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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_ca_layout");
139                                         HUD_Write_PanelCvar_q("_dom_layout");
140                                         HUD_Write_PanelCvar_q("_freezetag_layout");
141                                         break;
142                                 case HUD_PANEL_PRESSEDKEYS:
143                                         HUD_Write_PanelCvar_q("_attack");
144                                         HUD_Write_PanelCvar_q("_aspect");
145                                         break;
146                                 case HUD_PANEL_ENGINEINFO:
147                                         HUD_Write_PanelCvar_q("_framecounter_time");
148                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
149                                         break;
150                                 case HUD_PANEL_INFOMESSAGES:
151                                         HUD_Write_PanelCvar_q("_flip");
152                                         break;
153                                 case HUD_PANEL_PHYSICS:
154                                         HUD_Write_PanelCvar_q("_speed_unit");
155                                         HUD_Write_PanelCvar_q("_speed_unit_show");
156                                         HUD_Write_PanelCvar_q("_speed_max");
157                                         HUD_Write_PanelCvar_q("_speed_vertical");
158                                         HUD_Write_PanelCvar_q("_topspeed");
159                                         HUD_Write_PanelCvar_q("_topspeed_time");
160                                         HUD_Write_PanelCvar_q("_acceleration_max");
161                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
162                                         HUD_Write_PanelCvar_q("_flip");
163                                         HUD_Write_PanelCvar_q("_baralign");
164                                         HUD_Write_PanelCvar_q("_progressbar");
165                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
166                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
167                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
168                                         HUD_Write_PanelCvar_q("_text");
169                                         HUD_Write_PanelCvar_q("_text_scale");
170                                         break;
171                                 case HUD_PANEL_CENTERPRINT:
172                                         HUD_Write_PanelCvar_q("_align");
173                                         HUD_Write_PanelCvar_q("_flip");
174                                         HUD_Write_PanelCvar_q("_fontscale");
175                                         HUD_Write_PanelCvar_q("_time");
176                                         HUD_Write_PanelCvar_q("_fade_in");
177                                         HUD_Write_PanelCvar_q("_fade_out");
178                                         HUD_Write_PanelCvar_q("_fade_subsequent");
179                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
180                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
184                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
185                                         break;
186                         }
187                         HUD_Write("\n");
188                 }
189                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
190
191                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
192                 fclose(fh);
193         }
194         else
195                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
196 }
197
198 void HUD_Configure_Exit_Force()
199 {
200         if (menu_enabled)
201         {
202                 menu_enabled = 0;
203                 localcmd("togglemenu\n");
204         }
205         cvar_set("_hud_configure", "0");
206 }
207
208 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
209 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
210 {
211         float i;
212         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
213         vector myTarget;
214         myTarget = myPos;
215
216         for (i = 0; i < HUD_PANEL_NUM; ++i) {
217                 if(i == highlightedPanel || !panel_enabled)
218                         continue;
219
220                 HUD_Panel_UpdatePosSizeForId(i);
221
222                 panel_pos -= '1 1 0' * panel_bg_border;
223                 panel_size += '2 2 0' * panel_bg_border;
224
225                 if(myPos_y + mySize_y < panel_pos_y)
226                         continue;
227                 if(myPos_y > panel_pos_y + panel_size_y)
228                         continue;
229
230                 if(myPos_x + mySize_x < panel_pos_x)
231                         continue;
232                 if(myPos_x > panel_pos_x + panel_size_x)
233                         continue;
234
235                 // OK, there IS a collision.
236
237                 myCenter_x = myPos_x + 0.5 * mySize_x;
238                 myCenter_y = myPos_y + 0.5 * mySize_y;
239
240                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
241                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
242
243                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
244                 {
245                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
246                                 myTarget_x = panel_pos_x - mySize_x;
247                         else // push it upwards
248                                 myTarget_y = panel_pos_y - mySize_y;
249                 }
250                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
251                 {
252                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
253                                 myTarget_x = panel_pos_x + panel_size_x;
254                         else // push it upwards
255                                 myTarget_y = panel_pos_y - mySize_y;
256                 }
257                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
258                 {
259                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
260                                 myTarget_x = panel_pos_x - mySize_x;
261                         else // push it downwards
262                                 myTarget_y = panel_pos_y + panel_size_y;
263                 }
264                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
265                 {
266                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
267                                 myTarget_x = panel_pos_x + panel_size_x;
268                         else // push it downwards
269                                 myTarget_y = panel_pos_y + panel_size_y;
270                 }
271                 //if(cvar("hud_configure_checkcollisions_debug"))
272                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
273         }
274
275         return myTarget;
276 }
277
278 void HUD_Panel_SetPos(vector pos)
279 {
280         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
281         vector mySize;
282         mySize = panel_size;
283
284         //if(cvar("hud_configure_checkcollisions_debug"))
285                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
286
287         if(autocvar_hud_configure_grid)
288         {
289                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
290                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
291         }
292
293         if(hud_configure_checkcollisions)
294                 pos = HUD_Panel_CheckMove(pos, mySize);
295
296         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
297         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
298
299         string s;
300         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
301
302         HUD_Panel_GetName(highlightedPanel);
303         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
304 }
305
306 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
307 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
308         float i;
309
310         vector targEndPos;
311
312         float dist_x, dist_y;
313         float ratio;
314         ratio = mySize_x/mySize_y;
315
316         for (i = 0; i < HUD_PANEL_NUM; ++i) {
317                 if(i == highlightedPanel || !panel_enabled)
318                         continue;
319
320                 HUD_Panel_UpdatePosSizeForId(i);
321
322                 panel_pos -= '1 1 0' * panel_bg_border;
323                 panel_size += '2 2 0' * panel_bg_border;
324
325                 targEndPos = panel_pos + panel_size;
326
327                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
328                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
329                         continue;
330
331                 if (resizeCorner == 1)
332                 {
333                         // check if this panel is on our way
334                         if (resizeorigin_x <= panel_pos_x)
335                                 continue;
336                         if (resizeorigin_y <= panel_pos_y)
337                                 continue;
338                         if (targEndPos_x <= resizeorigin_x - mySize_x)
339                                 continue;
340                         if (targEndPos_y <= resizeorigin_y - mySize_y)
341                                 continue;
342
343                         // there is a collision:
344                         // detect which side of the panel we are facing is actually limiting the resizing
345                         // (which side the resize direction finds for first) and reduce the size up to there
346                         //
347                         // dist is the distance between resizeorigin and the "analogous" point of the panel
348                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
349                         dist_x = resizeorigin_x - targEndPos_x;
350                         dist_y = resizeorigin_y - targEndPos_y;
351                         if (dist_y <= 0 || dist_x / dist_y > ratio)
352                                 mySize_x = min(mySize_x, dist_x);
353                         else
354                                 mySize_y = min(mySize_y, dist_y);
355                 }
356                 else if (resizeCorner == 2)
357                 {
358                         if (resizeorigin_x >= targEndPos_x)
359                                 continue;
360                         if (resizeorigin_y <= panel_pos_y)
361                                 continue;
362                         if (panel_pos_x >= resizeorigin_x + mySize_x)
363                                 continue;
364                         if (targEndPos_y <= resizeorigin_y - mySize_y)
365                                 continue;
366
367                         dist_x = panel_pos_x - resizeorigin_x;
368                         dist_y = resizeorigin_y - targEndPos_y;
369                         if (dist_y <= 0 || dist_x / dist_y > ratio)
370                                 mySize_x = min(mySize_x, dist_x);
371                         else
372                                 mySize_y = min(mySize_y, dist_y);
373                 }
374                 else if (resizeCorner == 3)
375                 {
376                         if (resizeorigin_x <= panel_pos_x)
377                                 continue;
378                         if (resizeorigin_y >= targEndPos_y)
379                                 continue;
380                         if (targEndPos_x <= resizeorigin_x - mySize_x)
381                                 continue;
382                         if (panel_pos_y >= resizeorigin_y + mySize_y)
383                                 continue;
384
385                         dist_x = resizeorigin_x - targEndPos_x;
386                         dist_y = panel_pos_y - resizeorigin_y;
387                         if (dist_y <= 0 || dist_x / dist_y > ratio)
388                                 mySize_x = min(mySize_x, dist_x);
389                         else
390                                 mySize_y = min(mySize_y, dist_y);
391                 }
392                 else if (resizeCorner == 4)
393                 {
394                         if (resizeorigin_x >= targEndPos_x)
395                                 continue;
396                         if (resizeorigin_y >= targEndPos_y)
397                                 continue;
398                         if (panel_pos_x >= resizeorigin_x + mySize_x)
399                                 continue;
400                         if (panel_pos_y >= resizeorigin_y + mySize_y)
401                                 continue;
402
403                         dist_x = panel_pos_x - resizeorigin_x;
404                         dist_y = panel_pos_y - resizeorigin_y;
405                         if (dist_y <= 0 || dist_x / dist_y > ratio)
406                                 mySize_x = min(mySize_x, dist_x);
407                         else
408                                 mySize_y = min(mySize_y, dist_y);
409                 }
410                 //if(cvar("hud_configure_checkcollisions_debug"))
411                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
412         }
413
414         return mySize;
415 }
416
417 void HUD_Panel_SetPosSize(vector mySize)
418 {
419         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
420         vector resizeorigin;
421         resizeorigin = panel_click_resizeorigin;
422         local noref vector myPos; // fteqcc sucks
423
424         // minimum panel size cap
425         mySize_x = max(0.025 * vid_conwidth, mySize_x);
426         mySize_y = max(0.025 * vid_conheight, mySize_y);
427
428         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
429         {
430                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
431                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
432         }
433
434         // collision testing|
435         // -----------------+
436
437         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
438         if(resizeCorner == 1) {
439                 myPos_x = resizeorigin_x - mySize_x;
440                 myPos_y = resizeorigin_y - mySize_y;
441         } else if(resizeCorner == 2) {
442                 myPos_x = resizeorigin_x;
443                 myPos_y = resizeorigin_y - mySize_y;
444         } else if(resizeCorner == 3) {
445                 myPos_x = resizeorigin_x - mySize_x;
446                 myPos_y = resizeorigin_y;
447         } else { // resizeCorner == 4
448                 myPos_x = resizeorigin_x;
449                 myPos_y = resizeorigin_y;
450         }
451
452         // left/top screen edges
453         if(myPos_x < 0)
454                 mySize_x = mySize_x + myPos_x;
455         if(myPos_y < 0)
456                 mySize_y = mySize_y + myPos_y;
457
458         // bottom/right screen edges
459         if(myPos_x + mySize_x > vid_conwidth)
460                 mySize_x = vid_conwidth - myPos_x;
461         if(myPos_y + mySize_y > vid_conheight)
462                 mySize_y = vid_conheight - myPos_y;
463
464         //if(cvar("hud_configure_checkcollisions_debug"))
465                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
466
467         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
468         if(autocvar_hud_configure_grid)
469         {
470                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
471                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
472         }
473
474         if(hud_configure_checkcollisions)
475                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
476
477         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
478         mySize_x = max(0.025 * vid_conwidth, mySize_x);
479         mySize_y = max(0.025 * vid_conheight, mySize_y);
480
481         // do another pos check, as size might have changed by now
482         if(resizeCorner == 1) {
483                 myPos_x = resizeorigin_x - mySize_x;
484                 myPos_y = resizeorigin_y - mySize_y;
485         } else if(resizeCorner == 2) {
486                 myPos_x = resizeorigin_x;
487                 myPos_y = resizeorigin_y - mySize_y;
488         } else if(resizeCorner == 3) {
489                 myPos_x = resizeorigin_x - mySize_x;
490                 myPos_y = resizeorigin_y;
491         } else { // resizeCorner == 4
492                 myPos_x = resizeorigin_x;
493                 myPos_y = resizeorigin_y;
494         }
495
496         //if(cvar("hud_configure_checkcollisions_debug"))
497                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
498
499         HUD_Panel_GetName(highlightedPanel);
500         string s;
501         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
502         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
503
504         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
505         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
506 }
507
508 float pressed_key_time;
509 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
510 void HUD_Panel_Arrow_Action(float nPrimary)
511 {
512         if (highlightedPanel == -1)
513                 return;
514
515         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
516
517         float step;
518         if(autocvar_hud_configure_grid)
519         {
520                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
521                 {
522                         if (hudShiftState & S_SHIFT)
523                                 step = hud_configure_realGridSize_y;
524                         else
525                                 step = 2 * hud_configure_realGridSize_y;
526                 }
527                 else
528                 {
529                         if (hudShiftState & S_SHIFT)
530                                 step = hud_configure_realGridSize_x;
531                         else
532                                 step = 2 * hud_configure_realGridSize_x;
533                 }
534         }
535         else
536         {
537                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
538                         step = vid_conheight;
539                 else
540                         step = vid_conwidth;
541                 if (hudShiftState & S_SHIFT)
542                         step = (step / 256); // more precision
543                 else
544                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
545         }
546
547         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
548
549         highlightedPanel_initial_pos = panel_pos;
550         highlightedPanel_initial_size = panel_size;
551
552         if (hudShiftState & S_ALT) // resize
553         {
554                 highlightedAction = 1;
555                 if(nPrimary == K_UPARROW)
556                         resizeCorner = 1;
557                 else if(nPrimary == K_RIGHTARROW)
558                         resizeCorner = 2;
559                 else if(nPrimary == K_LEFTARROW)
560                         resizeCorner = 3;
561                 else // if(nPrimary == K_DOWNARROW)
562                         resizeCorner = 4;
563
564                 // ctrl+arrow reduces the size, instead of increasing it
565                 // Note that ctrl disables collisions check too, but it's fine
566                 // since we don't collide with anything reducing the size
567                 if (hudShiftState & S_CTRL) {
568                         step = -step;
569                         resizeCorner = 5 - resizeCorner;
570                 }
571
572                 vector mySize;
573                 mySize = panel_size;
574                 panel_click_resizeorigin = panel_pos;
575                 if(resizeCorner == 1) {
576                         panel_click_resizeorigin += mySize;
577                         mySize_y += step;
578                 } else if(resizeCorner == 2) {
579                         panel_click_resizeorigin_y += mySize_y;
580                         mySize_x += step;
581                 } else if(resizeCorner == 3) {
582                         panel_click_resizeorigin_x += mySize_x;
583                         mySize_x += step;
584                 } else { // resizeCorner == 4
585                         mySize_y += step;
586                 }
587                 HUD_Panel_SetPosSize(mySize);
588         }
589         else // move
590         {
591                 highlightedAction = 2;
592                 vector pos;
593                 pos = panel_pos;
594                 if(nPrimary == K_UPARROW)
595                         pos_y -= step;
596                 else if(nPrimary == K_DOWNARROW)
597                         pos_y += step;
598                 else if(nPrimary == K_LEFTARROW)
599                         pos_x -= step;
600                 else // if(nPrimary == K_RIGHTARROW)
601                         pos_x += step;
602
603                 HUD_Panel_SetPos(pos);
604         }
605
606         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
607
608         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
609         {
610                 // backup!
611                 panel_pos_backup = highlightedPanel_initial_pos;
612                 panel_size_backup = highlightedPanel_initial_size;
613                 highlightedPanel_backup = highlightedPanel;
614         }
615 }
616
617 const float S_MOUSE1 = 1;
618 const float S_MOUSE2 = 2;
619 const float S_MOUSE3 = 4;
620 float mouseClicked;
621 float prevMouseClicked; // previous state
622 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
623 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
624
625 void HUD_Panel_EnableMenu();
626 float tab_panels[HUD_PANEL_NUM];
627 float tab_panel, tab_backward;
628 vector tab_panel_pos;
629 void HUD_Panel_FirstInDrawQ(float id);
630 void reset_tab_panels()
631 {
632         int i;
633         for(i = 0; i < HUD_PANEL_NUM; ++i)
634                 tab_panels[i] = -1;
635 }
636 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
637 {
638         string s;
639
640         if(bInputType == 2)
641                 return false;
642
643         if(!autocvar__hud_configure)
644                 return false;
645
646         // block any input while a menu dialog is fading
647         if(autocvar__menu_alpha)
648                 return true;
649
650         if(bInputType == 3)
651         {
652                 mousepos_x = nPrimary;
653                 mousepos_y = nSecondary;
654                 return true;
655         }
656
657         // allow console bind to work
658         string con_keys;
659         float keys;
660         con_keys = findkeysforcommand("toggleconsole", 0);
661         keys = tokenize(con_keys); // findkeysforcommand returns data for this
662
663         float hit_con_bind, i;
664         for (i = 0; i < keys; ++i)
665         {
666                 if(nPrimary == stof(argv(i)))
667                         hit_con_bind = 1;
668         }
669
670         if(bInputType == 0) {
671                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
672                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
673                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
674         }
675         else if(bInputType == 1) {
676                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
677                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
678                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
679         }
680
681         if(nPrimary == K_CTRL)
682         {
683                 if (bInputType == 1) //ctrl has been released
684                 {
685                         if (tab_panel != -1)
686                         {
687                                 //switch to selected panel
688                                 highlightedPanel = tab_panel;
689                                 highlightedAction = 0;
690                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
691                         }
692                         tab_panel = -1;
693                         reset_tab_panels();
694                 }
695         }
696
697         if(nPrimary == K_MOUSE1)
698         {
699                 if(bInputType == 0) // key pressed
700                         mouseClicked |= S_MOUSE1;
701                 else if(bInputType == 1) // key released
702                         mouseClicked -= (mouseClicked & S_MOUSE1);
703         }
704         else if(nPrimary == K_MOUSE2)
705         {
706                 if(bInputType == 0) // key pressed
707                         mouseClicked |= S_MOUSE2;
708                 else if(bInputType == 1) // key released
709                         mouseClicked -= (mouseClicked & S_MOUSE2);
710         }
711         else if(nPrimary == K_ESCAPE)
712         {
713                 if (bInputType == 1)
714                         return true;
715                 menu_enabled = 1;
716                 menu_enabled_time = time;
717                 localcmd("menu_showhudexit\n");
718         }
719         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
720         {
721                 if (bInputType == 1)
722                         return true;
723                 if (!menu_enabled)
724                         cvar_set("_hud_configure", "0");
725         }
726         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
727         {
728                 if (bInputType == 1 || mouseClicked)
729                         return true;
730
731                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
732                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
733                 //(it should only after every other panel of the hud)
734                 //It's a minor bug anyway, we can live with it
735
736                 float starting_panel;
737                 float old_tab_panel = tab_panel;
738                 if (tab_panel == -1) //first press of TAB
739                 {
740                         if (highlightedPanel != -1)
741                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
742                         else
743                                 panel_pos = '0 0 0';
744                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
745                         tab_panel_pos = panel_pos; //to compute level
746                 }
747                 else
748                 {
749                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
750                                 reset_tab_panels();
751                         starting_panel = tab_panel;
752                 }
753                 tab_backward = (hudShiftState & S_SHIFT);
754
755                 float k, level, start_pos_x;
756                 vector candidate_pos;
757                 const float LEVELS_NUM = 4;
758                 float level_height = vid_conheight / LEVELS_NUM;
759 :find_tab_panel
760                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
761                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
762                 start_pos_x = tab_panel_pos_x;
763                 tab_panel = -1;
764                 k=0;
765                 while(++k)
766                 {
767                         for(i = 0; i < HUD_PANEL_NUM; ++i)
768                         {
769                                 if (i == tab_panels[i] || i == starting_panel)
770                                         continue;
771                                 HUD_Panel_UpdatePosSizeForId(i)
772                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
773                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
774                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
775                                 {
776                                         tab_panel = i;
777                                         tab_panel_pos = candidate_pos = panel_pos;
778                                 }
779                         }
780                         if (tab_panel != -1)
781                                 break;
782                         if (k == LEVELS_NUM) //tab_panel not found
783                         {
784                                 reset_tab_panels();
785                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
786                                 {
787                                         tab_panel = -1;
788                                         return true;
789                                 }
790                                 starting_panel = old_tab_panel;
791                                 old_tab_panel = -2;
792                                 goto find_tab_panel; //u must find tab_panel!
793                         }
794                         if (!tab_backward)
795                         {
796                                 level = mod(level + level_height, vid_conheight);
797                                 start_pos_x = 0;
798                                 candidate_pos_x = vid_conwidth;
799                         }
800                         else
801                         {
802                                 level = mod(level - level_height, vid_conheight);
803                                 start_pos_x = vid_conwidth;
804                                 candidate_pos_x = 0;
805                         }
806                 }
807
808                 tab_panels[tab_panel] = tab_panel;
809         }
810         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
811         {
812                 if (bInputType == 1 || mouseClicked)
813                         return true;
814
815                 if (highlightedPanel != -1)
816                 {
817                         HUD_Panel_GetName(highlightedPanel);
818                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
819                 }
820                 else
821                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
822         }
823         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
824         {
825                 if (bInputType == 1 || mouseClicked)
826                         return true;
827
828                 if (highlightedPanel != -1)
829                 {
830                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
831                         panel_size_copied = panel_size;
832                         highlightedPanel_copied = highlightedPanel;
833                 }
834         }
835         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
836         {
837                 if (bInputType == 1 || mouseClicked)
838                         return true;
839
840                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
841                         return true;
842
843                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
844
845                 // reduce size if it'd go beyond screen boundaries
846                 vector tmp_size = panel_size_copied;
847                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
848                         tmp_size_x = vid_conwidth - panel_pos_x;
849                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
850                         tmp_size_y = vid_conheight - panel_pos_y;
851
852                 if (panel_size == tmp_size)
853                         return true;
854
855                 // backup first!
856                 panel_pos_backup = panel_pos;
857                 panel_size_backup = panel_size;
858                 highlightedPanel_backup = highlightedPanel;
859
860                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
861                 HUD_Panel_GetName(highlightedPanel);
862                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
863         }
864         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
865         {
866                 if (bInputType == 1 || mouseClicked)
867                         return true;
868                 //restore previous values
869                 if (highlightedPanel_backup != -1)
870                 {
871                         HUD_Panel_GetName(highlightedPanel_backup);
872                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
873                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
874                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
875                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
876                         highlightedPanel_backup = -1;
877                 }
878         }
879         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
880         {
881                 if (bInputType == 1)
882                 {
883                         pressed_key_time = 0;
884                         return true;
885                 }
886                 else if (pressed_key_time == 0)
887                         pressed_key_time = time;
888
889                 if (!mouseClicked)
890                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
891         }
892         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
893         {
894                 if (bInputType == 1)
895                         return true;
896                 if (highlightedPanel != -1)
897                         HUD_Panel_EnableMenu();
898         }
899         else if(hit_con_bind)
900                 return false;
901
902         return true;
903 }
904
905 float HUD_Panel_Check_Mouse_Pos(float allow_move)
906 {
907         float i, j, border;
908
909         while(j < HUD_PANEL_NUM)
910         {
911                 i = panel_order[j];
912                 j += 1;
913
914                 HUD_Panel_UpdatePosSizeForId(i);
915
916                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
917
918                 // move
919                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
920                 {
921                         return 1;
922                 }
923                 // resize from topleft border
924                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
925                 {
926                         return 2;
927                 }
928                 // resize from topright border
929                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
930                 {
931                         return 3;
932                 }
933                 // resize from bottomleft border
934                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
935                 {
936                         return 3;
937                 }
938                 // resize from bottomright border
939                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
940                 {
941                         return 2;
942                 }
943         }
944         return 0;
945 }
946
947 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
948 void HUD_Panel_FirstInDrawQ(float id)
949 {
950         float i;
951         var float place = -1;
952         // find out where in the array our current id is, save into place
953         for(i = 0; i < HUD_PANEL_NUM; ++i)
954         {
955                 if(panel_order[i] == id)
956                 {
957                         place = i;
958                         break;
959                 }
960         }
961         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
962         if(place == -1)
963                 place = HUD_PANEL_NUM - 1;
964
965         // move all ids up by one step in the array until "place"
966         for(i = place; i > 0; --i)
967         {
968                 panel_order[i] = panel_order[i-1];
969         }
970         // now save the new top id
971         panel_order[0] = id;
972         
973         // let's save them into the cvar by some strcat trickery
974         string s;
975         for(i = 0; i < HUD_PANEL_NUM; ++i)
976         {
977                 s = strcat(s, ftos(panel_order[i]), " ");
978         }
979         cvar_set("_hud_panelorder", s);
980         if(hud_panelorder_prev)
981                 strunzone(hud_panelorder_prev);
982         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
983 }
984
985 void HUD_Panel_Highlight(float allow_move)
986 {
987         float i, j, border;
988
989         while(j < HUD_PANEL_NUM)
990         {
991                 i = panel_order[j];
992                 j += 1;
993
994                 HUD_Panel_UpdatePosSizeForId(i);
995
996                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
997
998                 // move
999                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1000                 {
1001                         highlightedPanel = i;
1002                         HUD_Panel_FirstInDrawQ(i);
1003                         highlightedAction = 1;
1004                         panel_click_distance = mousepos - panel_pos;
1005                         return;
1006                 }
1007                 // resize from topleft border
1008                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1009                 {
1010                         highlightedPanel = i;
1011                         HUD_Panel_FirstInDrawQ(i);
1012                         highlightedAction = 2;
1013                         resizeCorner = 1;
1014                         panel_click_distance = mousepos - panel_pos;
1015                         panel_click_resizeorigin = panel_pos + panel_size;
1016                         return;
1017                 }
1018                 // resize from topright border
1019                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1020                 {
1021                         highlightedPanel = i;
1022                         HUD_Panel_FirstInDrawQ(i);
1023                         highlightedAction = 2;
1024                         resizeCorner = 2;
1025                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1026                         panel_click_distance_y = mousepos_y - panel_pos_y;
1027                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1028                         return;
1029                 }
1030                 // resize from bottomleft border
1031                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1032                 {
1033                         highlightedPanel = i;
1034                         HUD_Panel_FirstInDrawQ(i);
1035                         highlightedAction = 2;
1036                         resizeCorner = 3;
1037                         panel_click_distance_x = mousepos_x - panel_pos_x;
1038                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1039                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1040                         return;
1041                 }
1042                 // resize from bottomright border
1043                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1044                 {
1045                         highlightedPanel = i;
1046                         HUD_Panel_FirstInDrawQ(i);
1047                         highlightedAction = 2;
1048                         resizeCorner = 4;
1049                         panel_click_distance = panel_size - mousepos + panel_pos;
1050                         panel_click_resizeorigin = panel_pos;
1051                         return;
1052                 }
1053         }
1054         highlightedPanel = -1;
1055         highlightedAction = 0;
1056 }
1057
1058 void HUD_Panel_EnableMenu()
1059 {
1060         menu_enabled = 2;
1061         menu_enabled_time = time;
1062         HUD_Panel_GetName(highlightedPanel);
1063         localcmd("menu_showhudoptions ", panel_name, "\n");
1064 }
1065 float mouse_over_panel;
1066 void HUD_Panel_Mouse()
1067 {
1068         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1069         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1070                 menu_enabled = 0;
1071
1072         /*
1073         print("menu_enabled: ", ftos(menu_enabled), "\n");
1074         print("Highlighted: ", ftos(highlightedPanel), "\n");
1075         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1076         */
1077
1078         if(autocvar__menu_alpha == 1)
1079                 return;
1080
1081         if not(autocvar_hud_cursormode)
1082         {
1083                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1084                 
1085                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1086                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1087         }
1088
1089         if(mouseClicked)
1090         {
1091                 if(prevMouseClicked == 0)
1092                 {
1093                         if (tab_panel != -1)
1094                         {
1095                                 //stop ctrl-tab selection
1096                                 tab_panel = -1;
1097                                 reset_tab_panels();
1098                         }
1099                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1100                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1101                         if (highlightedPanel != -1)
1102                         {
1103                                 highlightedPanel_initial_pos = panel_pos;
1104                                 highlightedPanel_initial_size = panel_size;
1105                         }
1106                         // doubleclick check
1107                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1108                         {
1109                                 mouseClicked = 0; // to prevent spam, I guess.
1110                                 HUD_Panel_EnableMenu();
1111                         }
1112                         else
1113                         {
1114                                 if (mouseClicked & S_MOUSE1)
1115                                 {
1116                                         prevMouseClickedTime = time;
1117                                         prevMouseClickedPos = mousepos;
1118                                 }
1119                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1120                         }
1121                 }
1122                 else
1123                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1124
1125                 if (highlightedPanel != -1)
1126                 {
1127                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1128                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1129                         {
1130                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1131                                 // backup!
1132                                 panel_pos_backup = highlightedPanel_initial_pos;
1133                                 panel_size_backup = highlightedPanel_initial_size;
1134                                 highlightedPanel_backup = highlightedPanel;
1135                         }
1136                         else
1137                                 // in case the clicked panel is inside another panel and we aren't
1138                                 // moving it, avoid the immediate "fix" of its position/size
1139                                 // (often unwanted and hateful) by disabling collisions check
1140                                 hud_configure_checkcollisions = false;
1141                 }
1142
1143                 if(highlightedAction == 1)
1144                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1145                 else if(highlightedAction == 2)
1146                 {
1147                         vector mySize;
1148                         if(resizeCorner == 1) {
1149                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1150                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1151                         } else if(resizeCorner == 2) {
1152                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1153                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1154                         } else if(resizeCorner == 3) {
1155                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1156                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1157                         } else { // resizeCorner == 4
1158                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1159                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1160                         }
1161                         HUD_Panel_SetPosSize(mySize);
1162                 }
1163         }
1164         else
1165         {
1166                 if(menu_enabled == 2)
1167                         mouse_over_panel = 0;
1168                 else
1169                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1170                 if (mouse_over_panel && tab_panel == -1)
1171                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1172         }
1173         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1174         const vector cursorsize = '32 32 0';
1175         float cursor_alpha = 1 - autocvar__menu_alpha;
1176
1177         if(!mouse_over_panel)
1178                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1179         else if(mouse_over_panel == 1)
1180                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1181         else if(mouse_over_panel == 2)
1182                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1183         else
1184                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1185
1186         prevMouseClicked = mouseClicked;
1187 }
1188
1189 const float hlBorderSize = 4;
1190 const string hlBorder = "gfx/hud/default/border_highlighted";
1191 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1192 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1193 {
1194         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1195         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1196         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1197         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1198         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1199 }