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Move most centerprints into the notifications system
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1 // =====================================================
2 //  Server side game commands code, reworked by Samual
3 //  Last updated: December 29th, 2011
4 // =====================================================
5
6 //  used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
8 {
9         if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
10         {
11                 print("Done rebuiling mapinfos.\n");
12                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
13                 remove(self);
14         }
15         else
16         {
17                 self.think = make_mapinfo_Think;
18                 self.nextthink = time;
19         }
20 }
21
22 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
24 {
25         float cur;
26         float new;
27         float lim;
28
29         if(delta == 0)
30                 return;
31         if(autocvar_timelimit < 0)
32                 return;
33
34         if(mi <= 10)
35                 mi = 10; // at least ten sec in the future
36         cur = time - game_starttime;
37         if(cur > 0)
38                 mi += cur; // from current time!
39
40         lim = autocvar_timelimit * 60;
41
42         if(delta > 0)
43         {
44                 if(lim == 0)
45                         return; // cannot increase any further
46                 else if(lim < ma)
47                         new = min(ma, lim + delta);
48                 else // already above maximum: FAIL
49                         return;
50         }
51         else
52         {
53                 if(lim == 0) // infinite: try reducing to max, if we are allowed to
54                         new = max(mi, ma);
55                 else if(lim > mi) // above minimum: decrease
56                         new = max(mi, lim + delta);
57                 else // already below minimum: FAIL
58                         return;
59         }
60
61         cvar_set("timelimit", ftos(new / 60));
62 }
63
64
65 // =======================
66 //  Command Sub-Functions
67 // =======================
68
69 void GameCommand_adminmsg(float request, float argc)
70 {
71         switch(request)
72         {
73                 case CMD_REQUEST_COMMAND:
74                 {
75                         entity client;
76                         float accepted;
77                         
78                         string targets = strreplace(",", " ", argv(1));
79                         string original_targets = strreplace(" ", ", ", targets);
80                         string admin_message = argv(2);
81                         float infobartime = stof(argv(3));
82                         
83                         string successful, t;
84                         successful = string_null;
85                         
86                         if((targets) && (admin_message))
87                         {
88                                 for(;targets;)
89                                 {
90                                         t = car(targets); targets = cdr(targets);
91                                         
92                                         // Check to see if the player is a valid target
93                                         client = GetFilteredEntity(t);
94                                         accepted = VerifyClientEntity(client, TRUE, FALSE);
95                                         
96                                         if not(accepted > 0) 
97                                         {
98                                                 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
99                                                 continue;
100                                         }
101                                         
102                                         // send the centerprint/console print or infomessage
103                                         if(infobartime)
104                                         {
105                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
106                                         }
107                                         else
108                                         {
109                                                 Send_Notification(NOTIF_ONE_ONLY, client, MSG_MULTI, MULTI_ADMINMESSAGE, admin_name(), admin_message);
110                                         }
111                                         
112                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
113                                         dprint("Message sent to ", client.netname, "\n");
114                                         continue;
115                                 }
116                                 
117                                 if(successful)
118                                         bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
119                                 else
120                                         print("No players given (", original_targets, ") could receive the message.\n");
121                                         
122                                 return;
123                         }
124                 }
125                 
126                 default:
127                         print("Incorrect parameters for ^2adminmsg^7\n");
128                 case CMD_REQUEST_USAGE:
129                 {
130                         print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
131                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
132                         print("  If infobartime is provided, the message will be sent to infobar.\n");
133                         print("  Otherwise, it will just be sent as a centerprint message.\n");
134                         print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
135                         print("          adminmsg 2,5 \"this message will be a centerprint\"\n");
136                         return;
137                 }
138         }
139 }
140
141 void GameCommand_allready(float request)
142 {
143         switch(request)
144         {
145                 case CMD_REQUEST_COMMAND:
146                 {
147                         ReadyRestart();
148                         return;
149                 }
150                         
151                 default:
152                 case CMD_REQUEST_USAGE:
153                 {
154                         print("\nUsage:^3 sv_cmd allready\n");
155                         print("  No arguments required.\n");
156                         return;
157                 }
158         }
159 }
160
161 void GameCommand_allspec(float request, float argc)
162 {       
163         switch(request)
164         {
165                 case CMD_REQUEST_COMMAND:
166                 {
167                         entity client;
168                         string reason = argv(1);
169                         float i = 0;
170                         
171                         FOR_EACH_REALPLAYER(client)
172                         {
173                                 self = client;
174                                 PutObserverInServer();
175                                 ++i;
176                         }
177                         if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
178                         else { print("No players found to spectate.\n"); }
179                         return;
180                 }
181                         
182                 default:
183                 case CMD_REQUEST_USAGE:
184                 {
185                         print("\nUsage:^3 sv_cmd allspec [reason]\n");
186                         print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
187                         print("See also: ^2moveplayer, shuffleteams^7\n");
188                         return;
189                 }
190         }
191 }
192
193 void GameCommand_anticheat(float request, float argc) 
194 {
195         switch(request)
196         {
197                 case CMD_REQUEST_COMMAND:
198                 {
199                         entity client = GetIndexedEntity(argc, 1);
200                         float accepted = VerifyClientEntity(client, FALSE, FALSE);
201                         
202                         if(accepted > 0) 
203                         {
204                                 self = client;
205                                 anticheat_report();
206                                 return;
207                         }
208                         else
209                         {
210                                 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
211                         }
212                 }
213                         
214                 default:
215                         print("Incorrect parameters for ^2anticheat^7\n");
216                 case CMD_REQUEST_USAGE:
217                 {
218                         print("\nUsage:^3 sv_cmd anticheat client\n");
219                         print("  'client' is the entity number or name of the player.\n");
220                         return;
221                 }
222         }
223 }
224
225 void GameCommand_bbox(float request) 
226 {
227         switch(request)
228         {
229                 case CMD_REQUEST_COMMAND:
230                 {
231                         print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
232                         print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
233                         print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
234                         print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
235                         print("Solid bounding box size:");
236
237                         tracebox('1 0 0' * world.absmin_x,
238                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
239                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
240                                                         '1 0 0' * world.absmax_x,
241                                         MOVE_WORLDONLY,
242                                         world);
243                         if(trace_startsolid)
244                                 print(" ", ftos(world.absmin_x));
245                         else
246                                 print(" ", ftos(trace_endpos_x));
247
248                         tracebox('0 1 0' * world.absmin_y,
249                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
250                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
251                                                         '0 1 0' * world.absmax_y,
252                                         MOVE_WORLDONLY,
253                                         world);
254                         if(trace_startsolid)
255                                 print(" ", ftos(world.absmin_y));
256                         else
257                                 print(" ", ftos(trace_endpos_y));
258
259                         tracebox('0 0 1' * world.absmin_z,
260                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
261                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
262                                                         '0 0 1' * world.absmax_z,
263                                         MOVE_WORLDONLY,
264                                         world);
265                         if(trace_startsolid)
266                                 print(" ", ftos(world.absmin_z));
267                         else
268                                 print(" ", ftos(trace_endpos_z));
269
270                         tracebox('1 0 0' * world.absmax_x,
271                                                         '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
272                                                         '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
273                                                         '1 0 0' * world.absmin_x,
274                                         MOVE_WORLDONLY,
275                                         world);
276                         if(trace_startsolid)
277                                 print(" ", ftos(world.absmax_x));
278                         else
279                                 print(" ", ftos(trace_endpos_x));
280
281                         tracebox('0 1 0' * world.absmax_y,
282                                                         '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
283                                                         '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
284                                                         '0 1 0' * world.absmin_y,
285                                         MOVE_WORLDONLY,
286                                         world);
287                         if(trace_startsolid)
288                                 print(" ", ftos(world.absmax_y));
289                         else
290                                 print(" ", ftos(trace_endpos_y));
291
292                         tracebox('0 0 1' * world.absmax_z,
293                                                         '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
294                                                         '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
295                                                         '0 0 1' * world.absmin_z,
296                                         MOVE_WORLDONLY,
297                                         world);
298                         if(trace_startsolid)
299                                 print(" ", ftos(world.absmax_z));
300                         else
301                                 print(" ", ftos(trace_endpos_z));
302                                 
303                         print("\n");
304                         return;
305                 }
306                         
307                 default:
308                 case CMD_REQUEST_USAGE:
309                 {
310                         print("\nUsage:^3 sv_cmd bbox\n");
311                         print("  No arguments required.\n");
312                         print("See also: ^2gettaginfo, trace^7\n");
313                         return;
314                 }
315         }
316 }
317
318 void GameCommand_bot_cmd(float request, float argc, string command)
319 {
320         switch(request)
321         {
322                 case CMD_REQUEST_COMMAND:
323                 {
324                         entity bot;
325                         
326                         if(argv(1) == "reset")
327                         {
328                                 bot_resetqueues();
329                                 return;
330                         }
331                         else if(argv(1) == "setbots")
332                         {
333                                 cvar_settemp("bot_vs_human", "0");
334                                 cvar_settemp("minplayers", "0");
335                                 cvar_settemp("bot_number", "0");
336                                 bot_fixcount();
337                                 cvar_settemp("bot_number", argv(2));
338                                 if(!bot_fixcount())
339                                         print("Sorry, could not set requested bot count\n");
340                                 return;
341                         }
342                         else if(argv(1) == "load" && argc == 3)
343                         {
344                                 float fh, i;
345                                 string s;
346                                 fh = fopen(argv(2), FILE_READ);
347                                 if(fh < 0)
348                                 {
349                                         print("cannot open the file\n");
350                                         return;
351                                 }
352
353                                 i = 0;
354                                 while((s = fgets(fh)))
355                                 {
356                                         argc = tokenize_console(s);
357
358                                         if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
359                                         {
360                                                 if(argv(2) == "reset")
361                                                 {
362                                                         bot_resetqueues();
363                                                 }
364                                                 else if(argv(2) == "setbots")
365                                                 {
366                                                         cvar_settemp("bot_vs_human", "0");
367                                                         cvar_settemp("minplayers", "0");
368                                                         cvar_settemp("bot_number", "0");
369                                                         bot_fixcount();
370                                                         cvar_settemp("bot_number", argv(3));
371                                                         if(!bot_fixcount())
372                                                                 print("Sorry, could not set requested bot count\n");
373                                                 }
374                                                 else
375                                                 {
376                                                         // let's start at token 2 so we can skip sv_cmd bot_cmd
377                                                         bot = find_bot_by_number(stof(argv(2)));
378                                                         if(bot == world)
379                                                                 bot = find_bot_by_name(argv(2));
380                                                         if(bot)
381                                                                 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
382                                                 }
383                                         }
384                                         else
385                                                 localcmd(strcat(s, "\n"));
386
387                                         ++i;
388                                 }
389                                 print(ftos(i), " commands read\n");
390                                 fclose(fh);
391                                 return;
392                         }
393                         else if(argv(1) == "help")
394                         {
395                                 if(argv(2))
396                                         bot_cmdhelp(argv(2));
397                                 else
398                                         bot_list_commands();
399                                 return;
400                         }
401                         else if(argc >= 3) // this comes last
402                         {
403                                 bot = find_bot_by_number(stof(argv(1)));
404                                 if(bot == world)
405                                         bot = find_bot_by_name(argv(1));
406                                 if(bot)
407                                 {
408                                         print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
409                                         bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
410                                         return;
411                                 }
412                                 else
413                                         print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
414                         }
415                 }
416                         
417                 default:
418                         print("Incorrect parameters for ^2bot_cmd^7\n");
419                 case CMD_REQUEST_USAGE:
420                 {
421                         print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
422                         print("  'client' can be either the name or entity id of the bot\n");
423                         print("  For full list of commands, see bot_cmd help [command].\n");
424                         print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
425                         print("          sv_cmd bot_cmd client presskey jump\n");
426                         return;
427                 }
428         }
429 }
430
431 void GameCommand_cointoss(float request, float argc)
432 {
433         switch(request)
434         {
435                 case CMD_REQUEST_COMMAND:
436                 {
437                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
438                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
439                         string choice = ((random() > 0.5) ? result1 : result2);
440                         
441                         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
442                         
443                         return;
444                 }
445                 
446                 default:
447                 case CMD_REQUEST_USAGE:
448                 {
449                         print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
450                         print("  Where 'result1' and 'result2' are user created options.\n");
451                         return;
452                 }
453         }
454 }
455
456 void GameCommand_database(float request, float argc) 
457 {
458         switch(request)
459         {
460                 case CMD_REQUEST_COMMAND:
461                 {
462                         if(argc == 3)
463                         {
464                                 if(argv(1) == "save")
465                                 {
466                                         db_save(ServerProgsDB, argv(2));
467                                         print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
468                                         return;
469                                 }
470                                 else if(argv(1) == "dump")
471                                 {
472                                         db_dump(ServerProgsDB, argv(2));
473                                         print("DB dumped.\n"); // wtf does this do?
474                                         return;
475                                 }
476                                 else if(argv(1) == "load")
477                                 {
478                                         db_close(ServerProgsDB);
479                                         ServerProgsDB = db_load(argv(2));
480                                         print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
481                                         return;
482                                 }
483                         }
484                 }
485                         
486                 default:
487                         print("Incorrect parameters for ^2database^7\n");
488                 case CMD_REQUEST_USAGE:
489                 {
490                         print("\nUsage:^3 sv_cmd database action filename\n");
491                         print("  Where 'action' is the command to complete,\n");
492                         print("  and 'filename' is what it acts upon.\n");
493                         print("  Full list of commands here: \"save, dump, load.\"\n");
494                         return;
495                 }
496         }
497 }
498
499 void GameCommand_defer_clear(float request, float argc)
500 {       
501         switch(request)
502         {
503                 case CMD_REQUEST_COMMAND:
504                 {
505                         entity client;
506                         float accepted;
507                         
508                         if(argc >= 2)
509                         {
510                                 client = GetIndexedEntity(argc, 1);
511                                 accepted = VerifyClientEntity(client, TRUE, FALSE);
512                                 
513                                 if(accepted > 0)
514                                 {
515                                         stuffcmd(client, "defer clear\n");
516                                         print("defer clear stuffed to ", client.netname, "\n");
517                                 }
518                                 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
519                                 
520                                 return;
521                         }
522                 }
523                 
524                 default:
525                         print("Incorrect parameters for ^2defer_clear^7\n");
526                 case CMD_REQUEST_USAGE:
527                 {
528                         print("\nUsage:^3 sv_cmd defer_clear client\n");
529                         print("  'client' is the entity number or name of the player.\n");
530                         print("See also: ^2defer_clear_all^7\n");
531                         return;
532                 }
533         }
534 }
535
536 void GameCommand_defer_clear_all(float request)
537 {       
538         switch(request)
539         {
540                 case CMD_REQUEST_COMMAND:
541                 {
542                         entity client;
543                         float i = 0;
544                         float argc;
545                         
546                         FOR_EACH_CLIENT(client)
547                         {
548                                 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
549                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);     
550                                 ++i;
551                         }
552                         if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
553                         return;
554                 }
555                 
556                 default:
557                 case CMD_REQUEST_USAGE:
558                 {
559                         print("\nUsage:^3 sv_cmd defer_clear_all\n");
560                         print("  No arguments required.\n");
561                         print("See also: ^2defer_clear^7\n");
562                         return;
563                 }
564         }
565 }
566
567 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
568 {
569         switch(request)
570         {
571                 case CMD_REQUEST_COMMAND:
572                 {
573                         if(argv(1))
574                         {
575                                 if(argv(2))
576                                         race_deleteTime(argv(2), stof(argv(1)));
577                                 else
578                                         race_deleteTime(GetMapname(), stof(argv(1)));
579                                 return;
580                         }
581                 }       
582                 
583                 default:
584                         print("Incorrect parameters for ^2delrec^7\n");
585                 case CMD_REQUEST_USAGE:
586                 {
587                         print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
588                         print("  'ranking' is which ranking level to clear up to, \n");
589                         print("  it will clear all records up to nth place.\n");
590                         print("  if 'map' is not provided it will use current map.\n");
591                         return;
592                 }
593         }
594 }
595
596 void GameCommand_effectindexdump(float request) 
597 {
598         switch(request)
599         {
600                 case CMD_REQUEST_COMMAND:
601                 {
602                         float fh, d;
603                         string s;
604                         
605                         d = db_create();
606                         print("begin of effects list\n");
607                         db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
608                         db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
609                         db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
610                         db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
611                         db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
612                         db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
613                         db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
614                         db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
615                         db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
616                         db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
617                         db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
618                         db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
619                         db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
620                         db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
621                         db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
622                         db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
623                         db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
624                         db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
625                         db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
626                         db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
627                         db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
628                         db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
629                         db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
630                         db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
631                         db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
632                         db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
633                         db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
634                         db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
635                         db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
636                         db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
637                         db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
638                         db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
639                         db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
640                         db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
641                         db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
642                         db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
643
644                         fh = fopen("effectinfo.txt", FILE_READ);
645                         while((s = fgets(fh)))
646                         {
647                                 tokenize_console(s);
648                                 if(argv(0) == "effect")
649                                 {
650                                         if(db_get(d, argv(1)) != "1")
651                                         {
652                                                 if(particleeffectnum(argv(1)) >= 0)
653                                                         print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
654                                                 db_put(d, argv(1), "1");
655                                         }
656                                 }
657                         }
658                         print("end of effects list\n");
659
660                         db_close(d);
661                         return;
662                 }
663                         
664                 default:
665                 case CMD_REQUEST_USAGE:
666                 {
667                         print("\nUsage:^3 sv_cmd effectindexdump\n");
668                         print("  No arguments required.\n");
669                         return;
670                 }
671         }
672 }
673
674 void GameCommand_extendmatchtime(float request) 
675 {
676         switch(request)
677         {
678                 case CMD_REQUEST_COMMAND:
679                 {
680                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
681                         return;
682                 }
683                         
684                 default:
685                 case CMD_REQUEST_USAGE:
686                 {
687                         print("\nUsage:^3 sv_cmd extendmatchtime\n");
688                         print("  No arguments required.\n");
689                         print("See also: ^2reducematchtime^7\n");
690                         return;
691                 }
692         }
693 }
694
695 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
696 {       
697         switch(request)
698         {
699                 case CMD_REQUEST_COMMAND:
700                 {
701                         entity client;
702                         
703                         for(client = world; (client = find(client, classname, argv(1))); )
704                                 print(etos(client), "\n");
705                                 
706                         return;
707                 }
708                         
709                 default:
710                         print("Incorrect parameters for ^2find^7\n");
711                 case CMD_REQUEST_USAGE:
712                 {
713                         print("\nUsage:^3 sv_cmd find classname\n");
714                         print("  Where 'classname' is the classname to search for.\n");
715                         return;
716                 }
717         }
718 }
719
720 void GameCommand_gametype(float request, float argc) 
721 {       
722         switch(request)
723         {
724                 case CMD_REQUEST_COMMAND:
725                 {
726                         if(argv(1) != "")
727                         {
728                                 string s = argv(1);
729                                 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
730                                 
731                                 if(t)
732                                 {
733                                         MapInfo_SwitchGameType(t);
734                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
735                                         if(MapInfo_count > 0)
736                                         {
737                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
738                                                 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
739                                                 lsmaps_reply = strzone(getlsmaps());
740                                                 bprint("Game type successfully switched to ", s, "\n");
741                                         }
742                                         else
743                                         {
744                                                 bprint("Cannot use this game type: no map for it found\n");
745                                                 MapInfo_SwitchGameType(tsave);
746                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
747                                         }
748                                 }
749                                 else
750                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
751                                         
752                                 return;
753                         }
754                 }
755                         
756                 default:
757                         print("Incorrect parameters for ^2gametype^7\n");
758                 case CMD_REQUEST_USAGE:
759                 {
760                         print("\nUsage:^3 sv_cmd gametype mode\n");
761                         print("  Where 'mode' is the gametype mode to switch to.\n");
762                         print("See also: ^2gotomap^7\n");
763                         return;
764                 }
765         }
766 }
767
768 void GameCommand_gettaginfo(float request, float argc) 
769 {       
770         switch(request)
771         {
772                 case CMD_REQUEST_COMMAND:
773                 {
774                         entity tmp_entity;
775                         float i;
776                         vector v;
777                         
778                         if(argc >= 4)
779                         {
780                                 tmp_entity = spawn();
781                                 if(argv(1) == "w")
782                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
783                                 else
784                                 {
785                                         precache_model(argv(1));
786                                         setmodel(tmp_entity, argv(1));
787                                 }
788                                 tmp_entity.frame = stof(argv(2));
789                                 if(substring(argv(3), 0, 1) == "#")
790                                         i = stof(substring(argv(3), 1, -1));
791                                 else
792                                         i = gettagindex(tmp_entity, argv(3));
793                                 if(i)
794                                 {
795                                         v = gettaginfo(tmp_entity, i);
796                                         print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
797                                         print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
798                                         print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
799                                         print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
800                                         print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
801                                         print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
802                                         print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
803                                         if(argc >= 6)
804                                         {
805                                                 v_y = -v_y;
806                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
807                                         }
808                                 }
809                                 else
810                                         print("bone not found\n");
811                                         
812                                 remove(tmp_entity);
813                                 return;
814                         }
815                 }
816                         
817                 default:
818                         print("Incorrect parameters for ^2gettaginfo^7\n");
819                 case CMD_REQUEST_USAGE:
820                 {
821                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
822                         print("See also: ^2bbox, trace^7\n");
823                         return;
824                 }
825         }
826 }
827
828 void GameCommand_animbench(float request, float argc) 
829 {
830         switch(request)
831         {
832                 case CMD_REQUEST_COMMAND:
833                 {
834                         entity tmp_entity;
835
836                         if(argc >= 4)
837                         {
838                                 tmp_entity = spawn();
839                                 if(argv(1) == "w")
840                                         setmodel(tmp_entity, (nextent(world)).weaponentity.model);
841                                 else
842                                 {
843                                         precache_model(argv(1));
844                                         setmodel(tmp_entity, argv(1));
845                                 }
846                                 float f1 = stof(argv(2));
847                                 float f2 = stof(argv(3));
848                                 float t0;
849                                 float t1 = 0;
850                                 float t2 = 0;
851                                 float n = 0;
852
853                                 while(t1 + t2 < 1)
854                                 {
855                                         tmp_entity.frame = f1;
856                                         t0 = gettime(GETTIME_HIRES);
857                                         getsurfacepoint(tmp_entity, 0, 0);
858                                         t1 += gettime(GETTIME_HIRES) - t0;
859                                         tmp_entity.frame = f2;
860                                         t0 = gettime(GETTIME_HIRES);
861                                         getsurfacepoint(tmp_entity, 0, 0);
862                                         t2 += gettime(GETTIME_HIRES) - t0;
863                                         n += 1;
864                                 }
865                                 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
866                                 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
867
868                                 remove(tmp_entity);
869                                 return;
870                         }
871                 }
872
873                 default:
874                         print("Incorrect parameters for ^2gettaginfo^7\n");
875                 case CMD_REQUEST_USAGE:
876                 {
877                         print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
878                         print("See also: ^2bbox, trace^7\n");
879                         return;
880                 }
881         }
882 }
883
884 void GameCommand_gotomap(float request, float argc)
885 {
886         switch(request)
887         {
888                 case CMD_REQUEST_COMMAND:
889                 {
890                         if(argv(1))
891                         {
892                                 print(GotoMap(argv(1)), "\n");
893                                 return;
894                         }
895                 }
896                         
897                 default:
898                         print("Incorrect parameters for ^2gotomap^7\n");
899                 case CMD_REQUEST_USAGE:
900                 {
901                         print("\nUsage:^3 sv_cmd gotomap map\n");
902                         print("  Where 'map' is the *.bsp file to change to.\n");
903                         print("See also: ^2gametype^7\n");
904                         return;
905                 }
906         }
907 }
908
909 void GameCommand_lockteams(float request)
910 {
911         switch(request)
912         {
913                 case CMD_REQUEST_COMMAND:
914                 {
915                         if(teamplay)
916                         {
917                                 lockteams = 1;
918                                 bprint("^1The teams are now locked.\n");
919                         }
920                         else
921                         {
922                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
923                         }
924                         return;
925                 }
926                         
927                 default:
928                 case CMD_REQUEST_USAGE:
929                 {
930                         print("\nUsage:^3 sv_cmd lockteams\n");
931                         print("  No arguments required.\n");
932                         print("See also: ^2unlockteams^7\n");
933                         return;
934                 }
935         }
936 }
937
938 void GameCommand_make_mapinfo(float request) 
939 {
940         switch(request)
941         {
942                 case CMD_REQUEST_COMMAND:
943                 { 
944                         entity tmp_entity;
945                         
946                         tmp_entity = spawn();
947                         tmp_entity.classname = "make_mapinfo";
948                         tmp_entity.think = make_mapinfo_Think;
949                         tmp_entity.nextthink = time;
950                         MapInfo_Enumerate();
951                         return;
952                 }
953                         
954                 default:
955                 case CMD_REQUEST_USAGE:
956                 {
957                         print("\nUsage:^3 sv_cmd make_mapinfo\n");
958                         print("  No arguments required.\n");
959                         print("See also: ^2radarmap^7\n");
960                         return;
961                 }
962         }
963 }
964
965 void GameCommand_moveplayer(float request, float argc)
966 {
967         switch(request)
968         {
969                 case CMD_REQUEST_COMMAND:
970                 {
971                         float accepted;
972                         entity client;
973         
974                         string targets = strreplace(",", " ", argv(1));
975                         string original_targets = strreplace(" ", ", ", targets);
976                         string destination = argv(2);
977                         
978                         string successful, t;
979                         successful = string_null;
980                         
981                         // lets see if the target(s) even actually exist.
982                         if((targets) && (destination))
983                         { 
984                                 for(;targets;)
985                                 {
986                                         t = car(targets); targets = cdr(targets);
987
988                                         // Check to see if the player is a valid target
989                                         client = GetFilteredEntity(t);
990                                         accepted = VerifyClientEntity(client, FALSE, FALSE);
991                                         
992                                         if not(accepted > 0) 
993                                         {
994                                                 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
995                                                 continue;
996                                         }
997                                         
998                                         // Where are we putting this player?
999                                         if(destination == "spec" || destination == "spectator") 
1000                                         {
1001                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1002                                                 {
1003                                                         self = client;
1004                                                         PutObserverInServer();
1005                                                         
1006                                                         successful = strcat(successful, (successful ? ", " : ""), client.netname);
1007                                                 }
1008                                                 else
1009                                                 {
1010                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1011                                                 }
1012                                                 continue;
1013                                         }
1014                                         else
1015                                         {
1016                                                 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1017                                                 {
1018                                                         if(teamplay)
1019                                                         {
1020                                                                 // set up
1021                                                                 float team_id;
1022                                                                 float save = client.team_forced;
1023                                                                 client.team_forced = 0;
1024
1025                                                                 // find the team to move the player to
1026                                                                 team_id = Team_ColorToTeam(destination);
1027                                                                 if(team_id == client.team) // already on the destination team
1028                                                                 {
1029                                                                         // keep the forcing undone
1030                                                                         print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1031                                                                         continue;
1032                                                                 } 
1033                                                                 else if(team_id == 0)  // auto team
1034                                                                 {
1035                                                                         team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1036                                                                 }
1037                                                                 else
1038                                                                 {
1039                                                                         CheckAllowedTeams(client);
1040                                                                 }
1041                                                                 client.team_forced = save;
1042                                                                 
1043                                                                 // Check to see if the destination team is even available
1044                                                                 switch(team_id) 
1045                                                                 {
1046                                                                         case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1047                                                                         case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1048                                                                         case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1049                                                                         case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1050                                                                         
1051                                                                         default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1052                                                                 }
1053                                                                 
1054                                                                 // If so, lets continue and finally move the player
1055                                                                 client.team_forced = 0;
1056                                                                 MoveToTeam(client, team_id, 6);
1057                                                                 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1058                                                                 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1059                                                                 continue;
1060                                                         }
1061                                                         else
1062                                                         {
1063                                                                 print("Can't change teams when currently not playing a team game.\n");
1064                                                                 return;
1065                                                         }
1066                                                 }
1067                                                 else
1068                                                 {
1069                                                         print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
1070                                                         return;
1071                                                 }
1072                                         }
1073                                 }
1074                                 
1075                                 if(successful)
1076                                         bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1077                                 else
1078                                         print("No players given (", original_targets, ") are able to move.\n");
1079                                         
1080                                 return; // still correct parameters so return to avoid usage print
1081                         }
1082                 }
1083                         
1084                 default:
1085                         print("Incorrect parameters for ^2moveplayer^7\n");
1086                 case CMD_REQUEST_USAGE:
1087                 {
1088                         print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1089                         print("  'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1090                         print("  'destination' is what to send the player to, be it team or spectating\n");
1091                         print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1092                         print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1093                         print("          sv_cmd moveplayer 2 spec \n");
1094                         print("See also: ^2allspec, shuffleteams^7\n");
1095                         return;
1096                 }
1097         }
1098 }
1099
1100 void GameCommand_nospectators(float request) 
1101 {
1102         switch(request)
1103         {
1104                 case CMD_REQUEST_COMMAND:
1105                 {
1106                         blockSpectators = 1;
1107                         entity plr;
1108                         FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1109                         {
1110                                 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1111                                 {
1112                                         plr.spectatortime = time;
1113                                         Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1114                                 }
1115                         }
1116                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1117                         return;
1118                 }
1119                         
1120                 default:
1121                 case CMD_REQUEST_USAGE:
1122                 {
1123                         print("\nUsage:^3 sv_cmd nospectators\n");
1124                         print("  No arguments required.\n");
1125                         return;
1126                 }
1127         }
1128 }
1129
1130 void GameCommand_playerdemo(float request, float argc)
1131 {       
1132         switch(request)
1133         {
1134                 case CMD_REQUEST_COMMAND:
1135                 {
1136                         if(argv(2) && argv(3))
1137                         {
1138                                 entity client;
1139                                 float i, n, accepted;
1140                                 
1141                                 switch(argv(1))
1142                                 {
1143                                         case "read":
1144                                         {
1145                                                 client = GetIndexedEntity(argc, 2);
1146                                                 accepted = VerifyClientEntity(client, FALSE, TRUE);
1147                                                 
1148                                                 if not(accepted > 0) 
1149                                                 {
1150                                                         print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1151                                                         return;
1152                                                 }
1153                                                 
1154                                                 self = client;
1155                                                 playerdemo_open_read(argv(next_token));
1156                                                 return;
1157                                         }
1158                                         
1159                                         case "write":
1160                                         {
1161                                                 client = GetIndexedEntity(argc, 2);
1162                                                 accepted = VerifyClientEntity(client, FALSE, FALSE);
1163                                                 
1164                                                 if not(accepted > 0) 
1165                                                 {
1166                                                         print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
1167                                                         return;
1168                                                 }
1169                                                 
1170                                                 self = client;
1171                                                 playerdemo_open_write(argv(next_token));
1172                                                 return;
1173                                         }
1174                                         
1175                                         case "auto_read_and_write":
1176                                         {
1177                                                 n = GetFilteredNumber(argv(3));
1178                                                 cvar_set("bot_number", ftos(n));
1179                                                 
1180                                                 localcmd("wait; wait; wait\n");
1181                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1182                                                 
1183                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1184                                                 return;
1185                                         }
1186                                         
1187                                         case "auto_read":
1188                                         {
1189                                                 n = GetFilteredNumber(argv(3));
1190                                                 cvar_set("bot_number", ftos(n));
1191                                                 
1192                                                 localcmd("wait; wait; wait\n");
1193                                                 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1194                                                 return;
1195                                         }
1196                                 }
1197                         }
1198                 }
1199                         
1200                 default:
1201                         print("Incorrect parameters for ^2playerdemo^7\n");
1202                 case CMD_REQUEST_USAGE:
1203                 {
1204                         print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1205                         print("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1206                         return;
1207                 }
1208         }
1209 }
1210
1211 void GameCommand_printstats(float request) 
1212 {
1213         switch(request)
1214         {
1215                 case CMD_REQUEST_COMMAND:
1216                 {
1217                         DumpStats(FALSE);
1218                         print("stats dumped.\n");
1219                         return;
1220                 }
1221                         
1222                 default:
1223                 case CMD_REQUEST_USAGE:
1224                 {
1225                         print("\nUsage:^3 sv_cmd printstats\n");
1226                         print("  No arguments required.\n");
1227                         return;
1228                 }
1229         }
1230 }
1231
1232 void GameCommand_radarmap(float request, float argc)
1233 {
1234         switch(request)
1235         {
1236                 case CMD_REQUEST_COMMAND:
1237                 {
1238                         if(RadarMap_Make(argc))
1239                                 return;
1240                 }
1241                         
1242                 default:
1243                         print("Incorrect parameters for ^2radarmap^7\n");
1244                 case CMD_REQUEST_USAGE:
1245                 {
1246                         print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1247                         print("  The quality factor Q is roughly proportional to the time taken.\n");
1248                         print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1249                         print("See also: ^2make_mapinfo^7\n");
1250                         return;
1251                 }
1252         }
1253 }
1254
1255 void GameCommand_reducematchtime(float request) 
1256 {
1257         switch(request)
1258         {
1259                 case CMD_REQUEST_COMMAND:
1260                 {
1261                         changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1262                         return;
1263                 }
1264                         
1265                 default:
1266                 case CMD_REQUEST_USAGE:
1267                 {
1268                         print("\nUsage:^3 sv_cmd reducematchtime\n");
1269                         print("  No arguments required.\n");
1270                         print("See also: ^2extendmatchtime^7\n");
1271                         return;
1272                 }
1273         }
1274 }
1275
1276 void GameCommand_setbots(float request, float argc)
1277 {
1278         switch(request)
1279         {
1280                 case CMD_REQUEST_COMMAND:
1281                 {
1282                         if(argc >= 2)
1283                         {
1284                                 cvar_settemp("minplayers", "0");
1285                                 cvar_settemp("bot_number", argv(1));
1286                                 bot_fixcount();
1287                                 return;
1288                         }
1289                 }
1290                         
1291                 default:
1292                         print("Incorrect parameters for ^2setbots^7\n");
1293                 case CMD_REQUEST_USAGE:
1294                 {
1295                         print("\nUsage:^3 sv_cmd setbots botnumber\n");
1296                         print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1297                         print("See also: ^2bot_cmd^7\n");
1298                         return;
1299                 }
1300         }
1301 }
1302
1303 void GameCommand_shuffleteams(float request)
1304 {
1305         switch(request)
1306         {
1307                 case CMD_REQUEST_COMMAND:
1308                 {
1309                         if(teamplay)
1310                         {
1311                                 entity tmp_player;
1312                                 float i, x, z, t_teams, t_players, team_color;
1313
1314                                 // count the total amount of players and total amount of teams
1315                                 t_players = 0;
1316                                 t_teams = 0;
1317                                 FOR_EACH_PLAYER(tmp_player)
1318                                 {
1319                                         CheckAllowedTeams(tmp_player);
1320                                         
1321                                         if(c1 >= 0) t_teams = max(1, t_teams);
1322                                         if(c2 >= 0) t_teams = max(2, t_teams);
1323                                         if(c3 >= 0) t_teams = max(3, t_teams);
1324                                         if(c4 >= 0) t_teams = max(4, t_teams);
1325                                         
1326                                         ++t_players;
1327                                 }
1328                                 
1329                                 // build a list of the players in a random order
1330                                 FOR_EACH_PLAYER(tmp_player)
1331                                 {
1332                                         for(;;)
1333                                         {
1334                                                 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1335                                                 
1336                                                 if(shuffleteams_players[i])
1337                                                 {
1338                                                         continue; // a player is already assigned to this slot
1339                                                 }
1340                                                 else
1341                                                 {
1342                                                         shuffleteams_players[i] = num_for_edict(tmp_player);
1343                                                         break;
1344                                                 }
1345                                         }
1346                                 }
1347
1348                                 // finally, from the list made earlier, re-join the players in different order. 
1349                                 for(i = 1; i <= t_teams; ++i)
1350                                 {
1351                                         // find out how many players to assign to this team
1352                                         x = (t_players / t_teams);
1353                                         x = ((i == 1) ? ceil(x) : floor(x));
1354                                         
1355                                         team_color = Team_NumberToTeam(i);
1356                                         
1357                                         // sort through the random list of players made earlier 
1358                                         for(z = 1; z <= maxclients; ++z)
1359                                         {                                                       
1360                                                 if not(shuffleteams_teams[i] >= x)
1361                                                 {
1362                                                         if not(shuffleteams_players[z])
1363                                                                 continue; // not a player, move on to next random slot
1364                                                                 
1365                                                         if(VerifyClientNumber(shuffleteams_players[z]))
1366                                                                 self = edict_num(shuffleteams_players[z]);
1367
1368                                                         if(self.team != team_color) 
1369                                                                 MoveToTeam(self, team_color, 6);
1370
1371                                                         shuffleteams_players[z] = 0;
1372                                                         shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1373                                                 }
1374                                                 else
1375                                                 {
1376                                                         break; // move on to next team
1377                                                 }
1378                                         }
1379                                 }
1380                                 
1381                                 bprint("Successfully shuffled the players around randomly.\n");
1382                                 
1383                                 // clear the buffers now
1384                                 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1385                                         shuffleteams_players[i] = 0;
1386                                 
1387                                 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1388                                         shuffleteams_teams[i] = 0;
1389                         }
1390                         else
1391                         {
1392                                 print("Can't shuffle teams when currently not playing a team game.\n");
1393                         }
1394                         
1395                         return;
1396                 }
1397                         
1398                 default:
1399                 case CMD_REQUEST_USAGE:
1400                 {
1401                         print("\nUsage:^3 sv_cmd shuffleteams\n");
1402                         print("  No arguments required.\n");
1403                         print("See also: ^2moveplayer, allspec^7\n");
1404                         return;
1405                 }
1406         }
1407 }
1408
1409 void GameCommand_stuffto(float request, float argc)
1410 {
1411         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1412         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1413         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1414
1415         #ifdef STUFFTO_ENABLED
1416         #message "stuffto command enabled"
1417         switch(request)
1418         {
1419                 case CMD_REQUEST_COMMAND:
1420                 {
1421                         if(argv(2))
1422                         {
1423                                 entity client = GetIndexedEntity(argc, 1);
1424                                 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1425                                 
1426                                 if(accepted > 0)
1427                                 {
1428                                         stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1429                                         print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1430                                 }
1431                                 else
1432                                         print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); 
1433                                 
1434                                 return;
1435                         }
1436                 }
1437                         
1438                 default:
1439                         print("Incorrect parameters for ^2stuffto^7\n");
1440                 case CMD_REQUEST_USAGE:
1441                 {
1442                         print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1443                         print("  'client' is the entity number or name of the player,\n");
1444                         print("  and 'command' is the command to be sent to that player.\n");
1445                         return;
1446                 }
1447         }
1448         #else
1449         if(request)
1450         {
1451                 print("stuffto command is not enabled on this server.\n");
1452                 return;
1453         }
1454         #endif
1455 }
1456
1457 void GameCommand_trace(float request, float argc)
1458 {
1459         switch(request)
1460         {
1461                 case CMD_REQUEST_COMMAND:
1462                 {
1463                         entity e;
1464                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1465                         float i, f, safe, unsafe, dq, dqf;
1466         
1467                         switch(argv(1))
1468                         {
1469                                 case "debug":
1470                                 {
1471                                         print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1472                                         for(;;)
1473                                         {
1474                                                 org = world.mins;
1475                                                 delta = world.maxs - world.mins;
1476
1477                                                 start_x = org_x + random() * delta_x;
1478                                                 start_y = org_y + random() * delta_y;
1479                                                 start_z = org_z + random() * delta_z;
1480
1481                                                 end_x = org_x + random() * delta_x;
1482                                                 end_y = org_y + random() * delta_y;
1483                                                 end_z = org_z + random() * delta_z;
1484
1485                                                 start = stov(vtos(start));
1486                                                 end = stov(vtos(end));
1487
1488                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1489                                                 if(!trace_startsolid)
1490                                                 {
1491                                                         p = trace_endpos;
1492                                                         tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1493                                                         if(trace_startsolid || trace_fraction == 1)
1494                                                         {
1495                                                                 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1496                                                                 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1497
1498                                                                 if(trace_startsolid)
1499                                                                 {
1500                                                                         // how much do we need to back off?
1501                                                                         safe = 1;
1502                                                                         unsafe = 0;
1503                                                                         for(;;)
1504                                                                         {
1505                                                                                 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1506                                                                                 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1507                                                                                 if(trace_startsolid)
1508                                                                                 {
1509                                                                                         if((safe + unsafe) * 0.5 == unsafe)
1510                                                                                                 break;
1511                                                                                         unsafe = (safe + unsafe) * 0.5;
1512                                                                                 }
1513                                                                                 else
1514                                                                                 {
1515                                                                                         if((safe + unsafe) * 0.5 == safe)
1516                                                                                                 break;
1517                                                                                         safe = (safe + unsafe) * 0.5;
1518                                                                                 }
1519                                                                         }
1520
1521                                                                         print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1522                                                                         print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1523
1524                                                                         tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1525                                                                         if(trace_startsolid)
1526                                                                                 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1527                                                                         else
1528                                                                                 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1529                                                                         break;
1530                                                                 }
1531
1532                                                                 q0 = p;
1533                                                                 dq = 0;
1534                                                                 dqf = 1;
1535                                                                 for(;;)
1536                                                                 {
1537                                                                         q = p + normalize(end - p) * (dq + dqf);
1538                                                                         if(q == q0)
1539                                                                                 break;
1540                                                                         tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1541                                                                         if(trace_startsolid)
1542                                                                                 error("THIS ONE cannot happen");
1543                                                                         if(trace_fraction > 0)
1544                                                                                 dq += dqf * trace_fraction;
1545                                                                         dqf *= 0.5;
1546                                                                         q0 = q;
1547                                                                 }
1548                                                                 if(dq > 0)
1549                                                                 {
1550                                                                         print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1551                                                                         print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1552                                                                         break;
1553                                                                 }
1554                                                         }
1555                                                 }
1556                                         }
1557                                         return;
1558                                 }
1559                                         
1560                                 case "debug2":
1561                                 {
1562                                         e = nextent(world);
1563                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1564                                         vv = trace_endpos;
1565                                         if(trace_fraction == 1)
1566                                         {
1567                                                 print("not above ground, aborting\n");
1568                                                 return;
1569                                         }
1570                                         f = 0;
1571                                         for(i = 0; i < 100000; ++i)
1572                                         {
1573                                                 dv = randomvec();
1574                                                 if(dv_z > 0)
1575                                                         dv = -1 * dv;
1576                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1577                                                 if(trace_startsolid)
1578                                                         print("bug 1\n");
1579                                                 if(trace_fraction == 1)
1580                                                 if(dv_z < f)
1581                                                 {
1582                                                         print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1583                                                         print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1584                                                         f = dv_z;
1585                                                 }
1586                                         }
1587                                         print("highest possible dist: ", ftos(f), "\n");
1588                                         return;
1589                                 }
1590                                 
1591                                 case "walk":
1592                                 {
1593                                         if(argc == 4)
1594                                         {
1595                                                 e = nextent(world);
1596                                                 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1597                                                         print("can walk\n");
1598                                                 else
1599                                                         print("cannot walk\n");
1600                                                 return;
1601                                         }
1602                                 }
1603                                 
1604                                 case "showline":
1605                                 {
1606                                         if(argc == 4)
1607                                         {
1608                                                 vv = stov(argv(2));
1609                                                 dv = stov(argv(3));
1610                                                 traceline(vv, dv, MOVE_NORMAL, world);
1611                                                 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1612                                                 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1613                                                 return;
1614                                         }
1615                                 }
1616                                 
1617                                 // no default case, just go straight to invalid
1618                         }
1619                 }
1620                         
1621                 default:
1622                         print("Incorrect parameters for ^2trace^7\n");
1623                 case CMD_REQUEST_USAGE:
1624                 {
1625                         print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1626                         print("  Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1627                         print("See also: ^2bbox, gettaginfo^7\n");
1628                         return;
1629                 }
1630         }
1631 }
1632
1633 void GameCommand_unlockteams(float request)
1634 {
1635         switch(request)
1636         {
1637                 case CMD_REQUEST_COMMAND:
1638                 {
1639                         if(teamplay)
1640                         {
1641                                 lockteams = 0;
1642                                 bprint("^1The teams are now unlocked.\n");
1643                         }
1644                         else
1645                         {
1646                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1647                         }
1648                         return;
1649                 }
1650                         
1651                 default:
1652                 case CMD_REQUEST_USAGE:
1653                 {
1654                         print("\nUsage:^3 sv_cmd unlockteams\n");
1655                         print("  No arguments required.\n");
1656                         print("See also: ^2lockteams^7\n");
1657                         return;
1658                 }
1659         }
1660 }
1661
1662 void GameCommand_warp(float request, float argc)
1663 {
1664         switch (request)
1665         {
1666                 case CMD_REQUEST_COMMAND:
1667                 {
1668                         if(autocvar_g_campaign)
1669                         {
1670                                 if(argc >= 2)
1671                                 {
1672                                         CampaignLevelWarp(stof(argv(1)));
1673                                         print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1674                                 }       
1675                                 else
1676                                 {
1677                                         CampaignLevelWarp(-1);
1678                                         print("Successfully warped to next campaign level.\n");
1679                                 }
1680                         }
1681                         else
1682                                 print("Not in campaign, can't level warp\n");
1683                         return;
1684                 }
1685                 
1686                 default:
1687                 case CMD_REQUEST_USAGE:
1688                 {
1689                         print("\nUsage:^3 sv_cmd warp [level]\n");
1690                         print("  'level' is the level to change campaign mode to.\n");
1691                         print("  if 'level' is not provided it will change to the next level.\n");
1692                         return;
1693                 }
1694         }
1695 }
1696
1697 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1698 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1699 void GameCommand_(float request)
1700 {
1701         switch(request)
1702         {
1703                 case CMD_REQUEST_COMMAND:
1704                 {
1705                         
1706                         return;
1707                 }
1708                         
1709                 default:
1710                 case CMD_REQUEST_USAGE:
1711                 {
1712                         print("\nUsage:^3 sv_cmd \n");
1713                         print("  No arguments required.\n");
1714                         return;
1715                 }
1716         }
1717 }
1718 */
1719
1720
1721 // ==================================
1722 //  Macro system for server commands
1723 // ==================================
1724
1725 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1726 #define SERVER_COMMANDS(request,arguments,command) \
1727         SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1728         SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1729         SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1730         SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1731         SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1732         SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1733         SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1734         SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1735         SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1736         SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1737         SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1738         SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1739         SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1740         SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1741         SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1742         SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1743         SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1744         SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1745         SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1746         SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1747         SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1748         SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1749         SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1750         SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1751         SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1752         SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1753         SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1754         SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1755         SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1756         SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1757         SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1758         SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1759         /* nothing */
1760
1761 void GameCommand_macro_help()
1762 {
1763         #define SERVER_COMMAND(name,function,description) \
1764                 { print("  ^2", name, "^7: ", description, "\n"); }
1765                 
1766         SERVER_COMMANDS(0, 0, "")
1767         #undef SERVER_COMMAND
1768         
1769         return;
1770 }
1771
1772 float GameCommand_macro_command(float argc, string command)
1773 {
1774         #define SERVER_COMMAND(name,function,description) \
1775                 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1776                 
1777         SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1778         #undef SERVER_COMMAND
1779         
1780         return FALSE;
1781 }
1782
1783 float GameCommand_macro_usage(float argc)
1784 {
1785         #define SERVER_COMMAND(name,function,description) \
1786                 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1787                 
1788         SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1789         #undef SERVER_COMMAND
1790         
1791         return FALSE;
1792 }
1793
1794 void GameCommand_macro_write_aliases(float fh)
1795 {
1796         #define SERVER_COMMAND(name,function,description) \
1797                 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1798                 
1799         SERVER_COMMANDS(0, 0, "")
1800         #undef SERVER_COMMAND
1801         
1802         return;
1803 }
1804         
1805
1806 // =========================================
1807 //  Main Function Called By Engine (sv_cmd)
1808 // =========================================
1809 // If this function exists, game code handles gamecommand instead of the engine code.
1810
1811 void GameCommand(string command)
1812 {
1813         float argc = tokenize_console(command);
1814         
1815         // Guide for working with argc arguments by example:
1816         // argc:   1    - 2      - 3     - 4
1817         // argv:   0    - 1      - 2     - 3 
1818         // cmd     vote - master - login - password
1819
1820         if(strtolower(argv(0)) == "help") 
1821         {
1822                 if(argc == 1) 
1823                 {
1824                         print("\nServer console commands:\n");
1825                         GameCommand_macro_help();
1826                         
1827                         print("\nBanning commands:\n");
1828                         BanCommand_macro_help();
1829                         
1830                         print("\nCommon networked commands:\n");
1831                         CommonCommand_macro_help(world);
1832                         
1833                         print("\nGeneric commands shared by all programs:\n");
1834                         GenericCommand_macro_help();
1835                         
1836                         print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1837                         print("For help about a specific command, type sv_cmd help COMMAND\n");
1838                         
1839                         return;
1840                 } 
1841                 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1842                 {
1843                         return;
1844                 }
1845                 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1846                 {
1847                         return;
1848                 }
1849                 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1850                 {
1851                         return;
1852                 }
1853                 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1854                 {
1855                         return;
1856                 }
1857         } 
1858         else if(BanCommand(command)) 
1859         {
1860                 return; // handled by server/command/ipban.qc
1861         }
1862         else if(CommonCommand_macro_command(argc, world, command))
1863         {
1864                 return; // handled by server/command/common.qc
1865         }
1866         else if(GenericCommand(command)) 
1867         {
1868                 return; // handled by common/command/generic.qc
1869         }
1870         else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1871         {
1872                 return; // handled by one of the above GameCommand_* functions
1873         }
1874         
1875         // nothing above caught the command, must be invalid
1876         print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
1877         
1878         return;
1879 }