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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3 #include "../_all.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/mutators_include.qh"
14
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if(readycount)
45         {
46                 nags |= 1;
47                 if(to.ready == 0)
48                         nags |= 2;
49         }
50         if(vote_called)
51         {
52                 nags |= 4;
53                 if(to.vote_selection == 0)
54                         nags |= 8;
55         }
56         if(warmup_stage)
57                 nags |= 16;
58
59         if(sendflags & 64)
60                 nags |= 64;
61
62         if(sendflags & 128)
63                 nags |= 128;
64
65         if(!(nags & 4)) // no vote called? send no string
66                 nags &= ~(64 | 128);
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if(nags & 64)
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if(nags & 128)
79                 WriteString(MSG_ENTITY, vote_called_display);
80
81         if(nags & 1)
82         {
83                 for(i = 1; i <= maxclients; i += 8)
84                 {
85                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86                                 if(!IS_REAL_CLIENT(e) || e.ready)
87                                         f |= b;
88                         WriteByte(MSG_ENTITY, f);
89                 }
90         }
91
92         return true;
93 }
94
95 void Nagger_Init()
96 {
97         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
98 }
99
100 void Nagger_VoteChanged()
101 {
102         if(nagger)
103                 nagger.SendFlags |= 128;
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if(nagger)
109                 nagger.SendFlags |= 64;
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if(nagger)
115                 nagger.SendFlags |= 1;
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller))
122                 return vote_caller.netname;
123         return vote_caller_name;
124 }
125
126 // =======================
127 //  Game logic for voting
128 // =======================
129
130 void VoteReset()
131 {
132         entity tmp_player;
133
134         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
135
136         if(vote_called)
137         {
138                 strunzone(vote_called_command);
139                 strunzone(vote_called_display);
140                 strunzone(vote_caller_name);
141         }
142
143         vote_called = VOTE_NULL;
144         vote_caller = world;
145         vote_caller_name = string_null;
146         vote_endtime = 0;
147
148         vote_called_command = string_null;
149         vote_called_display = string_null;
150
151         vote_parsed_command = string_null;
152         vote_parsed_display = string_null;
153
154         Nagger_VoteChanged();
155 }
156
157 void VoteStop(entity stopper)
158 {
159         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
161
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
164
165         VoteReset();
166 }
167
168 void VoteAccept()
169 {
170         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171
172         if((vote_called == VOTE_MASTER) && vote_caller)
173                 vote_caller.vote_master = 1;
174         else
175                 localcmd(strcat(vote_called_command, "\n"));
176
177         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
178
179         VoteReset();
180         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
181 }
182
183 void VoteReject()
184 {
185         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
186         VoteReset();
187         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
188 }
189
190 void VoteTimeout()
191 {
192         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
193         VoteReset();
194         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
195 }
196
197 void VoteSpam(float notvoters, float mincount, string result)
198 {
199         bprint(strcat(
200                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201                 strcat("^2:^1", ftos(vote_reject_count)),
202                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
205
206         if(autocvar_sv_eventlog)
207         {
208                 GameLogEcho(strcat(
209                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210                         strcat(":", ftos(vote_reject_count)),
211                         strcat(":", ftos(vote_abstain_count)),
212                         strcat(":", ftos(notvoters)),
213                         strcat(":", ftos(mincount))));
214         }
215 }
216
217 void VoteCount(float first_count)
218 {
219         // declarations
220         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221
222         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224                                 || (autocvar_sv_vote_nospectators == 0));
225
226         float vote_player_count = 0, notvoters = 0;
227         float vote_real_player_count = 0, vote_real_accept_count = 0;
228         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229         float vote_needed_of_voted, final_needed_votes;
230         float vote_factor_overall, vote_factor_of_voted;
231
232         entity tmp_player;
233
234         Nagger_VoteCountChanged();
235
236         // add up all the votes from each connected client
237         FOR_EACH_REALCLIENT(tmp_player)
238         {
239                 ++vote_player_count;
240                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
241
242                 switch(tmp_player.vote_selection)
243                 {
244                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
247                         default: break;
248                 }
249         }
250
251         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253         {
254                 if(vote_caller) { vote_caller.vote_waittime = 0; }
255                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256                 VoteReset();
257                 return;
258         }
259
260         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261         if(!spectators_allowed && (vote_real_player_count > 0))
262         {
263                 vote_accept_count = vote_real_accept_count;
264                 vote_reject_count = vote_real_reject_count;
265                 vote_abstain_count = vote_real_abstain_count;
266                 vote_player_count = vote_real_player_count;
267         }
268
269         // people who have no opinion in any way :D
270         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271
272         // determine the goal for the vote to be passed or rejected normally
273         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275
276         // if the vote times out, determine the amount of votes needed of the people who actually already voted
277         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279
280         // are there any players at all on the server? it could be an admin vote
281         if(vote_player_count == 0 && first_count)
282         {
283                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284                 VoteAccept();
285                 return;
286         }
287
288         // since there ARE players, finally calculate the result of the vote
289         if(vote_accept_count >= vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292                 VoteAccept();
293                 return;
294         }
295
296         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297         {
298                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299                 VoteReject();
300                 return;
301         }
302
303         // there is not enough votes in either direction, now lets just calculate what the voters have said
304         if(time > vote_endtime)
305         {
306                 final_needed_votes = vote_needed_overall;
307
308                 if(autocvar_sv_vote_majority_factor_of_voted)
309                 {
310                         if(vote_accept_count >= vote_needed_of_voted)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313                                 VoteAccept();
314                                 return;
315                         }
316
317                         if(vote_accept_count + vote_reject_count > 0)
318                         {
319                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320                                 VoteReject();
321                                 return;
322                         }
323
324                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
325                 }
326
327                 // it didn't pass or fail, so not enough votes to even make a decision.
328                 VoteSpam(notvoters, final_needed_votes, "timeout");
329                 VoteTimeout();
330         }
331 }
332
333 void VoteThink()
334 {
335         if(vote_endtime > 0) // a vote was called
336         if(time > vote_endtime) // time is up
337         {
338                 VoteCount(false);
339         }
340
341         return;
342 }
343
344
345 // =======================
346 //  Game logic for warmup
347 // =======================
348
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
351 {
352         entity oldself;
353         oldself = self;
354
355         if(time <= game_starttime && round_handler_IsActive())
356                 round_handler_Reset(game_starttime);
357
358         MUTATOR_CALLHOOK(reset_map_global);
359
360         for(self = world; (self = nextent(self)); )
361         if(IS_NOT_A_CLIENT(self))
362         {
363                 if(self.reset)
364                 {
365                         self.reset();
366                         continue;
367                 }
368
369                 if(self.team_saved)
370                         self.team = self.team_saved;
371
372                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
373                         remove(self);
374         }
375
376         // Waypoints and assault start come LAST
377         for(self = world; (self = nextent(self)); )
378         if(IS_NOT_A_CLIENT(self))
379         {
380                 if(self.reset2)
381                 {
382                         self.reset2();
383                         continue;
384                 }
385         }
386
387         FOR_EACH_PLAYER(self)
388         if(self.frozen)
389                 Unfreeze(self);
390
391         // Moving the player reset code here since the player-reset depends
392         // on spawnpoint entities which have to be reset first --blub
393         if(dorespawn)
394         if(!MUTATOR_CALLHOOK(reset_map_players))
395         FOR_EACH_CLIENT(self) // reset all players
396         {
397                 /*
398                 only reset players if a restart countdown is active
399                 this can either be due to cvar sv_ready_restart_after_countdown having set
400                 restart_mapalreadyrestarted to 1 after the countdown ended or when
401                 sv_ready_restart_after_countdown is not used and countdown is still running
402                 */
403                 if (restart_mapalreadyrestarted || (time < game_starttime))
404                 {
405                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
406                         if (IS_PLAYER(self)) {
407                                 //PlayerScore_Clear(self);
408                                 self.killcount = 0;
409                                 //stop the player from moving so that he stands still once he gets respawned
410                                 self.velocity = '0 0 0';
411                                 self.avelocity = '0 0 0';
412                                 self.movement = '0 0 0';
413                                 PutClientInServer();
414                         }
415                 }
416         }
417
418         if(g_keyhunt)
419                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
420
421         self = oldself;
422 }
423
424 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
425 void ReadyRestart_think()
426 {
427         restart_mapalreadyrestarted = 1;
428         reset_map(true);
429         Score_ClearAll();
430         remove(self);
431
432         return;
433 }
434
435 // Forces a restart of the game without actually reloading the map // this is a mess...
436 void ReadyRestart_force()
437 {
438         entity tmp_player, restart_timer;
439
440         bprint("^1Server is restarting...\n");
441
442         VoteReset();
443
444         // clear overtime, we have to decrease timelimit to its original value again.
445         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
446
447         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
448
449         readyrestart_happened = 1;
450         game_starttime = time + RESTART_COUNTDOWN;
451
452         // clear player attributes
453         FOR_EACH_CLIENT(tmp_player)
454         {
455                 tmp_player.alivetime = 0;
456                 tmp_player.killcount = 0;
457                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
458         }
459
460         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
461
462         // disable the warmup global for the server
463         warmup_stage = 0; // once the game is restarted the game is in match stage
464
465         Item_ItemsTime_Reset();
466
467         // reset the .ready status of all players (also spectators)
468         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
469         readycount = 0;
470         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
471
472         // lock teams with lockonrestart
473         if(autocvar_teamplay_lockonrestart && teamplay)
474         {
475                 lockteams = 1;
476                 bprint("^1The teams are now locked.\n");
477         }
478
479         //initiate the restart-countdown-announcer entity
480         if(autocvar_sv_ready_restart_after_countdown)
481         {
482                 restart_timer = spawn();
483                 restart_timer.think = ReadyRestart_think;
484                 restart_timer.nextthink = game_starttime;
485         }
486
487         // after a restart every players number of allowed timeouts gets reset, too
488         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
489
490         //reset map immediately if this cvar is not set
491         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
492
493         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
494 }
495
496 void ReadyRestart()
497 {
498         // no arena, assault support yet...
499         if(g_assault | gameover | intermission_running | race_completing)
500                 localcmd("restart\n");
501         else
502                 localcmd("\nsv_hook_gamerestart\n");
503
504         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
505         // Otherwise scores could be manipulated during the countdown.
506         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
507
508         ReadyRestart_force();
509
510         return;
511 }
512
513 // Count the players who are ready and determine whether or not to restart the match
514 void ReadyCount()
515 {
516         entity tmp_player;
517         float ready_needed_factor, ready_needed_count;
518         float t_ready = 0, t_players = 0;
519
520         FOR_EACH_REALCLIENT(tmp_player)
521         {
522                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
523                 {
524                         ++t_players;
525                         if(tmp_player.ready) { ++t_ready; }
526                 }
527         }
528
529         readycount = t_ready;
530
531         Nagger_ReadyCounted();
532
533         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
534         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
535
536         if(readycount >= ready_needed_count)
537         {
538                 ReadyRestart();
539         }
540
541         return;
542 }
543
544
545 // ======================================
546 //  Supporting functions for VoteCommand
547 // ======================================
548
549 float Votecommand_check_assignment(entity caller, float assignment)
550 {
551         float from_server = (!caller);
552
553         if((assignment == VC_ASGNMNT_BOTH)
554                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
555                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
556         {
557                 return true;
558         }
559
560         return false;
561 }
562
563 string VoteCommand_extractcommand(string input, float startpos, float argc)
564 {
565         string output;
566
567         if((argc - 1) < startpos)
568                 output = "";
569         else
570                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
571
572         return output;
573 }
574
575 float VoteCommand_checknasty(string vote_command)
576 {
577         if((strstrofs(vote_command, ";", 0) >= 0)
578                 || (strstrofs(vote_command, "\n", 0) >= 0)
579                 || (strstrofs(vote_command, "\r", 0) >= 0)
580                 || (strstrofs(vote_command, "$", 0) >= 0))
581                 return false;
582
583         return true;
584 }
585
586 float VoteCommand_checkinlist(string vote_command, string list)
587 {
588         string l = strcat(" ", list, " ");
589
590         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
591                 return true;
592
593         return false;
594 }
595
596 string ValidateMap(string validated_map, entity caller)
597 {
598         validated_map = MapInfo_FixName(validated_map);
599
600         if (!validated_map)
601         {
602                 print_to(caller, "This map is not available on this server.");
603                 return string_null;
604         }
605
606         if(!autocvar_sv_vote_override_mostrecent && caller)
607         {
608                 if(Map_IsRecent(validated_map))
609                 {
610                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
611                         return string_null;
612                 }
613         }
614
615         if(!MapInfo_CheckMap(validated_map))
616         {
617                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
618                 return string_null;
619         }
620
621         return validated_map;
622 }
623
624 float VoteCommand_checkargs(float startpos, float argc)
625 {
626         float p, q, check, minargs;
627         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
628         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
629         string charlist, arg;
630         float checkmate;
631
632         if(cmdrestriction == "")
633                 return true;
634
635         ++startpos; // skip command name
636
637         // check minimum arg count
638
639         // 0 args: argc == startpos
640         // 1 args: argc == startpos + 1
641         // ...
642
643         minargs = stof(cmdrestriction);
644         if(argc - startpos < minargs)
645                 return false;
646
647         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
648
649         for (;;)
650         {
651                 // we know that at any time, startpos <= argc - minargs
652                 // so this means: argc-minargs >= startpos >= argc, thus
653                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
654                 // have been seen already
655
656                 if(startpos >= argc) // all args checked? GOOD
657                         break;
658
659                 if(p < 0) // no more args? FAIL
660                 {
661                         // exception: exactly minargs left, this one included
662                         if(argc - startpos == minargs)
663                                 break;
664
665                         // otherwise fail
666                         return false;
667                 }
668
669                 // cut to next semicolon
670                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
671                 if(q < 0)
672                         charlist = substring(cmdrestriction, p+1, -1);
673                 else
674                         charlist = substring(cmdrestriction, p+1, q - (p+1));
675
676                 // in case we ever want to allow semicolons in VoteCommand_checknasty
677                 // charlist = strreplace("^^", ";", charlist);
678
679                 if(charlist != "")
680                 {
681                         // verify the arg only contains allowed chars
682                         arg = argv(startpos);
683                         checkmate = strlen(arg);
684                         for(check = 0; check < checkmate; ++check)
685                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
686                                         return false; // not allowed character
687                         // all characters are allowed. FINE.
688                 }
689
690                 ++startpos;
691                 --minargs;
692                 p = q;
693         }
694
695         return true;
696 }
697
698 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
699 {
700         string first_command;
701
702         first_command = argv(startpos);
703
704         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
705                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
706                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
707         );*/
708
709         if(
710                 (autocvar_sv_vote_limit > 0)
711                 &&
712                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
713         )
714                 return false;
715
716         if (!VoteCommand_checkinlist(first_command, vote_list))
717                 return false;
718
719         if (!VoteCommand_checkargs(startpos, argc))
720                 return false;
721
722         switch(first_command) // now go through and parse the proper commands to adjust as needed.
723         {
724                 case "kick":
725                 case "kickban": // catch all kick/kickban commands
726                 {
727                         entity victim = GetIndexedEntity(argc, (startpos + 1));
728                         float accepted = VerifyClientEntity(victim, true, false);
729
730                         if(accepted > 0)
731                         {
732                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
733                                 string command_arguments;
734
735                                 if(first_command == "kickban")
736                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
737                                 else
738                                         command_arguments = reason;
739
740                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
741                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
742                         }
743                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
744
745                         break;
746                 }
747
748                 case "map":
749                 case "chmap":
750                 case "gotomap": // re-direct all map selection commands to gotomap
751                 {
752                         vote_command = ValidateMap(argv(startpos + 1), caller);
753                         if (!vote_command) { return false; }
754                         vote_parsed_command = strcat("gotomap ", vote_command);
755                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
756
757                         break;
758                 }
759
760                 default:
761                 {
762                         vote_parsed_command = vote_command;
763                         vote_parsed_display = strzone(strcat("^1", vote_command));
764
765                         break;
766                 }
767         }
768
769         return true;
770 }
771
772
773 // =======================
774 //  Command Sub-Functions
775 // =======================
776
777 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
778 {
779         switch(request)
780         {
781                 case CMD_REQUEST_COMMAND:
782                 {
783                         if (!vote_called) { print_to(caller, "^1No vote called."); }
784                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
785
786                         else // everything went okay, continue changing vote
787                         {
788                                 print_to(caller, "^1You abstained from your vote.");
789                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
790                                 msg_entity = caller;
791                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
792                         }
793
794                         return;
795                 }
796
797                 default:
798                 case CMD_REQUEST_USAGE:
799                 {
800                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
801                         print_to(caller, "  No arguments required.");
802                         return;
803                 }
804         }
805 }
806
807 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
808 {
809         switch(request)
810         {
811                 case CMD_REQUEST_COMMAND:
812                 {
813                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
814                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
815                                 || (autocvar_sv_vote_nospectators == 0));
816
817                         float tmp_playercount = 0;
818                         entity tmp_player;
819
820                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
821
822                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
823                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
824                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
825                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
826                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
827                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
828                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
829                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
830                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
831
832                         else // everything went okay, continue with calling the vote
833                         {
834                                 vote_caller = caller; // remember who called the vote
835                                 vote_caller_name = strzone(GetCallerName(vote_caller));
836                                 vote_called = VOTE_NORMAL;
837                                 vote_called_command = strzone(vote_parsed_command);
838                                 vote_called_display = strzone(vote_parsed_display);
839                                 vote_endtime = time + autocvar_sv_vote_timeout;
840
841                                 if(caller)
842                                 {
843                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
844                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
845                                         msg_entity = caller;
846                                 }
847
848                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
849                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
850
851                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
852                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
853                                 Nagger_VoteChanged();
854                                 VoteCount(true); // needed if you are the only one
855                         }
856
857                         return;
858                 }
859
860                 default:
861                 case CMD_REQUEST_USAGE:
862                 {
863                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
864                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
865                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
866                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
867                         return;
868                 }
869         }
870 }
871
872 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
873 {
874         switch(request)
875         {
876                 case CMD_REQUEST_COMMAND:
877                 {
878                         if(autocvar_sv_vote_master)
879                         {
880                                 switch(strtolower(argv(2)))
881                                 {
882                                         case "do":
883                                         {
884                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
885
886                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
887                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
888                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
889
890                                                 else // everything went okay, proceed with command
891                                                 {
892                                                         localcmd(strcat(vote_parsed_command, "\n"));
893                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
894                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
895                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
896                                                 }
897
898                                                 return;
899                                         }
900
901                                         case "login":
902                                         {
903                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
904                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
905                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
906
907                                                 else // everything went okay, proceed with giving this player master privilages
908                                                 {
909                                                         caller.vote_master = true;
910                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
911                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
912                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
913                                                 }
914
915                                                 return;
916                                         }
917
918                                         default: // calling a vote for master
919                                         {
920                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
921                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
922                                                         || (autocvar_sv_vote_nospectators == 0));
923
924                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
925                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
926                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
927                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
928
929                                                 else // everything went okay, continue with creating vote
930                                                 {
931                                                         vote_caller = caller;
932                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
933                                                         vote_called = VOTE_MASTER;
934                                                         vote_called_command = strzone("XXX");
935                                                         vote_called_display = strzone("^3master");
936                                                         vote_endtime = time + autocvar_sv_vote_timeout;
937
938                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
939                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
940
941                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
942                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
943                                                         Nagger_VoteChanged();
944                                                         VoteCount(true); // needed if you are the only one
945                                                 }
946
947                                                 return;
948                                         }
949                                 }
950                         }
951                         else { print_to(caller, "^1Master control of voting is not allowed."); }
952
953                         return;
954                 }
955
956                 default:
957                 case CMD_REQUEST_USAGE:
958                 {
959                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
960                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
961                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
962                         return;
963                 }
964         }
965 }
966
967 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
968 {
969         switch(request)
970         {
971                 case CMD_REQUEST_COMMAND:
972                 {
973                         if (!vote_called) { print_to(caller, "^1No vote called."); }
974                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
975                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
976
977                         else // everything went okay, continue changing vote
978                         {
979                                 print_to(caller, "^1You rejected the vote.");
980                                 caller.vote_selection = VOTE_SELECT_REJECT;
981                                 msg_entity = caller;
982                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
983                         }
984
985                         return;
986                 }
987
988                 default:
989                 case CMD_REQUEST_USAGE:
990                 {
991                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
992                         print_to(caller, "  No arguments required.");
993                         return;
994                 }
995         }
996 }
997
998 void VoteCommand_status(float request, entity caller) // BOTH
999 {
1000         switch(request)
1001         {
1002                 case CMD_REQUEST_COMMAND:
1003                 {
1004                         if(vote_called)
1005                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1006                         else
1007                                 print_to(caller, "^1No vote called.");
1008
1009                         return;
1010                 }
1011
1012                 default:
1013                 case CMD_REQUEST_USAGE:
1014                 {
1015                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1016                         print_to(caller, "  No arguments required.");
1017                         return;
1018                 }
1019         }
1020 }
1021
1022 void VoteCommand_stop(float request, entity caller) // BOTH
1023 {
1024         switch(request)
1025         {
1026                 case CMD_REQUEST_COMMAND:
1027                 {
1028                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1029                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1030                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1031
1032                         return;
1033                 }
1034
1035                 default:
1036                 case CMD_REQUEST_USAGE:
1037                 {
1038                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1039                         print_to(caller, "  No arguments required.");
1040                         return;
1041                 }
1042         }
1043 }
1044
1045 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1046 {
1047         switch(request)
1048         {
1049                 case CMD_REQUEST_COMMAND:
1050                 {
1051                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1052                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1053
1054                         else // everything went okay, continue changing vote
1055                         {
1056                                 print_to(caller, "^1You accepted the vote.");
1057                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1058                                 msg_entity = caller;
1059                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1060                         }
1061
1062                         return;
1063                 }
1064
1065                 default:
1066                 case CMD_REQUEST_USAGE:
1067                 {
1068                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1069                         print_to(caller, "  No arguments required.");
1070                         return;
1071                 }
1072         }
1073 }
1074
1075 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1076 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1077 void VoteCommand_(float request)
1078 {
1079         switch(request)
1080         {
1081                 case CMD_REQUEST_COMMAND:
1082                 {
1083
1084                         return;
1085                 }
1086
1087                 default:
1088                 case CMD_REQUEST_USAGE:
1089                 {
1090                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1091                         print_to(caller, "  No arguments required.");
1092                         return;
1093                 }
1094         }
1095 }
1096 */
1097
1098
1099 // ================================
1100 //  Macro system for vote commands
1101 // ================================
1102
1103 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1104 #define VOTE_COMMANDS(request,caller,arguments,command) \
1105         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1106         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1107         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1108         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1109         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1110         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1111         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1112         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1113         /* nothing */
1114
1115 void VoteCommand_macro_help(entity caller, float argc)
1116 {
1117         string command_origin = GetCommandPrefix(caller);
1118
1119         if(argc == 2 || argv(2) == "help") // help display listing all commands
1120         {
1121                 print_to(caller, "\nVoting commands:\n");
1122                 #define VOTE_COMMAND(name,function,description,assignment) \
1123                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1124
1125                 VOTE_COMMANDS(0, caller, 0, "");
1126                 #undef VOTE_COMMAND
1127
1128                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1129                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1130                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1131         }
1132         else // usage for individual command
1133         {
1134                 #define VOTE_COMMAND(name,function,description,assignment) \
1135                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1136
1137                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1138                 #undef VOTE_COMMAND
1139         }
1140
1141         return;
1142 }
1143
1144 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1145 {
1146         #define VOTE_COMMAND(name,function,description,assignment) \
1147                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1148
1149         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1150         #undef VOTE_COMMAND
1151
1152         return false;
1153 }
1154
1155
1156 // ======================================
1157 //  Main function handling vote commands
1158 // ======================================
1159
1160 void VoteCommand(float request, entity caller, float argc, string vote_command)
1161 {
1162         // Guide for working with argc arguments by example:
1163         // argc:   1    - 2      - 3     - 4
1164         // argv:   0    - 1      - 2     - 3
1165         // cmd     vote - master - login - password
1166
1167         switch(request)
1168         {
1169                 case CMD_REQUEST_COMMAND:
1170                 {
1171                         if(VoteCommand_macro_command(caller, argc, vote_command))
1172                                 return;
1173                 }
1174
1175                 default:
1176                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1177                 case CMD_REQUEST_USAGE:
1178                 {
1179                         VoteCommand_macro_help(caller, argc);
1180                         return;
1181                 }
1182         }
1183 }