4 // Full list of all stat constants, included in a single location for easy reference
5 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
7 const int MAX_CL_STATS = 256;
8 // -Wdouble-declaration
9 // const int STAT_HEALTH = 0;
11 const int STAT_WEAPON = 2;
12 // -Wdouble-declaration
13 // const int STAT_AMMO = 3;
14 // -Wdouble-declaration
15 // const int STAT_ARMOR = 4;
16 // -Wdouble-declaration
17 // const int STAT_WEAPONFRAME = 5;
18 // -Wdouble-declaration
19 // const int STAT_SHELLS = 6;
20 // -Wdouble-declaration
21 // const int STAT_NAILS = 7;
22 // -Wdouble-declaration
23 // const int STAT_ROCKETS = 8;
24 // -Wdouble-declaration
25 // const int STAT_CELLS = 9;
26 // -Wdouble-declaration
27 // const int STAT_ACTIVEWEAPON = 10;
28 // -Wdouble-declaration
29 // const int STAT_TOTALSECRETS = 11;
30 // -Wdouble-declaration
31 // const int STAT_TOTALMONSTERS = 12;
32 // -Wdouble-declaration
33 // const int STAT_SECRETS = 13;
34 // -Wdouble-declaration
35 // const int STAT_MONSTERS = 14;
36 // -Wdouble-declaration
37 // const int STAT_ITEMS = 15;
38 // -Wdouble-declaration
39 // const int STAT_VIEWHEIGHT = 16;
44 const int STAT_VIEWZOOM = 21;
69 STAT_PL_CROUCH_VIEW_OFS1,
70 STAT_PL_CROUCH_VIEW_OFS2,
71 STAT_PL_CROUCH_VIEW_OFS3,
92 REGISTER_STAT(KH_KEYS, int)
93 /** weapon requested to switch to; next WANTED weapon (for HUD) */
94 REGISTER_STAT(SWITCHWEAPON, int)
97 STAT_FIRST_MAIN = (STAT_LAST_VECTOR - 1) + 2,
100 STAT_STRENGTH_FINISHED,
101 STAT_INVINCIBLE_FINISHED,
104 /** this stat could later contain some other bits of info, like, more server-side particle config */ STAT_ALLOW_OLDVORTEXBEAM,
107 /** compressShotOrigin */ STAT_SHOTORG,
109 STAT_WEAPON_CLIPLOAD,
110 STAT_WEAPON_CLIPSIZE,
114 STAT_VORTEX_CHARGEPOOL,
116 STAT_DAMAGE_DEALT_TOTAL,
120 STAT_SWITCHINGWEAPON,
121 STAT_SUPERWEAPONS_FINISHED,
122 STAT_VEHICLESTAT_HEALTH,
123 STAT_VEHICLESTAT_SHIELD,
124 STAT_VEHICLESTAT_ENERGY,
125 STAT_VEHICLESTAT_AMMO1,
126 STAT_VEHICLESTAT_RELOAD1,
127 STAT_VEHICLESTAT_AMMO2,
128 STAT_VEHICLESTAT_RELOAD2,
129 STAT_VEHICLESTAT_W2MODE,
136 STAT_MONSTERS_KILLED,
139 STAT_NADE_BONUS_TYPE,
140 STAT_NADE_BONUS_SCORE,
142 STAT_HEALING_ORB_ALPHA,
145 STAT_OK_AMMO_CHARGEPOOL,
147 STAT_REVIVE_PROGRESS,
151 STAT_MULTIJUMP_DODGING,
152 STAT_MULTIJUMP_MAXSPEED,
153 STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND,
154 STAT_BUGRIGS_REVERSE_STOPPING,
155 STAT_BUGRIGS_REVERSE_SPINNING,
156 STAT_BUGRIGS_CAR_JUMPING,
157 STAT_BUGRIGS_FRICTION_AIR,
159 STAT_BUGRIGS_SPEED_POW,
160 STAT_BUGRIGS_SPEED_REF,
162 STAT_BUGRIGS_FRICTION_BRAKE,
163 STAT_BUGRIGS_AIR_STEERING,
164 STAT_BUGRIGS_FRICTION_FLOOR,
165 STAT_BUGRIGS_REVERSE_SPEEDING,
166 STAT_BUGRIGS_PLANAR_MOVEMENT,
167 STAT_BUGRIGS_ANGLE_SMOOTHING,
169 STAT_GAMEPLAYFIX_STEPDOWN,
170 STAT_MOVEVARS_JUMPSTEP,
172 STAT_GAMEPLAYFIX_UNSTICKPLAYERS,
173 STAT_GAMEPLAYFIX_STEPMULTIPLETIMES,
174 STAT_GAMEPLAYFIX_DOWNTRACEONGROUND,
175 STAT_GAMEPLAYFIX_EASIERWATERJUMP,
176 STAT_MOVEVARS_FRICTION_SLICK,
177 STAT_MOVEVARS_FRICTION_ONLAND,
178 STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS,
179 STAT_MOVEVARS_TRACK_CANJUMP,
181 STAT_MOVEVARS_CL_TRACK_CANJUMP,
183 STAT_MULTIJUMP_SPEED,
185 STAT_DODGING_TIMEOUT,
187 STAT_DODGING_UP_SPEED,
188 STAT_DODGING_RAMP_TIME,
189 STAT_DODGING_HEIGHT_THRESHOLD,
190 STAT_DODGING_DISTANCE_THRESHOLD,
191 STAT_DODGING_HORIZ_SPEED,
193 STAT_DODGING_FROZEN_NO_DOUBLETAP,
194 STAT_DODGING_HORIZ_SPEED_FROZEN,
197 STAT_JETPACK_MAXSPEED_UP,
198 STAT_JETPACK_MAXSPEED_SIDE,
200 STAT_JETPACK_ANTIGRAVITY,
201 STAT_JETPACK_ACCEL_SIDE,
202 STAT_JETPACK_ACCEL_UP,
203 STAT_MOVEVARS_HIGHSPEED,
208 const int STAT_LAST = STAT_LAST_MAIN + 5;
210 /* The following stats change depending on the gamemode, so can share the same ID */
212 // freeze tag, clan arena, jailbreak
214 STAT_REDALIVE = STAT_LAST_MAIN,
222 STAT_DOM_TOTAL_PPS = STAT_LAST_MAIN,
231 STAT_VIP = STAT_LAST_MAIN,
240 STAT_KH_REDKEY_TEAM = STAT_LAST_MAIN,
241 STAT_KH_BLUEKEY_TEAM,
242 STAT_KH_YELLOWKEY_TEAM,
243 STAT_KH_PINKKEY_TEAM,
246 #define ASSERT_LESS(name, var, const) noref int name[(const - var + 1)];
247 ASSERT_LESS(stat_limit, STAT_LAST, 220)
249 const int STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
250 const int STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
251 const int STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
252 const int STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
253 const int STAT_MOVEVARS_AIRCONTROL_POWER = 224;
254 const int STAT_MOVEFLAGS = 225;
255 const int STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
256 const int STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
257 const int STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
258 const int STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
259 const int STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
260 const int STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
261 const int STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
262 const int STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
263 const int STAT_MOVEVARS_AIRCONTROL = 234;
264 // -Wdouble-declaration
265 // const int STAT_FRAGLIMIT = 235;
266 // -Wdouble-declaration
267 // const int STAT_TIMELIMIT = 236;
268 const int STAT_MOVEVARS_WALLFRICTION = 237;
269 const int STAT_MOVEVARS_FRICTION = 238;
270 const int STAT_MOVEVARS_WATERFRICTION = 239;
271 // -Wdouble-declaration
272 // const int STAT_MOVEVARS_TICRATE = 240;
273 // -Wdouble-declaration
274 // const int STAT_MOVEVARS_TIMESCALE = 241;
275 // -Wdouble-declaration
276 // const int STAT_MOVEVARS_GRAVITY = 242;
277 const int STAT_MOVEVARS_STOPSPEED = 243;
278 const int STAT_MOVEVARS_MAXSPEED = 244;
279 const int STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
280 const int STAT_MOVEVARS_ACCELERATE = 246;
281 const int STAT_MOVEVARS_AIRACCELERATE = 247;
282 const int STAT_MOVEVARS_WATERACCELERATE = 248;
283 const int STAT_MOVEVARS_ENTGRAVITY = 249;
284 const int STAT_MOVEVARS_JUMPVELOCITY = 250;
285 const int STAT_MOVEVARS_EDGEFRICTION = 251;
286 const int STAT_MOVEVARS_MAXAIRSPEED = 252;
287 const int STAT_MOVEVARS_STEPHEIGHT = 253;
288 const int STAT_MOVEVARS_AIRACCEL_QW = 254;
289 const int STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;