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mapinfo: new flag "noautomaplist" for e.g. space-slap
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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("leadlimit_and_fraglimit");
319                 BADCVAR("leadlimit_override");
320                 BADCVAR("pausable");
321                 BADCVAR("sv_allow_fullbright");
322                 BADCVAR("sv_checkforpacketsduringsleep");
323                 BADCVAR("sv_fraginfo");
324                 BADCVAR("sv_timeout");
325                 BADPREFIX("sv_timeout_");
326                 BADCVAR("welcome_message_time");
327                 BADPREFIX("crypto_");
328                 BADPREFIX("g_chat_");
329                 BADPREFIX("g_ctf_captimerecord_");
330                 BADPREFIX("g_maplist_votable_");
331                 BADPREFIX("net_");
332                 BADPREFIX("prvm_");
333                 BADPREFIX("skill_");
334                 BADPREFIX("sv_cullentities_");
335                 BADPREFIX("sv_fraginfo_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_namechangetimer");
342
343                 // allowed changes to server admins (please sync this to server.cfg)
344                 // vi commands:
345                 //   :/"impure"/,$d
346                 //   :g!,^\/\/[^ /],d
347                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
348                 //   :%!sort
349                 // yes, this does contain some redundant stuff, don't really care
350                 BADCVAR("bot_config_file");
351                 BADCVAR("bot_number");
352                 BADCVAR("bot_prefix");
353                 BADCVAR("bot_suffix");
354                 BADCVAR("capturelimit_override");
355                 BADCVAR("fraglimit_override");
356                 BADCVAR("gametype");
357                 BADCVAR("g_antilag");
358                 BADCVAR("g_balance_teams");
359                 BADCVAR("g_balance_teams_prevent_imbalance");
360                 BADCVAR("g_balance_teams_scorefactor");
361                 BADCVAR("g_ban_sync_trusted_servers");
362                 BADCVAR("g_ban_sync_uri");
363                 BADCVAR("g_ca_teams_override");
364                 BADCVAR("g_ctf_ignore_frags");
365                 BADCVAR("g_domination_point_limit");
366                 BADCVAR("g_freezetag_teams_override");
367                 BADCVAR("g_friendlyfire");
368                 BADCVAR("g_fullbrightitems");
369                 BADCVAR("g_fullbrightplayers");
370                 BADCVAR("g_keyhunt_point_limit");
371                 BADCVAR("g_keyhunt_teams_override");
372                 BADCVAR("g_lms_lives_override");
373                 BADCVAR("g_maplist");
374                 BADCVAR("g_maplist_check_waypoints");
375                 BADCVAR("g_maplist_mostrecent_count");
376                 BADCVAR("g_maplist_shuffle");
377                 BADCVAR("g_maplist_votable");
378                 BADCVAR("g_maplist_votable_abstain");
379                 BADCVAR("g_maplist_votable_nodetail");
380                 BADCVAR("g_maplist_votable_suggestions");
381                 BADCVAR("g_maxplayers");
382                 BADCVAR("g_mirrordamage");
383                 BADCVAR("g_nexball_goallimit");
384                 BADCVAR("g_powerups");
385                 BADCVAR("g_start_delay");
386                 BADCVAR("g_warmup");
387                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
388                 BADCVAR("hostname");
389                 BADCVAR("log_file");
390                 BADCVAR("maxplayers");
391                 BADCVAR("minplayers");
392                 BADCVAR("net_address");
393                 BADCVAR("port");
394                 BADCVAR("rcon_password");
395                 BADCVAR("rcon_restricted_commands");
396                 BADCVAR("rcon_restricted_password");
397                 BADCVAR("skill");
398                 BADCVAR("sv_adminnick");
399                 BADCVAR("sv_autoscreenshot");
400                 BADCVAR("sv_autotaunt");
401                 BADCVAR("sv_curl_defaulturl");
402                 BADCVAR("sv_defaultcharacter");
403                 BADCVAR("sv_defaultplayercolors");
404                 BADCVAR("sv_defaultplayermodel");
405                 BADCVAR("sv_defaultplayerskin");
406                 BADCVAR("sv_maxidle");
407                 BADCVAR("sv_maxrate");
408                 BADCVAR("sv_motd");
409                 BADCVAR("sv_public");
410                 BADCVAR("sv_ready_restart");
411                 BADCVAR("sv_status_privacy");
412                 BADCVAR("sv_taunt");
413                 BADCVAR("sv_vote_call");
414                 BADCVAR("sv_vote_commands");
415                 BADCVAR("sv_vote_majority_factor");
416                 BADCVAR("sv_vote_master");
417                 BADCVAR("sv_vote_master_commands");
418                 BADCVAR("sv_vote_master_password");
419                 BADCVAR("sv_vote_simple_majority_factor");
420                 BADCVAR("sys_ticrate");
421                 BADCVAR("teamplay_mode");
422                 BADCVAR("timelimit_override");
423                 BADCVAR("g_spawnshieldtime");
424                 BADPREFIX("g_warmup_");
425                 BADPREFIX("sv_ready_restart_");
426
427                 // mutators that announce themselves properly to the server browser
428                 BADCVAR("g_minstagib");
429                 BADCVAR("g_new_toys");
430                 BADCVAR("g_nix");
431                 BADCVAR("g_grappling_hook");
432                 BADCVAR("g_jetpack");
433                 
434 #undef BADPREFIX
435 #undef BADCVAR
436
437                 if(pureadding)
438                 {
439                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
440                         if(strlen(cvar_purechanges) > 16384)
441                         {
442                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
443                                 pureadding = 0;
444                         }
445                 }
446                 ++cvar_purechanges_count;
447                 // WARNING: this variable is used for the server list
448                 // NEVER dare to skip this code!
449                 // Hacks to intentionally appearing as "pure server" even though you DO have
450                 // modified settings may be punished by removal from the server list.
451                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
452                 // though.
453         }
454         buf_del(h);
455         if(cvar_changes == "")
456                 cvar_changes = "// this server runs at default server settings\n";
457         else
458                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
459         cvar_changes = strzone(cvar_changes);
460         if(cvar_purechanges == "")
461                 cvar_purechanges = "// this server runs at default gameplay settings\n";
462         else
463                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
464         cvar_purechanges = strzone(cvar_purechanges);
465 }
466
467 void detect_maptype()
468 {
469 #if 0
470         vector o, v;
471         float i;
472
473         for(;;)
474         {
475                 o = world.mins;
476                 o_x += random() * (world.maxs_x - world.mins_x);
477                 o_y += random() * (world.maxs_y - world.mins_y);
478                 o_z += random() * (world.maxs_z - world.mins_z);
479
480                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
481                 if(trace_fraction == 1)
482                         continue;
483
484                 v = trace_endpos;
485
486                 for(i = 0; i < 64; i += 4)
487                 {
488                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
489         if(trace_fraction == 1)
490                 continue;
491                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
492                 }
493
494                 break;
495         }
496 #endif
497 }
498
499 entity randomseed;
500 float RandomSeed_Send(entity to, float sf)
501 {
502         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
503         WriteShort(MSG_ENTITY, self.cnt);
504         return TRUE;
505 }
506 void RandomSeed_Think()
507 {
508         self.cnt = bound(0, floor(random() * 65536), 65535);
509         self.nextthink = time + 5;
510
511         self.SendFlags |= 1;
512 }
513 void RandomSeed_Spawn()
514 {
515         randomseed = spawn();
516         randomseed.think = RandomSeed_Think;
517         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
518
519         entity oldself;
520         oldself = self;
521         self = randomseed;
522         self.think(); // sets random seed and nextthink
523         self = oldself;
524 }
525
526 void spawnfunc___init_dedicated_server(void)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e;
538         e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = spawn();
543         e.classname = "info_player_deathmatch"; // safeguard against player joining
544
545         self.classname = "worldspawn"; // safeguard against various stuff ;)
546
547         // needs to be done so early because of the constants they create
548         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
549         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
552
553         MapInfo_Enumerate();
554         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 }
556
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
559 void Nagger_Init();
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
564 {
565         float fd, l, i, j, n;
566         string s, col;
567
568         cvar = cvar_normal;
569         cvar_string = cvar_string_normal;
570         cvar_set = cvar_set_normal;
571
572         if(world_already_spawned)
573                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574         world_already_spawned = TRUE;
575
576         remove = remove_safely; // during spawning, watch what you remove!
577
578         check_unacceptable_compiler_bugs();
579
580         cvar_changes_init(); // do this very early now so it REALLY matches the server config
581
582         compressShortVector_init();
583
584         entity head;
585         head = nextent(world);
586         maxclients = 0;
587         while(head)
588         {
589                 ++maxclients;
590                 head = nextent(head);
591         }
592
593         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
594
595         // needs to be done so early because of the constants they create
596         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
600
601         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602
603         TemporaryDB = db_create();
604
605         // 0 normal
606         lightstyle(0, "m");
607
608         // 1 FLICKER (first variety)
609         lightstyle(1, "mmnmmommommnonmmonqnmmo");
610
611         // 2 SLOW STRONG PULSE
612         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613
614         // 3 CANDLE (first variety)
615         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616
617         // 4 FAST STROBE
618         lightstyle(4, "mamamamamama");
619
620         // 5 GENTLE PULSE 1
621         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622
623         // 6 FLICKER (second variety)
624         lightstyle(6, "nmonqnmomnmomomno");
625
626         // 7 CANDLE (second variety)
627         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628
629         // 8 CANDLE (third variety)
630         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631
632         // 9 SLOW STROBE (fourth variety)
633         lightstyle(9, "aaaaaaaazzzzzzzz");
634
635         // 10 FLUORESCENT FLICKER
636         lightstyle(10, "mmamammmmammamamaaamammma");
637
638         // 11 SLOW PULSE NOT FADE TO BLACK
639         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640
641         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
642
643         // 63 testing
644         lightstyle(63, "a");
645
646         if(autocvar_g_campaign)
647                 CampaignPreInit();
648
649         Map_MarkAsRecent(mapname);
650
651         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652
653         precache_model ("null"); // we need this one before InitGameplayMode
654         InitGameplayMode();
655         readlevelcvars();
656         GrappleHookInit();
657         ElectroInit();
658         LaserInit();
659
660         player_count = 0;
661         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662         if(bot_waypoints_for_items == 1)
663                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664                         bot_waypoints_for_items = 0;
665
666         precache();
667
668         WaypointSprite_Init();
669
670         GameLogInit(); // prepare everything
671         // NOTE for matchid:
672         // changing the logic generating it is okay. But:
673         // it HAS to stay <= 64 chars
674         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675         if(autocvar_sv_eventlog)
676         {
677                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678                 matchid = strzone(s);
679
680                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681                 s = ":gameinfo:mutators:LIST";
682
683                 ret_string = s;
684                 MUTATOR_CALLHOOK(BuildMutatorsString);
685                 s = ret_string;
686
687                 // simple, probably not good in the mutator system
688                 if(autocvar_g_grappling_hook)
689                         s = strcat(s, ":grappling_hook");
690
691                 // initialiation stuff, not good in the mutator system
692                 if(!autocvar_g_use_ammunition)
693                         s = strcat(s, ":no_use_ammunition");
694
695                 // initialiation stuff, not good in the mutator system
696                 if(autocvar_g_pickup_items == 0)
697                         s = strcat(s, ":no_pickup_items");
698                 if(autocvar_g_pickup_items > 0)
699                         s = strcat(s, ":pickup_items");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(autocvar_g_weaponarena != "0")
703                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
704
705                 // TODO to mutator system
706                 if(autocvar_g_norecoil)
707                         s = strcat(s, ":norecoil");
708
709                 // TODO to mutator system
710                 if(autocvar_g_powerups == 0)
711                         s = strcat(s, ":no_powerups");
712                 if(autocvar_g_powerups > 0)
713                         s = strcat(s, ":powerups");
714
715                 GameLogEcho(s);
716                 GameLogEcho(":gameinfo:end");
717         }
718         else
719                 matchid = strzone(ftos(random()));
720
721         cvar_set("nextmap", "");
722
723         SetDefaultAlpha();
724
725         if(autocvar_g_campaign)
726                 CampaignPostInit();
727
728         fteqcc_testbugs();
729
730         Ban_LoadBans();
731
732         MapInfo_Enumerate();
733         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734
735         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736         {
737                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738                 if(fd != -1)
739                 {
740                         while((s = fgets(fd)))
741                         {
742                                 l = tokenize_console(s);
743                                 if(l < 2)
744                                         continue;
745                                 if(argv(0) == "cd")
746                                 {
747                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748                                         print("  cdtrack ", argv(2), "\n");
749                                 }
750                                 else if(argv(0) == "fog")
751                                 {
752                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753                                         print("  \"fog\" \"", s, "\"\n");
754                                 }
755                                 else if(argv(0) == "set")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759                                 }
760                                 else if(argv(0) != "//")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
764                                 }
765                         }
766                         fclose(fd);
767                 }
768         }
769
770         WeaponStats_Init();
771
772         WEPSET_ADDSTAT();
773         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
778         Nagger_Init();
779
780         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784         addstat(STAT_FUEL, AS_INT, ammo_fuel);
785         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
793
794         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
796
797         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
798
799         // g_movementspeed hack
800         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
801         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
802         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
803         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
804
805         // secrets
806         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
807         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
808
809         // misc
810         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
811
812         next_pingtime = time + 5;
813
814         detect_maptype();
815
816         // set up information replies for clients and server to use
817         lsmaps_reply = "^7Maps available: ";
818         lsnewmaps_reply = "^7Maps without a record set: ";
819         for(i = 0, j = 0; i < MapInfo_count; ++i)
820         {
821                 if(MapInfo_Get_ByID(i))
822                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
823                         {
824                                 if(mod(i, 2))
825                                         col = "^2";
826                                 else
827                                         col = "^3";
828
829                                 ++j;
830
831                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
832
833                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
834                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
835                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
836                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
837                         }
838         }
839
840         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
841         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
842
843         maplist_reply = "^7Maps in list: ";
844         n = tokenize_console(autocvar_g_maplist);
845         for(i = 0, j = 0; i < n; ++i)
846         {
847                 if(MapInfo_CheckMap(argv(i)))
848                 {
849                         if(mod(j, 2))
850                                 col = "^2";
851                         else
852                                 col = "^3";
853                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
854                         ++j;
855                 }
856         }
857         maplist_reply = strzone(strcat(maplist_reply, "\n"));
858         MapInfo_ClearTemps();
859
860         for(i = 0; i < 10; ++i)
861         {
862                 s = getrecords(i);
863                 if (s)
864                         records_reply[i] = strzone(s);
865         }
866
867         ladder_reply = strzone(getladder());
868
869         rankings_reply = strzone(getrankings());
870
871         // begin other init
872         ClientInit_Spawn();
873         RandomSeed_Spawn();
874         PingPLReport_Spawn();
875
876         CheatInit();
877
878         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
879
880         // fill sv_curl_serverpackages from .serverpackage files
881         if(autocvar_sv_curl_serverpackages_auto)
882         {
883                 s = "";
884                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
885                 for(i = 0; i < n; ++i)
886                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
887                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
888                                 s = strcat(s, " ", argv(i));
889                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
890                 if(fd >= 0)
891                 {
892                         j = search_getsize(fd);
893                         for(i = 0; i < j; ++i)
894                                 s = strcat(s, " ", search_getfilename(fd, i));
895                         search_end(fd);
896                 }
897                 fd = search_begin("*.serverpackage", TRUE, FALSE);
898                 if(fd >= 0)
899                 {
900                         j = search_getsize(fd);
901                         for(i = 0; i < j; ++i)
902                                 s = strcat(s, " ", search_getfilename(fd, i));
903                         search_end(fd);
904                 }
905                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
906         }
907
908         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
909         modname = "Xonotic";
910         // physics/balance/config changes that count as mod
911         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
912                 modname = cvar_string("g_mod_physics");
913         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
914                 modname = cvar_string("g_mod_balance");
915         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
916                 modname = cvar_string("g_mod_config");
917         // extra mutators that deserve to count as mod
918         MUTATOR_CALLHOOK(SetModname);
919
920         // save it for later
921         modname = strzone(modname);
922
923         WinningConditionHelper(); // set worldstatus
924
925         world_initialized = 1;
926 }
927
928 void spawnfunc_light (void)
929 {
930         //makestatic (self); // Who the f___ did that?
931         remove(self);
932 }
933
934 string GetGametype()
935 {
936         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
937 }
938
939 string getmapname_stored;
940 string GetMapname()
941 {
942         return mapname;
943 }
944
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
947
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
950 {
951         float pos, idx;
952         string map;
953
954         map = GetMapname();
955         idx = autocvar_g_maplist_index;
956
957         if(idx >= 0)
958                 if(idx < Map_Count)
959                         if(map == argv(idx))
960                                 return idx;
961
962         for(pos = 0; pos < Map_Count; ++pos)
963                 if(map == argv(pos))
964                         return pos;
965
966         // resume normal maplist rotation if current map is not in g_maplist
967         return idx;
968 }
969
970 float MapHasRightSize(string map)
971 {
972         float fh;
973         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974         if(autocvar_g_maplist_check_waypoints)
975         {
976                 dprint("checkwp "); dprint(map);
977                 if(!fexists(strcat("maps/", map, ".waypoints")))
978                 {
979                         dprint(": no waypoints\n");
980                         return FALSE;
981                 }
982                 dprint(": has waypoints\n");
983         }
984
985         // open map size restriction file
986         dprint("opensize "); dprint(map);
987         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
988         if(fh >= 0)
989         {
990                 float mapmin, mapmax;
991                 dprint(": ok, ");
992                 mapmin = stof(fgets(fh));
993                 mapmax = stof(fgets(fh));
994                 fclose(fh);
995                 if(player_count < mapmin)
996                 {
997                         dprint("not enough\n");
998                         return FALSE;
999                 }
1000                 if(player_count > mapmax)
1001                 {
1002                         dprint("too many\n");
1003                         return FALSE;
1004                 }
1005                 dprint("right size\n");
1006                 return TRUE;
1007         }
1008         dprint(": not found\n");
1009         return TRUE;
1010 }
1011
1012 string Map_Filename(float position)
1013 {
1014         return strcat("maps/", argv(position), ".bsp");
1015 }
1016
1017 string strwords(string s, float w)
1018 {
1019         float endpos;
1020         for(endpos = 0; w && endpos >= 0; --w)
1021                 endpos = strstrofs(s, " ", endpos + 1);
1022         if(endpos < 0)
1023                 return s;
1024         else
1025                 return substring(s, 0, endpos);
1026 }
1027
1028 float strhasword(string s, string w)
1029 {
1030         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1031 }
1032
1033 void Map_MarkAsRecent(string m)
1034 {
1035         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1036 }
1037
1038 float Map_IsRecent(string m)
1039 {
1040         return strhasword(autocvar_g_maplist_mostrecent, m);
1041 }
1042
1043 float Map_Check(float position, float pass)
1044 {
1045         string filename;
1046         string map_next;
1047         map_next = argv(position);
1048         if(pass <= 1)
1049         {
1050                 if(Map_IsRecent(map_next))
1051                         return 0;
1052         }
1053         filename = Map_Filename(position);
1054         if(MapInfo_CheckMap(map_next))
1055         {
1056                 if(pass == 2)
1057                         return 1;
1058                 if(MapHasRightSize(map_next))
1059                         return 1;
1060                 return 0;
1061         }
1062         else
1063                 dprint( "Couldn't select '", filename, "'..\n" );
1064
1065         return 0;
1066 }
1067
1068 void Map_Goto_SetStr(string nextmapname)
1069 {
1070         if(getmapname_stored != "")
1071                 strunzone(getmapname_stored);
1072         if(nextmapname == "")
1073                 getmapname_stored = "";
1074         else
1075                 getmapname_stored = strzone(nextmapname);
1076 }
1077
1078 void Map_Goto_SetFloat(float position)
1079 {
1080         cvar_set("g_maplist_index", ftos(position));
1081         Map_Goto_SetStr(argv(position));
1082 }
1083
1084 void Map_Goto(float reinit)
1085 {
1086         MapInfo_LoadMap(getmapname_stored, reinit);
1087 }
1088
1089 // return codes of map selectors:
1090 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 //   -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1093 {
1094         float pass, i;
1095
1096         dprint("Trying MaplistMethod_Iterate\n");
1097
1098         for(pass = 1; pass <= 2; ++pass)
1099         {
1100                 for(i = 1; i < Map_Count; ++i)
1101                 {
1102                         float mapindex;
1103                         mapindex = mod(i + Map_Current, Map_Count);
1104                         if(Map_Check(mapindex, pass))
1105                                 return mapindex;
1106                 }
1107         }
1108         return -1;
1109 }
1110
1111 float() MaplistMethod_Repeat = // fallback method
1112 {
1113         dprint("Trying MaplistMethod_Repeat\n");
1114
1115         if(Map_Check(Map_Current, 2))
1116                 return Map_Current;
1117         return -2;
1118 }
1119
1120 float() MaplistMethod_Random = // random map selection
1121 {
1122         float i, imax;
1123
1124         dprint("Trying MaplistMethod_Random\n");
1125
1126         imax = 42;
1127
1128         for(i = 0; i <= imax; ++i)
1129         {
1130                 float mapindex;
1131                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1132                 if(Map_Check(mapindex, 1))
1133                         return mapindex;
1134         }
1135         return -1;
1136 }
1137
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1141 {
1142         float i, j, imax, insertpos;
1143
1144         dprint("Trying MaplistMethod_Shuffle\n");
1145
1146         imax = 42;
1147
1148         for(i = 0; i <= imax; ++i)
1149         {
1150                 string newlist;
1151
1152                 // now reinsert this at another position
1153                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1154                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1155                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1156                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1157
1158                 // insert the current map there
1159                 newlist = "";
1160                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1163                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1164                         newlist = strcat(newlist, " ", argv(j));
1165                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1166                 cvar_set("g_maplist", newlist);
1167                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168
1169                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1170                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1171                 if(Map_Check(Map_Current, 1))
1172                         return Map_Current;
1173         }
1174         return -1;
1175 }
1176
1177 void Maplist_Init()
1178 {
1179         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180         float working = 0;
1181         float i;
1182         for (i = 0; i < Map_Count; ++i)
1183                 if (Map_Check(i, 2))
1184                         break;
1185         if (i == Map_Count)
1186         {
1187                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1188                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1189                 if(autocvar_g_maplist_shuffle)
1190                         ShuffleMaplist();
1191                 localcmd("\nmenu_cmd sync\n");
1192                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193         }
1194         if(Map_Count == 0)
1195                 error("empty maplist, cannot select a new map");
1196         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197
1198         if(Map_Current_Name)
1199                 strunzone(Map_Current_Name);
1200         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201         // this may or may not be correct, but who cares, in the worst case a map
1202         // isn't chosen in the first pass that should have been
1203 }
1204
1205 string GetNextMap()
1206 {
1207         float nextMap;
1208
1209         Maplist_Init();
1210         nextMap = -1;
1211
1212         if(nextMap == -1)
1213                 if(autocvar_g_maplist_shuffle > 0)
1214                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1215
1216         if(nextMap == -1)
1217                 if(autocvar_g_maplist_selectrandom)
1218                         nextMap = MaplistMethod_Random();
1219
1220         if(nextMap == -1)
1221                 nextMap = MaplistMethod_Iterate();
1222
1223         if(nextMap == -1)
1224                 nextMap = MaplistMethod_Repeat();
1225
1226         if(nextMap >= 0)
1227         {
1228                 Map_Goto_SetFloat(nextMap);
1229                 return getmapname_stored;
1230         }
1231
1232         return "";
1233 }
1234
1235 float DoNextMapOverride(float reinit)
1236 {
1237         if(autocvar_g_campaign)
1238         {
1239                 CampaignPostIntermission();
1240                 alreadychangedlevel = TRUE;
1241                 return TRUE;
1242         }
1243         if(autocvar_quit_when_empty)
1244         {
1245                 if(player_count <= currentbots)
1246                 {
1247                         localcmd("quit\n");
1248                         alreadychangedlevel = TRUE;
1249                         return TRUE;
1250                 }
1251         }
1252         if(autocvar_quit_and_redirect != "")
1253         {
1254                 redirection_target = strzone(autocvar_quit_and_redirect);
1255                 alreadychangedlevel = TRUE;
1256                 return TRUE;
1257         }
1258         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1259         {
1260                 localcmd("restart\n");
1261                 alreadychangedlevel = TRUE;
1262                 return TRUE;
1263         }
1264         if(autocvar_nextmap != "")
1265                 if(MapInfo_CheckMap(autocvar_nextmap))
1266                 {
1267                         Map_Goto_SetStr(autocvar_nextmap);
1268                         Map_Goto(reinit);
1269                         alreadychangedlevel = TRUE;
1270                         return TRUE;
1271                 }
1272         if(!reinit && autocvar_lastlevel)
1273         {
1274                 cvar_settemp_restore();
1275                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276                 alreadychangedlevel = TRUE;
1277                 return TRUE;
1278         }
1279         return FALSE;
1280 }
1281
1282 void GotoNextMap(float reinit)
1283 {
1284         //string nextmap;
1285         //float n, nummaps;
1286         //string s;
1287         if (alreadychangedlevel)
1288                 return;
1289         alreadychangedlevel = TRUE;
1290
1291         string nextMap;
1292         float allowReset;
1293
1294         nextMap = GetNextMap();
1295         if(nextMap == "")
1296                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1297 }
1298
1299
1300 /*
1301 ============
1302 IntermissionThink
1303
1304 When the player presses attack or jump, change to the next level
1305 ============
1306 */
1307 .float autoscreenshot;
1308 void() MapVote_Start;
1309 void() MapVote_Think;
1310 float mapvote_initialized;
1311 void IntermissionThink()
1312 {
1313         FixIntermissionClient(self);
1314
1315         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1316         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1317
1318         if( (server_screenshot || client_screenshot)
1319                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1320         {
1321                 self.autoscreenshot = -1;
1322                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1323                 return;
1324         }
1325
1326         if (time < intermission_exittime)
1327                 return;
1328
1329         if(!mapvote_initialized)
1330                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1331                         return;
1332
1333         MapVote_Start();
1334 }
1335
1336 /*
1337 ============
1338 FindIntermission
1339
1340 Returns the entity to view from
1341 ============
1342 */
1343 /*
1344 entity FindIntermission()
1345 {
1346         local   entity spot;
1347         local   float cyc;
1348
1349 // look for info_intermission first
1350         spot = find (world, classname, "info_intermission");
1351         if (spot)
1352         {       // pick a random one
1353                 cyc = random() * 4;
1354                 while (cyc > 1)
1355                 {
1356                         spot = find (spot, classname, "info_intermission");
1357                         if (!spot)
1358                                 spot = find (spot, classname, "info_intermission");
1359                         cyc = cyc - 1;
1360                 }
1361                 return spot;
1362         }
1363
1364 // then look for the start position
1365         spot = find (world, classname, "info_player_start");
1366         if (spot)
1367                 return spot;
1368
1369 // testinfo_player_start is only found in regioned levels
1370         spot = find (world, classname, "testplayerstart");
1371         if (spot)
1372                 return spot;
1373
1374 // then look for the start position
1375         spot = find (world, classname, "info_player_deathmatch");
1376         if (spot)
1377                 return spot;
1378
1379         //objerror ("FindIntermission: no spot");
1380         return world;
1381 }
1382 */
1383
1384 /*
1385 ===============================================================================
1386
1387 RULES
1388
1389 ===============================================================================
1390 */
1391
1392 void DumpStats(float final)
1393 {
1394         float file;
1395         string s;
1396         float to_console;
1397         float to_eventlog;
1398         float to_file;
1399         float i;
1400
1401         to_console = autocvar_sv_logscores_console;
1402         to_eventlog = autocvar_sv_eventlog;
1403         to_file = autocvar_sv_logscores_file;
1404
1405         if(!final)
1406         {
1407                 to_console = TRUE; // always print printstats replies
1408                 to_eventlog = FALSE; // but never print them to the event log
1409         }
1410
1411         if(to_eventlog)
1412                 if(autocvar_sv_eventlog_console)
1413                         to_console = FALSE; // otherwise we get the output twice
1414
1415         if(final)
1416                 s = ":scores:";
1417         else
1418                 s = ":status:";
1419         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1420
1421         if(to_console)
1422                 print(s, "\n");
1423         if(to_eventlog)
1424                 GameLogEcho(s);
1425
1426         file = -1;
1427         if(to_file)
1428         {
1429                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1430                 if(file == -1)
1431                         to_file = FALSE;
1432                 else
1433                         fputs(file, strcat(s, "\n"));
1434         }
1435
1436         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1437         if(to_console)
1438                 print(s, "\n");
1439         if(to_eventlog)
1440                 GameLogEcho(s);
1441         if(to_file)
1442                 fputs(file, strcat(s, "\n"));
1443
1444         FOR_EACH_CLIENT(other)
1445         {
1446                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1447                 {
1448                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1449                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1450                         if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1451                                 s = strcat(s, ftos(other.team), ":");
1452                         else
1453                                 s = strcat(s, "spectator:");
1454
1455                         if(to_console)
1456                                 print(s, other.netname, "\n");
1457                         if(to_eventlog)
1458                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1459                         if(to_file)
1460                                 fputs(file, strcat(s, other.netname, "\n"));
1461                 }
1462         }
1463
1464         if(teamplay)
1465         {
1466                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1467                 if(to_console)
1468                         print(s, "\n");
1469                 if(to_eventlog)
1470                         GameLogEcho(s);
1471                 if(to_file)
1472                         fputs(file, strcat(s, "\n"));
1473
1474                 for(i = 1; i < 16; ++i)
1475                 {
1476                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1477                         s = strcat(s, ":", ftos(i));
1478                         if(to_console)
1479                                 print(s, "\n");
1480                         if(to_eventlog)
1481                                 GameLogEcho(s);
1482                         if(to_file)
1483                                 fputs(file, strcat(s, "\n"));
1484                 }
1485         }
1486
1487         if(to_console)
1488                 print(":end\n");
1489         if(to_eventlog)
1490                 GameLogEcho(":end");
1491         if(to_file)
1492         {
1493                 fputs(file, ":end\n");
1494                 fclose(file);
1495         }
1496 }
1497
1498 void FixIntermissionClient(entity e)
1499 {
1500         string s;
1501         if(!e.autoscreenshot) // initial call
1502         {
1503                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1504                 e.health = -2342;
1505                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1506                 e.solid = SOLID_NOT;
1507                 e.movetype = MOVETYPE_NONE;
1508                 e.takedamage = DAMAGE_NO;
1509                 if(e.weaponentity)
1510                 {
1511                         e.weaponentity.effects = EF_NODRAW;
1512                         if (e.weaponentity.weaponentity)
1513                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1514                 }
1515                 if(IS_REAL_CLIENT(e))
1516                 {
1517                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1518                         s = autocvar_sv_intermission_cdtrack;
1519                         if(s != "")
1520                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1521                         msg_entity = e;
1522                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1523                 }
1524         }
1525 }
1526
1527 /*
1528 go to the next level for deathmatch
1529 only called if a time or frag limit has expired
1530 */
1531 void NextLevel()
1532 {
1533         gameover = TRUE;
1534
1535         intermission_running = 1;
1536
1537 // enforce a wait time before allowing changelevel
1538         if(player_count > 0)
1539                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1540         else
1541                 intermission_exittime = -1;
1542
1543         /*
1544         WriteByte (MSG_ALL, SVC_CDTRACK);
1545         WriteByte (MSG_ALL, 3);
1546         WriteByte (MSG_ALL, 3);
1547         // done in FixIntermission
1548         */
1549
1550         //pos = FindIntermission ();
1551
1552         VoteReset();
1553
1554         DumpStats(TRUE);
1555
1556         // send statistics
1557         entity e;
1558         PlayerStats_EndMatch(1);
1559         FOR_EACH_CLIENT(e)
1560                 PlayerStats_AddGlobalInfo(e);
1561         PlayerStats_Shutdown();
1562         WeaponStats_Shutdown();
1563         
1564         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1565
1566         if(autocvar_sv_eventlog)
1567                 GameLogEcho(":gameover");
1568
1569         GameLogClose();
1570
1571         FOR_EACH_PLAYER(other) {
1572                 FixIntermissionClient(other);
1573                 if(other.winning)
1574                         bprint(other.netname, " ^7wins.\n");
1575         }
1576
1577         if(autocvar_g_campaign)
1578                 CampaignPreIntermission();
1579
1580         MUTATOR_CALLHOOK(MatchEnd);
1581
1582         localcmd("\nsv_hook_gameend\n");
1583 }
1584
1585 /*
1586 ============
1587 CheckRules_Player
1588
1589 Exit deathmatch games upon conditions
1590 ============
1591 */
1592 void CheckRules_Player()
1593 {
1594         if (gameover)   // someone else quit the game already
1595                 return;
1596
1597         if(self.deadflag == DEAD_NO)
1598                 self.play_time += frametime;
1599
1600         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1601         //   (div0: and that in CheckRules_World please)
1602 }
1603
1604 float checkrules_equality;
1605 float checkrules_suddendeathwarning;
1606 float checkrules_suddendeathend;
1607 float checkrules_overtimesadded; //how many overtimes have been already added
1608
1609 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1610 float WINNING_YES = 1; // winner found
1611 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1612 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1613
1614 float InitiateSuddenDeath()
1615 {
1616         // Check first whether normal overtimes could be added before initiating suddendeath mode
1617         // - for this timelimit_overtime needs to be >0 of course
1618         // - also check the winning condition calculated in the previous frame and only add normal overtime
1619         //   again, if at the point at which timelimit would be extended again, still no winner was found
1620         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1621         {
1622                 return 1; // need to call InitiateOvertime later
1623         }
1624         else
1625         {
1626                 if(!checkrules_suddendeathend)
1627                 {
1628                         if(autocvar_g_campaign)
1629                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1630                         else
1631                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1632                         if(g_race && !g_race_qualifying)
1633                                 race_StartCompleting();
1634                 }
1635                 return 0;
1636         }
1637 }
1638
1639 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1640 {
1641         ++checkrules_overtimesadded;
1642         //add one more overtime by simply extending the timelimit
1643         float tl;
1644         tl = autocvar_timelimit;
1645         tl += autocvar_timelimit_overtime;
1646         cvar_set("timelimit", ftos(tl));
1647
1648         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1649 }
1650
1651 float GetWinningCode(float fraglimitreached, float equality)
1652 {
1653         if(autocvar_g_campaign == 1)
1654                 if(fraglimitreached)
1655                         return WINNING_YES;
1656                 else
1657                         return WINNING_NO;
1658
1659         else
1660                 if(equality)
1661                         if(fraglimitreached)
1662                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1663                         else
1664                                 return WINNING_NEVER;
1665                 else
1666                         if(fraglimitreached)
1667                                 return WINNING_YES;
1668                         else
1669                                 return WINNING_NO;
1670 }
1671
1672 // set the .winning flag for exactly those players with a given field value
1673 void SetWinners(.float field, float value)
1674 {
1675         entity head;
1676         FOR_EACH_PLAYER(head)
1677                 head.winning = (head.field == value);
1678 }
1679
1680 // set the .winning flag for those players with a given field value
1681 void AddWinners(.float field, float value)
1682 {
1683         entity head;
1684         FOR_EACH_PLAYER(head)
1685                 if(head.field == value)
1686                         head.winning = 1;
1687 }
1688
1689 // clear the .winning flags
1690 void ClearWinners(void)
1691 {
1692         entity head;
1693         FOR_EACH_PLAYER(head)
1694                 head.winning = 0;
1695 }
1696
1697 // Onslaught winning condition:
1698 // game terminates if only one team has a working generator (or none)
1699 float WinningCondition_Onslaught()
1700 {
1701         entity head;
1702         float t1, t2, t3, t4;
1703
1704         WinningConditionHelper(); // set worldstatus
1705
1706         if(inWarmupStage)
1707                 return WINNING_NO;
1708
1709         // first check if the game has ended
1710         t1 = t2 = t3 = t4 = 0;
1711         head = find(world, classname, "onslaught_generator");
1712         while (head)
1713         {
1714                 if (head.health > 0)
1715                 {
1716                         if (head.team == NUM_TEAM_1) t1 = 1;
1717                         if (head.team == NUM_TEAM_2) t2 = 1;
1718                         if (head.team == NUM_TEAM_3) t3 = 1;
1719                         if (head.team == NUM_TEAM_4) t4 = 1;
1720                 }
1721                 head = find(head, classname, "onslaught_generator");
1722         }
1723         if (t1 + t2 + t3 + t4 < 2)
1724         {
1725                 // game over, only one team remains (or none)
1726                 ClearWinners();
1727                 if (t1) SetWinners(team, NUM_TEAM_1);
1728                 if (t2) SetWinners(team, NUM_TEAM_2);
1729                 if (t3) SetWinners(team, NUM_TEAM_3);
1730                 if (t4) SetWinners(team, NUM_TEAM_4);
1731                 dprint("Have a winner, ending game.\n");
1732                 return WINNING_YES;
1733         }
1734
1735         // Two or more teams remain
1736         return WINNING_NO;
1737 }
1738
1739 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1740 // they win. Otherwise the defending team wins once the timelimit passes.
1741 void assault_new_round();
1742 float WinningCondition_Assault()
1743 {
1744         float status;
1745
1746         WinningConditionHelper(); // set worldstatus
1747
1748         status = WINNING_NO;
1749         // as the timelimit has not yet passed just assume the defending team will win
1750         if(assault_attacker_team == NUM_TEAM_1)
1751         {
1752                 SetWinners(team, NUM_TEAM_2);
1753         }
1754         else
1755         {
1756                 SetWinners(team, NUM_TEAM_1);
1757         }
1758
1759         entity ent;
1760         ent = find(world, classname, "target_assault_roundend");
1761         if(ent)
1762         {
1763                 if(ent.winning) // round end has been triggered by attacking team
1764                 {
1765                         bprint("ASSAULT: round completed...\n");
1766                         SetWinners(team, assault_attacker_team);
1767
1768                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1769
1770                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1771                         {
1772                                 status = WINNING_YES;
1773                         }
1774                         else
1775                         {
1776                                 entity oldself;
1777                                 oldself = self;
1778                                 self = ent;
1779                                 assault_new_round();
1780                                 self = oldself;
1781                         }
1782                 }
1783         }
1784
1785         return status;
1786 }
1787
1788 // LMS winning condition: game terminates if and only if there's at most one
1789 // one player who's living lives. Top two scores being equal cancels the time
1790 // limit.
1791 float WinningCondition_LMS()
1792 {
1793         entity head, head2;
1794         float have_player;
1795         float have_players;
1796         float l;
1797
1798         have_player = FALSE;
1799         have_players = FALSE;
1800         l = LMS_NewPlayerLives();
1801
1802         head = find(world, classname, "player");
1803         if(head)
1804                 have_player = TRUE;
1805         head2 = find(head, classname, "player");
1806         if(head2)
1807                 have_players = TRUE;
1808
1809         if(have_player)
1810         {
1811                 // we have at least one player
1812                 if(have_players)
1813                 {
1814                         // two or more active players - continue with the game
1815                 }
1816                 else
1817                 {
1818                         // exactly one player?
1819
1820                         ClearWinners();
1821                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1822
1823                         if(l)
1824                         {
1825                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1826                                 return WINNING_NO;
1827                         }
1828                         else
1829                         {
1830                                 // a winner!
1831                                 // and assign him his first place
1832                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1833                                 return WINNING_YES;
1834                         }
1835                 }
1836         }
1837         else
1838         {
1839                 // nobody is playing at all...
1840                 if(l)
1841                 {
1842                         // wait for players...
1843                 }
1844                 else
1845                 {
1846                         // SNAFU (maybe a draw game?)
1847                         ClearWinners();
1848                         dprint("No players, ending game.\n");
1849                         return WINNING_YES;
1850                 }
1851         }
1852
1853         // When we get here, we have at least two players who are actually LIVING,
1854         // now check if the top two players have equal score.
1855         WinningConditionHelper();
1856
1857         ClearWinners();
1858         if(WinningConditionHelper_winner)
1859                 WinningConditionHelper_winner.winning = TRUE;
1860         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1861                 return WINNING_NEVER;
1862
1863         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1864         return WINNING_NO;
1865 }
1866
1867 void ShuffleMaplist()
1868 {
1869         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1870 }
1871
1872 float leaderfrags;
1873 float WinningCondition_Scores(float limit, float leadlimit)
1874 {
1875         float limitreached;
1876
1877         // TODO make everything use THIS winning condition (except LMS)
1878         WinningConditionHelper();
1879
1880         if(teamplay)
1881         {
1882                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1883                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1884                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1885                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1886         }
1887
1888         ClearWinners();
1889         if(WinningConditionHelper_winner)
1890                 WinningConditionHelper_winner.winning = 1;
1891         if(WinningConditionHelper_winnerteam >= 0)
1892                 SetWinners(team, WinningConditionHelper_winnerteam);
1893
1894         if(WinningConditionHelper_lowerisbetter)
1895         {
1896                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1897                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1898                 limit = -limit;
1899         }
1900
1901         if(WinningConditionHelper_zeroisworst)
1902                 leadlimit = 0; // not supported in this mode
1903
1904         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1905         // these modes always score in increments of 1, thus this makes sense
1906         {
1907                 if(leaderfrags != WinningConditionHelper_topscore)
1908                 {
1909                         leaderfrags = WinningConditionHelper_topscore;
1910
1911                         if (limit)
1912                         if (leaderfrags == limit - 1)
1913                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1914                         else if (leaderfrags == limit - 2)
1915                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1916                         else if (leaderfrags == limit - 3)
1917                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1918                 }
1919         }
1920
1921         limitreached = FALSE;
1922         if(limit)
1923                 if(WinningConditionHelper_topscore >= limit)
1924                         limitreached = TRUE;
1925         if(leadlimit)
1926         {
1927                 float leadlimitreached;
1928                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1929                 if(autocvar_leadlimit_and_fraglimit)
1930                         limitreached = (limitreached && leadlimitreached);
1931                 else
1932                         limitreached = (limitreached || leadlimitreached);
1933         }
1934
1935         if(limit)
1936                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1937
1938         return GetWinningCode(
1939                 WinningConditionHelper_topscore && limitreached,
1940                 WinningConditionHelper_equality
1941         );
1942 }
1943
1944 float WinningCondition_Race(float fraglimit)
1945 {
1946         float wc;
1947         entity p;
1948         float n, c;
1949
1950         n = 0;
1951         c = 0;
1952         FOR_EACH_PLAYER(p)
1953         {
1954                 ++n;
1955                 if(p.race_completed)
1956                         ++c;
1957         }
1958         if(n && (n == c))
1959                 return WINNING_YES;
1960         wc = WinningCondition_Scores(fraglimit, 0);
1961
1962         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1963         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1964         // do NOT support equality when the laps are all raced!
1965                 return WINNING_STARTSUDDENDEATHOVERTIME;
1966         else
1967                 return WINNING_NEVER;
1968 }
1969
1970 float WinningCondition_QualifyingThenRace(float limit)
1971 {
1972         float wc;
1973         wc = WinningCondition_Scores(limit, 0);
1974
1975         // NEVER initiate overtime
1976         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1977         {
1978                 return WINNING_YES;
1979         }
1980
1981         return wc;
1982 }
1983
1984 float WinningCondition_RanOutOfSpawns()
1985 {
1986         entity head;
1987
1988         if(have_team_spawns <= 0)
1989                 return WINNING_NO;
1990
1991         if(autocvar_g_spawn_useallspawns <= 0)
1992                 return WINNING_NO;
1993
1994         if(!some_spawn_has_been_used)
1995                 return WINNING_NO;
1996
1997         team1_score = team2_score = team3_score = team4_score = 0;
1998
1999         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2000         {
2001                 if(head.team == NUM_TEAM_1)
2002                         team1_score = 1;
2003                 else if(head.team == NUM_TEAM_2)
2004                         team2_score = 1;
2005                 else if(head.team == NUM_TEAM_3)
2006                         team3_score = 1;
2007                 else if(head.team == NUM_TEAM_4)
2008                         team4_score = 1;
2009         }
2010
2011         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2012         {
2013                 if(head.team == NUM_TEAM_1)
2014                         team1_score = 1;
2015                 else if(head.team == NUM_TEAM_2)
2016                         team2_score = 1;
2017                 else if(head.team == NUM_TEAM_3)
2018                         team3_score = 1;
2019                 else if(head.team == NUM_TEAM_4)
2020                         team4_score = 1;
2021         }
2022
2023         ClearWinners();
2024         if(team1_score + team2_score + team3_score + team4_score == 0)
2025         {
2026                 checkrules_equality = TRUE;
2027                 return WINNING_YES;
2028         }
2029         else if(team1_score + team2_score + team3_score + team4_score == 1)
2030         {
2031                 float t, i;
2032                 if(team1_score)
2033                         t = NUM_TEAM_1;
2034                 else if(team2_score)
2035                         t = NUM_TEAM_2;
2036                 else if(team3_score)
2037                         t = NUM_TEAM_3;
2038                 else // if(team4_score)
2039                         t = NUM_TEAM_4;
2040                 CheckAllowedTeams(world);
2041                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2042                 {
2043                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2044                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2045                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2046                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2047                 }
2048
2049                 AddWinners(team, t);
2050                 return WINNING_YES;
2051         }
2052         else
2053                 return WINNING_NO;
2054 }
2055
2056 /*
2057 ============
2058 CheckRules_World
2059
2060 Exit deathmatch games upon conditions
2061 ============
2062 */
2063 void ReadyRestart();
2064 void CheckRules_World()
2065 {
2066         float timelimit;
2067         float fraglimit;
2068         float leadlimit;
2069
2070         VoteThink();
2071         MapVote_Think();
2072
2073         SetDefaultAlpha();
2074
2075         /*
2076         MapVote_Think should now do that part
2077         if (intermission_running)
2078                 if (time >= intermission_exittime + 60)
2079                 {
2080                         if(!DoNextMapOverride())
2081                                 GotoNextMap();
2082                         return;
2083                 }
2084         */
2085
2086         if (gameover)   // someone else quit the game already
2087         {
2088                 if(player_count == 0) // Nobody there? Then let's go to the next map
2089                         MapVote_Start();
2090                         // this will actually check the player count in the next frame
2091                         // again, but this shouldn't hurt
2092                 return;
2093         }
2094
2095         timelimit = autocvar_timelimit * 60;
2096         fraglimit = autocvar_fraglimit;
2097         leadlimit = autocvar_leadlimit;
2098
2099         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2100         {
2101                 if(timelimit > 0)
2102                         timelimit = 0; // timelimit is not made for warmup
2103                 if(fraglimit > 0)
2104                         fraglimit = 0; // no fraglimit for now
2105                 leadlimit = 0; // no leadlimit for now
2106         }
2107
2108         if(timelimit > 0)
2109         {
2110                 timelimit += game_starttime;
2111         }
2112         else if (timelimit < 0)
2113         {
2114                 // endmatch
2115                 NextLevel();
2116                 return;
2117         }
2118
2119         if(g_onslaught)
2120                 timelimit = 0; // ONS has its own overtime rule
2121
2122         float wantovertime;
2123         wantovertime = 0;
2124
2125         if(timelimit > game_starttime)
2126                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2127         else
2128                 game_completion_ratio = 0;
2129
2130         if(checkrules_suddendeathend)
2131         {
2132                 if(!checkrules_suddendeathwarning)
2133                 {
2134                         checkrules_suddendeathwarning = TRUE;
2135                         if(g_race && !g_race_qualifying)
2136                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2137                         else
2138                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2139                 }
2140         }
2141         else
2142         {
2143                 if (timelimit && time >= timelimit)
2144                 {
2145                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2146                         {
2147                                 float totalplayers;
2148                                 float playerswithlaps;
2149                                 float readyplayers;
2150                                 entity head;
2151                                 totalplayers = playerswithlaps = readyplayers = 0;
2152                                 FOR_EACH_PLAYER(head)
2153                                 {
2154                                         ++totalplayers;
2155                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2156                                                 ++playerswithlaps;
2157                                         if(head.ready)
2158                                                 ++readyplayers;
2159                                 }
2160
2161                                 // at least 2 of the players have completed a lap: start the RACE
2162                                 // otherwise, the players should end the qualifying on their own
2163                                 if(readyplayers || playerswithlaps >= 2)
2164                                 {
2165                                         checkrules_suddendeathend = 0;
2166                                         ReadyRestart(); // go to race
2167                                         return;
2168                                 }
2169                                 else
2170                                         wantovertime |= InitiateSuddenDeath();
2171                         }
2172                         else
2173                                 wantovertime |= InitiateSuddenDeath();
2174                 }
2175         }
2176
2177         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2178         {
2179                 NextLevel();
2180                 return;
2181         }
2182
2183         float checkrules_status;
2184         checkrules_status = WinningCondition_RanOutOfSpawns();
2185         if(checkrules_status == WINNING_YES)
2186         {
2187                 bprint("Hey! Someone ran out of spawns!\n");
2188         }
2189         else if(g_race && !g_race_qualifying && timelimit >= 0)
2190         {
2191                 checkrules_status = WinningCondition_Race(fraglimit);
2192                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2193         }
2194         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2195         {
2196                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2197                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2198         }
2199         else if(g_assault)
2200         {
2201                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2202         }
2203         else if(g_lms)
2204         {
2205                 checkrules_status = WinningCondition_LMS();
2206         }
2207         else if (g_onslaught)
2208         {
2209                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2210         }
2211         else
2212         {
2213                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2214                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2215         }
2216
2217         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2218         {
2219                 checkrules_status = WINNING_NEVER;
2220                 checkrules_overtimesadded = -1;
2221                 wantovertime |= InitiateSuddenDeath();
2222         }
2223
2224         if(checkrules_status == WINNING_NEVER)
2225                 // equality cases! Nobody wins if the overtime ends in a draw.
2226                 ClearWinners();
2227
2228         if(wantovertime)
2229         {
2230                 if(checkrules_status == WINNING_NEVER)
2231                         InitiateOvertime();
2232                 else
2233                         checkrules_status = WINNING_YES;
2234         }
2235
2236         if(checkrules_suddendeathend)
2237                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2238                         checkrules_status = WINNING_YES;
2239
2240         if(checkrules_status == WINNING_YES)
2241         {
2242                 //print("WINNING\n");
2243                 NextLevel();
2244         }
2245 }
2246
2247 float mapvote_nextthink;
2248 float mapvote_initialized;
2249 float mapvote_keeptwotime;
2250 float mapvote_timeout;
2251 string mapvote_message;
2252 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2253 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2254 float mapvote_screenshot_dirs_count;
2255
2256 float mapvote_count;
2257 float mapvote_count_real;
2258 string mapvote_maps[MAPVOTE_COUNT];
2259 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2260 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2261 float mapvote_maps_suggested[MAPVOTE_COUNT];
2262 string mapvote_suggestions[MAPVOTE_COUNT];
2263 float mapvote_suggestion_ptr;
2264 float mapvote_voters;
2265 float mapvote_selections[MAPVOTE_COUNT];
2266 float mapvote_run;
2267 float mapvote_detail;
2268 float mapvote_abstain;
2269 .float mapvote;
2270
2271 void MapVote_ClearAllVotes()
2272 {
2273         FOR_EACH_CLIENT(other)
2274                 other.mapvote = 0;
2275 }
2276
2277 string MapVote_Suggest(string m)
2278 {
2279         float i;
2280         if(m == "")
2281                 return "That's not how to use this command.";
2282         if(!autocvar_g_maplist_votable_suggestions)
2283                 return "Suggestions are not accepted on this server.";
2284         if(mapvote_initialized)
2285                 return "Can't suggest - voting is already in progress!";
2286         m = MapInfo_FixName(m);
2287         if not(m)
2288                 return "The map you suggested is not available on this server.";
2289         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2290                 if(Map_IsRecent(m))
2291                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2292
2293         if(!MapInfo_CheckMap(m))
2294                 return "The map you suggested does not support the current game mode.";
2295         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2296                 if(mapvote_suggestions[i] == m)
2297                         return "This map was already suggested.";
2298         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2299         {
2300                 i = floor(random() * mapvote_suggestion_ptr);
2301         }
2302         else
2303         {
2304                 i = mapvote_suggestion_ptr;
2305                 mapvote_suggestion_ptr += 1;
2306         }
2307         if(mapvote_suggestions[i] != "")
2308                 strunzone(mapvote_suggestions[i]);
2309         mapvote_suggestions[i] = strzone(m);
2310         if(autocvar_sv_eventlog)
2311                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2312         return strcat("Suggestion of ", m, " accepted.");
2313 }
2314
2315 void MapVote_AddVotable(string nextMap, float isSuggestion)
2316 {
2317         float j, i, o;
2318         string pakfile, mapfile;
2319
2320         if(nextMap == "")
2321                 return;
2322         for(j = 0; j < mapvote_count; ++j)
2323                 if(mapvote_maps[j] == nextMap)
2324                         return;
2325         // suggestions might be no longer valid/allowed after gametype switch!
2326         if(isSuggestion)
2327                 if(!MapInfo_CheckMap(nextMap))
2328                         return;
2329         mapvote_maps[mapvote_count] = strzone(nextMap);
2330         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2331
2332         pakfile = string_null;
2333         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2334         {
2335                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2336                 pakfile = whichpack(strcat(mapfile, ".tga"));
2337                 if(pakfile == "")
2338                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2339                 if(pakfile == "")
2340                         pakfile = whichpack(strcat(mapfile, ".png"));
2341                 if(pakfile != "")
2342                         break;
2343         }
2344         if(i >= mapvote_screenshot_dirs_count)
2345                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2346         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2347                 pakfile = substring(pakfile, o, -1);
2348
2349         mapvote_maps_screenshot_dir[mapvote_count] = i;
2350         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2351
2352         mapvote_count += 1;
2353 }
2354
2355 void MapVote_Spawn();
2356 void MapVote_Init()
2357 {
2358         float i;
2359         float nmax, smax;
2360
2361         MapVote_ClearAllVotes();
2362
2363         mapvote_count = 0;
2364         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2365         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2366
2367         if(mapvote_abstain)
2368                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2369         else
2370                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2371         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2372
2373         // we need this for AddVotable, as that cycles through the screenshot dirs
2374         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2375         if(mapvote_screenshot_dirs_count == 0)
2376                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2377         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2378         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2379                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2380
2381         if(mapvote_suggestion_ptr)
2382                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2383                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2384
2385         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2386                 MapVote_AddVotable(GetNextMap(), FALSE);
2387
2388         if(mapvote_count == 0)
2389         {
2390                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2391                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2392                 if(autocvar_g_maplist_shuffle)
2393                         ShuffleMaplist();
2394                 localcmd("\nmenu_cmd sync\n");
2395                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2396                         MapVote_AddVotable(GetNextMap(), FALSE);
2397         }
2398
2399         mapvote_count_real = mapvote_count;
2400         if(mapvote_abstain)
2401                 MapVote_AddVotable("don't care", 0);
2402
2403         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2404
2405         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2406         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2407         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2408                 mapvote_keeptwotime = 0;
2409         mapvote_message = "Choose a map and press its key!";
2410
2411         MapVote_Spawn();
2412 }
2413
2414 void MapVote_SendPicture(float id)
2415 {
2416         msg_entity = self;
2417         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2418         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2419         WriteByte(MSG_ONE, id);
2420         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2421 }
2422
2423 float MapVote_GetMapMask()
2424 {
2425         float mask, i, power;
2426         mask = 0;
2427         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2428                 if(mapvote_maps[i] != "")
2429                         mask |= power;
2430         return mask;
2431 }
2432
2433 entity mapvote_ent;
2434 float MapVote_SendEntity(entity to, float sf)
2435 {
2436         float i;
2437
2438         if(sf & 1)
2439                 sf &~= 2; // if we send 1, we don't need to also send 2
2440
2441         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2442         WriteByte(MSG_ENTITY, sf);
2443
2444         if(sf & 1)
2445         {
2446                 // flag 1 == initialization
2447                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2448                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2449                 WriteString(MSG_ENTITY, "");
2450                 WriteByte(MSG_ENTITY, mapvote_count);
2451                 WriteByte(MSG_ENTITY, mapvote_abstain);
2452                 WriteByte(MSG_ENTITY, mapvote_detail);
2453                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2454                 if(mapvote_count <= 8)
2455                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2456                 else
2457                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2458                 for(i = 0; i < mapvote_count; ++i)
2459                         if(mapvote_maps[i] != "")
2460                         {
2461                                 if(mapvote_abstain && i == mapvote_count - 1)
2462                                 {
2463                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2464                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2465                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2466                                 }
2467                                 else
2468                                 {
2469                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2470                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2471                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2472                                 }
2473                         }
2474         }
2475
2476         if(sf & 2)
2477         {
2478                 // flag 2 == update of mask
2479                 if(mapvote_count <= 8)
2480                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2481                 else
2482                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2483         }
2484
2485         if(sf & 4)
2486         {
2487                 if(mapvote_detail)
2488                         for(i = 0; i < mapvote_count; ++i)
2489                                 if(mapvote_maps[i] != "")
2490                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2491
2492                 WriteByte(MSG_ENTITY, to.mapvote);
2493         }
2494
2495         return TRUE;
2496 }
2497
2498 void MapVote_Spawn()
2499 {
2500         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2501 }
2502
2503 void MapVote_TouchMask()
2504 {
2505         mapvote_ent.SendFlags |= 2;
2506 }
2507
2508 void MapVote_TouchVotes(entity voter)
2509 {
2510         mapvote_ent.SendFlags |= 4;
2511 }
2512
2513 float MapVote_Finished(float mappos)
2514 {
2515         string result;
2516         float i;
2517         float didntvote;
2518
2519         if(autocvar_sv_eventlog)
2520         {
2521                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2522                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2523                 didntvote = mapvote_voters;
2524                 for(i = 0; i < mapvote_count; ++i)
2525                         if(mapvote_maps[i] != "")
2526                         {
2527                                 didntvote -= mapvote_selections[i];
2528                                 if(i != mappos)
2529                                 {
2530                                         result = strcat(result, ":", mapvote_maps[i]);
2531                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2532                                 }
2533                         }
2534                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2535
2536                 GameLogEcho(result);
2537                 if(mapvote_maps_suggested[mappos])
2538                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2539         }
2540
2541         FOR_EACH_REALCLIENT(other)
2542                 FixClientCvars(other);
2543
2544         Map_Goto_SetStr(mapvote_maps[mappos]);
2545         Map_Goto(0);
2546         alreadychangedlevel = TRUE;
2547         return TRUE;
2548 }
2549 void MapVote_CheckRules_1()
2550 {
2551         float i;
2552
2553         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2554         {
2555                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2556                 mapvote_selections[i] = 0;
2557         }
2558
2559         mapvote_voters = 0;
2560         FOR_EACH_REALCLIENT(other)
2561         {
2562                 ++mapvote_voters;
2563                 if(other.mapvote)
2564                 {
2565                         i = other.mapvote - 1;
2566                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2567                         mapvote_selections[i] = mapvote_selections[i] + 1;
2568                 }
2569         }
2570 }
2571
2572 float MapVote_CheckRules_2()
2573 {
2574         float i;
2575         float firstPlace, secondPlace;
2576         float firstPlaceVotes, secondPlaceVotes;
2577         float mapvote_voters_real;
2578         string result;
2579
2580         if(mapvote_count_real == 1)
2581                 return MapVote_Finished(0);
2582
2583         mapvote_voters_real = mapvote_voters;
2584         if(mapvote_abstain)
2585                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2586
2587         RandomSelection_Init();
2588         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2589                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2590         firstPlace = RandomSelection_chosen_float;
2591         firstPlaceVotes = RandomSelection_best_priority;
2592         //dprint("First place: ", ftos(firstPlace), "\n");
2593         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2594
2595         RandomSelection_Init();
2596         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2597                 if(i != firstPlace)
2598                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2599         secondPlace = RandomSelection_chosen_float;
2600         secondPlaceVotes = RandomSelection_best_priority;
2601         //dprint("Second place: ", ftos(secondPlace), "\n");
2602         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2603
2604         if(firstPlace == -1)
2605                 error("No first place in map vote... WTF?");
2606
2607         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2608                 return MapVote_Finished(firstPlace);
2609
2610         if(mapvote_keeptwotime)
2611                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2612                 {
2613                         float didntvote;
2614                         MapVote_TouchMask();
2615                         mapvote_message = "Now decide between the TOP TWO!";
2616                         mapvote_keeptwotime = 0;
2617                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2618                         result = strcat(result, ":", ftos(firstPlaceVotes));
2619                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2620                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2621                         didntvote = mapvote_voters;
2622                         for(i = 0; i < mapvote_count; ++i)
2623                                 if(mapvote_maps[i] != "")
2624                                 {
2625                                         didntvote -= mapvote_selections[i];
2626                                         if(i != firstPlace)
2627                                                 if(i != secondPlace)
2628                                                 {
2629                                                         result = strcat(result, ":", mapvote_maps[i]);
2630                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2631                                                         if(i < mapvote_count_real)
2632                                                         {
2633                                                                 strunzone(mapvote_maps[i]);
2634                                                                 mapvote_maps[i] = "";
2635                                                                 strunzone(mapvote_maps_pakfile[i]);
2636                                                                 mapvote_maps_pakfile[i] = "";
2637                                                         }
2638                                                 }
2639                                 }
2640                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2641                         if(autocvar_sv_eventlog)
2642                                 GameLogEcho(result);
2643                 }
2644
2645         return FALSE;
2646 }
2647 void MapVote_Tick()
2648 {
2649         float keeptwo;
2650         float totalvotes;
2651
2652         keeptwo = mapvote_keeptwotime;
2653         MapVote_CheckRules_1(); // count
2654         if(MapVote_CheckRules_2()) // decide
2655                 return;
2656
2657         totalvotes = 0;
2658         FOR_EACH_REALCLIENT(other)
2659         {
2660                 // hide scoreboard again
2661                 if(other.health != 2342)
2662                 {
2663                         other.health = 2342;
2664                         other.impulse = 0;
2665                         if(IS_REAL_CLIENT(other))
2666                         {
2667                                 msg_entity = other;
2668                                 WriteByte(MSG_ONE, SVC_FINALE);
2669                                 WriteString(MSG_ONE, "");
2670                         }
2671                 }
2672
2673                 // clear possibly invalid votes
2674                 if(mapvote_maps[other.mapvote - 1] == "")
2675                         other.mapvote = 0;
2676                 // use impulses as new vote
2677                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2678                         if(mapvote_maps[other.impulse - 1] != "")
2679                         {
2680                                 other.mapvote = other.impulse;
2681                                 MapVote_TouchVotes(other);
2682                         }
2683                 other.impulse = 0;
2684
2685                 if(other.mapvote)
2686                         ++totalvotes;
2687         }
2688
2689         MapVote_CheckRules_1(); // just count
2690 }
2691 void MapVote_Start()
2692 {
2693         if(mapvote_run)
2694                 return;
2695
2696         // wait for stats to be sent first
2697         if(!playerstats_waitforme)
2698                 return;
2699
2700         MapInfo_Enumerate();
2701         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2702                 mapvote_run = TRUE;
2703 }
2704 void MapVote_Think()
2705 {
2706         if(!mapvote_run)
2707                 return;
2708
2709         if(alreadychangedlevel)
2710                 return;
2711
2712         if(time < mapvote_nextthink)
2713                 return;
2714         //dprint("tick\n");
2715
2716         mapvote_nextthink = time + 0.5;
2717
2718         if(!mapvote_initialized)
2719         {
2720                 if(autocvar_rescan_pending == 1)
2721                 {
2722                         cvar_set("rescan_pending", "2");
2723                         localcmd("fs_rescan\nrescan_pending 3\n");
2724                         return;
2725                 }
2726                 else if(autocvar_rescan_pending == 2)
2727                 {
2728                         return;
2729                 }
2730                 else if(autocvar_rescan_pending == 3)
2731                 {
2732                         // now build missing mapinfo files
2733                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2734                                 return;
2735
2736                         // we're done, start the timer
2737                         cvar_set("rescan_pending", "0");
2738                 }
2739
2740                 mapvote_initialized = TRUE;
2741                 if(DoNextMapOverride(0))
2742                         return;
2743                 if(!autocvar_g_maplist_votable || player_count <= 0)
2744                 {
2745                         GotoNextMap(0);
2746                         return;
2747                 }
2748                 MapVote_Init();
2749         }
2750
2751         MapVote_Tick();
2752 }
2753
2754 string GotoMap(string m)
2755 {
2756         if(!MapInfo_CheckMap(m))
2757                 return "The map you chose is not available on this server.";
2758         cvar_set("nextmap", m);
2759         cvar_set("timelimit", "-1");
2760         if(mapvote_initialized || alreadychangedlevel)
2761         {
2762                 if(DoNextMapOverride(0))
2763                         return "Map switch initiated.";
2764                 else
2765                         return "Hm... no. For some reason I like THIS map more.";
2766         }
2767         else
2768                 return "Map switch will happen after scoreboard.";
2769 }
2770
2771
2772 void EndFrame()
2773 {
2774         float altime;
2775         FOR_EACH_REALCLIENT(self)
2776         {
2777                 if(IS_SPEC(self))
2778                 {
2779                         if(self.enemy.typehitsound)
2780                                 self.typehit_time = time;
2781                         else if(self.enemy.hitsound)
2782                                 self.hit_time = time;
2783                 }
2784                 else
2785                 {
2786                         if(self.typehitsound)
2787                                 self.typehit_time = time;
2788                         else if(self.hitsound)
2789                                 self.hit_time = time;
2790                 }
2791         }
2792         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2793         // add 1 frametime because after this, engine SV_Physics
2794         // increases time by a frametime and then networks the frame
2795         // add another frametime because client shows everything with
2796         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2797         // needed!
2798         FOR_EACH_CLIENT(self)
2799         {
2800                 self.hitsound = FALSE;
2801                 self.typehitsound = FALSE;
2802                 antilag_record(self, altime);
2803         }
2804 }
2805
2806
2807 /*
2808  * RedirectionThink:
2809  * returns TRUE if redirecting
2810  */
2811 float redirection_timeout;
2812 float redirection_nextthink;
2813 float RedirectionThink()
2814 {
2815         float clients_found;
2816
2817         if(redirection_target == "")
2818                 return FALSE;
2819
2820         if(!redirection_timeout)
2821         {
2822                 cvar_set("sv_public", "-2");
2823                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2824                 if(redirection_target == "self")
2825                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2826                 else
2827                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2828         }
2829
2830         if(time < redirection_nextthink)
2831                 return TRUE;
2832
2833         redirection_nextthink = time + 1;
2834
2835         clients_found = 0;
2836         FOR_EACH_REALCLIENT(self)
2837         {
2838                 // TODO add timer
2839                 print("Redirecting: sending connect command to ", self.netname, "\n");
2840                 if(redirection_target == "self")
2841                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2842                 else
2843                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2844                 ++clients_found;
2845         }
2846
2847         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2848
2849         if(time > redirection_timeout || clients_found == 0)
2850                 localcmd("\nwait; wait; wait; quit\n");
2851
2852         return TRUE;
2853 }
2854
2855 void TargetMusic_RestoreGame();
2856 void RestoreGame()
2857 {
2858         // Loaded from a save game
2859         // some things then break, so let's work around them...
2860
2861         // Progs DB (capture records)
2862         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2863
2864         // Mapinfo
2865         MapInfo_Shutdown();
2866         MapInfo_Enumerate();
2867         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2868         WeaponStats_Init();
2869
2870         TargetMusic_RestoreGame();
2871 }
2872
2873 void Shutdown()
2874 {
2875         entity e;
2876
2877         gameover = 2;
2878
2879         if(world_initialized > 0)
2880         {
2881                 world_initialized = 0;
2882                 print("Saving persistent data...\n");
2883                 Ban_SaveBans();
2884
2885                 PlayerStats_EndMatch(0);
2886                 FOR_EACH_CLIENT(e)
2887                         PlayerStats_AddGlobalInfo(e);
2888                 PlayerStats_Shutdown();
2889
2890                 if(!cheatcount_total)
2891                 {
2892                         if(autocvar_sv_db_saveasdump)
2893                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2894                         else
2895                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2896                 }
2897                 if(autocvar_developer)
2898                 {
2899                         if(autocvar_sv_db_saveasdump)
2900                                 db_dump(TemporaryDB, "server-temp.db");
2901                         else
2902                                 db_save(TemporaryDB, "server-temp.db");
2903                 }
2904                 CheatShutdown(); // must be after cheatcount check
2905                 db_close(ServerProgsDB);
2906                 db_close(TemporaryDB);
2907                 print("done!\n");
2908                 // tell the bot system the game is ending now
2909                 bot_endgame();
2910
2911                 WeaponStats_Shutdown();
2912                 MapInfo_Shutdown();
2913         }
2914         else if(world_initialized == 0)
2915         {
2916                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2917         }
2918 }