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Automatically detect .arena files instead of adding a settemp hack to generated ...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_campcheck_distance");
334                 BADCVAR("g_ca_point_leadlimit");
335                 BADCVAR("g_ca_point_limit");
336                 BADCVAR("g_ctf_captimerecord_always");
337                 BADCVAR("g_ctf_flag_glowtrails");
338                 BADCVAR("g_ctf_flag_pickup_verbosename");
339                 BADCVAR("g_domination_point_leadlimit");
340                 BADCVAR("g_forced_respawn");
341                 BADCVAR("g_freezetag_point_leadlimit");
342                 BADCVAR("g_freezetag_point_limit");
343                 BADCVAR("g_hats");
344                 BADCVAR("g_invasion_point_limit");
345                 BADCVAR("g_jump_grunt");
346                 BADCVAR("g_keyhunt_point_leadlimit");
347                 BADCVAR("g_nexball_goalleadlimit");
348                 BADCVAR("g_new_toys_autoreplace");
349                 BADCVAR("g_new_toys_use_pickupsound");
350                 BADCVAR("g_physics_predictall");
351                 BADCVAR("g_piggyback");
352                 BADCVAR("g_playerclip_collisions");
353                 BADCVAR("g_spawn_alloweffects");
354                 BADCVAR("g_tdm_point_leadlimit");
355                 BADCVAR("g_tdm_point_limit");
356                 BADCVAR("leadlimit_and_fraglimit");
357                 BADCVAR("leadlimit_override");
358                 BADCVAR("pausable");
359                 BADCVAR("sv_checkforpacketsduringsleep");
360                 BADCVAR("sv_damagetext");
361                 BADCVAR("sv_db_saveasdump");
362                 BADCVAR("sv_intermission_cdtrack");
363                 BADCVAR("sv_mapchange_delay");
364                 BADCVAR("sv_minigames");
365                 BADCVAR("sv_namechangetimer");
366                 BADCVAR("sv_precacheplayermodels");
367                 BADCVAR("sv_stepheight");
368                 BADCVAR("sv_timeout");
369                 BADCVAR("sv_weapons_modeloverride");
370                 BADCVAR("w_prop_interval");
371                 BADPREFIX("crypto_");
372                 BADPREFIX("gameversion_");
373                 BADPREFIX("g_chat_");
374                 BADPREFIX("g_ctf_captimerecord_");
375                 BADPREFIX("g_hats_");
376                 BADPREFIX("g_maplist_");
377                 BADPREFIX("g_mod_");
378                 BADPREFIX("g_respawn_");
379                 BADPREFIX("net_");
380                 BADPREFIX("notification_");
381                 BADPREFIX("prvm_");
382                 BADPREFIX("skill_");
383                 BADPREFIX("sv_allow_");
384                 BADPREFIX("sv_cullentities_");
385                 BADPREFIX("sv_maxidle_");
386                 BADPREFIX("sv_minigames_");
387                 BADPREFIX("sv_radio_");
388                 BADPREFIX("sv_timeout_");
389                 BADPREFIX("sv_vote_");
390                 BADPREFIX("timelimit_");
391
392                 // allowed changes to server admins (please sync this to server.cfg)
393                 // vi commands:
394                 //   :/"impure"/,$d
395                 //   :g!,^\/\/[^ /],d
396                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
397                 //   :%!sort
398                 // yes, this does contain some redundant stuff, don't really care
399                 BADCVAR("bot_config_file");
400                 BADCVAR("bot_number");
401                 BADCVAR("bot_prefix");
402                 BADCVAR("bot_suffix");
403                 BADCVAR("capturelimit_override");
404                 BADCVAR("fraglimit_override");
405                 BADCVAR("gametype");
406                 BADCVAR("g_antilag");
407                 BADCVAR("g_balance_teams");
408                 BADCVAR("g_balance_teams_prevent_imbalance");
409                 BADCVAR("g_balance_teams_scorefactor");
410                 BADCVAR("g_ban_sync_trusted_servers");
411                 BADCVAR("g_ban_sync_uri");
412                 BADCVAR("g_buffs");
413                 BADCVAR("g_ca_teams_override");
414                 BADCVAR("g_ctf_fullbrightflags");
415                 BADCVAR("g_ctf_ignore_frags");
416                 BADCVAR("g_ctf_leaderboard");
417                 BADCVAR("g_domination_point_limit");
418                 BADCVAR("g_domination_teams_override");
419                 BADCVAR("g_freezetag_teams_override");
420                 BADCVAR("g_friendlyfire");
421                 BADCVAR("g_fullbrightitems");
422                 BADCVAR("g_fullbrightplayers");
423                 BADCVAR("g_keyhunt_point_limit");
424                 BADCVAR("g_keyhunt_teams_override");
425                 BADCVAR("g_lms_lives_override");
426                 BADCVAR("g_maplist");
427                 BADCVAR("g_maxplayers");
428                 BADCVAR("g_mirrordamage");
429                 BADCVAR("g_nexball_goallimit");
430                 BADCVAR("g_norecoil");
431                 BADCVAR("g_physics_clientselect");
432                 BADCVAR("g_pinata");
433                 BADCVAR("g_powerups");
434                 BADCVAR("g_player_brightness");
435                 BADCVAR("g_rocket_flying");
436                 BADCVAR("g_rocket_flying_disabledelays");
437                 BADCVAR("g_spawnshieldtime");
438                 BADCVAR("g_start_delay");
439                 BADCVAR("g_superspectate");
440                 BADCVAR("g_tdm_teams_override");
441                 BADCVAR("g_warmup");
442                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
443                 BADCVAR("hostname");
444                 BADCVAR("log_file");
445                 BADCVAR("maxplayers");
446                 BADCVAR("minplayers");
447                 BADCVAR("minplayers_per_team");
448                 BADCVAR("net_address");
449                 BADCVAR("port");
450                 BADCVAR("rcon_password");
451                 BADCVAR("rcon_restricted_commands");
452                 BADCVAR("rcon_restricted_password");
453                 BADCVAR("skill");
454                 BADCVAR("sv_adminnick");
455                 BADCVAR("sv_autoscreenshot");
456                 BADCVAR("sv_autotaunt");
457                 BADCVAR("sv_curl_defaulturl");
458                 BADCVAR("sv_defaultcharacter");
459                 BADCVAR("sv_defaultcharacterskin");
460                 BADCVAR("sv_defaultplayercolors");
461                 BADCVAR("sv_defaultplayermodel");
462                 BADCVAR("sv_defaultplayerskin");
463                 BADCVAR("sv_maxidle");
464                 BADCVAR("sv_maxrate");
465                 BADCVAR("sv_motd");
466                 BADCVAR("sv_public");
467                 BADCVAR("sv_ready_restart");
468                 BADCVAR("sv_status_privacy");
469                 BADCVAR("sv_taunt");
470                 BADCVAR("sv_vote_call");
471                 BADCVAR("sv_vote_commands");
472                 BADCVAR("sv_vote_majority_factor");
473                 BADCVAR("sv_vote_master");
474                 BADCVAR("sv_vote_master_commands");
475                 BADCVAR("sv_vote_master_password");
476                 BADCVAR("sv_vote_simple_majority_factor");
477                 BADCVAR("teamplay_mode");
478                 BADCVAR("timelimit_override");
479                 BADPREFIX("g_warmup_");
480                 BADPREFIX("sv_info_");
481                 BADPREFIX("sv_ready_restart_");
482
483                 // mutators that announce themselves properly to the server browser
484                 BADCVAR("g_instagib");
485                 BADCVAR("g_new_toys");
486                 BADCVAR("g_nix");
487                 BADCVAR("g_grappling_hook");
488                 BADCVAR("g_jetpack");
489
490                 // temporary for testing
491                 // TODO remove before 0.8.3 release
492                 BADCVAR("g_ca_weaponarena");
493                 BADCVAR("g_freezetag_weaponarena");
494                 BADCVAR("g_lms_weaponarena");
495
496                 if(cvar_string("g_mod_balance") == "Testing")
497                 {
498                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
499                         BADPREFIX("g_balance_");
500                 }
501
502 #undef BADPRESUFFIX
503 #undef BADPREFIX
504 #undef BADCVAR
505
506                 if(pureadding)
507                 {
508                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
509                         if(strlen(cvar_purechanges) > 16384)
510                         {
511                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
512                                 pureadding = 0;
513                         }
514                 }
515                 ++cvar_purechanges_count;
516                 // WARNING: this variable is used for the server list
517                 // NEVER dare to skip this code!
518                 // Hacks to intentionally appearing as "pure server" even though you DO have
519                 // modified settings may be punished by removal from the server list.
520                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
521                 // though.
522         }
523         buf_del(h);
524         if(cvar_changes == "")
525                 cvar_changes = "// this server runs at default server settings\n";
526         else
527                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
528         cvar_changes = strzone(cvar_changes);
529         if(cvar_purechanges == "")
530                 cvar_purechanges = "// this server runs at default gameplay settings\n";
531         else
532                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
533         cvar_purechanges = strzone(cvar_purechanges);
534 }
535
536 entity randomseed;
537 bool RandomSeed_Send(entity this, entity to, int sf)
538 {
539         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
540         WriteShort(MSG_ENTITY, this.cnt);
541         return true;
542 }
543 void RandomSeed_Think(entity this)
544 {
545         this.cnt = bound(0, floor(random() * 65536), 65535);
546         this.nextthink = time + 5;
547
548         this.SendFlags |= 1;
549 }
550 void RandomSeed_Spawn()
551 {
552         randomseed = new_pure(randomseed);
553         setthink(randomseed, RandomSeed_Think);
554         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
555
556         getthink(randomseed)(randomseed); // sets random seed and nextthink
557 }
558
559 spawnfunc(__init_dedicated_server)
560 {
561         // handler for _init/_init map (only for dedicated server initialization)
562
563         world_initialized = -1; // don't complain
564         cvar = cvar_normal;
565         cvar_string = cvar_string_normal;
566         cvar_set = cvar_set_normal;
567
568         delete_fn = remove_unsafely;
569
570         entity e = spawn();
571         setthink(e, GotoFirstMap);
572         e.nextthink = time; // this is usually 1 at this point
573
574         e = new(info_player_deathmatch);  // safeguard against player joining
575
576     // assign reflectively to avoid "assignment to world" warning
577     for (int i = 0, n = numentityfields(); i < n; ++i) {
578         string k = entityfieldname(i);
579         if (k == "classname") {
580             // safeguard against various stuff ;)
581             putentityfieldstring(i, this, "worldspawn");
582             break;
583         }
584     }
585
586         // needs to be done so early because of the constants they create
587         static_init();
588         static_init_late();
589         static_init_precache();
590
591         IL_PUSH(g_spawnpoints, e); // just incase
592
593         MapInfo_Enumerate();
594         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
595 }
596
597 void __init_dedicated_server_shutdown() {
598         MapInfo_Shutdown();
599 }
600
601 STATIC_INIT_EARLY(maxclients)
602 {
603         maxclients = 0;
604         for (entity head = nextent(NULL); head; head = nextent(head)) {
605                 ++maxclients;
606         }
607 }
608
609 void default_delayedinit(entity this)
610 {
611         if(!scores_initialized)
612                 ScoreRules_generic();
613 }
614
615 void InitGameplayMode()
616 {
617         VoteReset();
618
619         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
620         get_mi_min_max(1);
621         // assign reflectively to avoid "assignment to world" warning
622         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
623             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
624             if (v) {
625             putentityfieldstring(i, world, sprintf("%v", v));
626             if (++done == 2) break;
627         }
628         }
629         // currently, NetRadiant's limit is 131072 qu for each side
630         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
631         // set the distance according to map size but don't go over the limit to avoid issues with float precision
632         // in case somebody makes extremely large maps
633         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
634
635         MapInfo_LoadMapSettings(mapname);
636         GameRules_teams(false);
637
638         if (!cvar_value_issafe(world.fog))
639         {
640                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
641                 world.fog = string_null;
642         }
643         if(MapInfo_Map_fog != "")
644         {
645                 if(MapInfo_Map_fog == "none")
646                         world.fog = string_null;
647                 else
648                         world.fog = strzone(MapInfo_Map_fog);
649         }
650         clientstuff = strzone(MapInfo_Map_clientstuff);
651
652         MapInfo_ClearTemps();
653
654         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
655
656         cache_mutatormsg = strzone("");
657         cache_lastmutatormsg = strzone("");
658
659         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
660 }
661
662 void Map_MarkAsRecent(string m);
663 float world_already_spawned;
664 spawnfunc(worldspawn)
665 {
666         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
667
668         bool wantrestart = false;
669         {
670                 if (!server_is_dedicated)
671                 {
672                         // force unloading of server pk3 files when starting a listen server
673                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
674                         // restore csqc_progname too
675                         string expect = "csprogs.dat";
676                         wantrestart = cvar_string_normal("csqc_progname") != expect;
677                         cvar_set_normal("csqc_progname", expect);
678                 }
679                 else
680                 {
681                         // Try to use versioned csprogs from pk3
682                         // Only ever use versioned csprogs.dat files on dedicated servers;
683                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
684                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
685                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
686                         string select = "csprogs.dat";
687                         if (fexists(pk3csprogs)) select = pk3csprogs;
688                         if (cvar_string_normal("csqc_progname") != select)
689                         {
690                                 cvar_set_normal("csqc_progname", select);
691                                 wantrestart = true;
692                         }
693                         // Check for updates on startup
694                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
695                         int sentinel = fopen("progs.txt", FILE_READ);
696                         if (sentinel >= 0)
697                         {
698                                 string switchversion = fgets(sentinel);
699                                 fclose(sentinel);
700                                 if (switchversion != "" && switchversion != WATERMARK)
701                                 {
702                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
703                                         // if it doesn't exist, assume either:
704                                         //   a) the current program was overwritten
705                                         //   b) this is a client only update
706                                         string newprogs = sprintf("progs-%s.dat", switchversion);
707                                         if (fexists(newprogs))
708                                         {
709                                                 cvar_set_normal("sv_progs", newprogs);
710                                                 wantrestart = true;
711                                         }
712                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
713                                         if (fexists(newcsprogs))
714                                         {
715                                                 cvar_set_normal("csqc_progname", newcsprogs);
716                                                 wantrestart = true;
717                                         }
718                                 }
719                         }
720                 }
721                 if (wantrestart)
722                 {
723                         LOG_INFO("Restart requested");
724                         changelevel(mapname);
725                         // let initialization continue, shutdown depends on it
726                 }
727         }
728
729         cvar = cvar_normal;
730         cvar_string = cvar_string_normal;
731         cvar_set = cvar_set_normal;
732
733         if(world_already_spawned)
734                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
735         world_already_spawned = true;
736
737         delete_fn = remove_safely; // during spawning, watch what you remove!
738
739         cvar_changes_init(); // do this very early now so it REALLY matches the server config
740
741         // needs to be done so early because of the constants they create
742         static_init();
743
744         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
745
746         TemporaryDB = db_create();
747
748         // 0 normal
749         lightstyle(0, "m");
750
751         // 1 FLICKER (first variety)
752         lightstyle(1, "mmnmmommommnonmmonqnmmo");
753
754         // 2 SLOW STRONG PULSE
755         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
756
757         // 3 CANDLE (first variety)
758         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
759
760         // 4 FAST STROBE
761         lightstyle(4, "mamamamamama");
762
763         // 5 GENTLE PULSE 1
764         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
765
766         // 6 FLICKER (second variety)
767         lightstyle(6, "nmonqnmomnmomomno");
768
769         // 7 CANDLE (second variety)
770         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
771
772         // 8 CANDLE (third variety)
773         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
774
775         // 9 SLOW STROBE (fourth variety)
776         lightstyle(9, "aaaaaaaazzzzzzzz");
777
778         // 10 FLUORESCENT FLICKER
779         lightstyle(10, "mmamammmmammamamaaamammma");
780
781         // 11 SLOW PULSE NOT FADE TO BLACK
782         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
783
784         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
785
786         // 63 testing
787         lightstyle(63, "a");
788
789         if(autocvar_g_campaign)
790                 CampaignPreInit();
791
792         Map_MarkAsRecent(mapname);
793
794         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
795
796         InitGameplayMode();
797         static_init_late();
798         static_init_precache();
799         readlevelcvars();
800         GrappleHookInit();
801
802         GameRules_limit_fallbacks();
803
804         if(warmup_limit == 0)
805                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
806
807         player_count = 0;
808         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
809         if(bot_waypoints_for_items == 1)
810                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
811                         bot_waypoints_for_items = 0;
812
813         precache();
814
815         WaypointSprite_Init();
816
817         GameLogInit(); // prepare everything
818         // NOTE for matchid:
819         // changing the logic generating it is okay. But:
820         // it HAS to stay <= 64 chars
821         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
822         if(autocvar_sv_eventlog)
823         {
824                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
825                 matchid = strzone(s);
826
827                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
828                 s = ":gameinfo:mutators:LIST";
829
830                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
831                 s = M_ARGV(0, string);
832
833                 // initialiation stuff, not good in the mutator system
834                 if(!autocvar_g_use_ammunition)
835                         s = strcat(s, ":no_use_ammunition");
836
837                 // initialiation stuff, not good in the mutator system
838                 if(autocvar_g_pickup_items == 0)
839                         s = strcat(s, ":no_pickup_items");
840                 if(autocvar_g_pickup_items > 0)
841                         s = strcat(s, ":pickup_items");
842
843                 // initialiation stuff, not good in the mutator system
844                 if(autocvar_g_weaponarena != "0")
845                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
846
847                 // TODO to mutator system
848                 if(autocvar_g_norecoil)
849                         s = strcat(s, ":norecoil");
850
851                 // TODO to mutator system
852                 if(autocvar_g_powerups == 0)
853                         s = strcat(s, ":no_powerups");
854                 if(autocvar_g_powerups > 0)
855                         s = strcat(s, ":powerups");
856
857                 GameLogEcho(s);
858                 GameLogEcho(":gameinfo:end");
859         }
860         else
861                 matchid = strzone(ftos(random()));
862
863         cvar_set("nextmap", "");
864
865         SetDefaultAlpha();
866
867         if(autocvar_g_campaign)
868                 CampaignPostInit();
869
870         Ban_LoadBans();
871
872         MapInfo_Enumerate();
873         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
874
875         if(fexists(strcat("scripts/", mapname, ".arena")))
876                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
877
878         if(fexists(strcat("scripts/", mapname, ".defi")))
879                 cvar_settemp("sv_q3defragcompat", "1");
880
881         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
882         {
883                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
884                 if(fd != -1)
885                 {
886                         string s;
887                         while((s = fgets(fd)))
888                         {
889                                 int l = tokenize_console(s);
890                                 if(l < 2)
891                                         continue;
892                                 if(argv(0) == "cd")
893                                 {
894                                         string trackname = argv(2);
895                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
896                                         LOG_INFO("  cdtrack ", trackname);
897                                         if (cvar_value_issafe(trackname))
898                                         {
899                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
900                                                 strcpy(clientstuff, newstuff);
901                                         }
902                                 }
903                                 else if(argv(0) == "fog")
904                                 {
905                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
906                                         LOG_INFO("  \"fog\" \"", s, "\"");
907                                 }
908                                 else if(argv(0) == "set")
909                                 {
910                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
911                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
912                                 }
913                                 else if(argv(0) != "//")
914                                 {
915                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
916                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
917                                 }
918                         }
919                         fclose(fd);
920                 }
921         }
922
923         WeaponStats_Init();
924
925         Nagger_Init();
926
927         next_pingtime = time + 5;
928
929         // set up information replies for clients and server to use
930         maplist_reply = strzone(getmaplist());
931         lsmaps_reply = strzone(getlsmaps());
932         monsterlist_reply = strzone(getmonsterlist());
933         for(int i = 0; i < 10; ++i)
934         {
935                 string s = getrecords(i);
936                 if (s)
937                         records_reply[i] = strzone(s);
938         }
939         ladder_reply = strzone(getladder());
940         rankings_reply = strzone(getrankings());
941
942         // begin other init
943         ClientInit_Spawn();
944         RandomSeed_Spawn();
945         PingPLReport_Spawn();
946
947         CheatInit();
948
949         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
950
951         // fill sv_curl_serverpackages from .serverpackage files
952         if (autocvar_sv_curl_serverpackages_auto)
953         {
954                 string s = "csprogs-" WATERMARK ".txt";
955                 // remove automatically managed files from the list to prevent duplicates
956                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
957                 {
958                         string pkg = argv(i);
959                         if (startsWith(pkg, "csprogs-")) continue;
960                         if (endsWith(pkg, "-serverpackage.txt")) continue;
961                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
962                         s = cons(s, pkg);
963                 }
964                 // add automatically managed files to the list
965                 #define X(match) MACRO_BEGIN \
966                         int fd = search_begin(match, true, false); \
967                         if (fd >= 0) \
968                         { \
969                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
970                                 { \
971                                         s = cons(s, search_getfilename(fd, i)); \
972                                 } \
973                                 search_end(fd); \
974                         } \
975                 MACRO_END
976                 X("*-serverpackage.txt");
977                 X("*.serverpackage");
978                 #undef X
979                 cvar_set("sv_curl_serverpackages", s);
980         }
981
982         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
983         modname = "Xonotic";
984         // physics/balance/config changes that count as mod
985         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
986                 modname = cvar_string("g_mod_physics");
987         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
988                 modname = cvar_string("g_mod_balance");
989         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
990                 modname = cvar_string("g_mod_config");
991         // extra mutators that deserve to count as mod
992         MUTATOR_CALLHOOK(SetModname, modname);
993         modname = M_ARGV(0, string);
994
995         // save it for later
996         modname = strzone(modname);
997
998         WinningConditionHelper(this); // set worldstatus
999
1000         world_initialized = 1;
1001         __spawnfunc_spawn_all();
1002 }
1003
1004 spawnfunc(light)
1005 {
1006         //makestatic (this); // Who the f___ did that?
1007         delete(this);
1008 }
1009
1010 string GetGametype()
1011 {
1012         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1013 }
1014
1015 string GetMapname()
1016 {
1017         return mapname;
1018 }
1019
1020 float Map_Count, Map_Current;
1021 string Map_Current_Name;
1022
1023 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1024 int GetMaplistPosition()
1025 {
1026         string map = GetMapname();
1027         int idx = autocvar_g_maplist_index;
1028
1029         if(idx >= 0)
1030         {
1031                 if(idx < Map_Count)
1032                 {
1033                         if(map == argv(idx))
1034                         {
1035                                 return idx;
1036                         }
1037                 }
1038         }
1039
1040         for(int pos = 0; pos < Map_Count; ++pos)
1041         {
1042                 if(map == argv(pos))
1043                         return pos;
1044         }
1045
1046         // resume normal maplist rotation if current map is not in g_maplist
1047         return idx;
1048 }
1049
1050 bool MapHasRightSize(string map)
1051 {
1052         int minplayers = max(0, floor(autocvar_minplayers));
1053         if (teamplay)
1054                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1055         if (autocvar_g_maplist_check_waypoints
1056                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1057         {
1058                 string checkwp_msg = strcat("checkwp ", map);
1059                 if(!fexists(strcat("maps/", map, ".waypoints")))
1060                 {
1061                         LOG_TRACE(checkwp_msg, ": no waypoints");
1062                         return false;
1063                 }
1064                 LOG_TRACE(checkwp_msg, ": has waypoints");
1065         }
1066
1067         if(autocvar_g_maplist_ignore_sizes)
1068                 return true;
1069
1070         // open map size restriction file
1071         string opensize_msg = strcat("opensize ", map);
1072         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1073         int pcount = player_count;
1074         if(!autocvar_g_maplist_sizes_count_bots)
1075                 pcount -= currentbots;
1076         if(fh >= 0)
1077         {
1078                 opensize_msg = strcat(opensize_msg, ": ok, ");
1079                 int mapmin = stoi(fgets(fh));
1080                 int mapmax = stoi(fgets(fh));
1081                 fclose(fh);
1082                 if(pcount < mapmin)
1083                 {
1084                         LOG_TRACE(opensize_msg, "not enough");
1085                         return false;
1086                 }
1087                 if(mapmax && pcount > mapmax)
1088                 {
1089                         LOG_TRACE(opensize_msg, "too many");
1090                         return false;
1091                 }
1092                 LOG_TRACE(opensize_msg, "right size");
1093                 return true;
1094         }
1095         LOG_TRACE(opensize_msg, ": not found");
1096         return true;
1097 }
1098
1099 string Map_Filename(float position)
1100 {
1101         return strcat("maps/", argv(position), ".bsp");
1102 }
1103
1104 void Map_MarkAsRecent(string m)
1105 {
1106         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1107 }
1108
1109 float Map_IsRecent(string m)
1110 {
1111         return strhasword(autocvar_g_maplist_mostrecent, m);
1112 }
1113
1114 float Map_Check(float position, float pass)
1115 {
1116         string filename;
1117         string map_next;
1118         map_next = argv(position);
1119         if(pass <= 1)
1120         {
1121                 if(Map_IsRecent(map_next))
1122                         return 0;
1123         }
1124         filename = Map_Filename(position);
1125         if(MapInfo_CheckMap(map_next))
1126         {
1127                 if(pass == 2)
1128                         return 1;
1129                 if(MapHasRightSize(map_next))
1130                         return 1;
1131                 return 0;
1132         }
1133         else
1134                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1135
1136         return 0;
1137 }
1138
1139 void Map_Goto_SetStr(string nextmapname)
1140 {
1141         if(getmapname_stored != "")
1142                 strunzone(getmapname_stored);
1143         if(nextmapname == "")
1144                 getmapname_stored = "";
1145         else
1146                 getmapname_stored = strzone(nextmapname);
1147 }
1148
1149 void Map_Goto_SetFloat(float position)
1150 {
1151         cvar_set("g_maplist_index", ftos(position));
1152         Map_Goto_SetStr(argv(position));
1153 }
1154
1155 void Map_Goto(float reinit)
1156 {
1157         MapInfo_LoadMap(getmapname_stored, reinit);
1158 }
1159
1160 // return codes of map selectors:
1161 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1162 //   -2 = permanent failure
1163 float MaplistMethod_Iterate() // usual method
1164 {
1165         float pass, i;
1166
1167         LOG_TRACE("Trying MaplistMethod_Iterate");
1168
1169         for(pass = 1; pass <= 2; ++pass)
1170         {
1171                 for(i = 1; i < Map_Count; ++i)
1172                 {
1173                         float mapindex;
1174                         mapindex = (i + Map_Current) % Map_Count;
1175                         if(Map_Check(mapindex, pass))
1176                                 return mapindex;
1177                 }
1178         }
1179         return -1;
1180 }
1181
1182 float MaplistMethod_Repeat() // fallback method
1183 {
1184         LOG_TRACE("Trying MaplistMethod_Repeat");
1185
1186         if(Map_Check(Map_Current, 2))
1187                 return Map_Current;
1188         return -2;
1189 }
1190
1191 float MaplistMethod_Random() // random map selection
1192 {
1193         float i, imax;
1194
1195         LOG_TRACE("Trying MaplistMethod_Random");
1196
1197         imax = 42;
1198
1199         for(i = 0; i <= imax; ++i)
1200         {
1201                 float mapindex;
1202                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1203                 if(Map_Check(mapindex, 1))
1204                         return mapindex;
1205         }
1206         return -1;
1207 }
1208
1209 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1210 // the exponent sets a bias on the map selection:
1211 // the higher the exponent, the less likely "shortly repeated" same maps are
1212 {
1213         float i, j, imax, insertpos;
1214
1215         LOG_TRACE("Trying MaplistMethod_Shuffle");
1216
1217         imax = 42;
1218
1219         for(i = 0; i <= imax; ++i)
1220         {
1221                 string newlist;
1222
1223                 // now reinsert this at another position
1224                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1225                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1226                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1227                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1228
1229                 // insert the current map there
1230                 newlist = "";
1231                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1232                         newlist = strcat(newlist, " ", argv(j));
1233                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1234                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1235                         newlist = strcat(newlist, " ", argv(j));
1236                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1237                 cvar_set("g_maplist", newlist);
1238                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239
1240                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1241                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1242                 if(Map_Check(Map_Current, 1))
1243                         return Map_Current;
1244         }
1245         return -1;
1246 }
1247
1248 void Maplist_Init()
1249 {
1250         float i = Map_Count = 0;
1251         if(autocvar_g_maplist != "")
1252         {
1253                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1254                 for (i = 0; i < Map_Count; ++i)
1255                 {
1256                         if (Map_Check(i, 2))
1257                                 break;
1258                 }
1259         }
1260         
1261         if (i == Map_Count)
1262         {
1263                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1264                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1265                 if(autocvar_g_maplist_shuffle)
1266                         ShuffleMaplist();
1267                 if(!server_is_dedicated)
1268                         localcmd("\nmenu_cmd sync\n");
1269                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1270         }
1271         if(Map_Count == 0)
1272                 error("empty maplist, cannot select a new map");
1273         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1274
1275         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1276         // this may or may not be correct, but who cares, in the worst case a map
1277         // isn't chosen in the first pass that should have been
1278 }
1279
1280 string GetNextMap()
1281 {
1282         Maplist_Init();
1283         float nextMap = -1;
1284
1285         if(nextMap == -1)
1286                 if(autocvar_g_maplist_shuffle > 0)
1287                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1288
1289         if(nextMap == -1)
1290                 if(autocvar_g_maplist_selectrandom)
1291                         nextMap = MaplistMethod_Random();
1292
1293         if(nextMap == -1)
1294                 nextMap = MaplistMethod_Iterate();
1295
1296         if(nextMap == -1)
1297                 nextMap = MaplistMethod_Repeat();
1298
1299         if(nextMap >= 0)
1300         {
1301                 Map_Goto_SetFloat(nextMap);
1302                 return getmapname_stored;
1303         }
1304
1305         return "";
1306 }
1307
1308 float DoNextMapOverride(float reinit)
1309 {
1310         if(autocvar_g_campaign)
1311         {
1312                 CampaignPostIntermission();
1313                 alreadychangedlevel = true;
1314                 return true;
1315         }
1316         if(autocvar_quit_when_empty)
1317         {
1318                 if(player_count <= currentbots)
1319                 {
1320                         localcmd("quit\n");
1321                         alreadychangedlevel = true;
1322                         return true;
1323                 }
1324         }
1325         if(autocvar_quit_and_redirect != "")
1326         {
1327                 redirection_target = strzone(autocvar_quit_and_redirect);
1328                 alreadychangedlevel = true;
1329                 return true;
1330         }
1331         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1332         {
1333                 localcmd("restart\n");
1334                 alreadychangedlevel = true;
1335                 return true;
1336         }
1337         if(autocvar_nextmap != "")
1338         {
1339                 string m;
1340                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1341                 cvar_set("nextmap",m);
1342
1343                 if(!m || gametypevote)
1344                         return false;
1345                 if(autocvar_sv_vote_gametype)
1346                 {
1347                         Map_Goto_SetStr(m);
1348                         return false;
1349                 }
1350
1351                 if(MapInfo_CheckMap(m))
1352                 {
1353                         Map_Goto_SetStr(m);
1354                         Map_Goto(reinit);
1355                         alreadychangedlevel = true;
1356                         return true;
1357                 }
1358         }
1359         if(!reinit && autocvar_lastlevel)
1360         {
1361                 cvar_settemp_restore();
1362                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1363                 alreadychangedlevel = true;
1364                 return true;
1365         }
1366         return false;
1367 }
1368
1369 void GotoNextMap(float reinit)
1370 {
1371         //string nextmap;
1372         //float n, nummaps;
1373         //string s;
1374         if (alreadychangedlevel)
1375                 return;
1376         alreadychangedlevel = true;
1377
1378         string nextMap = GetNextMap();
1379         if(nextMap == "")
1380                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1381         Map_Goto(reinit);
1382 }
1383
1384
1385 /*
1386 ============
1387 IntermissionThink
1388
1389 When the player presses attack or jump, change to the next level
1390 ============
1391 */
1392 .float autoscreenshot;
1393 void IntermissionThink(entity this)
1394 {
1395         FixIntermissionClient(this);
1396
1397         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1398         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1399
1400         if( (server_screenshot || client_screenshot)
1401                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1402         {
1403                 this.autoscreenshot = -1;
1404                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1405                 return;
1406         }
1407
1408         if (time < intermission_exittime)
1409                 return;
1410
1411         if(!mapvote_initialized)
1412                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1413                         return;
1414
1415         MapVote_Start();
1416 }
1417
1418 /*
1419 ============
1420 FindIntermission
1421
1422 Returns the entity to view from
1423 ============
1424 */
1425 /*
1426 entity FindIntermission()
1427 {
1428         local   entity spot;
1429         local   float cyc;
1430
1431 // look for info_intermission first
1432         spot = find(NULL, classname, "info_intermission");
1433         if (spot)
1434         {       // pick a random one
1435                 cyc = random() * 4;
1436                 while (cyc > 1)
1437                 {
1438                         spot = find(spot, classname, "info_intermission");
1439                         if (!spot)
1440                                 spot = find(spot, classname, "info_intermission");
1441                         cyc = cyc - 1;
1442                 }
1443                 return spot;
1444         }
1445
1446 // then look for the start position
1447         spot = find(NULL, classname, "info_player_start");
1448         if (spot)
1449                 return spot;
1450
1451 // testinfo_player_start is only found in regioned levels
1452         spot = find(NULL, classname, "testplayerstart");
1453         if (spot)
1454                 return spot;
1455
1456 // then look for the start position
1457         spot = find(NULL, classname, "info_player_deathmatch");
1458         if (spot)
1459                 return spot;
1460
1461         //objerror ("FindIntermission: no spot");
1462         return NULL;
1463 }
1464 */
1465
1466 /*
1467 ===============================================================================
1468
1469 RULES
1470
1471 ===============================================================================
1472 */
1473
1474 void DumpStats(float final)
1475 {
1476         float file;
1477         string s;
1478         float to_console;
1479         float to_eventlog;
1480         float to_file;
1481         float i;
1482
1483         to_console = autocvar_sv_logscores_console;
1484         to_eventlog = autocvar_sv_eventlog;
1485         to_file = autocvar_sv_logscores_file;
1486
1487         if(!final)
1488         {
1489                 to_console = true; // always print printstats replies
1490                 to_eventlog = false; // but never print them to the event log
1491         }
1492
1493         if(to_eventlog)
1494                 if(autocvar_sv_eventlog_console)
1495                         to_console = false; // otherwise we get the output twice
1496
1497         if(final)
1498                 s = ":scores:";
1499         else
1500                 s = ":status:";
1501         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1502
1503         if(to_console)
1504                 LOG_INFO(s);
1505         if(to_eventlog)
1506                 GameLogEcho(s);
1507
1508         file = -1;
1509         if(to_file)
1510         {
1511                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1512                 if(file == -1)
1513                         to_file = false;
1514                 else
1515                         fputs(file, strcat(s, "\n"));
1516         }
1517
1518         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1519         if(to_console)
1520                 LOG_INFO(s);
1521         if(to_eventlog)
1522                 GameLogEcho(s);
1523         if(to_file)
1524                 fputs(file, strcat(s, "\n"));
1525
1526         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1527                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1528                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1529                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1530                         s = strcat(s, ftos(it.team), ":");
1531                 else
1532                         s = strcat(s, "spectator:");
1533
1534                 if(to_console)
1535                         LOG_INFO(s, playername(it, false));
1536                 if(to_eventlog)
1537                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1538                 if(to_file)
1539                         fputs(file, strcat(s, playername(it, false), "\n"));
1540         });
1541
1542         if(teamplay)
1543         {
1544                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1545                 if(to_console)
1546                         LOG_INFO(s);
1547                 if(to_eventlog)
1548                         GameLogEcho(s);
1549                 if(to_file)
1550                         fputs(file, strcat(s, "\n"));
1551
1552                 for(i = 1; i < 16; ++i)
1553                 {
1554                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1555                         s = strcat(s, ":", ftos(i));
1556                         if(to_console)
1557                                 LOG_INFO(s);
1558                         if(to_eventlog)
1559                                 GameLogEcho(s);
1560                         if(to_file)
1561                                 fputs(file, strcat(s, "\n"));
1562                 }
1563         }
1564
1565         if(to_console)
1566                 LOG_INFO(":end");
1567         if(to_eventlog)
1568                 GameLogEcho(":end");
1569         if(to_file)
1570         {
1571                 fputs(file, ":end\n");
1572                 fclose(file);
1573         }
1574 }
1575
1576 void FixIntermissionClient(entity e)
1577 {
1578         if(!e.autoscreenshot) // initial call
1579         {
1580                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1581                 SetResourceExplicit(e, RES_HEALTH, -2342);
1582                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1583                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1584                 {
1585                     .entity weaponentity = weaponentities[slot];
1586                         if(e.(weaponentity))
1587                         {
1588                                 e.(weaponentity).effects = EF_NODRAW;
1589                                 if (e.(weaponentity).weaponchild)
1590                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1591                         }
1592                 }
1593                 if(IS_REAL_CLIENT(e))
1594                 {
1595                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1596                         RandomSelection_Init();
1597                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1598                                 RandomSelection_AddString(it, 1, 1);
1599                         });
1600                         if (RandomSelection_chosen_string != "")
1601                         {
1602                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1603                         }
1604                         msg_entity = e;
1605                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1606                 }
1607         }
1608 }
1609
1610 /*
1611 go to the next level for deathmatch
1612 only called if a time or frag limit has expired
1613 */
1614 void NextLevel()
1615 {
1616         game_stopped = true;
1617         intermission_running = 1; // game over
1618
1619         // enforce a wait time before allowing changelevel
1620         if(player_count > 0)
1621                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1622         else
1623                 intermission_exittime = -1;
1624
1625         /*
1626         WriteByte (MSG_ALL, SVC_CDTRACK);
1627         WriteByte (MSG_ALL, 3);
1628         WriteByte (MSG_ALL, 3);
1629         // done in FixIntermission
1630         */
1631
1632         //pos = FindIntermission ();
1633
1634         VoteReset();
1635
1636         DumpStats(true);
1637
1638         // send statistics
1639         PlayerStats_GameReport(true);
1640         WeaponStats_Shutdown();
1641
1642         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1643
1644         if(autocvar_sv_eventlog)
1645                 GameLogEcho(":gameover");
1646
1647         GameLogClose();
1648
1649         FOREACH_CLIENT(IS_PLAYER(it), {
1650                 FixIntermissionClient(it);
1651                 if(it.winning)
1652                         bprint(playername(it, false), " ^7wins.\n");
1653         });
1654
1655         target_music_kill();
1656
1657         if(autocvar_g_campaign)
1658                 CampaignPreIntermission();
1659
1660         MUTATOR_CALLHOOK(MatchEnd);
1661
1662         localcmd("\nsv_hook_gameend\n");
1663 }
1664
1665
1666 float InitiateSuddenDeath()
1667 {
1668         // Check first whether normal overtimes could be added before initiating suddendeath mode
1669         // - for this timelimit_overtime needs to be >0 of course
1670         // - also check the winning condition calculated in the previous frame and only add normal overtime
1671         //   again, if at the point at which timelimit would be extended again, still no winner was found
1672         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1673                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1674                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1675         {
1676                 return 1; // need to call InitiateOvertime later
1677         }
1678         else
1679         {
1680                 if(!checkrules_suddendeathend)
1681                 {
1682                         if(autocvar_g_campaign)
1683                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1684                         else
1685                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1686                         if(g_race && !g_race_qualifying)
1687                                 race_StartCompleting();
1688                 }
1689                 return 0;
1690         }
1691 }
1692
1693 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1694 {
1695         ++checkrules_overtimesadded;
1696         //add one more overtime by simply extending the timelimit
1697         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1698         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1699 }
1700
1701 float GetWinningCode(float fraglimitreached, float equality)
1702 {
1703         if(autocvar_g_campaign == 1)
1704         {
1705                 if(fraglimitreached)
1706                         return WINNING_YES;
1707                 else
1708                         return WINNING_NO;
1709         }
1710         else
1711         {
1712                 if(equality)
1713                 {
1714                         if(fraglimitreached)
1715                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1716                         else
1717                                 return WINNING_NEVER;
1718                 }
1719                 else
1720                 {
1721                         if(fraglimitreached)
1722                                 return WINNING_YES;
1723                         else
1724                                 return WINNING_NO;
1725                 }
1726         }
1727 }
1728
1729 // set the .winning flag for exactly those players with a given field value
1730 void SetWinners(.float field, float value)
1731 {
1732         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1733 }
1734
1735 // set the .winning flag for those players with a given field value
1736 void AddWinners(.float field, float value)
1737 {
1738         FOREACH_CLIENT(IS_PLAYER(it), {
1739                 if(it.(field) == value)
1740                         it.winning = 1;
1741         });
1742 }
1743
1744 // clear the .winning flags
1745 void ClearWinners()
1746 {
1747         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1748 }
1749
1750 void ShuffleMaplist()
1751 {
1752         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1753 }
1754
1755 float leaderfrags;
1756 float WinningCondition_Scores(float limit, float leadlimit)
1757 {
1758         float limitreached;
1759
1760         // TODO make everything use THIS winning condition (except LMS)
1761         WinningConditionHelper(NULL);
1762
1763         if(teamplay)
1764         {
1765                 for (int i = 1; i < 5; ++i)
1766                 {
1767                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1768                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1769                 }
1770         }
1771
1772         ClearWinners();
1773         if(WinningConditionHelper_winner)
1774                 WinningConditionHelper_winner.winning = 1;
1775         if(WinningConditionHelper_winnerteam >= 0)
1776                 SetWinners(team, WinningConditionHelper_winnerteam);
1777
1778         if(WinningConditionHelper_lowerisbetter)
1779         {
1780                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1781                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1782                 limit = -limit;
1783         }
1784
1785         if(WinningConditionHelper_zeroisworst)
1786                 leadlimit = 0; // not supported in this mode
1787
1788         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1789         // these modes always score in increments of 1, thus this makes sense
1790         {
1791                 if(leaderfrags != WinningConditionHelper_topscore)
1792                 {
1793                         leaderfrags = WinningConditionHelper_topscore;
1794
1795                         if (limit)
1796                         {
1797                                 if (leaderfrags == limit - 1)
1798                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1799                                 else if (leaderfrags == limit - 2)
1800                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1801                                 else if (leaderfrags == limit - 3)
1802                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1803                         }
1804                 }
1805         }
1806
1807         limitreached = false;
1808         if (limit && WinningConditionHelper_topscore >= limit)
1809                 limitreached = true;
1810         if(leadlimit)
1811         {
1812                 float leadlimitreached;
1813                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1814                 if(autocvar_leadlimit_and_fraglimit)
1815                         limitreached = (limitreached && leadlimitreached);
1816                 else
1817                         limitreached = (limitreached || leadlimitreached);
1818         }
1819
1820         if(limit)
1821                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1822
1823         return GetWinningCode(
1824                 WinningConditionHelper_topscore && limitreached,
1825                 WinningConditionHelper_equality
1826         );
1827 }
1828
1829 float WinningCondition_RanOutOfSpawns()
1830 {
1831         if(have_team_spawns <= 0)
1832                 return WINNING_NO;
1833
1834         if(!autocvar_g_spawn_useallspawns)
1835                 return WINNING_NO;
1836
1837         if(!some_spawn_has_been_used)
1838                 return WINNING_NO;
1839
1840         for (int i = 1; i < 5; ++i)
1841         {
1842                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1843         }
1844
1845         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1846         {
1847                 if (Team_IsValidTeam(it.team))
1848                 {
1849                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1850                 }
1851         });
1852
1853         IL_EACH(g_spawnpoints, true,
1854         {
1855                 if (Team_IsValidTeam(it.team))
1856                 {
1857                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1858                 }
1859         });
1860
1861         ClearWinners();
1862         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1863         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1864         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1865         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1866         if(team1_score + team2_score + team3_score + team4_score == 0)
1867         {
1868                 checkrules_equality = true;
1869                 return WINNING_YES;
1870         }
1871         else if(team1_score + team2_score + team3_score + team4_score == 1)
1872         {
1873                 float t, i;
1874                 if(team1_score)
1875                         t = 1;
1876                 else if(team2_score)
1877                         t = 2;
1878                 else if(team3_score)
1879                         t = 3;
1880                 else // if(team4_score)
1881                         t = 4;
1882                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1883                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1884                 {
1885                         for (int j = 1; j <= NUM_TEAMS; ++j)
1886                         {
1887                                 if (t == j)
1888                                 {
1889                                         continue;
1890                                 }
1891                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1892                                 {
1893                                         continue;
1894                                 }
1895                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1896                         }
1897                 }
1898
1899                 AddWinners(team, t);
1900                 return WINNING_YES;
1901         }
1902         else
1903                 return WINNING_NO;
1904 }
1905
1906 /*
1907 ============
1908 CheckRules_World
1909
1910 Exit deathmatch games upon conditions
1911 ============
1912 */
1913 void CheckRules_World()
1914 {
1915         float timelimit;
1916         float fraglimit;
1917         float leadlimit;
1918
1919         VoteThink();
1920         MapVote_Think();
1921
1922         SetDefaultAlpha();
1923
1924         if (intermission_running) // someone else quit the game already
1925         {
1926                 if(player_count == 0) // Nobody there? Then let's go to the next map
1927                         MapVote_Start();
1928                         // this will actually check the player count in the next frame
1929                         // again, but this shouldn't hurt
1930                 return;
1931         }
1932
1933         timelimit = autocvar_timelimit * 60;
1934         fraglimit = autocvar_fraglimit;
1935         leadlimit = autocvar_leadlimit;
1936
1937         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1938         {
1939                 if(timelimit > 0)
1940                         timelimit = 0; // timelimit is not made for warmup
1941                 if(fraglimit > 0)
1942                         fraglimit = 0; // no fraglimit for now
1943                 leadlimit = 0; // no leadlimit for now
1944         }
1945
1946         if(timelimit > 0)
1947         {
1948                 timelimit += game_starttime;
1949         }
1950         else if (timelimit < 0)
1951         {
1952                 // endmatch
1953                 NextLevel();
1954                 return;
1955         }
1956
1957         float wantovertime;
1958         wantovertime = 0;
1959
1960         if(timelimit > game_starttime)
1961                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1962         else
1963                 game_completion_ratio = 0;
1964
1965         if(checkrules_suddendeathend)
1966         {
1967                 if(!checkrules_suddendeathwarning)
1968                 {
1969                         checkrules_suddendeathwarning = true;
1970                         if(g_race && !g_race_qualifying)
1971                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1972                         else
1973                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1974                 }
1975         }
1976         else
1977         {
1978                 if (timelimit && time >= timelimit)
1979                 {
1980                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1981                         {
1982                                 float totalplayers;
1983                                 float playerswithlaps;
1984                                 float readyplayers;
1985                                 totalplayers = playerswithlaps = readyplayers = 0;
1986                                 FOREACH_CLIENT(IS_PLAYER(it), {
1987                                         ++totalplayers;
1988                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1989                                                 ++playerswithlaps;
1990                                         if(it.ready)
1991                                                 ++readyplayers;
1992                                 });
1993
1994                                 // at least 2 of the players have completed a lap: start the RACE
1995                                 // otherwise, the players should end the qualifying on their own
1996                                 if(readyplayers || playerswithlaps >= 2)
1997                                 {
1998                                         checkrules_suddendeathend = 0;
1999                                         ReadyRestart(); // go to race
2000                                         return;
2001                                 }
2002                                 else
2003                                         wantovertime |= InitiateSuddenDeath();
2004                         }
2005                         else
2006                                 wantovertime |= InitiateSuddenDeath();
2007                 }
2008         }
2009
2010         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2011         {
2012                 NextLevel();
2013                 return;
2014         }
2015
2016         int checkrules_status = WinningCondition_RanOutOfSpawns();
2017         if(checkrules_status == WINNING_YES)
2018                 bprint("Hey! Someone ran out of spawns!\n");
2019         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2020                 checkrules_status = M_ARGV(0, float);
2021         else
2022                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2023
2024         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2025         {
2026                 checkrules_status = WINNING_NEVER;
2027                 checkrules_overtimesadded = -1;
2028                 wantovertime |= InitiateSuddenDeath();
2029         }
2030
2031         if(checkrules_status == WINNING_NEVER)
2032                 // equality cases! Nobody wins if the overtime ends in a draw.
2033                 ClearWinners();
2034
2035         if(wantovertime)
2036         {
2037                 if(checkrules_status == WINNING_NEVER)
2038                         InitiateOvertime();
2039                 else
2040                         checkrules_status = WINNING_YES;
2041         }
2042
2043         if(checkrules_suddendeathend)
2044                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2045                         checkrules_status = WINNING_YES;
2046
2047         if(checkrules_status == WINNING_YES)
2048         {
2049                 //print("WINNING\n");
2050                 NextLevel();
2051         }
2052 }
2053
2054 string GotoMap(string m)
2055 {
2056         m = GameTypeVote_MapInfo_FixName(m);
2057         if (!m)
2058                 return "The map you suggested is not available on this server.";
2059         if (!autocvar_sv_vote_gametype)
2060         if(!MapInfo_CheckMap(m))
2061                 return "The map you suggested does not support the current game mode.";
2062         cvar_set("nextmap", m);
2063         cvar_set("timelimit", "-1");
2064         if(mapvote_initialized || alreadychangedlevel)
2065         {
2066                 if(DoNextMapOverride(0))
2067                         return "Map switch initiated.";
2068                 else
2069                         return "Hm... no. For some reason I like THIS map more.";
2070         }
2071         else
2072                 return "Map switch will happen after scoreboard.";
2073 }
2074
2075 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2076 void RunThink(entity this)
2077 {
2078         // don't let things stay in the past.
2079         // it is possible to start that way by a trigger with a local time.
2080         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2081                 return;
2082
2083         float oldtime = time; // do we need to save this?
2084
2085         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2086         {
2087                 time = max(oldtime, this.nextthink);
2088                 this.nextthink = 0;
2089
2090                 if(getthink(this))
2091                         getthink(this)(this);
2092                 // mods often set nextthink to time to cause a think every frame,
2093                 // we don't want to loop in that case, so exit if the new nextthink is
2094                 // <= the time the qc was told, also exit if it is past the end of the
2095                 // frame
2096                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2097                         break;
2098         }
2099
2100         time = oldtime;
2101 }
2102
2103 bool autocvar_sv_freezenonclients;
2104 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2105 void Physics_Frame()
2106 {
2107         if(autocvar_sv_freezenonclients)
2108                 return;
2109
2110         FOREACH_ENTITY_FLOAT(pure_data, false,
2111         {
2112                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2113                         continue;
2114
2115                 //set_movetype(it, it.move_movetype);
2116                 // inline the set_movetype function, since this is called a lot
2117                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2118
2119                 if(it.move_movetype == MOVETYPE_NONE)
2120                         continue;
2121
2122                 if(it.move_qcphysics)
2123                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2124
2125                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2126                 {
2127                         // handle thinking here
2128                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2129                                 RunThink(it);
2130                 }
2131         });
2132
2133         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2134                 return;
2135
2136         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2137         {
2138                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2139                         continue;
2140                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2141         });
2142 }
2143
2144 void systems_update();
2145 void EndFrame()
2146 {
2147         anticheat_endframe();
2148
2149         Physics_Frame();
2150
2151         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2152                 entity e = IS_SPEC(it) ? it.enemy : it;
2153                 if (e.typehitsound) {
2154                         STAT(TYPEHIT_TIME, it) = time;
2155                 } else if (e.killsound) {
2156                         STAT(KILL_TIME, it) = time;
2157                 } else if (e.damage_dealt) {
2158                         STAT(HIT_TIME, it) = time;
2159                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2160                 }
2161         });
2162         // add 1 frametime because after this, engine SV_Physics
2163         // increases time by a frametime and then networks the frame
2164         // add another frametime because client shows everything with
2165         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2166         // needed!
2167         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2168         FOREACH_CLIENT(true, {
2169                 it.typehitsound = false;
2170                 it.damage_dealt = 0;
2171                 it.killsound = false;
2172                 antilag_record(it, CS(it), altime);
2173         });
2174         IL_EACH(g_monsters, true,
2175         {
2176                 antilag_record(it, it, altime);
2177         });
2178         IL_EACH(g_projectiles, it.classname == "nade",
2179         {
2180                 antilag_record(it, it, altime);
2181         });
2182         systems_update();
2183         IL_ENDFRAME();
2184 }
2185
2186
2187 /*
2188  * RedirectionThink:
2189  * returns true if redirecting
2190  */
2191 float redirection_timeout;
2192 float redirection_nextthink;
2193 float RedirectionThink()
2194 {
2195         float clients_found;
2196
2197         if(redirection_target == "")
2198                 return false;
2199
2200         if(!redirection_timeout)
2201         {
2202                 cvar_set("sv_public", "-2");
2203                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2204                 if(redirection_target == "self")
2205                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2206                 else
2207                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2208         }
2209
2210         if(time < redirection_nextthink)
2211                 return true;
2212
2213         redirection_nextthink = time + 1;
2214
2215         clients_found = 0;
2216         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2217                 // TODO add timer
2218                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2219                 if(redirection_target == "self")
2220                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2221                 else
2222                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2223                 ++clients_found;
2224         });
2225
2226         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2227
2228         if(time > redirection_timeout || clients_found == 0)
2229                 localcmd("\nwait; wait; wait; quit\n");
2230
2231         return true;
2232 }
2233
2234 void RestoreGame()
2235 {
2236         // Loaded from a save game
2237         // some things then break, so let's work around them...
2238
2239         // Progs DB (capture records)
2240         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2241
2242         // Mapinfo
2243         MapInfo_Shutdown();
2244         MapInfo_Enumerate();
2245         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2246         WeaponStats_Init();
2247
2248         TargetMusic_RestoreGame();
2249 }
2250
2251 void Shutdown()
2252 {
2253         game_stopped = 2;
2254
2255         if(world_initialized > 0)
2256         {
2257                 world_initialized = 0;
2258                 LOG_TRACE("Saving persistent data...");
2259                 Ban_SaveBans();
2260
2261                 // playerstats with unfinished match
2262                 PlayerStats_GameReport(false);
2263
2264                 if(!cheatcount_total)
2265                 {
2266                         if(autocvar_sv_db_saveasdump)
2267                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2268                         else
2269                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2270                 }
2271                 if(autocvar_developer > 0)
2272                 {
2273                         if(autocvar_sv_db_saveasdump)
2274                                 db_dump(TemporaryDB, "server-temp.db");
2275                         else
2276                                 db_save(TemporaryDB, "server-temp.db");
2277                 }
2278                 CheatShutdown(); // must be after cheatcount check
2279                 db_close(ServerProgsDB);
2280                 db_close(TemporaryDB);
2281                 LOG_TRACE("Saving persistent data... done!");
2282                 // tell the bot system the game is ending now
2283                 bot_endgame();
2284
2285                 WeaponStats_Shutdown();
2286                 MapInfo_Shutdown();
2287         }
2288         else if(world_initialized == 0)
2289         {
2290                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2291         }
2292         else
2293         {
2294                 __init_dedicated_server_shutdown();
2295         }
2296 }