2 CLASS(XonoticSandboxToolsDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticSandboxToolsDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
4 ATTRIB(XonoticSandboxToolsDialog, title, string, _("Sandbox Tools")) // ;)
5 ATTRIB(XonoticSandboxToolsDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS)
6 ATTRIB(XonoticSandboxToolsDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticSandboxToolsDialog, rows, float, 5)
8 ATTRIB(XonoticSandboxToolsDialog, columns, float, 4)
9 ATTRIB(XonoticSandboxToolsDialog, name, string, "SandboxTools")
10 ENDCLASS(XonoticSandboxToolsDialog)
14 void XonoticSandboxToolsDialog_fill(entity me)
18 me.gotoRC(me, me.rows - 1, 0);
19 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
20 e.onClick = Dialog_Close;
25 /* Click. The c-word is here so you can grep for it :-) */