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Improve prediction of typing preventing movement
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_chatsounds");
336                 BADCVAR("g_ca_point_leadlimit");
337                 BADCVAR("g_ca_point_limit");
338                 BADCVAR("g_ctf_captimerecord_always");
339                 BADCVAR("g_ctf_flag_glowtrails");
340                 BADCVAR("g_ctf_dynamiclights");
341                 BADCVAR("g_ctf_flag_pickup_verbosename");
342                 BADPRESUFFIX("g_ctf_flag_", "_model");
343                 BADPRESUFFIX("g_ctf_flag_", "_skin");
344                 BADCVAR("g_domination_point_leadlimit");
345                 BADCVAR("g_forced_respawn");
346                 BADCVAR("g_freezetag_point_leadlimit");
347                 BADCVAR("g_freezetag_point_limit");
348                 BADCVAR("g_glowtrails");
349                 BADCVAR("g_hats");
350                 BADCVAR("g_invasion_point_limit");
351                 BADCVAR("g_jump_grunt");
352                 BADCVAR("g_keyhunt_point_leadlimit");
353                 BADCVAR("g_nexball_goalleadlimit");
354                 BADCVAR("g_new_toys_autoreplace");
355                 BADCVAR("g_new_toys_use_pickupsound");
356                 BADCVAR("g_physics_predictall");
357                 BADCVAR("g_piggyback");
358                 BADCVAR("g_playerclip_collisions");
359                 BADCVAR("g_spawn_alloweffects");
360                 BADCVAR("g_tdm_point_leadlimit");
361                 BADCVAR("g_tdm_point_limit");
362                 BADCVAR("leadlimit_and_fraglimit");
363                 BADCVAR("leadlimit_override");
364                 BADCVAR("pausable");
365                 BADCVAR("sv_announcer");
366                 BADCVAR("sv_checkforpacketsduringsleep");
367                 BADCVAR("sv_damagetext");
368                 BADCVAR("sv_db_saveasdump");
369                 BADCVAR("sv_intermission_cdtrack");
370                 BADCVAR("sv_mapchange_delay");
371                 BADCVAR("sv_minigames");
372                 BADCVAR("sv_namechangetimer");
373                 BADCVAR("sv_precacheplayermodels");
374                 BADCVAR("sv_radio");
375                 BADCVAR("sv_stepheight");
376                 BADCVAR("sv_timeout");
377                 BADCVAR("sv_weapons_modeloverride");
378                 BADCVAR("w_prop_interval");
379                 BADPREFIX("chat_");
380                 BADPREFIX("crypto_");
381                 BADPREFIX("gameversion_");
382                 BADPREFIX("g_chat_");
383                 BADPREFIX("g_ctf_captimerecord_");
384                 BADPREFIX("g_hats_");
385                 BADPREFIX("g_maplist_");
386                 BADPREFIX("g_mod_");
387                 BADPREFIX("g_respawn_");
388                 BADPREFIX("net_");
389                 BADPREFIX("notification_");
390                 BADPREFIX("prvm_");
391                 BADPREFIX("skill_");
392                 BADPREFIX("sv_allow_");
393                 BADPREFIX("sv_cullentities_");
394                 BADPREFIX("sv_maxidle_");
395                 BADPREFIX("sv_minigames_");
396                 BADPREFIX("sv_radio_");
397                 BADPREFIX("sv_timeout_");
398                 BADPREFIX("sv_vote_");
399                 BADPREFIX("timelimit_");
400
401                 // allowed changes to server admins (please sync this to server.cfg)
402                 // vi commands:
403                 //   :/"impure"/,$d
404                 //   :g!,^\/\/[^ /],d
405                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
406                 //   :%!sort
407                 // yes, this does contain some redundant stuff, don't really care
408                 BADPREFIX("bot_ai_");
409                 BADCVAR("bot_config_file");
410                 BADCVAR("bot_number");
411                 BADCVAR("bot_prefix");
412                 BADCVAR("bot_suffix");
413                 BADCVAR("capturelimit_override");
414                 BADCVAR("fraglimit_override");
415                 BADCVAR("gametype");
416                 BADCVAR("g_antilag");
417                 BADCVAR("g_balance_teams");
418                 BADCVAR("g_balance_teams_prevent_imbalance");
419                 BADCVAR("g_balance_teams_scorefactor");
420                 BADCVAR("g_ban_sync_trusted_servers");
421                 BADCVAR("g_ban_sync_uri");
422                 BADCVAR("g_buffs");
423                 BADCVAR("g_ca_teams_override");
424                 BADCVAR("g_ctf_fullbrightflags");
425                 BADCVAR("g_ctf_ignore_frags");
426                 BADCVAR("g_ctf_leaderboard");
427                 BADCVAR("g_domination_point_limit");
428                 BADCVAR("g_domination_teams_override");
429                 BADCVAR("g_freezetag_teams_override");
430                 BADCVAR("g_friendlyfire");
431                 BADCVAR("g_fullbrightitems");
432                 BADCVAR("g_fullbrightplayers");
433                 BADCVAR("g_keyhunt_point_limit");
434                 BADCVAR("g_keyhunt_teams_override");
435                 BADCVAR("g_lms_lives_override");
436                 BADCVAR("g_maplist");
437                 BADCVAR("g_maxplayers");
438                 BADCVAR("g_mirrordamage");
439                 BADCVAR("g_nexball_goallimit");
440                 BADCVAR("g_norecoil");
441                 BADCVAR("g_physics_clientselect");
442                 BADCVAR("g_pinata");
443                 BADCVAR("g_powerups");
444                 BADCVAR("g_player_brightness");
445                 BADCVAR("g_rocket_flying");
446                 BADCVAR("g_rocket_flying_disabledelays");
447                 BADCVAR("g_spawnshieldtime");
448                 BADCVAR("g_start_delay");
449                 BADCVAR("g_superspectate");
450                 BADCVAR("g_tdm_teams_override");
451                 BADCVAR("g_warmup");
452                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
453                 BADCVAR("hostname");
454                 BADCVAR("log_file");
455                 BADCVAR("maxplayers");
456                 BADCVAR("minplayers");
457                 BADCVAR("minplayers_per_team");
458                 BADCVAR("net_address");
459                 BADCVAR("port");
460                 BADCVAR("rcon_password");
461                 BADCVAR("rcon_restricted_commands");
462                 BADCVAR("rcon_restricted_password");
463                 BADCVAR("skill");
464                 BADCVAR("sv_adminnick");
465                 BADCVAR("sv_autoscreenshot");
466                 BADCVAR("sv_autotaunt");
467                 BADCVAR("sv_curl_defaulturl");
468                 BADCVAR("sv_defaultcharacter");
469                 BADCVAR("sv_defaultcharacterskin");
470                 BADCVAR("sv_defaultplayercolors");
471                 BADCVAR("sv_defaultplayermodel");
472                 BADCVAR("sv_defaultplayerskin");
473                 BADCVAR("sv_maxidle");
474                 BADCVAR("sv_maxrate");
475                 BADCVAR("sv_motd");
476                 BADCVAR("sv_public");
477                 BADCVAR("sv_ready_restart");
478                 BADCVAR("sv_status_privacy");
479                 BADCVAR("sv_taunt");
480                 BADCVAR("sv_vote_call");
481                 BADCVAR("sv_vote_commands");
482                 BADCVAR("sv_vote_majority_factor");
483                 BADCVAR("sv_vote_master");
484                 BADCVAR("sv_vote_master_commands");
485                 BADCVAR("sv_vote_master_password");
486                 BADCVAR("sv_vote_simple_majority_factor");
487                 BADCVAR("teamplay_mode");
488                 BADCVAR("timelimit_override");
489                 BADPREFIX("g_warmup_");
490                 BADPREFIX("sv_info_");
491                 BADPREFIX("sv_ready_restart_");
492
493                 // mutators that announce themselves properly to the server browser
494                 BADCVAR("g_instagib");
495                 BADCVAR("g_new_toys");
496                 BADCVAR("g_nix");
497                 BADCVAR("g_grappling_hook");
498                 BADCVAR("g_jetpack");
499
500                 // temporary for testing
501                 // TODO remove before 0.8.3 release
502                 BADCVAR("g_ca_weaponarena");
503                 BADCVAR("g_freezetag_weaponarena");
504                 BADCVAR("g_lms_weaponarena");
505                 BADCVAR("g_ctf_stalemate_time");
506
507                 if(cvar_string("g_mod_balance") == "Testing")
508                 {
509                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
510                         BADPREFIX("g_balance_");
511                 }
512
513 #undef BADPRESUFFIX
514 #undef BADPREFIX
515 #undef BADCVAR
516
517                 if(pureadding)
518                 {
519                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
520                         if(strlen(cvar_purechanges) > 16384)
521                         {
522                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
523                                 pureadding = 0;
524                         }
525                 }
526                 ++cvar_purechanges_count;
527                 // WARNING: this variable is used for the server list
528                 // NEVER dare to skip this code!
529                 // Hacks to intentionally appearing as "pure server" even though you DO have
530                 // modified settings may be punished by removal from the server list.
531                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
532                 // though.
533         }
534         buf_del(h);
535         if(cvar_changes == "")
536                 cvar_changes = "// this server runs at default server settings\n";
537         else
538                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
539         cvar_changes = strzone(cvar_changes);
540         if(cvar_purechanges == "")
541                 cvar_purechanges = "// this server runs at default gameplay settings\n";
542         else
543                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
544         cvar_purechanges = strzone(cvar_purechanges);
545 }
546
547 entity randomseed;
548 bool RandomSeed_Send(entity this, entity to, int sf)
549 {
550         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551         WriteShort(MSG_ENTITY, this.cnt);
552         return true;
553 }
554 void RandomSeed_Think(entity this)
555 {
556         this.cnt = bound(0, floor(random() * 65536), 65535);
557         this.nextthink = time + 5;
558
559         this.SendFlags |= 1;
560 }
561 void RandomSeed_Spawn()
562 {
563         randomseed = new_pure(randomseed);
564         setthink(randomseed, RandomSeed_Think);
565         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
566
567         getthink(randomseed)(randomseed); // sets random seed and nextthink
568 }
569
570 spawnfunc(__init_dedicated_server)
571 {
572         // handler for _init/_init map (only for dedicated server initialization)
573
574         world_initialized = -1; // don't complain
575
576         delete_fn = remove_unsafely;
577
578         entity e = spawn();
579         setthink(e, GotoFirstMap);
580         e.nextthink = time; // this is usually 1 at this point
581
582         e = new(info_player_deathmatch);  // safeguard against player joining
583
584     // assign reflectively to avoid "assignment to world" warning
585     for (int i = 0, n = numentityfields(); i < n; ++i) {
586         string k = entityfieldname(i);
587         if (k == "classname") {
588             // safeguard against various stuff ;)
589             putentityfieldstring(i, this, "worldspawn");
590             break;
591         }
592     }
593
594         // needs to be done so early because of the constants they create
595         static_init();
596         static_init_late();
597         static_init_precache();
598
599         IL_PUSH(g_spawnpoints, e); // just incase
600
601         MapInfo_Enumerate();
602         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
603 }
604
605 void __init_dedicated_server_shutdown() {
606         MapInfo_Shutdown();
607 }
608
609 STATIC_INIT_EARLY(maxclients)
610 {
611         maxclients = 0;
612         for (entity head = nextent(NULL); head; head = nextent(head)) {
613                 ++maxclients;
614         }
615 }
616
617 void default_delayedinit(entity this)
618 {
619         if(!scores_initialized)
620                 ScoreRules_generic();
621 }
622
623 void InitGameplayMode()
624 {
625         VoteReset();
626
627         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
628         get_mi_min_max(1);
629         // assign reflectively to avoid "assignment to world" warning
630         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
631             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
632             if (v) {
633             putentityfieldstring(i, world, sprintf("%v", v));
634             if (++done == 2) break;
635         }
636         }
637         // currently, NetRadiant's limit is 131072 qu for each side
638         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
639         // set the distance according to map size but don't go over the limit to avoid issues with float precision
640         // in case somebody makes extremely large maps
641         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
642
643         MapInfo_LoadMapSettings(mapname);
644         GameRules_teams(false);
645
646         if (!cvar_value_issafe(world.fog))
647         {
648                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
649                 world.fog = string_null;
650         }
651         if(MapInfo_Map_fog != "")
652         {
653                 if(MapInfo_Map_fog == "none")
654                         world.fog = string_null;
655                 else
656                         world.fog = strzone(MapInfo_Map_fog);
657         }
658         clientstuff = strzone(MapInfo_Map_clientstuff);
659
660         MapInfo_ClearTemps();
661
662         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
663
664         cache_mutatormsg = strzone("");
665         cache_lastmutatormsg = strzone("");
666
667         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
668 }
669
670 void Map_MarkAsRecent(string m);
671 float world_already_spawned;
672 spawnfunc(worldspawn)
673 {
674         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
675
676         bool wantrestart = false;
677         {
678                 if (!server_is_dedicated)
679                 {
680                         // force unloading of server pk3 files when starting a listen server
681                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
682                         // restore csqc_progname too
683                         string expect = "csprogs.dat";
684                         wantrestart = cvar_string("csqc_progname") != expect;
685                         cvar_set("csqc_progname", expect);
686                 }
687                 else
688                 {
689                         // Try to use versioned csprogs from pk3
690                         // Only ever use versioned csprogs.dat files on dedicated servers;
691                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
692                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
693                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
694                         string select = "csprogs.dat";
695                         if (fexists(pk3csprogs)) select = pk3csprogs;
696                         if (cvar_string("csqc_progname") != select)
697                         {
698                                 cvar_set("csqc_progname", select);
699                                 wantrestart = true;
700                         }
701                         // Check for updates on startup
702                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
703                         int sentinel = fopen("progs.txt", FILE_READ);
704                         if (sentinel >= 0)
705                         {
706                                 string switchversion = fgets(sentinel);
707                                 fclose(sentinel);
708                                 if (switchversion != "" && switchversion != WATERMARK)
709                                 {
710                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
711                                         // if it doesn't exist, assume either:
712                                         //   a) the current program was overwritten
713                                         //   b) this is a client only update
714                                         string newprogs = sprintf("progs-%s.dat", switchversion);
715                                         if (fexists(newprogs))
716                                         {
717                                                 cvar_set("sv_progs", newprogs);
718                                                 wantrestart = true;
719                                         }
720                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
721                                         if (fexists(newcsprogs))
722                                         {
723                                                 cvar_set("csqc_progname", newcsprogs);
724                                                 wantrestart = true;
725                                         }
726                                 }
727                         }
728                 }
729                 if (wantrestart)
730                 {
731                         LOG_INFO("Restart requested");
732                         changelevel(mapname);
733                         // let initialization continue, shutdown depends on it
734                 }
735         }
736
737         if(world_already_spawned)
738                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
739         world_already_spawned = true;
740
741         delete_fn = remove_safely; // during spawning, watch what you remove!
742
743         cvar_changes_init(); // do this very early now so it REALLY matches the server config
744
745         // needs to be done so early because of the constants they create
746         static_init();
747
748         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
749
750         TemporaryDB = db_create();
751
752         // 0 normal
753         lightstyle(0, "m");
754
755         // 1 FLICKER (first variety)
756         lightstyle(1, "mmnmmommommnonmmonqnmmo");
757
758         // 2 SLOW STRONG PULSE
759         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
760
761         // 3 CANDLE (first variety)
762         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
763
764         // 4 FAST STROBE
765         lightstyle(4, "mamamamamama");
766
767         // 5 GENTLE PULSE 1
768         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
769
770         // 6 FLICKER (second variety)
771         lightstyle(6, "nmonqnmomnmomomno");
772
773         // 7 CANDLE (second variety)
774         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
775
776         // 8 CANDLE (third variety)
777         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
778
779         // 9 SLOW STROBE (fourth variety)
780         lightstyle(9, "aaaaaaaazzzzzzzz");
781
782         // 10 FLUORESCENT FLICKER
783         lightstyle(10, "mmamammmmammamamaaamammma");
784
785         // 11 SLOW PULSE NOT FADE TO BLACK
786         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
787
788         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
789
790         // 63 testing
791         lightstyle(63, "a");
792
793         if(autocvar_g_campaign)
794                 CampaignPreInit();
795
796         Map_MarkAsRecent(mapname);
797
798         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
799
800         InitGameplayMode();
801         static_init_late();
802         static_init_precache();
803         readlevelcvars();
804         GrappleHookInit();
805
806         GameRules_limit_fallbacks();
807
808         if(warmup_limit == 0)
809                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
810
811         player_count = 0;
812         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
813         if(bot_waypoints_for_items == 1)
814                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
815                         bot_waypoints_for_items = 0;
816
817         WaypointSprite_Init();
818
819         GameLogInit(); // prepare everything
820         // NOTE for matchid:
821         // changing the logic generating it is okay. But:
822         // it HAS to stay <= 64 chars
823         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
824         if(autocvar_sv_eventlog)
825         {
826                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
827                 matchid = strzone(s);
828
829                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
830                 s = ":gameinfo:mutators:LIST";
831
832                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
833                 s = M_ARGV(0, string);
834
835                 // initialiation stuff, not good in the mutator system
836                 if(!autocvar_g_use_ammunition)
837                         s = strcat(s, ":no_use_ammunition");
838
839                 // initialiation stuff, not good in the mutator system
840                 if(autocvar_g_pickup_items == 0)
841                         s = strcat(s, ":no_pickup_items");
842                 if(autocvar_g_pickup_items > 0)
843                         s = strcat(s, ":pickup_items");
844
845                 // initialiation stuff, not good in the mutator system
846                 if(autocvar_g_weaponarena != "0")
847                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
848
849                 // TODO to mutator system
850                 if(autocvar_g_norecoil)
851                         s = strcat(s, ":norecoil");
852
853                 // TODO to mutator system
854                 if(autocvar_g_powerups == 0)
855                         s = strcat(s, ":no_powerups");
856                 if(autocvar_g_powerups > 0)
857                         s = strcat(s, ":powerups");
858
859                 GameLogEcho(s);
860                 GameLogEcho(":gameinfo:end");
861         }
862         else
863                 matchid = strzone(ftos(random()));
864
865         cvar_set("nextmap", "");
866
867         SetDefaultAlpha();
868
869         if(autocvar_g_campaign)
870                 CampaignPostInit();
871
872         Ban_LoadBans();
873
874         MapInfo_Enumerate();
875         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
876
877         if(fexists(strcat("scripts/", mapname, ".arena")))
878                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
879
880         if(fexists(strcat("scripts/", mapname, ".defi")))
881                 cvar_settemp("sv_q3defragcompat", "1");
882
883         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
884         {
885                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
886                 if(fd != -1)
887                 {
888                         string s;
889                         while((s = fgets(fd)))
890                         {
891                                 int l = tokenize_console(s);
892                                 if(l < 2)
893                                         continue;
894                                 if(argv(0) == "cd")
895                                 {
896                                         string trackname = argv(2);
897                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
898                                         LOG_INFO("  cdtrack ", trackname);
899                                         if (cvar_value_issafe(trackname))
900                                         {
901                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
902                                                 strcpy(clientstuff, newstuff);
903                                         }
904                                 }
905                                 else if(argv(0) == "fog")
906                                 {
907                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
908                                         LOG_INFO("  \"fog\" \"", s, "\"");
909                                 }
910                                 else if(argv(0) == "set")
911                                 {
912                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
913                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
914                                 }
915                                 else if(argv(0) != "//")
916                                 {
917                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
918                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
919                                 }
920                         }
921                         fclose(fd);
922                 }
923         }
924
925         WeaponStats_Init();
926
927         Nagger_Init();
928
929         next_pingtime = time + 5;
930
931         // set up information replies for clients and server to use
932         maplist_reply = strzone(getmaplist());
933         lsmaps_reply = strzone(getlsmaps());
934         monsterlist_reply = strzone(getmonsterlist());
935         for(int i = 0; i < 10; ++i)
936         {
937                 string s = getrecords(i);
938                 if (s)
939                         records_reply[i] = strzone(s);
940         }
941         ladder_reply = strzone(getladder());
942         rankings_reply = strzone(getrankings());
943
944         // begin other init
945         ClientInit_Spawn();
946         RandomSeed_Spawn();
947         PingPLReport_Spawn();
948
949         CheatInit();
950
951         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
952
953         // fill sv_curl_serverpackages from .serverpackage files
954         if (autocvar_sv_curl_serverpackages_auto)
955         {
956                 string s = "csprogs-" WATERMARK ".txt";
957                 // remove automatically managed files from the list to prevent duplicates
958                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
959                 {
960                         string pkg = argv(i);
961                         if (startsWith(pkg, "csprogs-")) continue;
962                         if (endsWith(pkg, "-serverpackage.txt")) continue;
963                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
964                         s = cons(s, pkg);
965                 }
966                 // add automatically managed files to the list
967                 #define X(match) MACRO_BEGIN \
968                         int fd = search_begin(match, true, false); \
969                         if (fd >= 0) \
970                         { \
971                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
972                                 { \
973                                         s = cons(s, search_getfilename(fd, i)); \
974                                 } \
975                                 search_end(fd); \
976                         } \
977                 MACRO_END
978                 X("*-serverpackage.txt");
979                 X("*.serverpackage");
980                 #undef X
981                 cvar_set("sv_curl_serverpackages", s);
982         }
983
984         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
985         modname = "Xonotic";
986         // physics/balance/config changes that count as mod
987         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
988                 modname = cvar_string("g_mod_physics");
989         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
990                 modname = cvar_string("g_mod_balance");
991         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
992                 modname = cvar_string("g_mod_config");
993         // extra mutators that deserve to count as mod
994         MUTATOR_CALLHOOK(SetModname, modname);
995         modname = M_ARGV(0, string);
996
997         // save it for later
998         modname = strzone(modname);
999
1000         WinningConditionHelper(this); // set worldstatus
1001
1002         world_initialized = 1;
1003         __spawnfunc_spawn_all();
1004 }
1005
1006 spawnfunc(light)
1007 {
1008         //makestatic (this); // Who the f___ did that?
1009         delete(this);
1010 }
1011
1012 string GetGametype()
1013 {
1014         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1015 }
1016
1017 string GetMapname()
1018 {
1019         return mapname;
1020 }
1021
1022 float Map_Count, Map_Current;
1023 string Map_Current_Name;
1024
1025 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1026 int GetMaplistPosition()
1027 {
1028         string map = GetMapname();
1029         int idx = autocvar_g_maplist_index;
1030
1031         if(idx >= 0)
1032         {
1033                 if(idx < Map_Count)
1034                 {
1035                         if(map == argv(idx))
1036                         {
1037                                 return idx;
1038                         }
1039                 }
1040         }
1041
1042         for(int pos = 0; pos < Map_Count; ++pos)
1043         {
1044                 if(map == argv(pos))
1045                         return pos;
1046         }
1047
1048         // resume normal maplist rotation if current map is not in g_maplist
1049         return idx;
1050 }
1051
1052 bool MapHasRightSize(string map)
1053 {
1054         int minplayers = max(0, floor(autocvar_minplayers));
1055         if (teamplay)
1056                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1057         if (autocvar_g_maplist_check_waypoints
1058                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1059         {
1060                 string checkwp_msg = strcat("checkwp ", map);
1061                 if(!fexists(strcat("maps/", map, ".waypoints")))
1062                 {
1063                         LOG_TRACE(checkwp_msg, ": no waypoints");
1064                         return false;
1065                 }
1066                 LOG_TRACE(checkwp_msg, ": has waypoints");
1067         }
1068
1069         if(autocvar_g_maplist_ignore_sizes)
1070                 return true;
1071
1072         // open map size restriction file
1073         string opensize_msg = strcat("opensize ", map);
1074         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1075         int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1076         int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1077         if(!autocvar_g_maplist_sizes_count_bots)
1078                 pcount -= currentbots;
1079         if(fh >= 0)
1080         {
1081                 opensize_msg = strcat(opensize_msg, ": ok, ");
1082                 int mapmin = stoi(fgets(fh));
1083                 int mapmax = stoi(fgets(fh));
1084                 fclose(fh);
1085                 if(pcount < mapmin)
1086                 {
1087                         LOG_TRACE(opensize_msg, "not enough");
1088                         return false;
1089                 }
1090                 if(mapmax && pcount > mapmax)
1091                 {
1092                         LOG_TRACE(opensize_msg, "too many");
1093                         return false;
1094                 }
1095                 LOG_TRACE(opensize_msg, "right size");
1096                 return true;
1097         }
1098         LOG_TRACE(opensize_msg, ": not found");
1099         return true;
1100 }
1101
1102 string Map_Filename(float position)
1103 {
1104         return strcat("maps/", argv(position), ".bsp");
1105 }
1106
1107 void Map_MarkAsRecent(string m)
1108 {
1109         cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1110 }
1111
1112 float Map_IsRecent(string m)
1113 {
1114         return strhasword(autocvar_g_maplist_mostrecent, m);
1115 }
1116
1117 float Map_Check(float position, float pass)
1118 {
1119         string filename;
1120         string map_next;
1121         map_next = argv(position);
1122         if(pass <= 1)
1123         {
1124                 if(Map_IsRecent(map_next))
1125                         return 0;
1126         }
1127         filename = Map_Filename(position);
1128         if(MapInfo_CheckMap(map_next))
1129         {
1130                 if(pass == 2)
1131                         return 1;
1132                 if(MapHasRightSize(map_next))
1133                         return 1;
1134                 return 0;
1135         }
1136         else
1137                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1138
1139         return 0;
1140 }
1141
1142 void Map_Goto_SetStr(string nextmapname)
1143 {
1144         if(getmapname_stored != "")
1145                 strunzone(getmapname_stored);
1146         if(nextmapname == "")
1147                 getmapname_stored = "";
1148         else
1149                 getmapname_stored = strzone(nextmapname);
1150 }
1151
1152 void Map_Goto_SetFloat(float position)
1153 {
1154         cvar_set("g_maplist_index", ftos(position));
1155         Map_Goto_SetStr(argv(position));
1156 }
1157
1158 void Map_Goto(float reinit)
1159 {
1160         MapInfo_LoadMap(getmapname_stored, reinit);
1161 }
1162
1163 // return codes of map selectors:
1164 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1165 //   -2 = permanent failure
1166 float MaplistMethod_Iterate() // usual method
1167 {
1168         float pass, i;
1169
1170         LOG_TRACE("Trying MaplistMethod_Iterate");
1171
1172         for(pass = 1; pass <= 2; ++pass)
1173         {
1174                 for(i = 1; i < Map_Count; ++i)
1175                 {
1176                         float mapindex;
1177                         mapindex = (i + Map_Current) % Map_Count;
1178                         if(Map_Check(mapindex, pass))
1179                                 return mapindex;
1180                 }
1181         }
1182         return -1;
1183 }
1184
1185 float MaplistMethod_Repeat() // fallback method
1186 {
1187         LOG_TRACE("Trying MaplistMethod_Repeat");
1188
1189         if(Map_Check(Map_Current, 2))
1190                 return Map_Current;
1191         return -2;
1192 }
1193
1194 float MaplistMethod_Random() // random map selection
1195 {
1196         float i, imax;
1197
1198         LOG_TRACE("Trying MaplistMethod_Random");
1199
1200         imax = 42;
1201
1202         for(i = 0; i <= imax; ++i)
1203         {
1204                 float mapindex;
1205                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1206                 if(Map_Check(mapindex, 1))
1207                         return mapindex;
1208         }
1209         return -1;
1210 }
1211
1212 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1213 // the exponent sets a bias on the map selection:
1214 // the higher the exponent, the less likely "shortly repeated" same maps are
1215 {
1216         float i, j, imax, insertpos;
1217
1218         LOG_TRACE("Trying MaplistMethod_Shuffle");
1219
1220         imax = 42;
1221
1222         for(i = 0; i <= imax; ++i)
1223         {
1224                 string newlist;
1225
1226                 // now reinsert this at another position
1227                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1228                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1229                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1230                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1231
1232                 // insert the current map there
1233                 newlist = "";
1234                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1235                         newlist = strcat(newlist, " ", argv(j));
1236                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1237                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1238                         newlist = strcat(newlist, " ", argv(j));
1239                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1240                 cvar_set("g_maplist", newlist);
1241                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1242
1243                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1244                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1245                 if(Map_Check(Map_Current, 1))
1246                         return Map_Current;
1247         }
1248         return -1;
1249 }
1250
1251 void Maplist_Init()
1252 {
1253         float i = Map_Count = 0;
1254         if(autocvar_g_maplist != "")
1255         {
1256                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1257                 for (i = 0; i < Map_Count; ++i)
1258                 {
1259                         if (Map_Check(i, 2))
1260                                 break;
1261                 }
1262         }
1263
1264         if (i == Map_Count)
1265         {
1266                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1267                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1268                 if(autocvar_g_maplist_shuffle)
1269                         ShuffleMaplist();
1270                 if(!server_is_dedicated)
1271                         localcmd("\nmenu_cmd sync\n");
1272                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1273         }
1274         if(Map_Count == 0)
1275                 error("empty maplist, cannot select a new map");
1276         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1277
1278         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1279         // this may or may not be correct, but who cares, in the worst case a map
1280         // isn't chosen in the first pass that should have been
1281 }
1282
1283 string GetNextMap()
1284 {
1285         Maplist_Init();
1286         float nextMap = -1;
1287
1288         if(nextMap == -1)
1289                 if(autocvar_g_maplist_shuffle > 0)
1290                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1291
1292         if(nextMap == -1)
1293                 if(autocvar_g_maplist_selectrandom)
1294                         nextMap = MaplistMethod_Random();
1295
1296         if(nextMap == -1)
1297                 nextMap = MaplistMethod_Iterate();
1298
1299         if(nextMap == -1)
1300                 nextMap = MaplistMethod_Repeat();
1301
1302         if(nextMap >= 0)
1303         {
1304                 Map_Goto_SetFloat(nextMap);
1305                 return getmapname_stored;
1306         }
1307
1308         return "";
1309 }
1310
1311 float DoNextMapOverride(float reinit)
1312 {
1313         if(autocvar_g_campaign)
1314         {
1315                 CampaignPostIntermission();
1316                 alreadychangedlevel = true;
1317                 return true;
1318         }
1319         if(autocvar_quit_when_empty)
1320         {
1321                 if(player_count <= currentbots)
1322                 {
1323                         localcmd("quit\n");
1324                         alreadychangedlevel = true;
1325                         return true;
1326                 }
1327         }
1328         if(autocvar_quit_and_redirect != "")
1329         {
1330                 redirection_target = strzone(autocvar_quit_and_redirect);
1331                 alreadychangedlevel = true;
1332                 return true;
1333         }
1334         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1335         {
1336                 localcmd("restart\n");
1337                 alreadychangedlevel = true;
1338                 return true;
1339         }
1340         if(autocvar_nextmap != "")
1341         {
1342                 string m;
1343                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1344                 cvar_set("nextmap",m);
1345
1346                 if(!m || gametypevote)
1347                         return false;
1348                 if(autocvar_sv_vote_gametype)
1349                 {
1350                         Map_Goto_SetStr(m);
1351                         return false;
1352                 }
1353
1354                 if(MapInfo_CheckMap(m))
1355                 {
1356                         Map_Goto_SetStr(m);
1357                         Map_Goto(reinit);
1358                         alreadychangedlevel = true;
1359                         return true;
1360                 }
1361         }
1362         if(!reinit && autocvar_lastlevel)
1363         {
1364                 cvar_settemp_restore();
1365                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1366                 alreadychangedlevel = true;
1367                 return true;
1368         }
1369         return false;
1370 }
1371
1372 void GotoNextMap(float reinit)
1373 {
1374         //string nextmap;
1375         //float n, nummaps;
1376         //string s;
1377         if (alreadychangedlevel)
1378                 return;
1379         alreadychangedlevel = true;
1380
1381         string nextMap = GetNextMap();
1382         if(nextMap == "")
1383                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1384         Map_Goto(reinit);
1385 }
1386
1387
1388 /*
1389 ============
1390 IntermissionThink
1391
1392 When the player presses attack or jump, change to the next level
1393 ============
1394 */
1395 .float autoscreenshot;
1396 void IntermissionThink(entity this)
1397 {
1398         FixIntermissionClient(this);
1399
1400         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1401         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1402
1403         if( (server_screenshot || client_screenshot)
1404                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1405         {
1406                 this.autoscreenshot = -1;
1407                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1408                 return;
1409         }
1410
1411         if (time < intermission_exittime)
1412                 return;
1413
1414         if(!mapvote_initialized)
1415                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1416                         return;
1417
1418         MapVote_Start();
1419 }
1420
1421 /*
1422 ===============================================================================
1423
1424 RULES
1425
1426 ===============================================================================
1427 */
1428
1429 void DumpStats(float final)
1430 {
1431         float file;
1432         string s;
1433         float to_console;
1434         float to_eventlog;
1435         float to_file;
1436         float i;
1437
1438         to_console = autocvar_sv_logscores_console;
1439         to_eventlog = autocvar_sv_eventlog;
1440         to_file = autocvar_sv_logscores_file;
1441
1442         if(!final)
1443         {
1444                 to_console = true; // always print printstats replies
1445                 to_eventlog = false; // but never print them to the event log
1446         }
1447
1448         if(to_eventlog)
1449                 if(autocvar_sv_eventlog_console)
1450                         to_console = false; // otherwise we get the output twice
1451
1452         if(final)
1453                 s = ":scores:";
1454         else
1455                 s = ":status:";
1456         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1457
1458         if(to_console)
1459                 LOG_INFO(s);
1460         if(to_eventlog)
1461                 GameLogEcho(s);
1462
1463         file = -1;
1464         if(to_file)
1465         {
1466                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1467                 if(file == -1)
1468                         to_file = false;
1469                 else
1470                         fputs(file, strcat(s, "\n"));
1471         }
1472
1473         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1474         if(to_console)
1475                 LOG_INFO(s);
1476         if(to_eventlog)
1477                 GameLogEcho(s);
1478         if(to_file)
1479                 fputs(file, strcat(s, "\n"));
1480
1481         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1482                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1483                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1484                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1485                         s = strcat(s, ftos(it.team), ":");
1486                 else
1487                         s = strcat(s, "spectator:");
1488
1489                 if(to_console)
1490                         LOG_INFO(s, playername(it, false));
1491                 if(to_eventlog)
1492                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1493                 if(to_file)
1494                         fputs(file, strcat(s, playername(it, false), "\n"));
1495         });
1496
1497         if(teamplay)
1498         {
1499                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1500                 if(to_console)
1501                         LOG_INFO(s);
1502                 if(to_eventlog)
1503                         GameLogEcho(s);
1504                 if(to_file)
1505                         fputs(file, strcat(s, "\n"));
1506
1507                 for(i = 1; i < 16; ++i)
1508                 {
1509                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1510                         s = strcat(s, ":", ftos(i));
1511                         if(to_console)
1512                                 LOG_INFO(s);
1513                         if(to_eventlog)
1514                                 GameLogEcho(s);
1515                         if(to_file)
1516                                 fputs(file, strcat(s, "\n"));
1517                 }
1518         }
1519
1520         if(to_console)
1521                 LOG_INFO(":end");
1522         if(to_eventlog)
1523                 GameLogEcho(":end");
1524         if(to_file)
1525         {
1526                 fputs(file, ":end\n");
1527                 fclose(file);
1528         }
1529 }
1530
1531 void FixIntermissionClient(entity e)
1532 {
1533         if(!e.autoscreenshot) // initial call
1534         {
1535                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1536                 SetResourceExplicit(e, RES_HEALTH, -2342);
1537                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1538                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1539                 {
1540                     .entity weaponentity = weaponentities[slot];
1541                         if(e.(weaponentity))
1542                         {
1543                                 e.(weaponentity).effects = EF_NODRAW;
1544                                 if (e.(weaponentity).weaponchild)
1545                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1546                         }
1547                 }
1548                 if(IS_REAL_CLIENT(e))
1549                 {
1550                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1551                         RandomSelection_Init();
1552                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1553                                 RandomSelection_AddString(it, 1, 1);
1554                         });
1555                         if (RandomSelection_chosen_string != "")
1556                         {
1557                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1558                         }
1559                         msg_entity = e;
1560                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1561                 }
1562         }
1563 }
1564
1565 /*
1566 go to the next level for deathmatch
1567 only called if a time or frag limit has expired
1568 */
1569 void NextLevel()
1570 {
1571         game_stopped = true;
1572         intermission_running = 1; // game over
1573
1574         // enforce a wait time before allowing changelevel
1575         if(player_count > 0)
1576                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1577         else
1578                 intermission_exittime = -1;
1579
1580         /*
1581         WriteByte (MSG_ALL, SVC_CDTRACK);
1582         WriteByte (MSG_ALL, 3);
1583         WriteByte (MSG_ALL, 3);
1584         // done in FixIntermission
1585         */
1586
1587         //pos = FindIntermission ();
1588
1589         VoteReset();
1590
1591         DumpStats(true);
1592
1593         // send statistics
1594         PlayerStats_GameReport(true);
1595         WeaponStats_Shutdown();
1596
1597         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1598
1599         if(autocvar_sv_eventlog)
1600                 GameLogEcho(":gameover");
1601
1602         GameLogClose();
1603
1604         FOREACH_CLIENT(IS_PLAYER(it), {
1605                 FixIntermissionClient(it);
1606                 if(it.winning)
1607                         bprint(playername(it, false), " ^7wins.\n");
1608         });
1609
1610         target_music_kill();
1611
1612         if(autocvar_g_campaign)
1613                 CampaignPreIntermission();
1614
1615         MUTATOR_CALLHOOK(MatchEnd);
1616
1617         localcmd("\nsv_hook_gameend\n");
1618 }
1619
1620
1621 float InitiateSuddenDeath()
1622 {
1623         // Check first whether normal overtimes could be added before initiating suddendeath mode
1624         // - for this timelimit_overtime needs to be >0 of course
1625         // - also check the winning condition calculated in the previous frame and only add normal overtime
1626         //   again, if at the point at which timelimit would be extended again, still no winner was found
1627         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1628                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1629                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1630         {
1631                 return 1; // need to call InitiateOvertime later
1632         }
1633         else
1634         {
1635                 if(!checkrules_suddendeathend)
1636                 {
1637                         if(autocvar_g_campaign)
1638                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1639                         else
1640                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1641                         if(g_race && !g_race_qualifying)
1642                                 race_StartCompleting();
1643                 }
1644                 return 0;
1645         }
1646 }
1647
1648 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1649 {
1650         ++checkrules_overtimesadded;
1651         //add one more overtime by simply extending the timelimit
1652         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1653         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1654 }
1655
1656 float GetWinningCode(float fraglimitreached, float equality)
1657 {
1658         if(autocvar_g_campaign == 1)
1659         {
1660                 if(fraglimitreached)
1661                         return WINNING_YES;
1662                 else
1663                         return WINNING_NO;
1664         }
1665         else
1666         {
1667                 if(equality)
1668                 {
1669                         if(fraglimitreached)
1670                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1671                         else
1672                                 return WINNING_NEVER;
1673                 }
1674                 else
1675                 {
1676                         if(fraglimitreached)
1677                                 return WINNING_YES;
1678                         else
1679                                 return WINNING_NO;
1680                 }
1681         }
1682 }
1683
1684 // set the .winning flag for exactly those players with a given field value
1685 void SetWinners(.float field, float value)
1686 {
1687         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1688 }
1689
1690 // set the .winning flag for those players with a given field value
1691 void AddWinners(.float field, float value)
1692 {
1693         FOREACH_CLIENT(IS_PLAYER(it), {
1694                 if(it.(field) == value)
1695                         it.winning = 1;
1696         });
1697 }
1698
1699 // clear the .winning flags
1700 void ClearWinners()
1701 {
1702         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1703 }
1704
1705 void ShuffleMaplist()
1706 {
1707         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1708 }
1709
1710 int fragsleft_last;
1711 float WinningCondition_Scores(float limit, float leadlimit)
1712 {
1713         // TODO make everything use THIS winning condition (except LMS)
1714         WinningConditionHelper(NULL);
1715
1716         if(teamplay)
1717         {
1718                 for (int i = 1; i < 5; ++i)
1719                 {
1720                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1721                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1722                 }
1723         }
1724
1725         ClearWinners();
1726         if(WinningConditionHelper_winner)
1727                 WinningConditionHelper_winner.winning = 1;
1728         if(WinningConditionHelper_winnerteam >= 0)
1729                 SetWinners(team, WinningConditionHelper_winnerteam);
1730
1731         if(WinningConditionHelper_lowerisbetter)
1732         {
1733                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1734                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1735                 limit = -limit;
1736         }
1737
1738         if(WinningConditionHelper_zeroisworst)
1739                 leadlimit = 0; // not supported in this mode
1740
1741         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1742         {
1743                 float fragsleft;
1744                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1745                 {
1746                         fragsleft = 1;
1747                 }
1748                 else
1749                 {
1750                         fragsleft = FLOAT_MAX;
1751                         float leadingfragsleft = FLOAT_MAX;
1752                         if (limit)
1753                                 fragsleft = limit - WinningConditionHelper_topscore;
1754                         if (leadlimit)
1755                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1756
1757                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1758                                 fragsleft = max(fragsleft, leadingfragsleft);
1759                         else
1760                                 fragsleft = min(fragsleft, leadingfragsleft);
1761                 }
1762
1763                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1764                 {
1765                         if (fragsleft == 1)
1766                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1767                         else if (fragsleft == 2)
1768                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1769                         else if (fragsleft == 3)
1770                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1771
1772                         fragsleft_last = fragsleft;
1773                 }
1774         }
1775
1776         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1777         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1778
1779         bool limit_reached;
1780         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1781         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1782                 limit_reached = (fraglimit_reached && leadlimit_reached);
1783         else
1784                 limit_reached = (fraglimit_reached || leadlimit_reached);
1785
1786         return GetWinningCode(
1787                 WinningConditionHelper_topscore && limit_reached,
1788                 WinningConditionHelper_equality
1789         );
1790 }
1791
1792 float WinningCondition_RanOutOfSpawns()
1793 {
1794         if(have_team_spawns <= 0)
1795                 return WINNING_NO;
1796
1797         if(!autocvar_g_spawn_useallspawns)
1798                 return WINNING_NO;
1799
1800         if(!some_spawn_has_been_used)
1801                 return WINNING_NO;
1802
1803         for (int i = 1; i < 5; ++i)
1804         {
1805                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1806         }
1807
1808         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1809         {
1810                 if (Team_IsValidTeam(it.team))
1811                 {
1812                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1813                 }
1814         });
1815
1816         IL_EACH(g_spawnpoints, true,
1817         {
1818                 if (Team_IsValidTeam(it.team))
1819                 {
1820                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1821                 }
1822         });
1823
1824         ClearWinners();
1825         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1826         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1827         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1828         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1829         if(team1_score + team2_score + team3_score + team4_score == 0)
1830         {
1831                 checkrules_equality = true;
1832                 return WINNING_YES;
1833         }
1834         else if(team1_score + team2_score + team3_score + team4_score == 1)
1835         {
1836                 float t, i;
1837                 if(team1_score)
1838                         t = 1;
1839                 else if(team2_score)
1840                         t = 2;
1841                 else if(team3_score)
1842                         t = 3;
1843                 else // if(team4_score)
1844                         t = 4;
1845                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1846                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1847                 {
1848                         for (int j = 1; j <= NUM_TEAMS; ++j)
1849                         {
1850                                 if (t == j)
1851                                 {
1852                                         continue;
1853                                 }
1854                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1855                                 {
1856                                         continue;
1857                                 }
1858                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1859                         }
1860                 }
1861
1862                 AddWinners(team, t);
1863                 return WINNING_YES;
1864         }
1865         else
1866                 return WINNING_NO;
1867 }
1868
1869 /*
1870 ============
1871 CheckRules_World
1872
1873 Exit deathmatch games upon conditions
1874 ============
1875 */
1876 void CheckRules_World()
1877 {
1878         VoteThink();
1879         MapVote_Think();
1880
1881         SetDefaultAlpha();
1882
1883         if (intermission_running) // someone else quit the game already
1884         {
1885                 if(player_count == 0) // Nobody there? Then let's go to the next map
1886                         MapVote_Start();
1887                         // this will actually check the player count in the next frame
1888                         // again, but this shouldn't hurt
1889                 return;
1890         }
1891
1892         float timelimit = autocvar_timelimit * 60;
1893         float fraglimit = autocvar_fraglimit;
1894         float leadlimit = autocvar_leadlimit;
1895         if (leadlimit < 0) leadlimit = 0;
1896
1897         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1898         {
1899                 if(timelimit > 0)
1900                         timelimit = 0; // timelimit is not made for warmup
1901                 if(fraglimit > 0)
1902                         fraglimit = 0; // no fraglimit for now
1903                 leadlimit = 0; // no leadlimit for now
1904         }
1905
1906         if(timelimit > 0)
1907         {
1908                 timelimit += game_starttime;
1909         }
1910         else if (timelimit < 0)
1911         {
1912                 // endmatch
1913                 NextLevel();
1914                 return;
1915         }
1916
1917         float wantovertime;
1918         wantovertime = 0;
1919
1920         if(checkrules_suddendeathend)
1921         {
1922                 if(!checkrules_suddendeathwarning)
1923                 {
1924                         checkrules_suddendeathwarning = true;
1925                         if(g_race && !g_race_qualifying)
1926                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1927                         else
1928                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1929                 }
1930         }
1931         else
1932         {
1933                 if (timelimit && time >= timelimit)
1934                 {
1935                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1936                         {
1937                                 float totalplayers;
1938                                 float playerswithlaps;
1939                                 float readyplayers;
1940                                 totalplayers = playerswithlaps = readyplayers = 0;
1941                                 FOREACH_CLIENT(IS_PLAYER(it), {
1942                                         ++totalplayers;
1943                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1944                                                 ++playerswithlaps;
1945                                         if(it.ready)
1946                                                 ++readyplayers;
1947                                 });
1948
1949                                 // at least 2 of the players have completed a lap: start the RACE
1950                                 // otherwise, the players should end the qualifying on their own
1951                                 if(readyplayers || playerswithlaps >= 2)
1952                                 {
1953                                         checkrules_suddendeathend = 0;
1954                                         ReadyRestart(); // go to race
1955                                         return;
1956                                 }
1957                                 else
1958                                         wantovertime |= InitiateSuddenDeath();
1959                         }
1960                         else
1961                                 wantovertime |= InitiateSuddenDeath();
1962                 }
1963         }
1964
1965         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1966         {
1967                 NextLevel();
1968                 return;
1969         }
1970
1971         int checkrules_status = WinningCondition_RanOutOfSpawns();
1972         if(checkrules_status == WINNING_YES)
1973                 bprint("Hey! Someone ran out of spawns!\n");
1974         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1975                 checkrules_status = M_ARGV(0, float);
1976         else
1977                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1978
1979         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1980         {
1981                 checkrules_status = WINNING_NEVER;
1982                 checkrules_overtimesadded = -1;
1983                 wantovertime |= InitiateSuddenDeath();
1984         }
1985
1986         if(checkrules_status == WINNING_NEVER)
1987                 // equality cases! Nobody wins if the overtime ends in a draw.
1988                 ClearWinners();
1989
1990         if(wantovertime)
1991         {
1992                 if(checkrules_status == WINNING_NEVER)
1993                         InitiateOvertime();
1994                 else
1995                         checkrules_status = WINNING_YES;
1996         }
1997
1998         if(checkrules_suddendeathend)
1999                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2000                         checkrules_status = WINNING_YES;
2001
2002         if(checkrules_status == WINNING_YES)
2003         {
2004                 //print("WINNING\n");
2005                 NextLevel();
2006         }
2007 }
2008
2009 string GotoMap(string m)
2010 {
2011         m = GameTypeVote_MapInfo_FixName(m);
2012         if (!m)
2013                 return "The map you suggested is not available on this server.";
2014         if (!autocvar_sv_vote_gametype)
2015         if(!MapInfo_CheckMap(m))
2016                 return "The map you suggested does not support the current game mode.";
2017         cvar_set("nextmap", m);
2018         cvar_set("timelimit", "-1");
2019         if(mapvote_initialized || alreadychangedlevel)
2020         {
2021                 if(DoNextMapOverride(0))
2022                         return "Map switch initiated.";
2023                 else
2024                         return "Hm... no. For some reason I like THIS map more.";
2025         }
2026         else
2027                 return "Map switch will happen after scoreboard.";
2028 }
2029
2030 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2031 void RunThink(entity this)
2032 {
2033         // don't let things stay in the past.
2034         // it is possible to start that way by a trigger with a local time.
2035         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2036                 return;
2037
2038         float oldtime = time; // do we need to save this?
2039
2040         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2041         {
2042                 time = max(oldtime, this.nextthink);
2043                 this.nextthink = 0;
2044
2045                 if(getthink(this))
2046                         getthink(this)(this);
2047                 // mods often set nextthink to time to cause a think every frame,
2048                 // we don't want to loop in that case, so exit if the new nextthink is
2049                 // <= the time the qc was told, also exit if it is past the end of the
2050                 // frame
2051                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2052                         break;
2053         }
2054
2055         time = oldtime;
2056 }
2057
2058 bool autocvar_sv_freezenonclients;
2059 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2060 void Physics_Frame()
2061 {
2062         if(autocvar_sv_freezenonclients)
2063                 return;
2064
2065         IL_EACH(g_moveables, true,
2066         {
2067                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2068                         continue;
2069
2070                 //set_movetype(it, it.move_movetype);
2071                 // inline the set_movetype function, since this is called a lot
2072                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2073
2074                 if(it.move_movetype == MOVETYPE_NONE)
2075                         continue;
2076
2077                 if(it.move_qcphysics)
2078                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2079
2080                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2081                 {
2082                         // handle thinking here
2083                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2084                                 RunThink(it);
2085                 }
2086         });
2087
2088         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2089                 return;
2090
2091         IL_EACH(g_moveables, it.move_qcphysics,
2092         {
2093                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2094                         continue;
2095                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2096         });
2097 }
2098
2099 void systems_update();
2100 void EndFrame()
2101 {
2102         anticheat_endframe();
2103
2104         Physics_Frame();
2105
2106         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2107                 entity e = IS_SPEC(it) ? it.enemy : it;
2108                 if (e.typehitsound) {
2109                         STAT(TYPEHIT_TIME, it) = time;
2110                 } else if (e.killsound) {
2111                         STAT(KILL_TIME, it) = time;
2112                 } else if (e.damage_dealt) {
2113                         STAT(HIT_TIME, it) = time;
2114                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2115                 }
2116         });
2117         // add 1 frametime because after this, engine SV_Physics
2118         // increases time by a frametime and then networks the frame
2119         // add another frametime because client shows everything with
2120         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2121         // needed!
2122         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2123         FOREACH_CLIENT(true, {
2124                 it.typehitsound = false;
2125                 it.damage_dealt = 0;
2126                 it.killsound = false;
2127                 antilag_record(it, CS(it), altime);
2128         });
2129         IL_EACH(g_monsters, true,
2130         {
2131                 antilag_record(it, it, altime);
2132         });
2133         IL_EACH(g_projectiles, it.classname == "nade",
2134         {
2135                 antilag_record(it, it, altime);
2136         });
2137         systems_update();
2138         IL_ENDFRAME();
2139 }
2140
2141
2142 /*
2143  * RedirectionThink:
2144  * returns true if redirecting
2145  */
2146 float redirection_timeout;
2147 float redirection_nextthink;
2148 float RedirectionThink()
2149 {
2150         float clients_found;
2151
2152         if(redirection_target == "")
2153                 return false;
2154
2155         if(!redirection_timeout)
2156         {
2157                 cvar_set("sv_public", "-2");
2158                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2159                 if(redirection_target == "self")
2160                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2161                 else
2162                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2163         }
2164
2165         if(time < redirection_nextthink)
2166                 return true;
2167
2168         redirection_nextthink = time + 1;
2169
2170         clients_found = 0;
2171         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2172                 // TODO add timer
2173                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2174                 if(redirection_target == "self")
2175                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2176                 else
2177                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2178                 ++clients_found;
2179         });
2180
2181         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2182
2183         if(time > redirection_timeout || clients_found == 0)
2184                 localcmd("\nwait; wait; wait; quit\n");
2185
2186         return true;
2187 }
2188
2189 void RestoreGame()
2190 {
2191         // Loaded from a save game
2192         // some things then break, so let's work around them...
2193
2194         // Progs DB (capture records)
2195         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2196
2197         // Mapinfo
2198         MapInfo_Shutdown();
2199         MapInfo_Enumerate();
2200         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2201         WeaponStats_Init();
2202
2203         TargetMusic_RestoreGame();
2204 }
2205
2206 void Shutdown()
2207 {
2208         game_stopped = 2;
2209
2210         if(world_initialized > 0)
2211         {
2212                 world_initialized = 0;
2213                 LOG_TRACE("Saving persistent data...");
2214                 Ban_SaveBans();
2215
2216                 // playerstats with unfinished match
2217                 PlayerStats_GameReport(false);
2218
2219                 if(!cheatcount_total)
2220                 {
2221                         if(autocvar_sv_db_saveasdump)
2222                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2223                         else
2224                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2225                 }
2226                 if(autocvar_developer > 0)
2227                 {
2228                         if(autocvar_sv_db_saveasdump)
2229                                 db_dump(TemporaryDB, "server-temp.db");
2230                         else
2231                                 db_save(TemporaryDB, "server-temp.db");
2232                 }
2233                 CheatShutdown(); // must be after cheatcount check
2234                 db_close(ServerProgsDB);
2235                 db_close(TemporaryDB);
2236                 LOG_TRACE("Saving persistent data... done!");
2237                 // tell the bot system the game is ending now
2238                 bot_endgame();
2239
2240                 WeaponStats_Shutdown();
2241                 MapInfo_Shutdown();
2242         }
2243         else if(world_initialized == 0)
2244         {
2245                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2246         }
2247         else
2248         {
2249                 __init_dedicated_server_shutdown();
2250         }
2251 }