25;
2762         kh_size_y = 0.75 * mySize_y;
2763
2764         pa = p - eY * 0.25 * mySize_y;
2765
2766         kh_asize_x = mySize_x * 0.25;
2767         kh_asize_y = mySize_y * 0.25;
2768
2769         float i, key;
2770
2771         float keycount;
2772         keycount = 0;
2773         for(i = 0; i < 4; ++i)
2774         {
2775                 key = floor(kh_keys / pow(32, i)) & 31;
2776                 keyteam = key - 1;
2777                 if(keyteam == 30 && keycount <= 4)
2778                         keycount += 4;
2779                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2780                         keycount += 1;
2781         }
2782         // this yields 8 exactly if "RUN HERE" shows
2783
2784         if(keycount == 8)
2785         {
2786                 if(!kh_runheretime)
2787                         kh_runheretime = time;
2788                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2789         }
2790         else
2791                 kh_runheretime = 0;
2792
2793         for(i = 0; i < 4; ++i)
2794         {
2795                 key = floor(kh_keys / pow(32, i)) & 31;
2796                 keyteam = key - 1;
2797                 switch(keyteam)
2798                 {
2799                         case 30: // my key
2800                                 keyteam = myteam;
2801                                 a = 1;
2802                                 aa = 1;
2803                                 break;
2804                         case -1: // no key
2805                                 a = 0;
2806                                 aa = 0;
2807                                 break;
2808                         default: // owned or dropped
2809                                 a = 0.2;
2810                                 aa = 0.5;
2811                                 break;
2812                 }
2813                 a = a * hud_alpha_fg;
2814                 aa = aa * hud_alpha_fg;
2815                 if(a > 0)
2816                 {
2817                         switch(keyteam)
2818                         {
2819                                 case COLOR_TEAM1:
2820                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2821                                         break;
2822                                 case COLOR_TEAM2:
2823                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2824                                         break;
2825                                 case COLOR_TEAM3:
2826                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2827                                         break;
2828                                 case COLOR_TEAM4:
2829                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2830                                         break;
2831                                 default:
2832                                         break;
2833                         }
2834                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2835                         {
2836                                 case 0:
2837                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2838                                         break;
2839                                 case 1:
2840                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2841                                         break;
2842                                 case 2:
2843                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2844                                         break;
2845                                 case 3:
2846                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2847                                         break;
2848                         }
2849                 }
2850                 p_x += 0.25 * mySize_x;
2851                 pa_x += 0.25 * mySize_x;
2852         }
2853 }
2854
2855 // Nexball HUD mod icon
2856 void HUD_Mod_NexBall(vector pos, vector mySize)
2857 {
2858         float stat_items, nb_pb_starttime, dt, p;
2859
2860         stat_items = getstati(STAT_ITEMS);
2861         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2862
2863         //Manage the progress bar if any
2864         if (nb_pb_starttime > 0)
2865         {
2866                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2867                 // one period of positive triangle
2868                 p = 2 * dt / nb_pb_period;
2869                 if (p > 1)
2870                         p = 2 - p;
2871
2872                 //Draw the filling
2873                 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2874         }
2875
2876         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2877
2878         if (stat_items & IT_KEY1)
2879                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2880 }
2881
2882 // Race/CTS HUD mod icons
2883 float crecordtime_prev; // last remembered crecordtime
2884 float crecordtime_change_time; // time when crecordtime last changed
2885 float srecordtime_prev; // last remembered srecordtime
2886 float srecordtime_change_time; // time when srecordtime last changed
2887
2888 float race_status_time;
2889 float race_status_prev;
2890 string race_status_name_prev;
2891 void HUD_Mod_Race(vector pos, vector mySize)
2892 {
2893         entity me;
2894         me = playerslots[player_localentnum - 1];
2895         float t, score;
2896         float f; // yet another function has this
2897         score = me.(scores[ps_primary]);
2898
2899         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2900                 return; // no records in the actual race
2901
2902         drawfont = hud_bigfont;
2903
2904         // clientside personal record
2905         string rr;
2906         if(gametype == GAME_CTS)
2907                 rr = CTS_RECORD;
2908         else
2909                 rr = RACE_RECORD;
2910         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2911
2912         if(score && (score < t || !t)) {
2913                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2914                 if(cvar("cl_autodemo_delete_keeprecords"))
2915                 {
2916                         f = cvar("cl_autodemo_delete");
2917                         f &~= 1;
2918                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2919                 }
2920         }
2921
2922         if(t != crecordtime_prev) {
2923                 crecordtime_prev = t;
2924                 crecordtime_change_time = time;
2925         }
2926         f = time - crecordtime_change_time;
2927
2928         if (f > 1) {
2929                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2930                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2931         } else {
2932                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2933                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2934                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2935                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2936         }
2937
2938         // server record
2939         t = race_server_record;
2940         if(t != srecordtime_prev) {
2941                 srecordtime_prev = t;
2942                 srecordtime_change_time = time;
2943         }
2944         f = time - srecordtime_change_time;
2945
2946         if (f > 1) {
2947                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2948                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2949         } else {
2950                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2951                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2952                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2953                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2954         }
2955
2956         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2957                 race_status_time = time + 5;
2958                 race_status_prev = race_status;
2959                 if (race_status_name_prev)
2960                         strunzone(race_status_name_prev);
2961                 race_status_name_prev = strzone(race_status_name);
2962         }
2963
2964         pos_x += mySize_x/2;
2965         // race "awards"
2966         float a;
2967         a = bound(0, race_status_time - time, 1);
2968
2969         string s;
2970         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2971
2972         float rank;
2973         if(race_status > 0)
2974                 rank = race_CheckName(race_status_name);
2975         string rankname;
2976         rankname = race_PlaceName(rank);
2977
2978         if(race_status == 0)
2979                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2980         else if(race_status == 1) {
2981                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2982                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2983                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2984         } else if(race_status == 2) {
2985                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2986                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2987                 else
2988                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2989                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2990                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2991         } else if(race_status == 3) {
2992                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2993                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2994                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2995         }
2996
2997         if (race_status_time - time <= 0) {
2998                 race_status_prev = -1;
2999                 race_status = -1;
3000                 if(race_status_name)
3001                         strunzone(race_status_name);
3002                 race_status_name = string_null;
3003                 if(race_status_name_prev)
3004                         strunzone(race_status_name_prev);
3005                 race_status_name_prev = string_null;
3006         }
3007         drawfont = hud_font;
3008 }
3009
3010 // TODO: idea: alpha fade in/out empty panels
3011 void HUD_ModIcons(void)
3012 {
3013         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3014                 return;
3015         float id = 10;
3016         vector pos, mySize;
3017         pos = HUD_Panel_GetPos(id);
3018         mySize = HUD_Panel_GetSize(id);
3019
3020         HUD_Panel_DrawBg(id, pos, mySize);
3021         float padding;
3022         padding = HUD_Panel_GetPadding(id);
3023         if(padding)
3024         {
3025                 pos += '1 1 0' * padding;
3026                 mySize -= '2 2 0' * padding;
3027         }
3028
3029         // TODO... well make them work in a panel etc
3030         if(gametype == GAME_KEYHUNT)
3031                 HUD_Mod_KH(pos, mySize);
3032         else if(gametype == GAME_CTF || hud_configure)
3033                 HUD_Mod_CTF(pos, mySize);
3034         else if(gametype == GAME_NEXBALL)
3035                 HUD_Mod_NexBall(pos, mySize);
3036         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3037                 HUD_Mod_Race(pos, mySize);
3038 }
3039
3040 // Draw pressed keys (#11)
3041 //
3042 void HUD_DrawPressedKeys(void)
3043 {
3044         float id = 11;
3045         vector pos, mySize;
3046         pos = HUD_Panel_GetPos(id);
3047         mySize = HUD_Panel_GetSize(id);
3048
3049         HUD_Panel_DrawBg(id, pos, mySize);
3050         float padding;
3051         padding = HUD_Panel_GetPadding(id);
3052         if(padding)
3053         {
3054                 pos += '1 1 0' * padding;
3055                 mySize -= '2 2 0' * padding;
3056         }
3057
3058         float pressedkeys;
3059
3060         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3061         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3062         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3063         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3064         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3065         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3066         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3067         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3068 }
3069
3070 /*
3071 ==================
3072 Main HUD system
3073 ==================
3074 */
3075
3076 void HUD_ShowSpeed(void)
3077 {
3078         vector numsize;
3079         float pos, conversion_factor;
3080         string speed, zspeed, unit;
3081
3082         switch(cvar("cl_showspeed_unit"))
3083         {
3084                 default:
3085                 case 0:
3086                         unit = "";
3087                         conversion_factor = 1.0;
3088                         break;
3089                 case 1:
3090                         unit = " qu/s";
3091                         conversion_factor = 1.0;
3092                         break;
3093                 case 2:
3094                         unit = " m/s";
3095                         conversion_factor = 0.0254;
3096                         break;
3097                 case 3:
3098                         unit = " km/h";
3099                         conversion_factor = 0.0254 * 3.6;
3100                         break;
3101                 case 4:
3102                         unit = " mph";
3103                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3104                         break;
3105                 case 5:
3106                         unit = " knots";
3107                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3108                         break;
3109         }
3110
3111         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3112
3113         numsize_x = numsize_y = cvar("cl_showspeed_size");
3114         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3115
3116         drawfont = hud_bigfont;
3117         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3118
3119         if (cvar("cl_showspeed_z") == 1) {
3120                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3121                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3122         }
3123
3124         drawfont = hud_font;
3125 }
3126
3127 vector acc_prevspeed;
3128 float acc_prevtime;
3129 float acc_avg;
3130
3131 void HUD_ShowAcceleration(void)
3132 {
3133         float acceleration, sz, scale, alpha, f;
3134         vector pos, top, rgb;
3135         top_x = vid_conwidth/2;
3136         top_y = 0;
3137
3138         f = time - acc_prevtime;
3139         if(cvar("cl_showacceleration_z"))
3140                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3141         else
3142                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3143         acc_prevspeed = pmove_vel;
3144         acc_prevtime = time;
3145
3146         f = bound(0, f * 10, 1);
3147         acc_avg = acc_avg * (1 - f) + acceleration * f;
3148         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3149
3150         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3151
3152         sz = cvar("cl_showacceleration_size");
3153         scale = cvar("cl_showacceleration_scale");
3154         alpha = cvar("cl_showacceleration_alpha");
3155         if (cvar("cl_showacceleration_color_custom"))
3156                 rgb = stov(cvar_string("cl_showacceleration_color"));
3157         else {
3158                 rgb = '1 1 1';
3159                 if (acceleration < 0) {
3160                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3161                 } else if (acceleration > 0) {
3162                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3163                 }
3164         }
3165
3166         if (acceleration > 0)
3167                 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3168         else if (acceleration < 0)
3169                 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3170 }
3171
3172 void HUD_Reset (void)
3173 {
3174         // reset gametype specific icons
3175         if(gametype == GAME_KEYHUNT)
3176                 HUD_Mod_KH_Reset();
3177         else if(gametype == GAME_CTF)
3178                 HUD_Mod_CTF_Reset();
3179 }
3180
3181 void HUD_Main (void)
3182 {
3183         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3184         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3185         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3186         hud_color_bg_team = cvar("hud_color_bg_team");
3187
3188         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3189         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3190
3191         hud_configure = cvar("_hud_configure");
3192
3193         // Drawing stuff
3194         if(cvar_string("hud_dock") != "")
3195                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3196
3197         if(HUD_Panel_CheckActive(0))
3198                 HUD_WeaponIcons();
3199         if(HUD_Panel_CheckActive(1))
3200                 HUD_Inventory();
3201         if(HUD_Panel_CheckActive(2))
3202                 HUD_Powerups();
3203         if(HUD_Panel_CheckActive(3))
3204                 HUD_HealthArmor();
3205         if(HUD_Panel_CheckActive(4))
3206                 HUD_Notify();
3207         if(HUD_Panel_CheckActive(5))
3208                 HUD_Timer();
3209         // TODO hud'ify
3210         if(HUD_Panel_CheckActive(6))
3211                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3212                         HUD_Radar();
3213         if(HUD_Panel_CheckActive(7))
3214                 HUD_Score();
3215         if(HUD_Panel_CheckActive(8))
3216                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3217                         HUD_RaceTimer();
3218         if(HUD_Panel_CheckActive(9))
3219                 HUD_VoteWindow();
3220         if(HUD_Panel_CheckActive(10))
3221                 HUD_ModIcons();
3222         // TODO hud'ify
3223         if(HUD_Panel_CheckActive(11))
3224                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3225                         HUD_DrawPressedKeys();
3226
3227         // TODO hud_'ify these
3228         if (cvar("cl_showspeed"))
3229                 HUD_ShowSpeed();
3230         if (cvar("cl_showacceleration"))
3231                 HUD_ShowAcceleration();
3232 }