Revert "Show to spectators all the waypoints that are shown to spectated players...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / cl_turrets.qc
1 #include "cl_turrets.qh"
2 void turret_remove(entity this)
3 {
4         delete(this.tur_head);
5         //remove(this.enemy);
6         this.tur_head = NULL;
7 }
8
9 .vector glowmod;
10 void turret_changeteam(entity this)
11 {
12         this.glowmod = Team_ColorRGB(this.team - 1) * 2;
13         this.teamradar_color = Team_ColorRGB(this.team - 1);
14
15         if(this.team)
16                 this.colormap = 1024 + (this.team - 1) * 17;
17
18         this.tur_head.colormap = this.colormap;
19         this.tur_head.glowmod = this.glowmod;
20
21 }
22
23 // unused?
24 void turret_head_draw(entity this)
25 {
26         this.drawmask = MASK_NORMAL;
27 }
28
29 void turret_draw(entity this)
30 {
31         float dt;
32
33         dt = time - this.move_time;
34         this.move_time = time;
35         if(dt <= 0)
36                 return;
37
38         this.tur_head.angles += dt * this.tur_head.avelocity;
39
40         if (this.health < 127)
41         {
42                 dt = random();
43
44                 if(dt < 0.03)
45                         te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
46         }
47
48         if(this.health < 85)
49         if(dt < 0.01)
50                 pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1);
51
52         if(this.health < 32)
53         if(dt < 0.015)
54                 pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
55
56 }
57
58 void turret_draw2d(entity this)
59 {
60         if(this.netname == "")
61                 return;
62
63         if(!autocvar_g_waypointsprite_turrets)
64                 return;
65
66         if(autocvar_cl_hidewaypoints)
67                 return;
68
69         float dist = vlen(this.origin - view_origin);
70         float t = (entcs_GetTeam(player_localnum) + 1);
71
72         vector o;
73         string txt;
74
75         if(autocvar_cl_vehicles_hud_tactical)
76         if(dist < 10240 && t != this.team)
77         {
78                 // TODO: Vehicle tactical hud
79                 o = project_3d_to_2d(this.origin + '0 0 32');
80                 if(o_z < 0
81                 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
82                 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
83                 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
84                 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
85                         return; // Dont draw wp's for turrets out of view
86                 o_z = 0;
87                 if(hud != HUD_NORMAL)
88                 {
89                         if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE)
90                                 txt = "gfx/vehicles/turret_moving.tga";
91                         else
92                                 txt = "gfx/vehicles/turret_stationary.tga";
93
94                         vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
95                         drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
96                 }
97         }
98
99         if(dist > this.maxdistance)
100                 return;
101
102         string spriteimage = this.netname;
103         float a = this.alpha * autocvar_hud_panel_fg_alpha;
104         vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
105
106
107         if(this.maxdistance > waypointsprite_normdistance)
108                 a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
109         else if(this.maxdistance > 0)
110                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
111
112         if(rgb == '0 0 0')
113         {
114                 this.teamradar_color = '1 0 1';
115                 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
116         }
117
118         txt = this.netname;
119         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
120                 txt = _("Spam");
121         else
122                 txt = spritelookuptext(this, spriteimage);
123
124         if(time - floor(time) > 0.5 && t == this.team)
125         {
126                 if(this.helpme && time < this.helpme)
127                 {
128                         a *= SPRITE_HELPME_BLINK;
129                         txt = sprintf(_("%s under attack!"), txt);
130                 }
131                 else
132                         a *= spritelookupblinkvalue(this, spriteimage);
133         }
134
135         if(autocvar_g_waypointsprite_uppercase)
136                 txt = strtoupper(txt);
137
138         if(a > 1)
139         {
140                 rgb *= a;
141                 a = 1;
142         }
143
144         if(a <= 0)
145                 return;
146
147         rgb = fixrgbexcess(rgb);
148
149         o = project_3d_to_2d(this.origin + '0 0 64');
150         if(o_z < 0
151         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
152         || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
153         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
154         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
155                 return; // Dont draw wp's for turrets out of view
156
157         o_z = 0;
158
159         float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
160         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
161         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
162         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
163
164         float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
165
166         t = waypointsprite_scale;
167         a *= waypointsprite_alpha;
168
169         {
170                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
171                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
172         }
173         if (edgedistance_min < waypointsprite_edgefadedistance) {
174                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
175                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
176         }
177         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
178                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
179                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
180         }
181
182         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
183         o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
184         drawhealthbar(
185                         o,
186                         0,
187                         this.health / 255,
188                         '0 0 0',
189                         '0 0 0',
190                         0.5 * SPRITE_HEALTHBAR_WIDTH * t,
191                         0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
192                         SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
193                         SPRITE_HEALTHBAR_BORDER * t,
194                         0,
195                         rgb,
196                         a * SPRITE_HEALTHBAR_BORDERALPHA,
197                         rgb,
198                         a * SPRITE_HEALTHBAR_HEALTHALPHA,
199                         DRAWFLAG_NORMAL
200                         );
201 }
202
203 void turret_construct(entity this, bool isnew)
204 {
205         entity tur = get_turretinfo(this.m_id);
206
207         if(this.tur_head == NULL)
208                 this.tur_head = spawn();
209
210         this.netname = tur.turret_name;
211
212         setorigin(this, this.origin);
213         _setmodel(this, tur.model);
214         _setmodel(this.tur_head, tur.head_model);
215         setsize(this, tur.mins, tur.maxs);
216         setsize(this.tur_head, '0 0 0', '0 0 0');
217
218         if(this.m_id == TUR_EWHEEL.m_id)
219                 setattachment(this.tur_head, this, "");
220         else
221                 setattachment(this.tur_head, this, "tag_head");
222
223         this.tur_head.classname                 = "turret_head";
224         this.tur_head.owner                             = this;
225         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
226         set_movetype(this, MOVETYPE_NOCLIP);
227         this.tur_head.angles                    = this.angles;
228         this.health                                             = 255;
229         this.solid                                              = SOLID_BBOX;
230         this.tur_head.solid                             = SOLID_NOT;
231         set_movetype(this, MOVETYPE_NOCLIP);
232         set_movetype(this.tur_head, MOVETYPE_NOCLIP);
233         this.draw                                               = turret_draw;
234         this.entremove                                  = turret_remove;
235         this.drawmask                                   = MASK_NORMAL;
236         this.tur_head.drawmask                  = MASK_NORMAL;
237         this.anim_start_time                    = 0;
238         this.draw2d = turret_draw2d;
239         this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
240         this.teamradar_color = '1 0 0';
241         this.alpha = 1;
242
243         if(isnew)
244         {
245                 IL_PUSH(g_drawables, this);
246                 IL_PUSH(g_drawables_2d, this);
247         }
248
249         tur.tr_setup(tur, this);
250 }
251
252 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
253 void turret_gibboom(entity this);
254 void turret_gib_draw(entity this)
255 {
256         Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
257
258         this.drawmask = MASK_NORMAL;
259
260         if(this.cnt)
261         {
262                 if(time >= this.nextthink)
263                 {
264                         turret_gibboom(this);
265                         delete(this);
266                 }
267         }
268         else
269         {
270                 this.alpha = bound(0, this.nextthink - time, 1);
271                 if(this.alpha < ALPHA_MIN_VISIBLE)
272                         delete(this);
273         }
274 }
275
276 void turret_gibboom(entity this)
277 {
278         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
279         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
280
281         for (int j = 1; j < 5; j = j + 1)
282                 turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false);
283 }
284
285 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
286 {
287         entity gib;
288
289         traceline(_from, _to, MOVE_NOMONSTERS, NULL);
290         if(trace_startsolid)
291                 return NULL;
292
293         gib = new(turret_gib);
294         setorigin(gib, _from);
295         _setmodel(gib, _model);
296         gib.colormod    = _cmod;
297         gib.solid          = SOLID_CORPSE;
298         gib.draw                = turret_gib_draw;
299         gib.cnt          = _explode;
300         setsize(gib, '-1 -1 -1', '1 1 1');
301         if(_explode)
302         {
303                 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
304                 gib.effects = EF_FLAME;
305         }
306         else
307                 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
308
309         gib.gravity              = 1;
310         set_movetype(gib, MOVETYPE_BOUNCE);
311         setorigin(gib,          _from);
312         gib.velocity   = _to;
313         gib.avelocity  = prandomvec() * 32;
314         gib.move_time      = time;
315         gib.damageforcescale = 1;
316
317         return gib;
318 }
319
320 void turret_die(entity this)
321 {
322         sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
323         pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
324         if (!autocvar_cl_nogibs)
325         {
326                 // Base
327                 if(this.m_id == TUR_EWHEEL.m_id)
328                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
329                 else if (this.m_id == TUR_WALKER.m_id)
330                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
331                 else if (this.m_id == TUR_TESLA.m_id)
332                         turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
333                 else
334                 {
335                         if (random() > 0.5)
336                         {
337                                 turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
338                                 turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
339                                 turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
340                         }
341                         else
342                                 turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true);
343
344                         entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
345                         if(headgib)
346                         {
347                                 headgib.angles = this.tur_head.angles;
348                                 headgib.avelocity = this.tur_head.avelocity + randomvec() * 45;
349                                 headgib.avelocity_y = headgib.avelocity_y * 5;
350                                 headgib.gravity = 0.5;
351                         }
352                 }
353         }
354
355         setmodel(this, MDL_Null);
356         setmodel(this.tur_head, MDL_Null);
357 }
358
359 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
360 {
361         float sf;
362         sf = ReadByte();
363
364         if(sf & TNSF_SETUP)
365         {
366                 this.m_id = ReadByte();
367
368                 this.origin_x = ReadCoord();
369                 this.origin_y = ReadCoord();
370                 this.origin_z = ReadCoord();
371                 setorigin(this, this.origin);
372
373                 this.angles_x = ReadAngle();
374                 this.angles_y = ReadAngle();
375
376                 turret_construct(this, isnew);
377                 this.colormap = 1024;
378                 this.glowmod = '0 1 1';
379                 this.tur_head.colormap = this.colormap;
380                 this.tur_head.glowmod = this.glowmod;
381         }
382
383         if(sf & TNSF_ANG)
384         {
385                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
386                         this.tur_head = spawn();
387
388                 this.tur_head.angles_x = ReadShort();
389                 this.tur_head.angles_y = ReadShort();
390                 //this.tur_head.angles = this.angles + this.tur_head.angles;
391         }
392
393         if(sf & TNSF_AVEL)
394         {
395                 if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
396                         this.tur_head = spawn();
397
398                 this.tur_head.avelocity_x = ReadShort();
399                 this.tur_head.avelocity_y = ReadShort();
400         }
401
402         if(sf & TNSF_MOVE)
403         {
404                 this.origin_x = ReadShort();
405                 this.origin_y = ReadShort();
406                 this.origin_z = ReadShort();
407                 setorigin(this, this.origin);
408
409                 this.velocity_x = ReadShort();
410                 this.velocity_y = ReadShort();
411                 this.velocity_z = ReadShort();
412
413                 this.angles_y = ReadShort();
414
415                 this.move_time   = time;
416         }
417
418         if(sf & TNSF_ANIM)
419         {
420                 this.frame1time = ReadCoord();
421                 this.frame        = ReadByte();
422         }
423
424         if(sf & TNSF_STATUS)
425         {
426                 float _tmp;
427                 _tmp = ReadByte();
428                 if(_tmp != this.team)
429                 {
430                         this.team = _tmp;
431                         turret_changeteam(this);
432                 }
433
434                 _tmp = ReadByte();
435                 if(_tmp == 0 && this.health != 0)
436                         turret_die(this);
437                 else if(this.health && this.health != _tmp)
438                         this.helpme = servertime + 10;
439
440                 this.health = _tmp;
441         }
442         //this.enemy.health = this.health / 255;
443         return true;
444 }