Replace `MAP(IDENTITY)` with `UNWORDS`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #include "hud_config.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5
6 #include "../common/constants.qh"
7
8 #include "../dpdefs/keycodes.qh"
9
10
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
17 // Save the config
18 void HUD_Panel_ExportCfg(string cfgname)
19 {
20         float fh;
21         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22         fh = fopen(filename, FILE_WRITE);
23         if(fh >= 0)
24         {
25                 HUD_Write_Cvar_q("hud_skin");
26                 HUD_Write_Cvar_q("hud_panel_bg");
27                 HUD_Write_Cvar_q("hud_panel_bg_color");
28                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30                 HUD_Write_Cvar_q("hud_panel_bg_border");
31                 HUD_Write_Cvar_q("hud_panel_bg_padding");
32                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
33                 HUD_Write("\n");
34
35                 HUD_Write_Cvar_q("hud_dock");
36                 HUD_Write_Cvar_q("hud_dock_color");
37                 HUD_Write_Cvar_q("hud_dock_color_team");
38                 HUD_Write_Cvar_q("hud_dock_alpha");
39                 HUD_Write("\n");
40
41                 HUD_Write_Cvar_q("hud_progressbar_alpha");
42                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44                 HUD_Write_Cvar_q("hud_progressbar_health_color");
45                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
51                 HUD_Write("\n");
52
53                 HUD_Write_Cvar_q("_hud_panelorder");
54                 HUD_Write("\n");
55
56                 HUD_Write_Cvar_q("hud_configure_grid");
57                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
59                 HUD_Write("\n");
60
61                 // common cvars for all panels
62                 int i;
63                 for (i = 0; i < HUD_PANEL_NUM; ++i)
64                 {
65                         panel = hud_panel[i];
66
67                         HUD_Write_PanelCvar_n("");
68                         HUD_Write_PanelCvar_q("_pos");
69                         HUD_Write_PanelCvar_q("_size");
70                         HUD_Write_PanelCvar_q("_bg");
71                         HUD_Write_PanelCvar_q("_bg_color");
72                         HUD_Write_PanelCvar_q("_bg_color_team");
73                         HUD_Write_PanelCvar_q("_bg_alpha");
74                         HUD_Write_PanelCvar_q("_bg_border");
75                         HUD_Write_PanelCvar_q("_bg_padding");
76                         switch(i) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_PanelCvar_q("_accuracy");
79                                         HUD_Write_PanelCvar_q("_label");
80                                         HUD_Write_PanelCvar_q("_label_scale");
81                                         HUD_Write_PanelCvar_q("_complainbubble");
82                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
83                                         HUD_Write_PanelCvar_q("_complainbubble_time");
84                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88                                         HUD_Write_PanelCvar_q("_ammo");
89                                         HUD_Write_PanelCvar_q("_ammo_color");
90                                         HUD_Write_PanelCvar_q("_ammo_alpha");
91                                         HUD_Write_PanelCvar_q("_aspect");
92                                         HUD_Write_PanelCvar_q("_timeout");
93                                         HUD_Write_PanelCvar_q("_timeout_effect");
94                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
97                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
98                                         HUD_Write_PanelCvar_q("_onlyowned");
99                                         break;
100                                 case HUD_PANEL_AMMO:
101                                         HUD_Write_PanelCvar_q("_onlycurrent");
102                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
103                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_progressbar");
106                                         HUD_Write_PanelCvar_q("_progressbar_name");
107                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
108                                         HUD_Write_PanelCvar_q("_text");
109                                         break;
110                                 case HUD_PANEL_POWERUPS:
111                                         HUD_Write_PanelCvar_q("_flip");
112                                         HUD_Write_PanelCvar_q("_iconalign");
113                                         HUD_Write_PanelCvar_q("_baralign");
114                                         HUD_Write_PanelCvar_q("_progressbar");
115                                         HUD_Write_PanelCvar_q("_progressbar_strength");
116                                         HUD_Write_PanelCvar_q("_progressbar_shield");
117                                         HUD_Write_PanelCvar_q("_text");
118                                         break;
119                                 case HUD_PANEL_HEALTHARMOR:
120                                         HUD_Write_PanelCvar_q("_flip");
121                                         HUD_Write_PanelCvar_q("_iconalign");
122                                         HUD_Write_PanelCvar_q("_baralign");
123                                         HUD_Write_PanelCvar_q("_progressbar");
124                                         HUD_Write_PanelCvar_q("_progressbar_health");
125                                         HUD_Write_PanelCvar_q("_progressbar_armor");
126                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
127                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128                                         HUD_Write_PanelCvar_q("_text");
129                                         break;
130                                 case HUD_PANEL_NOTIFY:
131                                         HUD_Write_PanelCvar_q("_flip");
132                                         HUD_Write_PanelCvar_q("_fontsize");
133                                         HUD_Write_PanelCvar_q("_time");
134                                         HUD_Write_PanelCvar_q("_fadetime");
135                                         HUD_Write_PanelCvar_q("_icon_aspect");
136                                         break;
137                                 case HUD_PANEL_TIMER:
138                                         HUD_Write_PanelCvar_q("_increment");
139                                         break;
140                                 case HUD_PANEL_RADAR:
141                                         HUD_Write_PanelCvar_q("_foreground_alpha");
142                                         HUD_Write_PanelCvar_q("_rotation");
143                                         HUD_Write_PanelCvar_q("_zoommode");
144                                         HUD_Write_PanelCvar_q("_scale");
145                                         HUD_Write_PanelCvar_q("_maximized_scale");
146                                         HUD_Write_PanelCvar_q("_maximized_size");
147                                         HUD_Write_PanelCvar_q("_maximized_rotation");
148                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
149                                         break;
150                                 case HUD_PANEL_SCORE:
151                                         HUD_Write_PanelCvar_q("_rankings");
152                                         break;
153                                 case HUD_PANEL_VOTE:
154                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
155                                         break;
156                                 case HUD_PANEL_MODICONS:
157                                         HUD_Write_PanelCvar_q("_ca_layout");
158                                         HUD_Write_PanelCvar_q("_dom_layout");
159                                         HUD_Write_PanelCvar_q("_freezetag_layout");
160                                         break;
161                                 case HUD_PANEL_PRESSEDKEYS:
162                                         HUD_Write_PanelCvar_q("_aspect");
163                                         HUD_Write_PanelCvar_q("_attack");
164                                         break;
165                                 case HUD_PANEL_ENGINEINFO:
166                                         HUD_Write_PanelCvar_q("_framecounter_time");
167                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
168                                         break;
169                                 case HUD_PANEL_INFOMESSAGES:
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         break;
172                                 case HUD_PANEL_PHYSICS:
173                                         HUD_Write_PanelCvar_q("_speed_unit");
174                                         HUD_Write_PanelCvar_q("_speed_unit_show");
175                                         HUD_Write_PanelCvar_q("_speed_max");
176                                         HUD_Write_PanelCvar_q("_speed_vertical");
177                                         HUD_Write_PanelCvar_q("_topspeed");
178                                         HUD_Write_PanelCvar_q("_topspeed_time");
179                                         HUD_Write_PanelCvar_q("_acceleration_max");
180                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
181                                         HUD_Write_PanelCvar_q("_flip");
182                                         HUD_Write_PanelCvar_q("_baralign");
183                                         HUD_Write_PanelCvar_q("_progressbar");
184                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187                                         HUD_Write_PanelCvar_q("_text");
188                                         HUD_Write_PanelCvar_q("_text_scale");
189                                         break;
190                                 case HUD_PANEL_CENTERPRINT:
191                                         HUD_Write_PanelCvar_q("_align");
192                                         HUD_Write_PanelCvar_q("_flip");
193                                         HUD_Write_PanelCvar_q("_fontscale");
194                                         HUD_Write_PanelCvar_q("_time");
195                                         HUD_Write_PanelCvar_q("_fade_in");
196                                         HUD_Write_PanelCvar_q("_fade_out");
197                                         HUD_Write_PanelCvar_q("_fade_subsequent");
198                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
204                                         break;
205                         }
206                         HUD_Write("\n");
207                 }
208                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
209
210                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
211                 fclose(fh);
212         }
213         else
214                 printf(_("^1Couldn't write to %s\n"), filename);
215 }
216
217 void HUD_Configure_Exit_Force()
218 {
219         if (menu_enabled)
220         {
221                 menu_enabled = 0;
222                 localcmd("togglemenu\n");
223         }
224         cvar_set("_hud_configure", "0");
225 }
226
227 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
228 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
229 {
230         vector myCenter, targCenter;
231         vector myTarget = myPos;
232         int i;
233         for (i = 0; i < HUD_PANEL_NUM; ++i) {
234                 panel = hud_panel[i];
235                 if(panel == highlightedPanel) continue;
236                 HUD_Panel_UpdatePosSize();
237                 if(!panel_enabled) continue;
238
239                 panel_pos -= '1 1 0' * panel_bg_border;
240                 panel_size += '2 2 0' * panel_bg_border;
241
242                 if(myPos.y + mySize.y < panel_pos.y)
243                         continue;
244                 if(myPos.y > panel_pos.y + panel_size.y)
245                         continue;
246
247                 if(myPos.x + mySize.x < panel_pos.x)
248                         continue;
249                 if(myPos.x > panel_pos.x + panel_size.x)
250                         continue;
251
252                 // OK, there IS a collision.
253
254                 myCenter.x = myPos.x + 0.5 * mySize.x;
255                 myCenter.y = myPos.y + 0.5 * mySize.y;
256
257                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
258                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
259
260                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
261                 {
262                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
263                                 myTarget.x = panel_pos.x - mySize.x;
264                         else // push it upwards
265                                 myTarget.y = panel_pos.y - mySize.y;
266                 }
267                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
268                 {
269                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
270                                 myTarget.x = panel_pos.x + panel_size.x;
271                         else // push it upwards
272                                 myTarget.y = panel_pos.y - mySize.y;
273                 }
274                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
275                 {
276                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
277                                 myTarget.x = panel_pos.x - mySize.x;
278                         else // push it downwards
279                                 myTarget.y = panel_pos.y + panel_size.y;
280                 }
281                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
282                 {
283                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
284                                 myTarget.x = panel_pos.x + panel_size.x;
285                         else // push it downwards
286                                 myTarget.y = panel_pos.y + panel_size.y;
287                 }
288                 //if(cvar("hud_configure_checkcollisions_debug"))
289                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
290         }
291
292         return myTarget;
293 }
294
295 void HUD_Panel_SetPos(vector pos)
296 {
297         panel = highlightedPanel;
298         HUD_Panel_UpdatePosSize();
299         vector mySize;
300         mySize = panel_size;
301
302         //if(cvar("hud_configure_checkcollisions_debug"))
303                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
304
305         if(autocvar_hud_configure_grid)
306         {
307                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
308                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
309         }
310
311         if(hud_configure_checkcollisions)
312                 pos = HUD_Panel_CheckMove(pos, mySize);
313
314         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
315         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
316
317         string s;
318         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
319
320         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
321 }
322
323 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
324 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
325         vector targEndPos;
326         vector dist;
327         float ratio = mySize.x/mySize.y;
328         int i;
329         for (i = 0; i < HUD_PANEL_NUM; ++i) {
330                 panel = hud_panel[i];
331                 if(panel == highlightedPanel) continue;
332                 HUD_Panel_UpdatePosSize();
333                 if(!panel_enabled) continue;
334
335                 panel_pos -= '1 1 0' * panel_bg_border;
336                 panel_size += '2 2 0' * panel_bg_border;
337
338                 targEndPos = panel_pos + panel_size;
339
340                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
342                         continue;
343
344                 if (resizeCorner == 1)
345                 {
346                         // check if this panel is on our way
347                         if (resizeorigin.x <= panel_pos.x)
348                                 continue;
349                         if (resizeorigin.y <= panel_pos.y)
350                                 continue;
351                         if (targEndPos.x <= resizeorigin.x - mySize.x)
352                                 continue;
353                         if (targEndPos.y <= resizeorigin.y - mySize.y)
354                                 continue;
355
356                         // there is a collision:
357                         // detect which side of the panel we are facing is actually limiting the resizing
358                         // (which side the resize direction finds for first) and reduce the size up to there
359                         //
360                         // dist is the distance between resizeorigin and the "analogous" point of the panel
361                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362                         dist.x = resizeorigin.x - targEndPos.x;
363                         dist.y = resizeorigin.y - targEndPos.y;
364                         if (dist.y <= 0 || dist.x / dist.y > ratio)
365                                 mySize.x = min(mySize.x, dist.x);
366                         else
367                                 mySize.y = min(mySize.y, dist.y);
368                 }
369                 else if (resizeCorner == 2)
370                 {
371                         if (resizeorigin.x >= targEndPos.x)
372                                 continue;
373                         if (resizeorigin.y <= panel_pos.y)
374                                 continue;
375                         if (panel_pos.x >= resizeorigin.x + mySize.x)
376                                 continue;
377                         if (targEndPos.y <= resizeorigin.y - mySize.y)
378                                 continue;
379
380                         dist.x = panel_pos.x - resizeorigin.x;
381                         dist.y = resizeorigin.y - targEndPos.y;
382                         if (dist.y <= 0 || dist.x / dist.y > ratio)
383                                 mySize.x = min(mySize.x, dist.x);
384                         else
385                                 mySize.y = min(mySize.y, dist.y);
386                 }
387                 else if (resizeCorner == 3)
388                 {
389                         if (resizeorigin.x <= panel_pos.x)
390                                 continue;
391                         if (resizeorigin.y >= targEndPos.y)
392                                 continue;
393                         if (targEndPos.x <= resizeorigin.x - mySize.x)
394                                 continue;
395                         if (panel_pos.y >= resizeorigin.y + mySize.y)
396                                 continue;
397
398                         dist.x = resizeorigin.x - targEndPos.x;
399                         dist.y = panel_pos.y - resizeorigin.y;
400                         if (dist.y <= 0 || dist.x / dist.y > ratio)
401                                 mySize.x = min(mySize.x, dist.x);
402                         else
403                                 mySize.y = min(mySize.y, dist.y);
404                 }
405                 else if (resizeCorner == 4)
406                 {
407                         if (resizeorigin.x >= targEndPos.x)
408                                 continue;
409                         if (resizeorigin.y >= targEndPos.y)
410                                 continue;
411                         if (panel_pos.x >= resizeorigin.x + mySize.x)
412                                 continue;
413                         if (panel_pos.y >= resizeorigin.y + mySize.y)
414                                 continue;
415
416                         dist.x = panel_pos.x - resizeorigin.x;
417                         dist.y = panel_pos.y - resizeorigin.y;
418                         if (dist.y <= 0 || dist.x / dist.y > ratio)
419                                 mySize.x = min(mySize.x, dist.x);
420                         else
421                                 mySize.y = min(mySize.y, dist.y);
422                 }
423                 //if(cvar("hud_configure_checkcollisions_debug"))
424                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425         }
426
427         return mySize;
428 }
429
430 void HUD_Panel_SetPosSize(vector mySize)
431 {
432         panel = highlightedPanel;
433         HUD_Panel_UpdatePosSize();
434         vector resizeorigin;
435         resizeorigin = panel_click_resizeorigin;
436         vector myPos;
437
438         // minimum panel size cap
439         mySize.x = max(0.025 * vid_conwidth, mySize.x);
440         mySize.y = max(0.025 * vid_conheight, mySize.y);
441
442         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
443         {
444                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
445                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
446         }
447
448         // collision testing|
449         // -----------------+
450
451         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
452         if(resizeCorner == 1) {
453                 myPos.x = resizeorigin.x - mySize.x;
454                 myPos.y = resizeorigin.y - mySize.y;
455         } else if(resizeCorner == 2) {
456                 myPos.x = resizeorigin.x;
457                 myPos.y = resizeorigin.y - mySize.y;
458         } else if(resizeCorner == 3) {
459                 myPos.x = resizeorigin.x - mySize.x;
460                 myPos.y = resizeorigin.y;
461         } else { // resizeCorner == 4
462                 myPos.x = resizeorigin.x;
463                 myPos.y = resizeorigin.y;
464         }
465
466         // left/top screen edges
467         if(myPos.x < 0)
468                 mySize.x = mySize.x + myPos.x;
469         if(myPos.y < 0)
470                 mySize.y = mySize.y + myPos.y;
471
472         // bottom/right screen edges
473         if(myPos.x + mySize.x > vid_conwidth)
474                 mySize.x = vid_conwidth - myPos.x;
475         if(myPos.y + mySize.y > vid_conheight)
476                 mySize.y = vid_conheight - myPos.y;
477
478         //if(cvar("hud_configure_checkcollisions_debug"))
479                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
480
481         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
482         if(autocvar_hud_configure_grid)
483         {
484                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
485                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
486         }
487
488         if(hud_configure_checkcollisions)
489                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
490
491         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
492         mySize.x = max(0.025 * vid_conwidth, mySize.x);
493         mySize.y = max(0.025 * vid_conheight, mySize.y);
494
495         // do another pos check, as size might have changed by now
496         if(resizeCorner == 1) {
497                 myPos.x = resizeorigin.x - mySize.x;
498                 myPos.y = resizeorigin.y - mySize.y;
499         } else if(resizeCorner == 2) {
500                 myPos.x = resizeorigin.x;
501                 myPos.y = resizeorigin.y - mySize.y;
502         } else if(resizeCorner == 3) {
503                 myPos.x = resizeorigin.x - mySize.x;
504                 myPos.y = resizeorigin.y;
505         } else { // resizeCorner == 4
506                 myPos.x = resizeorigin.x;
507                 myPos.y = resizeorigin.y;
508         }
509
510         //if(cvar("hud_configure_checkcollisions_debug"))
511                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
512
513         string s;
514         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
515         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
516
517         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
518         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
519 }
520
521 float pressed_key_time;
522 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
523 void HUD_Panel_Arrow_Action(float nPrimary)
524 {
525         if(!highlightedPanel)
526                 return;
527
528         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
529
530         float step;
531         if(autocvar_hud_configure_grid)
532         {
533                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
534                 {
535                         if (hudShiftState & S_SHIFT)
536                                 step = hud_configure_realGridSize.y;
537                         else
538                                 step = 2 * hud_configure_realGridSize.y;
539                 }
540                 else
541                 {
542                         if (hudShiftState & S_SHIFT)
543                                 step = hud_configure_realGridSize.x;
544                         else
545                                 step = 2 * hud_configure_realGridSize.x;
546                 }
547         }
548         else
549         {
550                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
551                         step = vid_conheight;
552                 else
553                         step = vid_conwidth;
554                 if (hudShiftState & S_SHIFT)
555                         step = (step / 256); // more precision
556                 else
557                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
558         }
559
560         panel = highlightedPanel;
561         HUD_Panel_UpdatePosSize();
562
563         highlightedPanel_initial_pos = panel_pos;
564         highlightedPanel_initial_size = panel_size;
565
566         if (hudShiftState & S_ALT) // resize
567         {
568                 highlightedAction = 1;
569                 if(nPrimary == K_UPARROW)
570                         resizeCorner = 1;
571                 else if(nPrimary == K_RIGHTARROW)
572                         resizeCorner = 2;
573                 else if(nPrimary == K_LEFTARROW)
574                         resizeCorner = 3;
575                 else // if(nPrimary == K_DOWNARROW)
576                         resizeCorner = 4;
577
578                 // ctrl+arrow reduces the size, instead of increasing it
579                 // Note that ctrl disables collisions check too, but it's fine
580                 // since we don't collide with anything reducing the size
581                 if (hudShiftState & S_CTRL) {
582                         step = -step;
583                         resizeCorner = 5 - resizeCorner;
584                 }
585
586                 vector mySize;
587                 mySize = panel_size;
588                 panel_click_resizeorigin = panel_pos;
589                 if(resizeCorner == 1) {
590                         panel_click_resizeorigin += mySize;
591                         mySize.y += step;
592                 } else if(resizeCorner == 2) {
593                         panel_click_resizeorigin.y += mySize.y;
594                         mySize.x += step;
595                 } else if(resizeCorner == 3) {
596                         panel_click_resizeorigin.x += mySize.x;
597                         mySize.x += step;
598                 } else { // resizeCorner == 4
599                         mySize.y += step;
600                 }
601                 HUD_Panel_SetPosSize(mySize);
602         }
603         else // move
604         {
605                 highlightedAction = 2;
606                 vector pos;
607                 pos = panel_pos;
608                 if(nPrimary == K_UPARROW)
609                         pos.y -= step;
610                 else if(nPrimary == K_DOWNARROW)
611                         pos.y += step;
612                 else if(nPrimary == K_LEFTARROW)
613                         pos.x -= step;
614                 else // if(nPrimary == K_RIGHTARROW)
615                         pos.x += step;
616
617                 HUD_Panel_SetPos(pos);
618         }
619
620         panel = highlightedPanel;
621         HUD_Panel_UpdatePosSize();
622
623         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
624         {
625                 // backup!
626                 panel_pos_backup = highlightedPanel_initial_pos;
627                 panel_size_backup = highlightedPanel_initial_size;
628                 highlightedPanel_backup = highlightedPanel;
629         }
630 }
631
632 const int S_MOUSE1 = 1;
633 const int S_MOUSE2 = 2;
634 const int S_MOUSE3 = 4;
635 int mouseClicked;
636 int prevMouseClicked; // previous state
637 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
638 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
639
640 void HUD_Panel_EnableMenu();
641 entity tab_panels[HUD_PANEL_MAX];
642 entity tab_panel;
643 vector tab_panel_pos;
644 float tab_backward;
645 void HUD_Panel_FirstInDrawQ(float id);
646 void reset_tab_panels()
647 {
648         int i;
649         for(i = 0; i < HUD_PANEL_NUM; ++i)
650                 tab_panels[i] = world;
651 }
652 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
653 {
654         string s;
655
656         if(bInputType == 2)
657                 return false;
658
659         if(!autocvar__hud_configure)
660                 return false;
661
662         if(bInputType == 3)
663         {
664                 mousepos.x = nPrimary;
665                 mousepos.y = nSecondary;
666                 return true;
667         }
668
669         // block any input while a menu dialog is fading
670         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
671         if(autocvar__menu_alpha)
672         {
673                 hudShiftState = 0;
674                 mouseClicked = 0;
675                 return true;
676         }
677
678         // allow console bind to work
679         string con_keys;
680         float keys;
681         con_keys = findkeysforcommand("toggleconsole", 0);
682         keys = tokenize(con_keys); // findkeysforcommand returns data for this
683
684         bool hit_con_bind = false;
685         int i;
686         for (i = 0; i < keys; ++i)
687         {
688                 if(nPrimary == stof(argv(i)))
689                         hit_con_bind = true;
690         }
691
692         if(bInputType == 0) {
693                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
694                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
695                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
696         }
697         else if(bInputType == 1) {
698                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
699                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
700                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
701         }
702
703         if(nPrimary == K_CTRL)
704         {
705                 if (bInputType == 1) //ctrl has been released
706                 {
707                         if (tab_panel)
708                         {
709                                 //switch to selected panel
710                                 highlightedPanel = tab_panel;
711                                 highlightedAction = 0;
712                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
713                         }
714                         tab_panel = world;
715                         reset_tab_panels();
716                 }
717         }
718
719         if(nPrimary == K_MOUSE1)
720         {
721                 if(bInputType == 0) // key pressed
722                         mouseClicked |= S_MOUSE1;
723                 else if(bInputType == 1) // key released
724                         mouseClicked -= (mouseClicked & S_MOUSE1);
725         }
726         else if(nPrimary == K_MOUSE2)
727         {
728                 if(bInputType == 0) // key pressed
729                         mouseClicked |= S_MOUSE2;
730                 else if(bInputType == 1) // key released
731                         mouseClicked -= (mouseClicked & S_MOUSE2);
732         }
733         else if(nPrimary == K_ESCAPE)
734         {
735                 if (bInputType == 1)
736                         return true;
737                 menu_enabled = 1;
738                 localcmd("menu_showhudexit\n");
739         }
740         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
741         {
742                 if (bInputType == 1)
743                         return true;
744                 if (!menu_enabled)
745                         cvar_set("_hud_configure", "0");
746         }
747         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
748         {
749                 if (bInputType == 1 || mouseClicked)
750                         return true;
751
752                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
753                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
754                 //(it should only after every other panel of the hud)
755                 //It's a minor bug anyway, we can live with it
756
757                 entity starting_panel;
758                 entity old_tab_panel = tab_panel;
759                 if (!tab_panel) //first press of TAB
760                 {
761                         if (highlightedPanel)
762                         {
763                                 panel = highlightedPanel;
764                                 HUD_Panel_UpdatePosSize();
765                         }
766                         else
767                                 panel_pos = '0 0 0';
768                         starting_panel = highlightedPanel;
769                         tab_panel_pos = panel_pos; //to compute level
770                 }
771                 else
772                 {
773                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
774                                 reset_tab_panels();
775                         starting_panel = tab_panel;
776                 }
777                 tab_backward = (hudShiftState & S_SHIFT);
778
779                 float k, level = 0, start_posX;
780                 vector candidate_pos = '0 0 0';
781                 const float LEVELS_NUM = 4;
782                 float level_height = vid_conheight / LEVELS_NUM;
783 :find_tab_panel
784                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
785                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
786                 start_posX = tab_panel_pos.x;
787                 tab_panel = world;
788                 k=0;
789                 while(++k)
790                 {
791                         for(i = 0; i < HUD_PANEL_NUM; ++i)
792                         {
793                                 panel = hud_panel[i];
794                                 if (panel == tab_panels[i] || panel == starting_panel)
795                                         continue;
796                                 HUD_Panel_UpdatePosSize();
797                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
798                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
799                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
800                                 {
801                                         tab_panel = panel;
802                                         tab_panel_pos = candidate_pos = panel_pos;
803                                 }
804                         }
805                         if (tab_panel)
806                                 break;
807                         if (k == LEVELS_NUM) //tab_panel not found
808                         {
809                                 reset_tab_panels();
810                                 if (!old_tab_panel)
811                                 {
812                                         tab_panel = world;
813                                         return true;
814                                 }
815                                 starting_panel = old_tab_panel;
816                                 old_tab_panel = world;
817                                 goto find_tab_panel; //u must find tab_panel!
818                         }
819                         if (!tab_backward)
820                         {
821                                 level = (level + level_height) % vid_conheight;
822                                 start_posX = 0;
823                                 candidate_pos.x = vid_conwidth;
824                         }
825                         else
826                         {
827                                 level = (level - level_height) % vid_conheight;
828                                 start_posX = vid_conwidth;
829                                 candidate_pos.x = 0;
830                         }
831                 }
832
833                 tab_panels[tab_panel.panel_id] = tab_panel;
834         }
835         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
836         {
837                 if (bInputType == 1 || mouseClicked)
838                         return true;
839
840                 if (highlightedPanel)
841                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
842                 else
843                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
844         }
845         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
846         {
847                 if (bInputType == 1 || mouseClicked)
848                         return true;
849
850                 if (highlightedPanel)
851                 {
852                         panel = highlightedPanel;
853                         HUD_Panel_UpdatePosSize();
854                         panel_size_copied = panel_size;
855                 }
856         }
857         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
858         {
859                 if (bInputType == 1 || mouseClicked)
860                         return true;
861
862                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
863                         return true;
864
865                 panel = highlightedPanel;
866                 HUD_Panel_UpdatePosSize();
867
868                 // reduce size if it'd go beyond screen boundaries
869                 vector tmp_size = panel_size_copied;
870                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
871                         tmp_size.x = vid_conwidth - panel_pos.x;
872                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
873                         tmp_size.y = vid_conheight - panel_pos.y;
874
875                 if (panel_size == tmp_size)
876                         return true;
877
878                 // backup first!
879                 panel_pos_backup = panel_pos;
880                 panel_size_backup = panel_size;
881                 highlightedPanel_backup = highlightedPanel;
882
883                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
884                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
885         }
886         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
887         {
888                 if (bInputType == 1 || mouseClicked)
889                         return true;
890                 //restore previous values
891                 if (highlightedPanel_backup)
892                 {
893                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
894                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
895                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
896                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
897                         highlightedPanel_backup = world;
898                 }
899         }
900         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
901         {
902                 if (bInputType == 1)
903                 {
904                         pressed_key_time = 0;
905                         return true;
906                 }
907                 else if (pressed_key_time == 0)
908                         pressed_key_time = time;
909
910                 if (!mouseClicked)
911                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
912         }
913         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
914         {
915                 if (bInputType == 1)
916                         return true;
917                 if (highlightedPanel)
918                         HUD_Panel_EnableMenu();
919         }
920         else if(hit_con_bind)
921                 return false;
922
923         return true;
924 }
925
926 float HUD_Panel_Check_Mouse_Pos(float allow_move)
927 {
928         int i, j = 0;
929         while(j < HUD_PANEL_NUM)
930         {
931                 i = panel_order[j];
932                 j += 1;
933
934                 panel = hud_panel[i];
935                 HUD_Panel_UpdatePosSize();
936
937                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
938
939                 // move
940                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
941                 {
942                         return 1;
943                 }
944                 // resize from topleft border
945                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
946                 {
947                         return 2;
948                 }
949                 // resize from topright border
950                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
951                 {
952                         return 3;
953                 }
954                 // resize from bottomleft border
955                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
956                 {
957                         return 3;
958                 }
959                 // resize from bottomright border
960                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
961                 {
962                         return 2;
963                 }
964         }
965         return 0;
966 }
967
968 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
969 void HUD_Panel_FirstInDrawQ(float id)
970 {
971         int i;
972         int place = -1;
973         // find out where in the array our current id is, save into place
974         for(i = 0; i < HUD_PANEL_NUM; ++i)
975         {
976                 if(panel_order[i] == id)
977                 {
978                         place = i;
979                         break;
980                 }
981         }
982         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
983         if(place == -1)
984                 place = HUD_PANEL_NUM - 1;
985
986         // move all ids up by one step in the array until "place"
987         for(i = place; i > 0; --i)
988         {
989                 panel_order[i] = panel_order[i-1];
990         }
991         // now save the new top id
992         panel_order[0] = id;
993
994         // let's save them into the cvar by some strcat trickery
995         string s = "";
996         for(i = 0; i < HUD_PANEL_NUM; ++i)
997         {
998                 s = strcat(s, ftos(panel_order[i]), " ");
999         }
1000         cvar_set("_hud_panelorder", s);
1001         if(hud_panelorder_prev)
1002                 strunzone(hud_panelorder_prev);
1003         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1004 }
1005
1006 void HUD_Panel_Highlight(float allow_move)
1007 {
1008         int i, j = 0;
1009
1010         while(j < HUD_PANEL_NUM)
1011         {
1012                 i = panel_order[j];
1013                 j += 1;
1014
1015                 panel = hud_panel[i];
1016                 HUD_Panel_UpdatePosSize();
1017
1018                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1019
1020                 // move
1021                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1022                 {
1023                         highlightedPanel = hud_panel[i];
1024                         HUD_Panel_FirstInDrawQ(i);
1025                         highlightedAction = 1;
1026                         panel_click_distance = mousepos - panel_pos;
1027                         return;
1028                 }
1029                 // resize from topleft border
1030                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1031                 {
1032                         highlightedPanel = hud_panel[i];
1033                         HUD_Panel_FirstInDrawQ(i);
1034                         highlightedAction = 2;
1035                         resizeCorner = 1;
1036                         panel_click_distance = mousepos - panel_pos;
1037                         panel_click_resizeorigin = panel_pos + panel_size;
1038                         return;
1039                 }
1040                 // resize from topright border
1041                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1042                 {
1043                         highlightedPanel = hud_panel[i];
1044                         HUD_Panel_FirstInDrawQ(i);
1045                         highlightedAction = 2;
1046                         resizeCorner = 2;
1047                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1048                         panel_click_distance.y = mousepos.y - panel_pos.y;
1049                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1050                         return;
1051                 }
1052                 // resize from bottomleft border
1053                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1054                 {
1055                         highlightedPanel = hud_panel[i];
1056                         HUD_Panel_FirstInDrawQ(i);
1057                         highlightedAction = 2;
1058                         resizeCorner = 3;
1059                         panel_click_distance.x = mousepos.x - panel_pos.x;
1060                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1061                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1062                         return;
1063                 }
1064                 // resize from bottomright border
1065                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1066                 {
1067                         highlightedPanel = hud_panel[i];
1068                         HUD_Panel_FirstInDrawQ(i);
1069                         highlightedAction = 2;
1070                         resizeCorner = 4;
1071                         panel_click_distance = panel_size - mousepos + panel_pos;
1072                         panel_click_resizeorigin = panel_pos;
1073                         return;
1074                 }
1075         }
1076         highlightedPanel = world;
1077         highlightedAction = 0;
1078 }
1079
1080 void HUD_Panel_EnableMenu()
1081 {
1082         menu_enabled = 2;
1083         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1084 }
1085 float mouse_over_panel;
1086 void HUD_Panel_Mouse()
1087 {
1088         if(autocvar__menu_alpha == 1)
1089                 return;
1090
1091         if (!autocvar_hud_cursormode)
1092         {
1093                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1094
1095                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1096                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1097         }
1098
1099         if(mouseClicked)
1100         {
1101                 if(prevMouseClicked == 0)
1102                 {
1103                         if (tab_panel)
1104                         {
1105                                 //stop ctrl-tab selection
1106                                 tab_panel = world;
1107                                 reset_tab_panels();
1108                         }
1109                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1110                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1111                         if (highlightedPanel)
1112                         {
1113                                 highlightedPanel_initial_pos = panel_pos;
1114                                 highlightedPanel_initial_size = panel_size;
1115                         }
1116                         // doubleclick check
1117                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1118                         {
1119                                 mouseClicked = 0; // to prevent spam, I guess.
1120                                 HUD_Panel_EnableMenu();
1121                         }
1122                         else
1123                         {
1124                                 if (mouseClicked & S_MOUSE1)
1125                                 {
1126                                         prevMouseClickedTime = time;
1127                                         prevMouseClickedPos = mousepos;
1128                                 }
1129                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1130                         }
1131                 }
1132                 else
1133                 {
1134                         panel = highlightedPanel;
1135                         HUD_Panel_UpdatePosSize();
1136                 }
1137
1138                 if (highlightedPanel)
1139                 {
1140                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1141                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1142                         {
1143                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1144                                 // backup!
1145                                 panel_pos_backup = highlightedPanel_initial_pos;
1146                                 panel_size_backup = highlightedPanel_initial_size;
1147                                 highlightedPanel_backup = highlightedPanel;
1148                         }
1149                         else
1150                                 // in case the clicked panel is inside another panel and we aren't
1151                                 // moving it, avoid the immediate "fix" of its position/size
1152                                 // (often unwanted and hateful) by disabling collisions check
1153                                 hud_configure_checkcollisions = false;
1154                 }
1155
1156                 if(highlightedAction == 1)
1157                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1158                 else if(highlightedAction == 2)
1159                 {
1160                         vector mySize = '0 0 0';
1161                         if(resizeCorner == 1) {
1162                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1163                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1164                         } else if(resizeCorner == 2) {
1165                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1166                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1167                         } else if(resizeCorner == 3) {
1168                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1169                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1170                         } else { // resizeCorner == 4
1171                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1172                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1173                         }
1174                         HUD_Panel_SetPosSize(mySize);
1175                 }
1176         }
1177         else
1178         {
1179                 if(menu_enabled == 2)
1180                         mouse_over_panel = 0;
1181                 else
1182                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1183                 if (mouse_over_panel && !tab_panel)
1184                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1185         }
1186         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1187         const vector cursorsize = '32 32 0';
1188         float cursor_alpha = 1 - autocvar__menu_alpha;
1189
1190         if(!mouse_over_panel)
1191                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1192         else if(mouse_over_panel == 1)
1193                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194         else if(mouse_over_panel == 2)
1195                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196         else
1197                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198
1199         prevMouseClicked = mouseClicked;
1200 }
1201 void HUD_Configure_DrawGrid()
1202 {
1203         float i;
1204         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1205         {
1206                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1207                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1208                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1209                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1210                 vector s;
1211                 // x-axis
1212                 s = eX + eY * vid_conheight;
1213                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1214                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1215                 // y-axis
1216                 s = eY + eX * vid_conwidth;
1217                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1218                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1219         }
1220 }
1221
1222 float _menu_alpha_prev;
1223 void HUD_Configure_Frame()
1224 {
1225         int i;
1226         if(autocvar__hud_configure)
1227         {
1228                 if(isdemo() || intermission == 2)
1229                 {
1230                         HUD_Configure_Exit_Force();
1231                         return;
1232                 }
1233
1234                 if(!hud_configure_prev)
1235                 {
1236                         if(autocvar_hud_cursormode)
1237                                 setcursormode(1);
1238                         hudShiftState = 0;
1239                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1240                                 hud_panel[panel_order[i]].update_time = time;
1241                 }
1242
1243                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1244                 if(autocvar__menu_alpha != _menu_alpha_prev)
1245                 {
1246                         if(autocvar__menu_alpha == 0)
1247                                 menu_enabled = 0;
1248                         _menu_alpha_prev = autocvar__menu_alpha;
1249                 }
1250
1251                 HUD_Configure_DrawGrid();
1252         }
1253         else if(hud_configure_prev)
1254         {
1255                 if(menu_enabled)
1256                         menu_enabled = 0;
1257                 if(autocvar_hud_cursormode)
1258                         setcursormode(0);
1259         }
1260 }
1261
1262 const float hlBorderSize = 2;
1263 const string hlBorder = "gfx/hud/default/border_highlighted";
1264 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1265 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1266 {
1267         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1268         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1269         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1270         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1271         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1272 }
1273
1274 void HUD_Configure_PostDraw()
1275 {
1276         if(autocvar__hud_configure)
1277         {
1278                 if(tab_panel)
1279                 {
1280                         panel = tab_panel;
1281                         HUD_Panel_UpdatePosSize();
1282                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1283                 }
1284                 if(highlightedPanel)
1285                 {
1286                         panel = highlightedPanel;
1287                         HUD_Panel_UpdatePosSize();
1288                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1289                 }
1290         }
1291 }