2 CLASS(XonoticGameModelSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticGameModelSettingsTab, fill, void(entity))
4 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
5 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
7 ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
8 ENDCLASS(XonoticGameModelSettingsTab)
9 entity makeXonoticGameModelSettingsTab();
13 void XonoticGameModelSettingsTab_showNotify(entity me)
17 entity makeXonoticGameModelSettingsTab()
20 me = spawnXonoticGameModelSettingsTab();
21 me.configureDialog(me);
25 void XonoticGameModelSettingsTab_fill(entity me)
30 // Note that this is pretty terrible currently due to the lack of options for this tab...
31 // There is really not many other decent places for these options, additionally
32 // later I would like quite a few more options in this tab.
34 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
35 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
37 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
39 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
40 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
42 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
43 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
44 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
45 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
46 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
47 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
48 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
49 e.configureXonoticTextSliderValues(e);
50 setDependent(e, "cl_ghost_items", 0.001, 1);
54 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
56 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
58 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
60 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
61 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
63 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
64 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
65 e.addValue(e, ZCTX(_("GIBS^None")), "1");
66 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
67 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
68 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
69 e.configureXonoticTextSliderValues(e);
70 setDependent(e, "cl_gentle", 0, 0);