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Full support for 3 and 4 teams in CA and Freezetag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist()
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344                 BADCVAR("sv_use_csqc_players"); // transition
345 #endif
346
347                 // allowed changes to server admins (please sync this to server.cfg)
348                 // vi commands:
349                 //   :/"impure"/,$d
350                 //   :g!,^\/\/[^ /],d
351                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
352                 //   :%!sort
353                 // yes, this does contain some redundant stuff, don't really care
354                 BADCVAR("bot_config_file");
355                 BADCVAR("bot_number");
356                 BADCVAR("bot_prefix");
357                 BADCVAR("bot_suffix");
358                 BADCVAR("capturelimit_override");
359                 BADCVAR("fraglimit_override");
360                 BADCVAR("gametype");
361                 BADCVAR("g_antilag");
362                 BADCVAR("g_balance_teams");
363                 BADCVAR("g_balance_teams_prevent_imbalance");
364                 BADCVAR("g_balance_teams_scorefactor");
365                 BADCVAR("g_ban_sync_trusted_servers");
366                 BADCVAR("g_ban_sync_uri");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556
557         MapInfo_Enumerate();
558         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
559 }
560
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
563 void Nagger_Init();
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
568 {
569         float fd, l, i, j, n;
570         string s, col;
571
572         cvar = cvar_normal;
573         cvar_string = cvar_string_normal;
574         cvar_set = cvar_set_normal;
575
576         if(world_already_spawned)
577                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578         world_already_spawned = TRUE;
579
580         remove = remove_safely; // during spawning, watch what you remove!
581
582         check_unacceptable_compiler_bugs();
583
584         cvar_changes_init(); // do this very early now so it REALLY matches the server config
585
586         compressShortVector_init();
587
588         entity head;
589         head = nextent(world);
590         maxclients = 0;
591         while(head)
592         {
593                 ++maxclients;
594                 head = nextent(head);
595         }
596
597         // needs to be done so early because of the constants they create
598         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
599         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
600
601         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602
603         TemporaryDB = db_create();
604
605         // 0 normal
606         lightstyle(0, "m");
607
608         // 1 FLICKER (first variety)
609         lightstyle(1, "mmnmmommommnonmmonqnmmo");
610
611         // 2 SLOW STRONG PULSE
612         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613
614         // 3 CANDLE (first variety)
615         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616
617         // 4 FAST STROBE
618         lightstyle(4, "mamamamamama");
619
620         // 5 GENTLE PULSE 1
621         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622
623         // 6 FLICKER (second variety)
624         lightstyle(6, "nmonqnmomnmomomno");
625
626         // 7 CANDLE (second variety)
627         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628
629         // 8 CANDLE (third variety)
630         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631
632         // 9 SLOW STROBE (fourth variety)
633         lightstyle(9, "aaaaaaaazzzzzzzz");
634
635         // 10 FLUORESCENT FLICKER
636         lightstyle(10, "mmamammmmammamamaaamammma");
637
638         // 11 SLOW PULSE NOT FADE TO BLACK
639         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640
641         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
642
643         // 63 testing
644         lightstyle(63, "a");
645
646         if(autocvar_g_campaign)
647                 CampaignPreInit();
648
649         Map_MarkAsRecent(mapname);
650
651         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652
653         precache_model ("null"); // we need this one before InitGameplayMode
654         InitGameplayMode();
655         readlevelcvars();
656         GrappleHookInit();
657         ElectroInit();
658         LaserInit();
659
660         player_count = 0;
661         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662         if(bot_waypoints_for_items == 1)
663                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664                         bot_waypoints_for_items = 0;
665
666         precache();
667
668         WaypointSprite_Init();
669
670         //if (g_domination)
671         //      dom_init();
672
673         GameLogInit(); // prepare everything
674         // NOTE for matchid:
675         // changing the logic generating it is okay. But:
676         // it HAS to stay <= 64 chars
677         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678         if(autocvar_sv_eventlog)
679         {
680                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
681                 matchid = strzone(s);
682
683                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684                 s = ":gameinfo:mutators:LIST";
685
686                 ret_string = s;
687                 MUTATOR_CALLHOOK(BuildMutatorsString);
688                 s = ret_string;
689
690                 // simple, probably not good in the mutator system
691                 if(autocvar_g_grappling_hook)
692                         s = strcat(s, ":grappling_hook");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(!autocvar_g_use_ammunition)
696                         s = strcat(s, ":no_use_ammunition");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_pickup_items == 0)
700                         s = strcat(s, ":no_pickup_items");
701                 if(autocvar_g_pickup_items > 0)
702                         s = strcat(s, ":pickup_items");
703
704                 // initialiation stuff, not good in the mutator system
705                 if(autocvar_g_weaponarena != "0")
706                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
707
708                 // TODO to mutator system
709                 if(autocvar_g_norecoil)
710                         s = strcat(s, ":norecoil");
711
712                 // TODO to mutator system
713                 if(autocvar_g_midair)
714                         s = strcat(s, ":midair");
715
716                 // TODO to mutator system
717                 if(autocvar_g_minstagib)
718                         s = strcat(s, ":minstagib");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         fteqcc_testbugs();
740
741         Ban_LoadBans();
742
743         MapInfo_Enumerate();
744         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
745
746         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
747         {
748                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749                 if(fd != -1)
750                 {
751                         while((s = fgets(fd)))
752                         {
753                                 l = tokenize_console(s);
754                                 if(l < 2)
755                                         continue;
756                                 if(argv(0) == "cd")
757                                 {
758                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759                                         print("  cdtrack ", argv(2), "\n");
760                                 }
761                                 else if(argv(0) == "fog")
762                                 {
763                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764                                         print("  \"fog\" \"", s, "\"\n");
765                                 }
766                                 else if(argv(0) == "set")
767                                 {
768                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
770                                 }
771                                 else if(argv(0) != "//")
772                                 {
773                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775                                 }
776                         }
777                         fclose(fd);
778                 }
779         }
780
781         WeaponStats_Init();
782
783         WEPSET_ADDSTAT();
784         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
785         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
786         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
787         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
802         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
803
804         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
805         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
806
807         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
808
809         // g_movementspeed hack
810         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
811         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
812         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
813         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
814
815         // secrets
816         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
817         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
818
819         // misc
820         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
821
822         next_pingtime = time + 5;
823
824         detect_maptype();
825
826         // set up information replies for clients and server to use
827         lsmaps_reply = "^7Maps available: ";
828         lsnewmaps_reply = "^7Maps without a record set: ";
829         for(i = 0, j = 0; i < MapInfo_count; ++i)
830         {
831                 if(MapInfo_Get_ByID(i))
832                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
833                         {
834                                 if(mod(i, 2))
835                                         col = "^2";
836                                 else
837                                         col = "^3";
838
839                                 ++j;
840
841                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
842
843                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
844                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
845                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
846                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
847                         }
848         }
849
850         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
851         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
852
853         maplist_reply = "^7Maps in list: ";
854         n = tokenize_console(autocvar_g_maplist);
855         for(i = 0, j = 0; i < n; ++i)
856         {
857                 if(MapInfo_CheckMap(argv(i)))
858                 {
859                         if(mod(j, 2))
860                                 col = "^2";
861                         else
862                                 col = "^3";
863                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
864                         ++j;
865                 }
866         }
867         maplist_reply = strzone(strcat(maplist_reply, "\n"));
868         MapInfo_ClearTemps();
869
870         for(i = 0; i < 10; ++i)
871         {
872                 s = getrecords(i);
873                 if (s)
874                         records_reply[i] = strzone(s);
875         }
876
877         ladder_reply = strzone(getladder());
878
879         rankings_reply = strzone(getrankings());
880
881         // begin other init
882         ClientInit_Spawn();
883         RandomSeed_Spawn();
884         PingPLReport_Spawn();
885
886         CheatInit();
887
888         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
889
890         // fill sv_curl_serverpackages from .serverpackage files
891         if(autocvar_sv_curl_serverpackages_auto)
892         {
893                 s = "";
894                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
895                 for(i = 0; i < n; ++i)
896                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
897                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
898                                 s = strcat(s, " ", argv(i));
899                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
900                 if(fd >= 0)
901                 {
902                         j = search_getsize(fd);
903                         for(i = 0; i < j; ++i)
904                                 s = strcat(s, " ", search_getfilename(fd, i));
905                         search_end(fd);
906                 }
907                 fd = search_begin("*.serverpackage", TRUE, FALSE);
908                 if(fd >= 0)
909                 {
910                         j = search_getsize(fd);
911                         for(i = 0; i < j; ++i)
912                                 s = strcat(s, " ", search_getfilename(fd, i));
913                         search_end(fd);
914                 }
915                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
916         }
917
918         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
919         modname = "Xonotic";
920         // physics/balance/config changes that count as mod
921         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
922                 modname = cvar_string("g_mod_physics");
923         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
924                 modname = cvar_string("g_mod_balance");
925         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
926                 modname = cvar_string("g_mod_config");
927         // weird mutators that deserve to count as mod
928         if(autocvar_g_minstagib)
929                 modname = "MinstaGib";
930         // extra mutators that deserve to count as mod
931         MUTATOR_CALLHOOK(SetModname);
932         // weird game types that deserve to count as mod
933         if(g_cts)
934                 modname = "CTS";
935         // save it for later
936         modname = strzone(modname);
937
938         WinningConditionHelper(); // set worldstatus
939
940         world_initialized = 1;
941 }
942
943 void spawnfunc_light (void)
944 {
945         //makestatic (self); // Who the f___ did that?
946         remove(self);
947 }
948
949 string GetGametype()
950 {
951         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
952 }
953
954 string getmapname_stored;
955 string GetMapname()
956 {
957         return mapname;
958 }
959
960 float Map_Count, Map_Current;
961 string Map_Current_Name;
962
963 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
964 float GetMaplistPosition()
965 {
966         float pos, idx;
967         string map;
968
969         map = GetMapname();
970         idx = autocvar_g_maplist_index;
971
972         if(idx >= 0)
973                 if(idx < Map_Count)
974                         if(map == argv(idx))
975                                 return idx;
976
977         for(pos = 0; pos < Map_Count; ++pos)
978                 if(map == argv(pos))
979                         return pos;
980
981         // resume normal maplist rotation if current map is not in g_maplist
982         return idx;
983 }
984
985 float MapHasRightSize(string map)
986 {
987         float fh;
988         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
989         if(autocvar_g_maplist_check_waypoints)
990         {
991                 dprint("checkwp "); dprint(map);
992                 if(!fexists(strcat("maps/", map, ".waypoints")))
993                 {
994                         dprint(": no waypoints\n");
995                         return FALSE;
996                 }
997                 dprint(": has waypoints\n");
998         }
999
1000         // open map size restriction file
1001         dprint("opensize "); dprint(map);
1002         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1003         if(fh >= 0)
1004         {
1005                 float mapmin, mapmax;
1006                 dprint(": ok, ");
1007                 mapmin = stof(fgets(fh));
1008                 mapmax = stof(fgets(fh));
1009                 fclose(fh);
1010                 if(player_count < mapmin)
1011                 {
1012                         dprint("not enough\n");
1013                         return FALSE;
1014                 }
1015                 if(player_count > mapmax)
1016                 {
1017                         dprint("too many\n");
1018                         return FALSE;
1019                 }
1020                 dprint("right size\n");
1021                 return TRUE;
1022         }
1023         dprint(": not found\n");
1024         return TRUE;
1025 }
1026
1027 string Map_Filename(float position)
1028 {
1029         return strcat("maps/", argv(position), ".bsp");
1030 }
1031
1032 string strwords(string s, float w)
1033 {
1034         float endpos;
1035         for(endpos = 0; w && endpos >= 0; --w)
1036                 endpos = strstrofs(s, " ", endpos + 1);
1037         if(endpos < 0)
1038                 return s;
1039         else
1040                 return substring(s, 0, endpos);
1041 }
1042
1043 float strhasword(string s, string w)
1044 {
1045         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1046 }
1047
1048 void Map_MarkAsRecent(string m)
1049 {
1050         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 }
1052
1053 float Map_IsRecent(string m)
1054 {
1055         return strhasword(autocvar_g_maplist_mostrecent, m);
1056 }
1057
1058 float Map_Check(float position, float pass)
1059 {
1060         string filename;
1061         string map_next;
1062         map_next = argv(position);
1063         if(pass <= 1)
1064         {
1065                 if(Map_IsRecent(map_next))
1066                         return 0;
1067         }
1068         filename = Map_Filename(position);
1069         if(MapInfo_CheckMap(map_next))
1070         {
1071                 if(pass == 2)
1072                         return 1;
1073                 if(MapHasRightSize(map_next))
1074                         return 1;
1075                 return 0;
1076         }
1077         else
1078                 dprint( "Couldn't select '", filename, "'..\n" );
1079
1080         return 0;
1081 }
1082
1083 void Map_Goto_SetStr(string nextmapname)
1084 {
1085         if(getmapname_stored != "")
1086                 strunzone(getmapname_stored);
1087         if(nextmapname == "")
1088                 getmapname_stored = "";
1089         else
1090                 getmapname_stored = strzone(nextmapname);
1091 }
1092
1093 void Map_Goto_SetFloat(float position)
1094 {
1095         cvar_set("g_maplist_index", ftos(position));
1096         Map_Goto_SetStr(argv(position));
1097 }
1098
1099 void Map_Goto(float reinit)
1100 {
1101         MapInfo_LoadMap(getmapname_stored, reinit);
1102 }
1103
1104 // return codes of map selectors:
1105 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1106 //   -2 = permanent failure
1107 float() MaplistMethod_Iterate = // usual method
1108 {
1109         float pass, i;
1110
1111         for(pass = 1; pass <= 2; ++pass)
1112         {
1113                 for(i = 1; i < Map_Count; ++i)
1114                 {
1115                         float mapindex;
1116                         mapindex = mod(i + Map_Current, Map_Count);
1117                         if(Map_Check(mapindex, pass))
1118                                 return mapindex;
1119                 }
1120         }
1121         return -1;
1122 }
1123
1124 float() MaplistMethod_Repeat = // fallback method
1125 {
1126         if(Map_Check(Map_Current, 2))
1127                 return Map_Current;
1128         return -2;
1129 }
1130
1131 float() MaplistMethod_Random = // random map selection
1132 {
1133         float i, imax;
1134
1135         imax = 42;
1136
1137         for(i = 0; i <= imax; ++i)
1138         {
1139                 float mapindex;
1140                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1141                 if(Map_Check(mapindex, 1))
1142                         return mapindex;
1143         }
1144         return -1;
1145 }
1146
1147 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1148 // the exponent sets a bias on the map selection:
1149 // the higher the exponent, the less likely "shortly repeated" same maps are
1150 {
1151         float i, j, imax, insertpos;
1152
1153         imax = 42;
1154
1155         for(i = 0; i <= imax; ++i)
1156         {
1157                 string newlist;
1158
1159                 // now reinsert this at another position
1160                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1161                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1162                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1163                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1164
1165                 // insert the current map there
1166                 newlist = "";
1167                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1168                         newlist = strcat(newlist, " ", argv(j));
1169                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1170                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1171                         newlist = strcat(newlist, " ", argv(j));
1172                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1173                 cvar_set("g_maplist", newlist);
1174                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175
1176                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1177                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1178                 if(Map_Check(Map_Current, 1))
1179                         return Map_Current;
1180         }
1181         return -1;
1182 }
1183
1184 void Maplist_Init()
1185 {
1186         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187         if(Map_Count == 0)
1188         {
1189                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1190                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1191                 if(autocvar_g_maplist_shuffle)
1192                         ShuffleMaplist();
1193                 localcmd("\nmenu_cmd sync\n");
1194                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195         }
1196         if(Map_Count == 0)
1197                 error("empty maplist, cannot select a new map");
1198         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1199
1200         if(Map_Current_Name)
1201                 strunzone(Map_Current_Name);
1202         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1203         // this may or may not be correct, but who cares, in the worst case a map
1204         // isn't chosen in the first pass that should have been
1205 }
1206
1207 string GetNextMap()
1208 {
1209         float nextMap;
1210
1211         Maplist_Init();
1212         nextMap = -1;
1213
1214         if(nextMap == -1)
1215                 if(autocvar_g_maplist_shuffle > 0)
1216                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217
1218         if(nextMap == -1)
1219                 if(autocvar_g_maplist_selectrandom)
1220                         nextMap = MaplistMethod_Random();
1221
1222         if(nextMap == -1)
1223                 nextMap = MaplistMethod_Iterate();
1224
1225         if(nextMap == -1)
1226                 nextMap = MaplistMethod_Repeat();
1227
1228         if(nextMap >= 0)
1229         {
1230                 Map_Goto_SetFloat(nextMap);
1231                 return getmapname_stored;
1232         }
1233
1234         return "";
1235 }
1236
1237 float DoNextMapOverride(float reinit)
1238 {
1239         if(autocvar_g_campaign)
1240         {
1241                 CampaignPostIntermission();
1242                 alreadychangedlevel = TRUE;
1243                 return TRUE;
1244         }
1245         if(autocvar_quit_when_empty)
1246         {
1247                 if(player_count <= currentbots)
1248                 {
1249                         localcmd("quit\n");
1250                         alreadychangedlevel = TRUE;
1251                         return TRUE;
1252                 }
1253         }
1254         if(autocvar_quit_and_redirect != "")
1255         {
1256                 redirection_target = strzone(autocvar_quit_and_redirect);
1257                 alreadychangedlevel = TRUE;
1258                 return TRUE;
1259         }
1260         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1261         {
1262                 localcmd("restart\n");
1263                 alreadychangedlevel = TRUE;
1264                 return TRUE;
1265         }
1266         if(autocvar_nextmap != "")
1267                 if(MapInfo_CheckMap(autocvar_nextmap))
1268                 {
1269                         Map_Goto_SetStr(autocvar_nextmap);
1270                         Map_Goto(reinit);
1271                         alreadychangedlevel = TRUE;
1272                         return TRUE;
1273                 }
1274         if(!reinit && autocvar_lastlevel)
1275         {
1276                 cvar_settemp_restore();
1277                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1278                 alreadychangedlevel = TRUE;
1279                 return TRUE;
1280         }
1281         return FALSE;
1282 }
1283
1284 void GotoNextMap(float reinit)
1285 {
1286         //string nextmap;
1287         //float n, nummaps;
1288         //string s;
1289         if (alreadychangedlevel)
1290                 return;
1291         alreadychangedlevel = TRUE;
1292
1293         {
1294                 string nextMap;
1295                 float allowReset;
1296
1297                 for(allowReset = 1; allowReset >= 0; --allowReset)
1298                 {
1299                         nextMap = GetNextMap();
1300                         if(nextMap != "")
1301                                 break;
1302
1303                         if(allowReset)
1304                         {
1305                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1306                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1307                                 if(autocvar_g_maplist_shuffle)
1308                                         ShuffleMaplist();
1309                                 localcmd("\nmenu_cmd sync\n");
1310                         }
1311                         else
1312                         {
1313                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1314                         }
1315                 }
1316                 Map_Goto(reinit);
1317         }
1318 }
1319
1320
1321 /*
1322 ============
1323 IntermissionThink
1324
1325 When the player presses attack or jump, change to the next level
1326 ============
1327 */
1328 .float autoscreenshot;
1329 void() MapVote_Start;
1330 void() MapVote_Think;
1331 float mapvote_initialized;
1332 void IntermissionThink()
1333 {
1334         FixIntermissionClient(self);
1335
1336         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1337         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1338
1339         if( (server_screenshot || client_screenshot)
1340                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1341         {
1342                 self.autoscreenshot = -1;
1343                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1344                 return;
1345         }
1346
1347         if (time < intermission_exittime)
1348                 return;
1349
1350         if(!mapvote_initialized)
1351                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1352                         return;
1353
1354         MapVote_Start();
1355 }
1356
1357 /*
1358 ============
1359 FindIntermission
1360
1361 Returns the entity to view from
1362 ============
1363 */
1364 /*
1365 entity FindIntermission()
1366 {
1367         local   entity spot;
1368         local   float cyc;
1369
1370 // look for info_intermission first
1371         spot = find (world, classname, "info_intermission");
1372         if (spot)
1373         {       // pick a random one
1374                 cyc = random() * 4;
1375                 while (cyc > 1)
1376                 {
1377                         spot = find (spot, classname, "info_intermission");
1378                         if (!spot)
1379                                 spot = find (spot, classname, "info_intermission");
1380                         cyc = cyc - 1;
1381                 }
1382                 return spot;
1383         }
1384
1385 // then look for the start position
1386         spot = find (world, classname, "info_player_start");
1387         if (spot)
1388                 return spot;
1389
1390 // testinfo_player_start is only found in regioned levels
1391         spot = find (world, classname, "testplayerstart");
1392         if (spot)
1393                 return spot;
1394
1395 // then look for the start position
1396         spot = find (world, classname, "info_player_deathmatch");
1397         if (spot)
1398                 return spot;
1399
1400         //objerror ("FindIntermission: no spot");
1401         return world;
1402 }
1403 */
1404
1405 /*
1406 ===============================================================================
1407
1408 RULES
1409
1410 ===============================================================================
1411 */
1412
1413 void DumpStats(float final)
1414 {
1415         float file;
1416         string s;
1417         float to_console;
1418         float to_eventlog;
1419         float to_file;
1420         float i;
1421
1422         to_console = autocvar_sv_logscores_console;
1423         to_eventlog = autocvar_sv_eventlog;
1424         to_file = autocvar_sv_logscores_file;
1425
1426         if(!final)
1427         {
1428                 to_console = TRUE; // always print printstats replies
1429                 to_eventlog = FALSE; // but never print them to the event log
1430         }
1431
1432         if(to_eventlog)
1433                 if(autocvar_sv_eventlog_console)
1434                         to_console = FALSE; // otherwise we get the output twice
1435
1436         if(final)
1437                 s = ":scores:";
1438         else
1439                 s = ":status:";
1440         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1441
1442         if(to_console)
1443                 print(s, "\n");
1444         if(to_eventlog)
1445                 GameLogEcho(s);
1446
1447         file = -1;
1448         if(to_file)
1449         {
1450                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1451                 if(file == -1)
1452                         to_file = FALSE;
1453                 else
1454                         fputs(file, strcat(s, "\n"));
1455         }
1456
1457         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1458         if(to_console)
1459                 print(s, "\n");
1460         if(to_eventlog)
1461                 GameLogEcho(s);
1462         if(to_file)
1463                 fputs(file, strcat(s, "\n"));
1464
1465         FOR_EACH_CLIENT(other)
1466         {
1467                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1468                 {
1469                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1470                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1471                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1472                                 s = strcat(s, ftos(other.team), ":");
1473                         else
1474                                 s = strcat(s, "spectator:");
1475
1476                         if(to_console)
1477                                 print(s, other.netname, "\n");
1478                         if(to_eventlog)
1479                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1480                         if(to_file)
1481                                 fputs(file, strcat(s, other.netname, "\n"));
1482                 }
1483         }
1484
1485         if(teamplay)
1486         {
1487                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1488                 if(to_console)
1489                         print(s, "\n");
1490                 if(to_eventlog)
1491                         GameLogEcho(s);
1492                 if(to_file)
1493                         fputs(file, strcat(s, "\n"));
1494
1495                 for(i = 1; i < 16; ++i)
1496                 {
1497                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1498                         s = strcat(s, ":", ftos(i));
1499                         if(to_console)
1500                                 print(s, "\n");
1501                         if(to_eventlog)
1502                                 GameLogEcho(s);
1503                         if(to_file)
1504                                 fputs(file, strcat(s, "\n"));
1505                 }
1506         }
1507
1508         if(to_console)
1509                 print(":end\n");
1510         if(to_eventlog)
1511                 GameLogEcho(":end");
1512         if(to_file)
1513         {
1514                 fputs(file, ":end\n");
1515                 fclose(file);
1516         }
1517 }
1518
1519 void FixIntermissionClient(entity e)
1520 {
1521         string s;
1522         if(!e.autoscreenshot) // initial call
1523         {
1524                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1525                 e.health = -2342;
1526                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1527                 e.solid = SOLID_NOT;
1528                 e.movetype = MOVETYPE_NONE;
1529                 e.takedamage = DAMAGE_NO;
1530                 if(e.weaponentity)
1531                 {
1532                         e.weaponentity.effects = EF_NODRAW;
1533                         if (e.weaponentity.weaponentity)
1534                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1535                 }
1536                 if(clienttype(e) == CLIENTTYPE_REAL)
1537                 {
1538                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1539                         s = autocvar_sv_intermission_cdtrack;
1540                         if(s != "")
1541                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1542                         msg_entity = e;
1543                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1544                 }
1545         }
1546 }
1547
1548 void minstagib_stop_countdown(entity e);
1549 /*
1550 go to the next level for deathmatch
1551 only called if a time or frag limit has expired
1552 */
1553 void NextLevel()
1554 {
1555         gameover = TRUE;
1556
1557         intermission_running = 1;
1558
1559 // enforce a wait time before allowing changelevel
1560         if(player_count > 0)
1561                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1562         else
1563                 intermission_exittime = -1;
1564
1565         /*
1566         WriteByte (MSG_ALL, SVC_CDTRACK);
1567         WriteByte (MSG_ALL, 3);
1568         WriteByte (MSG_ALL, 3);
1569         // done in FixIntermission
1570         */
1571
1572         //pos = FindIntermission ();
1573
1574         VoteReset();
1575
1576         DumpStats(TRUE);
1577
1578         // send statistics
1579         entity e;
1580         PlayerStats_EndMatch(1);
1581         FOR_EACH_CLIENT(e)
1582                 PlayerStats_AddGlobalInfo(e);
1583         PlayerStats_Shutdown();
1584         WeaponStats_Shutdown();
1585
1586         if(autocvar_sv_eventlog)
1587                 GameLogEcho(":gameover");
1588
1589         GameLogClose();
1590
1591         FOR_EACH_PLAYER(other) {
1592                 minstagib_stop_countdown(other);
1593                 FixIntermissionClient(other);
1594                 if(other.winning)
1595                         bprint(other.netname, " ^7wins.\n");
1596         }
1597
1598         if(autocvar_g_campaign)
1599                 CampaignPreIntermission();
1600
1601         localcmd("\nsv_hook_gameend\n");
1602 }
1603
1604 /*
1605 ============
1606 CheckRules_Player
1607
1608 Exit deathmatch games upon conditions
1609 ============
1610 */
1611 void CheckRules_Player()
1612 {
1613         if (gameover)   // someone else quit the game already
1614                 return;
1615
1616         if(self.deadflag == DEAD_NO)
1617                 self.play_time += frametime;
1618
1619         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1620         //   (div0: and that in CheckRules_World please)
1621 }
1622
1623 float checkrules_equality;
1624 float checkrules_suddendeathwarning;
1625 float checkrules_suddendeathend;
1626 float checkrules_overtimesadded; //how many overtimes have been already added
1627
1628 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1629 float WINNING_YES = 1; // winner found
1630 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1631 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1632
1633 float InitiateSuddenDeath()
1634 {
1635         // Check first whether normal overtimes could be added before initiating suddendeath mode
1636         // - for this timelimit_overtime needs to be >0 of course
1637         // - also check the winning condition calculated in the previous frame and only add normal overtime
1638         //   again, if at the point at which timelimit would be extended again, still no winner was found
1639         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1640         {
1641                 return 1; // need to call InitiateOvertime later
1642         }
1643         else
1644         {
1645                 if(!checkrules_suddendeathend)
1646                 {
1647                         if(autocvar_g_campaign)
1648                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1649                         else
1650                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1651                         if(g_race && !g_race_qualifying)
1652                                 race_StartCompleting();
1653                 }
1654                 return 0;
1655         }
1656 }
1657
1658 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1659 {
1660         ++checkrules_overtimesadded;
1661         //add one more overtime by simply extending the timelimit
1662         float tl;
1663         tl = autocvar_timelimit;
1664         tl += autocvar_timelimit_overtime;
1665         cvar_set("timelimit", ftos(tl));
1666         string minutesPlural;
1667         if (autocvar_timelimit_overtime == 1)
1668                 minutesPlural = " ^3minute";
1669         else
1670                 minutesPlural = " ^3minutes";
1671
1672         bcenterprint(
1673                 strcat(
1674                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1675                         ftos(autocvar_timelimit_overtime),
1676                         minutesPlural,
1677                         " to the game!"
1678                 )
1679         );
1680 }
1681
1682 float GetWinningCode(float fraglimitreached, float equality)
1683 {
1684         if(autocvar_g_campaign == 1)
1685                 if(fraglimitreached)
1686                         return WINNING_YES;
1687                 else
1688                         return WINNING_NO;
1689
1690         else
1691                 if(equality)
1692                         if(fraglimitreached)
1693                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1694                         else
1695                                 return WINNING_NEVER;
1696                 else
1697                         if(fraglimitreached)
1698                                 return WINNING_YES;
1699                         else
1700                                 return WINNING_NO;
1701 }
1702
1703 // set the .winning flag for exactly those players with a given field value
1704 void SetWinners(.float field, float value)
1705 {
1706         entity head;
1707         FOR_EACH_PLAYER(head)
1708                 head.winning = (head.field == value);
1709 }
1710
1711 // set the .winning flag for those players with a given field value
1712 void AddWinners(.float field, float value)
1713 {
1714         entity head;
1715         FOR_EACH_PLAYER(head)
1716                 if(head.field == value)
1717                         head.winning = 1;
1718 }
1719
1720 // clear the .winning flags
1721 void ClearWinners(void)
1722 {
1723         entity head;
1724         FOR_EACH_PLAYER(head)
1725                 head.winning = 0;
1726 }
1727
1728 // Onslaught winning condition:
1729 // game terminates if only one team has a working generator (or none)
1730 float WinningCondition_Onslaught()
1731 {
1732         entity head;
1733         float t1, t2, t3, t4;
1734
1735         WinningConditionHelper(); // set worldstatus
1736
1737         if(inWarmupStage)
1738                 return WINNING_NO;
1739
1740         // first check if the game has ended
1741         t1 = t2 = t3 = t4 = 0;
1742         head = find(world, classname, "onslaught_generator");
1743         while (head)
1744         {
1745                 if (head.health > 0)
1746                 {
1747                         if (head.team == COLOR_TEAM1) t1 = 1;
1748                         if (head.team == COLOR_TEAM2) t2 = 1;
1749                         if (head.team == COLOR_TEAM3) t3 = 1;
1750                         if (head.team == COLOR_TEAM4) t4 = 1;
1751                 }
1752                 head = find(head, classname, "onslaught_generator");
1753         }
1754         if (t1 + t2 + t3 + t4 < 2)
1755         {
1756                 // game over, only one team remains (or none)
1757                 ClearWinners();
1758                 if (t1) SetWinners(team, COLOR_TEAM1);
1759                 if (t2) SetWinners(team, COLOR_TEAM2);
1760                 if (t3) SetWinners(team, COLOR_TEAM3);
1761                 if (t4) SetWinners(team, COLOR_TEAM4);
1762                 dprint("Have a winner, ending game.\n");
1763                 return WINNING_YES;
1764         }
1765
1766         // Two or more teams remain
1767         return WINNING_NO;
1768 }
1769
1770 float LMS_NewPlayerLives()
1771 {
1772         float fl;
1773         fl = autocvar_fraglimit;
1774         if(fl == 0)
1775                 fl = 999;
1776
1777         // first player has left the game for dying too much? Nobody else can get in.
1778         if(lms_lowest_lives < 1)
1779                 return 0;
1780
1781         if(!autocvar_g_lms_join_anytime)
1782                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1783                         return 0;
1784
1785         return bound(1, lms_lowest_lives, fl);
1786 }
1787
1788 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1789 // they win. Otherwise the defending team wins once the timelimit passes.
1790 void assault_new_round();
1791 float WinningCondition_Assault()
1792 {
1793         float status;
1794
1795         WinningConditionHelper(); // set worldstatus
1796
1797         status = WINNING_NO;
1798         // as the timelimit has not yet passed just assume the defending team will win
1799         if(assault_attacker_team == COLOR_TEAM1)
1800         {
1801                 SetWinners(team, COLOR_TEAM2);
1802         }
1803         else
1804         {
1805                 SetWinners(team, COLOR_TEAM1);
1806         }
1807
1808         entity ent;
1809         ent = find(world, classname, "target_assault_roundend");
1810         if(ent)
1811         {
1812                 if(ent.winning) // round end has been triggered by attacking team
1813                 {
1814                         bprint("ASSAULT: round completed...\n");
1815                         SetWinners(team, assault_attacker_team);
1816
1817                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1818
1819                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1820                         {
1821                                 status = WINNING_YES;
1822                         }
1823                         else
1824                         {
1825                                 entity oldself;
1826                                 oldself = self;
1827                                 self = ent;
1828                                 assault_new_round();
1829                                 self = oldself;
1830                         }
1831                 }
1832         }
1833
1834         return status;
1835 }
1836
1837 // LMS winning condition: game terminates if and only if there's at most one
1838 // one player who's living lives. Top two scores being equal cancels the time
1839 // limit.
1840 float WinningCondition_LMS()
1841 {
1842         entity head, head2;
1843         float have_player;
1844         float have_players;
1845         float l;
1846
1847         have_player = FALSE;
1848         have_players = FALSE;
1849         l = LMS_NewPlayerLives();
1850
1851         head = find(world, classname, "player");
1852         if(head)
1853                 have_player = TRUE;
1854         head2 = find(head, classname, "player");
1855         if(head2)
1856                 have_players = TRUE;
1857
1858         if(have_player)
1859         {
1860                 // we have at least one player
1861                 if(have_players)
1862                 {
1863                         // two or more active players - continue with the game
1864                 }
1865                 else
1866                 {
1867                         // exactly one player?
1868
1869                         ClearWinners();
1870                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1871
1872                         if(l)
1873                         {
1874                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1875                                 return WINNING_NO;
1876                         }
1877                         else
1878                         {
1879                                 // a winner!
1880                                 // and assign him his first place
1881                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1882                                 return WINNING_YES;
1883                         }
1884                 }
1885         }
1886         else
1887         {
1888                 // nobody is playing at all...
1889                 if(l)
1890                 {
1891                         // wait for players...
1892                 }
1893                 else
1894                 {
1895                         // SNAFU (maybe a draw game?)
1896                         ClearWinners();
1897                         dprint("No players, ending game.\n");
1898                         return WINNING_YES;
1899                 }
1900         }
1901
1902         // When we get here, we have at least two players who are actually LIVING,
1903         // now check if the top two players have equal score.
1904         WinningConditionHelper();
1905
1906         ClearWinners();
1907         if(WinningConditionHelper_winner)
1908                 WinningConditionHelper_winner.winning = TRUE;
1909         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1910                 return WINNING_NEVER;
1911
1912         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1913         return WINNING_NO;
1914 }
1915
1916 void ShuffleMaplist()
1917 {
1918         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1919 }
1920
1921 float leaderfrags;
1922 float WinningCondition_Scores(float limit, float leadlimit)
1923 {
1924         float limitreached;
1925
1926         // TODO make everything use THIS winning condition (except LMS)
1927         WinningConditionHelper();
1928
1929         if(teamplay)
1930         {
1931                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1932                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1933                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1934                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1935         }
1936
1937         ClearWinners();
1938         if(WinningConditionHelper_winner)
1939                 WinningConditionHelper_winner.winning = 1;
1940         if(WinningConditionHelper_winnerteam >= 0)
1941                 SetWinners(team, WinningConditionHelper_winnerteam);
1942
1943         if(WinningConditionHelper_lowerisbetter)
1944         {
1945                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1946                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1947                 limit = -limit;
1948         }
1949
1950         if(WinningConditionHelper_zeroisworst)
1951                 leadlimit = 0; // not supported in this mode
1952
1953         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1954         // these modes always score in increments of 1, thus this makes sense
1955         {
1956                 if(leaderfrags != WinningConditionHelper_topscore)
1957                 {
1958                         leaderfrags = WinningConditionHelper_topscore;
1959
1960                         if (limit)
1961                         if (leaderfrags == limit - 1)
1962                                 Announce("1fragleft");
1963                         else if (leaderfrags == limit - 2)
1964                                 Announce("2fragsleft");
1965                         else if (leaderfrags == limit - 3)
1966                                 Announce("3fragsleft");
1967                 }
1968         }
1969
1970         limitreached = FALSE;
1971         if(limit)
1972                 if(WinningConditionHelper_topscore >= limit)
1973                         limitreached = TRUE;
1974         if(leadlimit)
1975         {
1976                 float leadlimitreached;
1977                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1978                 if(autocvar_leadlimit_and_fraglimit)
1979                         limitreached = (limitreached && leadlimitreached);
1980                 else
1981                         limitreached = (limitreached || leadlimitreached);
1982         }
1983
1984         if(limit)
1985                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1986
1987         return GetWinningCode(
1988                 WinningConditionHelper_topscore && limitreached,
1989                 WinningConditionHelper_equality
1990         );
1991 }
1992
1993 float WinningCondition_Race(float fraglimit)
1994 {
1995         float wc;
1996         entity p;
1997         float n, c;
1998
1999         n = 0;
2000         c = 0;
2001         FOR_EACH_PLAYER(p)
2002         {
2003                 ++n;
2004                 if(p.race_completed)
2005                         ++c;
2006         }
2007         if(n && (n == c))
2008                 return WINNING_YES;
2009         wc = WinningCondition_Scores(fraglimit, 0);
2010
2011         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2012         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2013         // do NOT support equality when the laps are all raced!
2014                 return WINNING_STARTSUDDENDEATHOVERTIME;
2015         else
2016                 return WINNING_NEVER;
2017         return wc;
2018 }
2019
2020 float WinningCondition_QualifyingThenRace(float limit)
2021 {
2022         float wc;
2023         wc = WinningCondition_Scores(limit, 0);
2024
2025         // NEVER initiate overtime
2026         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027         {
2028                 return WINNING_YES;
2029         }
2030
2031         return wc;
2032 }
2033
2034 float WinningCondition_RanOutOfSpawns()
2035 {
2036         entity head;
2037
2038         if(have_team_spawns <= 0)
2039                 return WINNING_NO;
2040
2041         if(autocvar_g_spawn_useallspawns <= 0)
2042                 return WINNING_NO;
2043
2044         if(!some_spawn_has_been_used)
2045                 return WINNING_NO;
2046
2047         team1_score = team2_score = team3_score = team4_score = 0;
2048
2049         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2050         {
2051                 if(head.team == COLOR_TEAM1)
2052                         team1_score = 1;
2053                 else if(head.team == COLOR_TEAM2)
2054                         team2_score = 1;
2055                 else if(head.team == COLOR_TEAM3)
2056                         team3_score = 1;
2057                 else if(head.team == COLOR_TEAM4)
2058                         team4_score = 1;
2059         }
2060
2061         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2062         {
2063                 if(head.team == COLOR_TEAM1)
2064                         team1_score = 1;
2065                 else if(head.team == COLOR_TEAM2)
2066                         team2_score = 1;
2067                 else if(head.team == COLOR_TEAM3)
2068                         team3_score = 1;
2069                 else if(head.team == COLOR_TEAM4)
2070                         team4_score = 1;
2071         }
2072
2073         ClearWinners();
2074         if(team1_score + team2_score + team3_score + team4_score == 0)
2075         {
2076                 checkrules_equality = TRUE;
2077                 return WINNING_YES;
2078         }
2079         else if(team1_score + team2_score + team3_score + team4_score == 1)
2080         {
2081                 float t, i;
2082                 if(team1_score)
2083                         t = COLOR_TEAM1;
2084                 else if(team2_score)
2085                         t = COLOR_TEAM2;
2086                 else if(team3_score)
2087                         t = COLOR_TEAM3;
2088                 else // if(team4_score)
2089                         t = COLOR_TEAM4;
2090                 CheckAllowedTeams(world);
2091                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2092                 {
2093                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2094                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2095                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2096                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2097                 }
2098
2099                 AddWinners(team, t);
2100                 return WINNING_YES;
2101         }
2102         else
2103                 return WINNING_NO;
2104 }
2105
2106 /*
2107 ============
2108 CheckRules_World
2109
2110 Exit deathmatch games upon conditions
2111 ============
2112 */
2113 void ReadyRestart();
2114 void CheckRules_World()
2115 {
2116         float timelimit;
2117         float fraglimit;
2118         float leadlimit;
2119
2120         VoteThink();
2121         MapVote_Think();
2122
2123         SetDefaultAlpha();
2124
2125         /*
2126         MapVote_Think should now do that part
2127         if (intermission_running)
2128                 if (time >= intermission_exittime + 60)
2129                 {
2130                         if(!DoNextMapOverride())
2131                                 GotoNextMap();
2132                         return;
2133                 }
2134         */
2135
2136         if (gameover)   // someone else quit the game already
2137         {
2138                 if(player_count == 0) // Nobody there? Then let's go to the next map
2139                         MapVote_Start();
2140                         // this will actually check the player count in the next frame
2141                         // again, but this shouldn't hurt
2142                 return;
2143         }
2144
2145         timelimit = autocvar_timelimit * 60;
2146         fraglimit = autocvar_fraglimit;
2147         leadlimit = autocvar_leadlimit;
2148
2149         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2150         {
2151                 if(timelimit > 0)
2152                         timelimit = 0; // timelimit is not made for warmup
2153                 if(fraglimit > 0)
2154                         fraglimit = 0; // no fraglimit for now
2155                 leadlimit = 0; // no leadlimit for now
2156         }
2157
2158         if(timelimit > 0)
2159         {
2160                 timelimit += game_starttime;
2161         }
2162         else if (timelimit < 0)
2163         {
2164                 // endmatch
2165                 NextLevel();
2166                 return;
2167         }
2168
2169         if(g_onslaught)
2170                 timelimit = 0; // ONS has its own overtime rule
2171
2172         float wantovertime;
2173         wantovertime = 0;
2174
2175         if(timelimit > game_starttime)
2176                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2177         else
2178                 game_completion_ratio = 0;
2179
2180         if(checkrules_suddendeathend)
2181         {
2182                 if(!checkrules_suddendeathwarning)
2183                 {
2184                         checkrules_suddendeathwarning = TRUE;
2185                         if(g_race && !g_race_qualifying)
2186                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2187                         else
2188                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2189                 }
2190         }
2191         else
2192         {
2193                 if (timelimit && time >= timelimit)
2194                 {
2195                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2196                         {
2197                                 float totalplayers;
2198                                 float playerswithlaps;
2199                                 float readyplayers;
2200                                 entity head;
2201                                 totalplayers = playerswithlaps = readyplayers = 0;
2202                                 FOR_EACH_PLAYER(head)
2203                                 {
2204                                         ++totalplayers;
2205                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2206                                                 ++playerswithlaps;
2207                                         if(head.ready)
2208                                                 ++readyplayers;
2209                                 }
2210
2211                                 // at least 2 of the players have completed a lap: start the RACE
2212                                 // otherwise, the players should end the qualifying on their own
2213                                 if(readyplayers || playerswithlaps >= 2)
2214                                 {
2215                                         checkrules_suddendeathend = 0;
2216                                         ReadyRestart(); // go to race
2217                                         return;
2218                                 }
2219                                 else
2220                                         wantovertime |= InitiateSuddenDeath();
2221                         }
2222                         else
2223                                 wantovertime |= InitiateSuddenDeath();
2224                 }
2225         }
2226
2227         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2228         {
2229                 NextLevel();
2230                 return;
2231         }
2232
2233         float checkrules_status;
2234         checkrules_status = WinningCondition_RanOutOfSpawns();
2235         if(checkrules_status == WINNING_YES)
2236         {
2237                 bprint("Hey! Someone ran out of spawns!\n");
2238         }
2239         else if(g_race && !g_race_qualifying && timelimit >= 0)
2240         {
2241                 checkrules_status = WinningCondition_Race(fraglimit);
2242                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2243         }
2244         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2245         {
2246                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2247                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2248         }
2249         else if(g_assault)
2250         {
2251                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2252         }
2253         else if(g_lms)
2254         {
2255                 checkrules_status = WinningCondition_LMS();
2256         }
2257         else if (g_onslaught)
2258         {
2259                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2260         }
2261         else
2262         {
2263                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2264                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2265         }
2266
2267         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2268         {
2269                 checkrules_status = WINNING_NEVER;
2270                 checkrules_overtimesadded = -1;
2271                 wantovertime |= InitiateSuddenDeath();
2272         }
2273
2274         if(checkrules_status == WINNING_NEVER)
2275                 // equality cases! Nobody wins if the overtime ends in a draw.
2276                 ClearWinners();
2277
2278         if(wantovertime)
2279         {
2280                 if(checkrules_status == WINNING_NEVER)
2281                         InitiateOvertime();
2282                 else
2283                         checkrules_status = WINNING_YES;
2284         }
2285
2286         if(checkrules_suddendeathend)
2287                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2288                         checkrules_status = WINNING_YES;
2289
2290         if(checkrules_status == WINNING_YES)
2291         {
2292                 //print("WINNING\n");
2293                 NextLevel();
2294         }
2295 }
2296
2297 float mapvote_nextthink;
2298 float mapvote_initialized;
2299 float mapvote_keeptwotime;
2300 float mapvote_timeout;
2301 string mapvote_message;
2302 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2303 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2304 float mapvote_screenshot_dirs_count;
2305
2306 float mapvote_count;
2307 float mapvote_count_real;
2308 string mapvote_maps[MAPVOTE_COUNT];
2309 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2310 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2311 float mapvote_maps_suggested[MAPVOTE_COUNT];
2312 string mapvote_suggestions[MAPVOTE_COUNT];
2313 float mapvote_suggestion_ptr;
2314 float mapvote_voters;
2315 float mapvote_selections[MAPVOTE_COUNT];
2316 float mapvote_run;
2317 float mapvote_detail;
2318 float mapvote_abstain;
2319 .float mapvote;
2320
2321 void MapVote_ClearAllVotes()
2322 {
2323         FOR_EACH_CLIENT(other)
2324                 other.mapvote = 0;
2325 }
2326
2327 string MapVote_Suggest(string m)
2328 {
2329         float i;
2330         if(m == "")
2331                 return "That's not how to use this command.";
2332         if(!autocvar_g_maplist_votable_suggestions)
2333                 return "Suggestions are not accepted on this server.";
2334         if(mapvote_initialized)
2335                 return "Can't suggest - voting is already in progress!";
2336         m = MapInfo_FixName(m);
2337         if(!m)
2338                 return "The map you suggested is not available on this server.";
2339         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2340                 if(Map_IsRecent(m))
2341                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2342
2343         if(!MapInfo_CheckMap(m))
2344                 return "The map you suggested does not support the current game mode.";
2345         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2346                 if(mapvote_suggestions[i] == m)
2347                         return "This map was already suggested.";
2348         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2349         {
2350                 i = floor(random() * mapvote_suggestion_ptr);
2351         }
2352         else
2353         {
2354                 i = mapvote_suggestion_ptr;
2355                 mapvote_suggestion_ptr += 1;
2356         }
2357         if(mapvote_suggestions[i] != "")
2358                 strunzone(mapvote_suggestions[i]);
2359         mapvote_suggestions[i] = strzone(m);
2360         if(autocvar_sv_eventlog)
2361                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2362         return strcat("Suggestion of ", m, " accepted.");
2363 }
2364
2365 void MapVote_AddVotable(string nextMap, float isSuggestion)
2366 {
2367         float j, i, o;
2368         string pakfile, mapfile;
2369
2370         if(nextMap == "")
2371                 return;
2372         for(j = 0; j < mapvote_count; ++j)
2373                 if(mapvote_maps[j] == nextMap)
2374                         return;
2375         // suggestions might be no longer valid/allowed after gametype switch!
2376         if(isSuggestion)
2377                 if(!MapInfo_CheckMap(nextMap))
2378                         return;
2379         mapvote_maps[mapvote_count] = strzone(nextMap);
2380         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2381
2382         pakfile = string_null;
2383         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2384         {
2385                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2386                 pakfile = whichpack(strcat(mapfile, ".tga"));
2387                 if(pakfile == "")
2388                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2389                 if(pakfile == "")
2390                         pakfile = whichpack(strcat(mapfile, ".png"));
2391                 if(pakfile != "")
2392                         break;
2393         }
2394         if(i >= mapvote_screenshot_dirs_count)
2395                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2396         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2397                 pakfile = substring(pakfile, o, -1);
2398
2399         mapvote_maps_screenshot_dir[mapvote_count] = i;
2400         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2401
2402         mapvote_count += 1;
2403 }
2404
2405 void MapVote_Spawn();
2406 void MapVote_Init()
2407 {
2408         float i;
2409         float nmax, smax;
2410
2411         MapVote_ClearAllVotes();
2412
2413         mapvote_count = 0;
2414         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2415         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2416
2417         if(mapvote_abstain)
2418                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2419         else
2420                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2421         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2422
2423         // we need this for AddVotable, as that cycles through the screenshot dirs
2424         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2425         if(mapvote_screenshot_dirs_count == 0)
2426                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2427         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2428         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2429                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2430
2431         if(mapvote_suggestion_ptr)
2432                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2433                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2434
2435         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2436                 MapVote_AddVotable(GetNextMap(), FALSE);
2437
2438         if(mapvote_count == 0)
2439         {
2440                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2441                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2442                 if(autocvar_g_maplist_shuffle)
2443                         ShuffleMaplist();
2444                 localcmd("\nmenu_cmd sync\n");
2445                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2446                         MapVote_AddVotable(GetNextMap(), FALSE);
2447         }
2448
2449         mapvote_count_real = mapvote_count;
2450         if(mapvote_abstain)
2451                 MapVote_AddVotable("don't care", 0);
2452
2453         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2454
2455         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2456         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2457         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2458                 mapvote_keeptwotime = 0;
2459         mapvote_message = "Choose a map and press its key!";
2460
2461         MapVote_Spawn();
2462 }
2463
2464 void MapVote_SendPicture(float id)
2465 {
2466         msg_entity = self;
2467         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2468         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2469         WriteByte(MSG_ONE, id);
2470         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2471 }
2472
2473 float MapVote_GetMapMask()
2474 {
2475         float mask, i, power;
2476         mask = 0;
2477         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2478                 if(mapvote_maps[i] != "")
2479                         mask |= power;
2480         return mask;
2481 }
2482
2483 entity mapvote_ent;
2484 float MapVote_SendEntity(entity to, float sf)
2485 {
2486         float i;
2487
2488         if(sf & 1)
2489                 sf &~= 2; // if we send 1, we don't need to also send 2
2490
2491         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2492         WriteByte(MSG_ENTITY, sf);
2493
2494         if(sf & 1)
2495         {
2496                 // flag 1 == initialization
2497                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2498                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2499                 WriteString(MSG_ENTITY, "");
2500                 WriteByte(MSG_ENTITY, mapvote_count);
2501                 WriteByte(MSG_ENTITY, mapvote_abstain);
2502                 WriteByte(MSG_ENTITY, mapvote_detail);
2503                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2504                 if(mapvote_count <= 8)
2505                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2506                 else
2507                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2508                 for(i = 0; i < mapvote_count; ++i)
2509                         if(mapvote_maps[i] != "")
2510                         {
2511                                 if(mapvote_abstain && i == mapvote_count - 1)
2512                                 {
2513                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2514                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2515                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2516                                 }
2517                                 else
2518                                 {
2519                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2520                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2521                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2522                                 }
2523                         }
2524         }
2525
2526         if(sf & 2)
2527         {
2528                 // flag 2 == update of mask
2529                 if(mapvote_count <= 8)
2530                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2531                 else
2532                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2533         }
2534
2535         if(sf & 4)
2536         {
2537                 if(mapvote_detail)
2538                         for(i = 0; i < mapvote_count; ++i)
2539                                 if(mapvote_maps[i] != "")
2540                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2541
2542                 WriteByte(MSG_ENTITY, to.mapvote);
2543         }
2544
2545         return TRUE;
2546 }
2547
2548 void MapVote_Spawn()
2549 {
2550         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2551 }
2552
2553 void MapVote_TouchMask()
2554 {
2555         mapvote_ent.SendFlags |= 2;
2556 }
2557
2558 void MapVote_TouchVotes(entity voter)
2559 {
2560         mapvote_ent.SendFlags |= 4;
2561 }
2562
2563 float MapVote_Finished(float mappos)
2564 {
2565         string result;
2566         float i;
2567         float didntvote;
2568
2569         if(autocvar_sv_eventlog)
2570         {
2571                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2572                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2573                 didntvote = mapvote_voters;
2574                 for(i = 0; i < mapvote_count; ++i)
2575                         if(mapvote_maps[i] != "")
2576                         {
2577                                 didntvote -= mapvote_selections[i];
2578                                 if(i != mappos)
2579                                 {
2580                                         result = strcat(result, ":", mapvote_maps[i]);
2581                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2582                                 }
2583                         }
2584                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2585
2586                 GameLogEcho(result);
2587                 if(mapvote_maps_suggested[mappos])
2588                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2589         }
2590
2591         FOR_EACH_REALCLIENT(other)
2592                 FixClientCvars(other);
2593
2594         Map_Goto_SetStr(mapvote_maps[mappos]);
2595         Map_Goto(0);
2596         alreadychangedlevel = TRUE;
2597         return TRUE;
2598 }
2599 void MapVote_CheckRules_1()
2600 {
2601         float i;
2602
2603         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2604         {
2605                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2606                 mapvote_selections[i] = 0;
2607         }
2608
2609         mapvote_voters = 0;
2610         FOR_EACH_REALCLIENT(other)
2611         {
2612                 ++mapvote_voters;
2613                 if(other.mapvote)
2614                 {
2615                         i = other.mapvote - 1;
2616                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2617                         mapvote_selections[i] = mapvote_selections[i] + 1;
2618                 }
2619         }
2620 }
2621
2622 float MapVote_CheckRules_2()
2623 {
2624         float i;
2625         float firstPlace, secondPlace;
2626         float firstPlaceVotes, secondPlaceVotes;
2627         float mapvote_voters_real;
2628         string result;
2629
2630         if(mapvote_count_real == 1)
2631                 return MapVote_Finished(0);
2632
2633         mapvote_voters_real = mapvote_voters;
2634         if(mapvote_abstain)
2635                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2636
2637         RandomSelection_Init();
2638         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2639                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2640         firstPlace = RandomSelection_chosen_float;
2641         firstPlaceVotes = RandomSelection_best_priority;
2642         //dprint("First place: ", ftos(firstPlace), "\n");
2643         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2644
2645         RandomSelection_Init();
2646         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2647                 if(i != firstPlace)
2648                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2649         secondPlace = RandomSelection_chosen_float;
2650         secondPlaceVotes = RandomSelection_best_priority;
2651         //dprint("Second place: ", ftos(secondPlace), "\n");
2652         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2653
2654         if(firstPlace == -1)
2655                 error("No first place in map vote... WTF?");
2656
2657         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2658                 return MapVote_Finished(firstPlace);
2659
2660         if(mapvote_keeptwotime)
2661                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2662                 {
2663                         float didntvote;
2664                         MapVote_TouchMask();
2665                         mapvote_message = "Now decide between the TOP TWO!";
2666                         mapvote_keeptwotime = 0;
2667                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2668                         result = strcat(result, ":", ftos(firstPlaceVotes));
2669                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2670                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2671                         didntvote = mapvote_voters;
2672                         for(i = 0; i < mapvote_count; ++i)
2673                                 if(mapvote_maps[i] != "")
2674                                 {
2675                                         didntvote -= mapvote_selections[i];
2676                                         if(i != firstPlace)
2677                                                 if(i != secondPlace)
2678                                                 {
2679                                                         result = strcat(result, ":", mapvote_maps[i]);
2680                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2681                                                         if(i < mapvote_count_real)
2682                                                         {
2683                                                                 strunzone(mapvote_maps[i]);
2684                                                                 mapvote_maps[i] = "";
2685                                                                 strunzone(mapvote_maps_pakfile[i]);
2686                                                                 mapvote_maps_pakfile[i] = "";
2687                                                         }
2688                                                 }
2689                                 }
2690                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2691                         if(autocvar_sv_eventlog)
2692                                 GameLogEcho(result);
2693                 }
2694
2695         return FALSE;
2696 }
2697 void MapVote_Tick()
2698 {
2699         float keeptwo;
2700         float totalvotes;
2701
2702         keeptwo = mapvote_keeptwotime;
2703         MapVote_CheckRules_1(); // count
2704         if(MapVote_CheckRules_2()) // decide
2705                 return;
2706
2707         totalvotes = 0;
2708         FOR_EACH_REALCLIENT(other)
2709         {
2710                 // hide scoreboard again
2711                 if(other.health != 2342)
2712                 {
2713                         other.health = 2342;
2714                         other.impulse = 0;
2715                         if(clienttype(other) == CLIENTTYPE_REAL)
2716                         {
2717                                 msg_entity = other;
2718                                 WriteByte(MSG_ONE, SVC_FINALE);
2719                                 WriteString(MSG_ONE, "");
2720                         }
2721                 }
2722
2723                 // clear possibly invalid votes
2724                 if(mapvote_maps[other.mapvote - 1] == "")
2725                         other.mapvote = 0;
2726                 // use impulses as new vote
2727                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2728                         if(mapvote_maps[other.impulse - 1] != "")
2729                         {
2730                                 other.mapvote = other.impulse;
2731                                 MapVote_TouchVotes(other);
2732                         }
2733                 other.impulse = 0;
2734
2735                 if(other.mapvote)
2736                         ++totalvotes;
2737         }
2738
2739         MapVote_CheckRules_1(); // just count
2740 }
2741 void MapVote_Start()
2742 {
2743         if(mapvote_run)
2744                 return;
2745
2746         // wait for stats to be sent first
2747         if(!playerstats_waitforme)
2748                 return;
2749
2750         MapInfo_Enumerate();
2751         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2752                 mapvote_run = TRUE;
2753 }
2754 void MapVote_Think()
2755 {
2756         if(!mapvote_run)
2757                 return;
2758
2759         if(alreadychangedlevel)
2760                 return;
2761
2762         if(time < mapvote_nextthink)
2763                 return;
2764         //dprint("tick\n");
2765
2766         mapvote_nextthink = time + 0.5;
2767
2768         if(!mapvote_initialized)
2769         {
2770                 if(autocvar_rescan_pending == 1)
2771                 {
2772                         cvar_set("rescan_pending", "2");
2773                         localcmd("fs_rescan\nrescan_pending 3\n");
2774                         return;
2775                 }
2776                 else if(autocvar_rescan_pending == 2)
2777                 {
2778                         return;
2779                 }
2780                 else if(autocvar_rescan_pending == 3)
2781                 {
2782                         // now build missing mapinfo files
2783                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2784                                 return;
2785
2786                         // we're done, start the timer
2787                         cvar_set("rescan_pending", "0");
2788                 }
2789
2790                 mapvote_initialized = TRUE;
2791                 if(DoNextMapOverride(0))
2792                         return;
2793                 if(!autocvar_g_maplist_votable || player_count <= 0)
2794                 {
2795                         GotoNextMap(0);
2796                         return;
2797                 }
2798                 MapVote_Init();
2799         }
2800
2801         MapVote_Tick();
2802 }
2803
2804 string GotoMap(string m)
2805 {
2806         if(!MapInfo_CheckMap(m))
2807                 return "The map you chose is not available on this server.";
2808         cvar_set("nextmap", m);
2809         cvar_set("timelimit", "-1");
2810         if(mapvote_initialized || alreadychangedlevel)
2811         {
2812                 if(DoNextMapOverride(0))
2813                         return "Map switch initiated.";
2814                 else
2815                         return "Hm... no. For some reason I like THIS map more.";
2816         }
2817         else
2818                 return "Map switch will happen after scoreboard.";
2819 }
2820
2821
2822 void EndFrame()
2823 {
2824         float altime;
2825         FOR_EACH_REALCLIENT(self)
2826         {
2827                 if(self.classname == "spectator")
2828                 {
2829                         if(self.enemy.typehitsound)
2830                                 self.typehit_time = time;
2831                         else if(self.enemy.hitsound)
2832                                 self.hit_time = time;
2833                 }
2834                 else
2835                 {
2836                         if(self.typehitsound)
2837                                 self.typehit_time = time;
2838                         else if(self.hitsound)
2839                                 self.hit_time = time;
2840                 }
2841         }
2842         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2843         // add 1 frametime because after this, engine SV_Physics
2844         // increases time by a frametime and then networks the frame
2845         // add another frametime because client shows everything with
2846         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2847         // needed!
2848         FOR_EACH_CLIENT(self)
2849         {
2850                 self.hitsound = FALSE;
2851                 self.typehitsound = FALSE;
2852                 antilag_record(self, altime);
2853         }
2854 }
2855
2856
2857 /*
2858  * RedirectionThink:
2859  * returns TRUE if redirecting
2860  */
2861 float redirection_timeout;
2862 float redirection_nextthink;
2863 float RedirectionThink()
2864 {
2865         float clients_found;
2866
2867         if(redirection_target == "")
2868                 return FALSE;
2869
2870         if(!redirection_timeout)
2871         {
2872                 cvar_set("sv_public", "-2");
2873                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2874                 if(redirection_target == "self")
2875                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2876                 else
2877                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2878         }
2879
2880         if(time < redirection_nextthink)
2881                 return TRUE;
2882
2883         redirection_nextthink = time + 1;
2884
2885         clients_found = 0;
2886         FOR_EACH_REALCLIENT(self)
2887         {
2888                 // TODO add timer
2889                 print("Redirecting: sending connect command to ", self.netname, "\n");
2890                 if(redirection_target == "self")
2891                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2892                 else
2893                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2894                 ++clients_found;
2895         }
2896
2897         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2898
2899         if(time > redirection_timeout || clients_found == 0)
2900                 localcmd("\nwait; wait; wait; quit\n");
2901
2902         return TRUE;
2903 }
2904
2905 void TargetMusic_RestoreGame();
2906 void RestoreGame()
2907 {
2908         // Loaded from a save game
2909         // some things then break, so let's work around them...
2910
2911         // Progs DB (capture records)
2912         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2913
2914         // Mapinfo
2915         MapInfo_Shutdown();
2916         MapInfo_Enumerate();
2917         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2918         WeaponStats_Init();
2919
2920         TargetMusic_RestoreGame();
2921 }
2922
2923 void Shutdown()
2924 {
2925         entity e;
2926
2927         gameover = 2;
2928
2929         if(world_initialized > 0)
2930         {
2931                 world_initialized = 0;
2932                 print("Saving persistent data...\n");
2933                 Ban_SaveBans();
2934
2935                 PlayerStats_EndMatch(0);
2936                 FOR_EACH_CLIENT(e)
2937                         PlayerStats_AddGlobalInfo(e);
2938                 PlayerStats_Shutdown();
2939
2940                 if(!cheatcount_total)
2941                 {
2942                         if(autocvar_sv_db_saveasdump)
2943                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2944                         else
2945                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2946                 }
2947                 if(autocvar_developer)
2948                 {
2949                         if(autocvar_sv_db_saveasdump)
2950                                 db_dump(TemporaryDB, "server-temp.db");
2951                         else
2952                                 db_save(TemporaryDB, "server-temp.db");
2953                 }
2954                 CheatShutdown(); // must be after cheatcount check
2955                 db_close(ServerProgsDB);
2956                 db_close(TemporaryDB);
2957                 print("done!\n");
2958                 // tell the bot system the game is ending now
2959                 bot_endgame();
2960
2961                 WeaponStats_Shutdown();
2962                 MapInfo_Shutdown();
2963         }
2964         else if(world_initialized == 0)
2965         {
2966                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2967         }
2968 }