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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2 #include <common/command/_mod.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/_mod.qh"
14
15 #include <common/constants.qh>
16 #include <common/net_linked.qh>
17 #include <common/mapinfo.qh>
18 #include <common/notifications/all.qh>
19 #include <common/playerstats.qh>
20 #include <common/util.qh>
21
22 // =============================================
23 //  Server side voting code, reworked by Samual
24 //  Last updated: December 27th, 2011
25 // =============================================
26
27 //  Nagger for players to know status of voting
28 bool Nagger_SendEntity(entity this, entity to, float sendflags)
29 {
30         int nags, i, f, b;
31         entity e;
32         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
33
34         // bits:
35         //   1 = ready
36         //   2 = player needs to ready up
37         //   4 = vote
38         //   8 = player needs to vote
39         //  16 = warmup
40         // sendflags:
41         //  64 = vote counts
42         // 128 = vote string
43
44         nags = 0;
45         if (readycount)
46         {
47                 nags |= BIT(0);
48                 if (to.ready == 0) nags |= BIT(1);
49         }
50         if (vote_called)
51         {
52                 nags |= BIT(2);
53                 if (to.vote_selection == 0) nags |= BIT(3);
54         }
55         if (warmup_stage) nags |= BIT(4);
56
57         if (sendflags & BIT(6)) nags |= BIT(6);
58
59         if (sendflags & BIT(7)) nags |= BIT(7);
60
61         if (!(nags & 4))  // no vote called? send no string
62                 nags &= ~(BIT(6) | BIT(7));
63
64         WriteByte(MSG_ENTITY, nags);
65
66         if (nags & BIT(6))
67         {
68                 WriteByte(MSG_ENTITY, vote_accept_count);
69                 WriteByte(MSG_ENTITY, vote_reject_count);
70                 WriteByte(MSG_ENTITY, vote_needed_overall);
71                 WriteChar(MSG_ENTITY, to.vote_selection);
72         }
73
74         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
75
76         if (nags & 1)
77         {
78                 for (i = 1; i <= maxclients; i += 8)
79                 {
80                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
81                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
82                         WriteByte(MSG_ENTITY, f);
83                 }
84         }
85
86         return true;
87 }
88
89 void Nagger_Init()
90 {
91         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
92 }
93
94 void Nagger_VoteChanged()
95 {
96         if (nagger) nagger.SendFlags |= BIT(7);
97 }
98
99 void Nagger_VoteCountChanged()
100 {
101         if (nagger) nagger.SendFlags |= BIT(6);
102 }
103
104 void Nagger_ReadyCounted()
105 {
106         if (nagger) nagger.SendFlags |= BIT(0);
107 }
108
109 // If the vote_caller is still here, return their name, otherwise vote_caller_name
110 string OriginalCallerName()
111 {
112         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
113         return vote_caller_name;
114 }
115
116 // =======================
117 //  Game logic for voting
118 // =======================
119
120 void VoteReset()
121 {
122         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
123
124         if (vote_called)
125         {
126                 strunzone(vote_called_command);
127                 strunzone(vote_called_display);
128                 strunzone(vote_caller_name);
129         }
130
131         vote_called = VOTE_NULL;
132         vote_caller = NULL;
133         vote_caller_name = string_null;
134         vote_endtime = 0;
135
136         vote_called_command = string_null;
137         vote_called_display = string_null;
138
139         vote_parsed_command = string_null;
140         vote_parsed_display = string_null;
141
142         Nagger_VoteChanged();
143 }
144
145 void VoteStop(entity stopper)
146 {
147         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
148         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
149         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
150         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
151         VoteReset();
152 }
153
154 void VoteAccept()
155 {
156         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
157
158         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
159         else localcmd(strcat(vote_called_command, "\n"));
160
161         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
162
163         VoteReset();
164         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
165 }
166
167 void VoteReject()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
170         VoteReset();
171         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
172 }
173
174 void VoteTimeout()
175 {
176         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
177         VoteReset();
178         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
179 }
180
181 void VoteSpam(float notvoters, float mincount, string result)
182 {
183         bprint(strcat(
184                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
185                 strcat("^2:^1", ftos(vote_reject_count)),
186                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
187                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
188                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
189
190         if (autocvar_sv_eventlog)
191         {
192                 GameLogEcho(strcat(
193                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
194                         strcat(":", ftos(vote_reject_count)),
195                         strcat(":", ftos(vote_abstain_count)),
196                         strcat(":", ftos(notvoters)),
197                         strcat(":", ftos(mincount))));
198         }
199 }
200
201 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
202
203 void VoteCount(float first_count)
204 {
205         // declarations
206         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
207
208         float vote_player_count = 0, notvoters = 0;
209         float vote_real_player_count = 0, vote_real_accept_count = 0;
210         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
211         float vote_needed_of_voted, final_needed_votes;
212         float vote_factor_overall, vote_factor_of_voted;
213
214         Nagger_VoteCountChanged();
215
216         // add up all the votes from each connected client
217         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
218                 ++vote_player_count;
219                 if (IS_PLAYER(it))   ++vote_real_player_count;
220                 switch (it.vote_selection)
221                 {
222                         case VOTE_SELECT_REJECT:
223                         { ++vote_reject_count;
224                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
225                         }
226                         case VOTE_SELECT_ACCEPT:
227                         { ++vote_accept_count;
228                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
229                         }
230                         case VOTE_SELECT_ABSTAIN:
231                         { ++vote_abstain_count;
232                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
233                         }
234                         default: break;
235                 }
236         ));
237
238         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
239         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
240         {
241                 if (vote_caller)   vote_caller.vote_waittime = 0;
242                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
243                 VoteReset();
244                 return;
245         }
246
247         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
248         if (!spectators_allowed && (vote_real_player_count > 0))
249         {
250                 vote_accept_count = vote_real_accept_count;
251                 vote_reject_count = vote_real_reject_count;
252                 vote_abstain_count = vote_real_abstain_count;
253                 vote_player_count = vote_real_player_count;
254         }
255
256         // people who have no opinion in any way :D
257         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
258
259         // determine the goal for the vote to be passed or rejected normally
260         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
261         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
262
263         // if the vote times out, determine the amount of votes needed of the people who actually already voted
264         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
265         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
266
267         // are there any players at all on the server? it could be an admin vote
268         if (vote_player_count == 0 && first_count)
269         {
270                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
271                 VoteAccept();
272                 return;
273         }
274
275         // since there ARE players, finally calculate the result of the vote
276         if (vote_accept_count >= vote_needed_overall)
277         {
278                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
279                 VoteAccept();
280                 return;
281         }
282
283         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
284         {
285                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
286                 VoteReject();
287                 return;
288         }
289
290         // there is not enough votes in either direction, now lets just calculate what the voters have said
291         if (time > vote_endtime)
292         {
293                 final_needed_votes = vote_needed_overall;
294
295                 if (autocvar_sv_vote_majority_factor_of_voted)
296                 {
297                         if (vote_accept_count >= vote_needed_of_voted)
298                         {
299                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
300                                 VoteAccept();
301                                 return;
302                         }
303
304                         if (vote_accept_count + vote_reject_count > 0)
305                         {
306                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
307                                 VoteReject();
308                                 return;
309                         }
310
311                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
312                 }
313
314                 // it didn't pass or fail, so not enough votes to even make a decision.
315                 VoteSpam(notvoters, final_needed_votes, "timeout");
316                 VoteTimeout();
317         }
318 }
319
320 void VoteThink()
321 {
322         if (vote_endtime > 0)        // a vote was called
323         {
324                 if (time > vote_endtime) // time is up
325                         VoteCount(false);
326         }
327 }
328
329
330 // =======================
331 //  Game logic for warmup
332 // =======================
333
334 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
335 void reset_map(bool dorespawn)
336 {
337         if (time <= game_starttime)
338         {
339                 if (game_stopped)
340                         return;
341                 if (round_handler_IsActive())
342                         round_handler_Reset(game_starttime);
343         }
344
345         MUTATOR_CALLHOOK(reset_map_global);
346
347         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
348                 if (it.reset)
349                 {
350                         it.reset(it);
351                         continue;
352                 }
353                 if (it.team_saved) it.team = it.team_saved;
354                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
355         });
356
357         // Waypoints and assault start come LAST
358         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
359                 if (it.reset2) it.reset2(it);
360         });
361
362         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(Unfreeze(it)));
363
364         // Moving the player reset code here since the player-reset depends
365         // on spawnpoint entities which have to be reset first --blub
366         if (dorespawn)
367         {
368                 if (!MUTATOR_CALLHOOK(reset_map_players))
369                 {
370                         if (restart_mapalreadyrestarted || (time < game_starttime))
371                         {
372                                 FOREACH_CLIENT(IS_PLAYER(it),
373                                 {
374                                         /*
375                                         only reset players if a restart countdown is active
376                                         this can either be due to cvar sv_ready_restart_after_countdown having set
377                                         restart_mapalreadyrestarted to 1 after the countdown ended or when
378                                         sv_ready_restart_after_countdown is not used and countdown is still running
379                                         */
380                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
381                                         // PlayerScore_Clear(it);
382                                         it.killcount = 0;
383                                         // stop the player from moving so that he stands still once he gets respawned
384                                         it.velocity = '0 0 0';
385                                         it.avelocity = '0 0 0';
386                                         it.movement = '0 0 0';
387                                         PutClientInServer(it);
388                                 });
389                         }
390                 }
391         }
392 }
393
394 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
395 void ReadyRestart_think(entity this)
396 {
397         restart_mapalreadyrestarted = true;
398         reset_map(true);
399         Score_ClearAll();
400         delete(this);
401 }
402
403 // Forces a restart of the game without actually reloading the map // this is a mess...
404 void ReadyRestart_force()
405 {
406         if (time <= game_starttime && game_stopped)
407                 return;
408
409         bprint("^1Server is restarting...\n");
410
411         VoteReset();
412
413         // clear overtime, we have to decrease timelimit to its original value again.
414         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
415                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
416         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
417
418         readyrestart_happened = true;
419         game_starttime = time + RESTART_COUNTDOWN;
420
421         // clear player attributes
422         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
423                 it.alivetime = 0;
424                 it.killcount = 0;
425                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
426         ));
427
428         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
429
430         // disable the warmup global for the server
431         warmup_stage = 0;                // once the game is restarted the game is in match stage
432
433         // reset the .ready status of all players (also spectators)
434         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
435         readycount = 0;
436         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
437
438         // lock teams with lockonrestart
439         if (autocvar_teamplay_lockonrestart && teamplay)
440         {
441                 lockteams = true;
442                 bprint("^1The teams are now locked.\n");
443         }
444
445         // initiate the restart-countdown-announcer entity
446         if (autocvar_sv_ready_restart_after_countdown)
447         {
448                 entity restart_timer = new_pure(restart_timer);
449                 setthink(restart_timer, ReadyRestart_think);
450                 restart_timer.nextthink = game_starttime;
451         }
452
453         // after a restart every players number of allowed timeouts gets reset, too
454         if (autocvar_sv_timeout)
455         {
456                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
457         }
458     // reset map immediately if this cvar is not set
459     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
460         if (autocvar_sv_eventlog) GameLogEcho(":restart");
461 }
462
463 void ReadyRestart()
464 {
465         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
466         else localcmd("\nsv_hook_gamerestart\n");
467
468         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
469         // Otherwise scores could be manipulated during the countdown.
470         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
471         ReadyRestart_force();
472 }
473
474 // Count the players who are ready and determine whether or not to restart the match
475 void ReadyCount()
476 {
477         float ready_needed_factor, ready_needed_count;
478         float t_ready = 0, t_players = 0;
479
480         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
481                 ++t_players;
482                 if (it.ready) ++t_ready;
483         ));
484
485         readycount = t_ready;
486
487         Nagger_ReadyCounted();
488
489         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
490         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
491
492         if (readycount >= ready_needed_count) ReadyRestart();
493 }
494
495
496 // ======================================
497 //  Supporting functions for VoteCommand
498 // ======================================
499
500 float Votecommand_check_assignment(entity caller, float assignment)
501 {
502         float from_server = (!caller);
503
504         if ((assignment == VC_ASGNMNT_BOTH)
505             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
506             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
507
508         return false;
509 }
510
511 string VoteCommand_extractcommand(string input, float startpos, float argc)
512 {
513         string output;
514
515         if ((argc - 1) < startpos) output = "";
516         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
517
518         return output;
519 }
520
521 float VoteCommand_checknasty(string vote_command)
522 {
523         if ((strstrofs(vote_command, ";", 0) >= 0)
524             || (strstrofs(vote_command, "\n", 0) >= 0)
525             || (strstrofs(vote_command, "\r", 0) >= 0)
526             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
527
528         return true;
529 }
530
531 float VoteCommand_checkinlist(string vote_command, string list)
532 {
533         string l = strcat(" ", list, " ");
534
535         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
536
537         return false;
538 }
539
540 string ValidateMap(string validated_map, entity caller)
541 {
542         validated_map = MapInfo_FixName(validated_map);
543
544         if (!validated_map)
545         {
546                 print_to(caller, "This map is not available on this server.");
547                 return string_null;
548         }
549
550         if (!autocvar_sv_vote_override_mostrecent && caller)
551         {
552                 if (Map_IsRecent(validated_map))
553                 {
554                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
555                         return string_null;
556                 }
557         }
558
559         if (!MapInfo_CheckMap(validated_map))
560         {
561                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
562                 return string_null;
563         }
564
565         return validated_map;
566 }
567
568 float VoteCommand_checkargs(float startpos, float argc)
569 {
570         float p, q, check, minargs;
571         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
572         string cmdrestriction = "";  // No we don't.
573         string charlist, arg;
574         float checkmate;
575
576         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
577                 cmdrestriction = cvar_string(cvarname);
578         else
579                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
580
581         if (cmdrestriction == "") return true;
582
583         ++startpos;  // skip command name
584
585         // check minimum arg count
586
587         // 0 args: argc == startpos
588         // 1 args: argc == startpos + 1
589         // ...
590
591         minargs = stof(cmdrestriction);
592         if (argc - startpos < minargs) return false;
593
594         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
595
596         for ( ; ; )
597         {
598                 // we know that at any time, startpos <= argc - minargs
599                 // so this means: argc-minargs >= startpos >= argc, thus
600                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
601                 // have been seen already
602
603                 if (startpos >= argc) // all args checked? GOOD
604                         break;
605
606                 if (p < 0)            // no more args? FAIL
607                 {
608                         // exception: exactly minargs left, this one included
609                         if (argc - startpos == minargs) break;
610
611                         // otherwise fail
612                         return false;
613                 }
614
615                 // cut to next semicolon
616                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
617                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
618                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
619
620                 // in case we ever want to allow semicolons in VoteCommand_checknasty
621                 // charlist = strreplace("^^", ";", charlist);
622
623                 if (charlist != "")
624                 {
625                         // verify the arg only contains allowed chars
626                         arg = argv(startpos);
627                         checkmate = strlen(arg);
628                         for (check = 0; check < checkmate; ++check)
629                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
630                         // not allowed character
631                         // all characters are allowed. FINE.
632                 }
633
634                 ++startpos;
635                 --minargs;
636                 p = q;
637         }
638
639         return true;
640 }
641
642 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
643 {
644         string first_command;
645
646         first_command = argv(startpos);
647
648         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
649             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
650             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
651         );*/
652
653         if (
654             (autocvar_sv_vote_limit > 0)
655             &&
656             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
657            )   return false;
658
659         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
660
661         if (!VoteCommand_checkargs(startpos, argc)) return false;
662
663         switch (first_command) // now go through and parse the proper commands to adjust as needed.
664         {
665                 case "kick":
666                 case "kickban":    // catch all kick/kickban commands
667                 {
668                         entity victim = GetIndexedEntity(argc, (startpos + 1));
669                         float accepted = VerifyClientEntity(victim, true, false);
670
671                         if (accepted > 0)
672                         {
673                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
674                                 string command_arguments;
675
676                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
677                                 else command_arguments = reason;
678
679                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
680                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
681                         }
682                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
683
684                         break;
685                 }
686
687                 case "map":
688                 case "chmap":
689                 case "gotomap":  // re-direct all map selection commands to gotomap
690                 {
691                         vote_command = ValidateMap(argv(startpos + 1), caller);
692                         if (!vote_command)   return false;
693                         vote_parsed_command = strcat("gotomap ", vote_command);
694                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
695
696                         break;
697                 }
698
699                 default:
700                 {
701                         vote_parsed_command = vote_command;
702                         vote_parsed_display = strzone(strcat("^1", vote_command));
703
704                         break;
705                 }
706         }
707
708         return true;
709 }
710
711
712 // =======================
713 //  Command Sub-Functions
714 // =======================
715
716 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
717 {
718         switch (request)
719         {
720                 case CMD_REQUEST_COMMAND:
721                 {
722                         if (!vote_called) { print_to(caller, "^1No vote called."); }
723                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
724                         {
725                                 print_to(caller, "^1You have already voted.");
726                         }
727
728                         else  // everything went okay, continue changing vote
729                         {
730                                 print_to(caller, "^1You abstained from your vote.");
731                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
732                                 msg_entity = caller;
733                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
734
735                         return;
736                 }
737
738                 default:
739                 case CMD_REQUEST_USAGE:
740                 {
741                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
742                         print_to(caller, "  No arguments required.");
743                         return;
744                 }
745         }
746 }
747
748 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
749 {
750         switch (request)
751         {
752                 case CMD_REQUEST_COMMAND:
753                 {
754                         float tmp_playercount = 0;
755
756                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
757
758                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
759                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
760                         {
761                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
762                         }
763                         else if (vote_called)
764                         {
765                                 print_to(caller, "^1There is already a vote called.");
766                         }
767                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
768                         {
769                                 print_to(caller, "^1Only players can call a vote.");
770                         }
771                         else if (caller && !IS_CLIENT(caller))
772                         {
773                                 print_to(caller, "^1Only connected clients can vote.");
774                         }
775                         else if (timeout_status)
776                         {
777                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
778                         }
779                         else if (caller && (time < caller.vote_waittime))
780                         {
781                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
782                         }
783                         else if (!VoteCommand_checknasty(vote_command))
784                         {
785                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
786                         }
787                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
788                         {
789                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
790                         }
791
792                         else  // everything went okay, continue with calling the vote
793                         {
794                                 vote_caller = caller;  // remember who called the vote
795                                 vote_caller_name = strzone(GetCallerName(vote_caller));
796                                 vote_called = VOTE_NORMAL;
797                                 vote_called_command = strzone(vote_parsed_command);
798                                 vote_called_display = strzone(vote_parsed_display);
799                                 vote_endtime = time + autocvar_sv_vote_timeout;
800
801                                 if (caller)
802                                 {
803                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
804                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
805                                         msg_entity = caller;
806                                 }
807
808                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
809                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
810
811                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
812                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
813                                 Nagger_VoteChanged();
814                                 VoteCount(true);  // needed if you are the only one
815                         }
816
817                         return;
818                 }
819
820                 default:
821                 case CMD_REQUEST_USAGE:
822                 {
823                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
824                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
825                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
826                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
827                         return;
828                 }
829         }
830 }
831
832 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
833 {
834         switch (request)
835         {
836                 case CMD_REQUEST_COMMAND:
837                 {
838                         if (autocvar_sv_vote_master)
839                         {
840                                 switch (strtolower(argv(2)))
841                                 {
842                                         case "do":
843                                         {
844                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
845
846                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
847                                                 else if (!VoteCommand_checknasty(vote_command))
848                                                 {
849                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
850                                                 }
851                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
852                                                 {
853                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
854                                                 }
855
856                                                 else  // everything went okay, proceed with command
857                                                 {
858                                                         localcmd(strcat(vote_parsed_command, "\n"));
859                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
860                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
861                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
862
863                                                 return;
864                                         }
865
866                                         case "login":
867                                         {
868                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
869                                                 else if (caller.vote_master)
870                                                 {
871                                                         print_to(caller, "^1You are already logged in as vote master.");
872                                                 }
873                                                 else if (autocvar_sv_vote_master_password != argv(3))
874                                                 {
875                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
876                                                 }
877
878                                                 else  // everything went okay, proceed with giving this player master privilages
879                                                 {
880                                                         caller.vote_master = true;
881                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
882                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
883                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
884
885                                                 return;
886                                         }
887
888                                         default:  // calling a vote for master
889                                         {
890                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
891                                                 else if (vote_called)
892                                                 {
893                                                         print_to(caller, "^1There is already a vote called.");
894                                                 }
895                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
896                                                 {
897                                                         print_to(caller, "^1Only players can call a vote.");
898                                                 }
899                                                 else if (timeout_status)
900                                                 {
901                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
902                                                 }
903
904                                                 else  // everything went okay, continue with creating vote
905                                                 {
906                                                         vote_caller = caller;
907                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
908                                                         vote_called = VOTE_MASTER;
909                                                         vote_called_command = strzone("XXX");
910                                                         vote_called_display = strzone("^3master");
911                                                         vote_endtime = time + autocvar_sv_vote_timeout;
912
913                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
914                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
915
916                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
917                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
918                                                         Nagger_VoteChanged();
919                                                         VoteCount(true);  // needed if you are the only one
920                                                 }
921
922                                                 return;
923                                         }
924                                 }
925                         }
926                         else { print_to(caller, "^1Master control of voting is not allowed."); }
927
928                         return;
929                 }
930
931                 default:
932                 case CMD_REQUEST_USAGE:
933                 {
934                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
935                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
936                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
937                         return;
938                 }
939         }
940 }
941
942 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
943 {
944         switch (request)
945         {
946                 case CMD_REQUEST_COMMAND:
947                 {
948                         if (!vote_called) { print_to(caller, "^1No vote called."); }
949                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
950                         {
951                                 print_to(caller, "^1You have already voted.");
952                         }
953                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
954                         {
955                                 VoteStop(caller);
956                         }
957
958                         else  // everything went okay, continue changing vote
959                         {
960                                 print_to(caller, "^1You rejected the vote.");
961                                 caller.vote_selection = VOTE_SELECT_REJECT;
962                                 msg_entity = caller;
963                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
964
965                         return;
966                 }
967
968                 default:
969                 case CMD_REQUEST_USAGE:
970                 {
971                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
972                         print_to(caller, "  No arguments required.");
973                         return;
974                 }
975         }
976 }
977
978 void VoteCommand_status(float request, entity caller)  // BOTH
979 {
980         switch (request)
981         {
982                 case CMD_REQUEST_COMMAND:
983                 {
984                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
985                         else print_to(caller, "^1No vote called.");
986
987                         return;
988                 }
989
990                 default:
991                 case CMD_REQUEST_USAGE:
992                 {
993                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
994                         print_to(caller, "  No arguments required.");
995                         return;
996                 }
997         }
998 }
999
1000 void VoteCommand_stop(float request, entity caller)  // BOTH
1001 {
1002         switch (request)
1003         {
1004                 case CMD_REQUEST_COMMAND:
1005                 {
1006                         if (!vote_called)   print_to(caller, "^1No vote called.");
1007                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1008                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1009                         return;
1010                 }
1011
1012                 default:
1013                 case CMD_REQUEST_USAGE:
1014                 {
1015                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1016                         print_to(caller, "  No arguments required.");
1017                         return;
1018                 }
1019         }
1020 }
1021
1022 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1023 {
1024         switch (request)
1025         {
1026                 case CMD_REQUEST_COMMAND:
1027                 {
1028                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1029                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1030                         {
1031                                 print_to(caller, "^1You have already voted.");
1032                         }
1033
1034                         else  // everything went okay, continue changing vote
1035                         {
1036                                 print_to(caller, "^1You accepted the vote.");
1037                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1038                                 msg_entity = caller;
1039                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1040
1041                         return;
1042                 }
1043
1044                 default:
1045                 case CMD_REQUEST_USAGE:
1046                 {
1047                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1048                         print_to(caller, "  No arguments required.");
1049                         return;
1050                 }
1051         }
1052 }
1053
1054 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1055 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1056 void VoteCommand_(float request)
1057 {
1058     switch(request)
1059     {
1060         case CMD_REQUEST_COMMAND:
1061         {
1062
1063             return;
1064         }
1065
1066         default:
1067         case CMD_REQUEST_USAGE:
1068         {
1069             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1070             print_to(caller, "  No arguments required.");
1071             return;
1072         }
1073     }
1074 }
1075 */
1076
1077
1078 // ================================
1079 //  Macro system for vote commands
1080 // ================================
1081
1082 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1083 #define VOTE_COMMANDS(request, caller, arguments, command) \
1084         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1085         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1086         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1087         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1088         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1089         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1090         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1091         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1092         /* nothing */
1093
1094 void VoteCommand_macro_help(entity caller, float argc)
1095 {
1096         string command_origin = GetCommandPrefix(caller);
1097
1098         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1099         {
1100                 print_to(caller, "\nVoting commands:\n");
1101                 #define VOTE_COMMAND(name, function, description, assignment) \
1102                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1103
1104                 VOTE_COMMANDS(0, caller, 0, "");
1105 #undef VOTE_COMMAND
1106
1107                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1108                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1109                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1110         }
1111         else  // usage for individual command
1112         {
1113                 #define VOTE_COMMAND(name, function, description, assignment) \
1114                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1115
1116                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1117 #undef VOTE_COMMAND
1118         }
1119 }
1120
1121 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1122 {
1123         #define VOTE_COMMAND(name, function, description, assignment) \
1124                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1125
1126         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1127 #undef VOTE_COMMAND
1128
1129         return false;
1130 }
1131
1132
1133 // ======================================
1134 //  Main function handling vote commands
1135 // ======================================
1136
1137 void VoteCommand(float request, entity caller, float argc, string vote_command)
1138 {
1139         // Guide for working with argc arguments by example:
1140         // argc:   1    - 2      - 3     - 4
1141         // argv:   0    - 1      - 2     - 3
1142         // cmd     vote - master - login - password
1143
1144         switch (request)
1145         {
1146                 case CMD_REQUEST_COMMAND:
1147                 {
1148                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1149                 }
1150
1151                 default:
1152                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1153                 case CMD_REQUEST_USAGE:
1154                 {
1155                         VoteCommand_macro_help(caller, argc);
1156                         return;
1157                 }
1158         }
1159 }