1 // =====================================================
2 // Server side game commands code, reworked by Samual
3 // Last updated: December 29th, 2011
4 // =====================================================
6 // used by GameCommand_make_mapinfo()
7 void make_mapinfo_Think()
9 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
11 print("Done rebuiling mapinfos.\n");
12 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
17 self.think = make_mapinfo_Think;
18 self.nextthink = time;
22 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
23 void changematchtime(float delta, float mi, float ma)
31 if(autocvar_timelimit < 0)
35 mi = 10; // at least ten sec in the future
36 cur = time - game_starttime;
38 mi += cur; // from current time!
40 lim = autocvar_timelimit * 60;
45 return; // cannot increase any further
47 new = min(ma, lim + delta);
48 else // already above maximum: FAIL
53 if(lim == 0) // infinite: try reducing to max, if we are allowed to
55 else if(lim > mi) // above minimum: decrease
56 new = max(mi, lim + delta);
57 else // already below minimum: FAIL
61 cvar_set("timelimit", ftos(new / 60));
65 // =======================
66 // Command Sub-Functions
67 // =======================
69 void GameCommand_adminmsg(float request, float argc)
73 case CMD_REQUEST_COMMAND:
78 string targets = strreplace(",", " ", argv(1));
79 string original_targets = strreplace(" ", ", ", targets);
80 string admin_message = argv(2);
81 float infobartime = stof(argv(3));
84 successful = string_null;
86 if((targets) && (admin_message))
90 t = car(targets); targets = cdr(targets);
92 // Check to see if the player is a valid target
93 client = GetFilteredEntity(t);
94 accepted = VerifyClientEntity(client, TRUE, FALSE);
98 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
102 // send the centerprint/console print or infomessage
105 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
109 Send_Notification(NOTIF_ONE_ONLY, client, MSG_MULTI, MULTI_ADMINMESSAGE, admin_name(), admin_message);
112 successful = strcat(successful, (successful ? ", " : ""), client.netname);
113 dprint("Message sent to ", client.netname, "\n");
118 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
120 print("No players given (", original_targets, ") could receive the message.\n");
127 print("Incorrect parameters for ^2adminmsg^7\n");
128 case CMD_REQUEST_USAGE:
130 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
131 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
132 print(" If infobartime is provided, the message will be sent to infobar.\n");
133 print(" Otherwise, it will just be sent as a centerprint message.\n");
134 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
135 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
141 void GameCommand_allready(float request)
145 case CMD_REQUEST_COMMAND:
152 case CMD_REQUEST_USAGE:
154 print("\nUsage:^3 sv_cmd allready\n");
155 print(" No arguments required.\n");
161 void GameCommand_allspec(float request, float argc)
165 case CMD_REQUEST_COMMAND:
168 string reason = argv(1);
171 FOR_EACH_REALPLAYER(client)
174 PutObserverInServer();
177 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
178 else { print("No players found to spectate.\n"); }
183 case CMD_REQUEST_USAGE:
185 print("\nUsage:^3 sv_cmd allspec [reason]\n");
186 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
187 print("See also: ^2moveplayer, shuffleteams^7\n");
193 void GameCommand_anticheat(float request, float argc)
197 case CMD_REQUEST_COMMAND:
199 entity client = GetIndexedEntity(argc, 1);
200 float accepted = VerifyClientEntity(client, FALSE, FALSE);
210 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
215 print("Incorrect parameters for ^2anticheat^7\n");
216 case CMD_REQUEST_USAGE:
218 print("\nUsage:^3 sv_cmd anticheat client\n");
219 print(" 'client' is the entity number or name of the player.\n");
225 void GameCommand_bbox(float request)
229 case CMD_REQUEST_COMMAND:
231 print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
232 print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
233 print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
234 print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
235 print("Solid bounding box size:");
237 tracebox('1 0 0' * world.absmin_x,
238 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
239 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
240 '1 0 0' * world.absmax_x,
244 print(" ", ftos(world.absmin_x));
246 print(" ", ftos(trace_endpos_x));
248 tracebox('0 1 0' * world.absmin_y,
249 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
250 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
251 '0 1 0' * world.absmax_y,
255 print(" ", ftos(world.absmin_y));
257 print(" ", ftos(trace_endpos_y));
259 tracebox('0 0 1' * world.absmin_z,
260 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
261 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
262 '0 0 1' * world.absmax_z,
266 print(" ", ftos(world.absmin_z));
268 print(" ", ftos(trace_endpos_z));
270 tracebox('1 0 0' * world.absmax_x,
271 '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
272 '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
273 '1 0 0' * world.absmin_x,
277 print(" ", ftos(world.absmax_x));
279 print(" ", ftos(trace_endpos_x));
281 tracebox('0 1 0' * world.absmax_y,
282 '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
283 '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
284 '0 1 0' * world.absmin_y,
288 print(" ", ftos(world.absmax_y));
290 print(" ", ftos(trace_endpos_y));
292 tracebox('0 0 1' * world.absmax_z,
293 '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
294 '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
295 '0 0 1' * world.absmin_z,
299 print(" ", ftos(world.absmax_z));
301 print(" ", ftos(trace_endpos_z));
308 case CMD_REQUEST_USAGE:
310 print("\nUsage:^3 sv_cmd bbox\n");
311 print(" No arguments required.\n");
312 print("See also: ^2gettaginfo, trace^7\n");
318 void GameCommand_bot_cmd(float request, float argc, string command)
322 case CMD_REQUEST_COMMAND:
326 if(argv(1) == "reset")
331 else if(argv(1) == "setbots")
333 cvar_settemp("bot_vs_human", "0");
334 cvar_settemp("minplayers", "0");
335 cvar_settemp("bot_number", "0");
337 cvar_settemp("bot_number", argv(2));
339 print("Sorry, could not set requested bot count\n");
342 else if(argv(1) == "load" && argc == 3)
346 fh = fopen(argv(2), FILE_READ);
349 print("cannot open the file\n");
354 while((s = fgets(fh)))
356 argc = tokenize_console(s);
358 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
360 if(argv(2) == "reset")
364 else if(argv(2) == "setbots")
366 cvar_settemp("bot_vs_human", "0");
367 cvar_settemp("minplayers", "0");
368 cvar_settemp("bot_number", "0");
370 cvar_settemp("bot_number", argv(3));
372 print("Sorry, could not set requested bot count\n");
376 // let's start at token 2 so we can skip sv_cmd bot_cmd
377 bot = find_bot_by_number(stof(argv(2)));
379 bot = find_bot_by_name(argv(2));
381 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
385 localcmd(strcat(s, "\n"));
389 print(ftos(i), " commands read\n");
393 else if(argv(1) == "help")
396 bot_cmdhelp(argv(2));
401 else if(argc >= 3) // this comes last
403 bot = find_bot_by_number(stof(argv(1)));
405 bot = find_bot_by_name(argv(1));
408 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
409 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
413 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
418 print("Incorrect parameters for ^2bot_cmd^7\n");
419 case CMD_REQUEST_USAGE:
421 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
422 print(" 'client' can be either the name or entity id of the bot\n");
423 print(" For full list of commands, see bot_cmd help [command].\n");
424 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
425 print(" sv_cmd bot_cmd client presskey jump\n");
431 void GameCommand_cointoss(float request, float argc)
435 case CMD_REQUEST_COMMAND:
437 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
438 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
439 string choice = ((random() > 0.5) ? result1 : result2);
441 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
447 case CMD_REQUEST_USAGE:
449 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
450 print(" Where 'result1' and 'result2' are user created options.\n");
456 void GameCommand_database(float request, float argc)
460 case CMD_REQUEST_COMMAND:
464 if(argv(1) == "save")
466 db_save(ServerProgsDB, argv(2));
467 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
470 else if(argv(1) == "dump")
472 db_dump(ServerProgsDB, argv(2));
473 print("DB dumped.\n"); // wtf does this do?
476 else if(argv(1) == "load")
478 db_close(ServerProgsDB);
479 ServerProgsDB = db_load(argv(2));
480 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
487 print("Incorrect parameters for ^2database^7\n");
488 case CMD_REQUEST_USAGE:
490 print("\nUsage:^3 sv_cmd database action filename\n");
491 print(" Where 'action' is the command to complete,\n");
492 print(" and 'filename' is what it acts upon.\n");
493 print(" Full list of commands here: \"save, dump, load.\"\n");
499 void GameCommand_defer_clear(float request, float argc)
503 case CMD_REQUEST_COMMAND:
510 client = GetIndexedEntity(argc, 1);
511 accepted = VerifyClientEntity(client, TRUE, FALSE);
515 stuffcmd(client, "defer clear\n");
516 print("defer clear stuffed to ", client.netname, "\n");
518 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
525 print("Incorrect parameters for ^2defer_clear^7\n");
526 case CMD_REQUEST_USAGE:
528 print("\nUsage:^3 sv_cmd defer_clear client\n");
529 print(" 'client' is the entity number or name of the player.\n");
530 print("See also: ^2defer_clear_all^7\n");
536 void GameCommand_defer_clear_all(float request)
540 case CMD_REQUEST_COMMAND:
546 FOR_EACH_CLIENT(client)
548 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
549 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
552 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
557 case CMD_REQUEST_USAGE:
559 print("\nUsage:^3 sv_cmd defer_clear_all\n");
560 print(" No arguments required.\n");
561 print("See also: ^2defer_clear^7\n");
567 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
571 case CMD_REQUEST_COMMAND:
576 race_deleteTime(argv(2), stof(argv(1)));
578 race_deleteTime(GetMapname(), stof(argv(1)));
584 print("Incorrect parameters for ^2delrec^7\n");
585 case CMD_REQUEST_USAGE:
587 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
588 print(" 'ranking' is which ranking level to clear up to, \n");
589 print(" it will clear all records up to nth place.\n");
590 print(" if 'map' is not provided it will use current map.\n");
596 void GameCommand_effectindexdump(float request)
600 case CMD_REQUEST_COMMAND:
606 print("begin of effects list\n");
607 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
608 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
609 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
610 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
611 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
612 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
613 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
614 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
615 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
616 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
617 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
618 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
619 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
620 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
621 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
622 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
623 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
624 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
625 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
626 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
627 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
628 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
629 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
630 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
631 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
632 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
633 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
634 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
635 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
636 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
637 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
638 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
639 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
640 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
641 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
642 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
644 fh = fopen("effectinfo.txt", FILE_READ);
645 while((s = fgets(fh)))
648 if(argv(0) == "effect")
650 if(db_get(d, argv(1)) != "1")
652 if(particleeffectnum(argv(1)) >= 0)
653 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
654 db_put(d, argv(1), "1");
658 print("end of effects list\n");
665 case CMD_REQUEST_USAGE:
667 print("\nUsage:^3 sv_cmd effectindexdump\n");
668 print(" No arguments required.\n");
674 void GameCommand_extendmatchtime(float request)
678 case CMD_REQUEST_COMMAND:
680 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
685 case CMD_REQUEST_USAGE:
687 print("\nUsage:^3 sv_cmd extendmatchtime\n");
688 print(" No arguments required.\n");
689 print("See also: ^2reducematchtime^7\n");
695 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
699 case CMD_REQUEST_COMMAND:
703 for(client = world; (client = find(client, classname, argv(1))); )
704 print(etos(client), "\n");
710 print("Incorrect parameters for ^2find^7\n");
711 case CMD_REQUEST_USAGE:
713 print("\nUsage:^3 sv_cmd find classname\n");
714 print(" Where 'classname' is the classname to search for.\n");
720 void GameCommand_gametype(float request, float argc)
724 case CMD_REQUEST_COMMAND:
729 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
733 MapInfo_SwitchGameType(t);
734 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
735 if(MapInfo_count > 0)
737 // update lsmaps in case the gametype changed, this way people can easily list maps for it
738 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
739 lsmaps_reply = strzone(getlsmaps());
740 bprint("Game type successfully switched to ", s, "\n");
744 bprint("Cannot use this game type: no map for it found\n");
745 MapInfo_SwitchGameType(tsave);
746 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
750 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
757 print("Incorrect parameters for ^2gametype^7\n");
758 case CMD_REQUEST_USAGE:
760 print("\nUsage:^3 sv_cmd gametype mode\n");
761 print(" Where 'mode' is the gametype mode to switch to.\n");
762 print("See also: ^2gotomap^7\n");
768 void GameCommand_gettaginfo(float request, float argc)
772 case CMD_REQUEST_COMMAND:
780 tmp_entity = spawn();
782 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
785 precache_model(argv(1));
786 setmodel(tmp_entity, argv(1));
788 tmp_entity.frame = stof(argv(2));
789 if(substring(argv(3), 0, 1) == "#")
790 i = stof(substring(argv(3), 1, -1));
792 i = gettagindex(tmp_entity, argv(3));
795 v = gettaginfo(tmp_entity, i);
796 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
797 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
798 print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
799 print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
800 print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
801 print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
802 print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
806 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
810 print("bone not found\n");
818 print("Incorrect parameters for ^2gettaginfo^7\n");
819 case CMD_REQUEST_USAGE:
821 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
822 print("See also: ^2bbox, trace^7\n");
828 void GameCommand_animbench(float request, float argc)
832 case CMD_REQUEST_COMMAND:
838 tmp_entity = spawn();
840 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
843 precache_model(argv(1));
844 setmodel(tmp_entity, argv(1));
846 float f1 = stof(argv(2));
847 float f2 = stof(argv(3));
855 tmp_entity.frame = f1;
856 t0 = gettime(GETTIME_HIRES);
857 getsurfacepoint(tmp_entity, 0, 0);
858 t1 += gettime(GETTIME_HIRES) - t0;
859 tmp_entity.frame = f2;
860 t0 = gettime(GETTIME_HIRES);
861 getsurfacepoint(tmp_entity, 0, 0);
862 t2 += gettime(GETTIME_HIRES) - t0;
865 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
866 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
874 print("Incorrect parameters for ^2gettaginfo^7\n");
875 case CMD_REQUEST_USAGE:
877 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
878 print("See also: ^2bbox, trace^7\n");
884 void GameCommand_gotomap(float request, float argc)
888 case CMD_REQUEST_COMMAND:
892 print(GotoMap(argv(1)), "\n");
898 print("Incorrect parameters for ^2gotomap^7\n");
899 case CMD_REQUEST_USAGE:
901 print("\nUsage:^3 sv_cmd gotomap map\n");
902 print(" Where 'map' is the *.bsp file to change to.\n");
903 print("See also: ^2gametype^7\n");
909 void GameCommand_lockteams(float request)
913 case CMD_REQUEST_COMMAND:
918 bprint("^1The teams are now locked.\n");
922 bprint("lockteams command can only be used in a team-based gamemode.\n");
928 case CMD_REQUEST_USAGE:
930 print("\nUsage:^3 sv_cmd lockteams\n");
931 print(" No arguments required.\n");
932 print("See also: ^2unlockteams^7\n");
938 void GameCommand_make_mapinfo(float request)
942 case CMD_REQUEST_COMMAND:
946 tmp_entity = spawn();
947 tmp_entity.classname = "make_mapinfo";
948 tmp_entity.think = make_mapinfo_Think;
949 tmp_entity.nextthink = time;
955 case CMD_REQUEST_USAGE:
957 print("\nUsage:^3 sv_cmd make_mapinfo\n");
958 print(" No arguments required.\n");
959 print("See also: ^2radarmap^7\n");
965 void GameCommand_moveplayer(float request, float argc)
969 case CMD_REQUEST_COMMAND:
974 string targets = strreplace(",", " ", argv(1));
975 string original_targets = strreplace(" ", ", ", targets);
976 string destination = argv(2);
978 string successful, t;
979 successful = string_null;
981 // lets see if the target(s) even actually exist.
982 if((targets) && (destination))
986 t = car(targets); targets = cdr(targets);
988 // Check to see if the player is a valid target
989 client = GetFilteredEntity(t);
990 accepted = VerifyClientEntity(client, FALSE, FALSE);
994 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
998 // Where are we putting this player?
999 if(destination == "spec" || destination == "spectator")
1001 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1004 PutObserverInServer();
1006 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1010 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1016 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1022 float save = client.team_forced;
1023 client.team_forced = 0;
1025 // find the team to move the player to
1026 team_id = Team_ColorToTeam(destination);
1027 if(team_id == client.team) // already on the destination team
1029 // keep the forcing undone
1030 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1033 else if(team_id == 0) // auto team
1035 team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
1039 CheckAllowedTeams(client);
1041 client.team_forced = save;
1043 // Check to see if the destination team is even available
1046 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1047 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1048 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1049 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1051 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1054 // If so, lets continue and finally move the player
1055 client.team_forced = 0;
1056 MoveToTeam(client, team_id, 6);
1057 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1058 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1063 print("Can't change teams when currently not playing a team game.\n");
1069 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1076 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1078 print("No players given (", original_targets, ") are able to move.\n");
1080 return; // still correct parameters so return to avoid usage print
1085 print("Incorrect parameters for ^2moveplayer^7\n");
1086 case CMD_REQUEST_USAGE:
1088 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1089 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1090 print(" 'destination' is what to send the player to, be it team or spectating\n");
1091 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1092 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1093 print(" sv_cmd moveplayer 2 spec \n");
1094 print("See also: ^2allspec, shuffleteams^7\n");
1100 void GameCommand_nospectators(float request)
1104 case CMD_REQUEST_COMMAND:
1106 blockSpectators = 1;
1108 FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1110 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1112 plr.spectatortime = time;
1113 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1116 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1121 case CMD_REQUEST_USAGE:
1123 print("\nUsage:^3 sv_cmd nospectators\n");
1124 print(" No arguments required.\n");
1130 void GameCommand_playerdemo(float request, float argc)
1134 case CMD_REQUEST_COMMAND:
1136 if(argv(2) && argv(3))
1139 float i, n, accepted;
1145 client = GetIndexedEntity(argc, 2);
1146 accepted = VerifyClientEntity(client, FALSE, TRUE);
1148 if not(accepted > 0)
1150 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1155 playerdemo_open_read(argv(next_token));
1161 client = GetIndexedEntity(argc, 2);
1162 accepted = VerifyClientEntity(client, FALSE, FALSE);
1164 if not(accepted > 0)
1166 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1171 playerdemo_open_write(argv(next_token));
1175 case "auto_read_and_write":
1177 n = GetFilteredNumber(argv(3));
1178 cvar_set("bot_number", ftos(n));
1180 localcmd("wait; wait; wait\n");
1181 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1183 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1189 n = GetFilteredNumber(argv(3));
1190 cvar_set("bot_number", ftos(n));
1192 localcmd("wait; wait; wait\n");
1193 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1201 print("Incorrect parameters for ^2playerdemo^7\n");
1202 case CMD_REQUEST_USAGE:
1204 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1205 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1211 void GameCommand_printstats(float request)
1215 case CMD_REQUEST_COMMAND:
1218 print("stats dumped.\n");
1223 case CMD_REQUEST_USAGE:
1225 print("\nUsage:^3 sv_cmd printstats\n");
1226 print(" No arguments required.\n");
1232 void GameCommand_radarmap(float request, float argc)
1236 case CMD_REQUEST_COMMAND:
1238 if(RadarMap_Make(argc))
1243 print("Incorrect parameters for ^2radarmap^7\n");
1244 case CMD_REQUEST_USAGE:
1246 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1247 print(" The quality factor Q is roughly proportional to the time taken.\n");
1248 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1249 print("See also: ^2make_mapinfo^7\n");
1255 void GameCommand_reducematchtime(float request)
1259 case CMD_REQUEST_COMMAND:
1261 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1266 case CMD_REQUEST_USAGE:
1268 print("\nUsage:^3 sv_cmd reducematchtime\n");
1269 print(" No arguments required.\n");
1270 print("See also: ^2extendmatchtime^7\n");
1276 void GameCommand_setbots(float request, float argc)
1280 case CMD_REQUEST_COMMAND:
1284 cvar_settemp("minplayers", "0");
1285 cvar_settemp("bot_number", argv(1));
1292 print("Incorrect parameters for ^2setbots^7\n");
1293 case CMD_REQUEST_USAGE:
1295 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1296 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1297 print("See also: ^2bot_cmd^7\n");
1303 void GameCommand_shuffleteams(float request)
1307 case CMD_REQUEST_COMMAND:
1312 float i, x, z, t_teams, t_players, team_color;
1314 // count the total amount of players and total amount of teams
1317 FOR_EACH_PLAYER(tmp_player)
1319 CheckAllowedTeams(tmp_player);
1321 if(c1 >= 0) t_teams = max(1, t_teams);
1322 if(c2 >= 0) t_teams = max(2, t_teams);
1323 if(c3 >= 0) t_teams = max(3, t_teams);
1324 if(c4 >= 0) t_teams = max(4, t_teams);
1329 // build a list of the players in a random order
1330 FOR_EACH_PLAYER(tmp_player)
1334 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1336 if(shuffleteams_players[i])
1338 continue; // a player is already assigned to this slot
1342 shuffleteams_players[i] = num_for_edict(tmp_player);
1348 // finally, from the list made earlier, re-join the players in different order.
1349 for(i = 1; i <= t_teams; ++i)
1351 // find out how many players to assign to this team
1352 x = (t_players / t_teams);
1353 x = ((i == 1) ? ceil(x) : floor(x));
1355 team_color = Team_NumberToTeam(i);
1357 // sort through the random list of players made earlier
1358 for(z = 1; z <= maxclients; ++z)
1360 if not(shuffleteams_teams[i] >= x)
1362 if not(shuffleteams_players[z])
1363 continue; // not a player, move on to next random slot
1365 if(VerifyClientNumber(shuffleteams_players[z]))
1366 self = edict_num(shuffleteams_players[z]);
1368 if(self.team != team_color)
1369 MoveToTeam(self, team_color, 6);
1371 shuffleteams_players[z] = 0;
1372 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1376 break; // move on to next team
1381 bprint("Successfully shuffled the players around randomly.\n");
1383 // clear the buffers now
1384 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1385 shuffleteams_players[i] = 0;
1387 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1388 shuffleteams_teams[i] = 0;
1392 print("Can't shuffle teams when currently not playing a team game.\n");
1399 case CMD_REQUEST_USAGE:
1401 print("\nUsage:^3 sv_cmd shuffleteams\n");
1402 print(" No arguments required.\n");
1403 print("See also: ^2moveplayer, allspec^7\n");
1409 void GameCommand_stuffto(float request, float argc)
1411 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1412 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1413 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1415 #ifdef STUFFTO_ENABLED
1416 #message "stuffto command enabled"
1419 case CMD_REQUEST_COMMAND:
1423 entity client = GetIndexedEntity(argc, 1);
1424 float accepted = VerifyClientEntity(client, TRUE, FALSE);
1428 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1429 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1432 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1439 print("Incorrect parameters for ^2stuffto^7\n");
1440 case CMD_REQUEST_USAGE:
1442 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1443 print(" 'client' is the entity number or name of the player,\n");
1444 print(" and 'command' is the command to be sent to that player.\n");
1451 print("stuffto command is not enabled on this server.\n");
1457 void GameCommand_trace(float request, float argc)
1461 case CMD_REQUEST_COMMAND:
1464 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1465 float i, f, safe, unsafe, dq, dqf;
1471 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1475 delta = world.maxs - world.mins;
1477 start_x = org_x + random() * delta_x;
1478 start_y = org_y + random() * delta_y;
1479 start_z = org_z + random() * delta_z;
1481 end_x = org_x + random() * delta_x;
1482 end_y = org_y + random() * delta_y;
1483 end_z = org_z + random() * delta_z;
1485 start = stov(vtos(start));
1486 end = stov(vtos(end));
1488 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1489 if(!trace_startsolid)
1492 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1493 if(trace_startsolid || trace_fraction == 1)
1495 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1496 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1498 if(trace_startsolid)
1500 // how much do we need to back off?
1505 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1506 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1507 if(trace_startsolid)
1509 if((safe + unsafe) * 0.5 == unsafe)
1511 unsafe = (safe + unsafe) * 0.5;
1515 if((safe + unsafe) * 0.5 == safe)
1517 safe = (safe + unsafe) * 0.5;
1521 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1522 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1524 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1525 if(trace_startsolid)
1526 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1528 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1537 q = p + normalize(end - p) * (dq + dqf);
1540 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1541 if(trace_startsolid)
1542 error("THIS ONE cannot happen");
1543 if(trace_fraction > 0)
1544 dq += dqf * trace_fraction;
1550 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1551 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1563 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1565 if(trace_fraction == 1)
1567 print("not above ground, aborting\n");
1571 for(i = 0; i < 100000; ++i)
1576 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1577 if(trace_startsolid)
1579 if(trace_fraction == 1)
1582 print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
1583 print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1587 print("highest possible dist: ", ftos(f), "\n");
1596 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1597 print("can walk\n");
1599 print("cannot walk\n");
1610 traceline(vv, dv, MOVE_NORMAL, world);
1611 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1612 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1617 // no default case, just go straight to invalid
1622 print("Incorrect parameters for ^2trace^7\n");
1623 case CMD_REQUEST_USAGE:
1625 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1626 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1627 print("See also: ^2bbox, gettaginfo^7\n");
1633 void GameCommand_unlockteams(float request)
1637 case CMD_REQUEST_COMMAND:
1642 bprint("^1The teams are now unlocked.\n");
1646 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1652 case CMD_REQUEST_USAGE:
1654 print("\nUsage:^3 sv_cmd unlockteams\n");
1655 print(" No arguments required.\n");
1656 print("See also: ^2lockteams^7\n");
1662 void GameCommand_warp(float request, float argc)
1666 case CMD_REQUEST_COMMAND:
1668 if(autocvar_g_campaign)
1672 CampaignLevelWarp(stof(argv(1)));
1673 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1677 CampaignLevelWarp(-1);
1678 print("Successfully warped to next campaign level.\n");
1682 print("Not in campaign, can't level warp\n");
1687 case CMD_REQUEST_USAGE:
1689 print("\nUsage:^3 sv_cmd warp [level]\n");
1690 print(" 'level' is the level to change campaign mode to.\n");
1691 print(" if 'level' is not provided it will change to the next level.\n");
1697 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1698 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1699 void GameCommand_(float request)
1703 case CMD_REQUEST_COMMAND:
1710 case CMD_REQUEST_USAGE:
1712 print("\nUsage:^3 sv_cmd \n");
1713 print(" No arguments required.\n");
1721 // ==================================
1722 // Macro system for server commands
1723 // ==================================
1725 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1726 #define SERVER_COMMANDS(request,arguments,command) \
1727 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1728 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1729 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1730 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1731 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1732 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1733 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1734 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1735 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1736 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1737 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1738 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1739 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1740 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1741 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1742 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1743 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1744 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1745 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1746 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1747 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1748 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1749 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1750 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1751 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1752 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1753 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1754 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1755 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1756 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1757 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1758 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1761 void GameCommand_macro_help()
1763 #define SERVER_COMMAND(name,function,description) \
1764 { print(" ^2", name, "^7: ", description, "\n"); }
1766 SERVER_COMMANDS(0, 0, "")
1767 #undef SERVER_COMMAND
1772 float GameCommand_macro_command(float argc, string command)
1774 #define SERVER_COMMAND(name,function,description) \
1775 { if(name == strtolower(argv(0))) { function; return TRUE; } }
1777 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
1778 #undef SERVER_COMMAND
1783 float GameCommand_macro_usage(float argc)
1785 #define SERVER_COMMAND(name,function,description) \
1786 { if(name == strtolower(argv(1))) { function; return TRUE; } }
1788 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
1789 #undef SERVER_COMMAND
1794 void GameCommand_macro_write_aliases(float fh)
1796 #define SERVER_COMMAND(name,function,description) \
1797 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1799 SERVER_COMMANDS(0, 0, "")
1800 #undef SERVER_COMMAND
1806 // =========================================
1807 // Main Function Called By Engine (sv_cmd)
1808 // =========================================
1809 // If this function exists, game code handles gamecommand instead of the engine code.
1811 void GameCommand(string command)
1813 float argc = tokenize_console(command);
1815 // Guide for working with argc arguments by example:
1816 // argc: 1 - 2 - 3 - 4
1817 // argv: 0 - 1 - 2 - 3
1818 // cmd vote - master - login - password
1820 if(strtolower(argv(0)) == "help")
1824 print("\nServer console commands:\n");
1825 GameCommand_macro_help();
1827 print("\nBanning commands:\n");
1828 BanCommand_macro_help();
1830 print("\nCommon networked commands:\n");
1831 CommonCommand_macro_help(world);
1833 print("\nGeneric commands shared by all programs:\n");
1834 GenericCommand_macro_help();
1836 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1837 print("For help about a specific command, type sv_cmd help COMMAND\n");
1841 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1845 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1849 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1853 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1858 else if(BanCommand(command))
1860 return; // handled by server/command/ipban.qc
1862 else if(CommonCommand_macro_command(argc, world, command))
1864 return; // handled by server/command/common.qc
1866 else if(GenericCommand(command))
1868 return; // handled by common/command/generic.qc
1870 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1872 return; // handled by one of the above GameCommand_* functions
1875 // nothing above caught the command, must be invalid
1876 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");