Add a visual indicator for when you hit someone. Maybe could be expanded later, or...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(autocvar__sv_init)
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(autocvar_g_maplist_shuffle)
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(autocvar_g_maplist, " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
240
241                 // general excludes and namespaces for server admin used cvars
242                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243
244                 // internal
245                 BADPREFIX("csqc_");
246                 BADPREFIX("cvar_check_");
247                 BADCVAR("gamecfg");
248                 BADCVAR("g_configversion");
249                 BADCVAR("g_maplist_index");
250                 BADCVAR("halflifebsp");
251                 BADPREFIX("sv_world");
252
253                 // client
254                 BADPREFIX("chase_");
255                 BADPREFIX("cl_");
256                 BADPREFIX("con_");
257                 BADPREFIX("scoreboard_");
258                 BADPREFIX("g_campaign");
259                 BADPREFIX("gl_");
260                 BADPREFIX("joy");
261                 BADPREFIX("hud_");
262                 BADPREFIX("m_");
263                 BADPREFIX("menu_");
264                 BADPREFIX("net_slist_");
265                 BADPREFIX("r_");
266                 BADPREFIX("sbar_");
267                 BADPREFIX("scr_");
268                 BADPREFIX("snd_");
269                 BADPREFIX("show");
270                 BADPREFIX("sensitivity");
271                 BADPREFIX("userbind");
272                 BADPREFIX("v_");
273                 BADPREFIX("vid_");
274                 BADPREFIX("crosshair");
275                 BADCVAR("mod_q3bsp_lightmapmergepower");
276                 BADCVAR("mod_q3bsp_nolightmaps");
277                 BADCVAR("fov");
278                 BADCVAR("mastervolume");
279                 BADCVAR("volume");
280                 BADCVAR("bgmvolume");
281
282                 // private
283                 BADCVAR("developer");
284                 BADCVAR("g_banned_list");
285                 BADCVAR("log_dest_udp");
286                 BADCVAR("log_file");
287                 BADCVAR("net_address");
288                 BADCVAR("net_address_ipv6");
289                 BADCVAR("port");
290                 BADCVAR("savedgamecfg");
291                 BADCVAR("serverconfig");
292                 BADCVAR("sv_heartbeatperiod");
293                 BADCVAR("sv_vote_master_password");
294                 BADCVAR("sys_colortranslation");
295                 BADCVAR("sys_specialcharactertranslation");
296                 BADCVAR("timestamps");
297                 BADPREFIX("developer_");
298                 BADPREFIX("g_ban_");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_voice_flood_");
301                 BADPREFIX("rcon_");
302                 BADPREFIX("settemp_");
303                 BADPREFIX("sv_allowdownloads_");
304                 BADPREFIX("sv_autodemo");
305                 BADPREFIX("sv_curl_");
306                 BADPREFIX("sv_eventlog");
307                 BADPREFIX("sv_logscores_");
308                 BADPREFIX("sv_master");
309                 BADPREFIX("sv_weaponstats_");
310
311                 // these can contain player IDs, so better hide
312                 BADCVAR("g_forced_team_red");
313                 BADCVAR("g_forced_team_blue");
314                 BADCVAR("g_forced_team_yellow");
315                 BADCVAR("g_forced_team_pink");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_checkforpacketsduringsleep");
387                 BADCVAR("sv_timeout");
388                 BADCVAR("welcome_message_time");
389                 BADPREFIX("crypto_");
390                 BADPREFIX("g_chat_");
391                 BADPREFIX("g_ctf_captimerecord_");
392                 BADPREFIX("g_maplist_votable_");
393                 BADPREFIX("net_");
394                 BADPREFIX("prvm_");
395                 BADPREFIX("skill_");
396                 BADPREFIX("sv_fragmessage_");
397                 BADPREFIX("sv_maxidle_");
398                 BADPREFIX("sv_vote_");
399                 BADPREFIX("timelimit_");
400
401                 // allowed changes to server admins (please sync this to server.cfg)
402                 // vi commands:
403                 //   :/"impure"/,$d
404                 //   :g!,^\/\/[^ /],d
405                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
406                 //   :%!sort
407                 // yes, this does contain some redundant stuff, don't really care
408                 BADCVAR("bot_number");
409                 BADCVAR("bot_prefix");
410                 BADCVAR("bot_suffix");
411                 BADCVAR("capturelimit_override");
412                 BADCVAR("fraglimit_override");
413                 BADCVAR("gametype");
414                 BADCVAR("g_antilag");
415                 BADCVAR("g_balance_teams");
416                 BADCVAR("g_balance_teams_force");
417                 BADCVAR("g_ban_sync_trusted_servers");
418                 BADCVAR("g_ban_sync_uri");
419                 BADCVAR("g_ctf_capture_limit");
420                 BADCVAR("g_ctf_ignore_frags");
421                 BADCVAR("g_ctf_win_mode");
422                 BADCVAR("g_domination_point_limit");
423                 BADCVAR("g_fullbrightitems");
424                 BADCVAR("g_fullbrightplayers");
425                 BADCVAR("g_keyhunt_point_limit");
426                 BADCVAR("g_keyhunt_teams_override");
427                 BADCVAR("g_lms_lives_override");
428                 BADCVAR("g_maplist");
429                 BADCVAR("g_maplist_check_waypoints");
430                 BADCVAR("g_maplist_mostrecent_count");
431                 BADCVAR("g_maplist_shuffle");
432                 BADCVAR("g_maplist_votable");
433                 BADCVAR("g_maplist_votable_abstain");
434                 BADCVAR("g_maplist_votable_nodetail");
435                 BADCVAR("g_maplist_votable_suggestions");
436                 BADCVAR("g_minstagib");
437                 BADCVAR("g_nexball_goallimit");
438                 BADCVAR("g_runematch_point_limit");
439                 BADCVAR("g_start_delay");
440                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
441                 BADCVAR("hostname");
442                 BADCVAR("log_file");
443                 BADCVAR("maxplayers");
444                 BADCVAR("g_maxplayers");
445                 BADCVAR("minplayers");
446                 BADCVAR("net_address");
447                 BADCVAR("port");
448                 BADCVAR("rcon_password");
449                 BADCVAR("rcon_restricted_commands");
450                 BADCVAR("rcon_restricted_password");
451                 BADCVAR("skill");
452                 BADCVAR("sv_adminnick");
453                 BADCVAR("sv_autoscreenshot");
454                 BADCVAR("sv_curl_defaulturl");
455                 BADCVAR("sv_defaultcharacter");
456                 BADCVAR("sv_defaultplayercolors");
457                 BADCVAR("sv_defaultplayermodel");
458                 BADCVAR("sv_defaultplayerskin");
459                 BADCVAR("sv_maxidle");
460                 BADCVAR("sv_maxrate");
461                 BADCVAR("sv_motd");
462                 BADCVAR("sv_public");
463                 BADCVAR("sv_ready_restart");
464                 BADCVAR("sv_status_privacy");
465                 BADCVAR("sv_vote_call");
466                 BADCVAR("sv_vote_commands");
467                 BADCVAR("sv_vote_majority_factor");
468                 BADCVAR("sv_vote_master");
469                 BADCVAR("sv_vote_master_commands");
470                 BADCVAR("sv_vote_master_password");
471                 BADCVAR("sv_vote_simple_majority_factor");
472                 BADCVAR("timelimit_override");
473                 BADCVAR("g_warmup");
474                 BADPREFIX("g_warmup_");
475                 BADCVAR("teamplay_mode");
476
477                 if(autocvar_g_minstagib)
478                 {
479                         BADCVAR("g_grappling_hook");
480                         BADCVAR("g_jetpack");
481                 }
482 #undef BADPREFIX
483 #undef BADCVAR
484
485                 if(pureadding)
486                 {
487                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488                         if(strlen(cvar_purechanges) > 16384)
489                         {
490                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
491                                 pureadding = 0;
492                         }
493                 }
494                 ++cvar_purechanges_count;
495                 // WARNING: this variable is used for the server list
496                 // NEVER dare to skip this code!
497                 // Hacks to intentionally appearing as "pure server" even though you DO have
498                 // modified settings may be punished by removal from the server list.
499                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
500                 // though.
501         }
502         buf_del(h);
503         if(cvar_changes == "")
504                 cvar_changes = "// this server runs at default server settings\n";
505         else
506                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507         cvar_changes = strzone(cvar_changes);
508         if(cvar_purechanges == "")
509                 cvar_purechanges = "// this server runs at default gameplay settings\n";
510         else
511                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512         cvar_purechanges = strzone(cvar_purechanges);
513 }
514
515 void detect_maptype()
516 {
517 #if 0
518         vector o, v;
519         float i;
520
521         for(;;)
522         {
523                 o = world.mins;
524                 o_x += random() * (world.maxs_x - world.mins_x);
525                 o_y += random() * (world.maxs_y - world.mins_y);
526                 o_z += random() * (world.maxs_z - world.mins_z);
527
528                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529                 if(trace_fraction == 1)
530                         continue;
531
532                 v = trace_endpos;
533
534                 for(i = 0; i < 64; i += 4)
535                 {
536                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537         if(trace_fraction == 1)
538                 continue;
539                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
540                 }
541
542                 break;
543         }
544 #endif
545 }
546
547 entity randomseed;
548 float RandomSeed_Send(entity to, float sf)
549 {
550         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551         WriteShort(MSG_ENTITY, self.cnt);
552         return TRUE;
553 }
554 void RandomSeed_Think()
555 {
556         self.cnt = bound(0, floor(random() * 65536), 65535);
557         self.nextthink = time + 5;
558
559         self.SendFlags |= 1;
560 }
561 void RandomSeed_Spawn()
562 {
563         randomseed = spawn();
564         randomseed.think = RandomSeed_Think;
565         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
566
567         entity oldself;
568         oldself = self;
569         self = randomseed;
570         self.think(); // sets random seed and nextthink
571         self = oldself;
572 }
573
574 void spawnfunc___init_dedicated_server(void)
575 {
576         // handler for _init/_init map (only for dedicated server initialization)
577
578         world_initialized = -1; // don't complain
579         cvar = cvar_normal;
580         cvar_string = cvar_string_normal;
581         cvar_set = cvar_set_normal;
582
583         remove = remove_unsafely;
584
585         entity e;
586         e = spawn();
587         e.think = GotoFirstMap;
588         e.nextthink = time; // this is usually 1 at this point
589
590         e = spawn();
591         e.classname = "info_player_deathmatch"; // safeguard against player joining
592
593         self.classname = "worldspawn"; // safeguard against various stuff ;)
594
595         MapInfo_Enumerate();
596         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
597 }
598
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
607 {
608         float fd, l, i, j, n;
609         string s, col;
610
611         cvar = cvar_normal;
612         cvar_string = cvar_string_normal;
613         cvar_set = cvar_set_normal;
614
615         if(world_already_spawned)
616                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617         world_already_spawned = TRUE;
618
619         remove = remove_safely; // during spawning, watch what you remove!
620
621         check_unacceptable_compiler_bugs();
622
623         cvar_changes_init(); // do this very early now so it REALLY matches the server config
624
625         compressShortVector_init();
626
627         allowed_to_spawn = TRUE;
628
629         local entity head;
630         head = nextent(world);
631         maxclients = 0;
632         while(head)
633         {
634                 ++maxclients;
635                 head = nextent(head);
636         }
637
638         // needs to be done so early as they would still spawn
639         RegisterWeapons();
640
641         ServerProgsDB = db_load("server.db");
642
643         TemporaryDB = db_create();
644
645         // 0 normal
646         lightstyle(0, "m");
647
648         // 1 FLICKER (first variety)
649         lightstyle(1, "mmnmmommommnonmmonqnmmo");
650
651         // 2 SLOW STRONG PULSE
652         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
653
654         // 3 CANDLE (first variety)
655         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
656
657         // 4 FAST STROBE
658         lightstyle(4, "mamamamamama");
659
660         // 5 GENTLE PULSE 1
661         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
662
663         // 6 FLICKER (second variety)
664         lightstyle(6, "nmonqnmomnmomomno");
665
666         // 7 CANDLE (second variety)
667         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
668
669         // 8 CANDLE (third variety)
670         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
671
672         // 9 SLOW STROBE (fourth variety)
673         lightstyle(9, "aaaaaaaazzzzzzzz");
674
675         // 10 FLUORESCENT FLICKER
676         lightstyle(10, "mmamammmmammamamaaamammma");
677
678         // 11 SLOW PULSE NOT FADE TO BLACK
679         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
680
681         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
682
683         // 63 testing
684         lightstyle(63, "a");
685
686         if(autocvar_g_campaign)
687                 CampaignPreInit();
688
689         Map_MarkAsRecent(mapname);
690
691         precache_model ("null"); // we need this one before InitGameplayMode
692         InitGameplayMode();
693         readlevelcvars();
694         GrappleHookInit();
695         ElectroInit();
696         LaserInit();
697
698         player_count = 0;
699         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700         if(bot_waypoints_for_items == 1)
701                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702                         bot_waypoints_for_items = 0;
703
704         // for setting by mapinfo
705         q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706         cvar_set("sv_q3acompat_machineshotgunswap", "0");
707
708         precache();
709
710         WaypointSprite_Init();
711
712         //if (g_domination)
713         //      dom_init();
714
715         GameLogInit(); // prepare everything
716         if(autocvar_sv_eventlog)
717         {
718                 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719                 s = strcat(s, ftos(random()));
720                 matchid = strzone(s);
721
722                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723                 s = ":gameinfo:mutators:LIST";
724
725                 ret_string = s;
726                 MUTATOR_CALLHOOK(BuildMutatorsString);
727                 s = ret_string;
728
729                 // simple, probably not good in the mutator system
730                 if(autocvar_g_grappling_hook)
731                         s = strcat(s, ":grappling_hook");
732
733                 // initialiation stuff, not good in the mutator system
734                 if(!autocvar_g_use_ammunition)
735                         s = strcat(s, ":no_use_ammunition");
736
737                 // initialiation stuff, not good in the mutator system
738                 if(!autocvar_g_pickup_items)
739                         s = strcat(s, ":no_pickup_items");
740
741                 // initialiation stuff, not good in the mutator system
742                 if(autocvar_g_weaponarena != "0")
743                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
744
745                 // TODO to mutator system
746                 if(autocvar_g_norecoil)
747                         s = strcat(s, ":norecoil");
748
749                 // TODO to mutator system
750                 if(autocvar_g_midair)
751                         s = strcat(s, ":midair");
752
753                 // TODO to mutator system
754                 if(autocvar_g_minstagib)
755                         s = strcat(s, ":minstagib");
756
757                 GameLogEcho(s);
758                 GameLogEcho(":gameinfo:end");
759         }
760         else
761                 matchid = strzone(ftos(random()));
762
763         cvar_set("nextmap", "");
764
765         SetDefaultAlpha();
766
767         if(autocvar_g_campaign)
768                 CampaignPostInit();
769
770         fteqcc_testbugs();
771
772         Ban_LoadBans();
773
774         MapInfo_Enumerate();
775         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
776
777         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
778         {
779                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
780                 if(fd != -1)
781                 {
782                         while((s = fgets(fd)))
783                         {
784                                 l = tokenize_console(s);
785                                 if(l < 2)
786                                         continue;
787                                 if(argv(0) == "cd")
788                                 {
789                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790                                         print("  cdtrack ", argv(2), "\n");
791                                 }
792                                 else if(argv(0) == "fog")
793                                 {
794                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795                                         print("  \"fog\" \"", s, "\"\n");
796                                 }
797                                 else if(argv(0) == "set")
798                                 {
799                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
801                                 }
802                                 else if(argv(0) != "//")
803                                 {
804                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
806                                 }
807                         }
808                         fclose(fd);
809                 }
810         }
811
812         WeaponStats_Init();
813
814         addstat(STAT_WEAPONS, AS_INT, weapons);
815         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
818         Nagger_Init();
819
820         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823         addstat(STAT_FUEL, AS_INT, ammo_fuel);
824         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826         addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
827         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
828         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
829
830         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
831         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
832
833         if(g_ca || g_freezetag)
834         {
835                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
836                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
837                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
838                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
839         }
840         if(g_freezetag)
841         {
842                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
843                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
844         }
845
846         // g_movementspeed hack
847         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
848         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
849         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
850         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
851
852         next_pingtime = time + 5;
853
854         detect_maptype();
855
856         lsmaps_reply = "^7Maps available: ";
857         lsnewmaps_reply = "^7Maps without a record set: ";
858         for(i = 0, j = 0; i < MapInfo_count; ++i)
859         {
860                 if(MapInfo_Get_ByID(i))
861                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
862                         {
863                                 if(mod(i, 2))
864                                         col = "^2";
865                                 else
866                                         col = "^3";
867                                 ++j;
868                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
869                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
870                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
871                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
872                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
873                         }
874         }
875         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
876         if (!g_race && !g_cts)
877                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
878         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
879
880         maplist_reply = "^7Maps in list: ";
881         n = tokenize_console(autocvar_g_maplist);
882         for(i = 0, j = 0; i < n; ++i)
883         {
884                 if(MapInfo_CheckMap(argv(i)))
885                 {
886                         if(mod(j, 2))
887                                 col = "^2";
888                         else
889                                 col = "^3";
890                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
891                         ++j;
892                 }
893         }
894         maplist_reply = strzone(strcat(maplist_reply, "\n"));
895         MapInfo_ClearTemps();
896
897         for(i = 0; i < 10; ++i)
898         {
899                 records_reply[i] = strzone(getrecords(i));
900         }
901         if(g_cts)
902                 ladder_reply = strzone(getladder());
903
904         rankings_reply = strzone(getrankings());
905
906         ClientInit_Spawn();
907         RandomSeed_Spawn();
908         PingPLReport_Spawn();
909
910         CheatInit();
911
912         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
913
914         // fill sv_curl_serverpackages from .serverpackage files
915         if(autocvar_sv_curl_serverpackages_auto)
916         {
917                 fd = search_begin("*.serverpackage", TRUE, FALSE);
918                 s = "";
919                 if(fd >= 0)
920                 {
921                         j = search_getsize(fd);
922                         for(i = 0; i < j; ++i)
923                                 s = strcat(s, " ", search_getfilename(fd, i));
924                         search_end(fd);
925                 }
926                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
927         }
928
929         PlayerStats_Init();
930
931         world_initialized = 1;
932 }
933
934 void spawnfunc_light (void)
935 {
936         //makestatic (self); // Who the f___ did that?
937         remove(self);
938 }
939
940 float TryFile( string pFilename )
941 {
942         local float lHandle;
943         dprint("TryFile(\"", pFilename, "\")\n");
944         lHandle = fopen( pFilename, FILE_READ );
945         if( lHandle != -1 ) {
946                 fclose( lHandle );
947                 return TRUE;
948         } else {
949                 return FALSE;
950         }
951 };
952
953 string GetGametype()
954 {
955         return GametypeNameFromType(game);
956 }
957
958 string getmapname_stored;
959 string GetMapname()
960 {
961         return mapname;
962 }
963
964 float Map_Count, Map_Current;
965 string Map_Current_Name;
966
967 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
968 float GetMaplistPosition()
969 {
970         float pos, idx;
971         string map;
972
973         map = GetMapname();
974         idx = autocvar_g_maplist_index;
975
976         if(idx >= 0)
977                 if(idx < Map_Count)
978                         if(map == argv(idx))
979                                 return idx;
980
981         for(pos = 0; pos < Map_Count; ++pos)
982                 if(map == argv(pos))
983                         return pos;
984
985         // resume normal maplist rotation if current map is not in g_maplist
986         return idx;
987 }
988
989 float MapHasRightSize(string map)
990 {
991         float fh;
992         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
993         if(autocvar_g_maplist_check_waypoints)
994         {
995                 dprint("checkwp "); dprint(map);
996                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
997                 if(fh < 0)
998                 {
999                         dprint(": no waypoints\n");
1000                         return FALSE;
1001                 }
1002                 dprint(": has waypoints\n");
1003                 fclose(fh);
1004         }
1005
1006         // open map size restriction file
1007         dprint("opensize "); dprint(map);
1008         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1009         if(fh >= 0)
1010         {
1011                 float mapmin, mapmax;
1012                 dprint(": ok, ");
1013                 mapmin = stof(fgets(fh));
1014                 mapmax = stof(fgets(fh));
1015                 fclose(fh);
1016                 if(player_count < mapmin)
1017                 {
1018                         dprint("not enough\n");
1019                         return FALSE;
1020                 }
1021                 if(player_count > mapmax)
1022                 {
1023                         dprint("too many\n");
1024                         return FALSE;
1025                 }
1026                 dprint("right size\n");
1027                 return TRUE;
1028         }
1029         dprint(": not found\n");
1030         return TRUE;
1031 }
1032
1033 string Map_Filename(float position)
1034 {
1035         return strcat("maps/", argv(position), ".bsp");
1036 }
1037
1038 string strwords(string s, float w)
1039 {
1040         float endpos;
1041         for(endpos = 0; w && endpos >= 0; --w)
1042                 endpos = strstrofs(s, " ", endpos + 1);
1043         if(endpos < 0)
1044                 return s;
1045         else
1046                 return substring(s, 0, endpos);
1047 }
1048
1049 float strhasword(string s, string w)
1050 {
1051         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1052 }
1053
1054 void Map_MarkAsRecent(string m)
1055 {
1056         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1057 }
1058
1059 float Map_IsRecent(string m)
1060 {
1061         return strhasword(autocvar_g_maplist_mostrecent, m);
1062 }
1063
1064 float Map_Check(float position, float pass)
1065 {
1066         string filename;
1067         string map_next;
1068         map_next = argv(position);
1069         if(pass <= 1)
1070         {
1071                 if(Map_IsRecent(map_next))
1072                         return 0;
1073         }
1074         filename = Map_Filename(position);
1075         if(MapInfo_CheckMap(map_next))
1076         {
1077                 if(pass == 2)
1078                         return 1;
1079                 if(MapHasRightSize(map_next))
1080                         return 1;
1081                 return 0;
1082         }
1083         else
1084                 dprint( "Couldn't select '", filename, "'..\n" );
1085
1086         return 0;
1087 }
1088
1089 void Map_Goto_SetStr(string nextmapname)
1090 {
1091         if(getmapname_stored != "")
1092                 strunzone(getmapname_stored);
1093         if(nextmapname == "")
1094                 getmapname_stored = "";
1095         else
1096                 getmapname_stored = strzone(nextmapname);
1097 }
1098
1099 void Map_Goto_SetFloat(float position)
1100 {
1101         cvar_set("g_maplist_index", ftos(position));
1102         Map_Goto_SetStr(argv(position));
1103 }
1104
1105 void GameResetCfg()
1106 {
1107         // settings persist, except...
1108         localcmd("\nsettemp_restore\n");
1109 };
1110
1111 void Map_Goto()
1112 {
1113         GameResetCfg();
1114         MapInfo_LoadMap(getmapname_stored);
1115 }
1116
1117 // return codes of map selectors:
1118 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1119 //   -2 = permanent failure
1120 float() MaplistMethod_Iterate = // usual method
1121 {
1122         float pass, i;
1123
1124         for(pass = 1; pass <= 2; ++pass)
1125         {
1126                 for(i = 1; i < Map_Count; ++i)
1127                 {
1128                         float mapindex;
1129                         mapindex = mod(i + Map_Current, Map_Count);
1130                         if(Map_Check(mapindex, pass))
1131                                 return mapindex;
1132                 }
1133         }
1134         return -1;
1135 }
1136
1137 float() MaplistMethod_Repeat = // fallback method
1138 {
1139         if(Map_Check(Map_Current, 2))
1140                 return Map_Current;
1141         return -2;
1142 }
1143
1144 float() MaplistMethod_Random = // random map selection
1145 {
1146         float i, imax;
1147
1148         imax = 42;
1149
1150         for(i = 0; i <= imax; ++i)
1151         {
1152                 float mapindex;
1153                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1154                 if(Map_Check(mapindex, 1))
1155                         return mapindex;
1156         }
1157         return -1;
1158 }
1159
1160 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1161 // the exponent sets a bias on the map selection:
1162 // the higher the exponent, the less likely "shortly repeated" same maps are
1163 {
1164         float i, j, imax, insertpos;
1165
1166         imax = 42;
1167
1168         for(i = 0; i <= imax; ++i)
1169         {
1170                 string newlist;
1171
1172                 // now reinsert this at another position
1173                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1174                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1175                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1176                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1177
1178                 // insert the current map there
1179                 newlist = "";
1180                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1181                         newlist = strcat(newlist, " ", argv(j));
1182                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1183                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1184                         newlist = strcat(newlist, " ", argv(j));
1185                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1186                 cvar_set("g_maplist", newlist);
1187                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188
1189                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1190                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1191                 if(Map_Check(Map_Current, 1))
1192                         return Map_Current;
1193         }
1194         return -1;
1195 }
1196
1197 void Maplist_Init()
1198 {
1199         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1200         if(Map_Count == 0)
1201         {
1202                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1203                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1204                 if(autocvar_g_maplist_shuffle)
1205                         ShuffleMaplist();
1206                 localcmd("\nmenu_cmd sync\n");
1207                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1208         }
1209         if(Map_Count == 0)
1210                 error("empty maplist, cannot select a new map");
1211         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1212
1213         if(Map_Current_Name)
1214                 strunzone(Map_Current_Name);
1215         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1216         // this may or may not be correct, but who cares, in the worst case a map
1217         // isn't chosen in the first pass that should have been
1218 }
1219
1220 string GetNextMap()
1221 {
1222         float nextMap;
1223
1224         Maplist_Init();
1225         nextMap = -1;
1226
1227         if(nextMap == -1)
1228                 if(autocvar_g_maplist_shuffle > 0)
1229                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1230
1231         if(nextMap == -1)
1232                 if(autocvar_g_maplist_selectrandom)
1233                         nextMap = MaplistMethod_Random();
1234
1235         if(nextMap == -1)
1236                 nextMap = MaplistMethod_Iterate();
1237
1238         if(nextMap == -1)
1239                 nextMap = MaplistMethod_Repeat();
1240
1241         if(nextMap >= 0)
1242         {
1243                 Map_Goto_SetFloat(nextMap);
1244                 return getmapname_stored;
1245         }
1246
1247         return "";
1248 };
1249
1250 float DoNextMapOverride()
1251 {
1252         if(autocvar_g_campaign)
1253         {
1254                 CampaignPostIntermission();
1255                 alreadychangedlevel = TRUE;
1256                 return TRUE;
1257         }
1258         if(autocvar_quit_when_empty)
1259         {
1260                 if(player_count <= currentbots)
1261                 {
1262                         localcmd("quit\n");
1263                         alreadychangedlevel = TRUE;
1264                         return TRUE;
1265                 }
1266         }
1267         if(autocvar_quit_and_redirect != "")
1268         {
1269                 redirection_target = strzone(autocvar_quit_and_redirect);
1270                 alreadychangedlevel = TRUE;
1271                 return TRUE;
1272         }
1273         if (autocvar_samelevel) // if samelevel is set, stay on same level
1274         {
1275                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1276                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1277                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1278                 localcmd("restart\n");
1279                 //changelevel (mapname);
1280                 alreadychangedlevel = TRUE;
1281                 return TRUE;
1282         }
1283         if(autocvar_nextmap != "")
1284                 if(MapInfo_CheckMap(autocvar_nextmap))
1285                 {
1286                         Map_Goto_SetStr(autocvar_nextmap);
1287                         Map_Goto();
1288                         alreadychangedlevel = TRUE;
1289                         return TRUE;
1290                 }
1291         if(autocvar_lastlevel)
1292         {
1293                 GameResetCfg();
1294                 localcmd("set lastlevel 0\ntogglemenu\n");
1295                 alreadychangedlevel = TRUE;
1296                 return TRUE;
1297         }
1298         return FALSE;
1299 };
1300
1301 void GotoNextMap()
1302 {
1303         //local string nextmap;
1304         //local float n, nummaps;
1305         //local string s;
1306         if (alreadychangedlevel)
1307                 return;
1308         alreadychangedlevel = TRUE;
1309
1310         {
1311                 string nextMap;
1312                 float allowReset;
1313
1314                 for(allowReset = 1; allowReset >= 0; --allowReset)
1315                 {
1316                         nextMap = GetNextMap();
1317                         if(nextMap != "")
1318                                 break;
1319
1320                         if(allowReset)
1321                         {
1322                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1323                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1324                                 if(autocvar_g_maplist_shuffle)
1325                                         ShuffleMaplist();
1326                                 localcmd("\nmenu_cmd sync\n");
1327                         }
1328                         else
1329                         {
1330                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1331                         }
1332                 }
1333                 Map_Goto();
1334         }
1335 };
1336
1337
1338 /*
1339 ============
1340 IntermissionThink
1341
1342 When the player presses attack or jump, change to the next level
1343 ============
1344 */
1345 .float autoscreenshot;
1346 void() MapVote_Start;
1347 void() MapVote_Think;
1348 float mapvote_initialized;
1349 void IntermissionThink()
1350 {
1351         FixIntermissionClient(self);
1352
1353         if(autocvar_sv_autoscreenshot)
1354         if(self.autoscreenshot > 0)
1355         if(time > self.autoscreenshot)
1356         {
1357                 self.autoscreenshot = -1;
1358                 if(clienttype(self) == CLIENTTYPE_REAL)
1359                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1360                 return;
1361         }
1362
1363         if (time < intermission_exittime)
1364                 return;
1365
1366         if(!mapvote_initialized)
1367                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1368                         return;
1369
1370         MapVote_Start();
1371 };
1372
1373 /*
1374 ============
1375 FindIntermission
1376
1377 Returns the entity to view from
1378 ============
1379 */
1380 /*
1381 entity FindIntermission()
1382 {
1383         local   entity spot;
1384         local   float cyc;
1385
1386 // look for info_intermission first
1387         spot = find (world, classname, "info_intermission");
1388         if (spot)
1389         {       // pick a random one
1390                 cyc = random() * 4;
1391                 while (cyc > 1)
1392                 {
1393                         spot = find (spot, classname, "info_intermission");
1394                         if (!spot)
1395                                 spot = find (spot, classname, "info_intermission");
1396                         cyc = cyc - 1;
1397                 }
1398                 return spot;
1399         }
1400
1401 // then look for the start position
1402         spot = find (world, classname, "info_player_start");
1403         if (spot)
1404                 return spot;
1405
1406 // testinfo_player_start is only found in regioned levels
1407         spot = find (world, classname, "testplayerstart");
1408         if (spot)
1409                 return spot;
1410
1411 // then look for the start position
1412         spot = find (world, classname, "info_player_deathmatch");
1413         if (spot)
1414                 return spot;
1415
1416         //objerror ("FindIntermission: no spot");
1417         return world;
1418 };
1419 */
1420
1421 /*
1422 ===============================================================================
1423
1424 RULES
1425
1426 ===============================================================================
1427 */
1428
1429 void DumpStats(float final)
1430 {
1431         float file;
1432         string s;
1433         float to_console;
1434         float to_eventlog;
1435         float to_file;
1436         float i;
1437         entity e;
1438
1439         to_console = autocvar_sv_logscores_console;
1440         to_eventlog = autocvar_sv_eventlog;
1441         to_file = autocvar_sv_logscores_file;
1442
1443         if(!final)
1444         {
1445                 to_console = TRUE; // always print printstats replies
1446                 to_eventlog = FALSE; // but never print them to the event log
1447         }
1448
1449         if(to_eventlog)
1450                 if(autocvar_sv_eventlog_console)
1451                         to_console = FALSE; // otherwise we get the output twice
1452
1453         if(final)
1454                 s = ":scores:";
1455         else
1456                 s = ":status:";
1457         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1458
1459         if(to_console)
1460                 print(s, "\n");
1461         if(to_eventlog)
1462                 GameLogEcho(s);
1463         if(to_file)
1464         {
1465                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1466                 if(file == -1)
1467                         to_file = FALSE;
1468                 else
1469                         fputs(file, strcat(s, "\n"));
1470         }
1471
1472         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1473         if(to_console)
1474                 print(s, "\n");
1475         if(to_eventlog)
1476                 GameLogEcho(s);
1477         if(to_file)
1478                 fputs(file, strcat(s, "\n"));
1479
1480         FOR_EACH_CLIENT(other)
1481         {
1482                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1483                 {
1484                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1485                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1486                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1487                                 s = strcat(s, ftos(other.team), ":");
1488                         else
1489                                 s = strcat(s, "spectator:");
1490
1491                         if(to_console)
1492                                 print(s, other.netname, "\n");
1493                         if(to_eventlog)
1494                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1495                         if(to_file)
1496                                 fputs(file, strcat(s, other.netname, "\n"));
1497                 }
1498         }
1499
1500         if(teams_matter)
1501         {
1502                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1503                 if(to_console)
1504                         print(s, "\n");
1505                 if(to_eventlog)
1506                         GameLogEcho(s);
1507                 if(to_file)
1508                         fputs(file, strcat(s, "\n"));
1509
1510                 for(i = 1; i < 16; ++i)
1511                 {
1512                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1513                         s = strcat(s, ":", ftos(i));
1514                         if(to_console)
1515                                 print(s, "\n");
1516                         if(to_eventlog)
1517                                 GameLogEcho(s);
1518                         if(to_file)
1519                                 fputs(file, strcat(s, "\n"));
1520                 }
1521         }
1522
1523         if(to_console)
1524                 print(":end\n");
1525         if(to_eventlog)
1526                 GameLogEcho(":end");
1527         if(to_file)
1528         {
1529                 fputs(file, ":end\n");
1530                 fclose(file);
1531         }
1532 }
1533
1534 void FixIntermissionClient(entity e)
1535 {
1536         string s;
1537         if(!e.autoscreenshot) // initial call
1538         {
1539                 e.angles = e.v_angle;
1540                 e.angles_x = -e.angles_x;
1541                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1542                 e.health = -2342;
1543                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1544                 e.solid = SOLID_NOT;
1545                 e.movetype = MOVETYPE_NONE;
1546                 e.takedamage = DAMAGE_NO;
1547                 if(e.weaponentity)
1548                 {
1549                         e.weaponentity.effects = EF_NODRAW;
1550                         if (e.weaponentity.weaponentity)
1551                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1552                 }
1553                 if(clienttype(e) == CLIENTTYPE_REAL)
1554                 {
1555                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1556                         s = autocvar_sv_intermission_cdtrack;
1557                         if(s != "")
1558                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1559                         msg_entity = e;
1560                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1561                 }
1562         }
1563
1564         //e.velocity = '0 0 0';
1565         //e.fixangle = TRUE;
1566
1567         // TODO halt weapon animation
1568 }
1569
1570
1571 /*
1572 go to the next level for deathmatch
1573 only called if a time or frag limit has expired
1574 */
1575 void NextLevel()
1576 {
1577         gameover = TRUE;
1578
1579         intermission_running = 1;
1580
1581 // enforce a wait time before allowing changelevel
1582         if(player_count > 0)
1583                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1584         else
1585                 intermission_exittime = -1;
1586
1587         /*
1588         WriteByte (MSG_ALL, SVC_CDTRACK);
1589         WriteByte (MSG_ALL, 3);
1590         WriteByte (MSG_ALL, 3);
1591         // done in FixIntermission
1592         */
1593
1594         //pos = FindIntermission ();
1595
1596         VoteReset();
1597
1598         DumpStats(TRUE);
1599
1600         // send statistics
1601         entity e;
1602         PlayerStats_EndMatch(1);
1603         FOR_EACH_CLIENT(e)
1604                 PlayerStats_AddGlobalInfo(e);
1605         PlayerStats_Shutdown();
1606
1607         if(autocvar_sv_eventlog)
1608                 GameLogEcho(":gameover");
1609
1610         GameLogClose();
1611
1612         FOR_EACH_PLAYER(other) {
1613                 FixIntermissionClient(other);
1614                 if(other.winning)
1615                         bprint(other.netname, " ^7wins.\n");
1616         }
1617
1618         if(autocvar_g_campaign)
1619                 CampaignPreIntermission();
1620
1621         localcmd("\nsv_hook_gameend\n");
1622 }
1623
1624 /*
1625 ============
1626 CheckRules_Player
1627
1628 Exit deathmatch games upon conditions
1629 ============
1630 */
1631 void CheckRules_Player()
1632 {
1633         if (gameover)   // someone else quit the game already
1634                 return;
1635
1636         if(self.deadflag == DEAD_NO)
1637                 self.play_time += frametime;
1638
1639         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1640         //   (div0: and that in CheckRules_World please)
1641 };
1642
1643 float checkrules_equality;
1644 float checkrules_suddendeathwarning;
1645 float checkrules_suddendeathend;
1646 float checkrules_overtimesadded; //how many overtimes have been already added
1647
1648 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1649 float WINNING_YES = 1; // winner found
1650 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1651 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1652
1653 float InitiateSuddenDeath()
1654 {
1655         // Check first whether normal overtimes could be added before initiating suddendeath mode
1656         // - for this timelimit_overtime needs to be >0 of course
1657         // - also check the winning condition calculated in the previous frame and only add normal overtime
1658         //   again, if at the point at which timelimit would be extended again, still no winner was found
1659         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1660         {
1661                 return 1; // need to call InitiateOvertime later
1662         }
1663         else
1664         {
1665                 if(!checkrules_suddendeathend)
1666                 {
1667                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1668                         if(g_race && !g_race_qualifying)
1669                                 race_StartCompleting();
1670                 }
1671                 return 0;
1672         }
1673 }
1674
1675 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1676 {
1677         ++checkrules_overtimesadded;
1678         //add one more overtime by simply extending the timelimit
1679         float tl;
1680         tl = autocvar_timelimit;
1681         tl += autocvar_timelimit_overtime;
1682         cvar_set("timelimit", ftos(tl));
1683         string minutesPlural;
1684         if (autocvar_timelimit_overtime == 1)
1685                 minutesPlural = " ^3minute";
1686         else
1687                 minutesPlural = " ^3minutes";
1688
1689         bcenterprint(
1690                 strcat(
1691                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1692                         ftos(autocvar_timelimit_overtime),
1693                         minutesPlural,
1694                         " to the game!"
1695                 )
1696         );
1697 }
1698
1699 float GetWinningCode(float fraglimitreached, float equality)
1700 {
1701         if(autocvar_g_campaign == 1)
1702                 if(fraglimitreached)
1703                         return WINNING_YES;
1704                 else
1705                         return WINNING_NO;
1706
1707         else
1708                 if(equality)
1709                         if(fraglimitreached)
1710                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1711                         else
1712                                 return WINNING_NEVER;
1713                 else
1714                         if(fraglimitreached)
1715                                 return WINNING_YES;
1716                         else
1717                                 return WINNING_NO;
1718 }
1719
1720 // set the .winning flag for exactly those players with a given field value
1721 void SetWinners(.float field, float value)
1722 {
1723         entity head;
1724         FOR_EACH_PLAYER(head)
1725                 head.winning = (head.field == value);
1726 }
1727
1728 // set the .winning flag for those players with a given field value
1729 void AddWinners(.float field, float value)
1730 {
1731         entity head;
1732         FOR_EACH_PLAYER(head)
1733                 if(head.field == value)
1734                         head.winning = 1;
1735 }
1736
1737 // clear the .winning flags
1738 void ClearWinners(void)
1739 {
1740         entity head;
1741         FOR_EACH_PLAYER(head)
1742                 head.winning = 0;
1743 }
1744
1745 // Onslaught winning condition:
1746 // game terminates if only one team has a working generator (or none)
1747 float WinningCondition_Onslaught()
1748 {
1749         entity head;
1750         local float t1, t2, t3, t4;
1751
1752         WinningConditionHelper(); // set worldstatus
1753
1754         if(inWarmupStage)
1755                 return WINNING_NO;
1756
1757         // first check if the game has ended
1758         t1 = t2 = t3 = t4 = 0;
1759         head = find(world, classname, "onslaught_generator");
1760         while (head)
1761         {
1762                 if (head.health > 0)
1763                 {
1764                         if (head.team == COLOR_TEAM1) t1 = 1;
1765                         if (head.team == COLOR_TEAM2) t2 = 1;
1766                         if (head.team == COLOR_TEAM3) t3 = 1;
1767                         if (head.team == COLOR_TEAM4) t4 = 1;
1768                 }
1769                 head = find(head, classname, "onslaught_generator");
1770         }
1771         if (t1 + t2 + t3 + t4 < 2)
1772         {
1773                 // game over, only one team remains (or none)
1774                 ClearWinners();
1775                 if (t1) SetWinners(team, COLOR_TEAM1);
1776                 if (t2) SetWinners(team, COLOR_TEAM2);
1777                 if (t3) SetWinners(team, COLOR_TEAM3);
1778                 if (t4) SetWinners(team, COLOR_TEAM4);
1779                 dprint("Have a winner, ending game.\n");
1780                 return WINNING_YES;
1781         }
1782
1783         // Two or more teams remain
1784         return WINNING_NO;
1785 }
1786
1787 float LMS_NewPlayerLives()
1788 {
1789         float fl;
1790         fl = autocvar_fraglimit;
1791         if(fl == 0)
1792                 fl = 999;
1793
1794         // first player has left the game for dying too much? Nobody else can get in.
1795         if(lms_lowest_lives < 1)
1796                 return 0;
1797
1798         if(!autocvar_g_lms_join_anytime)
1799                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1800                         return 0;
1801
1802         return bound(1, lms_lowest_lives, fl);
1803 }
1804
1805 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1806 // they win. Otherwise the defending team wins once the timelimit passes.
1807 void assault_new_round();
1808 float WinningCondition_Assault()
1809 {
1810         local float status;
1811
1812         WinningConditionHelper(); // set worldstatus
1813
1814         status = WINNING_NO;
1815         // as the timelimit has not yet passed just assume the defending team will win
1816         if(assault_attacker_team == COLOR_TEAM1)
1817         {
1818                 SetWinners(team, COLOR_TEAM2);
1819         }
1820         else
1821         {
1822                 SetWinners(team, COLOR_TEAM1);
1823         }
1824
1825         local entity ent;
1826         ent = find(world, classname, "target_assault_roundend");
1827         if(ent)
1828         {
1829                 if(ent.winning) // round end has been triggered by attacking team
1830                 {
1831                         bprint("ASSAULT: round completed...\n");
1832                         SetWinners(team, assault_attacker_team);
1833
1834                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1835
1836                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1837                         {
1838                                 status = WINNING_YES;
1839                         }
1840                         else
1841                         {
1842                                 local entity oldself;
1843                                 oldself = self;
1844                                 self = ent;
1845                                 assault_new_round();
1846                                 self = oldself;
1847                         }
1848                 }
1849         }
1850
1851         return status;
1852 }
1853
1854 // LMS winning condition: game terminates if and only if there's at most one
1855 // one player who's living lives. Top two scores being equal cancels the time
1856 // limit.
1857 float WinningCondition_LMS()
1858 {
1859         entity head, head2;
1860         float have_player;
1861         float have_players;
1862         float l;
1863
1864         have_player = FALSE;
1865         have_players = FALSE;
1866         l = LMS_NewPlayerLives();
1867
1868         head = find(world, classname, "player");
1869         if(head)
1870                 have_player = TRUE;
1871         head2 = find(head, classname, "player");
1872         if(head2)
1873                 have_players = TRUE;
1874
1875         if(have_player)
1876         {
1877                 // we have at least one player
1878                 if(have_players)
1879                 {
1880                         // two or more active players - continue with the game
1881                 }
1882                 else
1883                 {
1884                         // exactly one player?
1885
1886                         ClearWinners();
1887                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1888
1889                         if(l)
1890                         {
1891                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1892                                 return WINNING_NO;
1893                         }
1894                         else
1895                         {
1896                                 // a winner!
1897                                 // and assign him his first place
1898                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1899                                 return WINNING_YES;
1900                         }
1901                 }
1902         }
1903         else
1904         {
1905                 // nobody is playing at all...
1906                 if(l)
1907                 {
1908                         // wait for players...
1909                 }
1910                 else
1911                 {
1912                         // SNAFU (maybe a draw game?)
1913                         ClearWinners();
1914                         dprint("No players, ending game.\n");
1915                         return WINNING_YES;
1916                 }
1917         }
1918
1919         // When we get here, we have at least two players who are actually LIVING,
1920         // now check if the top two players have equal score.
1921         WinningConditionHelper();
1922
1923         ClearWinners();
1924         if(WinningConditionHelper_winner)
1925                 WinningConditionHelper_winner.winning = TRUE;
1926         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1927                 return WINNING_NEVER;
1928
1929         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1930         return WINNING_NO;
1931 }
1932
1933 void ShuffleMaplist()
1934 {
1935         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1936 }
1937
1938 float leaderfrags;
1939 float WinningCondition_Scores(float limit, float leadlimit)
1940 {
1941         float limitreached;
1942
1943         // TODO make everything use THIS winning condition (except LMS)
1944         WinningConditionHelper();
1945
1946         if(teams_matter)
1947         {
1948                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1949                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1950                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1951                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1952         }
1953
1954         ClearWinners();
1955         if(WinningConditionHelper_winner)
1956                 WinningConditionHelper_winner.winning = 1;
1957         if(WinningConditionHelper_winnerteam >= 0)
1958                 SetWinners(team, WinningConditionHelper_winnerteam);
1959
1960         if(WinningConditionHelper_lowerisbetter)
1961         {
1962                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1963                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1964                 limit = -limit;
1965         }
1966
1967         if(WinningConditionHelper_zeroisworst)
1968                 leadlimit = 0; // not supported in this mode
1969
1970         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1971         // these modes always score in increments of 1, thus this makes sense
1972         {
1973                 if(leaderfrags != WinningConditionHelper_topscore)
1974                 {
1975                         leaderfrags = WinningConditionHelper_topscore;
1976
1977                         if (limit)
1978                         if (leaderfrags == limit - 1)
1979                                 Announce("1fragleft");
1980                         else if (leaderfrags == limit - 2)
1981                                 Announce("2fragsleft");
1982                         else if (leaderfrags == limit - 3)
1983                                 Announce("3fragsleft");
1984                 }
1985         }
1986
1987         limitreached = FALSE;
1988         if(limit)
1989                 if(WinningConditionHelper_topscore >= limit)
1990                         limitreached = TRUE;
1991         if(leadlimit)
1992         {
1993                 float leadlimitreached;
1994                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1995                 if(autocvar_leadlimit_and_fraglimit)
1996                         limitreached = (limitreached && leadlimitreached);
1997                 else
1998                         limitreached = (limitreached || leadlimitreached);
1999         }
2000
2001         return GetWinningCode(
2002                 WinningConditionHelper_topscore && limitreached,
2003                 WinningConditionHelper_equality
2004         );
2005 }
2006
2007 float WinningCondition_Race(float fraglimit)
2008 {
2009         float wc;
2010         entity p;
2011         float n, c;
2012
2013         n = 0;
2014         c = 0;
2015         FOR_EACH_PLAYER(p)
2016         {
2017                 ++n;
2018                 if(p.race_completed)
2019                         ++c;
2020         }
2021         if(n && (n == c))
2022                 return WINNING_YES;
2023         wc = WinningCondition_Scores(fraglimit, 0);
2024
2025         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2026         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027         // do NOT support equality when the laps are all raced!
2028                 return WINNING_STARTSUDDENDEATHOVERTIME;
2029         else
2030                 return WINNING_NEVER;
2031         return wc;
2032 }
2033
2034 void ReadyRestart();
2035 float WinningCondition_QualifyingThenRace(float limit)
2036 {
2037         float wc;
2038         wc = WinningCondition_Scores(limit, 0);
2039
2040         // NEVER initiate overtime
2041         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2042         {
2043                 return WINNING_YES;
2044         }
2045
2046         return wc;
2047 }
2048
2049 float WinningCondition_RanOutOfSpawns()
2050 {
2051         entity head;
2052
2053         if(have_team_spawns <= 0)
2054                 return WINNING_NO;
2055
2056         if(!some_spawn_has_been_used)
2057                 return WINNING_NO;
2058
2059         team1_score = team2_score = team3_score = team4_score = 0;
2060
2061         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2062         {
2063                 if(head.team == COLOR_TEAM1)
2064                         team1_score = 1;
2065                 else if(head.team == COLOR_TEAM2)
2066                         team2_score = 1;
2067                 else if(head.team == COLOR_TEAM3)
2068                         team3_score = 1;
2069                 else if(head.team == COLOR_TEAM4)
2070                         team4_score = 1;
2071         }
2072
2073         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2074         {
2075                 if(head.team == COLOR_TEAM1)
2076                         team1_score = 1;
2077                 else if(head.team == COLOR_TEAM2)
2078                         team2_score = 1;
2079                 else if(head.team == COLOR_TEAM3)
2080                         team3_score = 1;
2081                 else if(head.team == COLOR_TEAM4)
2082                         team4_score = 1;
2083         }
2084
2085         ClearWinners();
2086         if(team1_score + team2_score + team3_score + team4_score == 0)
2087         {
2088                 checkrules_equality = TRUE;
2089                 return WINNING_YES;
2090         }
2091         else if(team1_score + team2_score + team3_score + team4_score == 1)
2092         {
2093                 float t, i;
2094                 if(team1_score) t = COLOR_TEAM1;
2095                 if(team2_score) t = COLOR_TEAM2;
2096                 if(team3_score) t = COLOR_TEAM3;
2097                 if(team4_score) t = COLOR_TEAM4;
2098                 CheckAllowedTeams(world);
2099                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2100                 {
2101                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2102                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2103                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2104                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2105                 }
2106
2107                 AddWinners(team, t);
2108                 return WINNING_YES;
2109         }
2110         else
2111                 return WINNING_NO;
2112 }
2113
2114 /*
2115 ============
2116 CheckRules_World
2117
2118 Exit deathmatch games upon conditions
2119 ============
2120 */
2121 void CheckRules_World()
2122 {
2123         float timelimit;
2124         float fraglimit;
2125         float leadlimit;
2126
2127         VoteThink();
2128         MapVote_Think();
2129
2130         SetDefaultAlpha();
2131
2132         /*
2133         MapVote_Think should now do that part
2134         if (intermission_running)
2135                 if (time >= intermission_exittime + 60)
2136                 {
2137                         if(!DoNextMapOverride())
2138                                 GotoNextMap();
2139                         return;
2140                 }
2141         */
2142
2143         if (gameover)   // someone else quit the game already
2144         {
2145                 if(player_count == 0) // Nobody there? Then let's go to the next map
2146                         MapVote_Start();
2147                         // this will actually check the player count in the next frame
2148                         // again, but this shouldn't hurt
2149                 return;
2150         }
2151
2152         timelimit = autocvar_timelimit * 60;
2153         fraglimit = autocvar_fraglimit;
2154         leadlimit = autocvar_leadlimit;
2155
2156         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2157         {
2158                 if(timelimit > 0)
2159                         timelimit = 0; // timelimit is not made for warmup
2160                 if(fraglimit > 0)
2161                         fraglimit = 0; // no fraglimit for now
2162                 leadlimit = 0; // no leadlimit for now
2163         }
2164
2165         if(g_onslaught)
2166                 timelimit = 0; // ONS has its own overtime rule
2167
2168         if(timelimit > 0)
2169         {
2170                 timelimit += game_starttime;
2171         }
2172         else if (timelimit < 0)
2173         {
2174                 // endmatch
2175                 NextLevel();
2176                 return;
2177         }
2178
2179         float wantovertime;
2180         wantovertime = 0;
2181
2182         if(checkrules_suddendeathend)
2183         {
2184                 if(!checkrules_suddendeathwarning)
2185                 {
2186                         checkrules_suddendeathwarning = TRUE;
2187                         if(g_race && !g_race_qualifying)
2188                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2189                         else
2190                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2191                 }
2192         }
2193         else
2194         {
2195                 if (timelimit && time >= timelimit)
2196                 {
2197                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2198                         {
2199                                 float totalplayers;
2200                                 float playerswithlaps;
2201                                 float readyplayers;
2202                                 entity head;
2203                                 totalplayers = playerswithlaps = readyplayers = 0;
2204                                 FOR_EACH_PLAYER(head)
2205                                 {
2206                                         ++totalplayers;
2207                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2208                                                 ++playerswithlaps;
2209                                         if(head.ready)
2210                                                 ++readyplayers;
2211                                 }
2212
2213                                 // at least 2 of the players have completed a lap: start the RACE
2214                                 // otherwise, the players should end the qualifying on their own
2215                                 if(readyplayers || playerswithlaps >= 2)
2216                                 {
2217                                         checkrules_suddendeathend = 0;
2218                                         ReadyRestart(); // go to race
2219                                         return;
2220                                 }
2221                                 else
2222                                         wantovertime |= InitiateSuddenDeath();
2223                         }
2224                         else
2225                                 wantovertime |= InitiateSuddenDeath();
2226                 }
2227         }
2228
2229         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2230         {
2231                 NextLevel();
2232                 return;
2233         }
2234
2235         float checkrules_status;
2236         checkrules_status = WinningCondition_RanOutOfSpawns();
2237         if(checkrules_status == WINNING_YES)
2238         {
2239                 bprint("Hey! Someone ran out of spawns!\n");
2240         }
2241         else if(g_race && !g_race_qualifying && timelimit >= 0)
2242         {
2243                 checkrules_status = WinningCondition_Race(fraglimit);
2244                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2245         }
2246         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2247         {
2248                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2249                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2250         }
2251         else if(g_assault)
2252         {
2253                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2254         }
2255         else if(g_lms)
2256         {
2257                 checkrules_status = WinningCondition_LMS();
2258         }
2259         else if (g_onslaught)
2260         {
2261                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2262         }
2263         else
2264         {
2265                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2266                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2267         }
2268
2269         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2270         {
2271                 checkrules_status = WINNING_NEVER;
2272                 checkrules_overtimesadded = -1;
2273                 wantovertime |= InitiateSuddenDeath();
2274         }
2275
2276         if(checkrules_status == WINNING_NEVER)
2277                 // equality cases! Nobody wins if the overtime ends in a draw.
2278                 ClearWinners();
2279
2280         if(wantovertime)
2281         {
2282                 if(checkrules_status == WINNING_NEVER)
2283                         InitiateOvertime();
2284                 else
2285                         checkrules_status = WINNING_YES;
2286         }
2287
2288         if(checkrules_suddendeathend)
2289                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2290                         checkrules_status = WINNING_YES;
2291
2292         if(checkrules_status == WINNING_YES)
2293         {
2294                 //print("WINNING\n");
2295                 NextLevel();
2296         }
2297 };
2298
2299 float mapvote_nextthink;
2300 float mapvote_initialized;
2301 float mapvote_keeptwotime;
2302 float mapvote_timeout;
2303 string mapvote_message;
2304 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2305 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2306 float mapvote_screenshot_dirs_count;
2307
2308 float mapvote_count;
2309 float mapvote_count_real;
2310 string mapvote_maps[MAPVOTE_COUNT];
2311 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2312 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2313 float mapvote_maps_suggested[MAPVOTE_COUNT];
2314 string mapvote_suggestions[MAPVOTE_COUNT];
2315 float mapvote_suggestion_ptr;
2316 float mapvote_maxlen;
2317 float mapvote_voters;
2318 float mapvote_votes[MAPVOTE_COUNT];
2319 float mapvote_run;
2320 float mapvote_detail;
2321 float mapvote_abstain;
2322 .float mapvote;
2323
2324 void MapVote_ClearAllVotes()
2325 {
2326         FOR_EACH_CLIENT(other)
2327                 other.mapvote = 0;
2328 }
2329
2330 string MapVote_Suggest(string m)
2331 {
2332         float i;
2333         if(m == "")
2334                 return "That's not how to use this command.";
2335         if(!autocvar_g_maplist_votable_suggestions)
2336                 return "Suggestions are not accepted on this server.";
2337         if(mapvote_initialized)
2338                 return "Can't suggest - voting is already in progress!";
2339         m = MapInfo_FixName(m);
2340         if(!m)
2341                 return "The map you suggested is not available on this server.";
2342         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2343                 if(Map_IsRecent(m))
2344                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2345
2346         if(!MapInfo_CheckMap(m))
2347                 return "The map you suggested does not support the current game mode.";
2348         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2349                 if(mapvote_suggestions[i] == m)
2350                         return "This map was already suggested.";
2351         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2352         {
2353                 i = floor(random() * mapvote_suggestion_ptr);
2354         }
2355         else
2356         {
2357                 i = mapvote_suggestion_ptr;
2358                 mapvote_suggestion_ptr += 1;
2359         }
2360         if(mapvote_suggestions[i] != "")
2361                 strunzone(mapvote_suggestions[i]);
2362         mapvote_suggestions[i] = strzone(m);
2363         if(autocvar_sv_eventlog)
2364                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2365         return strcat("Suggestion of ", m, " accepted.");
2366 }
2367
2368 void MapVote_AddVotable(string nextMap, float isSuggestion)
2369 {
2370         float j, i, o;
2371         string pakfile, mapfile;
2372
2373         if(nextMap == "")
2374                 return;
2375         for(j = 0; j < mapvote_count; ++j)
2376                 if(mapvote_maps[j] == nextMap)
2377                         return;
2378         if(strlen(nextMap) > mapvote_maxlen)
2379                 mapvote_maxlen = strlen(nextMap);
2380         mapvote_maps[mapvote_count] = strzone(nextMap);
2381         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2382
2383         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2384         {
2385                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2386                 pakfile = whichpack(strcat(mapfile, ".tga"));
2387                 if(pakfile == "")
2388                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2389                 if(pakfile == "")
2390                         pakfile = whichpack(strcat(mapfile, ".png"));
2391                 if(pakfile != "")
2392                         break;
2393         }
2394         if(i >= mapvote_screenshot_dirs_count)
2395                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2396         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2397                 pakfile = substring(pakfile, o, -1);
2398
2399         mapvote_maps_screenshot_dir[mapvote_count] = i;
2400         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2401
2402         mapvote_count += 1;
2403 }
2404
2405 void MapVote_Spawn();
2406 void MapVote_Init()
2407 {
2408         float i;
2409         float nmax, smax;
2410
2411         MapVote_ClearAllVotes();
2412
2413         mapvote_count = 0;
2414         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2415         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2416
2417         if(mapvote_abstain)
2418                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2419         else
2420                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2421         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2422
2423         // we need this for AddVotable, as that cycles through the screenshot dirs
2424         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2425         if(mapvote_screenshot_dirs_count == 0)
2426                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2427         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2428         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2429                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2430
2431         if(mapvote_suggestion_ptr)
2432                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2433                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2434
2435         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2436                 MapVote_AddVotable(GetNextMap(), FALSE);
2437
2438         if(mapvote_count == 0)
2439         {
2440                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2441                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2442                 if(autocvar_g_maplist_shuffle)
2443                         ShuffleMaplist();
2444                 localcmd("\nmenu_cmd sync\n");
2445                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2446                         MapVote_AddVotable(GetNextMap(), FALSE);
2447         }
2448
2449         mapvote_count_real = mapvote_count;
2450         if(mapvote_abstain)
2451                 MapVote_AddVotable("don't care", 0);
2452
2453         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2454
2455         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2456         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2457         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2458                 mapvote_keeptwotime = 0;
2459         mapvote_message = "Choose a map and press its key!";
2460
2461         MapVote_Spawn();
2462 }
2463
2464 void MapVote_SendPicture(float id)
2465 {
2466         msg_entity = self;
2467         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2468         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2469         WriteByte(MSG_ONE, id);
2470         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2471 }
2472
2473 float GameCommand_MapVote(string cmd)
2474 {
2475         if(!intermission_running)
2476                 return FALSE;
2477
2478         if(cmd == "mv_getpic")
2479         {
2480                 MapVote_SendPicture(stof(argv(1)));
2481                 return TRUE;
2482         }
2483
2484         return FALSE;
2485 }
2486
2487 float MapVote_GetMapMask()
2488 {
2489         float mask, i, power;
2490         mask = 0;
2491         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2492                 if(mapvote_maps[i] != "")
2493                         mask |= power;
2494         return mask;
2495 }
2496
2497 entity mapvote_ent;
2498 float MapVote_SendEntity(entity to, float sf)
2499 {
2500         float i;
2501
2502         if(sf & 1)
2503                 sf &~= 2; // if we send 1, we don't need to also send 2
2504
2505         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2506         WriteByte(MSG_ENTITY, sf);
2507
2508         if(sf & 1)
2509         {
2510                 // flag 1 == initialization
2511                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2512                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2513                 WriteString(MSG_ENTITY, "");
2514                 WriteByte(MSG_ENTITY, mapvote_count);
2515                 WriteByte(MSG_ENTITY, mapvote_abstain);
2516                 WriteByte(MSG_ENTITY, mapvote_detail);
2517                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2518                 if(mapvote_count <= 8)
2519                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2520                 else
2521                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2522                 for(i = 0; i < mapvote_count; ++i)
2523                         if(mapvote_maps[i] != "")
2524                         {
2525                                 if(mapvote_abstain && i == mapvote_count - 1)
2526                                 {
2527                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2528                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2529                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2530                                 }
2531                                 else
2532                                 {
2533                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2534                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2535                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2536                                 }
2537                         }
2538         }
2539
2540         if(sf & 2)
2541         {
2542                 // flag 2 == update of mask
2543                 if(mapvote_count <= 8)
2544                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2545                 else
2546                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2547         }
2548
2549         if(sf & 4)
2550         {
2551                 if(mapvote_detail)
2552                         for(i = 0; i < mapvote_count; ++i)
2553                                 if(mapvote_maps[i] != "")
2554                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2555
2556                 WriteByte(MSG_ENTITY, to.mapvote);
2557         }
2558
2559         return TRUE;
2560 }
2561
2562 void MapVote_Spawn()
2563 {
2564         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2565 }
2566
2567 void MapVote_TouchMask()
2568 {
2569         mapvote_ent.SendFlags |= 2;
2570 }
2571
2572 void MapVote_TouchVotes(entity voter)
2573 {
2574         mapvote_ent.SendFlags |= 4;
2575 }
2576
2577 float MapVote_Finished(float mappos)
2578 {
2579         string result;
2580         float i;
2581         float didntvote;
2582
2583         if(autocvar_sv_eventlog)
2584         {
2585                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2586                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2587                 didntvote = mapvote_voters;
2588                 for(i = 0; i < mapvote_count; ++i)
2589                         if(mapvote_maps[i] != "")
2590                         {
2591                                 didntvote -= mapvote_votes[i];
2592                                 if(i != mappos)
2593                                 {
2594                                         result = strcat(result, ":", mapvote_maps[i]);
2595                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2596                                 }
2597                         }
2598                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2599
2600                 GameLogEcho(result);
2601                 if(mapvote_maps_suggested[mappos])
2602                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2603         }
2604
2605         FOR_EACH_REALCLIENT(other)
2606                 FixClientCvars(other);
2607
2608         Map_Goto_SetStr(mapvote_maps[mappos]);
2609         Map_Goto();
2610         alreadychangedlevel = TRUE;
2611         return TRUE;
2612 }
2613 void MapVote_CheckRules_1()
2614 {
2615         float i;
2616
2617         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2618         {
2619                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2620                 mapvote_votes[i] = 0;
2621         }
2622
2623         mapvote_voters = 0;
2624         FOR_EACH_REALCLIENT(other)
2625         {
2626                 ++mapvote_voters;
2627                 if(other.mapvote)
2628                 {
2629                         i = other.mapvote - 1;
2630                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2631                         mapvote_votes[i] = mapvote_votes[i] + 1;
2632                 }
2633         }
2634 }
2635
2636 float MapVote_CheckRules_2()
2637 {
2638         float i;
2639         float firstPlace, secondPlace;
2640         float firstPlaceVotes, secondPlaceVotes;
2641         float mapvote_voters_real;
2642         string result;
2643
2644         if(mapvote_count_real == 1)
2645                 return MapVote_Finished(0);
2646
2647         mapvote_voters_real = mapvote_voters;
2648         if(mapvote_abstain)
2649                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2650
2651         RandomSelection_Init();
2652         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2653                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2654         firstPlace = RandomSelection_chosen_float;
2655         firstPlaceVotes = RandomSelection_best_priority;
2656         //dprint("First place: ", ftos(firstPlace), "\n");
2657         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2658
2659         RandomSelection_Init();
2660         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2661                 if(i != firstPlace)
2662                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2663         secondPlace = RandomSelection_chosen_float;
2664         secondPlaceVotes = RandomSelection_best_priority;
2665         //dprint("Second place: ", ftos(secondPlace), "\n");
2666         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2667
2668         if(firstPlace == -1)
2669                 error("No first place in map vote... WTF?");
2670
2671         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2672                 return MapVote_Finished(firstPlace);
2673
2674         if(mapvote_keeptwotime)
2675                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2676                 {
2677                         float didntvote;
2678                         MapVote_TouchMask();
2679                         mapvote_message = "Now decide between the TOP TWO!";
2680                         mapvote_keeptwotime = 0;
2681                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2682                         result = strcat(result, ":", ftos(firstPlaceVotes));
2683                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2684                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2685                         didntvote = mapvote_voters;
2686                         for(i = 0; i < mapvote_count; ++i)
2687                                 if(mapvote_maps[i] != "")
2688                                 {
2689                                         didntvote -= mapvote_votes[i];
2690                                         if(i != firstPlace)
2691                                                 if(i != secondPlace)
2692                                                 {
2693                                                         result = strcat(result, ":", mapvote_maps[i]);
2694                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2695                                                         if(i < mapvote_count_real)
2696                                                         {
2697                                                                 strunzone(mapvote_maps[i]);
2698                                                                 mapvote_maps[i] = "";
2699                                                                 strunzone(mapvote_maps_pakfile[i]);
2700                                                                 mapvote_maps_pakfile[i] = "";
2701                                                         }
2702                                                 }
2703                                 }
2704                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2705                         if(autocvar_sv_eventlog)
2706                                 GameLogEcho(result);
2707                 }
2708
2709         return FALSE;
2710 }
2711 void MapVote_Tick()
2712 {
2713         float keeptwo;
2714         float totalvotes;
2715
2716         keeptwo = mapvote_keeptwotime;
2717         MapVote_CheckRules_1(); // count
2718         if(MapVote_CheckRules_2()) // decide
2719                 return;
2720
2721         totalvotes = 0;
2722         FOR_EACH_REALCLIENT(other)
2723         {
2724                 // hide scoreboard again
2725                 if(other.health != 2342)
2726                 {
2727                         other.health = 2342;
2728                         other.impulse = 0;
2729                         if(clienttype(other) == CLIENTTYPE_REAL)
2730                         {
2731                                 msg_entity = other;
2732                                 WriteByte(MSG_ONE, SVC_FINALE);
2733                                 WriteString(MSG_ONE, "");
2734                         }
2735                 }
2736
2737                 // clear possibly invalid votes
2738                 if(mapvote_maps[other.mapvote - 1] == "")
2739                         other.mapvote = 0;
2740                 // use impulses as new vote
2741                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2742                         if(mapvote_maps[other.impulse - 1] != "")
2743                         {
2744                                 other.mapvote = other.impulse;
2745                                 MapVote_TouchVotes(other);
2746                         }
2747                 other.impulse = 0;
2748
2749                 if(other.mapvote)
2750                         ++totalvotes;
2751         }
2752
2753         MapVote_CheckRules_1(); // just count
2754 }
2755 void MapVote_Start()
2756 {
2757         if(mapvote_run)
2758                 return;
2759
2760         // wait for stats to be sent first
2761         if(!playerstats_waitforme)
2762                 return;
2763
2764         MapInfo_Enumerate();
2765         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2766                 mapvote_run = TRUE;
2767 }
2768 void MapVote_Think()
2769 {
2770         if(!mapvote_run)
2771                 return;
2772
2773         if(alreadychangedlevel)
2774                 return;
2775
2776         if(time < mapvote_nextthink)
2777                 return;
2778         //dprint("tick\n");
2779
2780         mapvote_nextthink = time + 0.5;
2781
2782         if(!mapvote_initialized)
2783         {
2784                 if(autocvar_rescan_pending == 1)
2785                 {
2786                         cvar_set("rescan_pending", "2");
2787                         localcmd("fs_rescan\nrescan_pending 3\n");
2788                         return;
2789                 }
2790                 else if(autocvar_rescan_pending == 2)
2791                 {
2792                         return;
2793                 }
2794                 else if(autocvar_rescan_pending == 3)
2795                 {
2796                         // now build missing mapinfo files
2797                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2798                                 return;
2799
2800                         // we're done, start the timer
2801                         cvar_set("rescan_pending", "0");
2802                 }
2803
2804                 mapvote_initialized = TRUE;
2805                 if(DoNextMapOverride())
2806                         return;
2807                 if(!autocvar_g_maplist_votable || player_count <= 0)
2808                 {
2809                         GotoNextMap();
2810                         return;
2811                 }
2812                 MapVote_Init();
2813         }
2814
2815         MapVote_Tick();
2816 };
2817
2818 string GotoMap(string m)
2819 {
2820         if(!MapInfo_CheckMap(m))
2821                 return "The map you chose is not available on this server.";
2822         cvar_set("nextmap", m);
2823         cvar_set("timelimit", "-1");
2824         if(mapvote_initialized || alreadychangedlevel)
2825         {
2826                 if(DoNextMapOverride())
2827                         return "Map switch initiated.";
2828                 else
2829                         return "Hm... no. For some reason I like THIS map more.";
2830         }
2831         else
2832                 return "Map switch will happen after scoreboard.";
2833 }
2834
2835
2836 void EndFrame()
2837 {
2838         float altime;
2839         FOR_EACH_REALCLIENT(self)
2840         {
2841                 if(self.classname == "spectator")
2842                 {
2843                         if(self.enemy.typehitsound)
2844                                 play2(self, "misc/typehit.wav");
2845                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2846                                 play2(self, "misc/hit.wav");
2847                 }
2848                 else
2849                 {
2850                         if(self.typehitsound)
2851                                 play2(self, "misc/typehit.wav");
2852                         else if(self.hitsound && self.cvar_cl_hitsound)
2853                                 play2(self, "misc/hit.wav");
2854                 }
2855         }
2856         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2857         // add 1 frametime because after this, engine SV_Physics
2858         // increases time by a frametime and then networks the frame
2859         // add another frametime because client shows everything with
2860         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2861         // needed!
2862         FOR_EACH_CLIENT(self)
2863         {
2864                 self.hitsound = FALSE;
2865                 self.typehitsound = FALSE;
2866                 antilag_record(self, altime);
2867         }
2868 }
2869
2870
2871 /*
2872  * RedirectionThink:
2873  * returns TRUE if redirecting
2874  */
2875 float redirection_timeout;
2876 float redirection_nextthink;
2877 float RedirectionThink()
2878 {
2879         float clients_found;
2880
2881         if(redirection_target == "")
2882                 return FALSE;
2883
2884         if(!redirection_timeout)
2885         {
2886                 cvar_set("sv_public", "-2");
2887                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2888                 if(redirection_target == "self")
2889                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2890                 else
2891                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2892         }
2893
2894         if(time < redirection_nextthink)
2895                 return TRUE;
2896
2897         redirection_nextthink = time + 1;
2898
2899         clients_found = 0;
2900         FOR_EACH_REALCLIENT(self)
2901         {
2902                 print("Redirecting: sending connect command to ", self.netname, "\n");
2903                 if(redirection_target == "self")
2904                         stuffcmd(self, "\ndisconnect; reconnect\n");
2905                 else
2906                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2907                 ++clients_found;
2908         }
2909
2910         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2911
2912         if(time > redirection_timeout || clients_found == 0)
2913                 localcmd("\nwait; wait; wait; quit\n");
2914
2915         return TRUE;
2916 }
2917
2918 void TargetMusic_RestoreGame();
2919 void RestoreGame()
2920 {
2921         // Loaded from a save game
2922         // some things then break, so let's work around them...
2923
2924         // Progs DB (capture records)
2925         ServerProgsDB = db_load("server.db");
2926
2927         // Mapinfo
2928         MapInfo_Shutdown();
2929         MapInfo_Enumerate();
2930         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2931         WeaponStats_Init();
2932
2933         TargetMusic_RestoreGame();
2934 }
2935
2936 void SV_Shutdown()
2937 {
2938         entity e;
2939
2940         if(gameover > 1) // shutting down already?
2941                 return;
2942
2943         gameover = 2; // 2 = server shutting down
2944
2945         if(world_initialized > 0)
2946         {
2947                 world_initialized = 0;
2948                 print("Saving persistent data...\n");
2949                 Ban_SaveBans();
2950
2951                 PlayerStats_EndMatch(0);
2952                 FOR_EACH_CLIENT(e)
2953                         PlayerStats_AddGlobalInfo(e);
2954                 PlayerStats_Shutdown();
2955
2956                 if(!cheatcount_total)
2957                 {
2958                         if(autocvar_sv_db_saveasdump)
2959                                 db_dump(ServerProgsDB, "server.db");
2960                         else
2961                                 db_save(ServerProgsDB, "server.db");
2962                 }
2963                 if(autocvar_developer)
2964                 {
2965                         if(autocvar_sv_db_saveasdump)
2966                                 db_dump(TemporaryDB, "server-temp.db");
2967                         else
2968                                 db_save(TemporaryDB, "server-temp.db");
2969                 }
2970                 CheatShutdown(); // must be after cheatcount check
2971                 db_close(ServerProgsDB);
2972                 db_close(TemporaryDB);
2973                 print("done!\n");
2974                 // tell the bot system the game is ending now
2975                 bot_endgame();
2976
2977                 WeaponStats_Shutdown();
2978                 MapInfo_Shutdown();
2979         }
2980         else if(world_initialized == 0)
2981         {
2982                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2983         }
2984 }