]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/itemstime
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #include "hud_config.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5
6 #include "../common/constants.qh"
7
8 #include "../dpdefs/keycodes.qh"
9
10
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
17 // Save the config
18 void HUD_Panel_ExportCfg(string cfgname)
19 {
20         float fh;
21         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22         fh = fopen(filename, FILE_WRITE);
23         if(fh >= 0)
24         {
25                 HUD_Write_Cvar_q("hud_skin");
26                 HUD_Write_Cvar_q("hud_panel_bg");
27                 HUD_Write_Cvar_q("hud_panel_bg_color");
28                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30                 HUD_Write_Cvar_q("hud_panel_bg_border");
31                 HUD_Write_Cvar_q("hud_panel_bg_padding");
32                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
33                 HUD_Write("\n");
34
35                 HUD_Write_Cvar_q("hud_dock");
36                 HUD_Write_Cvar_q("hud_dock_color");
37                 HUD_Write_Cvar_q("hud_dock_color_team");
38                 HUD_Write_Cvar_q("hud_dock_alpha");
39                 HUD_Write("\n");
40
41                 HUD_Write_Cvar_q("hud_progressbar_alpha");
42                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44                 HUD_Write_Cvar_q("hud_progressbar_health_color");
45                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
51                 HUD_Write("\n");
52
53                 HUD_Write_Cvar_q("_hud_panelorder");
54                 HUD_Write("\n");
55
56                 HUD_Write_Cvar_q("hud_configure_grid");
57                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
59                 HUD_Write("\n");
60
61                 // common cvars for all panels
62                 int i;
63                 for (i = 0; i < HUD_PANEL_NUM; ++i)
64                 {
65                         panel = hud_panel[i];
66
67                         HUD_Write_PanelCvar_n("");
68                         HUD_Write_PanelCvar_q("_pos");
69                         HUD_Write_PanelCvar_q("_size");
70                         HUD_Write_PanelCvar_q("_bg");
71                         HUD_Write_PanelCvar_q("_bg_color");
72                         HUD_Write_PanelCvar_q("_bg_color_team");
73                         HUD_Write_PanelCvar_q("_bg_alpha");
74                         HUD_Write_PanelCvar_q("_bg_border");
75                         HUD_Write_PanelCvar_q("_bg_padding");
76                         switch(i) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_PanelCvar_q("_accuracy");
79                                         HUD_Write_PanelCvar_q("_label");
80                                         HUD_Write_PanelCvar_q("_label_scale");
81                                         HUD_Write_PanelCvar_q("_complainbubble");
82                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
83                                         HUD_Write_PanelCvar_q("_complainbubble_time");
84                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88                                         HUD_Write_PanelCvar_q("_ammo");
89                                         HUD_Write_PanelCvar_q("_ammo_color");
90                                         HUD_Write_PanelCvar_q("_ammo_alpha");
91                                         HUD_Write_PanelCvar_q("_aspect");
92                                         HUD_Write_PanelCvar_q("_timeout");
93                                         HUD_Write_PanelCvar_q("_timeout_effect");
94                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
97                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
98                                         HUD_Write_PanelCvar_q("_onlyowned");
99                                         break;
100                                 case HUD_PANEL_AMMO:
101                                         HUD_Write_PanelCvar_q("_onlycurrent");
102                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
103                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_progressbar");
106                                         HUD_Write_PanelCvar_q("_progressbar_name");
107                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
108                                         HUD_Write_PanelCvar_q("_text");
109                                         break;
110                                 case HUD_PANEL_POWERUPS:
111                                         HUD_Write_PanelCvar_q("_flip");
112                                         HUD_Write_PanelCvar_q("_iconalign");
113                                         HUD_Write_PanelCvar_q("_baralign");
114                                         HUD_Write_PanelCvar_q("_progressbar");
115                                         HUD_Write_PanelCvar_q("_progressbar_strength");
116                                         HUD_Write_PanelCvar_q("_progressbar_shield");
117                                         HUD_Write_PanelCvar_q("_text");
118                                         break;
119                                 case HUD_PANEL_HEALTHARMOR:
120                                         HUD_Write_PanelCvar_q("_flip");
121                                         HUD_Write_PanelCvar_q("_iconalign");
122                                         HUD_Write_PanelCvar_q("_baralign");
123                                         HUD_Write_PanelCvar_q("_progressbar");
124                                         HUD_Write_PanelCvar_q("_progressbar_health");
125                                         HUD_Write_PanelCvar_q("_progressbar_armor");
126                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
127                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128                                         HUD_Write_PanelCvar_q("_text");
129                                         break;
130                                 case HUD_PANEL_NOTIFY:
131                                         HUD_Write_PanelCvar_q("_flip");
132                                         HUD_Write_PanelCvar_q("_fontsize");
133                                         HUD_Write_PanelCvar_q("_time");
134                                         HUD_Write_PanelCvar_q("_fadetime");
135                                         HUD_Write_PanelCvar_q("_icon_aspect");
136                                         break;
137                                 case HUD_PANEL_TIMER:
138                                         HUD_Write_PanelCvar_q("_increment");
139                                         break;
140                                 case HUD_PANEL_RADAR:
141                                         HUD_Write_PanelCvar_q("_foreground_alpha");
142                                         HUD_Write_PanelCvar_q("_rotation");
143                                         HUD_Write_PanelCvar_q("_zoommode");
144                                         HUD_Write_PanelCvar_q("_scale");
145                                         HUD_Write_PanelCvar_q("_maximized_scale");
146                                         HUD_Write_PanelCvar_q("_maximized_size");
147                                         HUD_Write_PanelCvar_q("_maximized_rotation");
148                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
149                                         break;
150                                 case HUD_PANEL_SCORE:
151                                         HUD_Write_PanelCvar_q("_rankings");
152                                         break;
153                                 case HUD_PANEL_VOTE:
154                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
155                                         break;
156                                 case HUD_PANEL_MODICONS:
157                                         HUD_Write_PanelCvar_q("_ca_layout");
158                                         HUD_Write_PanelCvar_q("_dom_layout");
159                                         HUD_Write_PanelCvar_q("_freezetag_layout");
160                                         break;
161                                 case HUD_PANEL_PRESSEDKEYS:
162                                         HUD_Write_PanelCvar_q("_aspect");
163                                         HUD_Write_PanelCvar_q("_attack");
164                                         break;
165                                 case HUD_PANEL_ENGINEINFO:
166                                         HUD_Write_PanelCvar_q("_framecounter_time");
167                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
168                                         break;
169                                 case HUD_PANEL_INFOMESSAGES:
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         break;
172                                 case HUD_PANEL_PHYSICS:
173                                         HUD_Write_PanelCvar_q("_speed_unit");
174                                         HUD_Write_PanelCvar_q("_speed_unit_show");
175                                         HUD_Write_PanelCvar_q("_speed_max");
176                                         HUD_Write_PanelCvar_q("_speed_vertical");
177                                         HUD_Write_PanelCvar_q("_topspeed");
178                                         HUD_Write_PanelCvar_q("_topspeed_time");
179                                         HUD_Write_PanelCvar_q("_acceleration_max");
180                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
181                                         HUD_Write_PanelCvar_q("_flip");
182                                         HUD_Write_PanelCvar_q("_baralign");
183                                         HUD_Write_PanelCvar_q("_progressbar");
184                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187                                         HUD_Write_PanelCvar_q("_text");
188                                         HUD_Write_PanelCvar_q("_text_scale");
189                                         break;
190                                 case HUD_PANEL_CENTERPRINT:
191                                         HUD_Write_PanelCvar_q("_align");
192                                         HUD_Write_PanelCvar_q("_flip");
193                                         HUD_Write_PanelCvar_q("_fontscale");
194                                         HUD_Write_PanelCvar_q("_time");
195                                         HUD_Write_PanelCvar_q("_fade_in");
196                                         HUD_Write_PanelCvar_q("_fade_out");
197                                         HUD_Write_PanelCvar_q("_fade_subsequent");
198                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
204                                         break;
205                                 case HUD_PANEL_ITEMSTIME:
206                                         HUD_Write_PanelCvar_q("_iconalign");
207                                         HUD_Write_PanelCvar_q("_progressbar");
208                                         HUD_Write_PanelCvar_q("_progressbar_name");
209                                         HUD_Write_PanelCvar_q("_progressbar_reduced");
210                                         HUD_Write_PanelCvar_q("_showspawned");
211                                         HUD_Write_PanelCvar_q("_text");
212                                         HUD_Write_PanelCvar_q("_ratio");
213                                         HUD_Write_PanelCvar_q("_size_dinamic");
214                                         break;
215                         }
216                         HUD_Write("\n");
217                 }
218                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
219
220                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
221                 fclose(fh);
222         }
223         else
224                 printf(_("^1Couldn't write to %s\n"), filename);
225 }
226
227 void HUD_Configure_Exit_Force()
228 {
229         if (menu_enabled)
230         {
231                 menu_enabled = 0;
232                 localcmd("togglemenu\n");
233         }
234         cvar_set("_hud_configure", "0");
235 }
236
237 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
238 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
239 {
240         vector myCenter, targCenter;
241         vector myTarget = myPos;
242         int i;
243         for (i = 0; i < HUD_PANEL_NUM; ++i) {
244                 panel = hud_panel[i];
245                 if(panel == highlightedPanel) continue;
246                 HUD_Panel_UpdatePosSize();
247                 if(!panel_enabled) continue;
248
249                 panel_pos -= '1 1 0' * panel_bg_border;
250                 panel_size += '2 2 0' * panel_bg_border;
251
252                 if(myPos.y + mySize.y < panel_pos.y)
253                         continue;
254                 if(myPos.y > panel_pos.y + panel_size.y)
255                         continue;
256
257                 if(myPos.x + mySize.x < panel_pos.x)
258                         continue;
259                 if(myPos.x > panel_pos.x + panel_size.x)
260                         continue;
261
262                 // OK, there IS a collision.
263
264                 myCenter.x = myPos.x + 0.5 * mySize.x;
265                 myCenter.y = myPos.y + 0.5 * mySize.y;
266
267                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
268                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
269
270                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
271                 {
272                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
273                                 myTarget.x = panel_pos.x - mySize.x;
274                         else // push it upwards
275                                 myTarget.y = panel_pos.y - mySize.y;
276                 }
277                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
278                 {
279                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
280                                 myTarget.x = panel_pos.x + panel_size.x;
281                         else // push it upwards
282                                 myTarget.y = panel_pos.y - mySize.y;
283                 }
284                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
285                 {
286                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
287                                 myTarget.x = panel_pos.x - mySize.x;
288                         else // push it downwards
289                                 myTarget.y = panel_pos.y + panel_size.y;
290                 }
291                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
292                 {
293                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
294                                 myTarget.x = panel_pos.x + panel_size.x;
295                         else // push it downwards
296                                 myTarget.y = panel_pos.y + panel_size.y;
297                 }
298                 //if(cvar("hud_configure_checkcollisions_debug"))
299                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
300         }
301
302         return myTarget;
303 }
304
305 void HUD_Panel_SetPos(vector pos)
306 {
307         panel = highlightedPanel;
308         HUD_Panel_UpdatePosSize();
309         vector mySize;
310         mySize = panel_size;
311
312         //if(cvar("hud_configure_checkcollisions_debug"))
313                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
314
315         if(autocvar_hud_configure_grid)
316         {
317                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
318                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
319         }
320
321         if(hud_configure_checkcollisions)
322                 pos = HUD_Panel_CheckMove(pos, mySize);
323
324         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
325         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
326
327         string s;
328         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
329
330         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
331 }
332
333 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
334 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
335         vector targEndPos;
336         vector dist;
337         float ratio = mySize.x/mySize.y;
338         int i;
339         for (i = 0; i < HUD_PANEL_NUM; ++i) {
340                 panel = hud_panel[i];
341                 if(panel == highlightedPanel) continue;
342                 HUD_Panel_UpdatePosSize();
343                 if(!panel_enabled) continue;
344
345                 panel_pos -= '1 1 0' * panel_bg_border;
346                 panel_size += '2 2 0' * panel_bg_border;
347
348                 targEndPos = panel_pos + panel_size;
349
350                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
351                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
352                         continue;
353
354                 if (resizeCorner == 1)
355                 {
356                         // check if this panel is on our way
357                         if (resizeorigin.x <= panel_pos.x)
358                                 continue;
359                         if (resizeorigin.y <= panel_pos.y)
360                                 continue;
361                         if (targEndPos.x <= resizeorigin.x - mySize.x)
362                                 continue;
363                         if (targEndPos.y <= resizeorigin.y - mySize.y)
364                                 continue;
365
366                         // there is a collision:
367                         // detect which side of the panel we are facing is actually limiting the resizing
368                         // (which side the resize direction finds for first) and reduce the size up to there
369                         //
370                         // dist is the distance between resizeorigin and the "analogous" point of the panel
371                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
372                         dist.x = resizeorigin.x - targEndPos.x;
373                         dist.y = resizeorigin.y - targEndPos.y;
374                         if (dist.y <= 0 || dist.x / dist.y > ratio)
375                                 mySize.x = min(mySize.x, dist.x);
376                         else
377                                 mySize.y = min(mySize.y, dist.y);
378                 }
379                 else if (resizeCorner == 2)
380                 {
381                         if (resizeorigin.x >= targEndPos.x)
382                                 continue;
383                         if (resizeorigin.y <= panel_pos.y)
384                                 continue;
385                         if (panel_pos.x >= resizeorigin.x + mySize.x)
386                                 continue;
387                         if (targEndPos.y <= resizeorigin.y - mySize.y)
388                                 continue;
389
390                         dist.x = panel_pos.x - resizeorigin.x;
391                         dist.y = resizeorigin.y - targEndPos.y;
392                         if (dist.y <= 0 || dist.x / dist.y > ratio)
393                                 mySize.x = min(mySize.x, dist.x);
394                         else
395                                 mySize.y = min(mySize.y, dist.y);
396                 }
397                 else if (resizeCorner == 3)
398                 {
399                         if (resizeorigin.x <= panel_pos.x)
400                                 continue;
401                         if (resizeorigin.y >= targEndPos.y)
402                                 continue;
403                         if (targEndPos.x <= resizeorigin.x - mySize.x)
404                                 continue;
405                         if (panel_pos.y >= resizeorigin.y + mySize.y)
406                                 continue;
407
408                         dist.x = resizeorigin.x - targEndPos.x;
409                         dist.y = panel_pos.y - resizeorigin.y;
410                         if (dist.y <= 0 || dist.x / dist.y > ratio)
411                                 mySize.x = min(mySize.x, dist.x);
412                         else
413                                 mySize.y = min(mySize.y, dist.y);
414                 }
415                 else if (resizeCorner == 4)
416                 {
417                         if (resizeorigin.x >= targEndPos.x)
418                                 continue;
419                         if (resizeorigin.y >= targEndPos.y)
420                                 continue;
421                         if (panel_pos.x >= resizeorigin.x + mySize.x)
422                                 continue;
423                         if (panel_pos.y >= resizeorigin.y + mySize.y)
424                                 continue;
425
426                         dist.x = panel_pos.x - resizeorigin.x;
427                         dist.y = panel_pos.y - resizeorigin.y;
428                         if (dist.y <= 0 || dist.x / dist.y > ratio)
429                                 mySize.x = min(mySize.x, dist.x);
430                         else
431                                 mySize.y = min(mySize.y, dist.y);
432                 }
433                 //if(cvar("hud_configure_checkcollisions_debug"))
434                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
435         }
436
437         return mySize;
438 }
439
440 void HUD_Panel_SetPosSize(vector mySize)
441 {
442         panel = highlightedPanel;
443         HUD_Panel_UpdatePosSize();
444         vector resizeorigin = panel_click_resizeorigin;
445         vector myPos;
446
447         // minimum panel size cap
448         mySize.x = max(0.025 * vid_conwidth, mySize.x);
449         mySize.y = max(0.025 * vid_conheight, mySize.y);
450
451         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
452         {
453                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
454                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
455         }
456
457         // collision testing|
458         // -----------------+
459
460         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
461         if(resizeCorner == 1) {
462                 myPos.x = resizeorigin.x - mySize.x;
463                 myPos.y = resizeorigin.y - mySize.y;
464         } else if(resizeCorner == 2) {
465                 myPos.x = resizeorigin.x;
466                 myPos.y = resizeorigin.y - mySize.y;
467         } else if(resizeCorner == 3) {
468                 myPos.x = resizeorigin.x - mySize.x;
469                 myPos.y = resizeorigin.y;
470         } else { // resizeCorner == 4
471                 myPos.x = resizeorigin.x;
472                 myPos.y = resizeorigin.y;
473         }
474
475         // left/top screen edges
476         if(myPos.x < 0)
477                 mySize.x = mySize.x + myPos.x;
478         if(myPos.y < 0)
479                 mySize.y = mySize.y + myPos.y;
480
481         // bottom/right screen edges
482         if(myPos.x + mySize.x > vid_conwidth)
483                 mySize.x = vid_conwidth - myPos.x;
484         if(myPos.y + mySize.y > vid_conheight)
485                 mySize.y = vid_conheight - myPos.y;
486
487         //if(cvar("hud_configure_checkcollisions_debug"))
488                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
489
490         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
491         if(autocvar_hud_configure_grid)
492         {
493                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
494                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
495         }
496
497         if(hud_configure_checkcollisions)
498                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
499
500         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
501         mySize.x = max(0.025 * vid_conwidth, mySize.x);
502         mySize.y = max(0.025 * vid_conheight, mySize.y);
503
504         // do another pos check, as size might have changed by now
505         if(resizeCorner == 1) {
506                 myPos.x = resizeorigin.x - mySize.x;
507                 myPos.y = resizeorigin.y - mySize.y;
508         } else if(resizeCorner == 2) {
509                 myPos.x = resizeorigin.x;
510                 myPos.y = resizeorigin.y - mySize.y;
511         } else if(resizeCorner == 3) {
512                 myPos.x = resizeorigin.x - mySize.x;
513                 myPos.y = resizeorigin.y;
514         } else { // resizeCorner == 4
515                 myPos.x = resizeorigin.x;
516                 myPos.y = resizeorigin.y;
517         }
518
519         //if(cvar("hud_configure_checkcollisions_debug"))
520                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
521
522         string s;
523         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
524         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
525
526         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
527         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
528 }
529
530 float pressed_key_time;
531 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
532 void HUD_Panel_Arrow_Action(float nPrimary)
533 {
534         if(!highlightedPanel)
535                 return;
536
537         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
538
539         float step;
540         if(autocvar_hud_configure_grid)
541         {
542                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
543                 {
544                         if (hudShiftState & S_SHIFT)
545                                 step = hud_configure_realGridSize.y;
546                         else
547                                 step = 2 * hud_configure_realGridSize.y;
548                 }
549                 else
550                 {
551                         if (hudShiftState & S_SHIFT)
552                                 step = hud_configure_realGridSize.x;
553                         else
554                                 step = 2 * hud_configure_realGridSize.x;
555                 }
556         }
557         else
558         {
559                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
560                         step = vid_conheight;
561                 else
562                         step = vid_conwidth;
563                 if (hudShiftState & S_SHIFT)
564                         step = (step / 256); // more precision
565                 else
566                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
567         }
568
569         panel = highlightedPanel;
570         HUD_Panel_UpdatePosSize();
571
572         highlightedPanel_initial_pos = panel_pos;
573         highlightedPanel_initial_size = panel_size;
574
575         if (hudShiftState & S_ALT) // resize
576         {
577                 if(nPrimary == K_UPARROW)
578                         resizeCorner = 1;
579                 else if(nPrimary == K_RIGHTARROW)
580                         resizeCorner = 2;
581                 else if(nPrimary == K_LEFTARROW)
582                         resizeCorner = 3;
583                 else // if(nPrimary == K_DOWNARROW)
584                         resizeCorner = 4;
585
586                 // ctrl+arrow reduces the size, instead of increasing it
587                 // Note that ctrl disables collisions check too, but it's fine
588                 // since we don't collide with anything reducing the size
589                 if (hudShiftState & S_CTRL) {
590                         step = -step;
591                         resizeCorner = 5 - resizeCorner;
592                 }
593
594                 vector mySize;
595                 mySize = panel_size;
596                 panel_click_resizeorigin = panel_pos;
597                 if(resizeCorner == 1) {
598                         panel_click_resizeorigin += mySize;
599                         mySize.y += step;
600                 } else if(resizeCorner == 2) {
601                         panel_click_resizeorigin.y += mySize.y;
602                         mySize.x += step;
603                 } else if(resizeCorner == 3) {
604                         panel_click_resizeorigin.x += mySize.x;
605                         mySize.x += step;
606                 } else { // resizeCorner == 4
607                         mySize.y += step;
608                 }
609                 HUD_Panel_SetPosSize(mySize);
610         }
611         else // move
612         {
613                 vector pos;
614                 pos = panel_pos;
615                 if(nPrimary == K_UPARROW)
616                         pos.y -= step;
617                 else if(nPrimary == K_DOWNARROW)
618                         pos.y += step;
619                 else if(nPrimary == K_LEFTARROW)
620                         pos.x -= step;
621                 else // if(nPrimary == K_RIGHTARROW)
622                         pos.x += step;
623
624                 HUD_Panel_SetPos(pos);
625         }
626
627         panel = highlightedPanel;
628         HUD_Panel_UpdatePosSize();
629
630         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
631         {
632                 // backup!
633                 panel_pos_backup = highlightedPanel_initial_pos;
634                 panel_size_backup = highlightedPanel_initial_size;
635                 highlightedPanel_backup = highlightedPanel;
636         }
637 }
638
639 const int S_MOUSE1 = 1;
640 const int S_MOUSE2 = 2;
641 const int S_MOUSE3 = 4;
642 int mouseClicked;
643 int prevMouseClicked; // previous state
644 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
645 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
646
647 void HUD_Panel_EnableMenu();
648 entity tab_panels[HUD_PANEL_MAX];
649 entity tab_panel;
650 vector tab_panel_pos;
651 float tab_backward;
652 void HUD_Panel_FirstInDrawQ(float id);
653 void reset_tab_panels()
654 {
655         int i;
656         for(i = 0; i < HUD_PANEL_NUM; ++i)
657                 tab_panels[i] = world;
658 }
659 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
660 {
661         string s;
662
663         if(bInputType == 2)
664                 return false;
665
666         if(!autocvar__hud_configure)
667                 return false;
668
669         if(bInputType == 3)
670         {
671                 mousepos.x = nPrimary;
672                 mousepos.y = nSecondary;
673                 return true;
674         }
675
676         // block any input while a menu dialog is fading
677         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
678         if(autocvar__menu_alpha)
679         {
680                 hudShiftState = 0;
681                 mouseClicked = 0;
682                 return true;
683         }
684
685         // allow console bind to work
686         string con_keys;
687         float keys;
688         con_keys = findkeysforcommand("toggleconsole", 0);
689         keys = tokenize(con_keys); // findkeysforcommand returns data for this
690
691         bool hit_con_bind = false;
692         int i;
693         for (i = 0; i < keys; ++i)
694         {
695                 if(nPrimary == stof(argv(i)))
696                         hit_con_bind = true;
697         }
698
699         if(bInputType == 0) {
700                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
701                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
702                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
703         }
704         else if(bInputType == 1) {
705                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
706                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
707                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
708         }
709
710         if(nPrimary == K_CTRL)
711         {
712                 if (bInputType == 1) //ctrl has been released
713                 {
714                         if (tab_panel)
715                         {
716                                 //switch to selected panel
717                                 highlightedPanel = tab_panel;
718                                 highlightedAction = 0;
719                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
720                         }
721                         tab_panel = world;
722                         reset_tab_panels();
723                 }
724         }
725
726         if(nPrimary == K_MOUSE1)
727         {
728                 if(bInputType == 0) // key pressed
729                         mouseClicked |= S_MOUSE1;
730                 else if(bInputType == 1) // key released
731                         mouseClicked -= (mouseClicked & S_MOUSE1);
732         }
733         else if(nPrimary == K_MOUSE2)
734         {
735                 if(bInputType == 0) // key pressed
736                         mouseClicked |= S_MOUSE2;
737                 else if(bInputType == 1) // key released
738                         mouseClicked -= (mouseClicked & S_MOUSE2);
739         }
740         else if(nPrimary == K_ESCAPE)
741         {
742                 if (bInputType == 1)
743                         return true;
744                 menu_enabled = 1;
745                 localcmd("menu_showhudexit\n");
746         }
747         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
748         {
749                 if (bInputType == 1)
750                         return true;
751                 if (!menu_enabled)
752                         cvar_set("_hud_configure", "0");
753         }
754         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
755         {
756                 if (bInputType == 1 || mouseClicked)
757                         return true;
758
759                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
760                 // lays in the same level of another panel then the next consecutive
761                 // CTRL TAB presses will reselect once more the highlighted panel
762
763                 entity starting_panel;
764                 entity old_tab_panel = tab_panel;
765                 if (!tab_panel) //first press of TAB
766                 {
767                         if (highlightedPanel)
768                         {
769                                 panel = highlightedPanel;
770                                 HUD_Panel_UpdatePosSize();
771                         }
772                         else
773                                 panel_pos = '0 0 0';
774                         starting_panel = highlightedPanel;
775                         tab_panel_pos = panel_pos; //to compute level
776                 }
777                 else
778                 {
779                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
780                                 reset_tab_panels();
781                         starting_panel = tab_panel;
782                 }
783                 tab_backward = (hudShiftState & S_SHIFT);
784
785                 float k, level = 0, start_posX;
786                 vector candidate_pos = '0 0 0';
787                 const float LEVELS_NUM = 4;
788                 float level_height = vid_conheight / LEVELS_NUM;
789 :find_tab_panel
790                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
791                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
792                 start_posX = tab_panel_pos.x;
793                 tab_panel = world;
794                 k=0;
795                 while(++k)
796                 {
797                         for(i = 0; i < HUD_PANEL_NUM; ++i)
798                         {
799                                 panel = hud_panel[i];
800                                 if (panel == tab_panels[i] || panel == starting_panel)
801                                         continue;
802                                 HUD_Panel_UpdatePosSize();
803                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
804                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
805                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
806                                 {
807                                         tab_panel = panel;
808                                         tab_panel_pos = candidate_pos = panel_pos;
809                                 }
810                         }
811                         if (tab_panel)
812                                 break;
813                         if (k == LEVELS_NUM) //tab_panel not found
814                         {
815                                 reset_tab_panels();
816                                 if (!old_tab_panel)
817                                 {
818                                         tab_panel = world;
819                                         return true;
820                                 }
821                                 starting_panel = old_tab_panel;
822                                 old_tab_panel = world;
823                                 goto find_tab_panel; //u must find tab_panel!
824                         }
825                         if (!tab_backward)
826                         {
827                                 level = (level + level_height) % vid_conheight;
828                                 start_posX = 0;
829                                 candidate_pos.x = vid_conwidth;
830                         }
831                         else
832                         {
833                                 level = (level - level_height) % vid_conheight;
834                                 start_posX = vid_conwidth;
835                                 candidate_pos.x = 0;
836                         }
837                 }
838
839                 tab_panels[tab_panel.panel_id] = tab_panel;
840         }
841         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
842         {
843                 if (bInputType == 1 || mouseClicked)
844                         return true;
845
846                 if (highlightedPanel)
847                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
848                 else
849                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
850         }
851         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
852         {
853                 if (bInputType == 1 || mouseClicked)
854                         return true;
855
856                 if (highlightedPanel)
857                 {
858                         panel = highlightedPanel;
859                         HUD_Panel_UpdatePosSize();
860                         panel_size_copied = panel_size;
861                 }
862         }
863         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
864         {
865                 if (bInputType == 1 || mouseClicked)
866                         return true;
867
868                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
869                         return true;
870
871                 panel = highlightedPanel;
872                 HUD_Panel_UpdatePosSize();
873
874                 // reduce size if it'd go beyond screen boundaries
875                 vector tmp_size = panel_size_copied;
876                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
877                         tmp_size.x = vid_conwidth - panel_pos.x;
878                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
879                         tmp_size.y = vid_conheight - panel_pos.y;
880
881                 if (panel_size == tmp_size)
882                         return true;
883
884                 // backup first!
885                 panel_pos_backup = panel_pos;
886                 panel_size_backup = panel_size;
887                 highlightedPanel_backup = highlightedPanel;
888
889                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
890                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
891         }
892         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
893         {
894                 if (bInputType == 1 || mouseClicked)
895                         return true;
896                 //restore previous values
897                 if (highlightedPanel_backup)
898                 {
899                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
900                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
901                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
902                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
903                         highlightedPanel_backup = world;
904                 }
905         }
906         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
907         {
908                 if (bInputType == 1 || mouseClicked)
909                         return true;
910                 localcmd("hud save myconfig\n");
911         }
912         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
913         {
914                 if (bInputType == 1)
915                 {
916                         pressed_key_time = 0;
917                         return true;
918                 }
919                 else if (pressed_key_time == 0)
920                         pressed_key_time = time;
921
922                 if (!mouseClicked)
923                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
924         }
925         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
926         {
927                 if (bInputType == 1)
928                         return true;
929                 if (highlightedPanel)
930                         HUD_Panel_EnableMenu();
931         }
932         else if(hit_con_bind || nPrimary == K_PAUSE)
933                 return false;
934
935         return true;
936 }
937
938 float HUD_Panel_Check_Mouse_Pos(float allow_move)
939 {
940         int i, j = 0;
941         while(j < HUD_PANEL_NUM)
942         {
943                 i = panel_order[j];
944                 j += 1;
945
946                 panel = hud_panel[i];
947                 HUD_Panel_UpdatePosSize();
948
949                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
950
951                 // move
952                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
953                 {
954                         return 1;
955                 }
956                 // resize from topleft border
957                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
958                 {
959                         return 2;
960                 }
961                 // resize from topright border
962                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
963                 {
964                         return 3;
965                 }
966                 // resize from bottomleft border
967                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
968                 {
969                         return 3;
970                 }
971                 // resize from bottomright border
972                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
973                 {
974                         return 2;
975                 }
976         }
977         return 0;
978 }
979
980 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
981 void HUD_Panel_FirstInDrawQ(float id)
982 {
983         int i;
984         int place = -1;
985         // find out where in the array our current id is, save into place
986         for(i = 0; i < HUD_PANEL_NUM; ++i)
987         {
988                 if(panel_order[i] == id)
989                 {
990                         place = i;
991                         break;
992                 }
993         }
994         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
995         if(place == -1)
996                 place = HUD_PANEL_NUM - 1;
997
998         // move all ids up by one step in the array until "place"
999         for(i = place; i > 0; --i)
1000         {
1001                 panel_order[i] = panel_order[i-1];
1002         }
1003         // now save the new top id
1004         panel_order[0] = id;
1005
1006         // let's save them into the cvar by some strcat trickery
1007         string s = "";
1008         for(i = 0; i < HUD_PANEL_NUM; ++i)
1009         {
1010                 s = strcat(s, ftos(panel_order[i]), " ");
1011         }
1012         cvar_set("_hud_panelorder", s);
1013         if(hud_panelorder_prev)
1014                 strunzone(hud_panelorder_prev);
1015         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1016 }
1017
1018 void HUD_Panel_Highlight(float allow_move)
1019 {
1020         int i, j = 0;
1021
1022         while(j < HUD_PANEL_NUM)
1023         {
1024                 i = panel_order[j];
1025                 j += 1;
1026
1027                 panel = hud_panel[i];
1028                 HUD_Panel_UpdatePosSize();
1029
1030                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1031
1032                 // move
1033                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1034                 {
1035                         highlightedPanel = hud_panel[i];
1036                         HUD_Panel_FirstInDrawQ(i);
1037                         highlightedAction = 1;
1038                         panel_click_distance = mousepos - panel_pos;
1039                         return;
1040                 }
1041                 // resize from topleft border
1042                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1043                 {
1044                         highlightedPanel = hud_panel[i];
1045                         HUD_Panel_FirstInDrawQ(i);
1046                         highlightedAction = 2;
1047                         resizeCorner = 1;
1048                         panel_click_distance = mousepos - panel_pos;
1049                         panel_click_resizeorigin = panel_pos + panel_size;
1050                         return;
1051                 }
1052                 // resize from topright border
1053                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1054                 {
1055                         highlightedPanel = hud_panel[i];
1056                         HUD_Panel_FirstInDrawQ(i);
1057                         highlightedAction = 2;
1058                         resizeCorner = 2;
1059                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1060                         panel_click_distance.y = mousepos.y - panel_pos.y;
1061                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1062                         return;
1063                 }
1064                 // resize from bottomleft border
1065                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1066                 {
1067                         highlightedPanel = hud_panel[i];
1068                         HUD_Panel_FirstInDrawQ(i);
1069                         highlightedAction = 2;
1070                         resizeCorner = 3;
1071                         panel_click_distance.x = mousepos.x - panel_pos.x;
1072                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1073                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1074                         return;
1075                 }
1076                 // resize from bottomright border
1077                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1078                 {
1079                         highlightedPanel = hud_panel[i];
1080                         HUD_Panel_FirstInDrawQ(i);
1081                         highlightedAction = 2;
1082                         resizeCorner = 4;
1083                         panel_click_distance = panel_size - mousepos + panel_pos;
1084                         panel_click_resizeorigin = panel_pos;
1085                         return;
1086                 }
1087         }
1088         highlightedPanel = world;
1089         highlightedAction = 0;
1090 }
1091
1092 void HUD_Panel_EnableMenu()
1093 {
1094         menu_enabled = 2;
1095         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1096 }
1097 float mouse_over_panel;
1098 void HUD_Panel_Mouse()
1099 {
1100         if(autocvar__menu_alpha == 1)
1101                 return;
1102
1103         if (!autocvar_hud_cursormode)
1104         {
1105                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1106
1107                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1108                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1109         }
1110
1111         if(mouseClicked)
1112         {
1113                 if(prevMouseClicked == 0)
1114                 {
1115                         if (tab_panel)
1116                         {
1117                                 //stop ctrl-tab selection
1118                                 tab_panel = world;
1119                                 reset_tab_panels();
1120                         }
1121                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1122                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1123                         if (highlightedPanel)
1124                         {
1125                                 highlightedPanel_initial_pos = panel_pos;
1126                                 highlightedPanel_initial_size = panel_size;
1127                         }
1128                         // doubleclick check
1129                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1130                         {
1131                                 mouseClicked = 0; // to prevent spam, I guess.
1132                                 HUD_Panel_EnableMenu();
1133                         }
1134                         else
1135                         {
1136                                 if (mouseClicked & S_MOUSE1)
1137                                 {
1138                                         prevMouseClickedTime = time;
1139                                         prevMouseClickedPos = mousepos;
1140                                 }
1141                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1142                         }
1143                 }
1144                 else
1145                 {
1146                         panel = highlightedPanel;
1147                         HUD_Panel_UpdatePosSize();
1148                 }
1149
1150                 if (highlightedPanel)
1151                 {
1152                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1153                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1154                         {
1155                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1156                                 // backup!
1157                                 panel_pos_backup = highlightedPanel_initial_pos;
1158                                 panel_size_backup = highlightedPanel_initial_size;
1159                                 highlightedPanel_backup = highlightedPanel;
1160                         }
1161                         else
1162                                 // in case the clicked panel is inside another panel and we aren't
1163                                 // moving it, avoid the immediate "fix" of its position/size
1164                                 // (often unwanted and hateful) by disabling collisions check
1165                                 hud_configure_checkcollisions = false;
1166                 }
1167
1168                 if(highlightedAction == 1)
1169                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1170                 else if(highlightedAction == 2)
1171                 {
1172                         vector mySize = '0 0 0';
1173                         if(resizeCorner == 1) {
1174                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1175                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1176                         } else if(resizeCorner == 2) {
1177                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1178                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1179                         } else if(resizeCorner == 3) {
1180                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1181                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1182                         } else { // resizeCorner == 4
1183                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1184                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1185                         }
1186                         HUD_Panel_SetPosSize(mySize);
1187                 }
1188         }
1189         else
1190         {
1191                 if(prevMouseClicked)
1192                         highlightedAction = 0;
1193                 if(menu_enabled == 2)
1194                         mouse_over_panel = 0;
1195                 else
1196                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1197                 if (mouse_over_panel && !tab_panel)
1198                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1199         }
1200         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1201         const vector cursorsize = '32 32 0';
1202         float cursor_alpha = 1 - autocvar__menu_alpha;
1203
1204         if(!mouse_over_panel)
1205                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1206         else if(mouse_over_panel == 1)
1207                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1208         else if(mouse_over_panel == 2)
1209                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1210         else
1211                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1212
1213         prevMouseClicked = mouseClicked;
1214 }
1215 void HUD_Configure_DrawGrid()
1216 {
1217         float i;
1218         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1219         {
1220                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1221                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1222                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1223                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1224                 vector s;
1225                 // x-axis
1226                 s = eX + eY * vid_conheight;
1227                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1228                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1229                 // y-axis
1230                 s = eY + eX * vid_conwidth;
1231                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1232                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1233         }
1234 }
1235
1236 float _menu_alpha_prev;
1237 void HUD_Configure_Frame()
1238 {
1239         int i;
1240         if(autocvar__hud_configure)
1241         {
1242                 if(isdemo() || intermission == 2)
1243                 {
1244                         HUD_Configure_Exit_Force();
1245                         return;
1246                 }
1247
1248                 if(!hud_configure_prev)
1249                 {
1250                         if(autocvar_hud_cursormode)
1251                                 setcursormode(1);
1252                         hudShiftState = 0;
1253                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1254                                 hud_panel[panel_order[i]].update_time = time;
1255                 }
1256
1257                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1258                 if(autocvar__menu_alpha != _menu_alpha_prev)
1259                 {
1260                         if(autocvar__menu_alpha == 0)
1261                                 menu_enabled = 0;
1262                         _menu_alpha_prev = autocvar__menu_alpha;
1263                 }
1264
1265                 HUD_Configure_DrawGrid();
1266         }
1267         else if(hud_configure_prev)
1268         {
1269                 if(menu_enabled)
1270                         menu_enabled = 0;
1271                 if(autocvar_hud_cursormode)
1272                         setcursormode(0);
1273         }
1274 }
1275
1276 const float hlBorderSize = 2;
1277 const string hlBorder = "gfx/hud/default/border_highlighted";
1278 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1279 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1280 {
1281         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1282         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1283         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1284         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1285         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1286 }
1287
1288 void HUD_Configure_PostDraw()
1289 {
1290         if(autocvar__hud_configure)
1291         {
1292                 if(tab_panel)
1293                 {
1294                         panel = tab_panel;
1295                         HUD_Panel_UpdatePosSize();
1296                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1297                 }
1298                 if(highlightedPanel)
1299                 {
1300                         panel = highlightedPanel;
1301                         HUD_Panel_UpdatePosSize();
1302                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1303                 }
1304         }
1305 }