1 #include "hud_config.qh"
6 #include "../common/constants.qh"
8 #include "../dpdefs/keycodes.qh"
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 void HUD_Panel_ExportCfg(string cfgname)
21 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22 fh = fopen(filename, FILE_WRITE);
25 HUD_Write_Cvar_q("hud_skin");
26 HUD_Write_Cvar_q("hud_panel_bg");
27 HUD_Write_Cvar_q("hud_panel_bg_color");
28 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30 HUD_Write_Cvar_q("hud_panel_bg_border");
31 HUD_Write_Cvar_q("hud_panel_bg_padding");
32 HUD_Write_Cvar_q("hud_panel_fg_alpha");
35 HUD_Write_Cvar_q("hud_dock");
36 HUD_Write_Cvar_q("hud_dock_color");
37 HUD_Write_Cvar_q("hud_dock_color_team");
38 HUD_Write_Cvar_q("hud_dock_alpha");
41 HUD_Write_Cvar_q("hud_progressbar_alpha");
42 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44 HUD_Write_Cvar_q("hud_progressbar_health_color");
45 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
53 HUD_Write_Cvar_q("_hud_panelorder");
56 HUD_Write_Cvar_q("hud_configure_grid");
57 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58 HUD_Write_Cvar_q("hud_configure_grid_ysize");
61 // common cvars for all panels
63 for (i = 0; i < HUD_PANEL_NUM; ++i)
67 HUD_Write_PanelCvar_n("");
68 HUD_Write_PanelCvar_q("_pos");
69 HUD_Write_PanelCvar_q("_size");
70 HUD_Write_PanelCvar_q("_bg");
71 HUD_Write_PanelCvar_q("_bg_color");
72 HUD_Write_PanelCvar_q("_bg_color_team");
73 HUD_Write_PanelCvar_q("_bg_alpha");
74 HUD_Write_PanelCvar_q("_bg_border");
75 HUD_Write_PanelCvar_q("_bg_padding");
77 case HUD_PANEL_WEAPONS:
78 HUD_Write_PanelCvar_q("_accuracy");
79 HUD_Write_PanelCvar_q("_label");
80 HUD_Write_PanelCvar_q("_label_scale");
81 HUD_Write_PanelCvar_q("_complainbubble");
82 HUD_Write_PanelCvar_q("_complainbubble_padding");
83 HUD_Write_PanelCvar_q("_complainbubble_time");
84 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88 HUD_Write_PanelCvar_q("_ammo");
89 HUD_Write_PanelCvar_q("_ammo_color");
90 HUD_Write_PanelCvar_q("_ammo_alpha");
91 HUD_Write_PanelCvar_q("_aspect");
92 HUD_Write_PanelCvar_q("_timeout");
93 HUD_Write_PanelCvar_q("_timeout_effect");
94 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96 HUD_Write_PanelCvar_q("_timeout_speed_in");
97 HUD_Write_PanelCvar_q("_timeout_speed_out");
98 HUD_Write_PanelCvar_q("_onlyowned");
101 HUD_Write_PanelCvar_q("_onlycurrent");
102 HUD_Write_PanelCvar_q("_noncurrent_alpha");
103 HUD_Write_PanelCvar_q("_noncurrent_scale");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_progressbar");
106 HUD_Write_PanelCvar_q("_progressbar_name");
107 HUD_Write_PanelCvar_q("_progressbar_xoffset");
108 HUD_Write_PanelCvar_q("_text");
110 case HUD_PANEL_POWERUPS:
111 HUD_Write_PanelCvar_q("_flip");
112 HUD_Write_PanelCvar_q("_iconalign");
113 HUD_Write_PanelCvar_q("_baralign");
114 HUD_Write_PanelCvar_q("_progressbar");
115 HUD_Write_PanelCvar_q("_progressbar_strength");
116 HUD_Write_PanelCvar_q("_progressbar_shield");
117 HUD_Write_PanelCvar_q("_text");
119 case HUD_PANEL_HEALTHARMOR:
120 HUD_Write_PanelCvar_q("_flip");
121 HUD_Write_PanelCvar_q("_iconalign");
122 HUD_Write_PanelCvar_q("_baralign");
123 HUD_Write_PanelCvar_q("_progressbar");
124 HUD_Write_PanelCvar_q("_progressbar_health");
125 HUD_Write_PanelCvar_q("_progressbar_armor");
126 HUD_Write_PanelCvar_q("_progressbar_gfx");
127 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128 HUD_Write_PanelCvar_q("_text");
130 case HUD_PANEL_NOTIFY:
131 HUD_Write_PanelCvar_q("_flip");
132 HUD_Write_PanelCvar_q("_fontsize");
133 HUD_Write_PanelCvar_q("_time");
134 HUD_Write_PanelCvar_q("_fadetime");
135 HUD_Write_PanelCvar_q("_icon_aspect");
137 case HUD_PANEL_TIMER:
138 HUD_Write_PanelCvar_q("_increment");
140 case HUD_PANEL_RADAR:
141 HUD_Write_PanelCvar_q("_foreground_alpha");
142 HUD_Write_PanelCvar_q("_rotation");
143 HUD_Write_PanelCvar_q("_zoommode");
144 HUD_Write_PanelCvar_q("_scale");
145 HUD_Write_PanelCvar_q("_maximized_scale");
146 HUD_Write_PanelCvar_q("_maximized_size");
147 HUD_Write_PanelCvar_q("_maximized_rotation");
148 HUD_Write_PanelCvar_q("_maximized_zoommode");
150 case HUD_PANEL_SCORE:
151 HUD_Write_PanelCvar_q("_rankings");
154 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
156 case HUD_PANEL_MODICONS:
157 HUD_Write_PanelCvar_q("_ca_layout");
158 HUD_Write_PanelCvar_q("_dom_layout");
159 HUD_Write_PanelCvar_q("_freezetag_layout");
161 case HUD_PANEL_PRESSEDKEYS:
162 HUD_Write_PanelCvar_q("_aspect");
163 HUD_Write_PanelCvar_q("_attack");
165 case HUD_PANEL_ENGINEINFO:
166 HUD_Write_PanelCvar_q("_framecounter_time");
167 HUD_Write_PanelCvar_q("_framecounter_decimals");
169 case HUD_PANEL_INFOMESSAGES:
170 HUD_Write_PanelCvar_q("_flip");
172 case HUD_PANEL_PHYSICS:
173 HUD_Write_PanelCvar_q("_speed_unit");
174 HUD_Write_PanelCvar_q("_speed_unit_show");
175 HUD_Write_PanelCvar_q("_speed_max");
176 HUD_Write_PanelCvar_q("_speed_vertical");
177 HUD_Write_PanelCvar_q("_topspeed");
178 HUD_Write_PanelCvar_q("_topspeed_time");
179 HUD_Write_PanelCvar_q("_acceleration_max");
180 HUD_Write_PanelCvar_q("_acceleration_vertical");
181 HUD_Write_PanelCvar_q("_flip");
182 HUD_Write_PanelCvar_q("_baralign");
183 HUD_Write_PanelCvar_q("_progressbar");
184 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187 HUD_Write_PanelCvar_q("_text");
188 HUD_Write_PanelCvar_q("_text_scale");
190 case HUD_PANEL_CENTERPRINT:
191 HUD_Write_PanelCvar_q("_align");
192 HUD_Write_PanelCvar_q("_flip");
193 HUD_Write_PanelCvar_q("_fontscale");
194 HUD_Write_PanelCvar_q("_time");
195 HUD_Write_PanelCvar_q("_fade_in");
196 HUD_Write_PanelCvar_q("_fade_out");
197 HUD_Write_PanelCvar_q("_fade_subsequent");
198 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203 HUD_Write_PanelCvar_q("_fade_minfontsize");
205 case HUD_PANEL_ITEMSTIME:
206 HUD_Write_PanelCvar_q("_iconalign");
207 HUD_Write_PanelCvar_q("_progressbar");
208 HUD_Write_PanelCvar_q("_progressbar_name");
209 HUD_Write_PanelCvar_q("_progressbar_reduced");
210 HUD_Write_PanelCvar_q("_showspawned");
211 HUD_Write_PanelCvar_q("_text");
212 HUD_Write_PanelCvar_q("_ratio");
213 HUD_Write_PanelCvar_q("_size_dinamic");
218 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
220 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
224 printf(_("^1Couldn't write to %s\n"), filename);
227 void HUD_Configure_Exit_Force()
232 localcmd("togglemenu\n");
234 cvar_set("_hud_configure", "0");
237 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
238 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
240 vector myCenter, targCenter;
241 vector myTarget = myPos;
243 for (i = 0; i < HUD_PANEL_NUM; ++i) {
244 panel = hud_panel[i];
245 if(panel == highlightedPanel) continue;
246 HUD_Panel_UpdatePosSize();
247 if(!panel_enabled) continue;
249 panel_pos -= '1 1 0' * panel_bg_border;
250 panel_size += '2 2 0' * panel_bg_border;
252 if(myPos.y + mySize.y < panel_pos.y)
254 if(myPos.y > panel_pos.y + panel_size.y)
257 if(myPos.x + mySize.x < panel_pos.x)
259 if(myPos.x > panel_pos.x + panel_size.x)
262 // OK, there IS a collision.
264 myCenter.x = myPos.x + 0.5 * mySize.x;
265 myCenter.y = myPos.y + 0.5 * mySize.y;
267 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
268 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
270 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
272 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
273 myTarget.x = panel_pos.x - mySize.x;
274 else // push it upwards
275 myTarget.y = panel_pos.y - mySize.y;
277 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
279 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
280 myTarget.x = panel_pos.x + panel_size.x;
281 else // push it upwards
282 myTarget.y = panel_pos.y - mySize.y;
284 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
286 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
287 myTarget.x = panel_pos.x - mySize.x;
288 else // push it downwards
289 myTarget.y = panel_pos.y + panel_size.y;
291 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
293 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
294 myTarget.x = panel_pos.x + panel_size.x;
295 else // push it downwards
296 myTarget.y = panel_pos.y + panel_size.y;
298 //if(cvar("hud_configure_checkcollisions_debug"))
299 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
305 void HUD_Panel_SetPos(vector pos)
307 panel = highlightedPanel;
308 HUD_Panel_UpdatePosSize();
312 //if(cvar("hud_configure_checkcollisions_debug"))
313 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
315 if(autocvar_hud_configure_grid)
317 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
318 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
321 if(hud_configure_checkcollisions)
322 pos = HUD_Panel_CheckMove(pos, mySize);
324 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
325 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
328 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
330 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
333 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
334 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
337 float ratio = mySize.x/mySize.y;
339 for (i = 0; i < HUD_PANEL_NUM; ++i) {
340 panel = hud_panel[i];
341 if(panel == highlightedPanel) continue;
342 HUD_Panel_UpdatePosSize();
343 if(!panel_enabled) continue;
345 panel_pos -= '1 1 0' * panel_bg_border;
346 panel_size += '2 2 0' * panel_bg_border;
348 targEndPos = panel_pos + panel_size;
350 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
351 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
354 if (resizeCorner == 1)
356 // check if this panel is on our way
357 if (resizeorigin.x <= panel_pos.x)
359 if (resizeorigin.y <= panel_pos.y)
361 if (targEndPos.x <= resizeorigin.x - mySize.x)
363 if (targEndPos.y <= resizeorigin.y - mySize.y)
366 // there is a collision:
367 // detect which side of the panel we are facing is actually limiting the resizing
368 // (which side the resize direction finds for first) and reduce the size up to there
370 // dist is the distance between resizeorigin and the "analogous" point of the panel
371 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
372 dist.x = resizeorigin.x - targEndPos.x;
373 dist.y = resizeorigin.y - targEndPos.y;
374 if (dist.y <= 0 || dist.x / dist.y > ratio)
375 mySize.x = min(mySize.x, dist.x);
377 mySize.y = min(mySize.y, dist.y);
379 else if (resizeCorner == 2)
381 if (resizeorigin.x >= targEndPos.x)
383 if (resizeorigin.y <= panel_pos.y)
385 if (panel_pos.x >= resizeorigin.x + mySize.x)
387 if (targEndPos.y <= resizeorigin.y - mySize.y)
390 dist.x = panel_pos.x - resizeorigin.x;
391 dist.y = resizeorigin.y - targEndPos.y;
392 if (dist.y <= 0 || dist.x / dist.y > ratio)
393 mySize.x = min(mySize.x, dist.x);
395 mySize.y = min(mySize.y, dist.y);
397 else if (resizeCorner == 3)
399 if (resizeorigin.x <= panel_pos.x)
401 if (resizeorigin.y >= targEndPos.y)
403 if (targEndPos.x <= resizeorigin.x - mySize.x)
405 if (panel_pos.y >= resizeorigin.y + mySize.y)
408 dist.x = resizeorigin.x - targEndPos.x;
409 dist.y = panel_pos.y - resizeorigin.y;
410 if (dist.y <= 0 || dist.x / dist.y > ratio)
411 mySize.x = min(mySize.x, dist.x);
413 mySize.y = min(mySize.y, dist.y);
415 else if (resizeCorner == 4)
417 if (resizeorigin.x >= targEndPos.x)
419 if (resizeorigin.y >= targEndPos.y)
421 if (panel_pos.x >= resizeorigin.x + mySize.x)
423 if (panel_pos.y >= resizeorigin.y + mySize.y)
426 dist.x = panel_pos.x - resizeorigin.x;
427 dist.y = panel_pos.y - resizeorigin.y;
428 if (dist.y <= 0 || dist.x / dist.y > ratio)
429 mySize.x = min(mySize.x, dist.x);
431 mySize.y = min(mySize.y, dist.y);
433 //if(cvar("hud_configure_checkcollisions_debug"))
434 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
440 void HUD_Panel_SetPosSize(vector mySize)
442 panel = highlightedPanel;
443 HUD_Panel_UpdatePosSize();
445 resizeorigin = panel_click_resizeorigin;
448 // minimum panel size cap
449 mySize.x = max(0.025 * vid_conwidth, mySize.x);
450 mySize.y = max(0.025 * vid_conheight, mySize.y);
452 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
454 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
455 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
458 // collision testing|
459 // -----------------+
461 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
462 if(resizeCorner == 1) {
463 myPos.x = resizeorigin.x - mySize.x;
464 myPos.y = resizeorigin.y - mySize.y;
465 } else if(resizeCorner == 2) {
466 myPos.x = resizeorigin.x;
467 myPos.y = resizeorigin.y - mySize.y;
468 } else if(resizeCorner == 3) {
469 myPos.x = resizeorigin.x - mySize.x;
470 myPos.y = resizeorigin.y;
471 } else { // resizeCorner == 4
472 myPos.x = resizeorigin.x;
473 myPos.y = resizeorigin.y;
476 // left/top screen edges
478 mySize.x = mySize.x + myPos.x;
480 mySize.y = mySize.y + myPos.y;
482 // bottom/right screen edges
483 if(myPos.x + mySize.x > vid_conwidth)
484 mySize.x = vid_conwidth - myPos.x;
485 if(myPos.y + mySize.y > vid_conheight)
486 mySize.y = vid_conheight - myPos.y;
488 //if(cvar("hud_configure_checkcollisions_debug"))
489 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
491 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
492 if(autocvar_hud_configure_grid)
494 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
495 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
498 if(hud_configure_checkcollisions)
499 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
501 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
502 mySize.x = max(0.025 * vid_conwidth, mySize.x);
503 mySize.y = max(0.025 * vid_conheight, mySize.y);
505 // do another pos check, as size might have changed by now
506 if(resizeCorner == 1) {
507 myPos.x = resizeorigin.x - mySize.x;
508 myPos.y = resizeorigin.y - mySize.y;
509 } else if(resizeCorner == 2) {
510 myPos.x = resizeorigin.x;
511 myPos.y = resizeorigin.y - mySize.y;
512 } else if(resizeCorner == 3) {
513 myPos.x = resizeorigin.x - mySize.x;
514 myPos.y = resizeorigin.y;
515 } else { // resizeCorner == 4
516 myPos.x = resizeorigin.x;
517 myPos.y = resizeorigin.y;
520 //if(cvar("hud_configure_checkcollisions_debug"))
521 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
524 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
525 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
527 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
528 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
531 float pressed_key_time;
532 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
533 void HUD_Panel_Arrow_Action(float nPrimary)
535 if(!highlightedPanel)
538 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
541 if(autocvar_hud_configure_grid)
543 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
545 if (hudShiftState & S_SHIFT)
546 step = hud_configure_realGridSize.y;
548 step = 2 * hud_configure_realGridSize.y;
552 if (hudShiftState & S_SHIFT)
553 step = hud_configure_realGridSize.x;
555 step = 2 * hud_configure_realGridSize.x;
560 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
561 step = vid_conheight;
564 if (hudShiftState & S_SHIFT)
565 step = (step / 256); // more precision
567 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
570 panel = highlightedPanel;
571 HUD_Panel_UpdatePosSize();
573 highlightedPanel_initial_pos = panel_pos;
574 highlightedPanel_initial_size = panel_size;
576 if (hudShiftState & S_ALT) // resize
578 highlightedAction = 1;
579 if(nPrimary == K_UPARROW)
581 else if(nPrimary == K_RIGHTARROW)
583 else if(nPrimary == K_LEFTARROW)
585 else // if(nPrimary == K_DOWNARROW)
588 // ctrl+arrow reduces the size, instead of increasing it
589 // Note that ctrl disables collisions check too, but it's fine
590 // since we don't collide with anything reducing the size
591 if (hudShiftState & S_CTRL) {
593 resizeCorner = 5 - resizeCorner;
598 panel_click_resizeorigin = panel_pos;
599 if(resizeCorner == 1) {
600 panel_click_resizeorigin += mySize;
602 } else if(resizeCorner == 2) {
603 panel_click_resizeorigin.y += mySize.y;
605 } else if(resizeCorner == 3) {
606 panel_click_resizeorigin.x += mySize.x;
608 } else { // resizeCorner == 4
611 HUD_Panel_SetPosSize(mySize);
615 highlightedAction = 2;
618 if(nPrimary == K_UPARROW)
620 else if(nPrimary == K_DOWNARROW)
622 else if(nPrimary == K_LEFTARROW)
624 else // if(nPrimary == K_RIGHTARROW)
627 HUD_Panel_SetPos(pos);
630 panel = highlightedPanel;
631 HUD_Panel_UpdatePosSize();
633 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
636 panel_pos_backup = highlightedPanel_initial_pos;
637 panel_size_backup = highlightedPanel_initial_size;
638 highlightedPanel_backup = highlightedPanel;
642 const int S_MOUSE1 = 1;
643 const int S_MOUSE2 = 2;
644 const int S_MOUSE3 = 4;
646 int prevMouseClicked; // previous state
647 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
648 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
650 void HUD_Panel_EnableMenu();
651 entity tab_panels[HUD_PANEL_MAX];
653 vector tab_panel_pos;
655 void HUD_Panel_FirstInDrawQ(float id);
656 void reset_tab_panels()
659 for(i = 0; i < HUD_PANEL_NUM; ++i)
660 tab_panels[i] = world;
662 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
669 if(!autocvar__hud_configure)
674 mousepos.x = nPrimary;
675 mousepos.y = nSecondary;
679 // block any input while a menu dialog is fading
680 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
681 if(autocvar__menu_alpha)
688 // allow console bind to work
691 con_keys = findkeysforcommand("toggleconsole", 0);
692 keys = tokenize(con_keys); // findkeysforcommand returns data for this
694 bool hit_con_bind = false;
696 for (i = 0; i < keys; ++i)
698 if(nPrimary == stof(argv(i)))
702 if(bInputType == 0) {
703 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
704 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
705 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
707 else if(bInputType == 1) {
708 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
709 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
710 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
713 if(nPrimary == K_CTRL)
715 if (bInputType == 1) //ctrl has been released
719 //switch to selected panel
720 highlightedPanel = tab_panel;
721 highlightedAction = 0;
722 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
729 if(nPrimary == K_MOUSE1)
731 if(bInputType == 0) // key pressed
732 mouseClicked |= S_MOUSE1;
733 else if(bInputType == 1) // key released
734 mouseClicked -= (mouseClicked & S_MOUSE1);
736 else if(nPrimary == K_MOUSE2)
738 if(bInputType == 0) // key pressed
739 mouseClicked |= S_MOUSE2;
740 else if(bInputType == 1) // key released
741 mouseClicked -= (mouseClicked & S_MOUSE2);
743 else if(nPrimary == K_ESCAPE)
748 localcmd("menu_showhudexit\n");
750 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
755 cvar_set("_hud_configure", "0");
757 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
759 if (bInputType == 1 || mouseClicked)
762 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
763 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
764 //(it should only after every other panel of the hud)
765 //It's a minor bug anyway, we can live with it
767 entity starting_panel;
768 entity old_tab_panel = tab_panel;
769 if (!tab_panel) //first press of TAB
771 if (highlightedPanel)
773 panel = highlightedPanel;
774 HUD_Panel_UpdatePosSize();
778 starting_panel = highlightedPanel;
779 tab_panel_pos = panel_pos; //to compute level
783 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
785 starting_panel = tab_panel;
787 tab_backward = (hudShiftState & S_SHIFT);
789 float k, level = 0, start_posX;
790 vector candidate_pos = '0 0 0';
791 const float LEVELS_NUM = 4;
792 float level_height = vid_conheight / LEVELS_NUM;
794 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
795 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
796 start_posX = tab_panel_pos.x;
801 for(i = 0; i < HUD_PANEL_NUM; ++i)
803 panel = hud_panel[i];
804 if (panel == tab_panels[i] || panel == starting_panel)
806 HUD_Panel_UpdatePosSize();
807 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
808 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
809 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
812 tab_panel_pos = candidate_pos = panel_pos;
817 if (k == LEVELS_NUM) //tab_panel not found
825 starting_panel = old_tab_panel;
826 old_tab_panel = world;
827 goto find_tab_panel; //u must find tab_panel!
831 level = (level + level_height) % vid_conheight;
833 candidate_pos.x = vid_conwidth;
837 level = (level - level_height) % vid_conheight;
838 start_posX = vid_conwidth;
843 tab_panels[tab_panel.panel_id] = tab_panel;
845 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
847 if (bInputType == 1 || mouseClicked)
850 if (highlightedPanel)
851 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
853 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
855 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
857 if (bInputType == 1 || mouseClicked)
860 if (highlightedPanel)
862 panel = highlightedPanel;
863 HUD_Panel_UpdatePosSize();
864 panel_size_copied = panel_size;
867 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
869 if (bInputType == 1 || mouseClicked)
872 if (panel_size_copied == '0 0 0' || !highlightedPanel)
875 panel = highlightedPanel;
876 HUD_Panel_UpdatePosSize();
878 // reduce size if it'd go beyond screen boundaries
879 vector tmp_size = panel_size_copied;
880 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
881 tmp_size.x = vid_conwidth - panel_pos.x;
882 if (panel_pos.y + panel_size_copied.y > vid_conheight)
883 tmp_size.y = vid_conheight - panel_pos.y;
885 if (panel_size == tmp_size)
889 panel_pos_backup = panel_pos;
890 panel_size_backup = panel_size;
891 highlightedPanel_backup = highlightedPanel;
893 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
894 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
896 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
898 if (bInputType == 1 || mouseClicked)
900 //restore previous values
901 if (highlightedPanel_backup)
903 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
904 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
905 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
906 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
907 highlightedPanel_backup = world;
910 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
914 pressed_key_time = 0;
917 else if (pressed_key_time == 0)
918 pressed_key_time = time;
921 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
923 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
927 if (highlightedPanel)
928 HUD_Panel_EnableMenu();
930 else if(hit_con_bind)
936 float HUD_Panel_Check_Mouse_Pos(float allow_move)
939 while(j < HUD_PANEL_NUM)
944 panel = hud_panel[i];
945 HUD_Panel_UpdatePosSize();
947 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
950 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
954 // resize from topleft border
955 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
959 // resize from topright border
960 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
964 // resize from bottomleft border
965 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
969 // resize from bottomright border
970 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
978 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
979 void HUD_Panel_FirstInDrawQ(float id)
983 // find out where in the array our current id is, save into place
984 for(i = 0; i < HUD_PANEL_NUM; ++i)
986 if(panel_order[i] == id)
992 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
994 place = HUD_PANEL_NUM - 1;
996 // move all ids up by one step in the array until "place"
997 for(i = place; i > 0; --i)
999 panel_order[i] = panel_order[i-1];
1001 // now save the new top id
1002 panel_order[0] = id;
1004 // let's save them into the cvar by some strcat trickery
1006 for(i = 0; i < HUD_PANEL_NUM; ++i)
1008 s = strcat(s, ftos(panel_order[i]), " ");
1010 cvar_set("_hud_panelorder", s);
1011 if(hud_panelorder_prev)
1012 strunzone(hud_panelorder_prev);
1013 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1016 void HUD_Panel_Highlight(float allow_move)
1020 while(j < HUD_PANEL_NUM)
1025 panel = hud_panel[i];
1026 HUD_Panel_UpdatePosSize();
1028 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1031 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1033 highlightedPanel = hud_panel[i];
1034 HUD_Panel_FirstInDrawQ(i);
1035 highlightedAction = 1;
1036 panel_click_distance = mousepos - panel_pos;
1039 // resize from topleft border
1040 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1042 highlightedPanel = hud_panel[i];
1043 HUD_Panel_FirstInDrawQ(i);
1044 highlightedAction = 2;
1046 panel_click_distance = mousepos - panel_pos;
1047 panel_click_resizeorigin = panel_pos + panel_size;
1050 // resize from topright border
1051 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1053 highlightedPanel = hud_panel[i];
1054 HUD_Panel_FirstInDrawQ(i);
1055 highlightedAction = 2;
1057 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1058 panel_click_distance.y = mousepos.y - panel_pos.y;
1059 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1062 // resize from bottomleft border
1063 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1065 highlightedPanel = hud_panel[i];
1066 HUD_Panel_FirstInDrawQ(i);
1067 highlightedAction = 2;
1069 panel_click_distance.x = mousepos.x - panel_pos.x;
1070 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1071 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1074 // resize from bottomright border
1075 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1077 highlightedPanel = hud_panel[i];
1078 HUD_Panel_FirstInDrawQ(i);
1079 highlightedAction = 2;
1081 panel_click_distance = panel_size - mousepos + panel_pos;
1082 panel_click_resizeorigin = panel_pos;
1086 highlightedPanel = world;
1087 highlightedAction = 0;
1090 void HUD_Panel_EnableMenu()
1093 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1095 float mouse_over_panel;
1096 void HUD_Panel_Mouse()
1098 if(autocvar__menu_alpha == 1)
1101 if (!autocvar_hud_cursormode)
1103 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1105 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1106 mousepos.y = bound(0, mousepos.y, vid_conheight);
1111 if(prevMouseClicked == 0)
1115 //stop ctrl-tab selection
1119 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1120 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1121 if (highlightedPanel)
1123 highlightedPanel_initial_pos = panel_pos;
1124 highlightedPanel_initial_size = panel_size;
1126 // doubleclick check
1127 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1129 mouseClicked = 0; // to prevent spam, I guess.
1130 HUD_Panel_EnableMenu();
1134 if (mouseClicked & S_MOUSE1)
1136 prevMouseClickedTime = time;
1137 prevMouseClickedPos = mousepos;
1139 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1144 panel = highlightedPanel;
1145 HUD_Panel_UpdatePosSize();
1148 if (highlightedPanel)
1150 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1151 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1153 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1155 panel_pos_backup = highlightedPanel_initial_pos;
1156 panel_size_backup = highlightedPanel_initial_size;
1157 highlightedPanel_backup = highlightedPanel;
1160 // in case the clicked panel is inside another panel and we aren't
1161 // moving it, avoid the immediate "fix" of its position/size
1162 // (often unwanted and hateful) by disabling collisions check
1163 hud_configure_checkcollisions = false;
1166 if(highlightedAction == 1)
1167 HUD_Panel_SetPos(mousepos - panel_click_distance);
1168 else if(highlightedAction == 2)
1170 vector mySize = '0 0 0';
1171 if(resizeCorner == 1) {
1172 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1173 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1174 } else if(resizeCorner == 2) {
1175 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1176 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1177 } else if(resizeCorner == 3) {
1178 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1179 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1180 } else { // resizeCorner == 4
1181 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1182 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1184 HUD_Panel_SetPosSize(mySize);
1189 if(menu_enabled == 2)
1190 mouse_over_panel = 0;
1192 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1193 if (mouse_over_panel && !tab_panel)
1194 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1196 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1197 const vector cursorsize = '32 32 0';
1198 float cursor_alpha = 1 - autocvar__menu_alpha;
1200 if(!mouse_over_panel)
1201 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202 else if(mouse_over_panel == 1)
1203 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1204 else if(mouse_over_panel == 2)
1205 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1207 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1209 prevMouseClicked = mouseClicked;
1211 void HUD_Configure_DrawGrid()
1214 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1216 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1217 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1218 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1219 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1222 s = eX + eY * vid_conheight;
1223 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1224 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1226 s = eY + eX * vid_conwidth;
1227 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1228 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1232 float _menu_alpha_prev;
1233 void HUD_Configure_Frame()
1236 if(autocvar__hud_configure)
1238 if(isdemo() || intermission == 2)
1240 HUD_Configure_Exit_Force();
1244 if(!hud_configure_prev)
1246 if(autocvar_hud_cursormode)
1249 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1250 hud_panel[panel_order[i]].update_time = time;
1253 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1254 if(autocvar__menu_alpha != _menu_alpha_prev)
1256 if(autocvar__menu_alpha == 0)
1258 _menu_alpha_prev = autocvar__menu_alpha;
1261 HUD_Configure_DrawGrid();
1263 else if(hud_configure_prev)
1267 if(autocvar_hud_cursormode)
1272 const float hlBorderSize = 2;
1273 const string hlBorder = "gfx/hud/default/border_highlighted";
1274 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1275 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1277 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1278 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1279 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1280 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1281 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1284 void HUD_Configure_PostDraw()
1286 if(autocvar__hud_configure)
1291 HUD_Panel_UpdatePosSize();
1292 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1294 if(highlightedPanel)
1296 panel = highlightedPanel;
1297 HUD_Panel_UpdatePosSize();
1298 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));