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Properly reset weapon accuracy on player respawn if sv_ready_restart_after_countdown...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/client.qh>
15 #include <server/command/banning.qh>
16 #include <server/command/common.qh>
17 #include <server/command/vote.qh>
18 #include <server/damage.qh>
19 #include <server/gamelog.qh>
20 #include <server/intermission.qh>
21 #include <server/mutators/_mod.qh>
22 #include <server/race.qh>
23 #include <server/round_handler.qh>
24 #include <server/scores.qh>
25 #include <server/teamplay.qh>
26 #include <server/weapons/accuracy.qh>
27 #include <server/world.qh>
28
29 // =============================================
30 //  Server side voting code, reworked by Samual
31 //  Last updated: December 27th, 2011
32 // =============================================
33
34 //  Nagger for players to know status of voting
35 bool Nagger_SendEntity(entity this, entity to, float sendflags)
36 {
37         int nags, i, f, b;
38         entity e;
39         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
40
41         // bits:
42         //   1 = ready
43         //   2 = player needs to ready up
44         //   4 = vote
45         //   8 = player needs to vote
46         //  16 = warmup
47         // sendflags:
48         //  64 = vote counts
49         // 128 = vote string
50
51         nags = 0;
52         if (readycount)
53         {
54                 nags |= BIT(0);
55                 if (to.ready == 0) nags |= BIT(1);
56         }
57         if (vote_called)
58         {
59                 nags |= BIT(2);
60                 if (to.vote_selection == 0) nags |= BIT(3);
61         }
62         if (warmup_stage) nags |= BIT(4);
63
64         if (sendflags & BIT(6)) nags |= BIT(6);
65
66         if (sendflags & BIT(7)) nags |= BIT(7);
67
68         if (!(nags & 4))  // no vote called? send no string
69                 nags &= ~(BIT(6) | BIT(7));
70
71         WriteByte(MSG_ENTITY, nags);
72
73         if (nags & BIT(6))
74         {
75                 WriteByte(MSG_ENTITY, vote_accept_count);
76                 WriteByte(MSG_ENTITY, vote_reject_count);
77                 WriteByte(MSG_ENTITY, vote_needed_overall);
78                 WriteChar(MSG_ENTITY, to.vote_selection);
79         }
80
81         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
82
83         if (nags & 1)
84         {
85                 for (i = 1; i <= maxclients; i += 8)
86                 {
87                         for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
88                                 if (!IS_REAL_CLIENT(e) || e.ready)
89                                         f |= b;
90                         WriteByte(MSG_ENTITY, f);
91                 }
92         }
93
94         return true;
95 }
96
97 void Nagger_Init()
98 {
99         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
100 }
101
102 void Nagger_VoteChanged()
103 {
104         if (nagger) nagger.SendFlags |= BIT(7);
105 }
106
107 void Nagger_VoteCountChanged()
108 {
109         if (nagger) nagger.SendFlags |= BIT(6);
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if (nagger) nagger.SendFlags |= BIT(0);
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121         return vote_caller_name;
122 }
123
124 // =======================
125 //  Game logic for voting
126 // =======================
127
128 void VoteReset()
129 {
130         FOREACH_CLIENT(true, { it.vote_selection = 0; });
131
132         if (vote_called)
133         {
134                 strfree(vote_called_command);
135                 strfree(vote_called_display);
136                 strfree(vote_caller_name);
137         }
138
139         vote_called = VOTE_NULL;
140         vote_caller = NULL;
141         vote_endtime = 0;
142
143         vote_parsed_command = string_null;
144         vote_parsed_display = string_null;
145
146         Nagger_VoteChanged();
147 }
148
149 void VoteStop(entity stopper)
150 {
151         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
155         VoteReset();
156 }
157
158 void VoteAccept()
159 {
160         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161
162         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163         else localcmd(strcat(vote_called_command, "\n"));
164
165         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
166
167         VoteReset();
168         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
169 }
170
171 void VoteReject()
172 {
173         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174         VoteReset();
175         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
176 }
177
178 void VoteTimeout()
179 {
180         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181         VoteReset();
182         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
183 }
184
185 void VoteSpam(float notvoters, float mincount, string result)
186 {
187         bprint(strcat(
188                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189                 strcat("^2:^1", ftos(vote_reject_count)),
190                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193
194         if (autocvar_sv_eventlog)
195         {
196                 GameLogEcho(strcat(
197                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198                         strcat(":", ftos(vote_reject_count)),
199                         strcat(":", ftos(vote_abstain_count)),
200                         strcat(":", ftos(notvoters)),
201                         strcat(":", ftos(mincount))));
202         }
203 }
204
205 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
206
207 void VoteCount(float first_count)
208 {
209         // declarations
210         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
211
212         float vote_player_count = 0, notvoters = 0;
213         float vote_real_player_count = 0, vote_real_accept_count = 0;
214         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
215         float vote_needed_of_voted, final_needed_votes;
216         float vote_factor_overall, vote_factor_of_voted;
217
218         Nagger_VoteCountChanged();
219
220         // add up all the votes from each connected client
221         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
222                 ++vote_player_count;
223                 if (IS_PLAYER(it))   ++vote_real_player_count;
224                 switch (it.vote_selection)
225                 {
226                         case VOTE_SELECT_REJECT:
227                         { ++vote_reject_count;
228                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
229                         }
230                         case VOTE_SELECT_ACCEPT:
231                         { ++vote_accept_count;
232                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
233                         }
234                         case VOTE_SELECT_ABSTAIN:
235                         { ++vote_abstain_count;
236                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
237                         }
238                         default: break;
239                 }
240         });
241
242         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
243         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
244         {
245                 if (vote_caller)   vote_caller.vote_waittime = 0;
246                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
247                 VoteReset();
248                 return;
249         }
250
251         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
252         if (!spectators_allowed && (vote_real_player_count > 0))
253         {
254                 vote_accept_count = vote_real_accept_count;
255                 vote_reject_count = vote_real_reject_count;
256                 vote_abstain_count = vote_real_abstain_count;
257                 vote_player_count = vote_real_player_count;
258         }
259
260         // people who have no opinion in any way :D
261         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
262
263         // determine the goal for the vote to be passed or rejected normally
264         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
265         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
266
267         // if the vote times out, determine the amount of votes needed of the people who actually already voted
268         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
269         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
270
271         // are there any players at all on the server? it could be an admin vote
272         if (vote_player_count == 0 && first_count)
273         {
274                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
275                 VoteAccept();
276                 return;
277         }
278
279         // since there ARE players, finally calculate the result of the vote
280         if (vote_accept_count >= vote_needed_overall)
281         {
282                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
283                 VoteAccept();
284                 return;
285         }
286
287         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
288         {
289                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
290                 VoteReject();
291                 return;
292         }
293
294         // there is not enough votes in either direction, now lets just calculate what the voters have said
295         if (time > vote_endtime)
296         {
297                 final_needed_votes = vote_needed_overall;
298
299                 if (autocvar_sv_vote_majority_factor_of_voted)
300                 {
301                         if (vote_accept_count >= vote_needed_of_voted)
302                         {
303                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
304                                 VoteAccept();
305                                 return;
306                         }
307
308                         if (vote_accept_count + vote_reject_count > 0)
309                         {
310                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
311                                 VoteReject();
312                                 return;
313                         }
314
315                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
316                 }
317
318                 // it didn't pass or fail, so not enough votes to even make a decision.
319                 VoteSpam(notvoters, final_needed_votes, "timeout");
320                 VoteTimeout();
321         }
322 }
323
324 void VoteThink()
325 {
326         if (vote_endtime > 0)        // a vote was called
327         {
328                 if (time > vote_endtime) // time is up
329                         VoteCount(false);
330         }
331 }
332
333
334 // =======================
335 //  Game logic for warmup
336 // =======================
337
338 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
339 void reset_map(bool dorespawn)
340 {
341         if (time <= game_starttime)
342         {
343                 if (game_stopped)
344                         return;
345                 if (round_handler_IsActive())
346                         round_handler_Reset(game_starttime);
347         }
348
349         if (shuffleteams_on_reset_map)
350         {
351                 shuffleteams();
352                 shuffleteams_on_reset_map = false;
353         }
354
355         FOREACH_CLIENT(true, {
356                 if (time <= game_starttime)
357                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
358                 if (!IS_PLAYER(it))
359                         continue;
360                 if (STAT(FROZEN, it))
361                         Unfreeze(it, false);
362                 player_powerups_remove_all(it);
363                 entity store = PS(it);
364                 if (store)
365                 {
366                         Inventory_clear(store.inventory);
367                         Inventory_update(store);
368                 }
369         });
370
371         MUTATOR_CALLHOOK(reset_map_global);
372
373         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
374         {
375                 if(IS_CLIENT(it))
376                         continue;
377                 if (it.reset)
378                 {
379                         it.reset(it);
380                         continue;
381                 }
382                 if (it.team_saved) it.team = it.team_saved;
383                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
384         });
385
386         // Waypoints and assault start come LAST
387         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
388                 if (it.reset2) it.reset2(it);
389         });
390
391         // Moving the player reset code here since the player-reset depends
392         // on spawnpoint entities which have to be reset first --blub
393         if (dorespawn)
394         {
395                 if (!MUTATOR_CALLHOOK(reset_map_players))
396                 {
397                         if (restart_mapalreadyrestarted || (time < game_starttime))
398                         {
399                                 FOREACH_CLIENT(IS_PLAYER(it),
400                                 {
401                                         /*
402                                         only reset players if a restart countdown is active
403                                         this can either be due to cvar sv_ready_restart_after_countdown having set
404                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
405                                         sv_ready_restart_after_countdown is not used and countdown is still running
406                                         */
407                                         // PlayerScore_Clear(it);
408                                         CS(it).killcount = 0;
409                                         // stop the player from moving so that he stands still once he gets respawned
410                                         it.velocity = '0 0 0';
411                                         it.avelocity = '0 0 0';
412                                         CS(it).movement = '0 0 0';
413                                         PutClientInServer(it);
414                                 });
415                         }
416                 }
417         }
418 }
419
420 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
421 void ReadyRestart_think(entity this)
422 {
423         restart_mapalreadyrestarted = true;
424         reset_map(true);
425         Score_ClearAll();
426         delete(this);
427 }
428
429 // Forces a restart of the game without actually reloading the map // this is a mess...
430 void ReadyRestart_force()
431 {
432         if (time <= game_starttime && game_stopped)
433                 return;
434
435         bprint("^1Server is restarting...\n");
436
437         VoteReset();
438
439         // clear overtime, we have to decrease timelimit to its original value again.
440         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
441                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
442         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
443
444         readyrestart_happened = true;
445         game_starttime = time + RESTART_COUNTDOWN;
446
447         // clear player attributes
448         FOREACH_CLIENT(IS_PLAYER(it), {
449                 it.alivetime = 0;
450                 CS(it).killcount = 0;
451                 float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
452                 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
453         });
454
455         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
456
457         // disable the warmup global for the server
458         if(warmup_stage)
459                 localcmd("\nsv_hook_warmupend\n");
460         warmup_stage = 0;                // once the game is restarted the game is in match stage
461
462         // reset the .ready status of all players (also spectators)
463         FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
464         readycount = 0;
465         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
466
467         // lock teams with lockonrestart
468         if (autocvar_teamplay_lockonrestart && teamplay)
469         {
470                 lockteams = true;
471                 bprint("^1The teams are now locked.\n");
472         }
473
474         // initiate the restart-countdown-announcer entity
475         if (sv_ready_restart_after_countdown)
476         {
477                 entity restart_timer = new_pure(restart_timer);
478                 setthink(restart_timer, ReadyRestart_think);
479                 restart_timer.nextthink = game_starttime;
480         }
481
482         // after a restart every players number of allowed timeouts gets reset, too
483         if (autocvar_sv_timeout)
484         {
485                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
486         }
487
488         if (!sv_ready_restart_after_countdown) reset_map(true);
489         if (autocvar_sv_eventlog) GameLogEcho(":restart");
490 }
491
492 void ReadyRestart()
493 {
494         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing) localcmd("restart\n");
495         else localcmd("\nsv_hook_readyrestart\n");
496
497         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
498         // Otherwise scores could be manipulated during the countdown.
499         if (!sv_ready_restart_after_countdown) Score_ClearAll();
500         ReadyRestart_force();
501 }
502
503 // Count the players who are ready and determine whether or not to restart the match
504 void ReadyCount()
505 {
506         float ready_needed_factor, ready_needed_count;
507         float t_ready = 0, t_players = 0;
508
509         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
510                 ++t_players;
511                 if (it.ready) ++t_ready;
512         });
513
514         readycount = t_ready;
515
516         Nagger_ReadyCounted();
517
518         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
519         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
520
521         if (readycount >= ready_needed_count) ReadyRestart();
522 }
523
524
525 // ======================================
526 //  Supporting functions for VoteCommand
527 // ======================================
528
529 float Votecommand_check_assignment(entity caller, float assignment)
530 {
531         float from_server = (!caller);
532
533         if ((assignment == VC_ASGNMNT_BOTH)
534             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
535             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
536
537         return false;
538 }
539
540 string VoteCommand_extractcommand(string input, float startpos, int argc)
541 {
542         string output;
543
544         if ((argc - 1) < startpos) output = "";
545         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
546
547         return output;
548 }
549
550 float VoteCommand_checknasty(string vote_command)
551 {
552         if ((strstrofs(vote_command, ";", 0) >= 0)
553             || (strstrofs(vote_command, "\n", 0) >= 0)
554             || (strstrofs(vote_command, "\r", 0) >= 0)
555             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
556
557         return true;
558 }
559
560 // NOTE: requires input to be surrounded by spaces
561 string VoteCommand_checkreplacements(string input)
562 {
563         string output = input;
564         // allow gotomap replacements
565         output = strreplace(" map ", " gotomap ", output);
566         output = strreplace(" chmap ", " gotomap ", output);
567         return output;
568 }
569
570 float VoteCommand_checkinlist(string vote_command, string list)
571 {
572         string l = VoteCommand_checkreplacements(strcat(" ", list, " "));
573
574         if (strstrofs(l, VoteCommand_checkreplacements(strcat(" ", vote_command, " ")), 0) >= 0) return true;
575
576         return false;
577 }
578
579 string ValidateMap(string validated_map, entity caller)
580 {
581         validated_map = MapInfo_FixName(validated_map);
582
583         if (!validated_map)
584         {
585                 print_to(caller, "This map is not available on this server.");
586                 return string_null;
587         }
588
589         if (!autocvar_sv_vote_override_mostrecent && caller)
590         {
591                 if (Map_IsRecent(validated_map))
592                 {
593                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
594                         return string_null;
595                 }
596         }
597
598         if (!MapInfo_CheckMap(validated_map))
599         {
600                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
601                 return string_null;
602         }
603
604         return validated_map;
605 }
606
607 float VoteCommand_checkargs(float startpos, int argc)
608 {
609         float p, q, check, minargs;
610         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
611         string cmdrestriction = "";  // No we don't.
612         string charlist, arg;
613         float checkmate;
614
615         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
616                 cmdrestriction = cvar_string(cvarname);
617         else
618                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
619
620         if (cmdrestriction == "") return true;
621
622         ++startpos;  // skip command name
623
624         // check minimum arg count
625
626         // 0 args: argc == startpos
627         // 1 args: argc == startpos + 1
628         // ...
629
630         minargs = stof(cmdrestriction);
631         if (argc - startpos < minargs) return false;
632
633         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
634
635         for ( ; ; )
636         {
637                 // we know that at any time, startpos <= argc - minargs
638                 // so this means: argc-minargs >= startpos >= argc, thus
639                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
640                 // have been seen already
641
642                 if (startpos >= argc) // all args checked? GOOD
643                         break;
644
645                 if (p < 0)            // no more args? FAIL
646                 {
647                         // exception: exactly minargs left, this one included
648                         if (argc - startpos == minargs) break;
649
650                         // otherwise fail
651                         return false;
652                 }
653
654                 // cut to next semicolon
655                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
656                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
657                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
658
659                 // in case we ever want to allow semicolons in VoteCommand_checknasty
660                 // charlist = strreplace("^^", ";", charlist);
661
662                 if (charlist != "")
663                 {
664                         // verify the arg only contains allowed chars
665                         arg = argv(startpos);
666                         checkmate = strlen(arg);
667                         for (check = 0; check < checkmate; ++check)
668                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
669                         // not allowed character
670                         // all characters are allowed. FINE.
671                 }
672
673                 ++startpos;
674                 --minargs;
675                 p = q;
676         }
677
678         return true;
679 }
680
681 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
682 {
683         string first_command = argv(startpos);
684         int missing_chars = argv_start_index(startpos);
685
686         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
687                 return 0;
688
689         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
690
691         if (!VoteCommand_checkargs(startpos, argc)) return 0;
692
693         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
694         {
695                 case MUT_VOTEPARSE_CONTINUE: { break; }
696                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
697                 case MUT_VOTEPARSE_INVALID: { return -1; }
698                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
699         }
700
701         switch (first_command) // now go through and parse the proper commands to adjust as needed.
702         {
703                 case "kick":
704                 case "kickban":    // catch all kick/kickban commands
705                 {
706                         entity victim = GetIndexedEntity(argc, (startpos + 1));
707                         float accepted = VerifyClientEntity(victim, true, false);
708
709                         if (accepted > 0)
710                         {
711                                 string reason = "No reason provided";
712                                 if(argc > next_token)
713                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
714
715                                 string command_arguments = reason;
716                                 if (first_command == "kickban")
717                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
718
719                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
720                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
721                         }
722                         else
723                         {
724                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
725                                 return 0;
726                         }
727
728                         break;
729                 }
730
731                 case "map":
732                 case "chmap":
733                 case "gotomap":  // re-direct all map selection commands to gotomap
734                 {
735                         vote_command = ValidateMap(argv(startpos + 1), caller);
736                         if (!vote_command)  return -1;
737                         vote_parsed_command = strcat("gotomap ", vote_command);
738                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
739
740                         break;
741                 }
742
743                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
744                 // maybe fallback instead of aborting if map name is invalid?
745                 case "nextmap":
746                 {
747                         vote_command = ValidateMap(argv(startpos + 1), caller);
748                         if (!vote_command)  return -1;
749                         vote_parsed_command = strcat("nextmap ", vote_command);
750                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
751
752                         break;
753                 }
754
755                 case "timelimit": // include restrictions on the maximum votable time limit
756                 {
757                         float timelimit_vote = stof(argv(startpos + 1));
758                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
759                         {
760                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
761                                 return -1;
762                         }
763                         timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
764                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
765                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
766
767                         break;
768                 }
769
770                 case "restart":
771                 {
772                         // add a delay so that vote result can be seen and announcer can be heard
773                         // if the vote is accepted
774                         vote_parsed_command = strcat("defer 1 ", vote_command);
775                         vote_parsed_display = strzone(strcat("^1", vote_command));
776
777                         break;
778                 }
779
780                 default:
781                 {
782                         vote_parsed_command = vote_command;
783                         vote_parsed_display = strzone(strcat("^1", vote_command));
784
785                         break;
786                 }
787         }
788
789         return 1;
790 }
791
792
793 // =======================
794 //  Command Sub-Functions
795 // =======================
796
797 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
798 {
799         switch (request)
800         {
801                 case CMD_REQUEST_COMMAND:
802                 {
803                         if (!vote_called) { print_to(caller, "^1No vote called."); }
804                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
805                         {
806                                 print_to(caller, "^1You have already voted.");
807                         }
808
809                         else  // everything went okay, continue changing vote
810                         {
811                                 print_to(caller, "^1You abstained from your vote.");
812                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
813                                 msg_entity = caller;
814                                 if (!autocvar_sv_vote_singlecount)
815                                         VoteCount(false);
816                         }
817
818                         return;
819                 }
820
821                 default:
822                 case CMD_REQUEST_USAGE:
823                 {
824                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
825                         print_to(caller, "  No arguments required.");
826                         return;
827                 }
828         }
829 }
830
831 void print_available_commands_to(entity caller)
832 {
833         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
834 }
835
836 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
837 {
838         switch (request)
839         {
840                 case CMD_REQUEST_COMMAND:
841                 {
842                         float tmp_playercount = 0;
843                         int parse_error;
844
845                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
846
847                         if (!autocvar_sv_vote_call && caller)
848                         {
849                                 print_to(caller, "^1Vote calling is not allowed.");
850                         }
851                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
852                         {
853                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
854                         }
855                         else if (vote_called)
856                         {
857                                 print_to(caller, "^1There is already a vote called.");
858                         }
859                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
860                         {
861                                 print_to(caller, "^1Only players can call a vote.");
862                         }
863                         else if (caller && !IS_CLIENT(caller))
864                         {
865                                 print_to(caller, "^1Only connected clients can vote.");
866                         }
867                         else if (timeout_status && vote_command != "timein")
868                         {
869                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
870                         }
871                         else if (caller && (time < caller.vote_waittime))
872                         {
873                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
874                         }
875                         else if (!VoteCommand_checknasty(vote_command))
876                         {
877                                 print_to(caller, "^1Syntax error in command.");
878                         }
879                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
880                         {
881                                 if(parse_error == 0)
882                                 {
883                                         if (vote_called_command == "")
884                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
885                                         else
886                                                 print_to(caller, "^1This command is not acceptable or not available.");
887                                 }
888                         }
889                         else  // everything went okay, continue with calling the vote
890                         {
891                                 vote_caller = caller;  // remember who called the vote
892                                 vote_caller_name = strzone(GetCallerName(vote_caller));
893                                 vote_called = VOTE_NORMAL;
894                                 vote_called_command = strzone(vote_parsed_command);
895                                 vote_called_display = strzone(vote_parsed_display);
896                                 vote_endtime = time + autocvar_sv_vote_timeout;
897
898                                 if (caller)
899                                 {
900                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
901                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
902                                         msg_entity = caller;
903                                 }
904
905                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
906
907                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
908                                 if (autocvar_sv_eventlog)
909                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
910                                 Nagger_VoteChanged();
911                                 VoteCount(true);  // needed if you are the only one
912
913                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
914                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
915                         }
916
917                         return;
918                 }
919
920                 default:
921                 case CMD_REQUEST_USAGE:
922                 {
923                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
924                         print_to(caller, "  Where <command> is the command to request a vote upon.");
925                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
926                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
927                         print_available_commands_to(caller);
928                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
929                         return;
930                 }
931         }
932 }
933
934 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
935 {
936         switch (request)
937         {
938                 case CMD_REQUEST_COMMAND:
939                 {
940                         if (autocvar_sv_vote_master)
941                         {
942                                 switch (strtolower(argv(2)))
943                                 {
944                                         case "do":
945                                         {
946                                                 int parse_error;
947                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
948
949                                                 if (!caller.vote_master)
950                                                         print_to(caller, "^1You do not have vote master privileges.");
951                                                 else if (!VoteCommand_checknasty(vote_command))
952                                                 {
953                                                         print_to(caller, "^1Syntax error in command.");
954                                                 }
955                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
956                                                 {
957                                                         if(parse_error == 0)
958                                                         {
959                                                                 if (vote_called_command == "")
960                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
961                                                                 else
962                                                                         print_to(caller, "^1This command is not acceptable or not available.");
963                                                         }
964                                                 }
965                                                 else  // everything went okay, proceed with command
966                                                 {
967                                                         localcmd(strcat(vote_parsed_command, "\n"));
968                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
969                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
970                                                         if (autocvar_sv_eventlog)
971                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
972                                                 }
973
974                                                 return;
975                                         }
976
977                                         case "login":
978                                         {
979                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
980                                                 else if (caller.vote_master)
981                                                 {
982                                                         print_to(caller, "^1You are already logged in as vote master.");
983                                                 }
984                                                 else if (autocvar_sv_vote_master_password != argv(3))
985                                                 {
986                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
987                                                 }
988                                                 else  // everything went okay, proceed with giving this player master privilages
989                                                 {
990                                                         caller.vote_master = true;
991                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
992                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
993                                                         if (autocvar_sv_eventlog)
994                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
995                                                 }
996
997                                                 return;
998                                         }
999
1000                                         default:  // calling a vote for master
1001                                         {
1002                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1003                                                 else if (vote_called)
1004                                                 {
1005                                                         print_to(caller, "^1There is already a vote called.");
1006                                                 }
1007                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1008                                                 {
1009                                                         print_to(caller, "^1Only players can call a vote.");
1010                                                 }
1011                                                 else if (timeout_status)
1012                                                 {
1013                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1014                                                 }
1015                                                 else  // everything went okay, continue with creating vote
1016                                                 {
1017                                                         vote_caller = caller;
1018                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1019                                                         vote_called = VOTE_MASTER;
1020                                                         vote_called_command = strzone("XXX");
1021                                                         vote_called_display = strzone("^3master");
1022                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1023
1024                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1025                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1026
1027                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1028                                                         if (autocvar_sv_eventlog)
1029                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1030                                                         Nagger_VoteChanged();
1031                                                         VoteCount(true);  // needed if you are the only one
1032                                                 }
1033
1034                                                 return;
1035                                         }
1036                                 }
1037                         }
1038                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1039
1040                         return;
1041                 }
1042
1043                 default:
1044                 case CMD_REQUEST_USAGE:
1045                 {
1046                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1047                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1048                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1049                         return;
1050                 }
1051         }
1052 }
1053
1054 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1055 {
1056         switch (request)
1057         {
1058                 case CMD_REQUEST_COMMAND:
1059                 {
1060                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1061                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1062                         {
1063                                 print_to(caller, "^1You have already voted.");
1064                         }
1065                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1066                         {
1067                                 VoteStop(caller);
1068                         }
1069
1070                         else  // everything went okay, continue changing vote
1071                         {
1072                                 print_to(caller, "^1You rejected the vote.");
1073                                 caller.vote_selection = VOTE_SELECT_REJECT;
1074                                 msg_entity = caller;
1075                                 if (!autocvar_sv_vote_singlecount)
1076                                         VoteCount(false);
1077                         }
1078
1079                         return;
1080                 }
1081
1082                 default:
1083                 case CMD_REQUEST_USAGE:
1084                 {
1085                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1086                         print_to(caller, "  No arguments required.");
1087                         return;
1088                 }
1089         }
1090 }
1091
1092 void VoteCommand_status(int request, entity caller)  // BOTH
1093 {
1094         switch (request)
1095         {
1096                 case CMD_REQUEST_COMMAND:
1097                 {
1098                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1099                         else print_to(caller, "^1No vote called.");
1100
1101                         return;
1102                 }
1103
1104                 default:
1105                 case CMD_REQUEST_USAGE:
1106                 {
1107                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1108                         print_to(caller, "  No arguments required.");
1109                         return;
1110                 }
1111         }
1112 }
1113
1114 void VoteCommand_stop(int request, entity caller)  // BOTH
1115 {
1116         switch (request)
1117         {
1118                 case CMD_REQUEST_COMMAND:
1119                 {
1120                         if (!vote_called)   print_to(caller, "^1No vote called.");
1121                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1122                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1123                         return;
1124                 }
1125
1126                 default:
1127                 case CMD_REQUEST_USAGE:
1128                 {
1129                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1130                         print_to(caller, "  No arguments required.");
1131                         return;
1132                 }
1133         }
1134 }
1135
1136 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1137 {
1138         switch (request)
1139         {
1140                 case CMD_REQUEST_COMMAND:
1141                 {
1142                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1143                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1144                         {
1145                                 print_to(caller, "^1You have already voted.");
1146                         }
1147                         else  // everything went okay, continue changing vote
1148                         {
1149                                 print_to(caller, "^1You accepted the vote.");
1150                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1151                                 msg_entity = caller;
1152                                 if (!autocvar_sv_vote_singlecount)
1153                                         VoteCount(false);
1154                         }
1155
1156                         return;
1157                 }
1158
1159                 default:
1160                 case CMD_REQUEST_USAGE:
1161                 {
1162                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1163                         print_to(caller, "  No arguments required.");
1164                         return;
1165                 }
1166         }
1167 }
1168
1169 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1170 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1171 void VoteCommand_(int request)
1172 {
1173     switch(request)
1174     {
1175         case CMD_REQUEST_COMMAND:
1176         {
1177
1178             return;
1179         }
1180
1181         default:
1182         case CMD_REQUEST_USAGE:
1183         {
1184             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1185             print_to(caller, "  No arguments required.");
1186             return;
1187         }
1188     }
1189 }
1190 */
1191
1192
1193 // ================================
1194 //  Macro system for vote commands
1195 // ================================
1196
1197 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1198 #define VOTE_COMMANDS(request, caller, arguments, command) \
1199         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1200         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1201         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1202         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1203         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1204         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1205         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1206         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1207         /* nothing */
1208
1209 void VoteCommand_macro_help(entity caller, int argc)
1210 {
1211         string command_origin = GetCommandPrefix(caller);
1212
1213         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1214         {
1215                 print_to(caller, "\nVoting commands:\n");
1216                 #define VOTE_COMMAND(name, function, description, assignment) \
1217                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1218
1219                 VOTE_COMMANDS(0, caller, 0, "");
1220                 #undef VOTE_COMMAND
1221
1222                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1223                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1224                 print_available_commands_to(caller);
1225         }
1226         else  // usage for individual command
1227         {
1228                 #define VOTE_COMMAND(name, function, description, assignment) \
1229                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1230
1231                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1232                 #undef VOTE_COMMAND
1233
1234                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1235                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1236                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1237                 else if (argv(2) != "")
1238                         print_to(caller, "No documentation exists for this vote");
1239         }
1240 }
1241
1242 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1243 {
1244         #define VOTE_COMMAND(name, function, description, assignment) \
1245                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1246
1247         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1248         #undef VOTE_COMMAND
1249
1250         return false;
1251 }
1252
1253
1254 // ======================================
1255 //  Main function handling vote commands
1256 // ======================================
1257
1258 void VoteCommand(int request, entity caller, int argc, string vote_command)
1259 {
1260         // Guide for working with argc arguments by example:
1261         // argc:   1    - 2      - 3     - 4
1262         // argv:   0    - 1      - 2     - 3
1263         // cmd     vote - master - login - password
1264
1265         switch (request)
1266         {
1267                 case CMD_REQUEST_COMMAND:
1268                 {
1269                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1270                 }
1271
1272                 default:
1273                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1274                 case CMD_REQUEST_USAGE:
1275                 {
1276                         VoteCommand_macro_help(caller, argc);
1277                         return;
1278                 }
1279         }
1280 }