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Clean up MENUQC #includes
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1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4         #include "../dpdefs/progsdefs.qh"
5     #include "../dpdefs/dpextensions.qh"
6     #include "autocvars.qh"
7     #include "defs.qh"
8     #include "campaign.qh"
9     #include "../common/campaign_common.qh"
10     #include "../common/mapinfo.qh"
11     #include "cheats.qh"
12 #endif
13
14 // campaign cvars:
15 //   _campaign_index: index of CURRENT map
16 //   _campaign_name: name of the current campaign
17 //   g_campaign(name)_index: index of current LAST map (saved)
18 //   g_campaign_skill: bot skill offset
19
20 float campaign_level;
21 float campaign_won;
22 string campaign_index_var;
23 //float checkrules_equality;
24
25 float CampaignBailout(string s)
26 {
27         cvar = cvar_normal;
28         cvar_string = cvar_string_normal;
29         cvar_set = cvar_set_normal;
30         cvar_set("g_campaign", "0");
31         print("^4campaign initialization failed: ", s, "\n");
32         if(autocvar__campaign_testrun)
33                 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
34         return 1;
35 }
36
37 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
38 string cvar_string_campaignwrapper(string theCvar)
39 {
40         float p, q;
41         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
42         if(p < 0)
43                 return cvar_defstring(theCvar);
44         p += strlen(theCvar) + 3;
45         q = strstrofs(cvar_campaignwrapper_list, ";", p);
46         if(q < 0)
47                 return cvar_defstring(theCvar);
48         return substring(cvar_campaignwrapper_list, p, q - p);
49 }
50 float cvar_campaignwrapper(string theCvar)
51 {
52         return stof(cvar_string_campaignwrapper(theCvar));
53 }
54 void cvar_set_campaignwrapper(string theCvar, string theValue)
55 {
56         if(cvar_string_campaignwrapper(theCvar) == theValue)
57                 return;
58         string s;
59         s = cvar_campaignwrapper_list;
60         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
61         strunzone(s);
62         //print(cvar_campaignwrapper_list, "\n");
63 }
64
65 float Campaign_Invalid()
66 {
67         string thismapname, wantedmapname;
68         thismapname = GetMapname();
69         wantedmapname = campaign_gametype[0];
70         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
71                 return CampaignBailout("wrong game type!");
72         wantedmapname = campaign_mapname[0];
73         if(wantedmapname != thismapname)
74                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
75         return 0;
76 }
77
78 void CampaignPreInit()
79 {
80         float baseskill;
81         string title;
82         if(autocvar_sv_cheats)
83         {
84                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
85                 return;
86         }
87         campaign_level = autocvar__campaign_index;
88         campaign_name = strzone(autocvar__campaign_name);
89         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
90         CampaignFile_Load(campaign_level, 2);
91         if(campaign_entries < 1)
92         {
93                 CampaignBailout("unknown map");
94                 return;
95         }
96
97         baseskill = autocvar_g_campaign_skill;
98         baseskill = baseskill + campaign_botskill[0];
99         if(baseskill < 0)
100                 baseskill = 0;
101
102         cvar_set("sv_public", "0");
103         cvar_set("pausable", "1");
104
105         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
106
107         cvar = cvar_campaignwrapper;
108         cvar_string = cvar_string_campaignwrapper;
109         cvar_set = cvar_set_campaignwrapper;
110
111         cvar_set("g_campaign", "1");
112         cvar_set("g_dm", "0");
113         cvar_set("skill", ftos(baseskill));
114         cvar_set("bot_number", ftos(campaign_bots[0]));
115         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
116
117         // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
118         // with the menu a little still...)
119         cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
120
121         if(Campaign_Invalid())
122                 return;
123
124         title = campaign_shortdesc[0];
125         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
126         campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
127         strunzone(title);
128 }
129
130 string GetMapname();
131 void CampaignPostInit()
132 {
133         // now some sanity checks
134         if(Campaign_Invalid())
135                 return;
136         if(autocvar__campaign_testrun)
137         {
138                 cvar_set("fraglimit", "0");
139                 cvar_set("timelimit", "0.01");
140                 cvar_set_normal("fraglimit", "0");
141                 cvar_set_normal("timelimit", "0.01");
142         }
143         else
144         {
145                 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
146                 cvar_set("timelimit", ftos(campaign_timelimit[0]));
147                 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
148                 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
149         }
150 }
151
152 void CampaignSaveCvar(string cvarname, float value)
153 {
154         float fh;
155         float len;
156         string contents;
157         string l;
158
159         registercvar(cvarname, ftos(value));
160         cvar_set_normal(cvarname, ftos(value));
161         // note: cvarname must be remembered
162
163         fh = fopen("campaign.cfg", FILE_READ);
164         contents = "";
165         if(fh >= 0)
166         {
167                 while((l = fgets(fh)))
168                 {
169                         len = tokenize_console(l);
170                         if(len != 3)
171                                 continue;
172                         if(argv(0) != "set")
173                                 continue;
174                         if(argv(1) == cvarname)
175                                 continue;
176                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
177                 }
178                 fclose(fh);
179         }
180         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
181         fh = fopen("campaign.cfg", FILE_WRITE);
182         if(fh >= 0)
183         {
184                 fputs(fh, contents);
185         }
186         else
187         {
188                 error("Cannot write to campaign file");
189         }
190 }
191
192 void CampaignPreIntermission()
193 {
194         entity head;
195         float won;
196         float lost;
197         string savevar;
198
199         won = lost = 0;
200
201         head = findchain(classname, "player");
202         while(head)
203         {
204                 if(IS_REAL_CLIENT(head))
205                 {
206                         if(head.winning)
207                                 won = won + 1;
208                         else
209                                 lost = lost + 1;
210                 }
211                 head = head.chain;
212         }
213
214         if(autocvar__campaign_testrun)
215         {
216                 campaign_won = 1;
217                 bprint("Campaign test run, advancing level.\n");
218         }
219         else if(won == 1 && lost == 0 && checkrules_equality == 0)
220         {
221                 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
222                 {
223                         campaign_won = 0;
224                         bprint("Time's up! The current level has been LOST.\n");
225                         // sound!
226                 }
227                 else
228                 {
229                         campaign_won = 1;
230                         bprint("The current level has been WON.\n");
231                         // sound!
232                 }
233         }
234         else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
235         {
236                 campaign_won = 0;
237                 bprint("Time's up! The current level has been LOST.\n");
238                 // sound!
239         }
240         else
241         {
242                 campaign_won = 0;
243                 bprint("The current level has been LOST.\n");
244                 // sound!
245         }
246
247         if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
248         {
249                 if(campaign_level == cvar_normal(campaign_index_var))
250                 {
251                         if(campaign_entries < 2)
252                         {
253                                 // I have won
254                                 savevar = strcat("g_campaign", campaign_name, "_won");
255                                 CampaignSaveCvar(savevar, 1);
256                                 // advance level (for menu to show it right)
257                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
258                         }
259                         else
260                         {
261                                 // advance level
262                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
263                         }
264                 }
265         }
266 }
267
268 void CampaignPostIntermission()
269 {
270         // NOTE: campaign_won is 0 or 1, that is, points to the next level
271
272         if(campaign_won && campaign_entries < 2)
273         {
274                 // last map won!
275                 print("^2test run: campaign looks GOOD\n");
276                 localcmd("togglemenu 1\n");
277                 CampaignFile_Unload();
278                 return;
279         }
280
281         CampaignSetup(campaign_won);
282         CampaignFile_Unload();
283         strunzone(campaign_message);
284         strunzone(campaign_index_var);
285         strunzone(campaign_name);
286         campaign_name = "";
287 }
288
289
290
291 void CampaignLevelWarp(float n)
292 {
293         if(n < 0)
294                 n = campaign_level + 1;
295         CampaignFile_Unload();
296         CampaignFile_Load(n, 1);
297         if(campaign_entries)
298                 CampaignSetup(0);
299         else
300                 error("Sorry, cheater. You are NOT WELCOME.");
301         CampaignFile_Unload();
302 }
303