1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_ca_layout");
139 HUD_Write_PanelCvar_q("_dom_layout");
140 HUD_Write_PanelCvar_q("_freezetag_layout");
142 case HUD_PANEL_PRESSEDKEYS:
143 HUD_Write_PanelCvar_q("_attack");
144 HUD_Write_PanelCvar_q("_aspect");
146 case HUD_PANEL_ENGINEINFO:
147 HUD_Write_PanelCvar_q("_framecounter_time");
148 HUD_Write_PanelCvar_q("_framecounter_decimals");
150 case HUD_PANEL_INFOMESSAGES:
151 HUD_Write_PanelCvar_q("_flip");
153 case HUD_PANEL_PHYSICS:
154 HUD_Write_PanelCvar_q("_speed_unit");
155 HUD_Write_PanelCvar_q("_speed_unit_show");
156 HUD_Write_PanelCvar_q("_speed_max");
157 HUD_Write_PanelCvar_q("_speed_vertical");
158 HUD_Write_PanelCvar_q("_topspeed");
159 HUD_Write_PanelCvar_q("_topspeed_time");
160 HUD_Write_PanelCvar_q("_acceleration_max");
161 HUD_Write_PanelCvar_q("_acceleration_vertical");
162 HUD_Write_PanelCvar_q("_flip");
163 HUD_Write_PanelCvar_q("_baralign");
164 HUD_Write_PanelCvar_q("_progressbar");
165 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
166 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
167 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
168 HUD_Write_PanelCvar_q("_text");
169 HUD_Write_PanelCvar_q("_text_scale");
171 case HUD_PANEL_CENTERPRINT:
172 HUD_Write_PanelCvar_q("_align");
173 HUD_Write_PanelCvar_q("_flip");
174 HUD_Write_PanelCvar_q("_fontscale");
175 HUD_Write_PanelCvar_q("_time");
176 HUD_Write_PanelCvar_q("_fade_in");
177 HUD_Write_PanelCvar_q("_fade_out");
178 HUD_Write_PanelCvar_q("_fade_subsequent");
179 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
180 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
181 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
182 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
183 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
184 HUD_Write_PanelCvar_q("_fade_minfontsize");
189 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
191 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
195 print(sprintf(_("^1Couldn't write to %s\n"), filename));
198 void HUD_Configure_Exit_Force()
203 localcmd("togglemenu\n");
205 cvar_set("_hud_configure", "0");
208 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
209 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
212 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
216 for (i = 0; i < HUD_PANEL_NUM; ++i) {
217 if(i == highlightedPanel || !panel_enabled)
220 HUD_Panel_UpdatePosSizeForId(i);
222 panel_pos -= '1 1 0' * panel_bg_border;
223 panel_size += '2 2 0' * panel_bg_border;
225 if(myPos_y + mySize_y < panel_pos_y)
227 if(myPos_y > panel_pos_y + panel_size_y)
230 if(myPos_x + mySize_x < panel_pos_x)
232 if(myPos_x > panel_pos_x + panel_size_x)
235 // OK, there IS a collision.
237 myCenter_x = myPos_x + 0.5 * mySize_x;
238 myCenter_y = myPos_y + 0.5 * mySize_y;
240 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
241 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
243 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
245 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
246 myTarget_x = panel_pos_x - mySize_x;
247 else // push it upwards
248 myTarget_y = panel_pos_y - mySize_y;
250 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
252 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
253 myTarget_x = panel_pos_x + panel_size_x;
254 else // push it upwards
255 myTarget_y = panel_pos_y - mySize_y;
257 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
259 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
260 myTarget_x = panel_pos_x - mySize_x;
261 else // push it downwards
262 myTarget_y = panel_pos_y + panel_size_y;
264 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
266 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
267 myTarget_x = panel_pos_x + panel_size_x;
268 else // push it downwards
269 myTarget_y = panel_pos_y + panel_size_y;
271 //if(cvar("hud_configure_checkcollisions_debug"))
272 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
278 void HUD_Panel_SetPos(vector pos)
280 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
284 //if(cvar("hud_configure_checkcollisions_debug"))
285 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
287 if(autocvar_hud_configure_grid)
289 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
290 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
293 if(hud_configure_checkcollisions)
294 pos = HUD_Panel_CheckMove(pos, mySize);
296 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
297 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
300 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
302 HUD_Panel_GetName(highlightedPanel);
303 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
306 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
307 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
312 float dist_x, dist_y;
314 ratio = mySize_x/mySize_y;
316 for (i = 0; i < HUD_PANEL_NUM; ++i) {
317 if(i == highlightedPanel || !panel_enabled)
320 HUD_Panel_UpdatePosSizeForId(i);
322 panel_pos -= '1 1 0' * panel_bg_border;
323 panel_size += '2 2 0' * panel_bg_border;
325 targEndPos = panel_pos + panel_size;
327 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
328 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
331 if (resizeCorner == 1)
333 // check if this panel is on our way
334 if (resizeorigin_x <= panel_pos_x)
336 if (resizeorigin_y <= panel_pos_y)
338 if (targEndPos_x <= resizeorigin_x - mySize_x)
340 if (targEndPos_y <= resizeorigin_y - mySize_y)
343 // there is a collision:
344 // detect which side of the panel we are facing is actually limiting the resizing
345 // (which side the resize direction finds for first) and reduce the size up to there
347 // dist is the distance between resizeorigin and the "analogous" point of the panel
348 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
349 dist_x = resizeorigin_x - targEndPos_x;
350 dist_y = resizeorigin_y - targEndPos_y;
351 if (dist_y <= 0 || dist_x / dist_y > ratio)
352 mySize_x = min(mySize_x, dist_x);
354 mySize_y = min(mySize_y, dist_y);
356 else if (resizeCorner == 2)
358 if (resizeorigin_x >= targEndPos_x)
360 if (resizeorigin_y <= panel_pos_y)
362 if (panel_pos_x >= resizeorigin_x + mySize_x)
364 if (targEndPos_y <= resizeorigin_y - mySize_y)
367 dist_x = panel_pos_x - resizeorigin_x;
368 dist_y = resizeorigin_y - targEndPos_y;
369 if (dist_y <= 0 || dist_x / dist_y > ratio)
370 mySize_x = min(mySize_x, dist_x);
372 mySize_y = min(mySize_y, dist_y);
374 else if (resizeCorner == 3)
376 if (resizeorigin_x <= panel_pos_x)
378 if (resizeorigin_y >= targEndPos_y)
380 if (targEndPos_x <= resizeorigin_x - mySize_x)
382 if (panel_pos_y >= resizeorigin_y + mySize_y)
385 dist_x = resizeorigin_x - targEndPos_x;
386 dist_y = panel_pos_y - resizeorigin_y;
387 if (dist_y <= 0 || dist_x / dist_y > ratio)
388 mySize_x = min(mySize_x, dist_x);
390 mySize_y = min(mySize_y, dist_y);
392 else if (resizeCorner == 4)
394 if (resizeorigin_x >= targEndPos_x)
396 if (resizeorigin_y >= targEndPos_y)
398 if (panel_pos_x >= resizeorigin_x + mySize_x)
400 if (panel_pos_y >= resizeorigin_y + mySize_y)
403 dist_x = panel_pos_x - resizeorigin_x;
404 dist_y = panel_pos_y - resizeorigin_y;
405 if (dist_y <= 0 || dist_x / dist_y > ratio)
406 mySize_x = min(mySize_x, dist_x);
408 mySize_y = min(mySize_y, dist_y);
410 //if(cvar("hud_configure_checkcollisions_debug"))
411 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
417 void HUD_Panel_SetPosSize(vector mySize)
419 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
421 resizeorigin = panel_click_resizeorigin;
422 local noref vector myPos; // fteqcc sucks
424 // minimum panel size cap
425 mySize_x = max(0.025 * vid_conwidth, mySize_x);
426 mySize_y = max(0.025 * vid_conheight, mySize_y);
428 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
430 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
431 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
434 // collision testing|
435 // -----------------+
437 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
438 if(resizeCorner == 1) {
439 myPos_x = resizeorigin_x - mySize_x;
440 myPos_y = resizeorigin_y - mySize_y;
441 } else if(resizeCorner == 2) {
442 myPos_x = resizeorigin_x;
443 myPos_y = resizeorigin_y - mySize_y;
444 } else if(resizeCorner == 3) {
445 myPos_x = resizeorigin_x - mySize_x;
446 myPos_y = resizeorigin_y;
447 } else { // resizeCorner == 4
448 myPos_x = resizeorigin_x;
449 myPos_y = resizeorigin_y;
452 // left/top screen edges
454 mySize_x = mySize_x + myPos_x;
456 mySize_y = mySize_y + myPos_y;
458 // bottom/right screen edges
459 if(myPos_x + mySize_x > vid_conwidth)
460 mySize_x = vid_conwidth - myPos_x;
461 if(myPos_y + mySize_y > vid_conheight)
462 mySize_y = vid_conheight - myPos_y;
464 //if(cvar("hud_configure_checkcollisions_debug"))
465 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
467 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
468 if(autocvar_hud_configure_grid)
470 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
471 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
474 if(hud_configure_checkcollisions)
475 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
477 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
478 mySize_x = max(0.025 * vid_conwidth, mySize_x);
479 mySize_y = max(0.025 * vid_conheight, mySize_y);
481 // do another pos check, as size might have changed by now
482 if(resizeCorner == 1) {
483 myPos_x = resizeorigin_x - mySize_x;
484 myPos_y = resizeorigin_y - mySize_y;
485 } else if(resizeCorner == 2) {
486 myPos_x = resizeorigin_x;
487 myPos_y = resizeorigin_y - mySize_y;
488 } else if(resizeCorner == 3) {
489 myPos_x = resizeorigin_x - mySize_x;
490 myPos_y = resizeorigin_y;
491 } else { // resizeCorner == 4
492 myPos_x = resizeorigin_x;
493 myPos_y = resizeorigin_y;
496 //if(cvar("hud_configure_checkcollisions_debug"))
497 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
499 HUD_Panel_GetName(highlightedPanel);
501 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
502 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
504 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
505 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
508 float pressed_key_time;
509 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
510 void HUD_Panel_Arrow_Action(float nPrimary)
512 if (highlightedPanel == -1)
515 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
518 if(autocvar_hud_configure_grid)
520 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
522 if (hudShiftState & S_SHIFT)
523 step = hud_configure_realGridSize_y;
525 step = 2 * hud_configure_realGridSize_y;
529 if (hudShiftState & S_SHIFT)
530 step = hud_configure_realGridSize_x;
532 step = 2 * hud_configure_realGridSize_x;
537 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
538 step = vid_conheight;
541 if (hudShiftState & S_SHIFT)
542 step = (step / 256); // more precision
544 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
547 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
549 highlightedPanel_initial_pos = panel_pos;
550 highlightedPanel_initial_size = panel_size;
552 if (hudShiftState & S_ALT) // resize
554 highlightedAction = 1;
555 if(nPrimary == K_UPARROW)
557 else if(nPrimary == K_RIGHTARROW)
559 else if(nPrimary == K_LEFTARROW)
561 else // if(nPrimary == K_DOWNARROW)
564 // ctrl+arrow reduces the size, instead of increasing it
565 // Note that ctrl disables collisions check too, but it's fine
566 // since we don't collide with anything reducing the size
567 if (hudShiftState & S_CTRL) {
569 resizeCorner = 5 - resizeCorner;
574 panel_click_resizeorigin = panel_pos;
575 if(resizeCorner == 1) {
576 panel_click_resizeorigin += mySize;
578 } else if(resizeCorner == 2) {
579 panel_click_resizeorigin_y += mySize_y;
581 } else if(resizeCorner == 3) {
582 panel_click_resizeorigin_x += mySize_x;
584 } else { // resizeCorner == 4
587 HUD_Panel_SetPosSize(mySize);
591 highlightedAction = 2;
594 if(nPrimary == K_UPARROW)
596 else if(nPrimary == K_DOWNARROW)
598 else if(nPrimary == K_LEFTARROW)
600 else // if(nPrimary == K_RIGHTARROW)
603 HUD_Panel_SetPos(pos);
606 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
608 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
611 panel_pos_backup = highlightedPanel_initial_pos;
612 panel_size_backup = highlightedPanel_initial_size;
613 highlightedPanel_backup = highlightedPanel;
617 const float S_MOUSE1 = 1;
618 const float S_MOUSE2 = 2;
619 const float S_MOUSE3 = 4;
621 float prevMouseClicked; // previous state
622 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
623 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
625 void HUD_Panel_EnableMenu();
626 float tab_panels[HUD_PANEL_NUM];
627 float tab_panel, tab_backward;
628 vector tab_panel_pos;
629 void HUD_Panel_FirstInDrawQ(float id);
630 void reset_tab_panels()
633 for(i = 0; i < HUD_PANEL_NUM; ++i)
636 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
643 if(!autocvar__hud_configure)
646 // block any input while a menu dialog is fading
647 if(autocvar__menu_alpha)
652 mousepos_x = nPrimary;
653 mousepos_y = nSecondary;
657 // allow console bind to work
660 con_keys = findkeysforcommand("toggleconsole", 0);
661 keys = tokenize(con_keys); // findkeysforcommand returns data for this
663 float hit_con_bind, i;
664 for (i = 0; i < keys; ++i)
666 if(nPrimary == stof(argv(i)))
670 if(bInputType == 0) {
671 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
672 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
673 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
675 else if(bInputType == 1) {
676 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
677 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
678 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
681 if(nPrimary == K_CTRL)
683 if (bInputType == 1) //ctrl has been released
687 //switch to selected panel
688 highlightedPanel = tab_panel;
689 highlightedAction = 0;
690 HUD_Panel_FirstInDrawQ(highlightedPanel);
697 if(nPrimary == K_MOUSE1)
699 if(bInputType == 0) // key pressed
700 mouseClicked |= S_MOUSE1;
701 else if(bInputType == 1) // key released
702 mouseClicked -= (mouseClicked & S_MOUSE1);
704 else if(nPrimary == K_MOUSE2)
706 if(bInputType == 0) // key pressed
707 mouseClicked |= S_MOUSE2;
708 else if(bInputType == 1) // key released
709 mouseClicked -= (mouseClicked & S_MOUSE2);
711 else if(nPrimary == K_ESCAPE)
716 menu_enabled_time = time;
717 localcmd("menu_showhudexit\n");
719 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
724 cvar_set("_hud_configure", "0");
726 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
728 if (bInputType == 1 || mouseClicked)
731 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
732 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
733 //(it should only after every other panel of the hud)
734 //It's a minor bug anyway, we can live with it
736 float starting_panel;
737 float old_tab_panel = tab_panel;
738 if (tab_panel == -1) //first press of TAB
740 if (highlightedPanel != -1)
741 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
744 starting_panel = highlightedPanel; //can be -1, it means no starting panel
745 tab_panel_pos = panel_pos; //to compute level
749 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
751 starting_panel = tab_panel;
753 tab_backward = (hudShiftState & S_SHIFT);
755 float k, level, start_pos_x;
756 vector candidate_pos;
757 const float LEVELS_NUM = 4;
758 float level_height = vid_conheight / LEVELS_NUM;
760 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
761 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
762 start_pos_x = tab_panel_pos_x;
767 for(i = 0; i < HUD_PANEL_NUM; ++i)
769 if (i == tab_panels[i] || i == starting_panel)
771 HUD_Panel_UpdatePosSizeForId(i)
772 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
773 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
774 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
777 tab_panel_pos = candidate_pos = panel_pos;
782 if (k == LEVELS_NUM) //tab_panel not found
785 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
790 starting_panel = old_tab_panel;
792 goto find_tab_panel; //u must find tab_panel!
796 level = mod(level + level_height, vid_conheight);
798 candidate_pos_x = vid_conwidth;
802 level = mod(level - level_height, vid_conheight);
803 start_pos_x = vid_conwidth;
808 tab_panels[tab_panel] = tab_panel;
810 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
812 if (bInputType == 1 || mouseClicked)
815 if (highlightedPanel != -1)
817 HUD_Panel_GetName(highlightedPanel);
818 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
821 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
823 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
825 if (bInputType == 1 || mouseClicked)
828 if (highlightedPanel != -1)
830 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
831 panel_size_copied = panel_size;
832 highlightedPanel_copied = highlightedPanel;
835 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
837 if (bInputType == 1 || mouseClicked)
840 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
843 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
845 // reduce size if it'd go beyond screen boundaries
846 vector tmp_size = panel_size_copied;
847 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
848 tmp_size_x = vid_conwidth - panel_pos_x;
849 if (panel_pos_y + panel_size_copied_y > vid_conheight)
850 tmp_size_y = vid_conheight - panel_pos_y;
852 if (panel_size == tmp_size)
856 panel_pos_backup = panel_pos;
857 panel_size_backup = panel_size;
858 highlightedPanel_backup = highlightedPanel;
860 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
861 HUD_Panel_GetName(highlightedPanel);
862 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
864 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
866 if (bInputType == 1 || mouseClicked)
868 //restore previous values
869 if (highlightedPanel_backup != -1)
871 HUD_Panel_GetName(highlightedPanel_backup);
872 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
873 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
874 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
875 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
876 highlightedPanel_backup = -1;
879 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
883 pressed_key_time = 0;
886 else if (pressed_key_time == 0)
887 pressed_key_time = time;
890 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
892 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
896 if (highlightedPanel != -1)
897 HUD_Panel_EnableMenu();
899 else if(hit_con_bind)
905 float HUD_Panel_Check_Mouse_Pos(float allow_move)
909 while(j < HUD_PANEL_NUM)
914 HUD_Panel_UpdatePosSizeForId(i);
916 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
919 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
923 // resize from topleft border
924 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
928 // resize from topright border
929 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
933 // resize from bottomleft border
934 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
938 // resize from bottomright border
939 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
947 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
948 void HUD_Panel_FirstInDrawQ(float id)
951 var float place = -1;
952 // find out where in the array our current id is, save into place
953 for(i = 0; i < HUD_PANEL_NUM; ++i)
955 if(panel_order[i] == id)
961 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
963 place = HUD_PANEL_NUM - 1;
965 // move all ids up by one step in the array until "place"
966 for(i = place; i > 0; --i)
968 panel_order[i] = panel_order[i-1];
970 // now save the new top id
973 // let's save them into the cvar by some strcat trickery
975 for(i = 0; i < HUD_PANEL_NUM; ++i)
977 s = strcat(s, ftos(panel_order[i]), " ");
979 cvar_set("_hud_panelorder", s);
980 if(hud_panelorder_prev)
981 strunzone(hud_panelorder_prev);
982 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
985 void HUD_Panel_Highlight(float allow_move)
989 while(j < HUD_PANEL_NUM)
994 HUD_Panel_UpdatePosSizeForId(i);
996 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
999 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1001 highlightedPanel = i;
1002 HUD_Panel_FirstInDrawQ(i);
1003 highlightedAction = 1;
1004 panel_click_distance = mousepos - panel_pos;
1007 // resize from topleft border
1008 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1010 highlightedPanel = i;
1011 HUD_Panel_FirstInDrawQ(i);
1012 highlightedAction = 2;
1014 panel_click_distance = mousepos - panel_pos;
1015 panel_click_resizeorigin = panel_pos + panel_size;
1018 // resize from topright border
1019 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1021 highlightedPanel = i;
1022 HUD_Panel_FirstInDrawQ(i);
1023 highlightedAction = 2;
1025 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1026 panel_click_distance_y = mousepos_y - panel_pos_y;
1027 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1030 // resize from bottomleft border
1031 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1033 highlightedPanel = i;
1034 HUD_Panel_FirstInDrawQ(i);
1035 highlightedAction = 2;
1037 panel_click_distance_x = mousepos_x - panel_pos_x;
1038 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1039 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1042 // resize from bottomright border
1043 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1045 highlightedPanel = i;
1046 HUD_Panel_FirstInDrawQ(i);
1047 highlightedAction = 2;
1049 panel_click_distance = panel_size - mousepos + panel_pos;
1050 panel_click_resizeorigin = panel_pos;
1054 highlightedPanel = -1;
1055 highlightedAction = 0;
1058 void HUD_Panel_EnableMenu()
1061 menu_enabled_time = time;
1062 HUD_Panel_GetName(highlightedPanel);
1063 localcmd("menu_showhudoptions ", panel_name, "\n");
1065 float mouse_over_panel;
1066 void HUD_Panel_Mouse()
1068 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1069 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1073 print("menu_enabled: ", ftos(menu_enabled), "\n");
1074 print("Highlighted: ", ftos(highlightedPanel), "\n");
1075 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1078 if(autocvar__menu_alpha == 1)
1081 if not(autocvar_hud_cursormode)
1083 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1085 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1086 mousepos_y = bound(0, mousepos_y, vid_conheight);
1091 if(prevMouseClicked == 0)
1093 if (tab_panel != -1)
1095 //stop ctrl-tab selection
1099 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1100 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1101 if (highlightedPanel != -1)
1103 highlightedPanel_initial_pos = panel_pos;
1104 highlightedPanel_initial_size = panel_size;
1106 // doubleclick check
1107 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1109 mouseClicked = 0; // to prevent spam, I guess.
1110 HUD_Panel_EnableMenu();
1114 if (mouseClicked & S_MOUSE1)
1116 prevMouseClickedTime = time;
1117 prevMouseClickedPos = mousepos;
1119 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1123 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1125 if (highlightedPanel != -1)
1127 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1128 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1130 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1132 panel_pos_backup = highlightedPanel_initial_pos;
1133 panel_size_backup = highlightedPanel_initial_size;
1134 highlightedPanel_backup = highlightedPanel;
1137 // in case the clicked panel is inside another panel and we aren't
1138 // moving it, avoid the immediate "fix" of its position/size
1139 // (often unwanted and hateful) by disabling collisions check
1140 hud_configure_checkcollisions = false;
1143 if(highlightedAction == 1)
1144 HUD_Panel_SetPos(mousepos - panel_click_distance);
1145 else if(highlightedAction == 2)
1148 if(resizeCorner == 1) {
1149 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1150 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1151 } else if(resizeCorner == 2) {
1152 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1153 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1154 } else if(resizeCorner == 3) {
1155 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1156 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1157 } else { // resizeCorner == 4
1158 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1159 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1161 HUD_Panel_SetPosSize(mySize);
1166 if(menu_enabled == 2)
1167 mouse_over_panel = 0;
1169 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1170 if (mouse_over_panel && tab_panel == -1)
1171 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1173 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1174 const vector cursorsize = '32 32 0';
1175 float cursor_alpha = 1 - autocvar__menu_alpha;
1177 if(!mouse_over_panel)
1178 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1179 else if(mouse_over_panel == 1)
1180 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1181 else if(mouse_over_panel == 2)
1182 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1186 prevMouseClicked = mouseClicked;
1189 const float hlBorderSize = 4;
1190 const string hlBorder = "gfx/hud/default/border_highlighted";
1191 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1192 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1194 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1195 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1196 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1197 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1198 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);